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#protean hydra
mtg-cards-hourly · 9 months
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Protean Hydra
Artist: Jim Murray TCG Player Link Scryfall Link EDHREC Link
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loreholdlesbian · 2 years
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Card transcriptions below the read more
8 cards
The 1st
Salamoid Regent G
Creature- Salamander Mutant [common]
1G: Adapt 1 (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
6G: Adapt 4 (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
1/1
The 2nd
Mantaform Glider 1U
Creature- Merfolk Fish Wizard [common]
1U: Adapt flying. (If this creature has no flying counters, put a flying counter on it.)
2/1
The water was never a big enough sea for a young girl who sought to swim the sky.
The 3rd
Escaped Hemophage 1 G/U G/U
Creature- Lizard Leech [common]
When Escaped Hemophage becomes blocked, adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
2/2
Guildless neighborhoods are littered with dangers the guilds created and saw no need to remove.
The 4th
Malleaform 3G
Creature- Elf Lizard Warrior [uncommon]
Malleaform can't be blocked by creatures with power 2 or less.
Whenever you cast a creature spell, you may adapt X where X is that spell's mana value. (If this creature has no +1/+1 counters, put X +1/+1 counters on it.)
2/2
The 5th
Cytograft Specialist 3G/U
Creature- Vedalken Crab Warrior [uncommon]
Whenever you cast a spell, adapt trample if that spell is green, adapt vigilance if that spell is blue, and adapt 2 if that spell is multicolored. (To adapt an ability, if this creature has no ability counters of that kind, put one on it. To adapt 2, if this creature has no +1/+1 counters on it, put two on it.)
The 6th
Monster of the Underseas GU
Creature- Kraken Hydra [rare]
XG/U: Adapt X.
Whenever Monster of the Underseas deals combat damage to a player, remove all +1/+1 counters from it and create that many 1/1 blue Tentacle creature tokens.
2/2
The 7th
Protean Doppelganger 1U
Creature- Shapeshifter Ooze Mutant [rare]
3U: Protean Doppelganger becomes a copy of target creature except it gains this ability. If this creature has flying, adapt flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
1/1
The 8th
Project Infinity 1GU
Legendary Creature- Mutant [mythic]
Flying, vigilance
XXG/U: Adapt loyalty X. (If this creature has no loyalty counters on it, put X loyalty counters on it.)
Project Infiity has all loyalty abilities of planeswalkers you control.
3/3
After the invasion, the Combine devoted itself to discovering the secret of the spark.
End transcription
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Bowen's Daily Meditations
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by Rev. George Bowen
"And he that overcometh and keepeth my works unto the end, to him will I give power over the nations." - Revelation 2:26
One of the resolutions made by that eminently devoted and successful combatant for Christ, President Edwards, was to the following effect: " Resolved, so to live and strive as I would do if I knew that only one man of this generation were to be saved, and I were fully determined to be that man."
This seems to be much the same spirit that breathed in the words of Paul: " Know ye not that they which run in a race run all, but one receiveth the prize? So run, that ye may obtain. I therefore so run; so fight I." The principle of emulation is abundantly appealed to in the Bible; but there is no selfishness in the emulation that is evoked by its magnificent promises. The Christian is assured that his gain, so far from being the loss of others, will be their gain also; and the greater his gain, the more will his path be strewn with blessings for others. What he is called to overcome is self; he is to wage war with this hydra-headed monster, this protean enemy who is no sooner defeated under one form than he appears under another; and the promises of God are all that they need to be in order that the soldier of Christ may have the utmost possible incitements and encouragements in the prosecution of this strife.
The prize that animates the conquering Christian to undertake new conquests, is in kind like that which animated our Lord himself, namely, the power to bless a sin-cursed world. The highest attainments to be made by any servant of Christ here below, are to be made under the constraining influence of an intense desire to glorify Christ in the salvation of men. It is as we have this spirit, that we have the spirit of Christ. We are to be stimulated in our hungering and thirsting after righteousness, not only by the weariness of our own unrighteousness, but by the thought of the unrighteousness of others; not only by the desire for peace and joy and conscious purity, but by an ardent and sustained aspiration to do our utmost (Christ’s utmost in us) for the recovery of a fallen world.
There are two errors that follow even the few Christians that go furthest in the divine life. One is this: - They are very eager to bring men to Christ, but neglect to obtain for themselves experience of a higher and more thorough work of sanctification. That love of Christ which they know, they abundantly proclaim, and are rewarded in so doing; but there are depths in Christ’s love which they are neglecting to explore. In exploring these it would not follow that some of their use fulness would be sacrificed. The contrary would be the result.
The second error is that of those who give themselves too exclusively to the cultivation of the interior life. They ardently desire personal holiness. Their soul is a watered garden; and they propose, when all the plants shall be fruitful and beauteous, to open the gates that others may come in and participate in their treasures’; but in the meantime they almost forget the world without. They are in danger of falling under the power of an insidious form of spiritual selfishness. In the Lord Jesus, see the most uninterrupted communion with God, and the most unrestrained communion with men. He was holy, harmless, undefiled and separate from sinners, at the same time that he was going about doing good. To be like him, is the highest of all prizes. We seek to be holy as he is holy, that we may be useful as he was.
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myth-lord · 3 years
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For own use on tabled
Aarakocra (Vrock / Nagpa) Abeil (Advespa) Aboleth Abyssal Chicken Abyssal Maw Ahuizotl Air Drake *Pterandon* Air Elemental (Breathdrinker / Ragewind / Orglash) Almiraj Amphisbaena Ankheg (Craud / Kruthik) Arrowhawk (Steelwing) Ascomoid (Gas Spore) Astral Dreadnought Astral Stalker Atropal Aurumvorax Axe Beak (Achaierai)
Babau Baku Balor Banderhobb Barghest (Nabassu) Barlgura (Girallon) Basilisk (Boalisk / Id Fiend / Pyrolisk / Behir) Beholder (Eye of the Deep / Gorbel) Belabra *Gravorg* Belker Black Dragon (Shadow Dragon) Black Pudding (Void Ooze) Bladeling Bloodsipper Blue Dragon Bodak Bombardier Beetle (Siege Beetle / Alchemy Beetle) Boneclaw Bonecrown (Spirehorn / Fang Titan / Bonesnapper / Macetail / Blood Spike / Thunderstep) *Behemoth* Boneyard Bulette Bullywug (Grung / Slaad / Hezrou) Bunyip
