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#pepper's phantasmic park
queenofsliferred · 3 months
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Due to character limits, this will just be names of my OCs. You can get more information by clicking this link. I welcome nearly any question about my silly mary sues.
Adventure Quest: Chalia
Akira: Kuroda Emi
ATLA: Rimon Suu
Big Bang Theory: Alex Munroe
The Big Chill: Veronica Heather
Big Hero Six: Mati Spence, Masuyo Smith
Bleach: Chikako Aizen, Hotaru Kurosaki, Halcyon Boosalis
Buckaroo Banzai: Sage Spence
Buffy the Vampire Slayer: Isolabella Dawson
Cats & Dogs: Aurora Lee Phantasm
Chainsaw Man: Moe Nagamine
Channel Awesome: Avalon SexehTwilight Mary Sue, The Black Widow
Charlie the Unicorn: Jenniffer the Pegasus
Cowboy Bebop: Hazel Prince
Cyberpunk 2077: Himiko Otomo, Vidya "V" Zenith
Danganronpa: Sumire "Owlyn Srebrenka" Hino
Deadly Premonition: Absinthe Maidstone Stonewall MacShakeit, Abigail Maidstone
Death Note: Katherine "K" Kilgore, Melusine "Meruko" Badeaux, Sora Kurohoshi, Jezebel Blackheart, Mitsune Sakura
Devil May Cry: Beatrice Lacrimae, Lavinia Sparda-Amata
Devilman: Astraroth "Astra"
Digimon: Hana Otogi
Disastrous Life of Saiki K: Moemi Saiki
Dragon Age: Coriander Tabris, Craig Cousland, Dove Surana, Lieselotte Brosca, Princess Aeducan, Lovewave Lavellan
Dragon Ball: Remin, Unshiu
Earth Girls Are Easy: Andromevak "Andy"
Eltingville Club: Seraphim "Sera" Herrera
Fallout: None, Nothing
Fate: Cosette Everild-LaAnimus, Delphine Everlid-LaAnimus
Final Fantasy: Jehfa Fakthu
Fire Emblem: Briar, Delshad, Dreamer, Euphemia, Florian Gloucester, Historia, Marguerite Ciar, Primrose Gloucester, Solanine, Wander
Free!: Akira Hanamura
Friday the 13th: Lynn Curtis
Ghostbusters: Aisling Redhead (2016), Aisling Redhead (1986)
Goosebumps: Rosalind "RL" Greene
Gorillaz: Clotilda Culpepper
Grand Budapest Hotel: Cvetka Kovacs
Gundam: Atlus Darkwater, Nnyley Romantica
Halloween: Alice Linklater, Bijou Hart, Brianna Willow-Winters, Dolores Orth, Jason Lee Cranston, Lynn Curtis, Moon n Stars Morris
Harry Potter (All created when I was in middle and high school. This was before JK Rowling shat her diaper. I do not condone Joanne and her hateful bullshit and just wanted to share OCs I made as a kid.) : Akemi Akiyama, Cassandra Finnegan, Harmony Dumbledore, Jaycelynn "Jacky" Lavgine, Kendra Pepper
Independence Day: RL Stineler
Inuyasha: Aihime, Kiki (2004), Kiki Shiina, Usagi Hinode
Jennifer's Body: Christie Fatt Cox
JoJo's Bizarre Adventure: Fiori Stelline, Jonah Joestar-Angelakos, Kanon "Eileen Diamandis" Shiina, Otome Tanaka, Passion Angelakos, Sakuro Gackt-Myers, Stephanie McCormick
Jujutsu Kaisen: Chidori "Chitose" Iori
Jurassic Park: Anna Rose Morgan, Gillian Mayham, Jen Morris, Joy Tootoosis, JT Malcolm, Marina Malcolm, and Miharu Hamano
Kingdom Hearts: Kitana, Nerissa
Life Aquatic with Steve Zissou: Dazzle Kovacs
The Lorax: Cipher, Avalon and Story
Mario: Princess Velvet
Marvel: Allie N Blumsford, Genesis, Jamie Johnson, Jocasta "Cipher" Macbeth, Makelsolakveder, Zelda Kirkness
Mass Effect: Adette Shepard
Metalocalypse: Maiko "Manko Kechaman" Roberts
Mortal Kombat: Amaya, Emberlynn Augus, Feather Dance, Stryker's Dad, Kandace Stryker, Laytanya Moore, Marina "Monsoon", Kirke
My Hero Academia: Rin Amamiya, Kirameki Sarashina, Youmu Yumemite
Naruto: Akiko Haruno, Asuka Hatake, Hoshiyo Kanmuri, Kazuma Hanamori, Subaru Kanmuri
The Office: Cam Keeper
One Punch Man: Sumika Nagisa
Ouran High School Host Club: Bunko Matsushima, Ryunosuke Kanagawa
The Outsiders: Josephine "Joey" Wiehler, Serenity "SW" Wiehler, Sincerity Travis
Passengers: Dr. Galaxy Pepper
Persona: Jun Adachi, Junya Daidara, Marina, Momoka Mishima, Minako Iori, Sayaka Sakamoto, Stephanie McCormick, Tomoko Nakajima, Hamuko Arisato, Minako Arisato, Rin Amamiya, Yuka Narukami
Pokemon: Amanda, Altreis, Catalina, Dolores "Lolita-chan", Emilia, Isobel "Izzy", Galan, Gabrielle, Gelato, Medee, Muffy, Paloma, Pycal, Tila, Twinkle, Wasabon
Power Rangers: Emi Johnson, Dawn "Milky" Garson, Jacintha Cranson-Park, Lady Johnson, Lady Johnson (2017), Octavia Clearwater, Serena Ryder, Tamsin "Tami" Oliver, Thomas "Tommy" Oliver, Wednesday Neckoway, Yumeko Takahara, Ashton Redhead, Derek Ng, Jaiden Lawliet, Lux Cranston, Morgan Valentine, Nicholas DuBois, Scout Park, Saintan
Rance: Aellae, Ashelotte, Desu, Cosmia
Resident Evil: Ianthe Hawke
Rise of the Guardians: Eros
Riverdale: Winona "Sodapop" Bighetty
Sonic: Blossom, Purple, Jeff, Mango, Mist
SPY x Family: Lyubov
Stardew Valley: Stella
Star Wars: Hiak Ray "Talarth"
Steven Universe: Imperial Topaz, Nokomis Queens
Stranger Things: Heather Ranger
Street Fighter: Neroli
Sugar Sugar Rune: Akiko Sakura, Cerise Incroyable, Sugar Graves
Tezuka: Daiya Mondo, Melody Serendipity
Tokyo Ghoul: Teruko Yumemiya
Touken Ranbu: Kanon Tachibana, Momoe Tachibana, Tokiko Minami
Transformers: Carly Rae Jepsentron
Twin Peaks: Eden Hill
Until Dawn: Moon n Stars Morris, Rosario Hicks
