#remapping
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remap for fiat
Of the city, for the city is the best way to describe Fiat cars, never too shy to admit that they prefer and love to make city cars. Smart hatchbacks are what Fiat cars are all about, small turning circles, fuel efficiency and easy to park is what fiat cars are for. This hasn’t stopped them from going mental with their Abarth tuned offering such as Fiat Punto and Abarth 500, their performance version of their everyday cars.
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Unleash Your Vehicle's Full Potential with Performance Remapping
In the world of automotive enthusiasts, the pursuit of performance is a never-ending journey. Whether you're driving a sports car, a luxury sedan, or a rugged SUV, there's always room for improvement when it comes to unlocking the full potential of your vehicle. Enter performance remapping – a transformative process that promises to unleash newfound power, efficiency, and excitement behind the wheel.
Optimising Engine Performance
At the heart of performance remapping lies the art of optimising engine performance. By recalibrating the engine control unit (ECU) – the brain of your vehicle – technicians can fine-tune parameters such as fuel delivery, ignition timing, and turbocharger boost levels to maximise power output and torque delivery. The result? A more responsive and exhilarating driving experience that's sure to leave you craving for more.
Enhancing Fuel Efficiency
While many associate performance upgrades with a thirst for fuel, performance remapping offers a unique opportunity to enhance fuel efficiency without sacrificing power. By optimising fuel delivery and combustion processes, remapping ensures that every drop of fuel is utilised efficiently, resulting in improved mileage and reduced emissions. So you can enjoy enhanced performance on the road while also doing your part for the environment.
Customised Driving Experience
Perhaps one of the most exciting aspects of performance remapping is the ability to customise your driving experience according to your preferences. Whether you're seeking sharper throttle response, smoother power delivery, or more aggressive performance characteristics, remapping allows for tailored adjustments to suit your driving style and preferences. So you can truly make your vehicle your own and enjoy a driving experience that's uniquely yours.
The Future of Automotive Performance
As technology continues to advance and automotive engineering reaches new heights, the future of vehicle performance is brighter than ever. With performance remapping leading the charge, enthusiasts can look forward to pushing the boundaries of what's possible on the road, unlocking untapped potential in their vehicles and taking their driving experience to exhilarating new heights.
Conclusion
In conclusion, performance remapping represents a thrilling opportunity to unleash the full potential of your vehicle and elevate your driving experience to new heights. Whether you're seeking increased power, enhanced fuel efficiency, or a customised driving experience, vehicle remapping offers a versatile solution to suit your needs. So why settle for stock performance when you can unlock the true potential of your vehicle with performance remapping?
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^^^ My vote for best meme of 2024 goes to this pie. Okay, I'm presuming it's from '24 cuz that's when I first saw it. But it's great whenever it was made.
Seriously, this is meme genius. Memes were invented so that this one could make its point in a simple but very expressive way.

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The Latest Trends in Mobile Remapping for Speed Enthusiasts in 2023
Discover the world of mobile remapping! If you are a speed and car enthusiast, this is for you. Mobile remapping is like a magic trick for cars, making them faster and better. In this blog, you will find the top trends in mobile remapping for speed enthusiasts in 2023. Let’s dive in and explore the exciting world of remapping! Understanding Mobile Remapping Are you curious about mobile…

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Wanted to make something unapologetically edgy httyd 1 toothless nation rise 🔥🔥🔥🔥
#haven't made an edit in a hot minute#i discovered the time remapping function in kdenlive...#httyd#toothless#night fury#how to train your dragon#edit#httyd edit#live action httyd#my art#ig LOL
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42. first sketch on my new computer :3
#i need to remap my tablet pen buttons but other than that everything is BETTER than it was on my old laptop#and that’s without changing any pressure settings wtf#beta lumity#lumity#the owl house#amity bight#luz noceda#beta amity#beta luz#amelia blight#lucia noceda#human au#claires au#my art#dailyblumity
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definitely the most baffling design decision ive noticed so far from STALKER 2 has been the bold choice to, in 2024, use F for Interact and have E delegated to an item hotbar. i keep trying to open doors and accidentally opening a bottle of beer with a hunting knife and chugging it in seconds (just like real life)
#and before you suggest it it's the most obnoxious fucking thing to remap#you have to change like 4 separate mappings to cover how F is confirm across multiple menus#and im pretty sure there's just no option to change the “accept dialogue option” button to anything else
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About the entanglement of "science" and Empire. About geographic imaginaries. About how Empire appeals to and encourages children to participate in these scripts.