Canoloth Carbuncle Carrion Crawler (Ulgurstasta) Carrionette Catoblepas Cave Fisher (Avalancher) Cave Moray Centaur (Armanite) Chasme *Broodkeeper* Chathrang Chimera Choke Creeper (Assassin Vine) Choker Chraal Chuul (Uchuulon) Chwinga Clay Golem Cloaker Clockroach *Clockwork Horror* Cloud Giant (Fog Giant) Cockatrice Cooshee (Thorny) *Blink Dog* Copper Dragon Coral Golem Corollax (Simpathetic) Couatl Crawling Claw (Titan Claw) Crysmal Crystal Dragon Cyclops
Dao Darkling Darktentacles Deadly Dancer Decapus Deepspawn Destrachan Deva (Planetar / Erinyes / Angel of Decay / Solar) Dharculus Digester Dire Boar (Tusk Terror) Dire Elephant Dire Rat (Cranium Rat / Osquip / Rylkar) Displacer Beast (Phane) Djinn Domovoi *Ravid* Doppelganger (Maurezhi) Dragon Turtle Drow (Aranea / Ettercap / Drider) Duergar (Automaton / Derro / Meenlock / Dwarf Ancestor) Dustdigger (Voracia) *Antlion*
Earth Drake *Rock Reptile* Earth Elemental (Necromental / Sandman) Eblis Efreet Eladrin (Bralani / Ghaele) Elven Cat (Luck Eater / Gremishka) Energon
Faerie Dragon Fetch *Nerra* Fihyr Filcher (Temporal Filcher) Fire Bat Fire Drake *Zezir* Fire Elemental (Conflagration Orb / Fire Effigy) Fire Giant Firefriend Firethorn Flail Snail Flameskull (Immolith) Flesh Golem (Rotripper) Fomorian (Eldritch Giant / Plague Spewer / Protean) Forester’s Bane Foxwoman *Kitsune* Frost Giant
Galeb Duhr Gargoyle (Margoyle / Kapoacinth) Gelatinous Cube Gelugon Ghoul (Vargouille / Wight / Ghast / Berbalang / Devourer / Wendigo) Giant Ant (Abyssal Ant) Giant Centipede (Adaro / Remorhaz) Giant Crab (Carcass Crab / Kalka-Kylla) Giant Dragonfly Giant Frog (Blindheim / Froghemoth) Giant Mantis (Ethereal Slayer) Giant Scorpion (Hellstinger / Scaladar) Giant Solifugid Giant Spider (Bebilith / Phase Spider / Bloodsilk Spider / Bristle Spider) Giant Wasp (Quanlos / Spider Eater / Hellwasp) Gibbering Mouther (Argos) Githyanki (Githzerai) Glabrezu Gloomwing (Gloomcrawler) Gnoll (Flind / Witherling / Marrash) Goblin (Bugbear / Quarrak / Spriggan / Meazel / Nilbog / Norker) Gold Dragon Gorgon Gray Dragon *Fang Dragon* Gray Jester Gray Ooze Gray Render (Braxat) Green Dragon Green Hag (Sea Hag / Night Hag / Annis Hag) Green Slime (Arcane Ooze / Corrupture) *Poison Weird* Greenvise Grell Griffon (Hieracosphinx)
Harpy (Sirine) Hatori *Brown Dragon* Hell Hound (Yeth Hound / Death Dog) Hippocampus Hook Horror Hound Archon Hullathoin Hydra (Chaos Hydra)
Imp (Quasit / Mephit) Intellect Devourer (Cerebrilith / Brain Collector) Iron Golem (Adamantine Golem / Cadaver Collector)
Jaculi Juggernaut (Hellfire Engine)
Kalothagh Kelpie Kirin Knucklehead (Dire Knucklehead) *Dunkleosteus* Korred Kraken Krenshar Kyton
Lamia *Demon* Land Urchin Larva (Rutterkin / Lemure) Leprechaun (Clurichaun) Leucrotta Lich (Skull Lord / Dracolich / Death Knight) Lizardman (Kobold / Troglodyte / Abishai)
Magmin (Magma Hurler) Manticore (Jarilith / Howler) Marid (Qorrashi) Marilith (Spell Weaver) Masher Merman (Merrow / Triton) Merregon (Barbazu) Merrenoloth Metalmaster Mimic (Trapper) Mind Flayer (Ulitharid) Minotaur (Goristro) Mohrg Morkoth Muckdweller Mummy (Skirr / Grisgol) *Dustblight* Myconid
Narzugon Nightmare (Cauchemar) *Nightmare Beast* Nightwalker Noctral Nothic (Gadacro / Shardsoul Slayer) *Ocularon* Nuckelavee Nymph (Dryad / Frostwind Virago / Succubus)
Obliviax Ochre Jelly (Yochlol) Orc (Tanarukk / Tulgar) *Hobgoblin* Ogre (Ettin / Oni) Osyluth Otyugh   Owlbear (Winterclaw)
Paeliryon Pegasus Peryton (Dire Peryton) Phoenix Phycomid Pixie (Nixie) Poltergeist (Allip / Banshee / Caller in Darkness) Purple Dragon (Brainstealer Dragon) Purple Worm (Fiendwurm / Neothelid)
Quickling Quickwood (Orcwort) Quippers (Dire Quipper)
Rage Drake Red Dragon (Hellfire Wyrm) Redcap Ripper Roc Roper (Piercer) Rot Grubs (Worm that Walks) Rust Monster
Sahuagin (Kuo-Toa / Skulvyn) Salamander Sand Hunter Satyr Scarecrow Sea Cat Sea Serpent Shadow (Shadow Demon) Shambling Mound (Tendriculos) Shardmind Sibriex Silver Dragon (Mercury Dragon) Skiurid Slithering Tracker *Ghaunadan* Sphinx (Lammasu) Splinterwaif (Arborean / Mandragora) Steel Predator Stirge Su-Monster (Julajimus) Sunwyrm Sword Wraith (Helmed Wraith / Tome Wraith / Hoard Wraith) Swordwing
Tabaxi (Rakshasa) Tarrasque Thoqqua Titan (Hundred-Handed One) Tlincalli Treant (Saguaro Treant / Hangman Treant) Tri-Flower Frond Troll (Hamatula)
Umber Hulk Unicorn (Dusk Unicorn)
Vampire (Nosferatu / Varrangoin) Vampiric Mist (Crimson Death) Violet Fungus (Phantom Fungus / Basidirond) Volt
Wastrilith Water Beetle Water Drake *Elasmosaurus* Water Elemental (Caller from the Deeps) *Water Weird* Water Naga (Spirit Naga / Guardian Naga) Werebear (Urskan / Firbolg) Wererat (Uridezu) Wereshark White Dragon White Pudding Will o Wisp (Visilight / Trilloch) Witherstench Wolf-In-Sheeps-Clothing Worg (Winter Wolf) Wyvern (Abyssal Drake)
Yellow Musk Creeper (Twilight Bloom) Yeti Yuan-Ti (Medusa / Abomination)
Zombie (Entombed / Skuz / Revenant) Zorbo
HUMANOID: Stone Giant / Hill Giant / Storm Giant / Grimlock / Kenku / Wereboar / Weretiger / Werewolf / Orog / Thri-Kreen / Shadar-Kai / Goliath /
CONSTRUCT: Rug of Smothering / Stone Golem / Homunculus / Shield Guardian / Iron Cobra / Eidolon / Marut / Retriever / Sword Spider / Bone Golem / Nerra /
ELEMENTAL: Azer / Invisible Stalker / Fire Snake / Water Weird / Xorn / Leviathan / Tempest / Zaratan / Magma Strider / Chaos Shard /
FIEND: Cambion / Nalfeshnee / Cornugon / Pit Fiend / Spinagon / Incubus / Ultroloth / Mezzoloth / Shoosuva / Draegloth / Alkilith / Bulezau / Dybbuk / Molydeus / Amnizu / Dhergoloth / Hydroloth / Oinoloth / Yagnoloth / Blood Fiend / Evistro / Kazrith / Neldrazu / Pod Demon / Gorechain / Swarm Devil /
UNDEAD: Demilich / Ghost / Skeleton / Specter / Wraith / Shadow Mastiff / Spawn of Kyuss / Rot Troll / Trap Haunt / Arcanian /
PLANT: Vine Horror / Twig Blight / Shrieker / Vegepygmy / Wood Woad / Corpse Flower / Battlebriar / Bloodthorn /
DRAGON: Pseudodragon / Spitting Drake / Drakkoth /
BEAST: Plesiosaurus / Pteranodon / Jackalwere / Blood Hawk / Dire Ape / Dire Bat / Giant Constrictor / Sarcosuchus / Megaloceros / Fire Beetle / Giant Owl / Megalodon / Mammoth / Smilodon / Deinonychus / Dimetrodon / Quetzalcoatlus / Rothe / Cave Bear / Spectral Panther / Thunderbird / Tomb Spider /
FEY: Sprite / Blink Dog / Boggle / Bheur Hag / Banshrae /
ABERRATION: Darkmantle / Flumph / Grick / Giant Octopus / Neogi / Balhannoth / Oblex / Foulspawn / Spell Weaver /
MONSTROCITY: Quaggoth / Chitine / Choldrith / Mindwitness / Anathema / Frost Salamander / Skulk / Death Giant / Dark Naga / Ethereal Marauder / Phoelarch / Gremlin /
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swamp-hag-uwu · 3 years
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I really like the channel names in Leviathan, like, let me just list them
[I’m listing the 1e ones since 2e isn’t really finished in that regard]
Awareness:
Sight Beyond Sight
Lambent Eyes of Judgement
One Brain, Many Minds
Empire-Forging Omniscience
Ouroboros’s Kin
Eye of the Watchful Deity
Memories Before Time
Elements:
Uncrowned Fisher King
Rain-Dance of the Tempest
The Sky Cauldron
Unchained Heart of the World
Swallowing the Sun
Fecundity:
Lord of the Sea
Magnanimous Host to All
Incubation of the Second Self