View Askewniverse: Artoo "Ari" Hicks, Alyce Linklater, Bijou "Rhapsody" Hart, Jaycelynne "Squall" Thiffault, Nova Phoenix
Voltron Legendary Defender: Forever, Harper Thiffault
XIN: Myth
YuGiOh: Aikako Hisahama, Airi Sarahi, Hitomi Nakajima, Hotaru Tenjouin, Jason Trudeau, Jaycelynn Trudeau, Kairi Sarahi, Masuyo Tachibana, Momoe Yukimura, Naomi Sarahi, Ringo Hinagiku, Raven Sarahi
YuGiOh GX: Ai Yuki, Aika Hana, Anais Kuroda, Anastasia Rosseau, Emi Jounouchi, Hitomi Nakajima (GX), Jaycelynn Rosseau, Kaori Tenjouin, Katsuro Jounouchi, Marina Mikan, Naomi, Soul Yagami, Yuudai Yuki, Kaori Torimaki, Koden Saotome, Moira Tenjouin
YuGiOh 5Ds: Barbie O'Neil
YuGiOh ARC V: Shinju Sawatari
Zack and Miri Make a Porno: Pepper Culpepper
Crossovers: Jaycelynn Yuki, Aqua Marine, Desu
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In History, Maybe - A coming-of-age story starring Hazel Nylan and her on-again-off-again girlfriend, Stephanie McCormick just trying to make it in the third biggest “city” in Manitoba.
Hazel Nylan , Stephanie McCormick
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Nobody of the Luck - A fantasy-isekai story about depressed popular boy getting sucked into a fantasy themed eroge called Nobody of the Luck and saving the world by accident.
Tristan Stark, Aellae, Freya
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Fractured Faerie Tales - Tristan is sucked into yet another eroge, this time its fairy tale themed.
Tristan, Cendrillion
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RandoRanger - A team of spandex technicolour clad heroes are here to defeat the hentai tentacle monsters!
Masuyo Kusanagi, Ryota Matsuda
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Starry Starry Night - Akiko Valentina constantly wished that she’d take that advice to heart for once in her life. Growing up, it seemed like every wish she’d make would come true. Life should’ve been a breeze… and it was for a while. Her family had won the lottery a few years ago, along with her mother’s seaweed gin distillery taking off which brought the Valentina Family even more fortune. Classes would be cancelled, boys asked her to the dance, her favourite TV shows would suddenly be back even when they were cancelled whenever she seemed to will it. Though, like a bad 90s kids horror series, there was always a cruel twist at the end.
Now living alone in the penthouse apartment her now dead family’s fortune got her, Akiko spends her free time overindulging herself in luxury, to distract herself from the dark. Things had gotten stale after two years of spoiling herself rotten.
“I wish something would happen in my boring life.”
One night, she’s approached by a stranger on the way home from partying…
Amber “Akiko” Valentina, Akira Angelus, Blair Princeton, Charles Broadmoor, Cheyenne Princeton, Fafnir, Gaylene, Kirk Grimme, Nyarou, Thorn
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Fairy Ring - A small town on the border of southern Manitoba that hides some magical secrets.
Antigone, “Kisecawchuck”, Dorothy, Carly, David Young, Abigail Maidstone
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Roseburough - A city with a dark past–its first settlers were a group of cultist for a demon of lust–that has a proclivity for less than pure activities.
Amelie, Anita Wood, Aurora, Circe, Dani Michaels, Daniel Michaels, Eitaro Satou, Emiri Satou, Genesis “Genni” Jones, Joey Spence
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Eidolons and Eudaemonia -Eudaimonia is a world where each country worships a particular element. Each country has a temple and a candle that must be lit at all times to prevent a calamity. Its said that the candles represent hope, the one thing that kept ‘humanity’ going after the first calamity. Every few centuries, new candles must be created and infused with magic and blessings from each country before being placed in the temples and lit. It’s a ritual that has been carried on long before the formation of the Church of the Star Bringer, which eventually took control of candle duties. 
Team Disatisfaction: Anita, Arlis, Milk, Opal, Rubia, Vesta, The Artist
Lovewave
The Demon Lords: Lovena
Kuroi
Mizuka
Magical Flower Maidens: Anemone, Cassiane, Ione, Renthe, Sayuri, Zinnia
Tristan's Party: Tristan, Akihime, Plum and Peaches.
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Story-less OCs:
Stephanie "Desu" McCormick, Stephen "Boku" McCormick, Aisling McCormick
Rhubarb
Mermaid Squad: Arctic, Sea Bunny, Goffik
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pepperphantasmic · 5 years
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polyphems moth’s eye spots -- mimicking that of the great horned owl
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tydy-the-megnet · 4 years
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Hey there! I would like to order some Plance stupidity with a side of puns, please. I'll take that with a Dr. Pepper, no ice. Thank you! ^w^
An ASK?! You spoil me, pbc
Friendly reminder that i do actually write fics and i do take requests so
Dr. Pepper, No Ice
...
