Look, this is real talk. I’m going to put aside my opinions about fiction for a moment and talk about something that has been bothering me for awhile.
Antis, if you are going to call proshippers out on apps like TikTok or Instagram (hell, even Tumblr or Twitter!), do not put your real face in the video. Do not use your name, birth date, or anything else that might identify you. Proshippers, if you are going to call out antis, the above applies to you.
Why? Because if you do, that video is going to follow you around. Videos are downloaded, posted to other sites, and otherwise preserved in ways that you can’t destroy just by deleting the video. It also becomes blackmail material and can bar you from jobs that require a background check or a security clearance.
Please be careful. I see so many young people on this site and many others who do not know basic internet safety/cyber security. It’s scary. It makes minors far more vulnerable to predators than they might be otherwise.
There are predators on the internet and in every community. You are never truly safe on the web. There are very bad people hiding under the guise of being a “safe” adult who want to hurt you for some sick thrill.
Please be careful, both for your safety now and your life later on down the road.
Cahaya and Arum are the oldest dragons in my lair. They're in fact older than my lair. My own progen hitting 9 reminded me that they hit a decade:
Back in April 2015, when I'd just joined and was wanting to dip my toes into the coliseum, I wandered into the Lending Library thread to borrow a pair of level 25s to help me level up my own team.
A user called Ruinia (#234) happily let me take on Cahaya and Arum. After about a couple weeks I was ready to return them, but Ruinia didn't return until August when she was retiring from FR and looking to send off her dragons to adoptees, etc. She replied to my PM to keep them. They've been officially part of my clan ever since, and she doesn't appear to have logged in again after that week.
Ruinia's clan profile has comments up until 2019, some from 2015-2018 wishing her well wherever she is. 2018 was 7 years ago.
It's a bit daunting to think that they were with Ruinia's clan (led by her 1st gen imperial Solastiir) for about a year and a half, and have been with my clan for the nine years since.
They each have a piece of cute art that predates April 2015, and one of the artists (GwenniethePooh #377) appears to still be active on FR! It's just. It's been a long-ass time.
They're still major fixtures of my coli team, along with the team I levelled with them.
okay so. two things!! first of all, over the course of january (and the beginning of february) i participated in the kirby oc secret santa, which was wonderfully hosted by @/moonverc3x. i was lucky enough to be the santa for @/starflungwaddledee, and ended up with two of my best pieces so far!!
these were CHALLENGING, though. which is where the second thing comes in!! under the cut, i'll be going over some of the sketches, drafts and phases of either piece! there's also a speedpaint. exciting!!
i'll be starting with my starstruck piece! the theme here was wanderlust - literally one of the most whimsical words i know - and generally anything to do with the stars. i had a few things in mind, but considering how long it sometimes takes to make artwork, i decided to roll with what inspired me the most.
this is the final sketch compared to the final artwork. certainly one of the crazier transformations i've done. i had a mental image of most parts of the artwork, from the material of starstruck's bow to the lighting cast by the stars. everything except for the grass (i hate grass!!) i ended up rendering the grass and background first, anyway.
doing the background before the rest of the artwork helps define the lighting and shadows! if i decided to draw starstruck before the background, i'd have to draw it according to the lighting.
weird explanation, but in summary: background before character helps the character look like a part of the environment! character before background means extra steps need to be taken before the character fits in the environment!
starstruck's bow was also a decent challenge! i'm a fan of bows and satin, so a satin bow sounded like a good idea. it was, but i've never drawn satin before. the workaround was an active satin study! i stared at a satin bow i found on pinterest and tried to understand how light spread over the material. it's quite interesting!!
you might notice that i flipped the direction of the shooting stars. this is for composition reasons!! i wanted to make starstruck the obvious focus, and while the contrast between her warmer palette and the background's cooler palette easily achieve that, i wanted to cement it. i also added little hand drawn sparklies everywhere. because i like it.
of course, i have to talk about the eyes!! if anything, i noticed that in all of starflung's drawings of starstruck, she had really glittery eyes. literally adorable. so i made it my mission to capture her feelings in her eyes!! i had a lot of fun making them super shiny and adding little stars in there. i also needed to pay attention to the subtle gradient, though - they fade from blue to pink if you zoom into starflung's artworks - and decided to keep it vibrant.
