I played Senua's Sacrifice and it completely obliterated me, i have no tears left after the ending so here's some art
What a beast of a game.
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Heilung performed at the game awards!!! Omg!
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Posting again about Hellblade 'cause I'm obsessed. The ending song, "illusion" is a real work of art. At first, it was very different, not in the same mood as the rest of the game. And I can't help playing that song again ang again, to the point of understanding it now. It's of course about Senua, maybe from Dillion pov. But more than that, it's for us, players. It's for us, mentally ill players. It's a fucking song abour hope. It's a song about confort. It's a bittersweet conforting song after the rollercoaster of emotions, and it's a direct message to everyone struggling with similar conditions than Senua. Because it tells us we're not alone. We worth something. We're human after all. And dame, it's so good to have this kind of message when you're in pain and scared of your own mind everyday.
I know I'm probably not the first one to point it out, but it's a real pleasure to see that even in the deepest and scariest horror, we can have a bit of confort
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Tameem Antoniades, co-founder of indie game company Ninja Theory, has left the studio. And it seems he has actually long left the company before this sudden announcement.
There's been some news that he has officially left since April 3 2024. But he had actually only stayed for two more years during Hellblade 2's development.
Personally I guess the whole collaboration with Hideaki Itsuno of Capcom and Tameem Antoniades of Ninja Theory will never come. Itsuno himself is ready to move on to other newer projects outside DMC & even Dragon's Dogma
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The hardest battles are fought in the mind, not with the sword. Let go, stop fighting yourself. Accept your reality for what it is and move on with your life... because the only demons you’re trying to kill are the ones within yourself.
- Hellblade: Senua’s Sacrifice
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The portrayal of Hel in Hellblade: Senua's sacrifice
Warning: Spoilers and long(ish) post ahead!
“Never forget what it is like to see the world as a child, Senua: where every autumn leaf is a work of art; every rolling cloud, a moving picture; every day a new story. We too emerge from this magic, like a wave from the ocean, only to return back to the sea. Do not mourn the waves, the leaves, and the clouds. Because even in darkness the wonder and beauty of the world never leaves. It's always there, just waiting to be seen again.”
I recently replayed my all-time favorite game, hellblade. If you haven't already, check it out! It's super story rich and explores parts of history and mental health in ways that I've personally never seen before. What I think is really interesting is our interaction with Hel.
By the end of hellblade we see Senua coming to accept the death of her lover and letting go of her battles. Senuas journey is about the battles she fights in her mind, so I think that Hel was a symbolic part of the mind, representative of the acceptance of death and the overcoming of internal darkness. Senua, who started her journey to take her deceased lover back from Hel, ended the story by accepting the fact that there was no bargaining with death. Of course, this is just a theory and could be totally wrong, but I liked thinking about the symbolic side of the game. I'm totally up to discussion!
In the end, I really admire the portrayal of Hel in Hellblade: Senuas sacrifice. The quote from Hel is really what tied me back to the Hel I know. Hel could have been portrayed in a totally different and more villainous way, but in this game, her words weren't evil. She didn't crave death, and she certainly wasn't selfish by keeping what then belonged to her. Hel is someone who helps us to accept the natural part of life, death. Without death, life would be meaningless, and so we should come to appreciate the life that we have now, and live it to the fullest, because it's simply beautiful :)
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There aren't a lot of games that I will get on release and immediately play all the way through.
But this is one of them.
The first was soooooo soooooo good. Very intense. Not for everyone. They put so much effort into trying to get the costumes right for the time period and studying the mythos and, most importantly, trying to embrace a main character who suffers from some major psychoses.
When they asked one of the devs how much of the game was "real," he said, "It's all real to her," and left it at that. This is her normal. There is nothing else for her to compare it to. It is the struggle she must continue with each and every moment of her life, and it affects everything.
And now you are her and you get to feel her fear and hear her voices as you help her struggle down her path.
Ugh, they aren't paying me for this. They don't have to. I loved Senua's Sacrifice and I will rant about Senua's Saga quite a lot when it comes out, I'm sure.
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