#rt node
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dirigibleplumbing · 6 months ago
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comics (616) Tony, Invincible Iron Man (2008) era
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izzysarchivedblogs · 2 years ago
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it's hour 9000 thinking about the original rescue suit, mk 1616, i miss the "bug" looking suit so much
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i miss her.
always thinking about her.
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cautious-creation · 3 months ago
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Angel Shot (Meeting Jason Todd)
Fandom & Character: DC, Titans TV show
Pairing(s): OFC (unnamed) x Jason Todd (Curran Walters)
Word count: 1981
CW/TW: creepy drunk guy behaviour (incl. minor physical contact), mildly violent self-defence, vague description of a minor panic attack, drunk character, alcohol consumption (potentially underage depending on what canon and era you're visualising)
Rating: RT: suitable for teens
Summary: MC (unnamed OC) is being pestered by a drunk creep at a bar on a night out, fortunately she happened to choose a seat beside Jason Todd, though she didn't really need his back up anyway.
Author’s note: this is one of the options I came up with for how my OFC would meet Jason in that long multi-chapter fic that's been plaguing me for more than a year now.
RE. Angel Shot: An angel shot is a code word that a customer can use to discreetly signal to a bar or restaurant staff that they feel unsafe. The staff can then take action to help the customer.
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Jason sat at the bar beside her, both having their own, independent, nights out. Unfortunately, she was bracketed on the other side by a pestering creep. Jason observed the far too confident douche bag with amusement, knowing that he was going to beat the crap out of him before he could hurt the unfamiliar girl even a little.
Jason scoffed at his lines and gagged at his dirty talk. MC heard J’s responses and felt a little more confident, or at least like the creep was pitiful and not dangerous.
Jason decided to intervene when saw MC getting more nervous.
"Hey, 'scuse me, my name’s Jason, can I buy you an angel shot?" He saw the recognition on her face, then relief as her fear seemed to dissipate slightly.
“That… that’s really nice of you to offer. I’m set for now," she gestured with her bottle of soft drink, "but, thank you, Jason.”
“You're welcome.” he saluted her with the neck of the bottle he held, “Let me know if you change your mind.” With a last smile, he sipped on his beer and returned to his night.
The creep was angry, baffled, and irresponsibly drunk.
“Why does he get you being nice to him and you’re all shitty to me?"
What a child. “Because he used his manners. He didn’t eye-fuck me before even introducing himself. He offered me a drink without expecting me to pay him back with sex. He gave me the option to remove myself from the interaction. And he didn’t get desperate and needy like a little bitch baby when I said no to him.”
Jason smirked, a little proud at the praise and definitely enjoying seeing the asshole suffer.
“I do not consent to you touching me. I have never consented to you touching me. The way you are speaking to me is making me feel uncomfortable and unsafe. Continuing to talk to and touch me now constitutes sexual harassment and/or assault, and, if you do continue to talk to or touch me, I will interpret that as a hostile and violent act and react in self-defense.”
The creep looked like he only heard every second word, mostly because his gaze was fixed on MC’s tits. “Sounds like baby’s feeling a little bratty for daddy.”
An honest-to-God gag ripped up her body, then she froze. His hand was plastered against her thigh, clammy and warm in the most disgusting way.
Jason froze, anger and violent thrill circulating in his bloodstream.
Within a second, the creep's head was extended as far back as it could go, with MC's thumb jammed into the underside of his jawbone, pressing against the sensitive lymph nodes. Her other hand had two fingers pressing down hard, nails first, into the top of his collarbone where it terminated into the shoulder capsule, the pressure causing his hand to fall numbly and limply from her thigh.
“Jason, may I have that angel shot now?”
“Absolutely,” he didn’t hesitate, “you want it with some lime?”
“Neat, please.” her gaze didn’t falter from ragefully glaring at the criminal in front of her.
“No problem there,” he said, taking the last sip of his drink and standing to escort her out.
She released the pressure from the fascia points, snatched up her handbag, and left, half a step ahead of Jason.
Once past the door, she slammed herself against the cool exterior face brick, trying to counteract the accelerating hyperventilation.
Jason took two steps through the door, then turned to her, looking confused, curious, and kind of amused (not intentionally invalidating or mocking her distress).
“Sorry, just need thirteen seconds to panic before I get out of here,” she said, gesturing to her small second-hand car.
“Cool,” Jason casually let his body fall against the brick beside her, hands in his pockets, like the suave-cool-dude he clearly was.
There was a small pause. Jason was chill. He seemed to have nowhere else he needed to be.
She focused on breathing, her head spinning with thoughts. Y’know, like: ‘holy shit, that could’ve become death’, ‘what did I just do’, ‘I could have died’, ‘is it work hours for my therapist right now’, ‘do I need to call someone about this’, ‘I feel like I’ve done something wrong’, ‘holy shit, there's a strange guy right next to me, and I have no idea if he’s safe, I’ve inconvenienced him, he helped me, maybe he expects something in return?, I should apologise for messing up his night; no, that's bullshit, I could have died’.
“So what’re we panicking about?” he asked.
Her breathing stopped on an exhale, then she burst out laughing.
He smiled, glad to hear her laugh, finding it a good look on her, and feeling pride at being able to evoke a positive response.
“Holy shit, dude,” she said, winding down from laughing. “Can I use that? One hell of a replacement for ‘wanna talk about it’.”
He chuckled along, a pretty, toothy smile semi-intentionally pulling at her heart. “How often do you ask people if they wanna talk about it?” he asked.
“Often,” she said with a fake wince, “Imma go with ‘often’ on that.”
“Shit,” he said, gaze skyward, “Might need different friends then.”
“Nah, I like my two whole friends,” she said.
He looked at her with a smirk. “What about your four half friends?”
“Those bitches were toxic. They never once asked me what we were collectively panicking about.”
He laughed and shook his head, looking back up at the sky. They were both really happy with the casual, playful conversation. She genuinely didn't know if this was flirting. He definitely was trying to flirt but wasn’t quite sure if she was reciprocating.
She risked a couple of glances at him, feeling proud of making him laugh, and pleasantly surprised that he hadn't just left. She admired his looks for a moment.
He seemed playfully content and wistful while he gazed at the sky. She perceived a streak of nihilistic or anarchistic cynicism in the way he watched the few visible stars.
She thought to herself, 'This is nice, the ambient city life, the cool night air, being with him,'. A voice in her head countered her thoughts with: 'WTF, you just met this guy, you were sexually assaulted, have had 15% of a panic attack, and you’re basking in the moment?' She then argued back with herself: 'I’m grounding, being present in the moment; things my therapist told me to do'.
She shook off the back and forth from her head and took a deep breath of the night city air before pushing herself up off the wall to take the last couple more therapeutically paced breaths.
Jason watched her move, feeling sad as he sensed the moment coming to an end. He knew he'd likely never see her again and lamented losing what could have been based on how nice 'what was' made him feel about himself. He chose not to reach toward her, to try to see more of her, to re-experience what her presence made him feel. He hoped this was something he could re-experience without her specifically, as this feeling probably wasn't meant for him, given his life, his job, his past, him; maybe he didn't really deserve it.
He didn't show her this, instead bringing his gaze to her with a slight tilt of his head, preparing to send her off and tell her she'd be just fine. He knew he'd probably watch her taillights fade down the street as she drove away, feeling a thin shard of sadness sticking into his sternum. He might even stand on the pavement, unsure of what to do with himself for the rest of the night, undecided on whether or not he should try to drown the new little bit of turbulence and sadness in a couple hours of billionaire-inspired hedonism and substance (ab)use.
