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#rabbids land
askronplusfriends · 1 year
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Yeah so my sister @catnado and I decided to make a comic by passing this back and forth, adding a single panel at a time. We call this crackship "luckyfolders"
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oatzimir-archive · 2 years
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i am too silly
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shinigami-striker · 2 years
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Wii U - 2022 Throwback! | Friday, 11.18.2022
Today's the day that the Wii U home console was released by Nintendo 10 years ago for the holiday season! Despite the console's lack of commercial success at the time, the console still had a handful of recommended gaming software for players to play alone or with their buds locally and online!
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hellman55 · 2 months
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Rabbids Land (Wii U) - Longplay
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rainbowshy249 · 3 months
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Forgot to post this a few days ago but late Mar10 day doodle dump Made in MSPaint with a mouse
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carldoonan · 2 years
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Mariobscure! My personal art challenge for October 2020. I drew a different obscure Mario (or Mario-adjacent) series character every day.
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theauking · 17 days
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My interpretation of the Super Mario Timelines.
Before showing the timelines and explaining some strange decisions, just know Mario does not and never will have a cannon timeline. This I all just for fun. Read timelines from left to right for each row. (Example: Mario Land 2 takes place after Mario Bros 2.)
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Now a few explanations and addendums; * Galaxy 2 is In Universe Fiction because it's Rosalina retelling the events of Galaxy 1 as a bedtime story to her Lumas. * Maker 2 is part of a main timeline due to its story mode.
* Mario Kart DS is the only sports game in the main timeline due to Queen Bee and a lack of Waluigi. * C+B is because that game crosses over two timelines. * The Donkey Kong games take place in Timeline K.
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jazzmandd · 11 months
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100 Mario character assemble Part 2
The sequel to the Mario character assemble since there's just too damn many characters to draw! Lots of RPG fellers, Wario Ware and Babies this time around.
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slaket-and-sprash · 1 year
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demifiendrsa · 2 years
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The Game Awards 2022 winners:
Game of the Year - Elden Ring Best Game Direction - Elden Ring Best Ongoing Game - Final Fantasy XIV Best Action/Adventure Game - God of War Ragnarök Best Independent Game - Stray Players’ Voice - Genshin Impact Best Role Playing Game - Elden Ring Innovation in Accessibility - God of War Ragnarök Best Score & Music - God of War Ragnarök Best Action Game - Bayonetta 3 Most Anticipated Game - The Legend of Zelda: Tears of the Kingdom Content Creator- Ludwig Best Audio Design - God of War Ragnarök Best Multiplayer Game - Splatoon 3 Best Sports/Racing Game - Gran Turismo 7 Games for Impact - As Dusk Falls Best Community Support - Final Fantasy XIV Best Sim/Strategy Game - Mario + Rabbids Sparks of Hope Best VR/AR - Moss: Book II – Polyarc Best Art Direction - Elden Ring Best Narrative - God of War Ragnarök Best Adaptation - Arcane: League of Legends Best Debut Indie Game - Stray Best Performance - Christopher Judge, God of War Ragnarök Best Family Game - Kirby and the Forgotten Land Best Esports Event - 2022 League of Legends World Championship Best Esports Coach - bzkA Best Esports Team - LOUD Best Esports Athlete - yay Best Esports Game - Valorant Best Fighting Game - MultiVersus Best Mobile Game - Marvel Snap
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titleknown · 1 year
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Hot Take: The Wario Ware games were to the Wario Land series as the Raving Rabbids games were to the Rayman series.
And I do not mean that as a positive comparison, even if the Wario Ware games are leaps and bounds better than the Rabbids ones.
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raygirlramblings · 1 year
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I know I shouldn't be shocked at the creepy pr0n images I find when looking for ref pics on google images (even though I have safe search on dammit) but RABBID DRYAD. REALLY?!
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This is a precious baby too pure for this sinful world.
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minnesotamedic186 · 1 year
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Nintendo Direct Bingo Card(no I didn't make this, I just found it on Discord-)
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redlettermediathings · 7 months
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c7thetumbler · 1 year
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Quick Game Reviews: Games I played 2022
Whoa, what is this? Will I get this done on time, or is this doomed to be released unfinished when it's automatically posted on the 31st? Only you will know!
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Final Fantasy XIV: Endwalker [PC]
Endwalker is probably the best possible expansion a game could hope for. Shadowbringers had just managed the herculean task of unifying like 7 years of content and plot that seemed mostly disparate and succeeded fantastically, so it was really cool to Endwalker take the core concepts that were introduced in ShB and run with them in a way that made the game "End" in such a satisfying way. Story had me on my toes the whole time rewarded players who had tried all sorts of side content, and even made me like characters I strongly disliked through the whole game prior.
