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#project cars 2
steeboohken · 1 year
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violet-dragongirl · 1 year
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LONG INFODUMP POST ON MY EXPERIENCE IN PROJECT CARS 2 INCOMING!
SO! GOOD PROGRESS IN PCARS 2!
So I'm going with an old strategy for tuning the Formula A* car but I'm going at it piece by piece and taking things A LOT slower on understanding the whole "what's wrong with this setup I'm trying?"
*From looking at some forums and patch updates of the game, they did indeed change how the Formula A cars felt. So they're slower than they were at one point which also made almost every setup for them nearly entirely useless. For me this is a non-issue because:
1) I do not have access to said setups and honestly, I'm not looking forward to try them. They're not bad but I feel like I'd be more frustrated if I did try them so for my own sanity and sake, I'm not putting too much effort into finding the Old Meta of the Formula A. Just gotta find my own and what works for me
2) I feel like if I did look up a setup for the Formula A cars which would indeed make things even more efficient, I would still lack the understanding for myself how each component of the tuning mechanics in Project Cars 2 works. So it's more work for me but it's also more needed learning towards the interest I have in automobile sims :3
With that said, here's the deets on how I'm doing so far with Formula A cars in Project Cars 2:
I'm doing this so that way I can get a standardized setup* for ALL tracks in the game to then tweak for each particular track, and then the weather of the racing event**
*(To some, this might be considered to be...stupid...but oh well just keep reading and work with me here)
**(There's three rounds/events within each race track event on the date it's set in the game: the Practice, the Qualify, and the Racing. The practice is where I can tweak said standardized custom setup to the track at hand that isn't Le Mans 24h. Then there's the weather part of the game where it's just as crucial to understand because yes the game's weather absolutely changes that standardized setup. Simply meaning, if it's raining, having Slick tyres as the go-to would wind me going to the tire walls around the track and crashing every time, so I have to set up not only the tyres to Wet Tyres, but also probably change the other components to match the weather at hand. I still hate rainy racing events, but I'll do them nonetheless)
So I started from scratch (like...pure scratch, not from a custom setup, right from the Stable Setup that Slightly Mad Studios put in) and ran the Le Mans 24h track. After more than two or so laps of tyres and brakes warming up I started feeling how the car felt to me by actually running it a couple times more (around 3 currently. The recommended is 5 to 10 and that's way to exhausting for me right now...so I gotta get in shape to get to that point)
It wasn't awful and I was pacing pretty well with the defaulted settings! This is a good thing! But it wasn't a great thing.
I was negating/being penalized the time trail record by too much understeering in at least 1 sector and about 4 slow turns...going off the track is troublesome in any regard..oof. And knowing my driving style, understeering is worse than oversteering because at least with oversteering I can compensate better and also recover faster--even if having too much oversteer is..not a good thing for this car either.
The first thing I realized based on my style was the brakes weren't feeling right. So I tuned those first and ONLY those. Didn't touch tyre pressure, didn't touch the TYPE of tyres (started out with Soft Slick) and didn't touch on downforce. All I was focused on was break bias and the brake ducts. After a few more laps the second run, things started to feel better; the brakes were warming up fast and keeping at a working temperature (around 380~420 Celcius)...but like a good simmering soup...the setup was not near "perfection" yet.
So then I tweaked the brakes a bit more and called it a day cos the third time, things felt good and the numbers were within a good range of the sweet spot (I'm not trying to get TO the sweet spot. Just close enough until I'm ready as a whole to find it in all components).
Next was the tyre type, the tyre pressure, and the downforce of the chassis.
The worst feeling in the world is when the back starts slinging cos, again, as much as I like oversteering compared to understeering, Formula A cars are the WORST for both and should NOT BE DOING THAT in a way that is not fit for the car.
So I went back and tweaked the tyre pressure because I was hitting like...~2.15-ish bar on the front tyres and about 1.70 in the back...Yikes :))))))
So I cooled down and tried a lower pressure, then switched to Hard Slick due to the track's temperature (around 35 Degrees Celcius) to see if that would work.
