#scyther tutorial
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Tutorial — Como usar topaz pelo celular.
Olá pessoal, antes de iniciar, gostaria de dizer que @ocitocinablog divulgou como ela deixa aquele efeitozinho topaz usando apenas o app Ibis paint, mas se você curte algo mais fácil ainda, fique aqui que eu vou te ensinar.
Topaz é um plug-in para photoshop que melhora a qualidade da imagem, reduz o ruído, faz o famoso efeito boneca. No entanto, para nós, capistas mobile, esse efeito é um tanto inalcançável sem alguns paranauês.
Hoje estarei vós ensinando uma forma extremamente fácil de chegar nesse efeito. Para isso será necessário o app IbisPaint X e o app ToolWizPhotos.

Após sua capa completa (com finalização, psd e etc.), entre no ToolWizPhotos e clique em efeito, lá haverá um chamado macia do borrão com ícone de uma varinha (como mostra a imagem abaixo).

Ao apertá-la, você vai se deparar com vários efeitos no estilo borrão. Eu aconselho o uso apenas da primeira opção, pois como pode ver na imagem abaixo o filtro é realmente parecido com o tal topaz e, como ele, o uso exagerado vai dar um ar estranho para a capa. Mas isso vai de cada um.

Em seguida, use o app IbisPaint X para colocar um pouco de nitidez e fazer os toques finais, como recolocar algumas palavras que ficaram borradas e etc.
Sem topaz:
Como topaz, sem nitidez:
Com topaz, com nitidez e mudanças:
Enfim, foi isso. Obrigado pela sua atenção!
Obs: essa capa é apenas para uso pessoal e educativo, inspirada na seguinte capa encontrada no Pinterest:

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y'all why does Pokémon scarlet let you out of the start area before you go to school therefore allowing you to nearly complete the Pokédex before you finish the tutorial
my brain took that as a challenge and now me and my lv.71 scyther are gonna just take over Paldea because screw school we got pokemon here
#pokemon scarlet and violet#pokemon sv#pokemon scarlet#pokemon scarvi#currently in the 270s but i am going to catch everything physically possible#heck yeah#pokemon#pokedex#how do you tag posts omg
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I've been quietly working on a fakemon region for 15+ years
You'd think I'd have made a lot of progress...well, yeah? But also nah
I have a lot of designs made. I even have regional variants and regional exclusive evolutions. My main issues I have is that
A. I need to redo most of them, because the older ones look like absolute shit
B. I need to make a bunch. Evolutions, pre evolutions, etc.
C. I need to finish a bunch
And you know what? With over 106 things I gotta work on for the base dex, do you know what my dumbass self decides?
I decided on a regional gimmick I wanna try
...
Well, a second one. The first one is a type changing scarf that changes or adds a secondary type, which I made before gen 9's Terrastilizing. Basically Pikachu with a Dark Scarf becomes Electric/Dark, whereas a Charizard with a Dark Scarf goes from Fire Flying to Fire Dark. Simple right?
So the second one is similar, just... makes more work for me lol
But it has potential to be cool design wise and offer a ton of variety.
Still workshopping the name, but the concept is somewhat similar to Armor Digivolving from Digimon. Basically with the power of certain items, some Pokemon can be temporarily evolved into another and changed back at will. In fact, said form can be attained at any point in the evolutionary line.
So for instance: a Pikachu could have 3 of these evolutions, but so does Pichu and Raichu. One form might be Electric/water, electric/flying, or electric/steel, and all have a unique ability.
The way it works is that for a Pokemon like Pichu, said evolution would give it the same bst as Pikachu, and for Pikachu, the same bst as Raichu, but as a fully evolved Pokemon it does not gain more than that. Each evolution would take the bst of said Pokemon and rearrange the stats to suit its needs (like a scyther/scizor situation), plus come with 1 or 2 level appropriate moves upon evolution.
Pokemon using this method do not level up while in this form, but they do "hold" the experience until they are taken out of the form, in which case it gains any accumulated exp at once- like Shadow Pokemon in Colosseum until they're purified.
This is not a hold item, but rather an item you can use multiple times to activate or deactivate the evolution from your bag. They're not the equivalent of megas- remember, same bst- so it's just meant to give you more strategies to try out.
Oh, and you can teach them tms, including new ones they couldn't learn before. Certain moves, however, will be forgotten when you turn it back.
As far as how many there'd be- I'm still workshopping it, but some can have 1, some can have 2, and some can even have 3. Some can even share a form, such as Heracross and Pinsir.
For some, there's even an advanced form- akin to Golden Armor Digivolving basically- that actually DOES give them a Stat boost- basically picture Charizard becoming Reshiram or something. Only a small handful, though.
As far as story goes, I have it in my head, I even have a pretty rough layout of the beginning in PowerPoint format, but it is mainly concepts, rough explanations, and dialog.
I also have a bunch of trainer sprites made.
As far as actually programming, uhhhh I have Pokemon Essentials. I tried to follow a tutorial and already screwed up. It's tough as hell
Don't get me started on music. Idk how to even start that
And to make even MORE work for myself, I'm thinking about trying to remove my "signature" styling quirk to make it more normal styled. It's hard to quit tbh but I wanna try.
Keep in mind the most help I've had is getting input from friends about some stuff. I wish I had a team working on this lol
Anyway that's all
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The Indigo Disk DLC Is Really Run! (Review)
If Teal Mask showed off the adventure/story aspect of Pokemon, Indigo Disk showed off the battle aspect of Pokemon as it is a primarily battle-heavy DLC. Compared to the previous DLC, this one was a lot more challenging due to an up in levels and that battles are primarily in doubles; this means that you have to think strategically about the Pokemon you want on your team and how you’ll survive. Did I do any of that? I did…and I still got my ass whooped.

I think the Indigo Disk DLC is good! A lot better than Teal Mask, in all honesty. Kitakami was just a small region with little battle, an expansive area to explore, and a good story. However, Indigo Disk has battles, exploration and story equally. Unlike Kitakami where the location isn’t specifically told, Blueberry Academy is primarily in the Unova region. Given that it’s near the ocean, I can safely assume it’s somewhere nearby Undella Town.
