#quickplay sillies
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Met the sweetest venture in quick play today. We had this silent pact of not shooting eachother lol- just sad because my group (I was in vc with them cus we were chilling) kept killing them whenever we would just be off in a corner saying hi or doing voice lines.
So anyways if your seeing this and are like "oh wow reminds me of that adhdhaver guy in overwatch" that's me and I'm so sorry my brother and my friends kept killing you when we were vibing
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ill embody aimi as much as possible whenever it comes to mind even though i suck at her
#im TERRIFIED of actually going comp with her#but i feel the same i do with thistle as i do with her#is this the two sides of genderfluidity#granted i know i cant be both but i do really like them both as icons for me#maybe eventually ill rename this blog to be in line with aimi#sorry for anyone who followed me for thistle lmfao#cataclysmic ranting#….i just want my os moots to know ive never actually played os ‘’seriously’’ lmfaooo#i have a disgusting amount of hours and all of them have been spent in quickplay goofballing#or in coop vs ai#the anxiety problems really hit otherwise#anyway if you see me there uhm. hi!! 👋#dont be surprised if i run kazan or aimi bc i like experimenting w themmm#(i tried zent but i SUCKED. moved to aimi cause her gameplay looked really fun after watching a ssargley vid)#i wont embody aimi ingame though id rather be in a woodchipper than be toxic instead of silly or stupid#you can tell my favorite emotes are aimicrying and aimicalculating lmfaoo
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Universe's silliest little soldier.
#its jeff!;ic#rivals jeff life is being called a slur one game then being adored the next#or being called bad by your own team because dps hunt u down in the backline like a war criminal and your healing only gets to 7k#all in quickplay btw#let me just be the silly little shark
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Copying my reddit post here for greater visibility:
Im gonna spare you the gloom and doom of my own personal doubts, and simply reiterate the very real possibility that Valve, who has a very long history of neglecting TF2 will continue to not intervene.
Rather than say "Everything is fucked and TF2 is dead" Im here to offer a solution in the form of the kryptonite for bots and cheaters that has been in the game since it first launched: community servers.
However, this comes with a massive caveat: The current state of TF2 vanilla community servers isnt the best. With the introduction of Quickplay, many servers were starved of new players as Quickplay prioritized putting people into already massive server groups like Skial, and matchmaking only made things worse.
Now if you open the server browser youll mostly see the big server groups or servers that run something entirely differant than the vanilla game (VSH/Freak Fortress/Jailbreak) when it isnt just servers inflating their numbers with fake players or bots.
Thankfully, this is entirely fixable without Valve. While casual remaining in its near unplayable state there is a growing need for spaces to play the game that are moderated by actual humans who can simply kick and ban bots. Uncletopia and Lazypurples silly servers have been MASSIVELY sucessful simply by offering those spaces.
So how do YOU get involved in helping this? Three main ways:
A. Simply playing on community servers instead of casual. Community server population operates on a snowball principle, where empty servers stay empty and populated servers fill up.
B. If you have the resources, open your own community server. It may seem like a daunting task but the reward is being able to tailor a space for both yourself and others for the exact experiance you want out of the game, wheather thats sweaty tryhard, friendly messing around or somewhere between those two extremes. Theres also a MASSIVE amount of amazing maps out there that will likely never be added to tf2 that you can have a chance to play on.
C. Spread the word. Doing B is likely not in the cards for most people, but big name youtubers definitely have both the resources and influence to run at least ONE sucessful community server, and if even half them who have previously made videos step up to offer an alternative, TF2 will be in a MUCH better place than it is now. Alongside this, if you DO find a server you like, PROMOTE THEM. Let as many people as possible know there are alternatives to casual mode.
To reiterate, I am by no means saying give up on #FixTF2 Im simply offering a plan B in the form of #ReturnToCommunity
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Personally, I'm 100% down with playing meme strats, as long as you're in quickplay. (and before someone tells me I'm a dirty Comp player, I actually mainly play quickplay because I like fun)
Like, wanna be a DPS Jeff and destroy the enemy as an adorable shark? Go for it! Want to challenge yourself to only be Bruce Banner for a whole game? Be my guest! Want to see if you can MVP as ONLY Cloak? Go for it, my guy!
Just... please warn the rest of your teammates before doing it, kay? Memers keep games like this alive, but unless I know we're trying to be silly, I'm going to be trying to win, and if someone on my team is only using half their kit for seemingly no reason, it hurts the rest of the us.