So far so good, but I might switch back to Soft Slick just in case I misread the grip I had on each corner.
BUT THE BACK OF THE CAR WAS STILL SLINGY AND I HATED IT >:(
So I restart the session, took my last saved setup file, and tried again. This time I lowered the rear downforce from Stable Setup standard then slowly went back up again but not back to Stable Setup standard, kept the front downforce lower than the rear downforce but still higher than the Stable Setup standard so that way I had a higher responsiveness to cornering.
And finally after a few more laps after the out-lap and the warmup laps, I found a decent setup.
Again it's not even close to being done, but now I can at least look at other components other than the Tyres/Brakes/Chassis and find the problems of why I'm over or understeering in corners.
I've also noticed the Travel on the suspension...isn't that great. It's too bumpy and keeps hitting in the red in a lot of places in each sector too often.
So the next thing I'll do next time I play this game is work on the suspension.
Yes, in hindsight, the suspension SHOULD'VE been the first place to look, but eh..the Tyres/Brakes/Chassis column was right there so I said "let's just go from left to right column wise and fix what needs fixing instead of jumping around from component section to component section"
For me this is progress cos it not only feels good, but also it does feel like I'm getting somewhere!
As I am also tweaking the car, I am working on my consistency on the track. Safer is Faster but also knowing the car's limits is important too, and for me the only way to know the cars limits while being safe to be faster, is to be consistent in braking, gear shifting, and finding reference on when to brake and shift, and find my pacing with the setup i have!! ^.^
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tanuj-gaminator · 1 year
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Project Cars 2 tested on RYZEN 5 3500u
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twilightcitysky · 11 months
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Hypothesis: Aziraphale HATES that Crowley is living in his car.
Supporting evidence:
The very first thing we see him do in the present is stop Maggie from moving out and making sure she feels welcome to stay as long as she likes.
He clearly knows Crowley’s unhappy before anything happens in the plot: “Does it calm you down?”. And also clearly feels helpless about it. Enter the conspicuous Eccles cakes: Aziraphale’s offer, which is rejected.
Crowley’s obviously, for all his hedging, spending a lot of time at the bookshop— so much that he has his own glasses perch and feels immediately comfortable removing them. See also: “Technically my bookshop but we both get plenty of use out of it”, “Why don’t you wait inside? You like waiting inside”.
It’s Crowley who immediately shoves the box of plants into Aziraphale’s arms after Aziraphale returns from Scotland.
Speaking of Scotland, why wouldn’t Aziraphale take the train? Why insist on driving the Bentley? Is it perhaps because he wants to get Crowley and his plants into the shop, and thinks if he creates a situation where Crowley has to stay there, maybe he won’t immediately leave again?
He’s got an empty bedroom and an apparently pathological need to make the person staying there very comfortable, creating cute little customized souvenirs like he’s an Air B&B host (displacement!).
He immediately jumps to having Gabriel stay with him— he didn’t have to. Arguably, both Gabriel and Aziraphale would be safer if Gabe stayed elsewhere.
That’s what I’ve got for now but I’m sure there’s more. Throughout the show, watch what Aziraphale gives to others and does for others, and it’ll tell you what he wants to do for Crowley. He’s living so deeply in displacement in makes him come across as manic and brittle.
(What probably happened is Aziraphale offered the spare bedroom and Crowley, who unconsciously didn’t want to be his roommate or sleep in a single bed with Aziraphale right downstairs because how could the poor lovesick boy cope with that, told him he wasn’t a “good deed” for Aziraphale to do and stormed off.)
Conclusion: Aziraphale asked Crowley to stay at his place, immediately and probably repeatedly. They had a row about it, and Crowley refused, and to this day Aziraphale doesn’t understand why.
And it hurts him.