"... with a Dr. Pepper, no ice."
"That'll be $5.45, please go to the first window."
Katie Holt liked working the slow afternoon shifts because they meant working alone with no one to disturb her. She could place her laptop on the counter by the register and whittle away at the monotonous breaks between customers. And she could get away with it because she was working the drive-thru in a small alcove, separate from the rest of the building.
She quickly wrapped the latest order in a to-go bag and filled a cup with Dr. Pepper from the fountain. She didn't know who was crazy enough to brave the Arizona summer sun without ice in their drink and she didn't care. She saw the customer roll up in a blue Vord Leo, and opened her window as the car's rolled down to reveal the customer.
He was hot.
Like, literally hot. Sweat was pouring down his flushed tan face to fall on his drenched shirt. One hand was on the steering wheel and the other was fanning his face as he panted quietly.
"Are you okay?" Katie asked, squinting at the driver as she exchanged food for cash, "You look like you're about to get heatstroke."
He grinned at her and replied easily, "Yeah. You're just so hot I can't take it."
Katie paused, staring at him blankly as he set his food down and drove off while sipping on his soda. She looked down to the bill in her hands. A tenner.
"Huh." She dropped the bill into the register and went back to glaring at her computer screen.
...
The next day was a similar reprieve for Katie. She sat at the window, staring at her laptop, browsing through Galblr while taking the occasional order. Until a familiar voice came over the intercom, ordering a familiar order.
"... with a Dr. Pepper, no ice."
Yep, same dude.
"$5.45, first window."
The same blue Leo drove up to her, the window already down and the guy still caked in his own perspiration.
"Oh, hello again." He grinned at her.
"Hey. Here you go." She held the food out to him and silently took the payment. Another ten. "Hang on, I'll get your change this time."
His laugh made her pause, "There's no need to change. I like you just the way you are"
He winked at her as he drove away. Katie leaned out the window to wave at him, $4.55 and a receipt in her hands. He just grinned back at her as he turned out onto the street.
She slumped back, glaring out at the passing cars, before shrugging and putting the money away. Katie tossed the receipt in the trash and went back to her laptop.
...
"Are you insane? How do you not want ice?" Katie asked as she handed over the food and drink.
Sweaty guy — she didn't know his name — chuckled as he set his order down on the passenger seat and dug a ten out of his pocket, "It comes out of the machine cold, so why would I need ice when I can just have more Dr. Pepper?"
"Because it's not as refreshing?" She said, taking the payment and holding the change out to him.
He didn't take it, as she was coming to expect. Instead he winked at her and said, "You're more than refreshing for me, ma'am."
Katie stood there, staring at the pavement from her window as he drove off. She couldn't shake the oddness of being called "ma'am," and a weird warmth was settling into her abdomen.
Maybe she had to pee?
...
Katie felt bad on the fourth day, when she put ice in his order anyway. He needed it. Sweaty guy always looked really red and out-of-breath. He needed something more refreshing than a straight-from-the-fountain soda.
It was for his own good, she told herself, pocketing the $10 and pulling $5.45 from her own wallet. If he was going to keep overpaying she might as well make a profit.
The fifth day, Sweaty Guy mentioned the ice. He pouted at her until she fessed up, and end up with a free meal that day, courtesy of her.
"Thanks, beautiful." She heard him call while driving off, and she found herself rolling her eyes.
...
"–just some flirt that comes by everyday around three." Katie said with a slurp of her smoothie. She was currently on her lunch break and chatting with her friend Hunk who had decided to stop by for a quick meal.
She decided she had to tell him about Sweaty Guy.
"Maybe he's just nervous." Hunk suggested as he delicately bit a hamburger in half. "Like this friend of mine that's always sweating about this girl he likes. Won't shut up about her. He says he's wooing her but he always comes back drenched in sweat and griping about how lame he is."
"Yeah but who'd like me?" She shrugged, slurping again. She got a fry to the face for her trouble.
"Don't be like that, Pidge. There's plenty of people for you. Like uh, that Beezer guy."
"Beezer's a robot, Hunk."
"Oh. Uh, Rover?"
"Also a robot."
"What? Okay, how about — what was it? Gren? The one you said you felt a special connection?"
"Gren? You mean Green?" Katie laughed, "Also a robot. Most of my friends are robots, you know." She pointed her new fry at him, "I'm still not sure you aren't one, actually."
He groaned and replied in a monotone, "I've passed your turing test, human. Cease and desist-sist-sist-sist-!" His head spasmed back and forth as he went on like a broken record, eliciting a hardy laugh from his friend.
"But really, maybe Sweaty Guy likes you."
She rolled her eyes, "Whatever you say."
...
“Hello? Pidge? What’s-” Hunk answered on the fifth ring, sounding harried and flustered, “-No, man! Not the red one. You look better in blue, trust me.”
“Hunk? Is now a bad time?” Katie leaned back into her couch, staring at the bright green “2:03 P.M.” on her clock.
“Not at all. My roommate is just stressing out about a date he has later. What do you need?”
Katie felt her face heat up and glanced down at her blank TV. “Just a pep talk,” she responded, “You remember Sweaty Guy? I asked him out. He said yes.”
“Oh my god, that’s great! Give me the deets.”
“I, uh, told him I wouldn’t be working today,” She started, listening to the shuffles and muffled shouts from Hunk’s end of the call, “I said he could come by around three and that I’d meet him there and we could go to the arcade together.”
“Wow,” Hunk’s tone was more subdued after that, Katie was grateful. She pidged the hem of her shirt, rolling the fabric between her fingers and listening to the odd lilt in Hunk’s voice. “Hey, what does this guy look like again?”
