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#rare shellbeat
jurgen-task · 1 year
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Color wheel challenge with MSM monsters!
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sapphiretheharpy · 1 year
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everyone has those monsters in msm that chose YOU instead of you choosing them, mine are rare congle, grumpyre and rare shellbeat😭
(I used to have 4 rare shellbeat in storage but I just sold em)
rare oaktapus too but I don’t have evidence of him terrorizing me
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that being said yool hates me
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jimmerzz0905 · 1 year
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WHAT THE FUCK
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notpandi · 7 months
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Hello. I am alive.
This is an art trade for someone not on tumblr
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MEET THE GIRLS OF NORWAY THEY PARTY LIKE THE ROCK STARS ON REPLAY THEY'RE GONNA SET THE WORLD IN MOTION FOR THIS SMASHING GRADUATION!!!!!!!
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coreaflame · 11 months
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sorry for the lack of posts , ive been party rocking . have these doodles , some are older and some are more recent
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p1nkp0nkk · 2 years
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i was so upset i wasn't breeding shellbeats for like three days straight i was like damn i am the most unlucky motherfucker ever, huh?
I WAS USING THE WRONG FUCKING COMBINATION. SHELLBEAT IS FUCKING SPUNGE AND NOGGIN NOT SCUPS AND REEDLING. WHERE THE HELL DID I GET EITHER OF THOSE MONSTERS FROM??? anyways i got it like fourth try after that and all the combinations were noggins anyway.
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crazydoodlez · 1 year
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Oh. My fucking. God.
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melodiousmonsters · 1 year
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heyhey !! love your stuff !! i was just wondering if you have any info on the non-fire natural quads ?! (like entbrat, deedge, riff, shellbeat and quarrister) i'd really like to hear what they are like in your au............
Yeah uh sorry about kinda lying about answering my asks um I got bit by the programing bug but for games this time, but yeah. I only have drawings of some of them because lazy.
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I'll be talking about all of them though, and a bit about monster maturing. The natural quads are only found in their elemental lands/islands as the elemental energies in those areas allow for eggs of their species to be formed in the first place. They can only have an elemental dominance of their respective element due to their connection with it.
Entbrats like woods, which plant island has an abundance of, and the woods they grow up in is the one they stay in whenever they have the choice of where to go, making it so the castle of plant island doesn't actually have a room for a boss monster due to how unlikely it is for the current boss entbrat to live in the woods near the castle. The castle of course was originally built to have a room for the quad, but it's been converted into another storage room. Castles serve mainly as storehouses in this universe.
Deedges are very strong and protective monsters. Their semi-serrated tusks and extra wide-opening jaws are perfect for defensive offense against the predatory critters of the cold lands/cold island. They are surprisingly mobile for not having any legs, their strong arms allow them to move, often they will fully support their body with them being the only things touching the ground allowing them to run as fast as most other monsters and also fling themselves to jump. They can get around well.
You may notice the extra speaker on the deedge skull in the drawing I made. Older monsters commonly develop enhanced versions of their younger form's body parts, making it so unlike humans, monsters actually get better at surviving the older they get. To a point of course, about a month before they die they start physically degrading similar to earthly creatures as they age.
Riffs like most air land dwelling flighted monsters are scavengers that soar the lands looking for anything edible. They are just a bit more so scavengers than most, they can eat anything primarily organic, like dead wood, limestone, etc. It's weird. Of course they prefer the more palatable normal food stuff, but if they needed to they could eat most of a house. As for ockulo trees, the small short lived ones grow from large piles of riff feathers left around during molting season. The larger longer lived ones come from dead riffs. When a riff is about to die it has a natural instinct to fly over to this one location in the air lands and bury themselves, the extra nutrients form the body allow for the tree to grow stronger. The place is simply called The Ockulo Grove and it's usually avoided due to how morbid it is.
Shellbeats are the most elementally in-tune of the quads and have very small amounts of control over their element. They can shift water around to move things, usually their drum sets. Speaking of their drum sets, they are primarily made of the shells of shellfish they eat. Water monsters love their shellfish, standard fish are for the cold monsters. Also they have the ability to spit "ink". People like to say it's just ink, but similarly to a lama's or alpaca's spit, it's much worse than it sounds. As babies they need the defense, so to make the ink as repulsive as possible it's mixed with half digested food from their second stomach and then spit out at a very high velocity at whatever is offending them. they can also just spit the ink by itself, shellbeat ink is commonly used for writing.
Quarristers hatch with all those heads, I know it ruins the unity concept the monster has but the quads are very rare monsters in this universe so like eight of them existing at once in the modern era is impossible. Each head has it's own consciousness and identity, but it's common for at least adult quarristers to all go by the same name. The heads can pop off and become their own organism whenever they please, and occasionally they do. But most often they realize that they need the other heads and come back after a bit.
Nowadays the previous quad trains up a younger one to fill their role after they retire, but in the early days of the modern monster world the natural island's societies were a mess with very little order. Monsters that aren't like three feet tall have a natural instinct to listen to anyone taller then them. This makes it so larger monsters often get unintentionally pushed up the social ladder as the one guy everyone goes to for advice. These so called boss monsters are often the quads as they are some of the largest standard monsters. After a while they generally learn to fill their roll, monsters naturally never have the urge, let alone the skills to lead.