She opened her eyes from her grounding breath to look at him. How had this happened to her? A gorgeous, ‘mainstream-cool’ knight in shining armour (kind of), standing- staying with her while she brought herself down from being in danger. Did she do something to inspire him to do this for her?
She knew she "wasn’t like the other girls" (yuck), but she didn’t think she had anything that would encourage a "mainstream-cool" kind of guy to sacrifice his time and energy for her safety. She certainly didn’t think she was simply pretty enough to warrant such a decision on his part.
She decided she was being prejudiced, assuming he was superficial based on how he looked and carried himself… and the type of club she had found him in. She would take it as it was, and be grateful to him and for whatever factors encouraged him to look out for her the way he had.
“Thank you, Jason. I don’t really want to bring it up, but… you may have saved my life tonight. So, really, thank you,” she expressed gratefully as they both drifted towards her car. She easily found her key in its designated pocket in her handbag.
“Well, you were the one who gave that asshole whatever that Vulcan nerve pinch thing was. And you were handling yourself perfectly fine before that too,” he complimented as she sat and turned the key in the ignition far enough to roll down the driver's side window.
“I mean,” her lips held a playful smile as she closed and locked the car door, “you’re not wrong,”
He chuckled, then removed one of his hands from a pocket to place it atop the car as he bent down slightly to see her.
“So, uh, you gonna be okay?” he watched her hands move while she secured her seatbelt. She sighed, looking ahead of her and biting her lip in thought, something he found quite endearing.
“You know what, give me your hand real quick,” she extended her hand to the sill of the open window and reached into the cubby hole (glove box) with the other.
Jason looked at her hand, noticing her gel-painted nails, a simple, dark maroon red, cropped to a reasonable, type-able length. Her skin was unmarred by the scars he bore, or the callouses thickening along the undersides of his fingers. He tentatively placed his palm against hers, half-preparing for her to recoil at contact with his tainted skin. Instead, she curled her fingers around his, so gently and with a type of care that caused an unfamiliar warmth to fill his chest.
Her other hand brought the nib of a pen to the back of his hand, “DM me tomorrow morning. I should have an answer to that question by then,” she said, finishing her ballpoint message. She looked up at him, trying to hide the hope she felt.
He nodded, “Fair enough,”
She responded with a smile that made her worry she’d shown him too much of her hope. She gently squeezed his hand before letting it go to turn the key in the ignition.
That last touch stole ten degrees of temperature from the blood in his veins, proving to be a slightly jarring half-second. The warmth of his skin lingered on her palm against the steering wheel.
“Again; thank you, Jason.”
“You’re welcome…” he stumbled over reading her Instagram handle from the back of his hand where she had placed it.
They both chuckled as she rolled up her window and pulled out of her parking spot, answering the siren call of her shower and bed a short drive away.
Jason stood on that pavement and quietly muttered to himself: ”…what the fuck just happened to me…?”
He was half right in his expectation of how his night would continue, because the billionaire-esque hedonistic substance abuse he chased did nothing to distance her and that bit of turbulence, comfort, sadness, and hope from his mind.
💖 reblog for more 🪷
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izzysarchivedblogs · 2 years ago
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YEARS IN HIS SERVICE, AT HIS SIDE. HE KNOWS HIM.
Hiding out, walking away; does he know how obvious he was being that there was something he wanted to avoid talking about. SHE KNEW SHE HAD TO PRESS. There were alternates; she could leave him alone, he could do WHATEVER HE THINKS is necessary to hide, avoid, and cope; and that can lead to spiral and disaster.
IF HE WANTS HER AROUND. She steps forward to cut him off, at least he was dressed, her eyes scanning downwards than back up to his face. She doesn't react when he points out how the tables have turned, at least not right away because PEPPER POTTS IS SIZING HIM UP.
She could take him, if he's going to play this game.
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❝ Did you not say to me once, when you were withholding important information about your health, that I was CEO and I could do what I want. Take a leave, show up late? ❞ She points out, light eyes floating back up to his face and she smooths her hand over one side over his shirt right where his collar bone would be.
Hand goes up and hers follows to take it, still being delicate even if it's flesh, ❝ Is that all you are stressing about or is there something more you are hiding? ❞
Pepper does give him a softer smile as she rolls her eyes at a thought, ❝ You know? Your semantics are off, worrying about YOU still makes the reason we're late, YOU. ❞ It was meant to be more of a tease, and she holds her gaze on his eyes for a moment to see if he'll just give it up to her.
❝ How do I do look? This little black number, okay? ❞ It's a black dress, matte, length above her knees, yet the most important part is the cut around her chest, the repulsor tech node glowing; it's come to make her feel powerful, like herself.
❝ Are you going to be okay tonight? ❞
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𝑹𝑨𝑵𝑫𝑶𝑴 𝑨𝑺𝑲𝑺 : 𝙰𝙻𝚆𝙰𝚈𝚂 𝙰𝙲𝙲𝙴𝙿𝚃𝙸𝙽𝙶! @oceansfirst 𝚊𝚜𝚔𝚎𝚍 : ❝ No. ❞ She says in a sharp tone, walking straight toward him and her eyes do not flicker to anything else. Pepper side step to get in way. ❝ You can walk away all you want, but I will follow you. ❞ If she had to be relentless, she would. She would get him to talk.
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Tony wasn't any good at talking about his feelings. He never 𝑯𝑨𝑫 been. 𝙿𝙴𝙿𝙿𝙴𝚁 of all people should know that better than anyone. And maybe that was why she was pressing. Nothing had been the same for the futurist since everything with Thanos. He was shown where his limits were, more than once in a short span of time, it naturally made 𝑨𝑵𝒀𝑶𝑵𝑬 feel small.
Yet, for 𝚃𝙾𝙽𝚈, somehow it was 𝑾𝑶𝑹𝑺𝑬. Tony was always the kind of man who could just invent a suit for this, a suit for that. He built a suit of armor around his world and he had 𝑨𝑳𝑴𝑶𝑺𝑻 not been able to enjoy that. He let out a huff of a sigh as she stepped in front of him. " You wanna be the reason why we're late to this thing? You, the one who gets on MY case for being late? " He rolled his eyes in fake annoyance, knowing he wasn't getting out of the issue.
" I'm just a bit out of sorts. Long week, the arm is not doin so hot tonight. " He held up his arm, using it as a way to gesture to it. " This is your thing though, so lets go before we're late. "
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banshee-king · 1 year ago
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AoS Realms of Ruin Gameplay Review:
I’ve played through the campaign, some of Conquest mode, not multiplayer so I’m not going to talk about that, and also did some creation stuff. I’ve also read other people’s thoughts online but here I just want to talk about the battles/gameplay. No story spoilers, I’ve leave that for another post.
I like this game but I also see valid criticism of it. I’ve all seen a lot of dumb as all hell “criticism” which annoys me. Firstly, this game is an RTS, not a MOBA. RTS games do not need base building, unless you think Homeworld is also not an RTS. Realms of Ruin (RoR) is real time and requires strategy, it’s an RTS.
Furthermore, you can not only upgrade your HQ 3 times (unlocking units + tech), but every outpost once captured can be upgraded into a choice of different buildings (and upgraded again). 2 resource production ones, a turret, and potentially a healing outpost depending on the faction you play. That’s more building options than DoW 2 which had set requisition/power nodes to capture. Yes DoW 2 had some other buildings, but they used army size limit. RoR buildings are separate to army size, and so functions like true buildings, not stationary units.