Katie stifled a groan, “You’re not going to start stalking him on Spacebook, are you?” He laughed, “Kinda tall and tan. Brown hair, blue eyes, sharp face.”
“Huh. And did you get his name?”
Katie shook her head with a smile, “Of course. I’m not an idiot. Are you seriously gonna stalk his Spacebook page?”
“No, no. I’m just curious.”
“Lance. Lance McClain.” There was a pause of complete silence. No rustles or bustles on either end, and Katie swore it was louder than Hunk’s scream.
She’d know, because he screamed a second later: “Oh my god! Oh my god! Oh my god!”
“Hunk, what’s going-”
“I’ll call you back bye!”
Katie stayed there, staring at her clock again in confusion. 2:13 P.M.
...
Lance was waiting for her in the parking lot as she drove up next to his blue Vord Leo. He had a grin that split his face and looked less sweaty than usual. “Hey,” he said when she got out, “Ready for the arcade?”
“Yep.” She hopped into his passenger seat, already planning just how to kick his butt on the Killbot Phantasm Ultimate Showdown machine.
He turned his radio down to a moderate background noise level as he pulled out onto the street, and said, “So my roommate was pretty stoked to find out my date’s name was Katie.”
“Huh?” She asked.
“Yeah, he says he knows you. Do you know a Hunk Garrett?”
Katie balked, all thoughts of ultimate phantasmal devastation leaving her mind, “Holy crow.”
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mipluma-es-miarma · 6 years
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Sunset Lover
It was eight o’clock, he was seventeen, and he had not shaved in three days. His jaw, illuminated by the glare of the sunset, was peppered with dark tips of hair; save for his sideburns, full, dotted with dandruff like summer weeds on the side of a highway.
He looked into the sunset with wild sympathy; as if he knew what the flames of the sky held, dancing and changing as the hour hand on his watch ran from yellow to orange to red to purple to black. She spoke; he laughed, and the air was light. The sunset faded as he looked into her eyes, striking as ice, and as exciting as a budding rose nearing its explosion of beauty.
She looked at him, innocently and tentatively as she fit her hands in her rose-gold vest, resting her tired legs on the silver edge of her car. Her hair cascaded past her collar, carving its way down the border of her face and her neck, flowing atop the stainless vest until it rested just above her waist. She looked into the sunset and then into his eyes, watching the flaming sky dance in the hazel pool she met just weeks before; watching the darkening reflection come alive in his eyes as if she were still watching her oar split the water. He gave her his hand and a flower, a head and a heart, hoping for a chance.
The sky blackened, the purple in his eyes surrendering to the orange glare of the lamppost in the corner of the parking lot. He leaned on the silver bumper of her car with his hands tucked into his vest. It was six-fifteen, and his watch glowed through the brisk air, his breath swirling from his wrist to his eyes in a haunted, familiar dance. Then she rose from the ridge behind the tin house, springing and fresh, and he open and forlorn because he knew already that the sunset was gone behind the mountains; his sorry phantasm a joyful melody in the heart of another.
She did not read, and so he wrote, and so he ceased; Forgotten on the leeward side of the mountain, where the sun scorches but never sets; where the two-lane interstate collects dust and bottles and bags, hopelessly waiting for someone to come onto the road less traveled.  
- A.S. 
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zippdementia · 5 years
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Part 68 Alignment May Vary: City of Ghosts
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Situation: Roger Krisp leads the Hell’s Rebels from aboard his mighty airship, The Ark, which he has parked over the ruined cityscape of Maladomini, one of the Nine Cities of Hell which was destroyed during Hell’s previous election cycle when civil war broke out (Imoaza doesn’t like the cold and curls up around the ship’s walls, which are heated). His plan, which he and his council of five tell the players over a feast, is to find a way off of Hell and to take his rebels with him. Ultimately, they want to find a way back to their home world of Faerun. While the player’s sleep and clean themselves (and Aldric gets a little dirty with a trio of Goblin women), Krisp sends a team out to find the players’ crashed spaceship. He discovers it is repairable, but that it cannot fly without being repowered. The only thing that can repower it are Crystals. Alyss has mentioned these as being responsible for ushering souls to Hell, and we know the Surveyor used them to pepper worlds with life. We know the Jade Statue was one, and contained some of the power of a Dark One, a Star Spawn from beyond the Void. Turns out Mammon has a ton of him in his Trump-esque tower of Minauros. The Rebels have been trying to get the crystals for years, because they are the only thing that can power a ship enough to leave Hell’s atmosphere. To break into the vault, Alyss devised a plan. There is a Demon who can help them, but it needs to be freed from its Archdevil master first, an ancient devil known as The Yellow King. Alyss learned the Demon’s true name and was bartering with a devil named Puck in order to gain an item that can free the Demon. Alyss intended to use the Demon as a distraction to let her and the rebels break into Mammon’s vault. Now the players have to take her place and meet her contact, Puck, in the City of Ghosts.
Twist: Just as Krisp finishes speaking, the whole airship shakes and the alarm is called. “Under attack?” Krisp asks incredulously. “Out here in this wasteland? Nothing comes here, though I have been saying this place is RIPE for a water theme park.” It turns out the devils are very intent on catching the players and have tracked them to Maladomini. White Dragons ridden by Ice Devils swarm the airship and the crew mans guns and other futuristic weapons to take them down.
Combat: The players fight an Ice Devil on board the deck of the airship, while attacks from the Ice Dragons occasionally interrupt combat in spectacular ways, keeping the players on their toes. It is an interesting combat, where the Ice Devil casts ice walls around the players to try and block them off to fight one at a time. Everyone holds their own, perhaps none so much as Carrick, who uses his anti-matter rifle to turn the tide of combat, blasting away a good chunk of the Ice Devil’s health, and who then survives being encased in an icy Iron Maiden of the Devil’s Construction. Aldric finally forcibly bursts through one of the ice walls to engage the Devil in melee. As he stabs through the Ice Devil’s heart, Aldric discovers a hidden power of Mist Reaver, the sword belonging to his old company, that lets it suck up elemental energy and reproduce it, turning his blade into a chill weapon. The Dragons are driven off, and combat is successful!