Womb of Terrors
The Hydra’s Rebirth
Everflowing Fetid Growth
Might:
Fluid Icon of Grace
That Hideous Strength
Overpowering Strength of Titans
Many Flowing Limbs
The Tyrant’s Privilege
Mind in Motion
Predation:
Mortal-Devouring Armory
Stalker’s Shifting Hide
Hunter’s Terrible Beauty
Blood in the Water
The Hunter’s Blood
Accepting the Tribute of Slaughter
Sanctity:
Indomitable Solipsist-Tyrant
Eye of the Eternal Storm
Insidious Creature
Call of the Depths
Besieging the Tower of Will
Piercing the Veil of Slumber
Vitality:
Lifeblood of Titans
Flesh of the Progenitors
The Toad’s Curse
World-Serpent’s Endurance
No Mysteries of the Flesh
Vigor of Protean Kings
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mtgbracket · 4 years
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Tiebreaker - Mazirek, Kraul Death Priest vs Polukranos, Unchained
Hi folks!  Yesterday, these two cards both got 177 votes in Batch 2.3, leading to a tie.  I don’t vote in the polls so that I can be the tiebreaking vote when it’s needed.  So here I am doing that.
I am going to be using the same format as I did for the ties in the original Magic Bracket - see this old post for an example.  Essentially I will provide a written analysis on each card over five categories, and then finish with scores.  If the scores also tie then my personal favourite gets the nod.  The categories are:
 - Quality of design, scored out of 10  - Power level, scored out of 5 (overpowered cards will score lower)  - Flavour, scored out of 5  - Art, scored out of 5 (combined across multiple arts if there are any)  - Place in Magic history, scored out of 5
Let’s get stuck in.
Mazirek, Kraul Death Priest
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Design
Fittingly for a death priest, Mazirek cares about death - specifically, he’s one of the relatively few cards that care about sacrificing.  While we’re more used to seeing this on black-red cards in recent years, Mazirek was printed in Commander 2015 and the sacrifice-matters element is perfectly at home in black.  While it doesn’t feel green, the reward you get - +1/+1 counters on all your creatures - certainly does, and Mazirek has a solidly black-green feel as a result.  And by both caring about death and growth/life, he also feels specifically Golgari - which matters as the Kraul are a Golgari insect group.  Sacrifice-matters probably does play better in black-red (where red’s ability to sacrifice its own stuff lines up nicely), but it’s not massively out of place here.
Having flying (which makes sense for an Insect) but a measly 2/2 body for 5 also guides the player to imagining growing him into a massive threat through adding lots of sacrifice effects.  The design is also kept light by not having Mazirek provide any inherent way of sacrificing things or making sacrifices happen - the player has to provide their own.  This is pretty common for these kinds of designs, but is good because it means the rewards can be a bit juicier, as the player has to provide a sacrifice payoff, an enabler, and likely some fodder - although making your opponent sacrifice things also works!
One ding against the sacrifice trigger is that it does require players to handle a small bit of rules knowledge - specifically, identifying the “sacrifice” keyword action and understand which things are and aren’t sacrifices.  And effects that make temporary tokens are annoyingly inconsistent about whether the tokens are exiled or sacrificed, which sets up a bit of a reading debt.
Power level
Fittingly for a card from a Commander precon, Mazirek is pretty potent.  He can grow your team quite substantially with a few triggers, even if he doesn’t provide you an in-built way of getting them, and promises unbounded payoff.  Combined with a sacrifice outlet and something with Persist can even make infinite combos, which is pretty compelling as a power option.  Mazirek is technically legal in Eternal formats, but isn’t up to grade there - but that’s not a mark down on him as few cards are.
Mazirek ranks #278 on EDHREC, as the Commander of 424 decks, and as a card appears in 4% of decks on the platform.  This indicates a potent and popular Commander card.
Flavour
Mazirek, as mentioned above, is the leader of the Kraul, the Golgari insect race.  His card name certainly conjures up a lot of what’s going on with him - “Death Priest” is quite a title, and gets across both the death-focused aspect of the Golgari as well as the Kraul’s society - Mazirek was the leader of the Kraul race until his death in the War of the Spark storyline.  His name is also fun to say - and feels quite insectile.  It’s a shame that the “priest” title, which feels more like a Cleric, is not matched with his typeline, where he is a Shaman.  There are plenty of green and even black-green Clerics, so this does feel like a minor ding.
Mazirek’s flavour text reinforces the “insect” thing nicely, with talks of clicks and buzz, and the very Metal “incarnation of decay”.  Overall the picture of a rotten, death-feeding entity is well sold.  Being empowered by death is a flavourful concept, but “sacrificing” specifically is hard to convey as a flavourful concept - it’s a bit too mechanical.
Art
Mathias Kollros’s piece revels in the black-green colour palette we’d expect from a Golgari legend, and shows the central figure suggestively in dark greens and yellow highlights, but with the details hidden by strong green-white backlighting.  The posing emphasises the many additional limbs that Mazirek has over a humanoid figure, with his wings and extra legs, as well as his elevated position.  Some drippy, slimy looking moss decorates his podium and the darker edges of the piece give us the sense that we’re in the Kraul’s tunnels.  After adjusting to the main image we also see the eggs at the edges of the image, adding to the insect / creepy vibe for an overall very effective piece.
Note that the colour palette appears to have been significantly darkened from the original printing for the later Double Masters version for no clear reason.  I think the original printing is the superior.
Place in Magic history
Other than a supporting role in the Ravnica / War of the Spark storyline, Mazirek doesn’t have much to write home about here - no particularly unique or interesting things about him.
Polukranos, Unchained
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Design
From this year’s Theros: Beyond Death, we have the zombified version of Polukranos.  Originally gaining infamy as Polukranos, World Eater, this hydra is now presented in a black-tinged version - our second black-green card.  He starts out with square stats as a very undercosted-seeming 4-mana 6/6, before later promising to escape as a 6-mana 12/12.  The “permanent damage” drawback here is something originally seen on Judgment’s Phantom creatures, which only ever lost one counter per instance of damage; the counters-per-damage version was premiered on M11′s Protean Hydra as a “heads” metaphor, and was also seen on Ugin’s Conjurant.  Conjurant and Polukranos share an important improvement - they only apply the replacement effect while they actually have a +1/+1 counter, which stops them becoming invincible if you raise their toughness some other way.