Upgrading outposts/the HQ also deactivates them whilst you’re doing so. As your HQ is your primary way of healing units, a mistimed upgrade can really cost you dearly as you’ll have to wait until it’s finished to heal again. Building/upgrades also costs a lot of resources, so it’s an investment, doubly so when upgrading a resource outpost stops it producing for a while.
That fact that unit abilities also require resources further complicates this. Splurging all your resources to improve your long term survivability can backfire if you suddenly can’t use abilities in a fight. Timing is important. There is strategy in this game!
Look I love base-building RTS games, but some people are way to elitist about it. It’s perfectly valid to have a preference and not buy RoR because it’s not to your tastes. But RoR is not a MOBA (derogative) because of this. You build/control units, it doesn’t have towers unless you build a turret (rare), and not every map can be simplified to 3 lanes. One map had the HQs in the centre of the map, with the outposts in a circle around the edges. That’s not a MOBA, the heroes aren’t even strong enough to solo more than a few units.
The tech upgrades (for unit types, not individual units) are also interesting. Some are normal stand-alone options, many others are an exclusive choice between two options. You could upgrade an ability, making it more worth the cost each use, but then you’d also have to use it more. Or you could improve the passive attack/defence of a unit, discouraging you from using its non-upgraded ability. How many units you upgrade their passive stats or activatable abilities depends on your micro skill.
As for the rock-paper-scissors dynamic, yes it’s simple and I understand that’s a deal breaker for some. That’s fine. I will say though that I’ve seen higher tier units defeat lower ones even when type disadvantaged. Some upgrades also improve damage vs heroes, or monsters, so it’s not so basic. Units positioning is everything though. Ranged units won’t slaughter assault units if they get caught in melee.
Some people have criticised how units get stuck in melee (you either stay and die/win, or retreat fully back to HQ). Whilst I can get this, it’s accurate to the tabletop where most units can’t fall back and shoot. The tabletop also doesn’t have base-building like RoR, but whatever. Furthermore, I’ve successfully juked wounded/ranged units away from enemy units, so it’s not all unfair. And that’s the big thing. The game punishes you for bad positioning/micro. Many other games punish bad players too. If souls-likes and Cuphead can get praise for daring to be hard, RoR gets a pass for absent minded players not paying attention. Because you’re doing less economy management, you have more time for micro anyway.
Units also don’t move unless you tell them to. If a melee unit is being hit by missiles, they’ll just stand there and take it, and if a nearby melee unit is fighting, they’ll still just stand there. This has been another sort of valid criticism. All units are on hold ground stance, and I’m glad my units don’t go charging off whilst I’m not looking. But other games have had before a change stance feature (no chase, chase a little, follow forever). I think a change stance button would help, but the game’s design is intentionally about micro. Again it punishes you for bad micro, or just not looking at the mini-map. Like I get the complaint, but it’d be weird to demand a stealth game be more action oriented just because you personally prefer action games over stealth ones. It’s a design choice, not for everyone.
Lastly I want to mention price. It’s been a frequent complaint. Price is something subjective I feel, it comes down to each individual person’s feelings about whether a game is worth it. I bought RoR, no regrets, fine with my purchase. I also happen to have enough disposable income to do that. Someone who doesn’t have the luxury to get or time to play many games, I get them thinking it’s not worth it. If this were a few years ago, maybe I too would wait until it came on sale. As it stands, the campaign is normal RTS length (not much replay value though), the Conquest mode adds a bit more fun (but isn’t too different to a series of skirmishes against AI), the army painter is useful for hobbying (even let’s you change individual unit colours separate to the army), and the map/scene editor is also fun. I’m glad I bought it.
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bliiot-jerry · 7 days ago
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ARMxy Based SBC Controller BL340 for Production Line OEE Monitoring
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Case Details
Introduction to OEE
OEE (Overall Equipment Effectiveness) is a key performance indicator (KPI) in manufacturing that measures how effectively a production line or equipment is utilized. It combines three critical factors:
Availability (percentage of scheduled production time when the equipment is operational).
Performance (actual production speed relative to maximum theoretical speed).
Quality (ratio of defect-free products to total products produced).
The formula for OEE is:OEE=Availability×Performance×Quality
Aiming for an OEE value ≥85% is considered "world-class" in manufacturing. By monitoring OEE, companies can identify bottlenecks, reduce downtime, and improve product quality.
I. Hardware Configuration for OEE Monitoring
Data Acquisition Layer
Equipment Status Monitoring:
Use X-series I/O boards (e.g., X23/X26) to connect DI (Digital Input) signals for tracking equipment start/stop states and downtime statistics; utilize DO (Digital Output) to control alarm lights.
Deploy Y-series I/O boards (e.g., Y95/Y96) with pulse counters to collect real-time cycle times (e.g., motor RPM) for performance rate calculations.
Quality Inspection:
Connect sensors (e.g., pressure sensors, optical detectors) via Y-series AI/AO boards (e.g., Y31/Y33) to acquire defect rate data.
Networking:
Use 3x 10/100M Ethernet ports to interface with PLCs or SCADA systems for production plan synchronization; optional 4G/WiFi modules (via Mini PCIe slot) enable cloud data transmission.
Edge Computing Capabilities
Real-Time Local Processing:
Leverage the quad-core ARM Cortex-A53 CPU (1.4 GHz) to compute OEE metrics locally.
Ensure low-latency processing with the Linux-RT real-time OS (kernel v4.9.170).
Storage Expansion:
Store historical data on SD cards or 16GB eMMC for offline analysis.
II. Software System Integration
Protocol Compatibility
Built-in BLIoTLink software supports Modbus TCP/RTU, OPC UA, MQTT, etc., enabling seamless integration with PLCs (e.g., Siemens S7-1200), SCADA (e.g., Ignition), and MES systems.
Example: Validate data accuracy by combining Modbus TCP readings from PLCs with local pulse counts.
Visualization & Alerts
Develop OEE dashboards using Qt-5.12.5 or Node-RED:
Display real-time equipment status (running/idle/fault), OEE values, and historical trends.
Configure threshold alerts (e.g., trigger emails/SMS if OEE < 80%).
Example: Use Node-RED to aggregate OEE data → MQTT → ThingsBoard platform → dashboard visualization.
Cloud & Analytics
Deploy Python scripts via Docker to connect with AWS IoT Core or Alibaba Cloud:
Store long-term OEE data and apply machine learning to identify downtime causes (e.g., vibration anomalies linked to mold wear).
Example: Predict equipment failures using TensorFlow Lite models to boost availability via proactive maintenance.
III. Deployment Case Studies
Automotive Welding Line:
BL340B model (1 X board + 2 Y boards) connects to welding robot PLCs. Y95 board collects welding cycle pulses; X23 monitors emergency stop signals.
Results: 15% increase in availability (predictive maintenance reduces unplanned downtime); 99.2% quality rate.
Food Packaging Line:
BL342A model (3 Ethernet ports + HDMI) integrates USB cameras for visual inspection, directly displaying defect counts and quality rates on factory screens.
IV. Key Advantages & Scalability
Flexibility:
Expand with Y-series AI/AO boards (e.g., Y43/Y46) for high-precision sensors or Y51/Y52 boards for PT100 temperature probes.
Robustness:
Operates in harsh environments (-40°C to 85°C, IP30 rating); hardware watchdog ensures automatic recovery from faults.
Cost-Effective Upgrades:
Retrofit legacy equipment via RS485/Ethernet interfaces, avoiding full PLC replacement.