So be free! Do ridiculous and silly things! Be dancing Venom on the payload all game! Just be polite about it, and don't be shocked if the enemy team doesn't always go along with your shenanigans, too.
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Your post about faggot and tranny basically being your name at this point got me thinking, about slyrs and associated contexts, and heres where it led:
I think the introduction of mictos woukd fix alot of gamer toxicity. The real people would be able to be polite and supportive to each other, while all the vitriol would be aimed where its supposed to be, at things like you.
This would quickly lead to a problem though: micros are constantly targeted, even by their own team, and honestly they tend to be too dumb to play well anyway. Real people would quit out as soon as they see a retarded incon on their team because at that point its basically an unwinnable game. And the higher skill ranks didnt have any micros to bully in them, so the toxicity quickly is back in full force.
To fix this, most games with anything resembling a competetive pvp scene introduce micro mode! Any incon is required to play in micro mode or get banned as soon as someone notices how pathetic it is. A micro doesn't take up a team slot any more, and its characters will be scaled down to 1/100th of the normal size. Its damage and health are scaled down accordingly as well. Naturally, a special mechanic is added where walking over a micro instantly kills it. This way, queuing into an incon cant really affect the game one way or another. Bullying an incon wont give any rewards in the match, but can give account xp and unlock skins, so most players will swat a bug if they see one.
Speaking of queuing, you lose the right to choose a queue in micro mode. You can only click play, and the game decides if you get put in a competetive lobby, a casual quickplay lobby, or the new most popular casual gamemode: the micro massacre. After it became a hit success, every game with any kind of pvp, even purely casual ones, added two variants of micro massacre. One where its a group racing to kill as many of a horde of micros as possible, most kills wins, and a hide-and-seek 1v1 gamemode where a real person hunts down a bug. Even scoring one point wins the match for the real person, and the match only ends when the real player gets bored. If the incon quits out, most games just issue a ban. But some games have bigger budgets and know the value of a promotional stunt.
Every so often, in the biggest pvp titles, an incon gets queued into a special hide and seek match. If the incon quits out or gets caught 100 times before the player quits, an employee shows up within the day, snatches the unlucky bug, and ships it to the player.
Of course a micro's owner can disable this option, but most owners dont care enough about their incons to bother. Theres a good chance they got it from a similar match themself after all.
GNGNSNXUVJDJDJJC FFFUCK NEED NEED SOSOSO SO BADLY
I have a massive weakness for silly things like this- features in games and sites that specifically target micros are SUCH a fun concept that I fucking love...
Its not hard to see the issue. Even the absolute best micros are godawful compared to REAL players- and frankly, its an insult to even let them take up full player slots! Nothing seemed to fix this- but the implication of micro mode changes everything...
Booting up the same game, ready to play- spawning in as a tiny, miniscule thing, barely able to get around the map at such a tiny size- maybe the game just glitched? Speaking into the microphone when a player gets near, but all they hear is a tinny little squeak- walking over me and I'm instantly met with a game over screen....
The game makes tons of money doing this, of course! Streamers start flocking to it, holding special streams where they specifically try to kill as many micros as possible, their chats LOVE it- and the little notification of stepping on a micro is always a pleasant surprise! More and more games, regardless of genre, start adapting, adding their own micro modes....... the possibilities are endless~
Every micro lives in terror that some day even thinking about leaving a match will have them handed off by force to some mean, grubby neet~
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ow punishing you for leaving quickplay now is so silly its not that serious
#speaking in runes#what if i got shit to do??? thats why i play qp so that i can leave if i have to???#bizarre decision that just makes me close out the entire game cause why would i WAIT to queue again for QUICKPLAY??
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I usually play venture in quickplay and when I see another venture on the enemy team it's always disappointing when I say hi to them and they just wanna fight me. I just wanna be silly sometimes :(
Sometimes I get lucky and I get a polite Venture on my team but the enemy ones are the most toxic pieces of shit I've ever had the misfortune of playing against and it's literally always like that, no in between. 😭
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Also is it me or did quickplay become unplayable like or was it always like this like ....I don't actually want to rank up I want fun but quick play literally you can only attack ur team mates will be brain-dead and they can't be healed . And that's a problem cause dps is boring and the ones I like suck ...except namor .
I need to learn a silly dps I guess . And the only...character I don't understand is storm but I like playing her but I don't understand her ?