As well as being a big reservoir of power and toughness, this newer version of Polukranos connects mechanically to the original by including a fight ability - and a very rare repeatable one at that.  This opens up some interesting options whereby if Polukranos has shrunk too much, you can fight him off in order to have him die and then be able to escape and reset him with his final Escape ability.  Polukranos has the highest card-cost for any Escape card, needing six other cards to come back - justified by his massive size upgrade when you do so.
The design overall hits some of the right notes for the established Polukranos power set - beefy and activated-ability-fighting - while adding some interesting play patterns with the Escape mechanic.  It doesn’t do a great job of feeling green-black to me instead of just green however - monogreen has Escape cards and that’s all that black is really bringing to this package other than a generic multicolour power injection and the Zombie creature type.  And the design is very busy, with a lot of text and moving parts that is a bit confusing to play.
Power level
While being a Limited powerhouse, Polukranos hasn’t managed to get anywhere in general constructed thanks to competing for resources with the far superior Uro, Titan of Nature’s Wrath, which is commonly played with black.
In Commander, EDHREC shows Polukranos, Unchained at rank #494 as a Commander of 170 decks, and appearing in 3% of decks.  The combo with Vigor is particularly nice - you can choose to apply Vigor’s replacement effect instead of Polukranos’s own one and have him grow every time he fights instead of shrinking!
Flavour
The name is straightforward enough - and connects with the art - but not inspired.  The lengthy rules text doesn’t even leave room for Escape reminder text, let alone flavour text.  The character of Polukranos is of a dangerous monster that Elspeth had to defeat in the original Theros storyline as the champion of Heliod, but the new version is just “that same guy from before, only he escaped from the Underworld”.
Art
Chris Rahn is one of Magic’s most notable current artists, with a great ability to render detailed fantasy images with beautiful details.  The purple-and-grayish hues of the underworld are used here to show the location, and nicely we see the upper purple head of Polukranos blending with the beautiful night sky.
And those purple heads are shown coming from the same root - I believe they are actually regrowing at the time of the art!  There are a lot of nice visual indicators of this - a pinkish glow showing where the stump was, the purplish colour of the two new heads, and the fact that those are a little smaller than the other four.  The new heads both have collars on so I imagine these are magical collars designed for a hydra - but the art also shows that the chains weren’t strong enough, as the name tells us.  A close look shows a loose chain breaking a statue in the foreground - and the other foreground figures help sell the size of the monstrous creature in front of us.  The overall mood is “Oh s***, the monster has got loose!”.
Place in Magic history
We have a minor storyline character here and the card has no particular resonance or important part to play, so not looking at a whole lot here.
Final verdict
Mazirek, Kraul Death Priest
Design - 7/10 Power level - 4/5 Flavour - 3/5 Art - 5/5 Place in Magic history - 2/5 TOTAL - 21/30
Polukranos, Unchained
Design - 6/10 Power level - 3/5 Flavour - 2/5 Art - 4/5 Place in Magic history - 2/5 TOTAL - 17/30
Good luck to Mazirek, Kraul Death Priest in Round 3!
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im tired but im hopped up on lunar hype lets read some CHARMS
nest-raiding slyness is maybe my favorite hearts blood charm ever, its so fucking funny. specifically fuck with someone so bad they hate you, and you can take their shape
emerald grasshopper and tyrant mouse, superb. i like that miniscule size is as strong as legendary size (i think, based mostly on scanning this and the fact that it has so many bullet points) (wait nvm its mostly maluses and the evasion is charm bonus. nvm)
oh man the protean on finding the needles eye is extremely fun
weapon-snatching coils is so EXTREMELY fun and i love the protean especially the way it’s worded. gently pluck their daiklave with a tentacle and fling it like that bit from always sunny where he throws the spaghetti
oh solars theink theyre omnitactical battle hydras? do they have many-armed warrior panoply?
really enjoy bombardier spittle alchemy, just really fun. love to secrete
the moment anyone says ichneumon im on board
ooh... flurries
oh shit wasp sting blur, obviously a totally different charm now, and a very fun one
deadly wolf-pack onslaught plus twin fangs strike is just an all out assault from persona. interesting call about decisive that resets initiative, else stuff like wasp sting blur would be eligible
its a shame hunters eye precision isnt stackable or you could hip fire on someone a mile away
birds fall from flock targeting is SO funny who am i gonna shoot. you dont know. fuck you
oh man the protean on octopus and spider barrage is extremely fun
unerring fang technique is sexy, idr if dbs have an equivalent charm but im pretty sure solars dont
in general im really really enjoying the attribute based nature of the lunar charms, i do enjoy the way solar thrown or db melee make specific statements but to have all these broader charms is very nice, though obv dex offense is gonna be different from str offense
agitation of the swarm technique is just a slap in the face
oh my god toothless pride tactic. suck a whole army’s spears right out of their hands. the difficulty is size minimum 3 so you might as well use it on a size 3 group anyways
i wish i had deadly raptors flight in any fps my aim is always so fucking shit when im standing still, let alone running
WOOF thousand claw affliction
kate bush voice running through that herd. jokes aside though this is so vivid and so good. if youre an octopus you can just turn your tentacles into a blender of doom and then calmly disengage
god supreme predator alacrity and lightning stroke attack. these charms have such a strong feel
dam heart-piercing instinct plus hunters eye precision could kill
ah, i misspoke earlier, twisting moonsilver stroke is the real slap in the face. knock someones shield away and then cut their head off
god can you imagine chaining thousand claw affliction into octopus and spider barrage. hope you had either an onslaught negator or like 10 defense. also topping off thousand claw affliction with a decisive feels extremely videogame combo, in a good way
oh my god greatest huntress mastery
im still horny so lets do defense! i think agile beast defense is straight better than whatever solar melee charm i always dip, or dodge or whatever. fun conditions for the defense
hm, and bending before the storm is worse than a straight negator but has a fun condition, same with golden tiger stance
man i need a charmtree to visualize all this, i saw parabola was working on one so like godspeed
god a flurry against e2 coiled serpent strikes is so harsh
YES ever-evolving defense, that beast boy proteus uhhhh whoever does it in the isles thing
nimble squirrel evasion is just that thing where a cartoon mouse runs around on the desktop causing an enraged character to smash everything around. 
oh my god this note on foe-baiting sidestep
ah sensing the deadly flow, there it is. fun to call out being grappled as well
vigilant mastiff technique! classic lunar stuff
really fun that snarling watchdog retribution lets you use your wards initiative, if they use uhh lightning-calling challenge and get someone to keep attacking them it doesnt matter that your initiative resets cause you can keep using theirs
flowing body evasion, i gotta say its interesting how perfects work in different ways this edition and i kinda like this one but i dont know how good itll be
heron sheds rain is just a decisive attack but a defense. decisive defense
oh man shadow chased silver defense feels very lunar. to blend evasion and parry and charms for both
becoming waters envy is soch a good charm name
ok im gonna stop there before this becomes untenably long but im looking forward to mobility and recreating that thread from the forums about how fast you can go
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doubleddenden · 5 years
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So I finally got around to making an ascended Hydreigon. It’s not Mega, and has an ability similar to Battle Bonds Greninja that makes it transform at half below normal health.Call it… Orochi Overdrive. Defenses shoot up majorly, and super effective moves used by Hydreigon are given a bigger boost.
This is an exclusive Pokemon to Kione, much like Van’s Samurott. When designing this, I wanted to try and dig more into one of the ideas behind Hydreigon, which was to make it into an Orochi type monster. In turn, it also resembles more of a hydra as well. It has 8 heads (the eighth is the tail).that each have some semblance of intelligence, with the tail head being the weakest and the largest head the strongest.