In terms of battles, Indigo Disk is the most challenging Pokemon has been since Pokemon Colosseum. Because it has been 20 years since the Gamecube game, I can safely say that Indigo Disk is A LOT more challenging because there are more Pokemon and a lot more strategies used. The tutorial battle with Lacey and her Plusle and Minun was actually super creative with how they both have hidden abilities and use it to their advantage. One had Volt Absorb and the other had Lightning Rod and using moves like Helping Hand and Discharge made such a unique battle strategy; while I had no issues with the battle, if you had trouble with those rats, that is a testament to how you need to up your strategy game. It’s not just Lacey, every NPC in this DLC fight via double battles and they all have different strategies. I once got my ass kicked by this NPC named Max who had two Oricorios with the Dancer ability, which meant that Revelation Dance was chain spammed. The Blueberry Elite Four are really challenging—all of their Pokemon are in the high 70’s and the Champion, Kieran, is in the 80’s. What other trainers have you challenged that were in the high 70’s and 80’s? The Elite Four are also the first League where double battles are mainly used. This is why they are hard; they also have one oddball in their full party to throw the player off and also amp their types. I lost to Crispin once, Lacey knocked out five of my Pokemon, Amarys was easy, and I lost to Drayton 3 times.
The exploration in Blueberry Academy is super fun. There are four biomes where Pokemon inhabit, but they’re all super cool. I really like exploring them. Some of the areas in the biomes are a nod to previous games. For example, the Savanna Biome is a nod to the Kanto Safari Zone as some of the Pokemon you can find there are Pokemon you can find in the Safari Zone like Doduo, Kantonian Tauros, Chansey, Doduo, Exeggcute, Venonat and Scyther. The Coastal Biome seems to be a nod to Alola as most available Alolan forms are found there. The Canyon Biome has a small cavern called Chargestone Cavern where it is a replica of the actual Chargestone Cave and it connects with the Polar Biome. I think this is a cool idea and that you can find starters in the wild if you collect BP, the main currency of the school, and upgrade the biomes.
The story is a bit of a sequel of Teal Mask. The reason why the player goes to Blueberry Academy is because Carmine recommended you to Cyrano, the headmaster of the academy, after the events of Teal Mask. I’m not sure how much time had passed between Teal Mask and Indigo Disk; I’m assuming it to be months because Carmine talks to the player as if we haven’t seen each other in months. In terms of story, this is a bit more simpler than Teal Mask as the main “story” is just trying to be the very best, knock down Kieran to become Champion, and then go to Area Zero. There wasn’t as much lore like Kitakami; this is why Teal Mask has better story, but the story in Indigo Disk isn’t bad. If I were to describe the story, it’s mainly trying to rekindle the lost friendship with Kieran who has changed for the worst after the events of TM. Returning to Area Zero was pretty cool, but it sucks that Terapagos wasn’t too important to the story like how Ogerpon was; it was mainly plot device and something to fight and to show off the Stellar Tera Type.
Even if ID’s story was simple, the characters made up for it. The characters were all so good. The BB League Elite Four were so great and unique. Crispin is hilarious with the way he had 6 Magmortars in his trial; Lacey is adorable; Amarys is also adorable; Drayton is a toothpaste-haired bozo. All of their personalities are unique and stand out so much. Carmine and Kieran changed a lot too. Carmine is a bit calmer and less arrogant than she was in the beginning of TM. The events of the previous DLC has gotten Kieran to change from shy and reserved to obsessive and cold. Getting him back to the way he was is the main focus of the DLC as his desire to get stronger intoxicates him; no, the theory of him being possessed is untrue. Fortunately, he does become your friend again after the events of Area Zero—Area Zero is a place that solidifies friendships, let that be known. My only real disappointment was Briar. While she isn’t a true villain, she was mainly the cause of problems in the Area Zero section; she doesn’t have a battle or even a Pokemon with her. That’s a bit unfortunate and big wasted potential for someone who is supposed to be Heath’s descendant. I did like that the mysterious drawing of the circular Pokemon did get answered in this DLC via Stellar Form Terapagos.
There’s a lot to do post-game from inviting special coaches from Paldea to get rematches and special gifts and Pokemon trades to completing the club requests to finding Legendaries to fighting a secret boss (I haven’t encountered this secret boss yet). Compared to the previous DLC, there’s a lot to do and that makes me happy. I even completed the Pokedex and that’s only one thing I crossed off of my list.
I had a fun time with the DLC, but it isn’t perfect. Let me tell you some of my gripes of this DLC. Grinding for BP via Blueberry Quests (BBQ) is probably my least favorite thing ever. While I don’t hate it as much as I hate Ogre Oustin’, it gets tedious and boring after a while. I think it’s just best to find a friend and do BBQs together to get BP. It’s a lot faster; single-player BP grinding is so asinine. With all the emphasis on Terapagos, I do feel like Stellar Tera type isn’t interesting. It’s pretty to look at, but what does it really do other than be a type for Terastalizing? Will it be used in a future generation? Is it viable for actual gameplay? What are its weaknesses? Its strengths? The fact that there’s really nothing going for the Stellar type despite the hype for a 19th type is a bit disappointing. The fact that the build-up towards Terapagos doesn’t really go anywhere after you battle it with Kieran is a bit of a let down too. You catch it and that’s that. All you really do with Terapagos post-game is bring it to the Crystal Pool in Kitakami and it triggers a rather crazy scene that I won’t spoil because I want you readers to see it for yourselves. And yes, the method to catch Meloetta is really ridiculous, but worth it. Also, the framerate is still crap. Sometimes, it moves so slow that I get worried that my game would crash—this happened on several occasions.
I do recommend playing TM first before you head into ID because of continuity. I wrote this review so that I can get it out of the way and then start on the epilogue which will be released on January 11. I’m also working on something related to the Indigo Disk DLC that’s an ambitious project of mine. What are your thoughts on the Indigo Disk DLC as a whole?
My team for the story part of the DLC is:
-Quaquaval
-Fezandipiti
-Ogerpon
-Metagross
-Ursaluna
-Meloetta
#pokemon scarlet and violet#Pokemon violet#indigo disk#dlc#review#pokemon#game#video game#nintendo switch#ecargmura#arum journal
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Oh my gosh, Kakashi with the sylveon is perfect and i'm dying with Obito's 'mr. Fish' Lol! But I'm curious what everyone's team would be. Would any of them get legendaries?