Notes: 
The Council of Six is made up of a new character, Star the Tiefling, and four of the adventurers who were in the Tomb of Horrors campaign I ran several years ago and also journaled: Tinia the fat elven Cleric, Geth the gothic rogue, Ikbaldi the huge boistrious barbarian, and Otto the Warlock (Chad the Bard was already dead, so his soul didn’t go to Hell with the rest of the party). Also, technically Ikbaldi’s soul was trapped by Acererak, but cannon would state that Ikbaldi later escaped this prison, though was killed soon after in his weakened state). The council helps during the dragon battle, running all over and displaying their various, impressive level 15 abilities.
When the players try to sleep, Aldric pairs up with three goblin wenches and they have loud loud loud sex in the room next to Imoaza (edit: the player informs me that one of the goblins, at least one, was definitely male. I didn’t look close enough at that tangle of limbs to verify, so we’ll take his word for it). Her meditations deeply disturbed by Aldric’s antics, Imoaza goes to find Carrick’s room in another part of the ship and the two bond a little bit simply by enjoying each other’s relative silence. Carrick himself is ruminating on what Roger Krisp told him about the Surveyor, because it turns out Roger Krisp knows that legend.
The Surveyor, Krisp tells the party, is an ancient being who once traveled the stars, spreading life to other planets. It’s unknown whether there is one Surveyor or many, but he was said to be immortal. His motivations were unclear and he seemed to be nomadic in nature, never staying in any one place and never returning to it after his initial visits and experiments with the crystals. He had no equal in technological prowess and his research seemed especially focused on using souls to power things or to reconstruct life. The Crystals are conduits for channeling souls into energy. No one knows what happened to him (except the players now do).
Roger Krisp asks the players advice on a new catchphrase. He’s developed a sugary cereal, see, Krispy Krisps, or Captain Krisps, which funds the Hell’s Rebels operation (”Sales this quarter are surprisingly good, ever since we added buttloads of sugar!”)and he thinks the whole Hell’s Rebels organization needs a cool branding phrase to not only go along with the cereal but to usher them into adventure! Something they will call out before each mission. Some contenders are, “Get Krispy with it!” or “It’s Krisp Time!” or “Krispy does it!” or “Krispy is as Krispy does!” They settle on “Let’s Get Krispy” and head off for the City of Ghosts, where the devil Puck resides.
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Situation: The players have to sneak into the accursed City of Ghosts, the place where creatures who have lost their last bit of soul end up wandering, cast away shells of their former selves. They have to find Puck here, while avoiding getting lost in the city’s perpetual fog (straying into the fog, they are warned, will slowly drain them of their powers and souls). Trolls who have completely infested the city are also on the prowl for fresh meat and soul power draws them like a beacon. The players are going to have to be quick. To help them, they are offered Jacobs as a guide, as he survived on his own in the City of Ghosts for nearly a week, longer than any other person has done... at least, and emerged with their soul intact. He tells them they are looking for Viam Autem Dominin Reprobi, which is ancient common for “The Path of Fallen Lords.”
Twist: Technology will draw the attention of all the Trolls in the city, so Jacobs, a dark skinned warrior who died on Faerun long long ago before the Time of Troubles, takes his flying car and parks it on the outskirts, then shows the players the entrance to a sewer which they can use to get inside the city unnoticed. Only, as they traverse the sewers, they encounter a Hydroloth, from Mordenkainen’s Tome of Foes. It eats Jacobs memories and leaves him a confused, speechless, husk who aimlessly follows Carrick. The party gets into an intense fight with the Hydroloth on its home turf. The best part of the fight is when the Hydroloth charms Aldric and Imoaza tries to break the charm by ALSO charming Aldric.... which is a super bad ass idea even though she fails her battle of wills. The battle over Aldric’s mind ultimately ends in a victory for the Hydroloth and poor Aldric experiences the mother of all migraines as his brain is turned into a battlefield. Despite this, the limitations of Crown of Madness (which the Hydroloth cast on Aldric) catch me off guard: it is a reaaally limited spell, limited to forcing a creature to make melee attack against a creature within reach at the beginning of their turn before moving. That sucks unless the players are grouped up and too stupid to not stay bunched up after they see a mother-fuckin’ crown of GODDAMNED THORNS appear around the head of their heaviest hitter (”Get the hell away from that guy!”) At first I thought the spell had useage at least as a “retain your own personal bodyguard” spell, holding the party’s big hitter in reserve until he could break the enchantment, and threatening anyone who gets close, but no--the madness doesn’t function if the target isn’t forced to attack someone on their turn. Seriously, what is this bullshit? I’m sure I’ve played this wrong in the past just because this makes no sense. Alright, end rant. Short story is, the players do manage to defeat the Hyrdoloth, though it ends in quite a freaky way, as the beast dives into deeper water and then uses illusions via phantasmal force to make Aldric think it has morphed into a huge tentacled creature. Carrick eventually finds it in the water and defeats it. But Jacobs’ memory does not return.
The Debate: A furious debate rages over whether they should leave Jacobs or not. Aldric feels he should be left behind, as he will be a burden. Imoaza thinks that they should take him... to use him as bait for monsters in the city. Carrick feels they should kill him and put the dude out of his misery... or use him as bait. This is Carrick leaning back towards his darker side and when he prays to his good god for guidance, he is given the extreme cold shoulder and realizes, with shame, that he is not adhering to his promised path in life: to do good to balance out the evil he once did as Carrick the Conqueror (as some of the small folk had named him).