okay. thats all for this one!! i'd like to mention that in the original sketch for this specific pose, bandee was in the background. i really regret scrapping that now. oh, well!
time for morpho dee! i'll be starting for with the speedpaint for this one, mainly because it sort of explains some of the process by itself.
i restarted the shading... three or four times at least? so yeah. i was losing it on this piece. i'll be completely honest, i contemplated dropping it for the sake of meeting the deadline. it wasn't stressing me out, but i had studies to worry about too, and i was worried that it wouldn't be of great quality? but after some advice from my beloved older sister, i managed to turn the tide!!
this is a first for me, but everything here was a challenge. if you scroll through my account and the few artworks i've posted, you'll notice that i draw gijinkas far more than orbs. now, you may be wondering why this didn't pose so much of an issue for my starstruck piece! it's mainly because i chose a far simpler pose for her than i did for morpho over here.
for morpho, the artwork needed to be dramatic. i draw cutesy things - while i've always wanted to draw something dramatic, i've never pushed myself to do it. until this artwork! i went for a dynamic pose which would (hopefully) pull the viewer's eye towards morpho dee. that's what's up with the foreshortned spear! i also realised that the plcement of his feet would be quite significant to the artwork. you might not know this, but feet are my greatest enemy. i'm still trying to figure out how best to draw them for people or orbs, but i'm getting there.
after 'lineart' (which really ended up being a cleaned sketch - this was supposed to be linelessly rendered, but i gave up on that) the pose was no longer a problem. because the shading was! hooray!!
nothing has quite bewildered me like metal shading has. i've shaded gold. satin. cotton, fluffy scarves, shiny things, grass. yet metal shading continues to elude me! this was, hands down, the most difficult part of this artwork. i struggled to make sense of how the lighting was supposed to work, even with references. and every time i thought it made sense, i ended up with something i didn't like the look of. the solution? long breaks, more references and pinterest tutorials. i have no clue how i managed this, but we got here anyways. i finished it off by colouring the lineart according to the shading.
i have experience with drawing fire, at least! it was three or four years ago in an old artwork, but i have experience! i simply had to figure out how to work it into the atmosphere. for the glow, i duplicated the layer, gaussian blurred it and used a slight glow layer! i did something similar for the durst particles, but i used motion blur instead.
i also want to talk about the spear a little bit. you might notice that i added a bit of ambient glow around the blue gem. that was with the light intensity in mind, but also for a sense of realism! i also had to keep the pink light in mind, though. so i ended up using an airbrush to create a base for the lighting and i continued from there. i added a few scratches on the handle just to give it a bit more life, too.
and, finally, a one-to-one comparison between the sketch and the final! i have literally no idea how i pulled either of these pieces off, but i'm quite proud of them.
i recommend you drop by @/kirbyoc-secretsanta for other artworks! a total of 75 artists participated, so there are plenty of super cool ocs to adore over there and new artists to find!! this was my first secret santa experience, and @/moonverc3x made an amazing host (thank you for hosting, by the way!!) bye bye!!
NOW WE KNOW EXACTLY HOW MUCH XP IN TOTAL YOU CAN HAVE WITHOUT DOING EVENTS OR OTHER TEMPORARY STUFF
Zelda Bowsmith currently has 79335 XP. The following things are still not completed:
The final quest of Farah’s Workshop for 5 XP (=79340)
Soul Riding, for another 700 XP beyond the XP already collected from it (=80040)
today’s short Main Quest for 150 XP (=80190)
The total amount of permanently available XP (XP attainable without participation in events or other temporarily available activities) is thus… (drumroll, please?) …80190.
Go forth! Calculate how much XP you have collected from events! (If you have not done all the quests I cannot help you! The Dino Valley skeletons do not, however, give XP so you can ignore those!)
Also this officially means that you have no excuse to still be level 20! Go do your quests!
in light of a second migration to this site i just need to speak my truth which is that harrow is a redditor gideon is a twitter user and ianthe is a tumblrina hope this helps