Subject to change, but the teams I've made for them are more 'because it'd be funny' than necessarily having a thematic fit (except for like, one or two). No legendaries just because it'd be a little bit of an overkill. Though that said, I do have Obito down as accidently picking up the griseous orb which may or may not summon Giratina across worlds. There are only six for each (except for Rin) but really, if they stayed like a year then they'd probably catch more.
Obito
Growlithe (first successful catch of a pokemon that isn't Mr. Fish. Kakashi is jealous of his dog)
Golden Magikarp - Mr. Fish
Noibat
Croagunk
Sandshrew
Galarian yamask (followed him, he catches it and insta-regrets because it creeps him out)
Kakashi
Eevee → Sylveon (accident, was aiming for a jolteon)
Froakie (what he caught fishing)
Electrike (to make up for the lost Jolteon. He wants a thunder dog, dammit)
Rookidee
Kabuto (crawled into his sleeping bag)
Gible
Rin
Galarian Ponyta (saw one in a field and vowed to get one)
Machop (given to her by the tutorial lady and constantly creeps out the whole of Team Minato, especially when it evolves)
Larvitar
Audino
Dratini (what she caught fishing)
Gastly
Wimpod
Minato
Riolu (sees a Lucario do an aura sphere and goes 'hol up')
Nickit (for Kushina)
Marowak
Poliwag → Politoad
Rotom
Scyther
Beldum
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Pokemon Heartgold Nuzlocke Masterpost
Hey everyone! So I decided that now that I'm consistently trying Pokemon nuzlocks, I may as well record my progress somewhere. So here we go!
The other day I began my Pokemon Heartgold Nuzlocke, and I chose a Cyndaquil as my starter. I named him Trident, probably referencing the gum for some reason. Then we were tasked to go to Mr. Pokemon's house to retrieve an egg. On our way home, however, we ran into a red haired bleephole. Apparently he had just stolen a starter from Professor Elm, and nobody knew who he was, but! After we battled he dropped his id. Who names their child One-Eye?
Pretty soon we were gifted pokeballs, and after an extremely long catching tutorial I was able to catch a Rattata named Mika, a Geodude named Wayward, a Spinerack named Hippo Doll, a Zubat named Fries, and a Bellsprout named Giddy on my way to Violet City.
With Trident, I would be safe for a good portion of the early game, being able to counter the Bellsprout Tower and Bugsy, the bug type gym leader. I was feeling pretty confident, and thought that it wouldn't hurt to go to the Ruins of Alph and catch an Unown. Who knows, maybe I'll get a type typical for the later game, am I right?
Almost immediately I found one, and it was the letter A. I named it Ayyyy. Unfortunately, on my way out I had really bad luck. A letter E appeared, and before I knew it, a super effective hidden power had killed Trident and Wayward, my Cyndaquil and my Geodude. On my way out of the cave, Mika the Rattata and Giddy the Bellsprout died because they weren't fast enough to run from the fights. They were level two and level four, while Unown spawn at the level five. That ten minute excursion had nearly wiped me out. All I have left is a Zubat with no flying type moves, a Spinerak I haven't even touched, and an Unown with a move that I didn't even know the typing of.
Luckily, Johto is really giving with how many routes you can access, so I was able to catch a Ghastly in Bellsprout Tower which I named Heat Gun and a Wooper in Route 32 named TUT (yeah, like the crying emote). I also grinded Fries and Hippo Doll until they could consistently beat the trainers in Bellsprout tower. I also learned that Ayyyy had hidden power flying, which was SUPER HELPFUL. Eventually we beat the old guy at the top and then we beat Falkner, the gym leader of Violet City.
When leaving the gym, we get a call from Professor Rowan saying that his assistant is here to drop off the mystery egg. Apparently there's a Pokemon inside, and I get to keep it! I didn't need to worry about replacing a Pokemon with the egg (since all of my other Pokemon died to the freaking letter E) and continued on my adventure.
Since I had already caught Wooper for Route 32, I didn't need to worry about an encounter, so I just went up and down grinding trainers and trying to get my zebra a freaking flying type move. Unfortunately, I had accidently one shot an Onix, my encounter for Union Cave. I haven't told this story on tumblr before, but I think I'm cursed when it comes to catching Onix. Onix was the first shiny I had ever seen, but since I was like 12 and I didn't know what a shiny was, I wasn't that upset when my Gardevoir one shot it with psychic. Whatever the case, I'm cursed.
The route after Union Cave us still Route 32, so I couldn't get an encounter there either. I did, however, pass right by the slowpoke well, Azalea towns gym, and even Kurt's house to catch a well invited Oddish named CruiseShip.
I switched out Ayyyy for CruiseShip and decided to backtrack to the beginning of the game. I sprinted around town until the Egg hatches into Togepi named Magic8Ball. I got the exposure from Elm and collected everything hidden behind rock smash rocks. I found a helix fossil in one! May lord Helix bless this playthrough. Our eyes are watching, God.
After defeating Team Rocket in the Slowpoke Well, I picked up a Slowpoke named AtomicHart (I should specify that when I choose nicknames I literally pick the most fun word out of a statement I had just heard) and let him sit in the box.
Time for Bugsy! He was a lot harder than I thought... I had trained up Fries up to level 17, when she learned wing attack, so I had assumed that she was going to be mvp during the battle. She would have been! But then Bugsy's Scyther leered four times, and a critical hit from a focus energy killed Fries in one hit. Scyther killed Magic8Ball soon afterwards...
I added Ayyyy and AtomicHart on my team, and then forgOT THAT I HAD TO BATTLE ONE-EYE RIGHT AFTERWARDS! so HERE I GO I GUESS. WISH ME LUCK.
That rival battle specifically had a personal history of being one of the toughest battles I've struggled with. I expected a death so much, but... it never came. I won.
It's ironic that I didn't lose a single Pokemon during a rival point but I did lose half of my total encounters so far to a Scyther and a few freaking Unown.
Anyway, that's as far as I am so far. I saved after the One-Eye fight and it's almost time to continue, where my worst opponent so far has yet to come...
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Battle Experts guide (1/2)
To befriend some Pokemon, you’ll have to battle them.
