#right of way software
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aurigo-software · 1 year ago
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Whether it’s acquiring just 300 feet of land or dealing with 300 parcels, obtaining the required property can be a protracted and challenging process. The Aurigo Masterworks Cloud suite offers a dedicated right of way solution, empowering cities, counties, states, and public agencies to efficiently manage every step of the appraisal, legal compliance, negotiations with landowners, and relocation processes.
Visit here: https://www.aurigo.com/products/online-right-of-way-management-software/
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shiverandqueeef · 5 months ago
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Rūrangi S1E4 (2020) dir. Max Currie
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youve-always-had-me-cas · 18 days ago
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On a semi related note the more I am subjected to Microsoft products the more I become convinced that the reason so many people these days believe themselves to be “bad with computers” is that the programs they are forced to use in their professional life are utterly incomprehensible to ANY rational human being and they are (rightfully enough) extrapolating out that this is just how computers are. They aren't!!! In their quest to remove all the “scary” details from their poor fragile end users Microsoft have created an ecosystem that behaves completely erratically and unpredictably and is by definition unknowable. Things just happen. Then they stop happening. Nothing ever announces why or how. Just a thousand vague and useless popups that may or may not be there tomorrow. I PROMISE computers are actually extremely simple and logical beasts.
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gothteddiesdotcom · 8 months ago
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can we start considering online job application systems as class warfare or
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sunshinemage · 25 days ago
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can't wait to be done with rory's outfit timeline so i can ditch PS for good
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nemaria · 3 months ago
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hot take: if an office/remote job requires mostly email communication, the interview questions should be written. There should also be a sample email that you have to write a response to, and something that tests your ability to draft an initial email about something related to whatever the job is about.
if you really need telephone skills as well, then there should be a mock call that is similar to the calls you'd have to make on the job, e.g. you are given a document to read beforehand and have to answer some questions about the content of the document on the call. No more of this "tell me about a time when you...." bullshit, just assessing things that are Directly Related To The Job, Please For The Love of God
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eyes-0f-etro · 11 days ago
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today I messed around in vocaloid 2 (vocaloid 2 Miku dark is my FAVORITE) and made Miku sing rudimentary Japanese phrases I learned in school and it was tiny but I did it and I'm proud of myself. making music in any capacity is my biggest dream but I don't ever take steps towards that goal because I don't know where to start and I'm scared. but today showed me I can do it and it's more accessible than I thought!!!
#i was thinking about how when you're ten and learning to play the recorder in school the first song you learn is hot cross buns#so. i went and made miku sing hot cross buns (hatto kurasu bansu) just to like. interface w the software#because id never opened it until now. because i was scared and didn't know how to use it#but i was always be scared and i will NEVER know how to use it if i never open it!! so i did! and it was fine#then i had miku sing wastashi no namae wa miku desu~ and then ongaku wa suki desu and i actually ended up really liking the melody#i made up for the second line. and i was like I CAN WRITE MUSIC! ANYONE CAN WRITE MUSIC! YOU CAN DO IT BUG!!!!#just gotta try!!!! try is how you learn!!!!! ahhh!!!!#anyways. my first project is making a cover of aegen and my big goal project is to make a cover of the entirety of three cheers#buggie sounds#tuning is not as scary as i thought! idk if im doing it all the way right but it was fun :-)#i really am going to have to redownload a DAW though......#DAWs are fucking scary i dont like them. i used to (try to) make beats in FL studio a decade ago and. idk#daws are strange beasts that bite. not like my kind and simple video editor (side eyes adobe after effects)#i am nervois about doing an actual cover bc i am not sure how capturing a song's vocals will go but.... I'll cross that bridge later#just glad i opened it and tried :-) yippee!#maybe for my first song itll just be japanese 101 and thats like. the schtick.#where is the train station? it is 3pm now. today is sunday. will we go to the ocean tomorrow? i drank coffee this morning. etc
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bulbtree · 1 year ago
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Hey guys, just to let you know i'm still alive, much to collective disappointment. Alive indeed, but that what cost - entirely exhausted and drained as you can see by poor output
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I've been working on some irl improvement and it's taking everything from me. But fret not traveler, for that can't stop me for too long or rather as soon as i figure out the next life hack. You already know how it goes, i'm absolutely not going anywhere long term and we're stuck on this ship together probably forever by my estimation So, how have you been my fellow mutuals?
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rose-quartz473 · 9 days ago
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i'm a triple threat - I can sing, I can dance, and I like PCs and open signs romantically
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antiadvil · 7 months ago
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Also: THEY FIXED MY FOLLOWER COUNT
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kafus · 8 months ago
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hi I have a question thats kind of general in terms of gaming. Mastering mechanics or maxing some if not all aspects of certain games is pretty enjoyable to me and obviously I appreciate that about some of the stuff you do, my question is on whether you think mastery most readily comes from actually using guides and online references or people who just do and explore every crevice of everything themselves. I had like a two hour convo with a friend but she couldnt really figure out an answer!
aw i appreciate it lol
tbh i don’t think i can say either way though because… i think both are required, usually? it does also depend on the game some i think, but like, for example i literally only play pokemon pretty much, and it would be ludicrous to re-document everything about pokemon myself, figure out everything about pokemon myself. sites like bulbapedia exist for a reason. that would essentially require the ability to read assembly and do software decomp to be considered a “master” of the game or a mechanic in it, which i just don’t think is reasonable! and knowing how to efficiently find & understand information about niche mechanics online is part of the skill, i think
that being said, reading guides online cannot replace hands-on experience and self-research. obviously if you want to master something you have to actually do it and that’s no different with video games. i think generally if you are really experienced with a game and playing it enough to be considered in some way a “master” of it you will naturally learn more about it or discover new things about it by playing it, including stuff which may not even be easily reference-able online
this ask makes me think of speedrunning and how popular speedgames have community resources and guides, but then when someone gets really acquainted with a speedrun, they may discover new routes or glitches on their own. this is basically how i feel about the topic in general including outside of speedrunning lol
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springcatalyst · 3 months ago
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i love animating becaus i have the most dogshit workflow imaginable
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novelistparty · 17 hours ago
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my ideal number of computers at home is perhaps three one for professional work, one for general life and household things, one for fun projects I'd prefer only two but the demands and timescales of professional work mean it doesn't mix well with the other domains
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supercantaloupe · 1 year ago
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2023 art year in review
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jan feb mar apr may jun jul aug sep oct nov dec
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toasttedbaguels · 6 months ago
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ohhhhh after effects is gonna do my head in fr
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writinginthesecrettrees · 1 year ago
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She is so good at plonking her badonk right in the path of highest traffic
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