??idk anyway go silver 3 weeeee with 2 disconnected games okay and 1 won game I'm not a wizardsdd
players keep disconnectinnngg in rivaaallssss murder should belegaaal
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can overwatch 2 please stop putting me in quickplay games with top 500 players its very scary. im just trying to be silly and have fun….
#seeing the titles like a WHAT challenger?#i fuck up once and i just leave sorry. i miss one shot as ana i might as well jump off a cliff
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Y'know it's kinda hilarious to me that Tumblr has no idea what blogs to recommend alongside this one.
I haven't really looked around any but I doubt there are many blogs like this one that just...posts one person's Overwatch highlights. Is the Tumblr Overwatch community even really alive still in the year 2022? I have no clue. I just post my silly little quickplay highlights and move on with my day.
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Stupid moments like these are why I play video games tbh,
#Overwatch#Lucio#Sombra#BOOP#I was dying laughing when this happened and I'm so glad we won#<3#Quickplay#Silly things
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i WILL complain forever, but in all honesty, playing with people in quickplay in overwatch2 is actually on the whole, pretty fun.
most people are just there to have fun and be silly. most people actively work to maintain a light mood, and it’s great!
#overwatch#i think the fact people can just hop on without having to commit monies might help this fact#even though all these microtransactions are fuckin evil#and activisionblizzard is evil#but yeah usually you get people who are p chill or down to clown
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still cant believe blizzard went “oh hey you know the wonder bread guy who everyone makes “team dad” jokes about? gay, now go get your 9 silly little quickplay wins for cat girl ana”
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Bungie Weekly Update - 6/7/18
This week at Bungie, we revealed Forsaken.
On September 4, we’re kicking off the second year of Destiny 2 with a brand new story. We have some bold plans to take you to new places and change the way you play. If you haven’t seen it yet, check out the ViDoc that revealed Destiny 2: Forsaken.
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We’re committed to reinforcing the hobby for every player of Destiny 2, and we have a lot of changes coming in Year 2 that do just that. The ViDoc was followed by a live conversation on what we have planned for September. Didn’t get to tune in to watch it live? We’ve got an archive for you to watch at your leisure.
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Too long, didn’t watch?
Forsaken tells a new story with a darker tone in a lawless frontier.
Tangled Shore is a new destination made of a web of asteroids and mysteries.
The Dreaming City is our first endgame destination, home to the biggest challenges.
The Scorn are a new enemy, led by a group of eight barons you will hunt down.
Our new weapon system gives you more control over how you configure your fighting style.
We're adding random rolls and improving the mod system for better weapon customization.
New Masterwork style system allows you to level weapons up over time.
Your Guardian discovers new ways to fight with new Supers.
The Bow joins your arsenal as a new weapon type.
Gambit is a new activity that combines PvE and PvP in a competitive co-op experience.
There is a brand new raid located in the Dreaming City.
The new Collections feature lets you track all the items you can acquire.
The new Triumphs feature lets you track your achievements and lore.
You’ll learn a lot more about this new story we’re telling at E3. Gambit will be playable at both E3 and GuardianCon.
We also updated the Roadmap this week to give you details on what all players of Destiny 2 can enjoy this September. There were also some additions to the summer update, including 6v6 Quickplay and a permanent Rumble playlist. Prestige Raid Lairs are also coming in 1.2.3 and do require ownership of the expansion they were delivered in.
Annual Pass
Another topic of the stream was the new Annual Pass. As the evolution of the Expansion Pass that delivered content like Curse of Osiris and Warmind, the Annual Pass is a new plan for how we’ll give hardcore players more ways to fight their enemies, collect new loot, and customize their characters. Here is
Game Director Christopher Barrett
to tell you more about our goals.
Christopher: Destiny 2 Year 2 begins with Forsaken, and throughout that year we're going to be focusing our teams on delivering content that gives players reasons to come back to Destiny. This means new activities, endgame challenges, progression systems, and awesome rewards. With the Annual Pass, we want to deliver content more frequently throughout the entirety of Year 2, with three releases in Winter, Spring, and Summer. In addition to everything new in Forsaken and the Annual Pass, we’re continuing to fully support Seasons and deliver updates to all players of Destiny 2. During each Season, all players can expect new rewards to earn, new Crucible maps and modes, improvements to gameplay features, recurring activities, special events, and more. This graphic puts everything we have planned for year two on the map:

We’re excited for the second year of Destiny 2. You'll soon learn more about what to expect in the coming weeks and months leading up to September when Forsaken and the Annual pass officially launch.
