#no-code software
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aiweirdness · 23 days ago
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“Slopsquatting” in a nutshell:
1. LLM-generated code tries to run code from online software packages. Which is normal, that’s how you get math packages and stuff but
2. The packages don’t exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.
https://www.theregister.com/2025/04/12/ai_code_suggestions_sabotage_supply_chain/
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geminisee · 10 months ago
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infifashion · 11 months ago
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blazetechnology · 1 year ago
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Utilizing Low-Code Software's Potential through Scalability and Flexibility
Learn how low-code software solutions are enabling businesses to expand and adapt in the fast-paced market environment of today by exploring their scalability and adaptability. Discover how low-code platforms are helping companies to easily scale their apps and satisfy changing user demands, from seamless integrations to configurable processes.
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engravedlives · 1 year ago
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misc coding stamps graphics
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digitalismmm · 5 months ago
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Cable chaos
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mysticalflyte · 4 months ago
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Pantheon was such a doozy, the ending threw me for a loop 🔁
Instagram | Bluesky | Twitter | Cara
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therian-database · 9 months ago
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Hello there!
so, here's the deal:
I, a burnt out autistic highschooler, want to create an app for therians (as a therian myself).
Here's the basic features:
A database full of information on as many animals as possible (that can and will be updated!)
Blank templates for otherkins!
Each user has a profile- public or private- and can add theriotypes and notes about those theriotypes!
A journal feature where you can add pictures, drawings, and notes to a digital journal, similar to a glorified notes app lol- and you can make certain parts of your journal public or private!
Packs!
What are packs?
Have some word soup as an explanation: Basically if you want to create a pack to either make friends or add your friends, you can submit a pack request, where you explain why you want to make a pack and if you have specific people in mind to join, and I'm thinking that I don't want it to be like everyone has their own pack or whatever so that's why it has to be approved and stuff like I don't want too many different packs. Basically it's like a discord server or an amino thingy it's a big group chat and the pack creators can set up virtual events and send out pings like "hey! Join this zoom call if you wanna do some arts and crafts!!" Or smth like that
It's a database and a community!! If you would like to help out, please please please send an ask!! I would love all the support I can get!
P.S.
BE NICE AND DRINK WATER
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dhhdss-rr · 20 days ago
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sreegs · 10 days ago
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the past few years, every software developer that has extensive experience, and knows what they're talking about, has had pretty much the same opinion on LLM code assistants: they're OK for some tasks but generally shit. Having something that automates code writing is not new. Codegen before AI were scripts that generated code that you have to write for a task, but is so repetitive it's a genuine time saver to have a script do it.
this is largely the best that LLMs can do with code, but they're still not as good as a simple script because of the inherently unreliable nature of LLMs being a big honkin statistical model and not a purpose-built machine.
none of the senior devs that say this are out there shouting on the rooftops that LLMs are evil and they're going to replace us. because we've been through this concept so many times over many years. Automation does not eliminate coding jobs, it saves time to focus on other work.
the one thing I wish senior devs would warn newbies is that you should not rely on LLMs for anything substantial. you should definitely not use it as a learning tool. it will hinder you in the long run because you don't practice the eternally useful skill of "reading things and experimenting until you figure it out". You will never stop reading things and experimenting until you figure it out. Senior devs may have more institutional knowledge and better instincts but they still encounter things that are new to them and they trip through it like a newbie would. this is called "practice" and you need it to learn things
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scipunk · 3 months ago
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The Matrix: Resurrections (2021)
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moose-mousse · 4 months ago
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Ok. I am going to let you in on a secret about how to make programming projects.
You know how people write really good code? Easy to read, easy to work with, easy to understand and very efficient?
By refactoring.
The idea that you write glorious nice code straight is an insane myth that comes from thinking tutorials is how people actually code.
That is because programming is just writing. Nothing more. Same as all other writing.
The hobbit is ~95000 words.
Do you think Tolkien created the Hobbit by writing 95 thousand words?
Of course not! He wrote many many times that. Storylines that ended up scrapped or integrated in other ways, sections that got rewritten, dialog written again and again as the rest of the story happened. Background details filled in after the story had settled down
Writing. Is. Rewriting.
Coding. Is. Refactoring.
Step 1 in programming is proof of concept. Start with the most dangerous part of your project ( danger = how little experience you have with it * how critical it is for your project to work )
Get it to do... anything.
Make proof of concept code for all the most dangerous parts of the project. Ideally there is only 1 of these. If there is more than 3 then your project is too big. ( yes, this means your projects needs to be TINY )
Then write and refactor code to get a minimum viable pruduct. It should do JUUUUUST the most important critical things.
Now you have a proper codebase. Now everytime you need to expand or fix things, also refactor the code you touch in order to do this. Make it a little bit nicer and better. Write unit tests for it. The works.
After a while, the code that works perfectly and never needs to be touched is hard to read. Which does not matter because you will never read it
And the code that you need to change often is the nicest code in the codebase.
TRYING TO GUESS AHEAD OF TIME WHAT PARTS OF THE CODE WILL BE CHANGED OFTEN IS A FOOLS ERRAND.
( also, use git. Dear god use git and commit no more than 10 lines at once and write telling descriptions for each. GIT shows WHAT you did. YOU write WHY you did it )
Is this how to make your hobby project?
Yes. And also how all good software everywhere is made.
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infifashion · 11 months ago
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blazetechnology · 1 year ago
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Elevate Your Creativity: Unleash the Power of NoCode Software Today
Discover a game-changing solution for bringing your ideas to life effortlessly. With NoCode software, you can bypass traditional coding barriers and dive straight into crafting your vision. Embrace innovation and start building without limits. Click now to embark on your journey with NoCode software!
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pirateprincessjess · 21 days ago
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I would like to reiterate that modern development tools make creating games for old systems easier than it has ever been!
I created my NES game, Undercover Shot, using NES Maker which is a genuinely great incredible tool. It’s an entire development environment for making Nintendo games that run on an actual NES!
Do not let the idea of writing Assembly scare you away from trying to make a game for your favorite retro console.
I choose to write a good amount of 6502 Assembly to make my game work properly because I love that sort of thing, but NESMaker also allows for code free game development.
You can do some really amazing things with tool without any prior game design experience. (especially if you do something a little more standard than a light gun game).
The people who created NES maker have made some incredible and easy to follow tutorials, and I really really hope more people make retro homebrew games.
https://www.thenew8bitheroes.com/
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