#programming and drawing and making ost for the first time alone is not easy -
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abandonedquishe · 5 months ago
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The realisation of the fact that I'm the creator of one of the few games with a blind protagonist just dawned on me
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rpgmgames · 5 years ago
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November’s Featured Game: Grimm's Hollow
DEVELOPER(S): ghosthunter ENGINE: RPG Maker 2003 GENRE: Indie RPG, Adventure WARNINGS: Discussions of death, losing a loved one, grief SUMMARY: Grimm’s Hollow is a spooky, freeware RPG where you search the afterlife for your brother. Reap ghosts with your scythe, explore haunted caves, and eat ghostly treats on your journey through death.
Download the game here! Our Interview With The Dev Team Below The Cut!
Introduce yourself! *BB: My name's Bruno and I did some of the music along with Nat! I’m super happy to have participated in this game! *NW: I’m Nat Wesley, a.k.a. Natbird! I’m a composer available for hire with a few projects in the works. I’m honored to have had the chance to work on the soundtrack to Grimm’s Hollow! *GH: Hello! I go by ghosthunter online; I started developing RPGs with a friend in school when we found out that we both enjoyed RPG Horror. I enjoy art, webcomics, cartoons and narrative-driven indie games a lot. I bought RM2K3 on sale and started pouring pixel art into it, before learning how to do things like chase scenes, cutscenes, etc. I used to fantasize about making my own game, drawing dungeons and ghosts in the back of my sketchbooks, before I finally started Grimm’s Hollow. Now I’m near the end of high-school, and I’m hoping the best for uni!
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What is your project about? What inspired you to create this game initially? *GH: Grimm’s Hollow, originally, wasn’t as ambitious or personal. It was simply just going to be “my first game”, something that I could finally put my doodles and RM2K3 skills to. I wanted a game that a younger me would have enjoyed, back when I first discovered the classic RPGMaker games and replayed them constantly for those endings. That was my initial inspiration. It eventually evolved into an action turn-based RPG that relies on timing, yet it’s mostly narrative-driven. You traverse death in search of your sibling, and try to make an escape. There are unexpected pieces of me that ended up in this game, some of which I’m still noticing even now.
How long have you been working on your project? *GH: Since the summer of June 2018.
Did any other games or media influence aspects of your project? *GH: Standstill Girl, OFF by Mortis Ghost, Undertale, Over The Garden Wall, and the animation medium in general.
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Have you come across any challenges during development? How have you overcome or worked around them? *GH: Many! Making your first game is such a giant learning curve, that the list of challenges goes on. I would say that the most difficult issue I encountered (and that, in some ways, I am still facing after release) is working around the limitations of the game engine I am using. I wanted to see whether creating an engaging but simple 1-party RPG in RM2K3 (without going completely custom) was feasible, and I experimented with quick time events as part of that. I worked around the engine’s built-in formulae so players could see progress when they upgraded their stats - although the game might display as defence as “10”, in reality the game stores it as 40 since the engine splits defence by 4. Since I did not want to create an RPG which was too complex for my first game, I also scrapped traditional staples such as armour or weapons. There were also issues such as having an appropriate “game over” handling event which wouldn’t shoot you back to the title screen after you lost a battle; getting RM2K3 to play a small cutscene where you faint and respawn somewhere else was tricky. I felt that if the player had to reload after a loss, it would disrupt the game flow.
Have any aspects of your project changed over time? How does your current project differ from your initial concept? *GH: Like I mentioned before, the game started off impersonal. I just had a soft spot for a spooky cute aesthetic, and I wanted to indulge in that. It was (and in its essence, still is) meant to be a short story, to keep the player invested for the short game length - nothing grandiose. The original draft did not have Baker play a role in the narrative - he was just an ordinary shopkeeper NPC. For a long time during development, Lavender did not even have a name. In the very first draft, she was a silent protagonist the player could name and customize. But she played a very active role in the final outline, so it was hard not to give her own unique voice when one emerged from the narrative naturally. I am glad I did; she grew on me quite quickly! Grimm was virtually unchanged from beginning to end. The only difference was that a close friend suggested that he seemed like he would be into drinking Oolong tea - so that’s what he offers you when you meet him. Timmy also did not go under massive overhauls like Lavender and Baker did, but his relationship with Lavender became much more fleshed out as I wrote the narrative. In other facets of the game’s design, there were not many changes to the original prototype.
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What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *GH: It was just myself, doing the art, writing, programming, etc. But halfway through creating the second cave, I realised I would need a very specific sound for Grimm’s Hollow. So, I contacted Nat for music, but I also created a post on tumblr calling for a composer since there were many tracks to make. I met Bruno as a result! I am very happy with their work and I am so grateful I’ve got to work with them! (Some players are asking for an OST release, which is in the works).
