original thief series basso & garrett :)
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
⭐ places I’m at! bsky / pixiv / pillowfort /cohost / cara.app
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Thought: what if Leander's scar is familial?
Like, when he packed up and seemingly left his family's plans behind, maybe they'd had a big falling out over their difference in ambitions that ended in blows. If magic in this universe is mostly a matter of wealth and access then it's not unlikely that at least one of his parents can also use it, so it would be in the realm of possibility for an enraged mother or father to have cast a magical attack in the heat of the moment that cemented their estrangement 🤔
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Still one of my favorite things about myhouse.wad is how it slides drastically from tragic horror mod to engine showcase fun house based on how knowledgeable you are on doom and the doom engine and the culture around it
The bad ending definitely has a bigger impact on someone who hasnt played a doom mod before compared to someone who has and immediately bursts into laughter at the next level
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actually i feel like frontiers has The Horrors in it in a way no other sonic game really has before it. maybe sa2 and shth come close to it but the vibe in both is very drastically different.
im talking about an ancient civilization that got wiped out by a force so powerful it's difficult to grasp. we get to witness the little that remains and assume that must be it, that all there is anymore are stones piled into towers and architecture ravaged by nature, before discovering it's all still here. and alive. and growing and leaking out of its containment to show everyone The Horrors they lived through. and it's not presented through different POVs like in sa1, and they don't hold back on any of it. four children get to witness the destruction of the people who came here before them right in front of their eyes, with the souls they spend time bonding with and treating like their equals.
and im talking about the destruction of the body and the way everyone but sonic is ripped out of their physical existences and into cyberspace where the relentless corruption of faulty code can begin to consume them alive. they lose their abilities to interact with the world in the ways they were used to and effectively become ghosts, echoes of themselves, and the only way to bring them back requires one kid to destroy his own body in exchange. and he has to slowly experience The Horrors of burning his own self alive, because what else is he supposed to do? he's supposed to be the hero and do the right thing, and this is the only thing he knows to do. and he will throw himself against enemies rivaling the power of the gods he's fought before, and he will take as many hits as it takes, and he will face his own mortality and fragility over and over again while his own self is dying
and even more so im talking about the very concept of death that haunts the islands and that sonic has to fight in the end, because he will not accept the end of the world. because he is not the kind of hero he wants to be, the personification of morals and accepting that things are going to end one day, when it's about whether his friends get to experience another tomorrow or not. whichever ending you play he will face off against a calculating force that has decided that this world needs to be destroyed, that it's about time it did. and sonic fights back because for fucking once he doesn't want to let go. he has let go so many times before, when he first visited ARK and in a timeline that no longer exists and after defeating the very concept of darkness and negativity. and should you go for the original ending, he let go of his friends, here and now. he has been through The Horrors and he's had enough and will not let himself be consumed by them, because he will make sure there is another sunrise and another tomorrow and that his brother and childhood friend and rival can all go and live the lives they want to have, and have been dreaming of this whole time
i know it's a pegi 7 baby game with poor execution and rushed things in many places. but i love the subtle terror under the hood i am obsessed with it
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There’s so much that Nintendo got wrong with the botw /warriors calamity games that i could really sink my teeth into. I’ve been continuously bitter at them for being such cowards with the angst. They had so much potential for a truly horrifically painful storyline that would’ve highlighted the sorrowful beauty and joy in the happy ending. That game could’ve ripped out soooooo many hearts and then tenderly sewn back together, different and scarred but hopeful and healed by the end of the plot. They had the chance and they absolutely fumbled it
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I think the coolest thing that long running series of videogames like fire emblem and Zelda can do is take advantage of common imagery from prior games in the series as a sort of short hand for communicating lore and story for older players. Things like Byleth's hair turning green to communicate them becoming a divine dragon being, the way ganondorf looks like demise in Totk and how hyrule's religious imagery helps recontextualize hylia in older games before the fourth goddess concept really came into play, Final Fantasy's use of crystals. Etc. I don't know what to call it but its cool!
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You know, one thing about pathologic 2 is that it straight up punishes you. And then mark immortell shows up and is like, yeah we are punishing you. We are making the game harder because you messed up. Sorry. And then the game gets harder because, yeah, it is punishing you. Yeah, just like they said.
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Concept of a sub-area and a campaign slugcat for a rain world region I'm working on ! (Had to brighten up the image because the original was so dark the details got lost)
This specific sub-area is one of the many Maintenance Storage Points found in a place called The Corpse, which is itself part of the Collapsed Meteorological Superstructure.
This is all for an Iterator oc- might eventually make a map of the main areas !
Also here's another look at The Hoarder, one of the two slugcats found in the region :
It enjoys hoarding and storing random objects in shelters, and carries its findings on its tail
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