V. Implementation Steps
Hardware Setup:
Select BL340B (2 Y-slots) + SOM341 (16GB+2GB) for optimal processing power.
Install X23 (4DI/4DO) and Y95 (pulse counter + PWM) boards.
Software Configuration:
Deploy BLIoTLink for Modbus TCP PLC integration; build OEE logic with Node-RED.
System Validation:
Verify real-time data acquisition (<100ms latency); calibrate sensor accuracy (e.g., ±0.5%).
With the ARMxy Based SBC Controller BL340 manufacturers can rapidly establish a cost-effective, reliable OEE monitoring system, transitioning from "experience-driven" to "data-driven" smart manufacturing.
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bliiot · 8 days ago
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The BL370 series is powered by the industrial-grade Rockchip RK3562/RK3562J processor, featuring a multi-core heterogeneous architecture with a quad-core ARM Cortex-A53 and a single-core ARM Cortex-M0, clocked at up to 1.8GHz/2.0GHz. It offers a robust solution with 4GB LPDDR4X RAM and 32GB eMMC storage, along with a rich set of I/O interfaces. The built-in 1 TOPS NPU supports deep learning capabilities, making it ideal for AI-driven applications.
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Key Features:
High Reliability and Cost-Effectiveness: The BL370 series is widely used in industrial control, edge computing, AIoT, artificial intelligence, communication management, AGV robots, machine vision, robotics, industrial IoT gateways, energy storage systems, automation control, and rail transportation.
Versatile Connectivity:
Data Acquisition and Control: Supports communication, PWM output, pulse counting, and more.
Video Processing: Capable of 1080P@60fps H.264 encoding and 4K@30fps H.265 decoding.
Wireless Communication: Built-in Mini PCIe interface supports Bluetooth, WiFi, 4G, and 5G modules.
Software and Development Support:
Operating Systems: Linux-5.10.198, Linux-RT-5.10.198, Ubuntu 20.04, Debian 11 (planned), Android 13 (planned).
Development Tools: Docker containers, Node-RED, and Qt-5.15.2 for GUI development.
Industrial Software:
Robust Design for Harsh Environments:
The BL370 series has undergone professional electrical performance design and high/low-temperature testing, ensuring stable operation in extreme conditions with temperatures ranging from -40°C to 85°C and resistance to electromagnetic interference. Its DIN35 rail mounting makes it suitable for various industrial applications.
Typical Application Areas:
Industrial Control
Energy Storage Systems (EMS/BMS)
AIoT and Artificial Intelligence
Smart Manufacturing
Communication Management
AGV Robots
Machine Vision
Edge Computing
Motion Control
Robotics
Rail Transportation
Smart Devices
The BL370 series combines high performance, reliability, and versatility, making it an ideal solution for demanding industrial and IoT applications.
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nursingwriter · 1 month ago
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Cervical Cancer Case Study and Care Plan Cervical Cancer The following represents an outline for a plan of care, including information intended to educate the patient about what she can expect given her recent diagnosis of cervical cancer at the age of 45. The good news is that a cervical cancer diagnosis is no longer a death sentence. Cervical cancer in women is common and afflicts close to 530,000 women worldwide each year (Colombo et al., 2012). Importantly, human papillomavirus (HPV) infections are believed to be the most important causative agent and this virus is detected in 99% of all cervical tumors. Accordingly, the expected protection rate conferred by the HPV vaccine is around 70%. Of the three categories of cervical cancer recognized by the World Health Organization (WHO), squamous cell carcinoma is by far the most common, representing 70-80% of all cervical cancers (Colombo et al., 2013). Other types of cervical cancer include glandular (adenocarcinoma), neuroendocrine, undifferentiated, or mixed. The type of cancer is important because it impacts prognosis and plan of care, in addition to how advanced the disease is (stage), tumor size, patient age, and patient health (NCI, 2013). Once cervical cancer has been diagnosed the first step is to stage the cancer (NCI, 2013). Of primary concern is whether the tumor is localized within the cervix, involves the whole cervix, or has spread to the surrounding tissues and lymph nodes. The Bethesda System for cervical cytology classification helps initiate this process by providing terminology standards for specimen quality, type of cervical cancer, and grade of lesion (Davey, 2003). A number of imaging tools are also available to help determine the extent of cancer spread within the cervix, surrounding tissue, and the rest of the body if metastatic disease is suspected (NCI, 2013). Stage 0 is used to categorize microscopic tumors confined to the innermost lining of the cervix (NCI, 2013). Stage I tumors are also confined to the cervix, but are bigger in size and will have invaded the cervix tissue. The main difference between stage IA1, IA2, IB1, and IB2 is size, with the last stage in this sequence representing tumors large enough to be seen without a microscope and involving the entire cervix. Stage II tumors have spread beyond the cervix into surrounding tissues. Stage IIA cervical tumors have involved the upper two thirds of the vagina, but not the uterus or surrounding tissues, while stage IIB has involved the tissues around the uterus. The difference between stage IIA1 and IIA2 is also mainly size. Stage III represents tumors that have involved most of the vagina, pelvic wall, and/or compromised kidney function. The difference between stages IIIA and IIIB is the degree to which the tumor has spread, with stage IIIB representing pelvic involvement to the extent that ureter function is compromised. If the bladder and/or rectum are also involved then the cancer is classified as stage IVA, but if the cancer has spread to other regions of the body far from the pelvic region then it is considered stage IVB. Treatment Plan As discussed above, staging is the first step towards developing a treatment plan. Either a computed tomography (CT) or magnetic resonance imaging (MRI) will likely be performed to initially determine how big the tumor is and whether it has metastisized (Small et al., 2012). Additional imaging tests may need to be performed if the disease has spread beyond the cervix, including positron emission tomography (PET) or a combination of PET and CT. Such studies will be needed to stage the disease, determine whether surgery is appropriate, and guide surgeons should surgery be indicated (Querleu and Morrow, 2008). PET and CT have also been useful for detecting involvement of the lymph system. Once the stage of the disease has been determined the choice of therapy can be made. Surgery (typically total hysterectomy) or definitive radiation therapy (RT) are appropriate interventions for early stage cervical cancer (up to stage IB1). Removal of involved lymph nodes will also be performed when necessary in early stage cervical cancer. A single clinical trial revealed equivalent survival results whether surgery or RT was used; however, surgery has a better chance of preserving sexual function and avoids the risk of radiation-induced tumors. Women suffering from stage 0 to IB1 cervical cancer, without lymph involvement, may choose radical hysterectomy over a total hysterectomy (Querleu and Morrow, 2008). This surgery is designed to remove the cervix entirely while preserving ureter function. Women with stage IB to IIA cervical cancer may be treated using chemoradiotherapy (Small et al., 2012). Chemoradiotherapy combines RT with chemotherapy to reduce the risk of recurrent metastatic disease. The most common drug in use is weekly cisplatin, but other drugs have proven effective, including fluorouracil (5-FU), gemcitabine, and taxol. Combinations of chemotherapeutic drugs have been used with some success, but toxicity becomes a real concern. Once the tumor has grown to the point it is visible without a microscope (IB2 and above) treatment options center on radiation therapy (Small et al., 2012). A clinical trial comparing two different radiation therapy approaches for IB to IIA patients revealed that pelvic RT, combined with chemotherapy, provided significant protection against recurrence and improved overall survival. The most effective chemoradiotherapy combination was cisplatin with 5-FU concurrent with pelvic RT. For patients with stage IB cervical cancer, no measurable benefit has been found for adjuvant hysterectomy (Small et al., 2012); however, patients with more advanced stages of disease will typically undergo chemoradiotherapy followed by total hysterectomy (NCI, 2013). Long-Term Management RT has been shown to carry the greatest risk of long-term morbidity compared to surgery alone (Wolfson et al., 2012). The primary complications were lower extremity edema, urinary problems, and gastrointenstinal toxicity 5 years after treatment. In contrast, patients that had undergone a hysterectomy experienced sexual problems, including decreased sensation, less lubrication, smaller vagina, pain during intercourse, and sexual dissatisfaction. Surgery patients also reported bladder problems, constipation, and limb swelling; however, most of these symptoms had returned to baseline after two