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#she’s playing an inquisitive rogue
queerlyloud · 5 months
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Okay, but genuinely, every single one of my canon run Dragon Age series characters has fallen for the character who intended to betray them but fell for them along the way anyway, despite knowing every second that this would end in flames.
I think I have a Type. 🙃
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max-cauliflower · 13 days
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sadmages · 1 year
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i made 2 potential inquisitors and see now my problem is whose Bit am i more invested in. i just dont know.
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ziracona · 2 years
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Me in every DA game when my pc & the party rouges and warriors get downed and I have to inevitably 1v12 a mob as Anders/Morrigan/Wynne/Merrill/Bethany/Solas/Tryggr/Dorian
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elliot-ayy · 1 year
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the inquisitor goes for a swim
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rpgchoices · 3 months
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Useless rpg recs. RPGS where you can have a d/s (bdsm-ajacent) romance
(I say "adjacent" as many of these videogame romances do not follow the rule of safe, sane and - sometimes - consensual)
Under cut for themes of sexual nature and spoilers:
Baldur's Gate 3: Lae'zel and Astarion fit in the adjacent category. Lae'zel's romance starts with some play on the dominant/follower roles between her and the player. Astarion in his ascended ending has some questionable romance choices that end up with him in a position of power (total power) over the player.
Pathfinder Wrath of the Righteous: This game has two romances that are adjacent to d/s even if nothing healthy to look at here! Thanks to @scorpiuscircuss and @meishuu for reminding me that Wenduag romance has a touch of d/s. She can be romanced by any gender and will consider the player characters as her superior, someone to obey given they are stronger than her. She has quite a sweet romance all things considered! The other (with caution) is Sosiel - I haven't played it so consider it a question mark between how much unhealthy d/s it is vs how much it's just an abusive relationship.
Rogue Trader: This game has a romance that will allow you to take a dominant role or a submissive role, and the romance will have a happy ending as long as you do not change the role mid-game. Marazhai can be romanced by both genders and his romance is a violent, bloody mess. He is a Drukhari and love is seen as possession and domination - so dominate him away! (or submit to him). The dom romance is a bit bugged but I wrote everything here.
Dragon Age Inquisition: The Iron Bull probably needs no introduction. A part from one particular ending for him, his romance is absolutely wholesome and even introduces safewords. The player will always take the submissive role in this case.
Pathfinder Kingmaker: Regongar and Octavia are less in the existential-adjacent role and more in the playful and fun (with a touch of angst) masochist (Regongar) and dominant (Octavia) role. In general, a player who romances them both or romances Regongar can take a dominant role. While there are no safewords involved, and Regongar and Octavia do use their roles to cope with their past, in general most of the romance is definitely on the safe side with enthutisastic consent.
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thisisnotthenerd · 6 months
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guess who's back! that's right, it's another edition of thisisnotthenerd's d20 stats. this time we're talking level progression.
a few disclaimers: this is only inclusive of initial and final levels. i may go through each season to find the exact points of change and the full progression at some point, but not right now. i don't have the time for that. this is already incredibly long with just initial and final levels. anyways:
level progressions
these are sorted into a couple of categories: major level progressions, minor level progressions, nonprogression seasons, and nonleveled seasons (which basically just means they are non dnd seasons).
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to start we have:
major level progression seasons
this includes most of the intrepid heroes' seasons, plus a couple of sidequests that had or are in the process of having major level changes. major level changes means the party levels up two or more levels during the season. without further ado:
fantasy high freshman year: this season had a fairly standard progression; everyone starting from level one, milestone leveling with each battle until they hit level 8 for the finale.
fig faeth:
initial level: bard 1
final level: whispers bard 8
gorgug thistlespring:
initial level: barbarian 1
final level: berserker barbarian 1
adaine abernant:
initial level: wizard 1
final level: divination wizard 8
fabian seacaster:
initial level: fighter 1
final level: champion fighter 8
kristen applebees:
initial level: life cleric 1
final level: life cleric 8
riz gukgak:
initial level: rogue 1
final level: inquisitive rogue 8
the unsleeping city: this season follows a similar progression to fantasy high--the characters just start at level 3 instead of level 1. this let them start with subclasses and a more features that let them swing harder in battle earlier.