Sage and Reaper are pretty cool too. I'd highly recommend giving FFXIV a try if you haven't, and of course if you've been away from the game and haven't played Endwalker it's definitely a masterpiece in its own right.
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Pokemon Legends: Arceus [Switch]
This one was really surprising. After having come from BDSP, probably the worst games in the entire main Pokemon series, I didn't have high hopes they'd pull this one through. What ended up happening though is that, while still having its bugs and graphics problems, Gamefreak is definitely capable of making a cohesive game with fun mechanics and feels good to play. Battle isn't that complex, but given how slow and obnoxious normal Pokemon battle is the lack of abilities and new styles are a fresh change of pace.
Movement outside of battles feels good, if a little janky. What really sets it apart is how fun it is to actually sneak up on Pokemon and use pokeballs and food outside of combat to catch them, and adds an extra level of play that supplements the simplified but interesting battle style well.
One thing I can say about this game: it feels like a complete experience. I'm not missing out on the ability to get certain pokemon becase there's another version. I'm incentivized to play with all sorts of pokemon with all sorts of playstyles to fill out the pokedex. Exploring could leads to new items and rarer Alpha pokemon. Quests allow you to keep goals, and the battle challenges are at least interesting. That's something that no other Pokemon game has been able to offer since they stopped doing the 3rd, "best version" of the games like Emerald and Platinum. I highly recommend this game, and believe it's the best Pokemon offering Switch has (including SV)
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Super Mario Run [Android]
This one was interesting to go back to. So I picked this up because MyNintendo finally started doing okay physical rewards, and this game is a very good weekly source of Platinum coins. In the process, I went ahead and 100%'d this game. It's pretty fun! It's got a lot of challenges, the toad rush and remix run are fun stwists on the existing levels. It's a shame Nintendo saw the millions they made from this as a failure and went with Gacha models instead.
While it's not as satisfying as your normal Mario platformer, it's definitely a fun mobile game and worth the $10, especially with weekly platinum coin challenges
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TIS-100 [Steam]
I will be 100%, I have not played this game very long. I really like these kinds of games, however for the past few years I've fallen into a place where every time I think of playing these, I get caught up in "Well, what I really should be doing is coding for real." Then I go on Reddit or Twitter and do neither.
The short time I did have with it was fun though! I'm not sure I would call it a good intro to programming since it's mimicking assembly instructions, but if you're curious it's definitely an interesting experience and pretty similar to how how that sort of language works.
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Kirby and the Forgotten Land [Switch]
This is probably the most faithful recreation of a 2D Kirby game into a 3D platformer that you can get, and boy it was a long time coming. The games fun, albeit pretty easy, and has a lot of post-game more challenging content (that is also not too challenging). That's not to take away from it of course; Kirby's a fun, relaxing game usually and this is no exception. Even though this is more a Super Mario 3D World than a Super Mario Odyssey, the transition to 3D is handled very well, and I'm eager to try more Kirby games in this style. It could do with a little more content, but then it runs the risk of overstaying its welcome. I highly recommend this to anybody who's ever enjoyed a Kirby game; It's not groundbreaking, but it does the Kirby formula well
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Lost Nova [Steam]
This is one of a few games I've played where I don't really have a solid enough opinion of it to really recommend it or not. I got like an hour in and really liked the vibes it was giving off (cute top down exploration game, very wholesome) but got distracted and never picked it up again. I'm a big fan of the artist, Jon Nielson, and his other game projects that I've played, but this is one I'll have to restart and get a good grip on.
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Dusk [Steam]
I grew up on a multitude of games, and Doom/Quake were right there. It was nice to be able to revisit that style of gameplay, and Dusk certainly nails the aesthetic and feel of it, but I think the levels themselves leave something to be desired. A lot of the time I was running around in open spaces between buildings that were packed with enemies and items, and that felt a lot less Quakey to me. Still, that much is a personal preference and I didn't end up taking this one too far, but for retro fast FPS fans this seems like a very solid choice!
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Going Under [Steam]
This was another in the string of Rogue-lite's I played. I was pretty surprised because I wasn't expecting this kind of gameplay when I first got it, but this is another that I didn't spend too much time with. From a strictly personal level, I've become really tired of corporate culture and HR speak. While this is parodying that, it still struck a nerve that was difficult to get into because the kinds of things I've dealt with were just too similar to the joking happening here.