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geekgx · 2 months
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I fucking hate hoola !!
this game is driving me fucking INSANE I'm trying to get a hoola on air island and it gives me a rare PANGO and a rare POMPOM before giving me a hoola. not only that, but it gives me JACKSHIT on earth island !!1!
Meanwhile WATER ISLAND is getting ALL THE LUCK with a first try rare dandidoo and a first try rare shellbeat
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birbmonster · 1 year
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POV: msm Collosingum hcs
Let’s just get started
Fights in the Collosingum happen multiple times a day. There’s 1v1s, team stuff, everything. Spectators can come watch if they’d like.
Monsters are able to control the powers of the element via music. Unlike in-game they aren’t limited to turns and specific moves.
At the start of every fight, whoever is currently running the Collosingum (it’s currently a Shellbeat named Deluge, we don’t talk about what happened to the previous host) is required to say ‘sing till one falls’. This simply means to bring your opponent to the ground, without hurting them and especially without killing them.
The Collosingum has other rules too, including both obvious ones such as precautions against cheating, to oddly specific rules that nobody is ever really sure why they’re even there.
Most fighters of the arena-like island are residents for a few weeks, months, or years, rarely breifly or only for one or two rounds, and never their whole lives. They can apply or leave as they please, though you must be an adult to apply.
That’s all I have to say :)
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ripleycyberautumn · 1 year
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Ill maybe wake up Zuuker next. Then try doing Whajje or Blipsqueak. Maybe even dermit? But I don’t have rare quarister so I’ll have many fails.
I need rare shellbeat and quarister so hopefully a promo happens soon. Might also help to get rare pompom n’ such ,with those 12hr waits that many Wublins need.
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jobsonlinehome · 11 months
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My singing monster breeding guide
"My Singing Monsters" is a popular game where players can collect and breed a variety of unique musical monsters to create harmonious tunes. Each monster contributes its own unique sound, and by carefully selecting and breeding them, you can unlock even more unique and rare monsters.
Here's a basic breeding guide for "My Singing Monsters." Please note that breeding is partly based on chance, and even with the correct combination, you might not get the desired monster on the first try.
Natural Island Monsters:
Air Island:
Riff: Noggin + Pango
Reedling: Toe Jammer + Drumpler
... (and so on for other monsters)
Water Island:
Shellbeat: Oaktopus + Scups
Quarrister: Cybop + Pompom
... (and so on)
(Repeat for other natural islands like Earth, Plant, Cold, and Fire)
Rare Monsters:
Rare versions of the regular monsters can also be bred, but the chances are typically lower. For example:
Rare Furcorn: Tweedle + Drumpler (on Air Island)
The combinations for rare monsters are often similar or the same as their regular counterparts, but the chances of breeding them are just reduced.
Ethereal Monsters:
Ethereal monsters are some of the rarest and most challenging to breed. They are present on the Ethereal Island and each requires a combination of two three-element monsters:
Ghazt: Entbrat + T-Rox (on Plant Island)
Grumpyre: Thumpies + Cybop (on Cold Island)
... (and so on)
Fire Haven and Fire Oasis Monsters:
With the introduction of Fire Haven and Fire Oasis, new and returning monsters were introduced:
Kayna: Cannot be bred; it’s a single-element monster.
Stogg: Kayna + Noggin
... (and so on)
Tips for Successful Breeding:
Level Up Your Monsters: The higher the level of the monsters you're breeding, the better your chances of getting rarer monsters.
Use Torches: Lighting the torches on your islands can increase the chances of breeding rare and ethereal monsters.
Join a Tribe: Joining a tribe and collaborating can get you Star Power, which can be beneficial in various ways in the game.
Be Patient: Some monsters, especially the rarer ones, might take multiple attempts before you successfully breed them.
Study the Book of Monsters: The game provides a Book of Monsters, which gives hints and information about each monster. It can be a useful tool when trying to figure out breeding combinations.
Conclusion:
"My Singing Monsters" offers a rich world of musical creatures waiting to be discovered and bred. This guide provides a foundational understanding of breeding in the game, but part of the fun is in experimenting and discovering new combinations. Enjoy the process, and soon you'll have a bustling island filled with harmonious tunes!
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wakeupthewublins · 8 years
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thank u god msm for another quad starpower sale now...... I can breed quarrister so dam easily. all I need left r rare shellbeat and rare entbrat and the quad breeding pairs are complete
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crazydoodlez · 1 year
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You have GOT. To be FUCKING KIDDING ME. THIS IS THE SECOND RARE SHELLBEAT!!! I JUST WANT A NORMAL ONE!!
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mysingingmonsters · 9 years
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Here's two reasons to celebrate: 1) It's Friday, obviously. 2) The brand new Rare Shellbeat is here! This 'pearl' of a Singing Monster is looking forward to joining the Water Island jam, so make it happen! Buy or breed this weekend only - and light your Wishing Torches permanently for half off, too!
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crazydoodlez · 1 year
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FUCK THOSE RARE SHELLBEATS FUCK THE SKETCHY “GET DIAMONDS” SURVEYS THAT REQUIRE YOU TO INPUT PERSONAL INFO THAT ARE INFESTED WITH ADS
FUCK YOU
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