years. Current recommendation for vaginal stenosis is the use of vaginal dilators post-surgery, twice a week for 15-20 minutes indefinitely, even if the patient is sexually active. Concerns about ovarian preservation, however, are minimal given the age of the patient considered here. There is always a risk of recurrent disease. Current recommendations are to conduct cervical cytology, physical examination, and a female hormone panel every three to six months for at least the first five years following treatment, then annually if the patient remains disease-free (Small et al., 2012; Wolfson et al., 2012). Some oncologists will conduct PET/CT imaging three months following treatment, but chest radiographs should then be conducted at regular intervals regardless. Prognosis Patients with early stage disease (up to IB2) with no lymph node involvement are generally treatable with surgery alone and have a low risk of disease recurrence (Wolfson et al., 2012). Stage IB2 patients without lymph involvement will be treated with a combination of surgery, RT, and/or chemotherapy and have a 30% risk for recurrent disease. Patients treated for late-stage cervical cancer will likely be treated with chemoradiotherapy, possibly followed by a total hysterectomy, and will have a 50-60% five-year survival rate. Given this information it is very important for women to be screened regularly in order to identify the presence of cervical cancer during the earliest stages of disease. References Colombo, N., Carinelli, S., Colombo, A., Marini, C., Rollo, D., and Sessa, C. (2012). Cervical cancer: ESMO clinical practice guidelines for diagnosis, treatment and follow-up. Annals of Oncology, 23(suppl. 7), vi27-vi32. Davey, Diane D. (2003). Cervical cytology classification and the Bethesda System. Cancer Journal, 9(5), 327-335. NCI (National Cancer Institute). (2013). Cervical cancer treatment (PDQ). Cancer.gov. Retrieved 9 Nov. 2013 from http://www.cancer.gov/cancertopics/pdq/treatment/cervical/Patient/page1/AllPages/Print. Querleu, Denis and Morrow, C. Paul. (2008). Classification of radical hysterectomy. Lancet Oncology, 9, 297-303. Small, William Jr., Strauss, Jonathan B., Jhingran, Anuja, Yashar, Catheryn M., Cardenes, Higinia R., Erickson-Wittmann, Beth A. et al. (2012). ACR Appropriateness Criteria definitive therapy for early-stage cervical cancer. American Journal of Clinical Oncology, 35, 399-405. Wolfson, Aaron H., Varia, Mahesh A., Moore, David, Rao, Gautam G., Gaffney, David K., Erickson-Wittmann, Beth A. et al. (2012). ACR Appropriateness Criteraial role of adjuvant therapy in the management of early stage cervical cancer. Gynecologic Oncology, 125, 256-262. Read the full article
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ma-fmp-2025 · 1 month ago
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New week
For this week I want to finish making my movement indicator and make a start on the resource system.
I will first make a folder and call it resource. I will then make an actor and call it resource.
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Next I want to make a child of that blueprint so I can have the main code for resources and special code for each resources.
For this resource I want to make gold as this is universal and can be used to build buildings and troops. This means separate resources may not be needed as they would take time that I do not really have.
Going back to actually making a resource I want to right click on the actors I made and make a child blueprint of it.
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I have also made a new folder called resources in my main RTS folder so it is easier to find later.
I will then transfer the gold I made to this new folder.
Going back to the first resource folder I will put in a enumeration which will select a number for me. I will call this E_resourceType.
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then in the enumerator I will add a none and gold name
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Next I will add and actor component.
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I then added this in my resource blueprint
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This means that now I can edit the component and it will edit this which can then be extended out to the children's.
Next I can open the component and add a variable with the type being the resource we made earlier.
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I will also change the name to type and make it visible by opening the eye on the right.
I then also add another.
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I then open the gold BP and go to the right details panel and change to what I want.
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Next I add a cube and make it gold for a very simple representation of my material.
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I can then add in my gold resource to my game.
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For all of my buildings and things I will eventually put a proper mesh on them but for now I think it is more important getting it to work than what it looks like.
One problem I have now noticed is that when I click on the gold with a character the character just stops.
I think to solve this I need to differentiate how I am clicking the map and objects on the map. I think I need a way to define when you are clicking on the floor so that if it isn't that you must be clicking on an object, building or unit.
I next want to go to my player controller and in the input mouse action line disconnect the branch from the for each loop. Then copy and paste the get result under cursor and break hit result. Then I will cast a draw debug sphere to know what I am clicking on and it is working.
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I then add in a sphere overlap actors. to get this to work I had to add a make array to its object type.
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Next I will add an is empty node to the out actors and ill also add a branch.
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This is then reconnected to the rest of the code. This now means that the character only moves when clicked on the floor and does not when you click through a building. This now makes it be able to tell when you are clicking on the floor.
I next need to define when I am clicking on the gold, this can I assume also be used for other harvestable materials.
I next added this piece of code which makes it able to detect and display when the gold is clicked while having the character selected.
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I now need to get the character to move to the resource and mine it.
I then made a new function in my unit actions BP
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I have made sure that this is also recyclable and can be used for all resources.
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I have made a section of code that ties the resource to movement. Next I will add it into the worker so it actually moves.
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I next made this code to get the character to move to the resource, this now works well and I now need to make the character mine the resource and it add to a pool.
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I wanted to also add a rotation so that the unit will face the resource. When I do this my character then also tilts sideways which it strange. To fix this I will split the pins and manually only use the Z pitch.
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After making this I can then change the value to what I want it to be in the details panel.
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I now will go into the worker's code and add a get component by class.
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I next add a delay onto the end of the set actor rotation. Then I connect both nodes with the variable I just made.
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This now makes the character hit the thing for the amount of seconds I put in for each resource.
The next thing I need to do is to be able to store an amount of resource into the character. To do this I will add a new variable in the worker and call it resource being carried.
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I next added a new variable.
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One problem I have identified while making this is that I need a way for the character to stop mining one resource and understand that it will be mining a new resource so it cant add to the previous amount.
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To solve this I made it so that the variables we made are used to set the amount of things that the unit can carry. This can also be changed to other materials. One thing I have noticed is that after the mining starts if I want to change to a different resource it still mines nothing but gives the resource while moving. To help this I will use states.
I started by making an enumiration in the unit folder.
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For now I have just made very simple activity's. Later on I will add more as I need them.
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I next added a new variable in the unit component.