Visually it's very fun and I do love the style. Gameplay wise, it seems like it would take a bit to get used to the controls and how the mechanics with weapons interplay with combat and different enemies. It definitely has its charm and is a labor of love, but I myself couldn't revisit it.
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Bugsnax [Steam]
This one was one I'd been wanting to play for quite some time. A friend described it to me as Pokemon Snap but with puzzle elements and a mystery story, and I was down for it. That's pretty accurate, and the whole game is very charming. Without giving spoilers, I was very invested despite a lot of the characters at least seeming very 1-dimensional at first, but each one actually gets fleshed out into something more real and interesting the more you look into them. My only gripe is the physics on some of these things made it very annoying to catch certain bugsnax that required precise timing. For example, there's be a flying bug above an aggressive bug, and you had to knock down the flying bug into the trap, trigger the trap, and collect it before the angry bug noticed any of it and knocked you and it over. That being said, there aren't many instances like that and it seems like the kind of game where there's an easy solution to catching them all.
Another pretty high recommendation for those interested in a fun story experience and some collectathon elements
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Rogue Legacy 2 [Steam]
So I was a big fan of Rogue Legacy when it first came out and 100% it. When I picked up this one however, nearly a decade after the original released, I had a lot more experience with rogue-likes and what I wanted out of them. This game is definitely the Rogue Legacy experience, however for some reason I found myself way more easily frustrated with it than I did with other Rogue-Lite's I've played recently. Something about how immensely the stat boosts and things outside the castle affect how you play within it just doesn't feel as good as learning the game better and just playing better, or unlocking alternatives instead of just straight upgrades. That and there's like 4 gear-like systems outside of the main game, which just seemed overly complex.
All-in-all, if you liked the original Rogue Legacy you'll probably like this one since it's a lot more of the same with additional things to grind, but for me personally there are better Rogue Lite experiences out there
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Dead Estate [Steam]
Look, no- Look see I- Wait, listen. Hold up, no. Stop. I know what you're thinking, and yes I absolutely clicked on this game initially because of the thumbnail. We're moving on.
Barring that, the game is crazy fun! 2 Characters to start with going into 8, 4 of whom have entirely unique playstyles and 8 different floors to go through. Loads of secrets, challenging but not repressively so, and a very charming and funny but with an interesting story with plot twists galore, Dead Estate is probably one of the best Rogue-lite's I've played in a while. My only gripe is that they could do with a bit more content (which they are launching out as well so I will revisit it!) and that the 2.5 D Isometric angle sometimes messes with enemy placement relative to the character, but all in all I highly recommend it to anyone looking for a fun rogue-lite to scratch that itch! Especially now that they're updating it, though expect to take a little bit to get used to the 2D isometric jank.
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Kirby's Dream Buffet [Switch Download-Only]
I got this one near launch thinking "Hey, this will be a fun time! Kirby spin-offs are typically loaded with content and fun things to unlock, so this should be at least a few days worth to keep me entertained!"
Not so.
Not sure if it's been updated since release, however when I played your only real option was to go online and play the normal game, which is just kind of okay. The racing is a bit of a crapshoot; it's really easy for one player to pull ahead of the pack and have the Mario-Kart issue where everyone behind them is fighting to get close to them, and the ending area is really the one that matters. The final battle minigame is also a bit hectic but not really deep as well. None of it is particularly satisfying, and it's something I would've expected to be a side multiplayer mini-game in a mainline Kirby game instead of its own release. Unless this gets an update that lets you play for free, this one's a pass and not worth the money.
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Dr. Mario Rx [Switch Online: N64]
I revisited this one since I never 100% it as a kid and unlocked the final 2 characters, and figured with the save state system I could at least make it so I didn't game over. Boy, do I get why I never beat it!
This game's charm, which future Dr. Mario games will routinely miss out on, is that there's a very simple plot and weird Wario Land 3 characters scattered throughout. Sure, it's not exciting, but having another player character to go against is fun, and seeing Wario and all his wacky enemies react to a puzzle game is just delightful. Of course, the game is RIDICULOUSLY HARD and you can only unlock the final 2 characters by completing both story paths on hard WITHOUT DYING. I'm convinced this is impossible, making the NSO version of this the best possible version for allowing people like me to finally get their closure of a complete character select screen. Dr. Mario Rx is probably the best Dr. Mario experience you can get, and while I wouldn't say get NSO for it or any of the N64 library, it's definitely a highlight of the library if you have access. It's difficulty can be incredibly frustrating though, and this is a game I would encourage using the save state function if only to restart levels after a loss.
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Disney Dreamlight Valley [Switch]
This one's funny because my sister actually played this for a month while I watched and was nearby, so while I don't have direct experience I do have enough to give a recommendation on it.