“Do you know no spell which can reverse this memory loss, fix broken memories?” Carrick asked Imoaza. The snake woman looked at him curiously, her slit eyes unblinking and unreadable. “No. Of course not. If I had, I would have cast it on you long ago so we could retrieve your past life as The Surveyor.”
Carrick felt a tug on his arm. He turned to see Jacobs standing next to him. The man held up his hand and showed Carrick that he’d found a single gold piece. Carrick sighed.
“He’s my responsibility, then.”
The players find a ladder past the Hydroloth’s pool and exit into the City of Ghosts.
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Situation: The players are lost in the City of Ghosts. With Jacobs, er, indisposed and unable to guide them, they have to wander the fog-filled streets looking for the Path of Fallen Lords (Aldric fails a survival roll badly, points in a random direction and says “this is west,” then leads the party onward). This means rolling on a random encounter chart I’ve worked up for this session, chock full of trolls and odd encounters. If they pass this, they will find Puck in a tavern he has filled with the illusion of merry hustle and bustle. Puck wants to make a contract with them, to “ride with the Hell’s Rebels until they reach their final destination.” The limits of the deal stipulate that no Hell’s Rebel can harm him or allow him to knowingly come to harm during this time. In exchange, he will lend them a weapon capable of destroying the bonds that hold the Demon Train to its master, the Yellow King.
Twist: Once the deal with Puck is made, the party is interrupted by a gunship (think Samus Aran’s ship, from Metroid) landing outside the tavern and the entrance of its pilot, a mercenary who has been searching for Puck. 
The doors to the tavern bang open and thin wisps of fog blow in from the outside, followed by a lithe but strange shape. It is a humanoid, only the bottom half of the creature ends in a large snake’s coils. The beast slithers into the tavern and points one of its arms, which has been replaced with something resembling a small cannon, at the impish Puck crouched on one of the tables.
“Puck! You’ve been evading Mammon for longer than he thought you could. But the gig is up and now it’s time to...” the mercenary, whose voice is feminine with a hard edge to it, trails off as she catches sight of the three companions crowded around Puck’s table. “Mother?” she hisses.
The mercenary turns out out to be none other than Hecate, who lost her life (and her hexblade) after using her hexblade to follow Imoaza into the mayhem the team had caused in the underground Yuan Ti temple. Found almost immediately by the beast the team had released there, she was ripped in half and her soul rejected by the Snake Goddess, landing instead in Hell, where she has become one of Hell’s most tenacious mercenaries. Still, she has never forgotten her hatred for her Mother, Imoaza, and her desire to murder her has only intensified due to the circumstances of her demise.
Combat: Imoaza has no interest in parleying with her wayward daughter. She thinks of her as less than dirt, a daughter who never proved her worth and is far too emotional to be considered a true snake. Imoaza isn’t surprised the goddess rejected her and tells Hecate as much. Flying into a rage, Hecate immediately summons a venom troll and attacks the players using a variety of weapons, most notably an ability to turn invisible using a technological device and her gun arm, which launches blasts of varying power and effect at the players. It’s a tough fight: Imoaza leads with a critical hit against Carrick, who gets in the way of her and Imoaza--Carrick gets a huge knife embedded in his chest as her throws himself in front of Hecate’s attack, after she climbs up then leaps from the tavern’s balcony towards Imoaza. Aldric, meanwhile, gets caught up in fighting the Venom Troll, which turns out to be a rough situation, as fighting the thing at close range exposes Aldric to lots and lots of poisonous blood.
In order to bring down the troll, Aldric calls upon the help of his Green Company again, using his special horn to call them. The Green Company arrive and leap to the task given to them.
Charging through the tavern door suddenly are figures from Aldric’s past. He recognizes Three-Fours, the mercenary whose name refers to the number of fingers he has left on each hand; Bungo, the vivacious female Halfing whose girth is matched only by her strength and loudness in battle; and Susan, the mostly ineffectual cook who nonetheless swings a mighty battleaxe in combat. “Looking good, commander!” Bungo yells as she bounds towards the huge, pus-filled troll. The nasty creature turns to face her as she comes and uses one huge yellowed nail to tear into its own stomache, spilling venomous stomach fluid out in a geyser across the charging berserkers. The three cringe as the liquid hits them but they do not slow their charge, tearing into the creature with Aldric at their side, all of them shouting “FOR THE COMPANY!” as Bungo’s dual blades shred flesh, Three-Fours stabs downward with his cutlass, and Susan misses spectacularly with his great axe. Soon the tavern is sprayed left and right with the poisonous blood and Aldric falls, his skin smoking from where the blood has soaked him.
Carrick and Imoaza try to focus on bringing down Hecate and things look bad for a moment as they struggle to find her, but finally Hecate messes up, knocking over a chair as she moves invisibly through the room, and Imoaza immediately launches several eldritch blasts at her using Drosselgreymer. The back and forth continues for a while before Carrick finally manages to blast Hecate with his anti-matter rifle and then close with her to deal more damage with his blade. Hecate responds by teleporting out of the tavern, back to her ship, and leaving behind several neutron bombs.
Aldric is down, the Green Company is fighting the troll. Carrick runs from the tavern, calling to Imoaza to get out! Imoaza looks to Aldric, her snake like brain reasoning that Aldric’s is going to be needed for the group to survive the dangers of Hell. She feels something light on her shoulder: it is Puck. “I’ll help you!” he says, and enhances her strength.
And so it is that the party dives from the tavern, Aldric’s slung over Imoaza’s shoulder, just as it erupts into a ball of flame behind them. Even then, their challenge isn’t over. Hecate’s ship takes off as they run outside and blasts away into the sky. But the players are left facing a pack of trolls, who are rushing from the fog towards the commotion. Puck waves his hands and the fog ahead of them lifts and a path is shown that leads straight from the city. At the end of the far sprint, they can see The Ark fly in, ready to retrieve them via ladders.
