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Faussete Amour, pc-engine
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gtsvideos2 · 9 months
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Legend of Xanadu (PC Engine) - GTS Boss
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morkitten · 3 months
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Got a 1CC on Marchën Maze (PC-Engine version)!
It's a cute Alice in Wonderland-themed action game. It's a top-down shooter where you blow bubbles at enemies and you jump from platform to platform, avoiding the rolling balls enemies shoot at you to knock you off the stage, which is the only way you actually lose a life in the game. Might sound very lenient, but you get no invulnerability frames after getting hit (meaning you can get hit multiple times in a row) and the knockback you receive from projectiles is so great, that you might want to interpret the vast majority of enemy bullets as 1-hit kills.
When I first played this game I wasn't sure I was even going to finish it, every new level meant getting stuck in it for an hour, losing lives left and right. I eventually beat it once (you have unlimited continues), but I wasn't too satisfied with just credit-feeding and using savestates to keep having access to level select, so I went to beat it again, and, it feels a lot easier to play the whole game over again once you know what's coming up ahead, and it's not like the game doesn't give you many extra lives... Eventually I nailed it down to a 2cc (2-credit/continue clear), so... I had to strive for a 1cc. And I finally got it! Phew!
Tips for anyone interested in trying to master the game, past this "Read More" as to not spoil anyone:
Scout levels for locations of power-ups and 1ups
You don't fall off the edge of platforms by walking, always remember that.
Some enemies respawn if you get them off-screen. Be aware which ones do that.
Firing off a bunch of uncharged projectiles is much more effective than charging a shot in most (but not all) situations. Charge shots are useful for sniping enemies safely from afar, as they kill pretty much any enemy in 1 hit, and they have longer reach than your non-fully-charged fire. However, due to the charge time, rapid-fire is much more useful when it comes to shooting on-the-fly or pretty much anywhen else - a lot of enemies die to one shot, anyway.
Do not try to kill green slime enemies, it's best if you just try to outrun them. Other slime enemies are fine.
Ice level has a power-up that stops you from slipping on ice. Get it and don't lose a life throughout the stage. Stage is easy if you have the power-up and will be a major pain in the ass if you don't.
Ice level has a 1up that only spawns if you backtrack, for some reason. Ice level bifurcates once, then both paths converge, then they bifurcate again. On the second bifurcation, take right all the way until both paths meet again, then backtrack, making sure to hug the top-left corners. There's going to be a 1up.
Take it slow on the river level, there's no power-ups or 1ups in the level, just focus on not dying and making sure you can cross safely.
Sky level has a speed-up and a jump-up power-up at the start that requires taking a different path for each. Get both power-ups, helps the rest of the stage immensely.
Take it incredibly slow on Mirror World, snipe every mirror from afar with charged shots, don't let them transform into Mirror Alices. Mirror Alices are incredibly annoying to deal with and are the only enemy in the game that shoots through gaps. Do NOT try to outrun them either, having more than one Mirror Alice on-screen is catastrophically BAD and they will not stop chasing you.
You need to take the green platform to progress through the level in Mirror World. Prepare your charge shots as the platform crosses over Mirror Alices, take them out before they can knock you off the platform. If you fall, that's OK, you just have to get to the platform again.
Final level has a platform with three 1ups. Always be on the lookout for a moving platform on the right, one of them will lead you to the 1ups. You will definitely need them.