List of Pokemon you must battle to befriend from the Cove Area to the Crag Area:
COVE AREA
Timburr (tutorial battle)
Sandile (Special Battle)
Krokorok (Special Battle)
Krookodile (Mandatory Battle)
Samurott (Post game)
Fraxure (After befriending Axex)
Drilbur (Lure him to you with a Pokedoll found in the blue question mark box, if a Surprise Box appears instead, run at Drilbur and try to knock him over before he drills, then speak to him
Raichu (battle with Pikachu)
Dewott (Battle with Oshawott after defeating Cofagrigus in Wishpark)
Servine (Battle with Snivy after defeating Chandelure in Wishpark)
Pignite (Battle with Tepig after defeating Chandelure in Wishpark)
ARBOR AREA
Caterpie
Scyther (After befriending Mankey)
Zoroark
Bisharp (After defeating Chandelure in Wishpark)
Amoongus (After befriending Foongus)
Seismitoad
Mankey
Leavanny
Lilligant
Serperior (Special Battle, Post game)
Venipede
Scolipede (Post game)
Excadrill
Ferrothorn (After opening the save with Tepig, Post Crag Area)
CRAG AREA
Bastiodon (After getting into Rocky Ridgefort)
Darmanitan (Battle Zen Mode Darmanitan)
Scraggy and Croagunk (Settle a disagreement by battling both Scraggy and Croagunk)
Dwebble (Hit out of ground with Oshawott’s Water Pulse)
Gible
Garchomp
Druddigon
Emboar (Post game)
Braviary (Befriend Druddigon)
Sawk and Throh (Battle both simultaneously, befriend Boldore, Post Defeating Gothitelle)
Boldore (Hit with Oshawott's Water Pulse)
Rhyperior and Geodude (Mandatory Special Battle)
Hydreigon (After defeating Gothitelle in Wishpark)
Lucario (After defeating Gothitelle in Wishpark)
Thunderus (Mandatory to complete Postgame, Befriend Tornadus)
-
Tepig is the best battler out of the Pals. Snivy and Oshawott are equally skilled (to my knowledge!!). Pikachu is the least skilled.
((EDIT-MAR 1 2020- I realize there was some misinformation in this post, and I seek now to correct it. Let me know if you ever see something incorrect in my posts!))
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Establishing base
This happens after the opening tutorial, where the player gets access to the hub world. Here, they can upgrade equipment, acquire items and a place where all your allies are located.
Ikishi and all the other races follow the elder to an abandoned lift. The elder explains that up the lift is an old tree village/ camp, which at the moment is overrun by large snake creatures. The elder tasks Ikishi with clearing them out, which Ikishi does. The snakes inflict poison with every attack and are very quick but are easy enough to deal with. Once they are all cleared, Ikishi then activates the new checkpoint and everyone comes up. They begin working on the settlement, which they have named as the ‘Fabled resistance HQ’. Ikishi goes around and talks to important people: a trader named Gregory (who gives the player items such as throwing knives, potions that grants buffs and other stuff like that), a dwarf smith named Nodrock (He will upgrade the player’s weapon and give the player new outfits and weapon designs), an Elven scholar named Osonia (She is able to teach the player new passive and action abilities, even gains the ability to upgrade abilities for a price) and Clary, who tells Ikishi that she can accompany him on his travels if he wants. Afterwards, Ikishi speaks with the elder, who tells Ikishi of a map tower located not far from here. It is guarded by a scyther and Ikishi does not possess the scyther’s weakness of electricity, so the elder promises to teach him a spell to help but in exchange Ikishi must complete some tasks for the Hub: Clearing out a cave full of rats located somewhere in the forest, gathering a few special herbs that randomly spawn around the forest and hunting some meat from different animals around the area. After this, Ikishi is granted a basic electric spell to help him battle the scyther.
A very basic concept but it allows the player to explore the hub and then learn where everything is. Also allows for some small exploration around the area, completing some small side quests.
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November 20th, 2017
I didn't recieve much feedback, but I got enough to make my decisions.
My first stop was the Power Plant. I activated my repels before entering, and started my way through. Thankfully, Mick is still holding onto Flash in my PC, so the Voltorbs and Electrodes encountered as false items in the Power Plant pose no threat to my Nuzlocke. This dungeon is short but has a few nice items in it, including the TM for Thunder, which would be useful if the electric type I'm about to acquire didn't learn it naturally and also if anyone on my team could learn it other than, strangely enough, Nessie. Although I actually haven't checked since the changes to the party that happen here... it might be more useful than anticipated, if my other new party member can learn it. I'll be checking that when I next play, I suppose.
Anyway. Zapdos, right? I don't typically use legendaries, and I'll go into a bit of detail on my feelings towards legendaries in a general sense towards the end of this same entry, so stay tuned. Suffice to say, I think there's something relatively unengaging about playing through a large chunk of the game with a party of creatures that you've raised from tiny small forms to become big awesome badasses and become close to emotionally and learned the subtle intricacies of their capabilities... only to suddenly have access to creatures that not only are just plain more powerful in terms of how strong they CAN get, but also typically more powerful than your Pokemon when you get them. However, Zapdos fills both the niche of my team's flying type, something pretty much necessary to be able to navigate the environment stress free, and of my team's electric type, something that will make battling the Elite Four a more plausible proposition, given the high number of flying types (that would otherwise be relying on Moschops's rock throw, and Moschops is WEAK to flying attacks) and also Lorelei's high ratio of Water Pokemon despite her supposed focus on the Ice type. Of course, Zapdos is also weak to ice moves, so it's a bit of a tradeoff, but nonetheless, I will gladly accept that tradeoff for the high stats. (Although the other thing about getting a Pokemon at such a high level is that its EVs will be lagging pretty far behind, but come to think of it, I'm not even sure EVs work the same in this gen and quite frankly, I'm not arsed to check too closely.)
Now, if I wanted to be more traditional about it, I could definitely use Penthes' Sleep Powder while risking him to a Drill Peck, lower Zapdos' HP and hope for the best when chucking an inventory full of Ultra Balls. Maybe it would be more in the spirit of a challenge run to do this, but using a legendary isn't as much in the spirit of a challenge run either. I'm too far in to recover from a setback like potentially failing to catch Zapdos or worse, losing a team member to it, and quite frankly, I'm way not enthused about the idea of starting over from the beginning at this point. So instead, since it's a tool the game gives me that I have no other purpose for (since there are only a tiny handful of places left in the game where I even could catch a Pokemon anyway), I just chucked my Master Ball at it turn one.