ricky matsui:
initial level: devotion paladin 3
final level: devotion paladin 10
sofia lee:
initial level: drunken master monk 3
final level: drunken master monk 8 | hexblade warlock 2
kingston brown:
initial level: city cleric 3
final level: city cleric 10
misty moore/rowan berry:
initial level: lore bard 3
final level: lore bard 10
kugrash:
initial level: shepherd druid 3
final level: shepherd druid 10
pete conlan:
initial level: wild magic sorcerer 3
final level: wild magic sorcerer 10
a crown of candy: this season was a little different because of the initial party composition--the adults started at level 3, while liam and the twins started at levels 2 and 1 respectively. the entry points of cumulous and saccharina obviously affected their starting levels, since they had to match the party at the point of entry. there was also more multiclassing and subclass switches for story reasons this season. just a bit more complexity as d20 itself got more complex.
liam wilhelmina: the most effective subclass switch i think ever. he became a war guy.
initial level: ranger 2 (took beastmaster after 1st battle)
final level: gloomstalker ranger 6 | assassin rogue 4
theobald gumbar:
initial level: eldritch knight 3
final level: eldritch knight 10
jet rocks: she started in rogue with martial adept to match ruby, multiclassed into fighter and dropped her rogue level before she died.
initial level: rogue 1
final level: battlemaster fighter 7
ruby rocks:
initial level: rogue 1
final level: arcane trickster rogue 9 | shadow sorcerer 1
amethar rocks:
initial level: storm herald barbarian 3
final level: storm herald barbarian 5 | battlemaster fighter 5
lapin cadbury:
initial level: celestial warlock 3
final level: celestial warlock 5
cumulous rocks: came in as a cloud, cried over magic, killed chickens for temp hp
initial level: long death monk 6
final level: long death monk 10
saccharina frostwhip: a powerful queen
initial level: storm sorcerer 6 | tempest cleric 2
final level: storm sorcerer 8 | tempest cleric 2
the unsleeping city chapter 2: only a couple of subclass switches this season, but more new characters that played in the multiclass space.
ricky matsui:
initial level: redemption paladin 12
final level: redemption paladin 10
sofia lee:
initial level: shadow monk 8 | hexblade warlock 2
final level: shadow monk 10 | hexblade warlock 2
kingston brown:
initial level: city cleric 10
final level: city cleric 12
iga lisowski: she comes in statted with the party, but it tracks because she's been the steward of a magic Polish dragon box for decades.
initial level: genie warlock 10
final level: genie warlock 10 | draconic sorcerer 2
rowan berry: she comes in late and so only really has the opportunity to start at level 12
initial level: lore bard 12
final level: lore bard 12
cody walsh: can you imagine your intro to magic being selling your soul to a lesser devil and instantly jumping to level 10. he's so bad at everything that it balances. the athletics checks? insane. absolute loser of a mall goth sword guy. a time capsule of the year 2003.
initial level: oathbreaker paladin 10
final level: oathbreaker paladin 12
pete conlan:
initial level: wild magic sorcerer 10
final level: wild magic sorcerer 12
a starstruck odyssey: this season isn't precisely DND and so works a little differently. the party started with level differences: all nonhumans started at level 3, the humans started at level 2, and gunnie was level 1. i think this was indicative of the fact that a) takamori leveled up by getting brain slugged, b) margaret leveled up by undergoing a quarter-life crisis, and c) gunnie probably joined the ship more recently. they also have ship deployments that they take levels in to be able to competently run a ship. deployments are indicated in [brackets] like so.