The thing is, this isn’t a transformation out of the bond of friendship between Kione and Hydreigon. This is more or less the bond of a power hungry master and a power hungry weapon. The two know they need each other in order to be as strong as they are, and even though they aren’t friends, they know they get results together. This form is more or less the outcry of Hydreigon’s soul, which absolutely does NOT want to lose.
Kione is a similar man. He set out with Van (and Van’s best friend) to receive their first Pokemon, but when Van defeated his Tepig, he promptly released it and never forgot that stinging defeat. Somewhere along the way, he met Hydreigon as a Deino and trained relentlessly, dropping out of the original Unova League and skipping out on the second, opting instead to take on the Pokemon World Tournament in Driftveil. He traveled the world, taking on the Kanto, Johto, Hoenn, Sinnoh, Kalos, Alola, and Galarian circuits- Where he captured only the strongest of Pokemon and released those he deemed weak, and thus crushed his competition. Then, he came back to the PWT and won, even against Red.
Unlike Van, he is not about “friendship” or whatever else Van believes to be the key to bringing out a Pokemon’s key strength. He believes all Pokemon have limits, and that the weak ones will be left to the side while the strong ones will reign supreme. He’s arrogant, an asshole, rude, and believes weak trainers shouldn’t be allowed to have Pokemon at all- And yet despite what every Champion and Elite 4 Member will say, he’s the World Champion and arguably one of the strongest trainers in the world.
Of course he has more than this team here. Of this team, Hydreigon, Gallade, and Aegislash have been with him the longest and are his strongest trio. He also employs Pokemon like a Protean Greninja to change types rapidly, or a Galarian Weezing to lock down the opponent’s abilities. This team is somewhat handy for various reasons, with Salazzle being able to poison anything, Ditto being able to transform into the opponent’s most powerful fusions, and Drednaw earned his respect by nearly wiping his crew in Galar.
Kione, in my story’s setting, is one of the few members of the Mysterious Mewtwo Guild, and has beaten the other 4 Guilds, sewing chaos where he goes. He’s sent Pokemon to the hospital before with his raw brutality, but his fame and certain “connections” always gets him off scot free. Van considers him his true rival, and Kione considers Van a fun toy to mess with. Since he lost to Van, Kione has never lost a battle once, but Van wants to change that.
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Theros Limited
//Main 1 Aspect of Lamprey 1 Atris, Oracle of Half-Truths 1 Deny the Divine 2 Drag to the Underworld 1 Ichthyomorphosis 2 Inevitable End 1 Mire's Grasp 1 Mogis's Favor 1 Nadir Kraken 1 Nightmare Shepherd 1 Pharika's Libation 1 Riptide Turtle 1 Sea God's Scorn 1 Towering-Wave Mystic 2 Underworld Charger 2 Venomous Hierophant 2 Vexing Gull 1 Witness of Tomorrows
//Main 1 Arasta of the Endless Web 1 Callaphe, Beloved of the Sea 1 Destiny Spinner 2 Eutropia the Twice-Favored 1 Hydra's Growth 1 Ichthyomorphosis 1 Nylea's Forerunner 1 Nylea's Huntmaster 1 Nyx Herald 1 Nyxborn Colossus 1 Nyxborn Seaguard 1 Omen of the Hunt 1 Omen of the Sea 1 One with the Stars 1 Protean Thaumaturge 1 Return to Nature 1 Setessan Training 1 Sleep of the Dead 1 Stern Dismissal 2 Stinging Lionfish 1 Traveler's Amulet
//Main 1 Brine Giant 2 Devourer of Memory 1 Drag to the Underworld 1 Eidolon of Philosophy 1 Hateful Eidolon 1 Inevitable End 2 Mogis's Favor 1 Nyxborn Seaguard 2 Omen of the Dead 2 Omen of the Sea 1 Soulreaper of Mogis 1 Starlit Mantle 1 Temple Thief 1 Underworld Dreams 1 Venomous Hierophant 1 Vexing Gull 1 Wavebreak Hippocamp 2 Witness of Tomorrows
//Main 1 Altar of the Pantheon 1 Archon of Sun's Grace 1 Banishing Light 1 Eutropia the Twice-Favored 1 Heliod's Punishment 2 Ichthyomorphosis 1 Lagonna-Band Storyteller 1 Nadir Kraken 1 Nessian Wanderer 1 Omen of the Hunt 2 Omen of the Sea 3 Omen of the Sun 1 Renata, Called to the Hunt 2 Return to Nature 1 Sentinel's Eyes 1 Setessan Training 1 Shimmerwing Chimera 1 Transcendent Envoy 1 Triumphant Surge
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lostonthemoon36 · 5 years
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Improvise. Adapt. Overcome.
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• format: modern
• CMC average: 1.4
• price: ~$40 (tcg player)
• strength: can quickly and easily buff creatures
• weakness: vulnerable to removal
I'm no fan of the combine, but I'm not gonna lie, I really enjoyed making this!
Basically, just buff your dudes with spells and creatures that buff other dudes when they enter. You can also return and enter, return and enter, and loop that to constantly buff your dudes.
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Lands
4 Hinterland Harbor
8 Island
8 Forest
Creatures
2 Simic Manipulator
4 Bond Beetle
3 Hero of Leina Tower
3 Servant of the Scale
2 Protean Hydra
2 Augury Owl
4 Scute Mob
Enchantments
2 Curiosity
2 Mirror Mockery
2 Simic Ascendancy
4 Forced Adaptation
Instant
3 Dispel
1 Bioshift
2 Simic Charm
2 Titanic Growth
2 Disappearing Act
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mtg-cards-hourly · 1 year
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Protean Hydra
Artist: Jim Murray TCG Player Link Scryfall Link EDHREC Link
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thereliquarytower · 8 years
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Vorthos Server Design Competition - Week 5
Welcome to Week 5! After some schedule changes and another five days, we’re ready to show off this weeks submissions! 
The theme for this week was Lords, which is a nickname for any card that gives bonuses to creatures of its type. We had some nice submissions, and I hope you enjoy seeing them!
For anyone interested in joining, just take this discord invite to the server and submit within the deadline: https://discord.gg/dWfFrEA
On to the submissions!
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User: Olivia
Wow, very flavorful and definitely a powerful lord for Aetherborn, and definitely stands out compared to Midnight Entourage. I’d say at the current cost it would more fair to instead give them +1/+1 instead of +2/+0, but otherwise I like this card.
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User: Ghostly
Definitely a power card at a proper cost, it was a nice touch on realizing how Spiders tend to be block a lot, and capitalizing on that. This is more of a direct Spider Lord than Ishkanah, and I feel this works more directly in favor of Spider tribal. Nicely done.
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User: Orethon
To start, this card basically gives your hydras the abilities of Protean Hulk and I’m not liking it. Plus I feel this card would at least warrant a mythic rarity for effects that almost immortalize your biggest threats. It was a nice attempt, but in the end it isn’t that satisfying.
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@elspethsunschampion​’s
As noted by the creator, this card acts as a pseudo-lord and I’m actually enjoying it. It’s has a nice effect and its in colors where counters can’t easily be abused, so it’s a great, if niche, lord for humans.
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User: Luna
What draws me the most to this card is the final ability, which is the most flavorful of the whole card. Raiding the opponent for gold and silver? This card does that, and I like the self-support it gives for actually getting some combat damage in. Great work.
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User: Camille
I like what you were going for, but the idea of one Pheonix bringing back a lot more with it from your graveyard rings an alarm that makes me worry about the power level of this card. Also this is more of a tribal-support card than a classic lord, but I can dig the attempt.
Another note, from what I understand that effect doesn’t actually work due to it being given after the creature returns, so perhaps I’d suggest “At the beginning of your end step, if a Phoenix entered the battlefield this turn, return target creature card from your graveyard to the battlefield.”