Was checking out this recent thing, from scavengedluxury's beloved series of posts looking at the archive of the Budapest Municipal Photography Company.
The caption reads: "Toys and board games, 1940."
And I think the text on the game-box in the back says something like "the whole world is yours", maybe?
(The use of appeals to science/progress in imperial narratives probably already well-known to many, especially for those familiar with Victorian era, Edwardian era, Gilded Age, early twentieth century, etc., in US and Europe.)
And was struck, because I had also recently gone looking through nemfrog's posts about the often-strange imagery of children's material in late nineteenth- and early twentieth-century US/Europe. And was disturbed/intrigued by this thing:
Caption here reads: "Game Board. Walter Mittelholzer's flight over Africa. [...] 1931. Commemorative game board map of Africa for a promotional game published for the N*stle Company, for tracking the trip of Walter Mittelholzer across Africa, the first pilot to fly a north-south route."
Hmm.
"Africa is for your consumption and pleasure! A special game celebrating German achievement, brought to you by the N*stle Company!"
1930s-era German national aspirations in Africa. A company which, in the preceding decade, had shifted focus to expand its cacao production (which would be dependent on tropical plantations). Adventure, excitement, knowledge, science, engineering prowess, etc. For kids!
Another, from a couple decades earlier, this time British.
Caption reads: "The "World's globe circler." A game board based on Nellie Bly's travels. 1890." At center, a trumpet, and a proclamation: "ALL RECORDS BROKEN".
Same year that the United States "closed the frontier" and conquered "the Wild West" (the massacre at Wounded Knee happened in December 1890). A couple years later, the US annexed Hawai'i; by decade's end, the US military was in both Cuba and the Philippines. The Scramble for Africa was taking place. At the time, Britain especially already had a culture of "travel writing" or "travel fiction" or whatever we want to call it, wherein domestic residents of the metropole back home could read about travel, tourism, expeditions, adventures, etc. on the peripheries of the Empire. Concurrent with the advent of popular novels, magazines, mass-market print media, etc. Intrepid explorers rescuing Indigenous peoples from their own backwardness. Many tales of exotic allure set in South Asia. Heroic white hunters taking down scary tigers. Elegant Englishwomen sipping tea in the shade of an umbrella, giggling at the elephants, the local customs, the strange sights. Orientalism, tropicality, othering.
I'd lately been looking at a lot of work on race/racism and imperative-of-empire in British scientific and pop-sci literature, especially involving South and Southeast Asia. (From scholars like Varun Sharma, Rohan Deb Roy, Ezra Rashkow, Jonathan Saha, Pratik Chakrabarti.) But I'd also lately been looking at Mashid Mayar's work, which I think closely suits this kinda thing with the board games. Some of her publications:
"From Tools to Toys: American Dissected Maps and Geographic Knowledge at the Turn of the Twentieth Century". In: Knowledge Landscapes North America, edited by Kloeckner et al., 2016.
"What on Earth! Slated Globes, School Geography and Imperial Pedagogy". European Journal of American Studies 16, number 3, Summer 2020.
Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire, 2022.