The players heal Aldric and all of them run, Puck on Imoaza’s shoulder, Carrick grabbing Jacobs, who is lingering around numbly. They have to roll a quick chase scene, with the trolls right on their heels! They just make it... Imoaza actually has a troll grab onto her leg as she leaps for one of the ship’s ladder and she almost goes down to its bite as it tries to rip apart her leg. She has to blast it in the face with an Eldritch blast to force it to let go, and then they are all away and finally safe.
Notes:
Wandering through the city, the group comes to a huge town square with over seventeen streets leadign off in jumbled directions from it. Here they encounter an odd mummer’s show being put on by grim jesters with skulls for masks. They are catering to a group of shadowy beings who, when caught out of the corner of an eye, seem to have the shape of people and humanoids. But when stared at directly, it is hard to determine what exactly they are. The group tries to sneak around them, but Aldric’s armor is too loud and they are spotted. Trying to salvage the situation Aldric pretends to be a performer himself and decides to sing a bawdry song from his mercenary days. But he rolls a critical fail on his performance check and the shadows and jesters begin to move in on him to tear him apart and add his soul to their procession. That’s when Carrick leaps into the middle of the crowd and blasts them all with a dose of his Paladin-given holy power, combined with an incredible intimidation score. He frightens the crowd of shadows and the Jesters soon follow their flock, disappearing into the mists.
The weapon that can destroy the bonds is none other than Heartcarver, the third legendary weapon the team recovered from White Plume Mountain (seems like ages ago) and which was lost when Nysyries lost her life in the mountain passes. Puck says he traded a Goblin magical power in exchange for the weapon, which means Nysyries’ body was scavenged by goblins. Aldric recognizes the weapon. There is also a brief conversation about the power of Aldric’s Rod of Storms, but it seems dormant for the moment.
The conversation with Puck is fun: he tries to pull a fast one with the contract the players sign and they catch him out on it and even force him to add an addendum that he will help them restore Jacob’s memory. For his part, he words the conditions very carefully and makes it clear, too, that the Heartcarver axe will be LENT not GIVEN. I love the conversation because there is a time limit (Puck warns them the city is becoming restless due to their presence) and it is a moment that gives a great opportunity for me to play a devil like a sneaky lawyer, definitely a potential ally, but an ally with an angle. The fact that we get to roleplay out creating the contract, even though it is a brief moment, is a fun challenge that relies purely on roleplaying and not dice. A nice moment comes too when Puck doesn’t trust the players know Alyss and Aldric proves they do by showing her miniaturized bike. Just a nice use of a player acquired item!
In the next session, the players may get to suplex a train. Keep reading!
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daleisgreat · 5 years
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Guardians of the Galaxy Vol. 2
I hope you all are as ridiculously amped up as I am for the opening of Avengers: Endgame this evening! It marks the primary conclusion of all major story points from nearly every Marvel Cinematic Universe (MCU) film going back to where it started with the original Iron Man from 2008. It is a cinematic event 11 years in the making and is being forecasted to break all kinds of box office records. This week I have been preparing by watching the latest two MCU films in my video backlog to refresh me with the latest story arcs. I will begin by first covering 2017’s Guardians of the Galaxy Vol. 2 (trailer). Marvel Studios and James Gunn wasted no time jumping on a sequel to the surprise breakout success of the first GotG. As I detailed in my entry covering the first GotG, I still recall being blown away by how won over I was by an unorthodox crew of larger-than-life characters that came together to rescue the galaxy. That same gang returns in an awesome opening piece that sees Peter Quill (Chris Pratt), Gamora (Zoe Saldana), Drax (Dave Bautista), Rocket (voiced by Bradley Cooper) take on a mammoth of a gelatinous octopus-esque creature while the now fun-sized ‘Baby’ Groot (voiced by Vin Diesel) dances away in the background to the requisite 1970s pop-rock soundtrack. It is a goofy dumb sequence that I took gleeful joy in jamming out at home to with a pair of surround sound headphones.
The primary hook in GotG2 is that after vanquishing said blobby monster, the Guardians run into a jam when collecting their reward from the golden skinned race of beings known as Sovereign. They high tail it out of there with Sovereign right on their tale when a mysterious being assists the Guardians in escaping. They meet up with this being who introduces himself as Ego (Kurt Russell) along with his servant Mantis (Pom Klementieff). Ego breaks the big news to Peter that he is his dad and invites the Guardians to join them on his home planet to clear his origins up and catch up on the past. Of course there is more than meets the eye to Ego’s claims, and there are periphery matters happening with Yondu (Michael Rooker) and his Ravagers once again meddling with the Guardians throughout and Gamora and her sister Nebula (Karen Gillan) quarreling out decades worth of family disputes too. There are a ton of lighthearted jokes and gags throughout GotG2 like its predecessor. A lot of them hit and crack me up throughout, but the opening half hour Marvel Studios went overkill with them. I could not help but think that even though I was enjoying the heck out of the opening scenes that Marvel Studios could have dialed it back a smidge or two. I have to struggle with this criticism however because ultimately I am talking about a cast of bombastic figures such as a talking CG tree and raccoon and a whole host of colorful, galactic species waging war to a killer ‘70s soundtrack so in the end it may be wise for me to give GotG2 the benefit of the doubt to get away with double-to-triple the gags of the average MCU film. I also settled on giving this qualm a pass because I convinced myself for all future GotG viewings to go into them two beers in and that will help put that nitpick I have at bay and take in the ride that is GotG. I am also 100% down with any film that gives the Zune some love, being an avid Zune user myself to this day much to the ridicule of several podcast hosts over the years.