CONTINUE TO PART 2
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decadentbelievereagle · 4 months ago
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Hey everyone! I recently got my hands on the ASUS RT-BE92U Wi-Fi 7 router and wanted to share my experience with you. This router is packed with features, including a 10-gigabit WAN/LAN port and four 2.5-gigabit ports, which should be more than enough for most users. Unlike some cheaper Wi-Fi 7 routers, this one includes the 6 GHz band, making it truly future-proof. Unboxing the ASUS RT-BE92U Upon unboxing, I was surprised by how compact and lightweight the router is. It weighs only 790 grams and measures approximately 24.5 cm in width, 15 cm in height, and 6.5 cm in depth. This makes it easy to place anywhere, whether on a desk or mounted on a wall. The package includes the router, a wall-mount kit, an RJ-45 cable, a power adapter, a quick start guide, and a warranty card. Design and Features The router features four external antennas and multiple ventilation openings on the back, sides, and bottom to prevent overheating. The back panel houses a WPS button, power input, power switch, reset button, one 10 Gbps WAN/LAN port, four 2.5 Gbps LAN ports, and a USB 3.2 Gen 1 Type-A port. The front panel has LED indicators for power, WAN, LAN, and the 2.4 GHz, 5 GHz, and 6 GHz bands. Performance Testing I put the RT-BE92U to the test using a Wi-Fi 7-enabled laptop and conducted both wireless and LAN speed tests at various distances. The router delivered impressive speeds, making it suitable for high-bandwidth activities like streaming and gaming. Its tri-band capability, including the 6 GHz band, ensures a stable and fast connection across multiple devices. RT-BE92U OpenSpeedTest LAN: RT-BE92U Internet Speed Test: Specifications Network Standard: IEEE 802.11a/b/g/n/ac/ax/be (Wi-Fi 7) Product Segment: BE9700 ultimate BE performance: 1032+2882+5764 Mbps WiFi Data Rate: 2.4 GHz: up to 1032 Mbps 5 GHz: up to 2882 Mbps 6 GHz: up to 5764 Mbps Antenna: External antenna x 4 Processor: 2.0 GHz quad-core processor Memory: 256 MB Flash and 1 GB DDR4 RAM Ports: 1 x 10 Gbps WAN/LAN 1 x 2.5 Gbps WAN/LAN 3 x 2.5 Gbps LAN 1 x USB 3.2 Gen 1 Operating Modes: Wireless Router Mode, AiMesh Node Mode, Access Point Mode, Media Bridge Mode, Repeater Mode Security: AiProtection Pro, WPA/WPA2/WPA3 Personal, WPA/WPA2/WPA3 Enterprise Dimensions: 247.18 x 101.59 x 287.47 mm For a more detailed look and to see the router in action, check out my video below. https://youtu.be/XxSCbzbZkg8
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izzysarchivedblogs · 2 years ago
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 💭tigra: motherhood  💭pepper: superheroics
𝓗𝓮𝓪𝓭𝓬𝓪𝓷𝓸𝓷𝓼 — send 💭 + a topic to receive a headcanon about said topic. -> ACCEPTING // we are gonna split this up cause it's long for pepper, and cause greer will have content warnings
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SUPER HEROICS -> PEPPER'S VIEW ON THEM
Let's take a walk back in time to a young, twenty-two year old Pepper graduated from college, already having been working at Stark Industries, and now working directly for Tony Stark. Before we start there, we start removed from superheroics; existing in reality yes, but only impacting her own life through the papers, the news, tv and radio. A topic that comes up in conversation here and there. First, Pepper sees superheroics as something amazing. She liked superheroes, and respected superheroics; but it still felt like something that was outside of her sphere of existence. A rather neutral take to have.
When she starts working for Stark Industries, that is where Pepper is drawn in a little more closer with Tony Stark's bodyguard, Iron Man, and first? Sometimes, it terrified her. Iron Man brought into her world troubles she had never had, but there was still something she liked and than she would see how Iron Man would save the day, would save her save her boss, Mr. Stark. Tony Stark and Iron Man brought into her world troubles she may have never faced, but superheroics still amazed her and it was kind of exciting.
For a long while, that's how it was a little scary, but thrilling and than she learns that Tony Stark and Iron Man are one. It adds a lot of context to everything, but it does draw her and Happy in too close. When Happy start wearing the suit for Tony sometimes, that is when Pepper starts to have the conflicting thought of superheroics is exciting and wow, she's involved in this in a small way, to this is dangerous and get superheroes out of her life.
That is where Pepper sits for a long time of her life, but there those moments that draw her in closer to superheroics, when Tony start to rely on calling her for information, for tactical aid while he's in the stupid. It's big and exciting, more than herself and makes her feel like she mattered, like she was doing good as well, helping out. Trying to not let it consume her, or fly too close to the sun and get too involved, because it is dangerous and going to ruin her life like she has seen it ruin Tony's and seen it kill her husband.
Yet, I think it is at Happy's death that she knows she is in too deep to be removed from superheroics; it's simply a part of her. She's got more than her foot in the game with superheroes. That will go in with her feeling of when she accepts the position of Hera for The Order, she's already in the game; she's lost Happy and she's by on the sidelines of the whole Civil War, and she knows that Tony needs someone he can trust to be there, to start this; she does The Order, she's been Tony's girl in the chair before and now she's got a team.
THEN THERE'S HER RT NODE, HER SUIT, and now she really is in too deep; wants to be in this deep and she's a hero. She's her own superhero too. BEING RESCUE? Being her own superhero, that's incredible and way past the going back point, she'll always have that itch now like "i could put my suit on, i could help people too; i feel incredible when I fly her"
There is this jaded-ness that grows, that clings to her because of what she has lost, because there's no going back. She distances herself from superheroics as much as she can so she can live out her whole life; but her feelings on superheroics is a mixed bag.
She'll warn younger heroes about it, but she won't stop anyone because look at here; she's got her heels digged deep into this game. Yet it does not come without it's pain and salt in the wound.
AND CIRCLING OVER TO MAKE A SHORT POINT ON THE AVENGERS. When the Avengers start, she thinks its incredible and thrilling; and she has a soft spot for the avengers; they are her heroes, and she admires the many avengers that she has come to know. Like she loves Captain America, and Steve Rogers, he's a goddamn superhero that she respects a lot.
Pepper's view of superheroics is now seen as a tragedy, but something that once you are in; you are in. You are a superhero, and you have to chose it and that is your life, and it's sad but you do good, and you do incredible things. So there's that. :)
SHE'S JADED , YET SUPERHEROICS IS STILL THE MOST INCREDIBLE THING ONE COULD DO; BUT IT COMES AT THE PRICE OF PAIN
It comes at the forfeit of a normal life, of settling down.
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freegamedesign · 7 months ago
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**Game Concept: "Warrior's Command: The Side-Scrolling Conquest"**
**Gameplay:**
"Warrior's Command" is an innovative blend of Real-Time Strategy (RTS) and Fighting genres set in a dynamic side-scrolling world. Players assume the role of a commander-warrior who leads their faction through various stages and environments. The game features both strategic base management and intense, skill-based combat.
In the game, players control their character directly, moving through side-scrolling environments, but they also have the ability to summon and command units to assist in battles and complete objectives. The screen is split into two main areas: the foreground where the character fights and the background where strategic elements like bases, resource nodes, and unit production occur.
**Unique Mechanic: Dual Layer Command System**
The game introduces a unique "Dual Layer Command System" where players can switch between two modes:
1. **Warrior Mode**: In this mode, the player controls their character directly. They engage in fast-paced, combo-based combat against enemy units and other commanders. The character can perform a variety of attacks, special moves, and combos, reminiscent of traditional fighting games. Defeating enemies in this mode earns energy points and resources.
2. **Commander Mode**: In this strategic overlay, the player can pause the action to issue commands, build structures, and manage resources. Using the resources gathered in Warrior Mode, they can summon different types of units, upgrade their base, and deploy special abilities on the battlefield. Units act autonomously based on the commands given but can be directed for specific tasks.
The seamless transition between these modes creates a dynamic gameplay experience where players must balance direct combat prowess with strategic oversight to achieve victory.