Discussing her book, Mayar was interviewed by LA Review of Books in 2022. She says:
[Quote.] Growing up at the turn of the 20th century, for many American children, also meant learning to view the world through the lens of "home geography." [...] [T]hey inevitably responded to the transnational whims of an empire that had stretched its dominion across the globe [recent forays into Panama, Cuba, Hawai'i, the Philippines] [...]. [W]hite, well-to-do, literate American children [...] learned how to identify and imagine “homes” on the map of the world. [...] [T]he cognitive maps children developed, to which we have access through the scant archival records they left behind (i.e., geographical puzzles they designed and printed in juvenile periodicals) [...] mixed nativism and the logic of colonization with playful, appropriative scalar confusion, and an intimate, often unquestioned sense of belonging to the global expanse of an empire [...]. Dissected maps - that is, maps mounted on cardboard or wood and then cut into smaller pieces that children were to put back together - are a generative example of the ways imperial pedagogy [...] found its place outside formal education, in children's lives outside the classroom. [...] [W]ell before having been adopted as playthings in the United States, dissected maps had been designed to entertain and teach the children of King George III about the global spatial affairs of the British Empire. […] [J]uvenile periodicals of the time printed child-made geographical puzzles [...]. [I]t was their assumption that "(un)charted," non-American spaces (both inside and outside the national borders) sought legibility as potential homes, [...] and that, if they did not do so, they were bound to recede into ruin/"savagery," meaning that it would become the colonizers' responsibility/burden to "restore" them [...]. [E]mpires learn from and owe to childhood in their attempts at survival and growth over generations [...]. [These] "multigenerational power constellations" [...] survived, by making accessible pedagogical scripts that children of the white and wealthy could learn from and appropriate as times changed [...]. [End quote.] Source: Words of Mashid Mayar, as transcribed in an interviewed conducted and published by M. Buna. "Children's Maps of the American Empire: A Conversation with Mashid Mayar". LA Review of Books. 11 July 2022.
Some other stuff I was recently looking at, specifically about European (especially German) geographic imaginaries of globe-as-playground:
The Play World: Toys, Texts, and the Transatlantic German Childhood (Patricia Anne Simpson, 2020) /// "19th-Century Board Game Offers a Tour of the German Colonies" (Sarah Zabrodski, 2016) /// Advertising Empire: Race and Visual Culture in Imperial Germany (David Ciarlo, 2011) /// Learning Empire: Globalization and the German Quest for World Status, 1875-1919 (Erik Grimmer-Solem, 2019) /// “Ruling Africa: Science as Sovereignty in the German Colonial Empire and Its Aftermath” (Andrew Zimmerman. In: German Colonialism in a Global Age, 2014) /// "Exotic Education: Writing Empire for German Boys and Girls, 1884-1914". (Jeffrey Bowersox. In: German Colonialism and National Identity, 2017) /// Raising Germans in the Age of Empire: Youth and Colonial Culture, 1871-1914 (Jeff Bowersox, 2013) /// "[Translation:] (Educating Modernism: A Trade-Specific Portrait of the German Toy Industry in the Developing Mass-Market Society)" (Heike Hoffmann, PhD dissertation, Tubingen, 2000) /// Home and Harem: Nature, Gender, Empire, and the Cultures of Travel (Inderpal Grewal, 1996) /// "'Le rix d'Indochine' at the French Table: Representation of Food, Race and the Vietnamese in a Colonial-Era Board Game" (Elizabeth Collins, 2021) /// "The Beast in a Box: Playing with Empire in Early Nineteenth-Century Britain" (Romita Ray, 2006) /// Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (Mary Flanagan and Mikael Jakobsson, 2023)
#mashid mayar book is useful also the Playing Oppression book is open access online if you want#in her article on slated globes mayar also mentions how european maps by 1890s provoked a sort of replete homogenous filling in of globe#where european metropole thought of itself as having sufficiently mapped the planet by now knit into neat web of interimperial trade#and so european apparent knowledge of globe provided apparently enlightened position of educating or subjugating the masses#whereas US at time was more interested in remapping at their discretion#a thing which relates to what we were talking about in posts earlier today where elizabeth deloughrey describes twentieth century US#and its aerial photographic and satellite perspectives especially of Oceania and Pacific as if it now understood the totality of the planet#ecologies#tidalectics#geographic imaginaries#mashid mayar#indigenous pedagogies#black methodologies#tigers and elephans#victorian and edwardian popular culture#my writing i guess