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theactioneer · 1 year
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Die Hard (Pack-In-Video, 1990)
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Ginga Fukei Densetsu Sapphire (CAProduction / Hudson Soft - PC Engine CD-ROM² - 1995)
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flibbityjibbityjabber · 9 months
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i opened up furnace again and Made a little Cover with the PC-engine chip
Unfortunately this would not Be enough to stop the Mist
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obscurevideogames · 3 months
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"MUSCLE EMPHASIS TABLETS" -
Bloody Wolf (Data East - PC Engine - 1990)
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ukgk · 5 months
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Sore ga Nanika. (2001) (by かき氷屋なしゆめ本店/Shaved-ice flagship store without dreams)
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Bom! 'Pop'n Magic' PC Engine Super CD-ROM²
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devileaterjaek · 10 months
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mechaseraph · 3 months
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One guy. Er, I mean two, no, no! Four, four completely different guys, no correlation between them, no sir! Started this around same time as this KID one. It should be same style proportion-wise. As I was messing around for fun/on purpose of finding something that more cartoony? simpler in flow? Anyways, the design/style notes/thoughts under the cut, I did put lots of my exhausted braincells into Kaito/KID difference
Overall style inspos: 1) "I need to think of Sonic but like more human-y" 2) Miho Shimogasa (PPGZ/Kaito Joker/BatuSpi Toppa Bashin) 3) PSWG and SPvsW lol kinda, just from my head how I remembered em though
>Cone and Shin: Originally wasn't planning on putting shadows in his eyes, but without em he's straight up "People with blue eyes" meme. Creepy too much. Neat and sharp a bit. Cone is a pain to size correctly. I think I kinda got it right? But maybe he should had been just tad taller? You never know if he's like 95cm or 1m and something Side note, but Cone's shoes really make me think of Sonic's- >Shin and Kaito: Neat and bit sharp vs more laid back and messy. Also more puffy/round on corners? I basically want him to have puffy sleeves/sleeves that got some volume to em because it fits the magician in my eyes. Adds to hands/arm movement Also Shin's eyes of more your blue/dark blue shades, while Kaito's of blue-ish purple That's to say, I imagine/think Shinichi is the one who hunches more, while Kaito is the one who tends to lean back a bit/keep posture mostly straight (if he ain't sleeping in class lol) >Kaito and KID: Kinda pathetic and messy vs your perfect phantom thief. More shadowy/half-closed eyes vs "oh he's bright awake and ready to go stupid go crazy". Some guy vs the charisma itself. That's to say, shadows cover Kid's visible eye most of the time. And he also has that grin...or his mouth hidden at all. His hair appears bit more fluffier and neater, too. I also tried to keep that juxtaposition with Shinichi of "more sharps vs more round" with him as well. Overall, I like the thought of what if Kaito was more loser in canon, as in less people in school liking him, pitying for his family situation, etc, no entirely of course, because it's simply him, but feel it be more fun in contrast with Kid (and Shinichi) Also, for Kid's cape...just didn't felt like drawing it here, you can excuse me, right?
I think that's all I have to say, but if there's anything ya wanna point out/hear, please ask away!~
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90sfantasyanimestuff · 2 months
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The Legend of Xanadu 2, Nihon Falcom, PC-engine
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arcadebroke · 2 months
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STE(A)M Meeting
Engineer: What if we added Art to STEM, so it says STEAM? Like a STEAM ENGINE?
Biologist: but i like stems…
Physicist: Sorry, but STEAM’s got my vote. I approve of all 7(ish?) phases of water. I think.
Computer Scientist: I vote for STEAM too, #PC gaming master race
Set Theorist: I will also vote in favor of increasingly large collections of seemingly unrelated things.
Education Professor: That's all very... dumb. F-. But, I have a pretty good idea on how to use the A so I'll vote for it too!
Biologist: :(
Artist: wtf, why am I here? What kinda nerdy sausage party is this?
Education Professor: (on hands and knees) PLEASE PLEASE PLEASE MAKE OUR CURRICULUMS LESS BORING I DON'T KNOW HOW TO STOP ALL MY STUDENTS FALLING ASLEEP IF THEY CAN'T BE CREATIVE PLEASE
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Ginga Fukei Densetsu Sapphire (CAProduction / Hudson Soft - PC Engine CD-ROM² - 1995)
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alucard1773 · 7 months
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Nocturne lore portrayed in one single picture:
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