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#practical effects
therobotwig · 2 days
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One year ago today I posted this miniature Hellboy photo I created, all shot practically using figures and miniatures.
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Third Dimensional Murder | 1941 a.k.a., Murder in 3-D
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vermilllionsands · 4 months
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The cybot Godzilla skeleton in all her glory
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appleseedmachine · 2 years
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Say what you will about Van Helsing 2004; hate it, love it, be indifferent, But the All-Hallow's masquerade ball went sooooo hard and it had zero right to do so! It's a fun, campy, monster mash movie with wonderfully dated ( and expensive) cgi and non-stop action meant to be a popcorn flick one takes out to watch around spooky season. And it has this* chef's kiss* GORGEOUS 6 minute sequence plopped arbitrarily in the second act, which unexpectedly surpasses nearly every other ball in the last 30+ years of film( notable exception being the Cinderella 2015 ball) for literally no reason other than to be dramatic af.
Like feast your eyes on this Gothic masterpiece!!! Who doesn't want to immediately live in this picture?!??
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They used those candles with oil in them so that they would have real candles, real string orchestra( I believe), probably around 100 real life extras( something which is tragically absent in modern film), said extras are all in beautiful fully decked-out costumes( which are in luxuriously dark colours, but nearly no fully black, another thing you cannot say for much modern cinema), REAL CIRQUE DU SOLEIL PERFORMERS for all the acrobatics!!!! Hell, instead of filming in a sound stage, where they could control the reverb and the acoustics and the size of the set and the bloody lighting ( they apparently had a heck of a time emulating the firelight for this sequence) and the temperature( it's very cold in stone churches!) better, they filmed in a Baroque church in Prague! As I said, peak dramatic splendour, jfc...
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Think about that a second...They filmed a vampire masquerade in a Baroque Catholic Church( St. Nicholas' in Lesser Town, if you were curious) with amazing over-the-top acoustics and marble statues and real, tiled floors and marble pillars and a choir loft which they very much utilized, covered the pipe organ and the altar with a grand brocade curtain so it wouldn't be so obviously a, you know, a church! And there's a gold gilt elevated and canopied pulpit into which they put two vampire kiddies for, again, the sake of being dramatic.
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And the costumes! They remind me of the 25th anniversary Phantom of the Opera Masquerade costumes. Same quality, like they're old, well-cared-for costumes pulled out of a warehouse, instead of fast industry churn-outs. With lots of trim and colour and masks and lace and feathers and..just...ugh.. they are all perfect! Just look at all the head pieces on the ladies and the hats on all the gentleman ( save Dracula of course) and the powdered wigs on the musicians. ANNNNDD! The dresses are historically correct!!!!!! It's the 80's bustle era! Nobody does the 80's bustle era in film anymore and it's a bummer. Oh and one other thing! Anna's ( and other women's) hair, at least here in the ball, is also historically accurate because it's all pinned up! None of those fucken modern beachwaves at a ball! Everybody's got updo's!
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Gah, I swear, Dracula in his gold cloak really does things to me in this scene!
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By the way, the acrobatics are bonkers in here for just background stuff!! Especially the random guys on unicycles and the dude playing the violin whilst standing on a ball...Like....WHAT?
Anyways, all this to say, that this masquerade ball feels sooo real and tangible and because of that it blows every other film out of the water, and no, I will not change my mind!!!!!
Here's a few more gifs, bcuz, why the hell not, this scene is sexy as fuu*ck?
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Alright I need to go to bed now.
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atomic-chronoscaph · 7 months
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Little Shop of Horrors (1986)
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anactualfrog · 2 months
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In honor of the headcrab zombie coming out again today for NWICC (and taking zero photos), here’s some old pics from his past days out!
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moodswoods · 4 months
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Hi. Are you a fan of werewolves?
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Lady werewolves?
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Do you like horror that’s thrilling but not actually scary? Do you miss horror with creative practical effects, prosthetics & puppetry, instead of overly used CGI?
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Do you like romance? Drama? Comedy? Do you enjoy stories that center found family? With the central theme of allowing yourself to take the risk of fully committing to loving and being loved, even when you’re terrified your own demons might hurt those closest to you?
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Do you ever fantasize about a bearded, plus sized DILF who will comfort you, wash the blood out of your hair, and stand by your side no matter what? Even after you try to eat him?
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THEN BOY, DO I HAVE THE SHOW FOR YOU!
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Please stream Wolf Like Me on Peacock, literally nobody knows about this show and I WISH it had a fandom, it is SO good, so well acted and so well written, the soundtrack absolutely SMACKS, and I would die if it didn’t have enough viewership to continue. I am begging you to watch this beautiful show. I promise you won’t be disappointed.