There is so much in Vol 2 that I loved. I will highlight a few of my favorite takeaways while doing my best not to go into too much detail. Drax had a few nicely timed dry humor moments originally, and Marvel Studios went all in with Drax’s dry wit being peppered throughout with lots of priceless exchanges with Mantis. Baby Groot is over-the-top adorable in his naiveté and cute facial expressions. The in-house faction wars in the Ravagers between Yondu and the astutely named Tazerface (Chris Sullivan) was a fantastic periphery arc that climaxed with a unforgettable exchange with Rocket and later Yondu going all out with another dazzling display of his arrow skills. I would be remiss if I were to forget to mention how spectacular the CG is here. It is in a class of its own with the already high bar established by the rest of the MCU films. Aside from the stunning space dogfights, Ego’s planet is a literal marvel and features some breathtaking use of CG to showcase flashbacks. The final act blows away the already-stellar final act of the first GotG with everything coming to a boil between Peter and Ego in a near half-hour long epic battle to get the hell off Ego’s planet and escape his wrath. Props again to James Gunn hand picking another star studded ‘70s pop-rock soundtrack along with an accompanying heroic original score that kicks in at all the right beats and combines for easily the best aural experience of all the MCU films.
The GotG2 BluRay has the ideal amount of extra features I want on a BluRay. It has a five star gag reel like most of the other MCU home video releases. There are a few minutes of deleted scenes with my standout being more extended love for the Zune. There is a 37 minute behind-the-scenes feature split up into four parts highlighting the soundtrack, visual effects and cast and crew love for director James Gunn, which was quite fascinating to see now in hindsight after the whole James Gunn Twitter controversy that temporarily removed him from the upcoming third GotG until the cast and crew fought vehemently to bring him back. Finally, James Gunn has a solo commentary track for the feature. Minus an occasional lull, he was pretty entertaining and a few quick highlights from it was Gunn referencing his work on the Lollipop Chainsaw game for inspiration for special effects in the movie, getting one of Quill’s big speeches mostly from a dream he woke up from in the middle of the night and Gunn justifying the use of five post-credit bonus scenes and how they all came to be. It is rare for superhero films to meet and surpass expectations, especially sequels. Re-watching Guardians of the Galaxy Vol. 2 only assured me that those expectations were righteously knocked out of the park. I loved the first film, and somehow James Gunn found a way to make the sequel far better. I am intrigued in how Gunn stated in the commentary how he feels the Guardians films are like independent movies with a big budget because of the near-limitless creative freedom Marvel Studios allows him. It is because of that freedom that these films are in a class of their own and find a way to standout amongst themselves in the constantly rising number of unique MCU properties and I cannot wait to see what awaits the Guardians of the Galaxy this weekend in Avengers: Endgame! Other Random Backlog Movie Blogs 3 12 Angry Men (1957) 12 Rounds 3: Lockdown 21 Jump Street The Accountant Angry Video Game Nerd: The Movie Atari: Game Over The Avengers: Age of Ultron Batman: The Killing Joke Batman: Mask of the Phantasm Batman V Superman: Dawn of Justice Bounty Hunters Cabin in the Woods Captain America: Civil War Captain America: The First Avenger Captain America: The Winter Soldier Christmas Eve Clash of the Titans (1981) Clint Eastwood 11-pack Special The Condemned 2 Countdown Creed Deck the Halls Die Hard Dredd The Eliminators The Equalizer Dirty Work Faster Fast and Furious I-VIII Field of Dreams Fight Club The Fighter For Love of the Game Good Will Hunting Gravity Guardians of the Galaxy Hercules: Reborn Hitman Indiana Jones 1-4 Ink The Interrogation Interstellar Jobs Joy Ride 1-3 Man of Steel Man on the Moon Marine 3-6 Metallica: Some Kind of Monster Mortal Kombat National Treasure National Treasure: Book of Secrets The Replacements Reservoir Dogs Rocky I-VII Running Films Part 1 Running Films Part 2 San Andreas ScoobyDoo Wrestlemania Mystery The Secret Life of Walter Mitty Shoot em Up Skyscraper Small Town Santa Steve Jobs Source Code Star Trek I-XIII Take Me Home Tonight TMNT The Tooth Fairy 1 & 2 UHF Veronica Mars Vision Quest The War Wild Wonder Woman The Wrestler (2008) X-Men: Days of Future Past
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barbosaasouza · 5 years
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The History Of Pepper’s Ghosts, The Special Effect Behind Disneyland’s Haunted Mansion
Anyone who considers themselves a Disney Parks fan is familiar with the spectral entities that lurk in the Haunted Mansion. These semi-transparent ghouls dance, dine, and even play organ in the classic Disneyland ride. Invented before modern holograms and other high-tech optical tricks, the Imagineers had to use a technique called Pepper's Ghost to create the realistic-looking, phantasmal beings. The Pepper's Ghost illusion has been around since the dawn of Victorian-era spiritualism, which featured a love - or perhaps obsession - for all things spooky and supernatural. The History Of Pepper’s Ghosts, The Special Effect Behind Disneyland’s Haunted Mansion published first on https://superworldrom.tumblr.com/
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barbosaasouza · 5 years
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The History Of Pepper’s Ghosts, The Special Effect Behind Disneyland’s Haunted Mansion
Anyone who considers themselves a Disney Parks fan is familiar with the spectral entities that lurk in the Haunted Mansion. These semi-transparent ghouls dance, dine, and even play organ in the classic Disneyland ride. Invented before modern holograms and other high-tech optical tricks, the Imagineers had to use a technique called Pepper's Ghost to create the realistic-looking, phantasmal beings. The Pepper's Ghost illusion has been around since the dawn of Victorian-era spiritualism, which featured a love - or perhaps obsession - for all things spooky and supernatural. The History Of Pepper’s Ghosts, The Special Effect Behind Disneyland’s Haunted Mansion published first on https://superworldrom.tumblr.com/
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