What is the best part of developing a game? *GH: I really enjoyed the early stages of development: creating new tilesets, sprites and maps and piecing them together in the editor, then taking a small screenshot and sharing it with my friend over summer vacation … It was nice to see the game’s world slowly come together. I think that’s what I enjoyed the most from beginning to end: that sense of world-building, that sense of relaxation from making a small cosy game. The latter started to disappear as work and other responsibilities started to intrude, and pressure began to seep into development time - but I never stopped loving making the world and characters. I also want to say that, by lucky chance, I have met a lot of kind people from making my first game. I’m very grateful for that, so thank you to everyone.
Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *GH: All the time! Other RPG Maker 2003 projects are great inspirations for pixel art tilesets, as well as how to code harder features such as custom menus. They’re also just fun to play.
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Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *GH: Lavender and Timmy are relatable to me in multiple ways. I can’t elaborate on Timmy since that would go into spoiler territory, but I somewhat relate to Lavender’s insistence on managing her life on her own - sometimes to her own detriment. I’d say the most fun character to write for was Grimm. He can be unintentionally silly while speaking in the most formal way, but also very caring too. Everything he does and says was easy to write, whereas I had to think harder for the interactions between everyone else - especially for very crucial scenes regarding their development. That being said, my favourite is still the game’s central two siblings. I can not pick between them for the life of me.
Looking back now, is there anything that regret/wish you had done differently? *GH: I wish I started testing even earlier! Not only does it give you a good sense of what’s missing, but seeing people enjoy what you’ve made yet get hindered by bugs is a very strong incentive to fix your game immediately. When I was lacking motivation or was stuck, I found that good feedback and support made me motivated again. I also wish that I could have pushed the deadline a little further, or perhaps released the game on Early Access since it will take me a while to refine post-release bugs - but as it is, the 31st of October really was the deadline for my game due to external circumstances (no, that deadline wasn’t just because it was Halloween!). Other than that, I wonder if using an updated version of RPG Maker would have produced the same game …? It’s hard to tell, but I hope people enjoy it for what it is - I will be working on that post-release patch soon!
Do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *GH: There are no current plans, but I would be happy to have the opportunity to improve and expand on the game. As it is, the game’s released for free and done as a hobby, so I would struggle to do that by myself.
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What do you most look forward to now that you have finished the game? *GH: Earlier on, I was really looking forward to players’ reactions. Games are made to be fun, and I would have felt distraught if my game didn’t achieve what it was set out to do. Yet it was not just about the gameplay; it was about the narrative. I hoped that what I found funny, the player would too; what was heartfelt to me, was heartfelt to the player as well. Like sharing a laugh, or just a good experience together. I hoped they would enjoy the feeling that went into it, despite the struggle of making it against circumstance and limitations. Now, I look forward to resting and sleeping once this over. I want to explore my other interests, improve, and explore new media. I want to relax, and refocus again like I was before the heat of development.
Is there something you’re afraid of concerning the development or the release of your game? *GH: Bugs! Some are easy to fix, but others are harder due to the limitations of the engine (e.g an error in one ending is caused by an overflow error).
Do you have any advice for upcoming devs? *GH: Show your game as early as possible, to as many people as possible. As soon as you have something playable, it’s ready for feedback. You’ll see if that game mechanic you spent hours refining works, or if it doesn’t work and why. You’ll understand what players enjoy and what they want more of, but also what they don’t like or don’t enjoy. And you will definitely encounter bugs. You’ll be able to pinpoint and fix minor problems early on that can easily become a larger issue later. You’ll be able to fine-tune your game so its best bits shine, and the difficulty is just right.
Question from last month's featured dev @dead-dreams-dev: Is there anything you’ve added to your game for no other reason than because you’re hoping fans will get a kick out of it? Fanservice, fourth wall breakage, references to other games, jokes, abilities that are just ridiculously overpowered and badass, etc? *GH: It’s hard to say; game design is trying to find the intersection between what’s good for the player, what the developer enjoys, and what’s feasible to implement. Every decision made should be conscious of that … I think a lot of the game’s early light-hearted jokes was not only made because I enjoyed it, but I hoped the player would “get a kick out of it” too. But more so, I think it’s because I would struggle to write a story which is serious and bleak from beginning to end. The game is a little self-indulgent in the narrative that way.
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We mods would like to thank ghosthunter & team for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Grimm's Hollow if you haven’t already! See you next month! 
- Mods Gold & Platinum
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dramayeoja · 7 years ago
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Goblin ❣︎ 도깨비
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Kim Shin, an undefeated war general, is ultimately killed by a jealous young king named Wang Yeo. After death, Shin is revived by the gods—but his revival is by no means miraculous. He becomes a 도깨비 (dokkaebi, goblin), and is cursed. He will have to pay for all the lives he took in battle by living alone in immortality, witnessing everyone he's ever loved, die. Remaining lodged in his chest is the very sword that killed him. There is only person who can see that sword, and draw from his heart so that he can finally rest in peace: his bride... whom he's yet to meet.