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@bachelor-biomancer
I like the mix of standard Lord abilities and non-standard ones, with convoke becoming relevant on your Insects since the more you cast, the more mana you can produce from your tokens. It’s simple, and I like it.
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User: Canon-Police
After I finished crying and was able to judge this properly, I found this to be a nice lord for Hounds. My one problem is the mana cost, and I think granting at least one potentially lethal damage direction to a creature you control deserves at least a five converted mana cost.
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User: Ionbound
This card has power level issues. On its own, this thing can deal two damage to target creature on entering or transforming, for three mana. In a tribal werewolves? This gets ridiculous, plus paying RG to use the effect again is just unfair. At a higher cost maybe this works, but otherwise it’s a highly unfair lord.
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User: Bailey? (The question mark is part of their name :P)
I seem to be missing out on flavor here, but otherwise it’s a cool card. Four colored cards at least deserve a mythic rarity, and its abilities definitely push that rarity further. Otherwise it’s in all the right colors for warriors, so this checks out. Neat.
Thanks again for your submissions! The finalist and honorable mentions will be posted shortly.
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Daily Meditations with the Rev. George Bowen
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Devotional for January 25th
"And he that overcometh and keepeth my works unto the end, to him will I give power over the nations." - Revelation 2:26
One of the resolutions made by that eminently devoted and successful combatant for Christ, President Edwards, was to the following effect: " Resolved, so to live and strive as I would do if I knew that only one man of this generation were to be saved, and I were fully determined to be that man."
This seems to be much the same spirit that breathed in the words of Paul: " Know ye not that they which run in a race run all, but one receiveth the prize? So run, that ye may obtain. I therefore so run; so fight I." The principle of emulation is abundantly appealed to in the Bible; but there is no selfishness in the emulation that is evoked by its magnificent promises. The Christian is assured that his gain, so far from being the loss of others, will be their gain also; and the greater his gain, the more will his path be strewn with blessings for others. What he is called to overcome is self; he is to wage war with this hydra-headed monster, this protean enemy who is no sooner defeated under one form than he appears under another; and the promises of God are all that they need to be in order that the soldier of Christ may have the utmost possible incitements and encouragements in the prosecution of this strife.
The prize that animates the conquering Christian to undertake new conquests, is in kind like that which animated our Lord himself, namely, the power to bless a sin-cursed world. The highest attainments to be made by any servant of Christ here below, are to be made under the constraining influence of an intense desire to glorify Christ in the salvation of men. It is as we have this spirit, that we have the spirit of Christ. We are to be stimulated in our hungering and thirsting after righteousness, not only by the weariness of our own unrighteousness, but by the thought of the unrighteousness of others; not only by the desire for peace and joy and conscious purity, but by an ardent and sustained aspiration to do our utmost (Christ's utmost in us) for the recovery of a fallen world.
There are two errors that follow even the few Christians that go furthest in the divine life. One is this: - They are very eager to bring men to Christ, but neglect to obtain for themselves experience of a higher and more thorough work of sanctification. That love of Christ which they know, they abundantly proclaim, and are rewarded in so doing; but there are depths in Christ's love which they are neglecting to explore. In exploring these it would not follow that some of their use fullness would be sacrificed. The contrary would be the result.
The second error is that of those who give themselves too exclusively to the cultivation of the interior life. They ardently desire personal holiness. Their soul is a watered garden; and they propose, when all the plants shall be fruitful and beauteous, to open the gates that others may come in and participate in their treasures'; but in the meantime they almost forget the world without. They are in danger of falling under the power of an insidious form of spiritual selfishness. In the Lord Jesus, see the most uninterrupted communion with God, and the most unrestrained communion with men. He was holy, harmless, undefiled and separate from sinners, at the same time that he was going about doing good. To be like him, is the highest of all prizes. We seek to be holy as he is holy, that we may be useful as he was.
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inventors-fair · 4 years
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Weird Commentary: Thanks
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I would call this one of our most successful contests. Not every card was a gold standard, not every card made me squeal with glee, but every single one had love, thought, and heart put into them. I’m even more impressed with the fact that over 2/3 of contestants actually made their own art! As a not-artist myself, I understand how challenging that can be sometimes. I’m just having a moment where I’m proud of everyone.
Also, for this commentary, I’m trying something a little different. Tell me if you like it!
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@3smuth​ — Burrow-Wing Amalgam
What I like: Besides the gorgeous art (look at the curve of the moon behind the wing!), the wording is great, and the abilities are well-rounded for an uncommon. I like how the flavor text builds up the “character” of the creature, making it seem more alive, and tying in to the abilities as well. That’s hard to do!
What we can improve: I find that the first ability giving it two mono-black abilities a little jarring. There are only two BG fliers in black-border canon, and that’s not to say that this couldn’t be added to that list, but it’s mildly off-putting; I kept thinking that this could be an Abzan card, maybe with G/W hybrid in the cost? But that’s entirely dependent on the environment. It’s hard to visualize one in which BG has an uncommon pseudo-flying beater, but it’s not to say that it’s impossible — just a hard sell.
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Allison — Salheim, The Twisted Storm
What I like: This feels like a fun commander who would also be good in draft. A cheap body means that your spells can be small bodies that return at the start and huge potential bodies later. I like how it limits it to the first spell, so you can’t go infinite for less than ten mana with some other combo pieces. Honestly, this is a fantastic mechanical card.
What we can improve: There are a few grammatical mistakes to clean up, small pieces of Magic wording. “The” in the name should be lowercase, as should “Blue” and “Red” in the text box. “spells” should have a possessive apostrophe, and “it’s” shouldn’t. Don’t forget a period at the end before the quotation mark! I would also shorten the trigger: “...you may pay (X) [symbol], where X is that spell’s converted mana cost.”
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@ceta-maelstrom​ — Camouflage Krasis
What I like: “Cat fish” is an awesome creature combo! Your art brings that across really well. With the new-ish arrival of Cat tribal and the rise in the creature type, I think that this is a welcome addition. I like the hexproof clause. It gives it a flavor of “as long as I’m small, I can’t be seen.”
What we can improve: Metamorph is a little hard to parse. Because of the “if” in the middle breaking up the sentence, I thought “it” referred to the creature entering the battlefield, and that that creature would get two counters. My mistake. Hm, how to reword it... “Whenever another nontoken creature enters the battlefield under your control, put two +1/+1 counters on this creature if it has no +1/+1 counters on it.” No, that’s a little awkward too... There can be a little more clarity. I think the mechanic is worth playing around with.
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@dancepatternalpha​ — The Rat King
What I like: Simple, easy to understand, cool synergistic potential. I think this would be a fun build-around-me card. You mentioned something about Innistrad not having a rat king; would you believe they had one mechanically, in the form of Dark Imposter? I actually thought it was potential inspiration, different flavor.
What we can improve: Like Dark Imposter, I believe that the “all activated abilities” should be a separate line. When it comes to that, the similarities are a little stark, but I think the King distinguishes itself from the Imposter by its legendary status and the fact that it exiles your own creatures. I’m not getting a strong sense of either “ooze” or “construct,” though. “Ooze,” I would honestly just take off altogether. “Construct,” in Magic history, implies an artifact creature, something built by something else, and I’m not getting a sense of that either. “Noble” might be fun, if a little on the nose.
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@dimestoretajic​ — Cryptizub, Steel Abomination
What I like: It’s certainly a limited beater, something that reminds me of Scuttling Doom Engine from back in the day. It can be incredibly powerful in the late game and can fit into any slot. Oof, give it lifelink? And you’re in good shape.