gunnie miggles-rashbax:
initial level: engineer 1 [mechanic 1]
final level: engineer 6 [mechanic 3]
riva:
initial level: suggestion consular 3 [coordinator 1]
final level: suggestion consular 6 [coordinator 3]
norman 'skip' takamori
initial level: operative 2 [pilot 1]
final level: lethality operative 6 [pilot 3]
margaret encino:
initial level: scholar 2 [operator 1]
final level: politician pursuit scholar 6 [operator 3]
sundry sidney:
initial level: corsair sentinel 3 [gunner 1]
final level: corsair sentinel 6 [gunner 3]
big barry syx:
initial level: ballistic berserker 3 [gunner 1]
final level: ballistic berserker 6 [gunner 3]
neverafter: this season marks the first level 1 party since fantasy high, and also follows a similar level progression pattern. however, they got episode 3'd, and so skipped levels 2 & 3. they woke up with subclasses. the baba yaga also helped them skip from level 6 to level 8 iirc.
rosamund du prix
initial level: ranger 1
final level: swarmkeeper ranger 5 | stars druid 2 | fighter 1
mother timothy goose:
initial level: bard 1
final level: lore bard 8
pinocchio:
initial level: archfey warlock 1
final level: destiny (homebrew) warlock 8
puss in boots (pib):
initial level: rogue 1
final level: mastermind rogue 8
gerard of greenleigh:
initial level: fighter 1
final level: battlemaster fighter 8
ylfa snorgelsson:
initial level: barbarian 1
final level: bear totem barbarian 6 | moon druid 2
the ravening war: here's where the distinction between 'leveled up two or more times' and leveled up two or more levels' has to be made. technically there's really only one major change during the season, but they go from level 4-5 to level 9, so it's counted as a significant jump.
delissandro katzon: this is the second time lou wilson has played a fighter barbarian in calorum. truly i would have two nickels. also the second time he's played a champion fighter that switched to battlemaster and multiclassed. really starting to collect nickels here.
initial level: champion fighter 5
final level: battlemaster fighter 8 | barbarian 1
raphaniel charlock: i don't feel like tracking his titles. also he has so many feats. dear god.
initial level: eloquence bard 4 | rogue 1
final level: eloquence bard 6 | rogue 3
karna solara: the third triple multiclass in d20 history. the only characters that i can think of that are of equivalent assassin vibes are liam, gangie, and skip.
initial level: whispers bard 3 | great old one warlock 2
final level: phantom rogue 4 | whispers bard 3 | great old one warlock 2
colin provolone: oh what a guy. a traditional mercenary if you ever saw one
initial level: battlemaster fighter 3 | rogue 2
final level: battlemaster fighter 6 | swashbuckler rogue 3
lady amangeaux epiceé du peche: she starts lower level than the rest of the party because she's more naive and less prepared for the intrigue and assassination plots. she's the only to not multiclass in this season. the only one.
initial level: arcane trickster rogue 4
final level: arcane trickster rogue 9
burrow's end: i know that it's the ongoing season, but evidenced by the fact that they double leveled up in episode 2, i have a feeling this is going to be a major leveling season. i'm anticipating level 10 as a stopping point, but who knows where they go from here.
tula: stoat mom as a feat is all i'm going to say
initial level: redemption paladin 4
final level: ?
jaysohn: adhd karate boy, or all stoats in a nutshell
initial level: astral self monk 4
final level: ?
viola: the embryonic diapause storyline is going to kill me, i can feel it.
initial level: devotion paladin 4
final level: ?
thorn vale: anxious wife guy cult leader is something i didn't know i needed until now, but i'm so glad that that's where jasper went with him.
initial level: fey wanderer ranger 4
final level: ?
ava: if generational trauma was a stoat. the commitment to the werther's? phenomenal.
initial level: ancestral guardians barbarian 3 | fighter
final level: ?
lila: i'm living for izzy as a stoat that can sneak attack people and read???
initial level: inquisitive rogue 4
final level: ?