It's pretty clear this was an attempt by Disney to appeal to the exact market of Gen Z/ Millennials that have nostalgia for their childhood and were struck hard by the pandemic. Basically, it obviously saw Animal Crossing's runaway success and thought "Oh shit, that's a market!" It shows, pretty hard.
As far as gameplay goes, it doesn't seem bad. You run a Valley with a bunch of Disney characters around. You farm, fish, and do favors for these characters while trying top build up friendships and solve mysteries of what happened to the island. On paper it's a good idea at least In practice? Well.
The game is incredibly buggy. Like I can't believe Nintendo let them put this up for sale levels of buggy. I understand that it's in "Early Access", but looking at this through my Sister's eyes, who has no concept of a game which was sold for money being a buggy alpha version, this is an incredibly poor show. The music stutters, quests would easily be stuck in an un-completable state because of bad logic, characters interact poorly, timed music did not lined up with the mechanics, and the game would frequently come to a standstill and crash. When she wasn't actively fighting it, she was engaging in what was your basic skinner box with villagers asking her to find, fish, or craft (crafting animation matches AC's almost 1-to-1) , and while there's definitely something there, the whole time I was watching I just felt like this was a really cynical cash grab. I would avoid this, especially the Switch Version, like the plague until they've removed it from "Early Access" and their monetization scheme gets finalized
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Splatoon 3 [Switch]
I am still coming to terms with the fact that no matter how hard I try, no matter how much I research, and no matter how many times I delve into it, I will never be good enough at most competitive games that I like to be able to play online in a way where I'm not bogged down by my own disappointment with my abilities and frustration at the game.
It is a good thing then that the Single player and Salmon Run in this game are so much fun! While I can't say those themselves are worth your $60, I can say that I had a great time with it while I did play, and really enjoy the setting and world they've built with the series. While it doesn't break much ground in comparison to the previous game, it's definitely worth a go if you've enjoyed the first 2 entries.
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Kirby and the Crystal Shards [Switch Online: N64]
This is probably my 7th time revisiting this game. As a kid, this game felt very challenging and I never 100% it. As an Adult, I realize it's more arguing with the floaty controls and knowing the really hard to find 3 crystal locations, and then just paying attention to where you can get the power ups you need. It's definitely not the best or most content heavy Kirby outing, but it's definitely worth a play for the cute character interactions and fun of mixing and matching power-ups. The experience is worth like $5 at most these days, but for sure give it a go if you've got access to it for free.
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Mario + Rabbids: Sparks of Hope GOLD EDITION [Switch]
This now being a spinoff franchise is really cool because it's wacky and out there, but still very fun to play. Gameplay wise it's not too much different from the original. The grid is gone and replaced with normal movement, which has some downsides but is overwhelming a positive change. The more open level nature is also welcome, and the humor is still pretty good.
The biggest issue with the game for me is something that not everyone will take issue with, but it very much kind of misses the tone. It feels like a rabbids game with 5 Mario characters in it instead of a Mario spinoff. The environments, plots, and characters are all Rabbids and loopy fantasy mix, and none of it at all to do with the title characters until the very end. The first game combined Mario, Rabbids, and toysets into the environment which all gelled really well together, but without the Mario aspects it really just feels like they made a game without the Mario characters and then threw them in as an afterthought.
It's still a wonderful game and I highly recommend it! Just don't go into it expecting a pre-sticker-star Mario RPG level of world building and storycrafting
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Banjo-Kazooie [Switch Online: N64]
Another 3D collectathon classic I revisited and 100% this year. I still strongly hold that Tooie is the better game. Unfortunately it's not currently available on Switch for reasons that are unclear, and the Xbox releases of these games are definitely still the superior way to play with their widescreen, controls, and frame rate improvements. With all that said, this is pretty much the best 3D platformer experience you can get from that time that's aged well enough to recommend, so whether you're like me or are just able to try this for the first time, it's definitely worth the go.
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Sonic Frontiers [Steam]
A Sonic lore fan's paradise, and a Sonic gameplay fan's reason to keep holding on. It's hard not to compare this with Pokemon in a lot of ways, if only because Pokemon has similar opportunity to deliver on what fans of the series actually want and has failed bother technically and from a gameplay perspective for several games in a row now (except Arceus, which still could use some work). Frontiers however managed to hit that sweet spot where the gameplay was fun and not in the way of the game, and the story scratched that itch that I've had for Sonic games since SA2.