Lab Report
Last week, we rolled out Crucible Labs to give you a first glimpse of Crucible content still under development. This was our first experiment in the lab, but definitely won’t be our last.
Senior Crucible Designer Andrew Weldon is here to debrief you on our conclusions.
Andrew: Hello everyone! Thank you to everyone who participated in our debut Crucible Labs playlist last week! Understandably, many of you are curious about the decision-making process behind developing Showdown and deploying it with Labs. I wanted to take some time to talk briefly about these decisions, what they mean for the first reveal of Labs, and how this first Labs run will help shape our future. Every mode you’ve ever played in Destiny has been the product of design, iteration, playtesting, more iteration, more playtesting, polish, and final bug fixing. This takes a lot of time and effort across multiple departments within the studio, and as players, you don’t get to see it until it’s finished and in the game or featured in a press event or public beta. Labs gives us an opportunity to open up some of this development process to the community, so you can be there with us earlier. But rolling out a feature like Labs is not without risk—we’re showing you unfinished work that is below our shipping bar, and we expect there to be issues that need addressing. It was important for our first Labs to be measured and cautious. Our primary focus for this first round was to make sure that Labs itself worked, and Showdown made for a great simple test case that we already have some familiarity with shipping through Crimson Days and Doubles. Now that we’ve successfully launched Labs, we’ll be able to consider more options over time, ranging from new competitive experiences to more silly and just-for-fun experiments.
Has no concrete timeline or schedule
Must not interfere with must-ship features and updates (i.e., the Summer Update and Forsaken—Labs modes are in addition to features you’re already scheduled to receive!)
Can be iterated on in a semi-public setting
Can succeed and be polished for a full release in a playlist or rotator
Can fail and never be seen again
The broad feedback to Showdown in this setting has shown us there is a lot of room for improvement, and that’s OK! Some of your favorite modes in Destiny have had terrible playtests where we’re left wondering if we can even save them. Some modes that showed promise never came together the way we hoped and had to be left behind. This is a normal part of the development process that we’re inviting you to join, and we welcome your feedback and criticism as we make decisions not only in this mode, but in the future as well. You may very well see Showdown again in the future with changes based on feedback from this week, and we have some additional Labs experiences in the pipe in our Summer update. Over time, we’ll continue to get into the zone and lock down the best process and path to deploying new experiences for you. We’re glad to have you along for the ride!
The Night Is Dark
Destiny Player Support keep the trains running on time. We don’t have a lot of trains, but they do keep you up to date on game-impacting issues and when fixes are on the way.
This is their report.
Nightfall Unique Rewards
This week, Destiny Hotfix 1.2.1.1 was released. Issues preventing Nightfall Unique Rewards from dropping have been resolved. We are currently planning to reschedule the Tree of Probabilities Strike to be featured as the Nightfall for the week of June 19, 2018. Stay tuned to @Bungie for future updates.
Faction Rallies
With the release of Update 1.2.0, Faction Rallies now feature the Renown system. After pledging to a faction, players may earn Renown by completing a public event or patrol, or by defeating high-value targets on destinations. Players may earn additional Renown if they are wearing a full armor set for the faction they’ve pledged to. There are ways in which players can lose stacks of renown:
Being defeated by an enemy
Fast traveling
Going to Orbit
Logging out of the game
For more information regarding Renown and the changes to Faction Rallies, players may visit the Faction Rallies Guide on help.bungie.net.
The following issues have been identified, and are currently under investigation:
Some Faction Rallies ornaments cannot progress when completing the Lost Sector on Mercury.
Ornaments requiring players to defeat Hive with melee abilities sometimes don’t progress.
This most commonly occurs on the Arcstrider Subclass “Way of the Wind.”
If you encounter issues impacting Renown or Faction Rallies ornament progress, please report to the #Help forum on bungie.net.
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Had a really nice time in overwatch training mode tonight! I was playing with this really nice mercy main who kept reviving me even when I killed myself with my own pulse bombs. My team talked a bunch in the chat and we reassured each other it was fun and wholesome :). To me training mode is more fun just because ppl are nicer and more willing to strategize ex. If someone asks for healing then you'll get it shortly but in quickplay its everyone for themself. Also I don't die every five seconds which is fun :). Lmao up until a few nights ago I thought you played with bots on training mode and not with other people on your team. How silly! Yeah I'm probably not playing anything but training now. Also if y'all want to play on training with me then add me and let me know how that works! I have no clue how to add ppl without the recently played with screen.
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