What we can improve: The first thing I got from this card that’s iffy is the name; it sounds like a legendary creature. “Steel Abomination” would be just fine. For the activated ability, I believe going off of Banshee’s oracle text, that you need to say “~ damage equal to its power to target creature, and damage equal to its power to you.” Not an absolute, but it’s one possibility. Don’t forget to italicize Threshold. The flavor text is a little on the nose. I would either shorten it or just leave it off. The card carries a world by itself as a magic beatstick.
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@gollumni​ — Severed Stone-Seer
What I like: This is a card that would definitely get you a-head of the curve!..... Ahem. I think this card successfully fits into the world of Theros, with a little jank. The flavor text is really great. It’s a powerful card with a big butt. I can imagine this taking over games of limited quite easily.
What we can improve: Five toughness might be too powerful. A 3-mana 2/4 with deathtouch is pretty nasty as-is; at five toughness, stuff becomes a lot harder to remove. As much as I do like what you wrote here, I’m still having trouble fitting “Gorgon Hydra” into my mind as something reasonable, considering that the two have such distinct qualities already. “Gorgon Head” could be fine, maybe even “Hydra Head.” Both have great mythological flavor. Small note that I’m unsure of: would it be “create a token copy of” or “create a token that’s a copy of”?
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@grornt​ — Carnivorous Multitusker
What I like: Yup, that’s a mutant boar hydra all right! It’s big, it’s bad, it’s green, it takes over games, and it’s a great bomb. This feels like a quintessential green creature right here, with the exception of the weird types. Maybe the Simic and the Gruul could come together to make something like this, yeah? I’d love to open this in a pack and/or add it to a starter deck. Wish it was powerful enough for Standard. Maybe it is, who knows? I like how your added aspects of both boars and hydras from Magic’s past.
What we can improve: This is a pedantic point, but I’d like to see “Mutant” at the end rather than the beginning. Aside from that, I think the flavor text, smirk-worthy as it is, doesn’t really add to the card or to the world. I’d rather see something like on Protean Hulk, a little more expanse. 
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@i-am-the-one-who-wololoes​ — Apex of Evolution
What I like: Wow, you really went all-out with the creature types, huh? I think that you used the mechanics pretty well to get the feeling of “a creature that grows from your experience and also eats other creatures to gain their strength.” It’s a build-around-me card that’s fun if you can beef it up.
What we can improve: Firstly, the flavor text pushes the card from “wordy” into “too much.” I love adding it where needed, but with this much text, and with this strong a mechanical focus, you don’t really need it. I feel that in this instance especially it doesn’t add anything that the card doesn’t already have. For the second ability, it should be a full if-clause: “If a creature dealt damage by ~ would die, exile it instead.” And the game already knows that those cards are imprinted “with it” so you don’t need to add that. For the last ability... That’s way too many clauses. “Apex of Evolution has all abilities of cards exiled with it.” It does add some baggage, yes, but most creatures won’t have those negative effects, and, well, that’s a risk of combat to take. This creature already makes combat complicated.
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@ignorantturtlegaming​ — Fabled Fox
What I like: Cool art, and cool combo! I think that two creature types works well here; it’s a Fox, and it’s a Dragon, and that’s that. This seems like a card that, when it hits, can really get you ahead in a game. I like how the last ability implies a world with Fox tribal; that’s grokable.
What we can improve: There are a few things that this card has that it doesn’t necessarily need. The mana cost has no reason not to be 3WRG; why the doubling-up? I don’t really understand the blue restriction. Is this card a bomb, or a hate-card? I don’t feel that it needs to be both. In the Cycling part, don’t forget to add the cycling cost inside the reminder text and add a colon. I believe the last ability could be — and be mindful of the punctuation — “When you cycle ~, you may search your library for a Fox or Dragon card, reveal that card, put it into your hand, then shuffle your library.” See Krosan Tusker. Small note: I believe the way that abilities go, it should be worded “Flying, lifelink, haste” in that order.
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@industrialsalad​ — The Origin of Oddities
What I like: I find it a little hard to take seriously, but you went ham with the types here, and I love reading “Elder Vampire Sponge.” It’s an interesting take on fossils as a concept. I think that with the advent of ability word counters, this card could be a fun little build-around me. I also like how it can steal counters from your opponents’ permanents!
What we can improve: This card does not feel legendary. I understand that it’s “the origin,” but I mean more in terms of how Magic’s other legends feel, what this card brings to that set of established unspoken rules. Maybe some flavor text could have amended that, and it could definitely explain the Vampire type, which feels distinctly out of place, especially for a colorless artifact. Small grammatical notes: “Oddities’s” doesn’t need “’s,” and it should be “fewer than five” spelled out. 
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@ishouldgetatumbler​ — Ash, Hydromorph Shaman
What I like: This is a distinct Simic feel! An elf shaman who becomes a hydra, who morphs themself into a mutant. Very nice. This is indeed a powerful card, and I think this is one of those legends that would be great in limited and in the other 99 in a commander deck. Or you could build around putting it into your hand! Fun stuff!
What we could improve: Not a lot to make better here. Firstly, though, this could be a rare in this day and age. It only brings it to hand, and you need to commit a fair amount for it to matter heavily. Small grammar notes: “counters on it” for the first ability, “its power” instead of “its,” and...that’s about it! Save it for a cube!
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@jsands84​ — Dandylion
What I like: This was really close to being a runner-up. I love the types and how they come together, the use of a powerful hybrid card and the pushing of it to uncommon without it feeling OP, the use of spore counters, the aggressive P/T for limited, and man, there’s flavor in the fact that it doesn’t fog itself. It’s like, Everyone has allergies except for me! It’s super cool. Shoutout to @iguanamouth​.
What we can improve: Small notes. I think the name is a little cutesy for Magi, but that’s not a biggie, more of a personal quirk. I feel that “Cat Plant” parses better than “Plant Cat,” and maybe there’s alphabetical justification, idk. “Three” should be spelled out instead of “3.” I’d love to see flavor text here, just a line or so. Other than that, radical cat-ical!
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@lyxine​ — Ahrizhel, the Wanderer
What I like: Now that’s a combo! It’s a bomb in limited to be sure, a great token-maker and legend to be reckoned with. I’ve always been a fan of Lure effects in green, even if they don’t always work out for me. Giving it to any creature you want is pretty neat.
What we can improve: My main concern is green fliers. I know that for dragons it’s an okay bend, but making more fliers as well? I think that’s too much of a bend; Hornet Queen is almost a break as-is, despite the massive cost. And the fact that this one can create 4-5 of them the turn after it hits the battlefield? That by itself is far too powerful. I would unfortunately call this one a break. Wording notes: “deathtouch” shouldn’t be capitalized, and there should be commas after the green mana symbols. The flavor text could use a little pizzaz, some more specific poetic words.
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@mistershinyobject​ — Ludevic’s Familiar
What I like: That is indeed a weird zombie dog. The unique mechanical approach you took here is fascinating and experimental. It’s strange enough to warrant questions if it’s playable in certain formats. Modern Dog Mayhem? Hey, who knows. 
What we can improve: This is a weird targeting system, and I don’t know if it’s in the good way. The fact that you can pay BB for a redirect effect is potentially a break, but it makes sense otherwise. (B)(U/R) could have worked, perhaps? I’m not entirely sure why the hybrid was chosen in this way here. It’s probably for the best, honestly, but it’s still a little iffy for me. I like the flavor text in a memetic way, but a) I don’t think I can see Ludevic saying this and b) it really toes the line. I think it would be best not to have it, or to have more wordplay and not a quote. I would also put the types as “Dog Zombie Weird” personally, but there’s probably not precedent for it.