Zapdos' name is Wakinyan. I like to spread out XP to those that need it, and since Zapdos is level 50 and at this point, the rest of my team was a solid 7 levels below that, I'll only be using it when it is really needed. Speaking of really needing XP...
The coast of Cinnabar Island has a weird property. Actually, it has a few weird properties. Firstly, since both routes leading to Cinnabar Island (and actually, basically all the ocean routes at the south of Kanto) have identical encounter rates while surfing (with a handful of different levels at which Tentacool can be encountered), the developers essentially told the game to use the same encounter rate as the last visited route for Cinnabar Island. During typical gameplay, if you surf around Cinnabar Island, you should be able to encounter the same set of Tentacools. However, the route has a second, weirder property. You see, when checking to see whether or not it needs to roll up a random number to see if you're able to encounter something, the game looks at the tile you're standing on. Each tile you can stand on is actually quadranted into four subtiles. For whatever reason, when determining IF you encounter something, it checks the tile to the lower right, to see if it is grass, water, or cavefloor. However, when checking to see WHAT you encounter, it looks at the tile to the lower LEFT - if it is the same dark color as the water then it uses the surfing table, but if it isn't, it uses the grass/cave table. Surfing on the right coast of Cinnabar Island will have your left side overlapping the coast, and your right side in the water. What this essentially means is that, while surfing along Cinnabar Island's coast, the game will use the same rate of getting an encounter as you would have anywhere else in the ocean... but it will use the list of Pokemon that can be found in the grass or the cavefloor of the last visited location. Sea Routes 20 and 21 don't have grass encounter rates, so typically this would mean you don't encounter anything. However, you can get to Cinnabar Island other ways, such as using Fly, or healing at the Pokemon Center there and then using Dig inside a dungeon or Teleport basically anywhere.
What this means is essentially that you can turn the encounter rate of the tiles on the eastern coast of Cinnabar Island into whatever other location's encounter rate you want. If you want to catch a ghost at sea, simply heal on Cinnabar, enter the Pokemon Tower, and then use Dig to instantly return to Cinnabar. This is most famously used in one of two ways - if you use this method inside of the Safari Zone, you can encounter rare Pokemon such as Tauros, Pinsir/Scyther, Chansey, Exeggcute, and Kangaskhan in a place that lets you normally weaken and capture them rather than relying on the heavily RNG-based and incredibly finicky Safari Zone capture system. (Of course, you do still have to wade through what is now a literal rather than figurative ocean of Nidoran family members, but at least when you find the super rare thing you can actually capture it.)
The other way it is typically used is in conjunction with the Old Man in Viridian City who teaches you how to catch Pokemon. When you watch his tutorial, which can be repeated at will, your name is temporarily stored in the wild encounter rate data, allowing the game to display the name "Old Man". Normally it is returned where it belongs when you enter a new route with encounter data, but since Cinnabar Island functions as just described, flying right from Viridian to Cinnabar maintains your name's location in the encounter data. Since both the encounter rate and your name are represented using the same language, the game reads your name as if it was a list of different Pokemon's levels and ID numbers that can be seen, and it uses that for its random generation. Since there are 256 different options for character or encounter hex codes, and only 151 Pokemon and 100 levels Pokemon can normally be, this results in Pokemon that can be far higher level than could otherwise be attained, and a large number of erroneous attachments of hex codes to nonexistent, glitch Pokemon, the most famous of which is Missingno. I could write a lengthy expose on all of the different things Missingno does, but suffice to say, it looks like a Tetris block made of what computers throw up when they get sick, encountering it turns one item from your inventory into as close to infinite of that item as it can go, and catching it has a chance to corrupt your game data permanently. It's really a whole lot of oddly specific stuff that is a lot of fun, especially since none of it is at all intentional.
Now, given that my name is ARTHUR, I had the option of using the Old Man Glitch to summon a Missingno to multiply my items, an Abra whose level is in the 130s somewhere (and therefore can't actually learn moves if it evolves into Kadabra), or a Haunter at level 145. But none of that is particularly useful.
I could also have given the Safari Zone another go, but the most useful thing I could find there would be Exeggcute, and I already HAVE a good Grass type.
No, no. Instead, I'm doing something WAY more mundane. I'm flying to Vermillion City, and going East to Route 11, where the only Pokemon I might encounter are Spearow, which I already have the evolved form of; Sandshrew, which I already have the evolved form of; and a tapir wading through feces. I mean, Drowzee. I then fly to Cinnabar Island, surf along the coast, and sure enough, after a few of those duplicate claused Pokemon, I find my Drowzee. I put it to sleep, chuck a couple of Ultra Balls its way, and capture it. At Level 11. Huzzah!
I boxed Sciari, who was useful for Koga and will always be worth remembering for that, and start training up my Elite Four ready Psychic type in the Pokemon Mansion. Its name is Baku. At level 26 it evolves into Drowzee, and at level 37 it learns Psychic, so just to be extra safe I train it up to level 40...
And then I go to work. I do continue playing afterwards and into the next day, so the next update will be up sooner rather than later. It does mean the sidebar won't be updated until then. I also have to go to work literally right now as I'm publishing this so that's fine anyway.
#nuzlocke#pokemon#pokemon blue#entries#glitches#if my glitch info is wrong please correct me i love learning new stuff this is only as far as i understand it!
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Olá xuxu, posso te perguntar como você fez isso aqui?

Já tentei algumas vezes fazer essa proeza e nunca consegui, mesmo no ibis mesmo no Photoshop, pode me ensinar por favor?
Muito obrigado pela atenção 💖
Olá, meu anjo. É bem fácil.
Primeiro você faz uma cópia do texto que você (ou apenas faça uma camada acima do texto, com a fonte que você quer usar.)

Depois você vai até em filtros e escolha o "Traço (ambos)".

E prontinho ☝️🤓

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Dinner rush always started much later in the evening at the Throb, which gave the restaurant employees plenty of time to goof off in between customers. Scyther had been getting along well with Ziggy, she was adorable and he loved her sense of style. They would chitter-chatter about makeup tutorials they watched, gossip about frequent guests they recognized, and talk about her recent reconciliation with her boyfriend. Scyther liked listening to these stories; he never had much to say about himself. His life wasn’t as interesting as hers. “Oh that’s not true!” she’d say and smack his arm playfully and he would just laugh at little bit. But he didn’t mind. He didn’t want a crazy life. His mother provided enough drama when she was around.