This prompt would help visualize the unique combination of RTS and Fighting mechanics in a side-scrolling theme, capturing the essence of "Warrior's Command: The Side-Scrolling Conquest."
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bliiot-jerry · 7 days ago
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ARMxy Based SBC Controller BL340 for Production Line OEE Monitoring
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Case Details
Introduction to OEE
OEE (Overall Equipment Effectiveness) is a key performance indicator (KPI) in manufacturing that measures how effectively a production line or equipment is utilized. It combines three critical factors:
Availability (percentage of scheduled production time when the equipment is operational).
Performance (actual production speed relative to maximum theoretical speed).
Quality (ratio of defect-free products to total products produced).
The formula for OEE is:OEE=Availability×Performance×Quality
Aiming for an OEE value ≥85% is considered "world-class" in manufacturing. By monitoring OEE, companies can identify bottlenecks, reduce downtime, and improve product quality.
I. Hardware Configuration for OEE Monitoring
Data Acquisition Layer
Equipment Status Monitoring:
Use X-series I/O boards (e.g., X23/X26) to connect DI (Digital Input) signals for tracking equipment start/stop states and downtime statistics; utilize DO (Digital Output) to control alarm lights.
Deploy Y-series I/O boards (e.g., Y95/Y96) with pulse counters to collect real-time cycle times (e.g., motor RPM) for performance rate calculations.
Quality Inspection:
Connect sensors (e.g., pressure sensors, optical detectors) via Y-series AI/AO boards (e.g., Y31/Y33) to acquire defect rate data.
Networking:
Use 3x 10/100M Ethernet ports to interface with PLCs or SCADA systems for production plan synchronization; optional 4G/WiFi modules (via Mini PCIe slot) enable cloud data transmission.
Edge Computing Capabilities
Real-Time Local Processing:
Leverage the quad-core ARM Cortex-A53 CPU (1.4 GHz) to compute OEE metrics locally.
Ensure low-latency processing with the Linux-RT real-time OS (kernel v4.9.170).
Storage Expansion:
Store historical data on SD cards or 16GB eMMC for offline analysis.
II. Software System Integration
Protocol Compatibility
Built-in BLIoTLink software supports Modbus TCP/RTU, OPC UA, MQTT, etc., enabling seamless integration with PLCs (e.g., Siemens S7-1200), SCADA (e.g., Ignition), and MES systems.
Example: Validate data accuracy by combining Modbus TCP readings from PLCs with local pulse counts.
Visualization & Alerts
Develop OEE dashboards using Qt-5.12.5 or Node-RED:
Display real-time equipment status (running/idle/fault), OEE values, and historical trends.
Configure threshold alerts (e.g., trigger emails/SMS if OEE < 80%).
Example: Use Node-RED to aggregate OEE data → MQTT → ThingsBoard platform → dashboard visualization.
Cloud & Analytics
Deploy Python scripts via Docker to connect with AWS IoT Core or Alibaba Cloud:
Store long-term OEE data and apply machine learning to identify downtime causes (e.g., vibration anomalies linked to mold wear).
Example: Predict equipment failures using TensorFlow Lite models to boost availability via proactive maintenance.
III. Deployment Case Studies
Automotive Welding Line:
BL340B model (1 X board + 2 Y boards) connects to welding robot PLCs. Y95 board collects welding cycle pulses; X23 monitors emergency stop signals.
Results: 15% increase in availability (predictive maintenance reduces unplanned downtime); 99.2% quality rate.
Food Packaging Line:
BL342A model (3 Ethernet ports + HDMI) integrates USB cameras for visual inspection, directly displaying defect counts and quality rates on factory screens.
IV. Key Advantages & Scalability
Flexibility:
Expand with Y-series AI/AO boards (e.g., Y43/Y46) for high-precision sensors or Y51/Y52 boards for PT100 temperature probes.
Robustness:
Operates in harsh environments (-40°C to 85°C, IP30 rating); hardware watchdog ensures automatic recovery from faults.
Cost-Effective Upgrades:
Retrofit legacy equipment via RS485/Ethernet interfaces, avoiding full PLC replacement.
V. Implementation Steps
Hardware Setup:
Select BL340B (2 Y-slots) + SOM341 (16GB+2GB) for optimal processing power.
Install X23 (4DI/4DO) and Y95 (pulse counter + PWM) boards.
Software Configuration:
Deploy BLIoTLink for Modbus TCP PLC integration; build OEE logic with Node-RED.
System Validation:
Verify real-time data acquisition (<100ms latency); calibrate sensor accuracy (e.g., ±0.5%).
With the ARMxy Based SBC Controller BL340 manufacturers can rapidly establish a cost-effective, reliable OEE monitoring system, transitioning from "experience-driven" to "data-driven" smart manufacturing.
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bliiot · 8 days ago
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Comparison of Ubuntu, Debian, and Yocto for IIoT and Edge Computing
In industrial IoT (IIoT) and edge computing scenarios, Ubuntu, Debian, and Yocto Project each have unique advantages. Below is a detailed comparison and recommendations for these three systems:
1. Ubuntu (ARM)
Advantages
Ready-to-use: Provides official ARM images (e.g., Ubuntu Server 22.04 LTS) supporting hardware like Raspberry Pi and NVIDIA Jetson, requiring no complex configuration.
Cloud-native support: Built-in tools like MicroK8s, Docker, and Kubernetes, ideal for edge-cloud collaboration.
Long-term support (LTS): 5 years of security updates, meeting industrial stability requirements.
Rich software ecosystem: Access to AI/ML tools (e.g., TensorFlow Lite) and databases (e.g., PostgreSQL ARM-optimized) via APT and Snap Store.
Use Cases
Rapid prototyping: Quick deployment of Python/Node.js applications on edge gateways.
AI edge inference: Running computer vision models (e.g., ROS 2 + Ubuntu) on Jetson devices.
Lightweight K8s clusters: Edge nodes managed by MicroK8s.
Limitations
Higher resource usage (minimum ~512MB RAM), unsuitable for ultra-low-power devices.
2. Debian (ARM)
Advantages
Exceptional stability: Packages undergo rigorous testing, ideal for 24/7 industrial operation.
Lightweight: Minimal installation requires only 128MB RAM; GUI-free versions available.
Long-term support: Up to 10+ years of security updates via Debian LTS (with commercial support).
Hardware compatibility: Supports older or niche ARM chips (e.g., TI Sitara series).
Use Cases
Industrial controllers: PLCs, HMIs, and other devices requiring deterministic responses.
Network edge devices: Firewalls, protocol gateways (e.g., Modbus-to-MQTT).
Critical systems (medical/transport): Compliance with IEC 62304/DO-178C certifications.
Limitations
Older software versions (e.g., default GCC version); newer features require backports.
3. Yocto Project
Advantages
Full customization: Tailor everything from kernel to user space, generating minimal images (<50MB possible).
Real-time extensions: Supports Xenomai/Preempt-RT patches for μs-level latency.
Cross-platform portability: Single recipe set adapts to multiple hardware platforms (e.g., NXP i.MX6 → i.MX8).
Security design: Built-in industrial-grade features like SELinux and dm-verity.
Use Cases
Custom industrial devices: Requires specific kernel configurations or proprietary drivers (e.g., CAN-FD bus support).
High real-time systems: Robotic motion control, CNC machines.
Resource-constrained terminals: Sensor nodes running lightweight stacks (e.g., Zephyr+FreeRTOS hybrid deployment).
Limitations
Steep learning curve (BitBake syntax required); longer development cycles.