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topplaystationgames · 2 years
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Top 3 Awarded Sim Games
Award-Winning Games tend to be little games that have been able to grab the attention of a large number of players in either the fundamental aspects of the play or the whole concept, and without a doubt, they enjoy receiving international recognition for these aspects. Like some other fields like film, the games are analyzed and tested by experts who are going to give carte blanche whether they merit the recognition they deserve. This is a listing belonging to the most awarded gaming titles in this field.
DIRT 5
If you own an extravagant fresh new console and are eager to get relating to the action of DIRT 5, I doubt countless players will feel dissatisfied. I'm a huge fanatic of Codemasters' latest entering in the DIRT franchise and, after playing DIRT 5 on PS5 There's not much to complain about. The purchase along the PLAYSTATION FOUR carries a free upgrade in direction of the afterward gen, so it is an easy choice when it comes to the version that everyone must certainly be performing. Load times are minimal, the graphics are sharper, additionally, the maneuvering has been improved to allow full control over almost all vehicles. What exactly is also unbelievable is truthfully exactly how Codemasters has brought gain of the feedback haptic available on the Dualsense controller that brings you closer to the action and gives people the sensation that you're on the driving bench.
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If you're interested in knowing just how it operates in contrast in direction of the previous-gen model my first impression was exactly how fluid and fluid the gameplay is. You might be playing to win, the vehicles breathtakingly drift around corners. This appears just like everything's much more precise, and because of the Dualsense controller, you'll feel as if every choice you attempt to make is very fully realized when you are shifting or drifting or using a competitor on the corner as leverage to be successful or speeding through difficult terrain. You sense the strength of the PS5 through the power of the car, delivering the best auto racing adventure. The frame rate is extremely polished and smooth, too. The functionality never dropped or faltered, which happens to be a pretty good symbol of circumstances to descend.
The haptic feedback can be felt whatever the terrain. It is a feeling of the gravel being sucked up by your tires, the rainfall thrashing over your car along with the sand spewing outside onto the track beneath your wheels. Before playing it, this was the only include I became thrilled to experiment with, and although some terrains are similar, it's obvious in just about every racing.
DIRT 5 for PS5 feels amazing. In case you choose the visuals over the performance the game is still a joy to admire. Lighting radiates through the sky and onto your current moto windows. The graphic effects like fireworks and confetti provide those minor aspects that enhance the look and the array of countries and courses to select from all come with their unique personalities that are brought to life. The wide variety of cars that is usually unlocked all look stunning and, anytime you've seen the thing they can carry out around the circuit, it may generally be not easy to know what type you should choose.
The 3D audio is an additional excellent feature in DIRT 5 for PS5. Listening through headsets enables you to listen to every sound effect in great detail, and all in equilibrium with one another. The engines of rival cars rain on the roof and the epic soundtrack of the game and all the other sounds all function to create a harmonious sound, so the sound doesn't get lost. Anytime you put all these points together, there's anything want it.
You'll find a considerable number of races to complete in the career mode however, when you're going to be searching for a whole lot more DIRT you will discover additional games to keep you entertained. Arcade is the option of a free mode that lets you replay races according to your rules, but it's also possible to select an occasion trial in the event you need to see how rapidly you can do it. Play-grounds mode lets you create custom tracks ranging from small to huge and also play tracks created by the network if you so do. Although there's an option for online play, it is not easy to find a game, especially in the party games mode.
When considering personalization, DIRT 5 does a solid job with models and tones however it falls short on the subject of changing the actual appearance of cars. As you progress through the game, the considerably more designs you unlock since certain designs are restricted to the player level and some are that are locked behind sponsorship levels. Sponsorships add a bit of difficulty to races, with each race having its own set of requirements to meet to boost the level faster, but you may also finish the available conflicts found in every race to help out-accelerate the task. There are plenty of styles to choose from to create your vehicle to look individual, however, it will have been spectacular to see some customization options such as bumpers, spoilers, or even a hood. But none of those are ready.