Humming to himself, Scyther stacked coffee cups on the bar counter into a little pyramid, waiting for someone to waltz through the glass and gold doors to the dining room. His wish was answered when a short woman with messy hair stumbled in and slowly wandered her way over to him. He would have almost thought that it was his mother, as small as the woman was, but this lady was a wreck. Heaving herself onto a stool, the woman threw her mass of hair out of her face and revealed herself to in fact be Arte.
“Oh wo-- Hi, mom. I’m sorry. I honestly didn’t realize that it was you. I’ve… never seen you in a t-shirt before.” Scyther said, looking at the Throb logo on the breast pocket of the shirt.
“I don’t have anything clean.” she grunted clearing her throat.
“You know they have a laundry service here! If you just leave a note for the housekeeper, they’ll take--”
Arte let out a scoff of a laugh “I don’t have any money for that.” she said propping her face up with her hand, cheek squishing to make her even more unrecognizable.
“Aw, mom, c’mon. If Rufeo didn’t even charge you for your friend’s room, she’s not gonna charge you to wash a dress.” Scyther patted her arm as soon as his mother groaned. “Are you… staying in there now?”
Arte’s green eyes, perpetually judgemental, looked up and met with Scyther’s sympathetic ones. She sighed and looked away, though. “That was my own room to begin with.”
Scyther’s eyebrows knitted and he lurched back on accident. Sometime’s the family’s trademark frankness came out of him occasionally. “What? I thought you were staying at Cap--”
“No.” Arte interrupted in a bratty tone. “I wasn’t. I said that so he wouldn’t know it was my room. I’m not gonna pay for two fucking rooms.”
“Aren’t… you not paying at all?”
“Shut up.”
“Sorry.” There was silence for a little while and Scyther turned behind him to the brewing station to make his mother a cup of coffee. Placing two stirrers in, he handed it to her and watched as she sipped through them just a little bit before putting her head into her arms as she laid on the bar. He couldn’t help but notice her bow cocked to the wrong side on her head, her hair looked greasy and static-y at the same time. The t-shirt she bought with money she didn’t have wasn’t tucked in all the way, the poor thing had a run in her stockings, and to top it all off she was wearing flats. “Are you really this upset about him?”
“NO.”
“Mom, come on. I’m not going to think any less of you. I can’t possibly do that anymore than I already do!” Scyther tried to joke but it just made her groan again. “Having a crush isn’t that bad. And he seems to like you okay too. So that’s not to say something might not happen.” he patted her on the back.
“I dunno if I want anything to happen.” Arte said not bothering to lift her head in order to be heard.
“Oh. Well… That’s kind of. Weird, honestly. I personally would want something to happen. It’s nice feeling special to someone else.”
“Oh my god, please stop being so sappy.”
“Having normal human feelings isn’t sappy, mom! I’m sorry if I’m embarrassing you, but he’s cute, and I think it’s cute that he actually seems to think you’re cute too! Not to mention he even likes spending time with you? That doesn’t really happen very often.”
“He’s got a girlfriend though.”
“That has lots of boyfriends right? So who’s to say he can’t have lots girlfriends?”
“ME. I’M TO SAY.” Arte threw her head up and glared at her son. “I DON’T WANT TO TALK ABOUT THIS ANYMORE.”
Scyther jumped at his mother’s reaction. After all these years he was still flinchy when she’d lose her temper, but he shook it off and smoothed out his hair to try and compose himself. “Fine. But you do look like shit.” he said, stomping off towards the kitchen.
Arte’s eyes shot back down and stared into her black coffee. He was right. About everything. And that only frustrated her more.
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Pokemon Let's Go play this game before Smash Ultimate comes out
Did you guys hear about Pokemon Go? It was really popular. It still is, actually. It will probably never get back to that point it was at when it launched and you saw groups of people playing it, but the audience has remained huge and consistent. I’m guessing GameFreak saw this success and realized they should probably do something with it. And that’s how we got Pokemon Let’s Go: Pikachu and Eevee, a reimagining of Pokemon Yellow Version which features connectivity with the popular phone game.
When these two games were announced, there was a divisive response. A lot of people were hoping for a REALLY new Pokemon title with new Pokemon, not a remake of Kanto, a region that itself has already been remade on the GBA. To top it off, wild battles are replaced by Pokemon Go-style capture sequences, abilities are gone, and you only get the original 151 Pokemon to play with. This announcement was seen as a big step back. But what this criticism fails to take into account is the fact that GameFreak has stated that a brand new core title is coming out next year, so the Let’s Go games aren’t replacing anything. If anything, these should grow the audience by introducing the casual Pokemon Go players to a simplified version of the battle system with the original 151 Pokemon so as not to overwhelm them. If they enjoy it, they may swim into deeper waters and buy the core titles. It makes sense. So… judging the games on their own merits, are they good?
I should say these games are clearly aimed for the younger fans. Pikachu and Evee have improved stats that make them quite strong. Pikachu is basically a sweeper with strong attacks and nice coverage while Eevee has kind of mediocre stats but the greatest movepool in the universe. Both of these starters can efficiently steamroll the entire game by themselves so little babies will enjoy this game a ton. You can tell this game was made for the super young as some of the puzzles from the gen1 games are simplified greatly. Also, you can now feed your pokemon stat-enhancing candies that can seriously boost their stats so even if your favorite Pokemon is something with poor stats like Lickitung or Onix, with enough investment you can still ride through single player using those ones if you wanna use your faves so this is great for casual players. Having your Pokemon follow you is cool too, you can even ride on some of them. If you want any kind of challenge, you’d best look elsewhere unless you’re interested in playing against your friends, because that’s the only challenge that can be found here. Even the small amount of postgame stuff is easy, unless you wanna fight the master trainers, but that’s more monotonous than hard. You might think you’re a winner if you beat all these people but the only winner will be the ravages of time after you fought someone with a level 70 Metapod and now you’re both using struggle because the battle actually took that long. You only gotta beat six of these guys to fight Red and you don’t get money or exp for beating him so… who cares lol. So from reading this you can probably tell that this game didn’t cater to my tastes but that doesn’t make it bad, in fact I think there’s a lot to learn from this installment.