and that's all of the major progression seasons. with that concluded, we move into:
minor level progression seasons
as stated earlier, these seasons really only have one major level change as opposed to the progressive milestones of the major leveling seasons. i think that comes down to a couple of things: 1) they all start as midlevel characters who are reasonably powerful 2) two of these are 10 episode seasons that had less time to do progressive leveling than most of the intrepid heroes' seasons, and 3) the timeline of the level ups really only makes sense for one level change, especially since they start out of the low levels that shift easily. fhfy is like a week and a half in universe, t7 and acofaf are each like a week. anyways, here it is:
fantasy high sophomore year: mostly carried over from fhfy to start, with one major level but we really got into multiclassing and subclass switches for story here, i think in part because running live sessions is inherently a little more spontaneous than a pre-recorded season.
fig faeth:
initial level: whispers bard 6 | hexblade warlock 2
final level: lore bard 6 | hexblade warlock 3
gorgug thistlespring:
initial level: berserker barbarian 8
final level: berserker barbarian 8 | artificer 1
adaine abernant:
initial level: divination wizard 8
final level: divination wizard 9
fabian seacaster:
initial level: champion fighter 8
final level: battlemaster fighter 6 | swords bard 3
kristen applebees:
initial level: life cleric 8
final level: twilight cleric 9
riz gukgak:
initial level: inquisitive rogue 8
final level: inquisitive rogue 9
the seven: the ladies are here! they start at the level 9 baseline set by the end of fhsy and hit level 10 in like a week. granted the second half of the season is almost all encounters--three double episode battles total, with two in the back half.
antiope jones: the reluctant leader, not that kind of ranger. a choice aabria character. sometimes i think about the fact that both of aabria's spyre characters could conceivably meet, and it's not even that contrived. myrtle is sam's cousin.
initial level: arcane archer fighter 6 | monster slayer ranger 3
final level: arcane archer fighter 6 | monster slayer ranger 4
katja cleaver: half horse girl, half childhood neglect and abandonment, half rekha shankar's brand of ttrpg decisions.
initial level: battlemaster fighter 9
final level: battlemaster fighter 9 | barbarian 1
penny luckstone: eldest daughter syndrome to the max. deeply funny. an incredible rogue, even if she feeds old men horse meat candy hearts.
initial level: arcane trickster rogue 9
final level: arcane trickster rogue 10
danielle barkstock: actually erika ishii's second shepherd druid. they really like summoning geese, spiders, pixies, and various creatures that can absolutely ruin brennan's day. with a side of no self-care.
initial level: shepherd druid 9
final level: shepherd druid 10
ostentatia wallace: she lives up to the name. the forge cleric i want to be when i grow up.
initial level: forge cleric 9
final level: forge cleric 10
sam nightingale: a masterwork in character building, from a mechanical and story standpoint. i love the use of eldritch adept to maintain the build and keep with the story during their level up.
initial level: storm sorcerer 6 | glamour bard 3
final level: storm sorcerer 6 | glamour bard 4
zelda donovan: my girl! the other fighter barb of the group, but built in the opposite direction. also 55 movement speed? by god she can hustle.
initial level: eagle totem barbarian 8 | fighter 1
final level: eagle totem barbarian 8 | fighter 2
a court of fey and flowers: this season starts in a similar place to the seven with midlevel characters and levels up mostly for story reasons. it's a little more important to track reputation by episode, but i don't have the time for that at the moment.
andhera: hot, but built mid according to omar. an ace he/they king. never actually levels up, probably because they avoid conflict by beign a slippery pillar boy in wet cotton pants.
initial level: devotion paladin 8
final level: devotion paladin 8
k.p. hob: triple multiclass, builds on brennan's theme of self-sacrificial characters who don't think love can find them.
initial level: battlemaster fighter 6 | rogue 1 | barbarian 1
final level: battlemaster fighter 6 | rogue 2 | barbarian 1
lady chirp featherfowl: an assassin wizard with bird puns, a wife and daughter, and no regard for her reputation.
initial level: bladesinger wizard 8
final level: bladesinger wizard 9
lord squak airavis: the sluttiest bird you'll ever meet. the author of the green hunter. they got renner.