DIRT 5 for PlayStation 5 PS5 is most likely the most popular model of the game that you can find on PlayStation gaming systems if it's working. This is a major caveat, and the majority of gamers won't need to be reminded to upload their save games after a couple of races or be at risk of losing hours of progress as a result of one unpleasant crash. It is also a requirement for the purchase of a PlayStation Plus subscription since the ability to copy PS5 game saves to USB storage isn't a solution at the time of this production. If these issues are resolved, then it's easy to encourage buying this relating to the PS5, because DIRT 5 will be a great showcase racing game title for the next generation of consoles with its clever usage of haptic feedback as well as a ray tracing system, all while providing smooth performance.
Dirt Rally 2.0
The lighting in Dirt Rally 2.0 is beautiful also, and the dynamic environment blends some attractive backdrops that can make you distracted from driving. The illumination can help with the reflections of the cars. Dirt and dirt will likely get on the cars as perfectly. The physical damages are as accurate as you'd imagine from a Codemasters label. The landscape, especially the wet, with standing puddles, gives a realistic and hypnotic feel. The interior of the car while being raced from the driver's seat is furthermore extremely step-by-step and the play works at a smooth and stable frame rate. The most impressive part is the post-race replays, but often this reveals eye sores since certain cam strikes offer wimpy details on draw distance as well as some lower-resolution items in the environment. Certain of these images together with the music from the game are truly a good example of serene beauty.
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The audio covering the engines is awe-inspiring as they roar over the stunning backgrounds and the beautiful backdrops Codemasters shows continually been successful at replicating system sounds that are present in games. Each car is unique and utilizing a headset seriously puts anyone in the driving seat. The voice of the navigator is perceived as clear and calm and isn't masked as a result of the audio of the engines. The music in the background is similar to a golf match as this may help produce a calming mood when browsing through menus.
You can get a few issues I had with the game, aside from certain visual issues that appear on replays. The game does feature the FIA Rallycross World Championship and its own eight paths, the standard race is truthfully only based around actual locations. If you're searching for authentic Pikes Peak circuits, they're not here. To top it off there's only one hill located in Argentina. It looks like there is a possibility that the Monte Carlo Rally is currently being added soon, but it comes as part of Season One DLC. While climate has a major element, however, the game is currently without snowflakes but it appears for being integrated once season one Season One DLC starts coming out. DLC appears to be distributed throughout the latest car and race releases, but you'll enjoy paying for it.
The moment DiRT Rally premiered it began to turn the heads of some long-time hardcore racers. The question that was asked repeatedly "But is it any better than Richard Burns Rally?" Naturally, the same question is going to be asked of DiRT Rally 2.0. 15 years old and plenty of mods later, it's tough to compare RBR to its contemporaries without prejudice. Like the original IL-2 is actually to the genre of flight simulators, it's going to regularly have a special destination in people's hearts. Perhaps it's a chance to put aside that question. There is a possibility that both are remarkable in their right. There is no doubt that DiRT Rally 2.0 is an amazing game that has taken precisely what was very good in regards to the original and improved on it. There are highly some gaming titles I would classify as a must-buy, however DiRT Rally 2.0 certainly is regarded as all of them.
Project Cars 2
Project Cars 2 has considerably more tracks, cars as well as a game mode. It comes with the ability to increase resolution as high as 12K on PC It also has Oculus as well as Vive support, lively weather conditions, and the inclusion of Rallycross, Ice Racing, and IndyCar competitions. This continuation has almost everything the original game did, but it's got more. The game's core is extremely difficult for novice players at first glance, but this sliding scale of difficulty will ensure everyone has a chance to shine, once they have a look at the deepness of customization options available here. The control you'll have over your current car is more refined with this installment, and spending time with the improved encounter creates expertise as time passes.
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After spending a couple of hours in a training session and fine-tuning your gear - whether through the guidance of an in-game race engineer or for the more flexible gear-head by adjusting your setup you'll feel great satisfaction from hitting the apex beautifully and slamming the accelerator with ease right into the reliable and soaring past your opponent with a vengeance, mainly because they drop the racing-line and flounder in the smoke from your current wheels.