Let me get this out of the way first: I really enjoyed Sun and Moon and all that they brought to the table. Alolan forms are cool, HMs are gone, the new Pokemon were well-received (though there were not a lot of them), z-moves are a nice addition that gave battles an unexpected twist, the story was great, playthroughs have some challenging opponents to face, and it was easier than ever to build a competitive team. After all this time some faults become apparent, however. Those games had constant cutscenes disrupting the flow for minor events, a limited selection of wild Pokemon for the adventure, and way too many tutorials that you were forced to watch. Pokemon Let’s Go might be a spin-off, but it seems clear it worked to address previous faults with the core titles. I actually wouldn’t mind seeing a lot of these changes implemented into the main series. You begin your adventure almost immediately and get to go on your way and start catching Pokemon. There are only a few cutscenes here and there and they are mainly reserved for encountering strong legendaries like Mewtwo, so they’re fine and inoffensive. I thought I would hate the fact that wild battles are gone but the more I thought about it the more I realized how obsolete wild battles have becoming in Pokemon games. You really have no chance of losing these things and if things actually manage to get risky you can always just run away. Plus if you’re interested in competitive play then captured Pokemon are often inferior to those hatched from eggs… a sad state for a game series about “catching them all”. In a recent interview Junichi Masuda complained that players just hatch eggs to get the Pokemon they wanted these days and that he wanted to bring things back to focus on catching. I think it’s safe to say he succeeded on this front. Capturing is fun and simple enough, and if you catch a ton of the same Pokemon in a row, its stats will be mostly-perfect. I would love if this wild encounter method were to be brought over to the main games. There are also some nice quality-of-life changes to make it easier to get the perfect Pokemon. Bottle Caps are easier to get to increase your stats, you can pay a lady in Celadon City to make every Pokemon you encounter have a specific nature for the day, and you can combo-catch Chansey to easily level your Pokemon up to their maximum levels to hyper train them. These are all nice. You know what isn’t nice? The strange lack of control customization. If you’re playing handheld you gotta use gyro aiming, so playing in a car is not really a thing you can do all the time. If you’re playing with the joycon the motion detector can be imprecise, making it a pain to catch Pokemon that move around. It’s kind of a pain that there’s no traditional control scheme for catching. It’s kind of strange that a game designed for mass appeal doesn’t have these basic customization features.
Speaking of mass appeal, this game has a pretty interesting way of getting casual players into competitive teambuilding by including a couple of basic battle features but keeping it limited so as not to surprise players or present too much that might turn people off to the experience. Only the original 151 Pokemon are available, along with Mega Evolutions, the Alolan forms and the new Pokemon Meltan, who evolves into Melmetal. This makes sense, as dark, steel, and fairy types didn’t exist during gen1 so the Alolan forms help to bring in more type diversity. That being said, I don’t think anyone would have objected to including the new evolved later forms of the original Pokemon to the game. Onix, Tangela, Scyther, Lickitung, Magmar, Electabuzz, Rhydon, Seadra, Porygon, Eevee, Poliwhirl, Slowpoke, Gloom, Golbat, and Chansey all got new evolutions as the games went on, and including them would’ve given us more type diversity and better Pokemon, but oh well. Abilities are gone in order to keep things simple so no one gets an unpleasant surprise when they try to attack Weezing with Earthquake. Hold Items are out as well. Movepools are also altered to keep things understandable so type matchups should proceed as a newcomer would expect them to. For example, sending an electric type out against Gyarados is usually not a great idea, as Gyarados will use Dragon Dance to outspeed it and beat it with Earthquake. But now Dragon Dance isn’t in these games, making matchups proceed in a more expected fashion. Weather is also gone, and a couple of recovery moves like Slack Off, Moonlight, and Synthesis are nowhere to be found, so Pokemon may be forced to rely on Rest without Sleep Talk. In a baffling move, Stealth Rock is a TM and Rapid Spin and Defog aren’t in the game. What the fuck, GameFreak. The move Teleport is actually useful now, it’s a negative-priority move that lets you switch Pokemon, it’s great for switching in something frail that can’t take a hit. Let’s hope they put that in the next core title. Most of this is only noteworthy for fighting other players, you will be too powerful to even need strategy for the single player, largely due to your starter and the capture system’s huge experience point rewards.
The capture system allows you to rack up a ton of experience points. Also, trainers in Let’s Go have small teams of unevolved Pokemon, so they do not do much to trouble the player. So how would you merge the capture system into a core title? Well, for starters give trainers bigger teams and have the CPUs execute real battle strategies against the player. This idea would make fights more memorable and also serve to teach the player about making their own strategies. Boom, you’d have a real game there. Let’s Go is mainly for casual players but I hope they don’t throw the baby out with the bathwater here, a lot of the new ideas presented are really good, and the game IS fun, but it lacks staying power. Imagine how much better the capture mechanic will be paired with a more… substantial game.
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As promised, what follows are my thoughts on the 151 Pokemon in Gen 1 that I have something to say about.
#001: Bulbasaur I really appreciate this guy's concept. Reptomammals are dope and that's pretty much definitely what it is, and the concept of a plant and animal reaching this sort of symbiosis is definitely really awesome. The fact that Bulbasaur manages that while also being beautifully simply is great. Bulbasaur is great, and very good, conceptually. That said, I feel his design and especially his evolutions' designs are missing something somehow. Perhaps it's that the animal half of the pair is so plain? Perhaps it's that as it evolves, it only becomes uglier but not particularly cooler? I'm unsure. I do love them, but they aren't my favorite starter in this generation.
#008 Wartortle This guy is. Yes, the middle form. I love middle forms so much. Now, Squirtle itself is pretty simple. A tortoise that shoots water, big whoop, right. And I can agree with that. But Wartortle brings it to the next level. Besides getting a clear and distinct attitude, it also gets these beautiful ears and tail, that flow so elegantly with its design. They're definitely referential to the minogame, the legendary 10,000 year old Japanese turtle with a tail made of seaweed, likely a legend spawned by turtles that would swim through seaweed and carry it with them. The coloration and pattern of Wartortle's "fur" also makes it look like seafoam, and its Hermes-esque ears and trail of seafoam are the perfect fit for a fast swimmer like Wartortle.