Things get spoilery under the cut—you've been warned! ;)
Chipper, yeah? Haha so, right off the bat, the premises of Goblin remind me of like, a much more morbid version of the legend of King Arthur. You know, a man draws a sword from stone to prove himself the greatest king in all of Britain? Yeah. Just to be clear: this is a good thing (imo). Like, I personally think this is just such a cool idea for a drama 😍
Let's jump right in. I'm gonna be honest and say that, at first, I felt a little turned off at the female lead, Eun Tak, being nineteen (in the beginning of the show), meanwhile the male lead, Shin, is 900+ years old (but physically looks to be in his thirties). It just... rubbed me weird. But hey, the Twilight series (both the books and the movies) is exactly the same—high school girl, century-old man, bananas yet somehow romantic storyline... And I loved me some Twilight as a young adult. So I mean, I have no right to judge, really. Plus, Eun Tak soon turns twenty anyway. So that's an improvement I guess 🤷🏻‍♀️ We follow her character into her late twenties, nearly thirty. So things are definitely fine by then haha! 👍
Don't let that previous bit make you think I didn't enjoy Goblin—I LOVED it. That detail is just a lil funky to me, is all. Back during my Twilight obsession days, I was nearly twenty myself, and the thought of being pursued by an older man was exciting. Hell, I mean, it still is! But now that I'm two years shy of my 30th Birthday, I feel differently sometimes. I think, LAWD get that girl away from that man, she too young for him LOL. I am definitely getting old... Enough about Twilight now, apologies! I'm only using it for the sake of conveying similarities seen in Goblin 🙏 Let's talk cast!
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Kim Go Eun as Ji Eun Tak and Gong Yoo as Kim Shin
Eun Tak is a bubbly young woman with limitless energy! While still in her mother's womb, Mama Ji was involved in a hit-and-run incident which, sadly, took her life. During Mama Ji's dying moments, she prayed to anyone above that her child's life be spared. Sat on a rooftop from afar, beer in hand (lol), Shin hears her prayers, as he is a god of sorts. He appears before Mama Ji, and shows mercy to her unborn baby. Eun Tak grows up with the ability to see/speak to ghosts. Said ghosts tell her constantly that she is the goblin's bride. How do they know? A strange birthmark on the back of Eun Tak's neck tips them off. Eun Tak unfortunately was taken in by her abusive bitch of an aunt, who jabs Eun Tak every chance she gets. Her cousins are assholes. Eun Tak's aunt really only keeps her around in hopes of collecting Mama Ji's savings (intended for Eun Tak) one day. Sad, right? I mean, isn't Eun Tak being born without her mother enough as it is? Life can be so cruel 😔
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Lee Dong Wook as Grim Reaper/Reaper/Wang Yeo
This is Grim Reaper (or Reaper for short), portrayed by the handsome Lee Dong Wook. His character is just this strange, not at all tech-savvy man with a constant deadpan facial expression. Said facial expression provokes so many giggles during funny moments, and drives home the longing and desperation during sad times. We learn quite a ways in that he, in his previous life (again, just in case: spoiler), was Wang Yeo G A S P ! The young king that is essentially responsible for Shin's death, as well as all the misdeeds that were done to Shin's family. Again, this is something I don't want to spoil. Well, more, anyway 😆 You gotta see it!
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Yoo In Na as Kim Sun/Sunny
Kim Sun, or simply, Sunny (she loves to spell her name for people lol, S-U-N-N-Y!) is the second female lead. Yoo In Na is so gorgeous that one look at her makes you feel like such a potato hahhah. 🥔 This fact about her beauty bleeds over into the show itself—every time another character meets Sunny, the camera does this slow motion pan into her lmao. She really is that pretty! Sunny's personality comes across so odd at first... Having watched all of the episodes now, I feel the intention of Goblin's creators was to make her seem like a soul searching for something it has lost in a previous life. idk if that makes sense, but yeah. She has this way about her, like she's disconnected from others, and is sifting through the haziness to find this thing she feels she's lost.