4. Comparison Summary
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5. Selection Recommendations
Choose Ubuntu ARM: For rapid deployment of edge AI applications (e.g., vision detection on Jetson) or deep integration with public clouds (e.g., AWS IoT Greengrass).
Choose Debian ARM: For mission-critical industrial equipment (e.g., substation monitoring) where stability outweighs feature novelty.
Choose Yocto Project: For custom hardware development (e.g., proprietary industrial boards) or strict real-time/safety certification (e.g., ISO 13849) requirements.
6. Hybrid Architecture Example
Smart factory edge node:
Real-time control layer: RTOS built with Yocto (controlling robotic arms)
Data processing layer: Debian running OPC UA servers
Cloud connectivity layer: Ubuntu Server managing K8s edge clusters
Combining these systems based on specific needs can maximize the efficiency of IIoT edge computing.
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govindhtech · 10 months ago
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ASUS RT-AX86U PRO Router: Dual Band WIFI 6 Gaming Router
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APAC Users Can Now Purchase a GearUP Console Booster Bundle from ASUS RT-AX86U PRO Router. Improve network performance for popular smart handheld devices, PCs, and game consoles.
ASUS RT AX86U PRO
For over a thousand console and PC games, GearUP Console Booster enables the quickest game-server connection. The ASUS RT-AX86U PRO Router and RT-AX82U come with a three-month membership, while the TUF Gaming AX6000 and AX4200 provide two. Three-month trial subscriptions cost US$29.97, while two-month ones cost US$19.98. Compatible ASUS routers can immediately support GearUP Console Booster with firmware updates.
Today, ASUS announced that a selection of routers in designated APAC countries will include a free trial subscription to GearUP Console Booster, which optimizes the network connection for over 1,000 online games, reducing latency and improving gaming experiences for popular game consoles and smart handhelds.
By updating the firmware, current owners of these routers can enable GearUP Console Booster functionality. While the other routers in this campaign are currently planned to be on sale starting in July 2024, the ASUS RT-AX86U PRO Router is currently available in the APAC area.
Play games more quickly with GearUP Console Booster
The fastest connection to a game server is swiftly found and activated by GearUP Console Booster using its proprietary Adaptive Intelligent Routing (AIR) algorithm. To maintain its speed and stability, this link can be given priority over others on the network by an ASUS RT-AX86U PRO Router that supports adaptive QoS. An easy-to-use setup wizard for GearUP Console Booster is included in the ASUS Router online interface and mobile app.
The only service of its sort that supports PCs, consoles, and well-known smart handhelds is GearUP Console Booster, which boasts over 5 million monthly active users with access to a global network of 75,000 server nodes.
Outstanding gameplay experience with ASUS routers
With state-of-the-art WiFi technology, robust hardware, and extensive network features designed for all gamers and their daily lives, ASUS routers enhance online and gaming experiences. Perfect for mobile gaming, ASUS AiMesh technology builds a strong extensible network that ensures smooth, hassle-free roaming experiences around the house. In addition, the network offers free monthly access to expandable AiProtection Pro protection, which protects against online dangers.
For those who enjoy playing games, the well regarded ASUS Router app can be used to manage router features like Mobile Game mode, which lowers latency, and a dedicated gaming port, which provides prioritized, consistent connections. Additionally, the network is adjusted with Adaptive QoS to priorities gaming traffic, allowing players to continue playing uninterrupted.
ASUS RT-AX86U PRO
ASUS RT-AX86U PRO Router Among its highlights are:
The primary components of Wi-Fi 6 Technology are enhanced speed, capacity, and performance in areas with a high number of connected devices.
Superb Performance: Maximum Wi-Fi speed of 5700 Mbps, comprising 4804 Mbps on the 5 GHz band and 861 Mbps on the 2.4 GHz band.
Game features:
Mobile game mode in the ASUS Router app minimizes latency and lag for mobile gaming with a tap.
Game packet optimization for quicker online gaming with adjustable quality of service.
Gaming Port: Prioritizes wired gaming devices.
Ethernet link:
The 2.5G Ethernet port allows fast wired connections.
Game consoles, PCs, and smart TVs have multiple Gigabit LAN connectors.
ASUS AiMesh Support lets the router construct a whole-home mesh network with compatible routers.
Superb Security:
With commercial-grade security, AiProtection Pro is powered by Trend Micro. Parental Controls: Offers strong controls to govern which devices on the network can access the internet.
Strong Management
Easy network and router configuration management is offered with the ASUS Router App.
VPN Features: Facilitates both VPN server and VPN client operations.
Cooling Design: With its effective cooling mechanism, the router makes sure it stays cool even when doing demanding activities.
Details
Quad-core CPU as a processor
RAM: 1GB and Flash: 256MB each
Dual-band WiFi (2.4 GHz and 5 GHz)
Ports: 1 WAN/LAN 2.5G port
(4) Gigabit Ethernet ports
A single Gigabit WAN port
One USB 3.1 Gen 1 and one USB 2.0 port each
Power users and gamers that require strong security, cutting-edge gaming capabilities, and fast internet can benefit from the ASUS RT-AX86U PRO Router.
ASUS RT-AX82U
Another fantastic Wi-Fi 6 (802.11ax) gaming router is ASUS RT-AX82U. These are its primary attributes and details:
Important attributes: WiFi 6 Technology
Offers improved performance, higher capacity, and faster speeds in settings with many of connected devices.
Fast Performance:
It can provide 5400 Mbps Wi-Fi with 4804 Mbps on the 5 GHz band and 574 Mbps on the 2.4 GHz frequency.
ASUS RT AX82U
Game Features:
With only one tap in the ASUS Router app, mobile gamers may experience less latency and lag thanks to the Mobile Game Mode.
Adaptive QoS: Gives game packets priority for more enjoyable online gaming.
Any wired device connected to the dedicated gaming port is given priority.
Personalized RGB Lighting:
Features ASUS Router app allows you to customize the ASUS Aura RGB lighting’s various effects.
Higher Level Security:
Trend Micro -powered AiProtection Pro provides business-grade security. Parental Controls: Gives you the ability to regulate how your network’s gadgets access the internet.
Strong Administration:
The ASUS Router App makes it simple to control network and router settings.
VPN features include support for both VPN client and server capabilities.
Support for AiMesh:
Enables the router to form a whole-home mesh network in conjunction with other ASUS AiMesh-compatible routers.
Details:
Processor: CPU with two cores
Memory: 512MB RAM and 256MB Flash
Dual-band (2.4 GHz and 5 GHz) Wi-Fi bands
Four gigabit LAN ports and one gigabit WAN port
One USB 3.1 Gen1 port
The ASUS RT-AX82U targets gamers and consumers that need strong security, fast internet, and advanced gaming with its attractive appearance and adjustable RGB lights.
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ma-fmp-2025 · 2 months ago
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Click location indicator.
For my game I want to add a movement indicator to see where you have clicked.
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I think this will be a great addition to my game as sometimes when I click to move my character I don't know where it will go because of the tilt on the camera.
I have found that in most RTS games they use a similar system as seen from above from Age Of Empires.
To make it I'm thinking I could on character select, while right clicking add a new decal. I should be able to string it onto the end of the code I made for movement.
Start of new week...
To start I think I will make a Niagara system in my player folder.
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I will then choose the static beam and call it "NS_ClickIndecator". I will then open this up and also open my player controller.
From the move to this location cast a spawn system at location node. I then connected this all up and it now works but very faintly.
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To help this I will change some looping settings in the system I made.
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This now works well.
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