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save button briefly remapped to dialog advancer in climactic scene of visual novel. 10 dead 30 injured
#unironically that was so fucking cool. i love video games#remapping your save feature to an advance button at a pivotal moment as a way to raise the stakes... god. genuinely so cool#worth noting that i dont think it was physically possible for you to fail the game after this point which means there was no ACTUAL danger#in messing with the save feature which is absolutely how something like this should be done imo#but. god. trying to save my game before CONFRONTING A MURDERER and instead having that action set off the GUNSHOTS is insane#SO cool. i understand why this game has such a high rating now#AND ITS A FALSE ENDING TOO!!! I STILL HAVE MORE CHAPTERS TO PLAY!!!! YESSSSSS#sorry. i love game design especially when it breaks the 4th wall a little bit im going kind of insane over here#personal
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🤐🤫
#chat#dont expect much from lil ol me i just wanted to see if i could still convert hairs#conversion process 👍🏽 hair recoloring and remapping process 👎🏽i forgot how to do it 😭#hey darleen girl heyyyy 😻
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KTM Duke- Recoding bike
Praesent faucibus lobortis odio et molestie. Aenean bibendum enim in ante tempus semper. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Vestibulum vitae quam ac ligula auctor euismod. Maecenas vulputate fringilla tortor, vitae suscipit risus sagittis imperdiet. Fusce mollis orci eu ligula condimentum consequat. Maecenas vel dignissim augue, ut rutrum neque. Sed id iaculis orci. Nam lobortis non ante id vehicula. Donec posuere lacinia metus, eu rutrum nulla sollicitudin sit amet. Ut egestas laoreet nunc dictum tempor. Donec erat justo, vestibulum vel lacus eu, egestas feugiat lacus. Nulla vitae malesuada massa. Sed volutpat et sapien scelerisque commodo. Praesent venenatis, urna a ultricies placerat, metus risus sagittis libero, ut facilisis leo lorem eget massa. Vestibulum congue justo a pretium viverra. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Praesent in turpis dui. Sed elementum lectus vitae accumsan mollis. Phasellus nulla augue, hendrerit a eros ut, placerat hendrerit mauris. In eget metus sed lorem ultrices ultricies et et erat. Morbi iaculis massa sed nisl porttitor, vitae cursus erat sollicitudin. Morbi pretium commodo pretium. Morbi nec elit in purus commodo porta at nec nulla.
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aloy, no!!! 😱
if this was a known thing, i hilariously never came across it! apparently if your jump and swan dive are mapped to the same button, aloy is forced to swan dive whenever you jump anywhere near water. or, apparently, lava.
and the game didn't think to warn me that those buttons were a conflict...?
#horizon forbidden west#hfw#aloy#gameplay video#repair bay tau#lol#sorry not a vp shot but i found this hilarious#i've certainly never tried intentionally diving over lava - does that work too (when the buttons are different)?#i'm so inconsistent at the swan dive timing i don't know if i'd ever be able to do it#but hey if you're having trouble swan diving just remap your buttons!#it does mean that you'll never be able to simply jump over a body of water lol (or lava)#but could be useful for photoshoot purposes?#video#hfw ps4#hfw cauldrons
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tried mspaint again
#fnf vs void#fnf void#void fnf#art creation#was having dinner and missed the alarm to post my b#i like the texture of mspaint but i have to remap my tablet button shortcuts to use it so…#day 625
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I think my tablet is on the brink of death. She is like two years old how is it already in agony.
#it's just#like I've had variations of he same problem that just kept getting worse and worse#and now I have a new one#both of which render it unusable until I can fix thz issue#and also a button started to malfunction on it and I had to remap my button controls#I do not want to spend money on a new one#I sure as hell don't want to make my parents spend money on a new one#that would suck#I'm so sad. I just hope it doesn't actually die on me#rambles
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