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@nine-effing-hells​ — Chalkyri Resplendent
What I like: Bonus points for having me learn a new word and new creature type. I had no idea the name was an actual thing! It’s useful for getting something like this, I suppose, and you did an amazing job with the art and flavor text. This does indeed seem like an awesome angel serpent thing.
What we can improve: My main concern is giving the permanents hexproof. It works for white, but not RW multicolor, in my opinions. Seems a little too powerful, despite the flavor work-in. I’m 65% sure the wording should be “it’s not your turn” instead of “it isn’t your turn,” but don’t quote me on that. See oracle text on Angry Mob. Aside from that, this is a fine beat-worthy beast.
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@real-aspen-hours​ — Octothreat
What I like: Octopuses and spiders go hand in hand in hand in — etc. This is a huge limited card that reminds me of Pelakka Wurm from Rise of the Eldrazi when it first came out: big beefy boy. I think that it would be an interesting card for sealed, a huge blowout, and a great body. Very powerful card. Oh man, blinking it? Lordy.
What we can improve: Most of what we can improve are minute wording things for presentation. Keep in mind that if you do a text submission, your wording is copied exactly. The types should be capitalized, there doesn’t need to be a period after “Trample,” and there should be a period at the end of “step.” Mechanically, the text should say “up to eight target creatures.”
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@shakeszx — Wyrveplasm
What I like: A big oozy boy! This feels appropriately like a drake and appropriately like an ooze. It’s a complicated card that works just as well on its own as it would in a deck centered around it. And I think that mythic is the right choice here, honestly. This thing can run away with games.
What we can improve: ...except for the death loop. If it had no counters on it when it dies, then it creates a 0/0 who dies and creates a 0/0, ad infinitum. Infinite death triggers on a single card, well, that’s a no-no. So how do we fix it? Change the last ability: “When ~ dies, if it had any +1/+1 counters on it, create a token that’s a copy of it, except that token’s base power and toughness are equal to the number of +1/+1 counters on ~ when it died.” ... Okay, it’s not perfect, but the token wording is right and the “base” is there. Modern Magic, woo.
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@snugz​ — Chronocular Bivalve
What I like: Chronocular is a brilliant word. This card was super close to being a runner-up/winner as well. This is a control card for limited to the max. It’s powerful, it’s super complicated, and it exists in a world of theoretical phasing that’s, well — I might not want to play in it, but I know people that would. Super cool.
What we can improve: Not much to improve here. “Non” shouldn’t be capitalized, and I’m not entirely sure what the point of that second ability is, but that’s just about it. Sorry there’s not a lot to say here, but you did a fine job and the card speaks for itself.
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@starch255​ — Roving Squidtaur
What I like: It’s strong! It’s tentacled! It’s...got nipples? Squipples? Right, before I get any more sexually confused, let’s talk about the card. This is a world of sentient half-squid monstrosities. And I kind of love it. I think that mechanically you did some really neat things with this card. You included all aspects of the colors together, and they make for a three-colored beater that’s just plain good in the formats it would see play in.
What we can improve: I’m super bugged by vigilance in a way I shouldn’t be. Yes, I know it’s green, but it just feels...off?? Like, why is a berserker vigilant? I always got the impression that they would be more tramply, that they wouldn’t be as keen-eyed or direct. But that’s just me being weird. There’s nothing “””wrong””” with it. This one could definitely 10/10 have used some flavor text, though. I want to know more about this roving squid-person!
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@tmstage​ — Bandicooze
What I like: Whoa! Yep, that’s a five-mana 3/3, but it’s a fine limited beater for its cost. Instant counters in the right deck and it’s good to go! I’ve only tangentially been connected with Crash games, but I get exactly how you tied it together nicely. This card just makes me smile.
What we can improve: I might make it a 4/3, or give it trample or haste or something. Aside from that... It’s a meme, and memes get what they deserve: a nice chuckle.
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@whuh-oh​ — Arctic Narwhuck
What I like: The simple two-type “Whale Bird” aspect fits pretty well here. Other people did a diving/burrowing theme, and I think yours works well here. Four mana for a 3/2 flier with potential upside is pretty great in limited for an uncommon!
What we can improve: Islandwalk and landwalk in general hasn’t been in the game for a while, and I don’t know if this card needs that throwback. I get how it works flavorfully, and I like that part a lot. It’s just that modern sensibilities would let it just have hexproof. See Canopy Dragon’s oracle text as well; I think it gains things before it loses things. The flavor text is fine, but very vague, and doesn’t necessarily add to the card.
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@woman-of-the-fen​ — Goldenhump Camelsaurus
What I like: Naya dinosaurs are always welcome! I also like the way you tied camels and deserts together to make a hybrid. The ape and rampage go together, I assume, and you conveyed that well in the art. 
What can be improved: Rampage, well, hasn’t been around for a while, just like landwalk, and for good reason. It’s simply not a great mechanic. I can see it working as a one-off in a Horizons set, but it’s still not the aspect I would have chosen. The first ability creates an infinite loop that lasts until the Camelsaurus dies; you fight, get dealt damage, then fight again, etc. Give it indestructible and it’s a boardwipe. Wait, and it creates an infinite loop; if it survives, then it’s forced to target itself. “Enrage — Whenever ~ is dealt damage, you may have it fight target creature you don’t control.” Still doesn’t fix the board-wipe issue. Might need to take this one back to the drawing board. For the flavor text, don’t forget that if you’re quoting someone, their name belongs on a separate line.
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@wpandp​ — Apaprik Muster
What I like: Gosh darnit. Deviled eggs. C’mon man... I do love it, though. I like the concept of an egg filled with demonic creatures, imps and whatnot. It’s a scary thought! I like how you played around with mutate here. I personally don’t like mutate as a mechanic, but it’s not a huge issue. You used it well.
What can be improved: I’m still a little uncertain as to what world this card is inhabiting and what the name is implying. Why are devils and demons mutating? Why is “Muster,” an abstract noun, being used as the naming convention for an egg? Why does it have the food ability? I mean, I know, it’s all part of the play that this card is making, but it doesn’t really make mechanical sense.
~
Thank you all for your entries! Get ready to make cards for tomorrow.
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mtgdays · 4 years
Text
1082枚目「半神殺毒」
警告となるもの、ザクサラ
Zaxara, the Exemplary / 警告となるもの、ザクサラ (1)(黒)(緑)(青) 伝説のクリーチャー — ナイトメア(Nightmare) ハイドラ(Hydra)
接死
(T):好きな色1色のマナ2点を加える。 あなたがマナ・コストに(X)を含む呪文を唱えるたび、緑の0/0のハイドラ(Hydra)・クリーチャー・トークンを1体生成し、その後、それの上に+1/+1カウンターをX個置く。
2/3
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    768枚目「ハイドラ」 変幻のハイドラProtean Hydra / 変幻のハイドラ (X)(緑)クリーチャー —… wurgb.com 2016.11.02
なぜ接死がないのか。 基…
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isaaceustice-blog · 6 years
Text
Atlas, At least
How unholy, inhuman
To bear so many disasters
Of such wretched, numeric aspect
 The weight of the globe
The knives of rain and frost
The barren field
The stillborn child
The plague, the tyrant
Are tortures worthy of the human soul
Noble, exquisite tragedies
For their awful simplicity
 These Protean fingers
Of purely hypothetical dimensions
This labyrinth of Kafkaesque demons
Their eyes pale from the fluorescent drone
Of an inverted fire
 Too many disasters to recount
Too many hydras to number
On the caffeinated fingers
Of a single, trembling hand
 Give me a field of stones
A firing-squad (with cigarettes)
Or even one dragon
Something I can at least give a name to
As it strangles me
 2/19/2019
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