The number of tracks and weather conditions is truly extensive - there are more than 200 cars and over 140 circuit designs, all with the ability to change the weather and time cycle that you can customize.
Project CARS 2's main differentiating component is most likely the LiveTrack 3.0 feature. Designer Slightly mad Studios takes ample attention to continuously estimate how every square section of its circuits going to react to just the significant vehicles racing on them as well as weather and other conditions. One obvious illustration that this can be seen is the lack of traction in the compacted snow. However, a more awesome set-up is definitely when it will start to rain while competition is truly ongoing. At first, car tires will lose some grip as laps will be slower. But if the rain continues to pour, puddles will form wherever there is certainly a dip in the path or drainage that isn't adequate. This can result in the point at which a turn isn't secure, and you could run the risk of hydroplaning for those who plan the moment almost like the track was dry. Weather conditions change over longer competitions in honest moments therefore, if you manage to weather the tornado, potentially the circuits will become dry and lap times could increase. Developer Slightly Mad Studios pursues this goal with such fervor it doesn't pretend that it's a game to be enjoyed by everyone other than. There is a myriad of variables that can impact a race or at the very least, throw you off the initial game plan, from weather conditions to the wear on the tyres. Understanding the best way to deal with that is imperative to move up the group. Don't simply jump into an automobile and start putting your current foot down, if you do you will see yourself sliding across the gravel. It is both excruciating and invigorating.
In a way, that could be impressive enough with just a few vehicles, but the fact that Project Cars 2 can boastfully claim it has tinkered with more than 180 is truly absurd. You'll get most of the labels you'd want and that includes the big guys such as Ferrari and Lamborghini and the utter differences in the way each performs is a challenge within the game. While we find particular techniques you're able to apply in switching between the two cockpits, essentially you'll need to comprehend what's happening below the hood to be able to master the process. You'll have to use your mind.
The remainder of the program is filled to the brim as there's a good amount of circuits to gain mastery with also. You can get 60 tracks that are based on real and fake regions. There's no way to say that they're all just ordinary racing circuits either, as Project Cars 2 focuses itself on distinctive disciplines; if you're looking for a particular interest, there's a chance to play. If you're into rallying, the investigation is being completed to create this online reality.
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The Taxi Project 1976: Volkswagen Transporter New York Taxi. VW's submission to MoMA exhibition was based on the Type 2 Bus but with a number of modifications to answer the specifications of the project. The flat-4 engine was attached to an electric motor to create an early example of hybrid drive. A ramp was fitted for wheelchair access and the driver was seated behind a bulletproof partition
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haunted-planes · 17 days
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The biggest regret I have since joining the cars fandom is that I didn’t join sooner.
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From Twitter
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BMW 2 Series Coupe CS
BMW 2 Series Coupe CS Project Concept, Retro Inspired BMW
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wurmje · 4 months
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I need to scream into the void
Like full body, chest splitting apart, eldritch horrors beyond comprehension kinda scream
Feel like that’ll help with the stress
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steeboohken · 1 year
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youtube
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mentally i'm here
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greendreamer · 5 months
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The efforts I'm going to just to have all the World Grand Prix racers
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thathopelessromantic · 10 months
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i need to be able to project my thoughts onto a word document so i can write and cross stitch at the same time
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joyfuladorable · 2 years
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Dames Doodles - Festival of Lights (Part 8) AND (Part 9) when revelations are finally made and this podcast grips you by the chin to stare deeply into your eyes and say "Time to Pay Attention."
< Part 7 | Arc 2 >
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unproduciblesmackdown · 10 months
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more nominal promo for 2 trans 2 furious and the effective tayficionado entry we got in there lol, in that now there's a live event about the anthology for anyone in nyc on monday aug 28th
my insider info is that the whole collection kicks ass & you really don't need to know anything about f&f b/c i don't
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