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wilczak · 11 months
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Animatronic werewolf head from Dog Soldiers (2002)
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dnotive · 1 year
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I built a Cyberpunk City out of GARBAGE
(AKA: What you do when you’re stuck at home and bored to tears)
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So, one of the wilder things I did during the pandemic was build my own cyberpunk city to use for a music video shoot. 
The bones of the project just uses completely randomly pieces of cardboard and other crap from my garage, randomly glued together into shapes that looked vaguely building-like, and spray-painted gray and black to look somewhat on-purpose.
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(Party cups and left over toilet paper tubes just add to the aesthetic)
The next thing I did was add dramatic uplighting, because let’s face it... everything looks cooler and bigger and more intense if it’s uplit. Chunks of leftover LED strips work really well, and it’s really easy to isolate just the blue circuits. It creates the illusion of scale which is important for any model to look large.
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Of course, no city is complete without BLINKY LIGHTS (and I’m sure you noted already there’s some blinky action on top of the towers here) so I spent a bunch of time googling blinking light circuits and experimenting with them on a breadboard before ultimately extending the wires to glue them to the buildings themselves.
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(I  got a basic electronics kit on Amazon for most of the components)
Then, I put white LED strips inside of the bigger buildings (a little trickier to isolate the W circuits but not impossible!) and poked holes to simulate lit windows for ultimate sci-fi street cred.
At this stage, things were looking pretty legit.
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The “final” touch was to create a virtual billboard to go in one of the sections. I had an old first gen ipod touch that I made a little slot for and cobbled together a video loop for. (Don’t worry it’s not permanently installed or anything -- it just slides in and out.)
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... and of course what dystopian future is complete without flying cars...?
A little platform for a hotwheels car to go on (after it’s all painted green of course for the greenscreen.)
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Insert some practical effects, some video-editing magic, and VOILA! ... it’s CYBERPUNK TIME BAYBEE.
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I was inspired by a post on here from literally years ago about making a city out of garbage and LED’s and decided to take it to the next level. I’m sure at some point I could save myself the trouble by learning how to 3D model but this was so much more fun.
I probably spent too much time on this but if you’re in any way curious about what the final result turned out to be, the video I built all of this for premieres on October 15th.
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renthony · 6 months
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I love watching movies and TV where you can occasionally see things like the edges of latex prosthetics, or a little bit of hair under a wig, or some smudged effects makeup, or the hardware used to make a prop.
I'm thinking of things like the underside of the candy mushrooms in Willy Wonka. The way the safety padding bounces during the cliffside Princess Bride fight scene between Inigo and Wesley. The edges of the fake body used for Kevin Bacon in the first Friday the 13th movie. Things like that, where they don't really break the immersion, but show little ways that the effects are practical and had to be assembled.
(I even liked the Starbucks cup left in that one Game of Thrones shot, to be honest.)
It shows the humanity behind the artistry, and I honestly think it's endearing. Like typos in a published novel--nothing is perfect, and art is made by humans.
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therobotwig · 24 days
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One year ago today I posted this miniature Scream photo I created...
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I don't have a tube train interior so fudged some props together to make it look like I do.
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The Wasp Woman | 1995
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l-ultimo-squalo · 8 months
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Behind the scenes photos of the practical effects werewolf from Bad Moon (1996)
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The puppet of the Creature used in Frankenstein, at the Hamburg State Opera. Photographed by Christian Charisius.
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prokopetz · 1 year
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One of my favourite old-school video game aesthetics that basically nobody in the retro gaming sphere is trying to replicate these days is the stuff you see in the original Mortal Kombat, among other places.
You know how in the early days of CGI, a lot of films basically faked their computer graphics with practical effects done up to look like CGI, in order to make it seem like the production was on the cutting edge?
A fair number of video games during that period did that, too. Of course, real-time 3D graphics were generally impractical, but using 3D graphics to pre-render your sprites and backgrounds was still a major bragging point, with games like Donkey Kong Country being the most well-remembered examples.
So what did you do if your studio didn't have the budget for fancy CGI workstations?
You faked it, of course.
Games like Mortal Kombat claimed to have photorealistic motion-captured graphics, but in reality, there was no motion capture involved, and the reason the graphics were photorealistic is because they were, well, actual photos.
They'd film local martial artists and stunt performers against a green screen, cut out each figure paper-doll-style, then laboriously hand-draw any required special effects onto each individual frame. Figures who couldn't plausibly be portrayed using edited photos of humans in cheap Halloween costumes, like Mortal Kombat's Goro, were achieved using stop motion puppetry to produce the source footage, then processed in the same way as their human counterparts.
That's it. No motion capture, no CGI, just puppets and photo-collage – with a dash of traditional hand-drawn animation on top – being passed off as the genuine article. They were literally video games with practical effects.
Like, I totally understand why nobody does it anymore – ironically, computer graphics have reached the point that just using actual CGI is cheaper and easier – but it kind of surprises me that there aren't more contemporary indie studios willing to give it a go just for the hell of it.
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