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#rt major
theminecraftbee · 6 months
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[image ID: my twitch recap. it shows i watched 310 hours this year, visited 243 days, and sent 350 chats. my most watched channel was tangotek, with 133 hours watched and 47 chats sent. my other top channels were joehills, hypnotizd, zombiecleo, and rtgame. my most watched games were minecraft, persona 5, and phasmophobia. /end ID]
this year's twitch recap is EXTREMELY funny to me because you can see EXACTLY the impact that decked out had on my twitch watching habits by the fact that tango is my top stream and hypno is... on there at all. also the impact of the fact i fell off of joe's nightly streams because i started occasionally going to bed on time. that also,
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frog-girlfriend · 3 months
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watched the livestream 👍🏼 cried 👍🏼 see you all at the next one 👍🏼
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freevoidman · 3 months
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I feel like the people who are comparing Warner Brothers closing RT's to the killing of Coyote vs. Acme or Batgirl are like. fundamentally misunderstanding the differences between these two decisions and are holding a (very understandable and reasonable) grudge against WB.
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astro-b-o-y-d · 5 months
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Breaks my heart when I get a BUNCH of notes on my old C/amp C/amp stuff and then the person follows me likely in the hopes of seeing more. Sorry bestie, but you missed me by several hyperfixations and also I hate RT now.
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To be honest, I am completely not surprised that RT would do this considering, they have been stealing fanmade content since the very inception.
As someone who has been following the show for a decade and RT content overall bit longer - with RT and RWBY, them just randomly stealing stuff without credit is kind of a given. A lot of their "fresh" ideas can be traced back to either fanworks or popular shows/movies (and they have been a lot more blatant with that in MilesWBY era) . RT since inception has been the embodiment of that "You made this?.... I made this" meme comic.
They are just crass/desperate enough to try to openly enforce that now.
Good luck with that, LMAO.
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leadersguilt · 9 months
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cant remember bringing this up for a while so honestly i'll never be over the reiiteration that jean himself has a bleeding heart. he is going to be both blunt and honest with whoever hes speaking to, but in a way that he hopes will come to help them understand the situation but also does it so whoever he's speaking with actually understands the full situation and what that may entail despite the gruesome outcome.
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caterpillarinacave · 1 year
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The main thing I got from saturdays episode was that Roman Torchwick should wear earrings
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monarchisms · 1 year
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The one thing that has me thinking Trevor isnt implying hes leaving is Red Web, its doing really well and hes been very enthusiastic about it and where theyre gonna take it. In any case I really hope even if he stops other RT things he keeps up Red Web. The Twins and their movie podcast about mysteries are the thing that keeps me going some days.
cheers, i'll drink to that
yeah, i think him leaving rt is the least likely thing to happen (like, not impossible, but still pretty unlikely), not only because he has lots of fun with alfredo on red web, but also because he still manages AH, which he also loves
and no joke, if he somehow finds a way to make red web a 100% independent project, i'll be rooting for him the entire way lol
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zahra-hydris · 5 months
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I want to blab about my RT, ammabel but I don't feel like I'm familiar enough with the w40k setting just yet to confirm her backstory lmao
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heisttheblackflag · 9 months
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feeling a lot of emotions abt Ashley Jenkins again 🫠
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nicojoe · 2 years
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#1) it's not the fact that it's about the crusades it's the huge red flag that apparently flashbacks are the first thing on the#chopping block when netflix wants to tighten the budget while major action sequences go untouched#(think about how Netflix has prioritized its original films since RED NOTICE and since their stock started tumbling...)#(as I type this the action-bloated THE GRAY MAN is barely over 56% on RT)#2) character development/relationship dynamics is what made TOG stand out in a sea of sludge and flashbacks are a major#source of character-development particularly when dealing with beings who are CENTURIES old (show me... don't tell me)#3) nicky and joe are obviously not the main characters but they are very much part of the main group and their mere existence#(particularly joe's) often feels revolutionary in this shitty industry; every other old immortal getting a character-building flashback#except them doesn't sit right... i don't care about battlefields i just want a moment of them connecting/their relationship evolving#and after TTT i'm a bit wary of how often Yusuf's *history* as a queer MENA muslim immortal has been overlooked#(why wouldn't you want more flashbacks if they're used efficiently and show the sheer amount of time this group has spent together?)#(why even make a movie about immortal characters if you're not going to delve into the dizzying span of their respective lives even a bit?)#(it's not about the crusades being in the movie or not - it's that this suggests that netflix has de-prioritized flashbacks *in general*)#personal#will probably delete later#(i don't want my complete lack of faith in netflix to bring y'all down lol)
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mcrredacteddeadove · 3 months
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Mikey or Ray or Frank or Gerard idgaf! Being my teachers, and i got kicked out from my house by my homophobic parents, they offer me to live with them... But i need to pay them with sex, blowjobs, handjobs, spanking sessions... 😈
-- 😇
<33
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aynut · 9 days
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shitting myself rn. they ordered mcdo for the food
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hyperfixations are so silly just two days ago i was entirely zelda-brained (with the ffxiv special interest forever looming waiting to strike again) and now im scrolling through the ultrakill tag, have half my youtube homepage dedicated to ultrakill, and have the game installed to play it tomorrow because its past 2:30 am
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saansaas · 1 year
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sometimes u follow people bc they make great analyses and points abt asoiaf. and then sometimes the DT brain rot has gotten so deep in their head that they contradict themselves in their own otherwise completely coherent and prudent post.
#ur right that something isn’t inherently feminist if a woman ends up on the iron throne in the end#but what abt DT’s story makes u think she’s going to give up the throne if she wins it?#like regardless of if u think she’ll survive or not. if she gets the throne will she give it up for the sake of bettering her fellow women?#no. what abt her story has u convinced otherwise? her treatment of her female subordinantes? her determination to ‘abolish’ slavery?#and saying she’d be upset with westerosi feudalism and patriarchy when she spends the majority of her internal monologue idolizing#the patriarchal and feudalistic system her family is directly responsible for making in westeros that she’s determined to rule one day?#she enjoys so many things that are directly linked to feudalism. living in a castle. having servants. ruling over small folk and making#decisions/laws to ‘better’ their lives. like her entire thing (from her viewpoint) is that she’s a queen and has a duty to make people’s#lives better bc she’s their liege. like what abt that doesn’t scream feudalism?#the series isn’t going to end with the abolishment of feudalism in westeros bc the societal and political development just hasn’t reached#that far yet. and expecting any of the characters to want to abandon it is just willfully ignoring how civilization has developed#esp grrm glacial asoiaf world#and so to make a post saying that RT works to show how a woman in power isn’t inherently feminist but DT is sooo different#is just willful misunderstanding. esp from someone who does strong readings of the text that i’ve really enjoyed#anyways. sad and disappointed#mine.txt
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badgertracksart · 11 months
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Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
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2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
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5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
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7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
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