#010-#015 Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill I really love the "larva-chrysalis-adult" evolution line as the game's tutorial for the mechanic of evolution, and I think having Pokemon that follow that evolution pattern so early in the game that evolve so quickly is a frankly brilliant design decision. I think here is the place that makes most clear that Pokemon's original inspiration was insect collection. The subversion of expectations with Beedrill is great too. I could mention other things about these guys, like how Caterpie is straight up a faithful recreation of a real life caterpillar, and how Kakuna has arms, but my main point is that these guys fill a great gameplay purpose. My only thing - they don't necessarily need to be Bug type insects every time, do they? Bagon in Gen 3 has already shown that insects aren't the only ones that follow the same evolution pattern. I'd be interested to see some other type of creature follow the same evolutionary pattern.
#024 Arbok Why doesn't Arbok's hood have different designs depending on what region it's caught in? They stopped even giving it different hoods based on the game it's currently in. That's so lame, yo.
#042 Golbat I don't... hate Golbat. I think his giant mouth is fantastic. But... it also loses Zubat's fantastic lack of eyes, AND after R/B it loses its fantastic giant tongue and tiny squinty eyes, the best alternative to no eyes for a bat. Like... what happened? Where did all of Zubat's charm go?
#047 Parasect This is my favorite Pokemon in Gen 1. Cordyceps is basically my favorite fungus, and I urge you to look into it as the real world basis for Parasect if you're unfamiliar. I also love that Paras is like... it's like a cicada with mushrooms on its back, but it seems like a sort of symbiosis, right, like Bulbasaur. But instead of growing together, Paras' growth is stunted and its brain emptied, its eyes losing their pupils to signify that it has become completely zombified as a puppet of this fungus that has grown through its body. This is the first hint in the Pokedex that Pokemon are actually absolutely horrifying, and I love it. I love it so, so much.
#050 Diglett I find the simplicity in Diglett's design absolutely perfect. It has exactly as many features as it would ever need, and it does exactly what you'd think it would. The fact that it's more of a whac-a-mole than an actual mole is brilliant to me, and I find the "what's it got underground" mystery absolutely brilliant as a design decision.
#061 Poliwhirl Neoteny ahoy! I love the Poli line's tummy swirls, but even more, I love that Poliwhirl and Poliwrath are neotenous tadpoles, the exact opposite of what you'd expect from a game where just 50 Pokemon ago, real life metamorphasis was serving as the inspiration for an evolution family. Like, tadpoles are the second most instantly recognizable creatures that exhibit metamorphasis, and yet, these ones don't. And their visible intestines!!! So good. Such perfectly simple designs.
#069-#071 Bellsprout, Weepinbell, Victreebel Pitcher plants are awesome and these guys bear the perfect resemblance to them. I love that Weepinbell is more of a trap than a creature, with its tree hanging hook and its acid-slobbering mouth. I love that Bellsprout is a walking nozzle thing on these flimsy looking root limbs. I love Victreebel's angler lure, and understated teeth. I love that James had one that kept trying to digest him. I just... this guy rules.
#083 Farfetch'd "A duck comes bearing green onions" is an approximate translation of a Japanese phrase with two separate meanings: a fortuitous but unlikely happenstance (such as, while starving in the woods, having a duck approach you holding the perfect garnish for duck soup), and a fool ready to be taken advantage of (such as the duck itself, offering you green onions while being clueless to its own implied demise.) Farfetch'd is, fascinatingly enough, BOTH - it is an incredibly rare Pokemon granted to you in exchange for a very common Pokemon... but it is also a fairly weak Pokemon with low stats that is foisted upon you in exchange for a Pokemon that can yet evolve to greater power. Absolutely brilliant.
#091 Cloyster Okay, so, I've danced around this topic with the name Okeefe for my Sheller, but like... let's be real here. Cloyster looks exactly like a vulva. Some people might list this as a bad thing about Cloyster... but I would not. I think it's great.
#108 Lickitung Why don't more Pokemon have giant tongues? Anyway this guy rules.
#122 Mr. Mime This thing is so creepy... I love it. It's like a horrible marionette, and it takes mime powers literally by turning moves like light screen into the gimmick of the Pokemon. Its weird joints and suckered fingers are so brilliant and just... augh it makes my skin crawl in the most perfect way.
#124 Jynx Okay, so, here's the thing. Yes, Jynx definitely uses the same racist shorthand as minstrel shows or DBZ's Mr. Popo, and that's awful and changing it was a good decision. But beyond that, Jynx is also an aquatic seeming creature (given its fins, at least) that has long human like hair, and a body that resembles a long flowing dress, and has pretty plain breasts. It's also a creature that sings and dances and gyrates to manipulate minds. In other words, it's a SIREN, and not only that, but it's a siren that, rather than being some kind of pretty fish lady, looks to me a lot like a mollusc of some kind. There's so many parts of its lore that fascinate me, like its speech that supposedly closely resembles human speech but is in no recognizable language. Oh, and it also looks like an opera singer, and also some people seem to think it resembles a certain yokai (even though the only reference to some of the traits used to justify that resemblance seem to have been made up by the Pokemon fans trying to justify the comparison.) And, just as a side note, I think the fact that this mollusc, in trying to seduce humans, decided the most beautiful form it could try to emulate would be that of a short and rotund person of color is pretty fantastic. Like, yes, that absolutely is the pinnacle of human beauty, thank you for noticing, Jynx. Just, please do try to look a little less like a thing humans do to be racist.
#126 Magmar Boober.
#137 Porygon It is a tragedy that this guy has been basically banned from anime, since it's such an appealing design motif. Computer generated graphics as a concept for a Pokemon is clever in itself, and like... it's a weird red and blue duck thing! And it's so blocky and weird! I love it.
I actually had less to say about a lot of these guys than I thought I would. Let's real quick go over my top ten Pokemon in the gen:
#1. Parasect #2. Porygon #3. Victreebel #4. Scyther #5. Paras #6. Grimer #7. Diglett #8. Jynx #9. Cubone #10. Weezing
At least, last time I listed them out. This seems about right to me.
Anyway, that's my thoughts on the Pokemon of Gen 1. Maybe some day I'll talk about some others? But that's as much as I think I needed to before starting Gen 2.
Speaking of, I've already started playing Silver. Not sure when I'm gonna write and post that update though. I still have another entry for Blue in the process of being made still.
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