Gameplay has some series staple Sonic jank, but the action stages are really fun, the boss fights are hype af, and it's just fun to run around in the overworld again. That last point is something that the series hasn't really nailed since dashing around station square in Sonic adventure, and maybe a bit in the 360 versions of Unleashed.
Is it perfect? No, but it's right where I wanted it to be with my expectations on what an experienced developer should be able to do, with some great high points to counteract the low. I do recommend this game for any fans of any of the 3D Sonic games. A word of warning though: the PC version is best. Even though it still has pop-in issues, the framerate and visuals are most consistent on that version and the rest of the ports are just taking bits away.
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Nier:Automata [Steam]
This one I'm still playing; apparently getting the first real ending isn't actually enough to experience the full game. I'm halfway to the second now, and I think I understand that.
Game's fun! I feel like I'm missing out on a lot as I go though, which always makes me anxious. I do really like the themes of the game so far and the character interactions, even if some of them are incredibly anime. I don't have a really solid opinion yet, but dumping this many hours into it and then wanting to continue is definitely a good sign.
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Pokemon Violet [Switch]
So this kinda bites. For the first time in a long time Pokemon actually managed to nail movement and interesting play mechanics in Arceus, and just threw most of that right out. This game is a buggy mess that a developer with Pokemon's resources and Nintendo's reputation has absolutely no right to release in this state.
Additionally, the story is great! Sure some of the characters are a bit one note, but the ones they did flesh out are really cool, and their character designs are memorable and fun. Mechanically though this game smells; terrastrallizing is very basic and the once a battle mechanic is overdone at this point. Battle animations are somehow worse and the game's pacing is hot garbage. Due to the lack of level scaling, a feature that is canon and has been done by hobbyists for over a decade now, the "challenge in any order" brag is functionally meaningless. Battle is still painfully slow, the game looks ugly which is only exacerbated by the anti-aliasing and texture tiling issues. For the first time in a very long time, there is no post-game battle challenge, which means once you beat it and finish the dex, something Arceus made fun and fulfilling, you're left with nothing.
Give this a pass over for Arceus, at least until they finish updating and releasing patches for it.
BEST GAME I PLAYED THIS YEAR
I am disqualifying Endwalker because A) I've been playing FFXIV for years now so it's not really new, and B) it would win
So, that leaves an actually very tough decision. I'm actually struggling to pick one, because on the one hand I had a great time with a lot of these but on the other some of those are absolutely carried by their IP. While Arceus is a huge leap forward in terms of actually making a great Pokemon experience, it still has some major issues in terms of visuals, general buginess, weird design decisions, and plot/character interactions still feeling very stiff and uninteresting a lot of the time.
Sonic Frontiers is also up there, but again it's because I've waited so long for a Sonic Plot that took itself way too seriously combined with 3D Sonic Gameplay that was actually fun. Gameplay wise there were a lot of great action stages, but also some rough ones, and exploring the islands was fun but could get tedious, felt a bit futile in terms of how broken fishing is, and janky due to pop-in.
Nier Automata was also really fun, but I haven't really hit a point far enough where it feels like I've truly experienced the world and story despite finishing the first ending. Mario + Rabbids was really good too, but it felt a bit more hollow than I would've liked. I also had a rough year mentally, so it's a bit hard to contextualize each of these in ways that would be expressible in text.
I'm of course overthinking it, because I do have a pick, but it was surprisingly difficult. However, this game single handedly took the most time, consistently surprised and impressed me, and offered a fun challenge while still allowing me to vibe at my own pace.
I am, of course, talking about:
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Mario's Super Picross [Switch Online: Super Famicom]
What a fucking SUPRISE this one was. I have a very short tolerance for playing games in other languages, but this one was very easy to figure out after just the first couple puzzles. I love picross, I'm a sucker for Mario, and this one is jam fuckin packed with so many levels. It just keeps on giving for days and days which turned into months and months of chilling on the couch, petting the cat, listening to podcasts, and chiseling out a picture of a tiger that could only possibly be considered one after you finished the whole puzzle and they added color and animated it. Have you played the best puzzle game on this Switch yet?
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spankymerve · 1 year
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The 10 Best (and 4 Worst) Video Games of 2022, Plus Some Special Awards
The 10 Best (and 4 Worst) Video Games of 2022, Plus Some Special Awards
In many ways, 2022 feels unfinished to me. I didn’t play many of the year’s biggest releases, including Elden Ring, God of War Ragnarök, and Horizon Forbidden West. I didn’t manage to complete a couple of the games I started, namely Soul Hackers 2 and Sports Story1, and I even purchased one game but didn’t start it. (Sorry, Mario + Rabbids Sparks of Hope! I promise I’ll get to you in 2023.) But…
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