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Yook Sungjae (my BtoB bias 😍) as Yoo Deok Hwa
Sungjaeeee ahhhh 💘💘💘 I had to gush, sorry! Hehe. Meet Deok Hwa: unofficial nephew of Shin. Deok Hwa is a third-generation chaebol (heir to a family-owned corporation) and spoiled man-child, always seeking his credit card hahaha 🤣 But I love him so much. Between Gong Yoo, Lee Dong Wook, and BtoB Sungjae? Man, I'm dying over here! Deok Hwa's true identity is revealed later in the show, which if you haven't seen it yet, I won't spoil it. Just watch. But his ending sucked. Like where did he go? Everyone else's endings got tied up neatly except for his. What gives, man? 🤔 Edit: I was actually reading an online conversation about what happened to Deok Hwa online—someone jokingly said he was reincarnated as BtoB Sungjae LOL 💯
Other various comments
AMAZING OST 😍😍😍
Good pace, episodes drag at times. A little confusing in the beginning, but you get there eventually. Maybe this is just me though, viewers who are a little more keen than I will likely catch on sooner ;) My mom was a little confused as well, and actually said at one point, "This should be called the 'what-the-hell-is-going-on' show," hahaha. Like I said though, we quickly moved on from this, and loved all the things. There are actually, I think, three (?) specials that were made to aid viewers in making sure they understand the complex events and relationships clearly. I haven't watched them yet, but want to!
Quite repetitive tbh, as there are unnecessary flashbacks often. Probably for two reasons: the obvious of reminding you what's what, but also to create suspense. Typical duration of most tvN dramas seems to be about 16 episodes, so it's possible these flashbacks and things are, for lack of a better word, filler. I don't know how rigid or lax tvN is about having a drama set at 16 eps, but I get the idea this is their preference. Seeing as so many of their programs on average last that long, I feel this must be what they want. Such has the potential to affect the writing, either positively or negatively.
A continuation of the previous bullet: I think Goblin's creators oversimplified the plot at times. I'm unsure if this is due to possible pressures to meet a specific requirement(s), or what. I'd rather forgo ALL restrictions and let creativity flow, let the story be told without pressure to fill a specific amount of time, etc. but TV production is weird. And contracts are weird. tvN might not to blame for these issues, could simply be that storytelling isn't always easy, man. I'm a writer myself, it's hard! I'M being redundant now lmfao! Anyway, yeah ~
Absolutely LOVED all the scenes that were filmed on location in beautiful Québec City, Canada 🍁 Tall, romantic trees, the fall foliage, historic buildings... sigh. Now all I need is Gong Yoo chasing me and we're all set! ;D
In addition to Shin being revived, my crush on Gong Yoo has been revived as well LOL. He fine 🔥 A classic K drama crush, can't go wrong with GY👌
Gong Yoo is always stellar at doing kiseu (kiss) scenes, and in Goblin, he does not disappoint. He really goes at it 🙈 which is preferred vs. the typical person kissing a stone statue that you see so often. He even did a lift kiss with Kim Go Eun that was reminiscent of THEE Coffee Prince kiss he did with actress Yoon Eun Hye! 😍
I never saw it coming, how the sword would wind up being removed from Shin's chest. I worried what the writers were going to do, how would they approach this, and just wow. The way things turned out is such a relief. It also told me that Shin's love for Eun Tak is true. I mean, I didn't need that scene to occur for me to know that, rather it just adds extra oomph that yes, Shin really does love Eun Tak. He didn't want her to suffer knowing she was responsible for his "death," so he thought quick and used her hands WITH his hands asdfghjkl. How dumb (bc noooo now you're gonna die) and amazing he is at the same time 💜
I love how Shin made his way back to Eun Tak after passing away, it was such a powerful scene. I could really feel his struggle, and kept yelling at my TV for him to stand up lol!
Devastated that Eun Tak died 😭 I really thought as many times as she'd cheated death before, she would somehow continue cheating death again and again for the rest of her days. But no... What a selfless person, Ji Eun Tak. Her being reincarnated as Park So Min gave me some closure. Not the closure I wanted, but closure.
The relationship between Shin and Reaper is ADORABLE. Whenever they interact with each other, they just have this great dialogue. Shin pings, Reaper pongs, Reaper pings, Shin pongs. It's great 😄 I still laugh about the slow-mo scene of them returning from the market with green onions HAHAHA 😂
I love Sunny & Reaper ~ However, their history as Kim Sun & Wang Yeo in their past lives is so very sad. I don't even know where to start RE: my feelings on this 💔 imo, their ending kinda sucked. I just wasn't satisfied with them having had this complicated, tragic story, only to be reincarnated in this fashion that I ultimately found to be just... idk, disappointing 😩 Again, closure, but not the closure I wanted.
I thought Reaper, the other grim reapers, the name cards, the depiction of what happens immediately following death with the brewing of the tea, the afterlife, etc. was all very creative. We really don't know what awaits us when our time comes—it's interesting to wonder if it's anything like it is in Goblin 🍵
Can't stop thinking about Goblin, even though I'm now watching Thirty but Seventeen & Mr. Sunshine! I'm emotionally cheating lol halp.
Photo credits: tvN & AsianWiki
Yo yo! I'm sorry I took so long to watch + write up this review! It's been a long couple of weeks for me, I wasn't always able to watch when I wanted. It was maddening 😆 But I have finally watched, and feel like the most accomplished person on the planet hahaha. xoxo 💜
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