initial level: lore bard 8
final level: lore bard 9
delloso de la rue: made me cry when i watched them come out. the outfits. the pizzazz. the 'i love him'. the miscommunications. an icon. doesn't use subclass features, so we'll never know.
initial level: bard 8
final level: bard 9
binx choppley: another fantastic reveal. a single mom who works two jobs, but she's a warlock patron and trying to revive her dead court while masquerading as her friend while said friend dates her warlock on the material plane. truly who is doing it like them.
initial level: arcane trickster rogue 8
final level: arcane trickster rogue 9
now that we're through with the minor progression seasons, let's look at the single-level seasons.
nonprogression seasons
there's variance in these--there's not really a consistent start level. they go low level when they need to and high level when they need to. the lack of progression here also indicates timeline and season length: most of these are 4-6 episodes, and all of these seasons happen over the span of about a day or two in-game.
escape from the bloodkeep: d20's highest level season to date. unbelievable shenanigans, deeply funny. it's also fun for me to note that d20 and cr both have their morally dubious seasons that start and end at level 14 (eftbk and exu calamity) but they end up in literal opposite ends of the comedy/tragedy scale.
maggie (magfelda):
level: berserker barbarian 14
leiland (kraz-thun):
level: hexblade warlock 14
efink murderdeath:
level: grave cleric 14
sokhbarr:
level: beastmaster ranger 14
lilith:
level: shepherd druid 14
markus st. vincent
level: swashbuckler rogue 14
tiny heist:
rick diggins: the most charisma rogue i think you can get. negative dex and strength? grifter
level: mastermind rogue 4
boomer coleoptera: his subclass is unknown--it's never really mentioned during the season. it's theorized that he may be a battlemaster. the muscle
level: fighter 4
agnes: she also doesn't use any subclass specific features during the season. the other grifter
level: bard 4
ti-83: what a little fount of violence. the techie/explosive specialist
level: artillerist artificer 4
bean: the grease with a bone to pick
level: shadow monk 4
car-go jones: the mastermind, even though he's not a mastermind rogue. the danny ocean.
level: inquisitive rogue 4
pirates of leviathan: this entire season happens pretty much in the course of 24 hours. a good chunk of that time is just spent having a spa night at the gold gardens. who is doing it like them. everyone in this party can do magic.
sunny biscotto:
level: devotion paladin 5
bob (barbarella sarsaparilla gainglynn):
level: lore bard 3 | city cleric 2
cheese:
level: necromancy wizard 5
myrtle (the bitch):
level: tempest cleric 5
jack brakkow:
level: ancestral guardians barbarian 5
marcid the typhoon:
level: gloomstalker ranger 5
mice & murder: the oops all rogues season. for a low level season there are some astronomical dcs here. it really does a lot to show off the range of subclasses. all of them have dramatically different abilities, when they're not competing.
gangie green:
level: thief rogue 3
buckster $ boyd:
level: mastermind rogue 3
daisy d'umpstaire:
level: assassin rogue 3
vicar ian prescott:
level: eloquence bard 3
lars vandenchomp:
level: battlemaster fighter 3
sylvester cross:
level: inquisitive rogue 3
coffin run: this season is actually another one with mixed leveling--maybe to indicate time spent with dracula, maybe to level out powers on from a spellcasting level
aleksandr astrovsky:
level: alchemist artificer 7
squing:
level: undead warlock 8
wetzel:
level: mastermind rogue 7
may wong:
level: shadow sorcerer 6
dungeons and drag queens: i'm fairly sure they filmed this season in one shot. a great intro to dnd and the mechanics of level 5 characters.
troyánn:
level: arcane archer fighter 5
princess foehammer:
level: berserker barbarian 5
gertrude:
level: shadow sorcerer 5
twyla:
level: gloomstalker ranger 5
fantasy high oneshots: this is just the one-off characters from the fh oneshots. both of these characters show up in between freshman and sophomore year and so land at level 8.
hargis:
level: brute fighter 8
ficus:
level: dreams druid 8
and last but not least, we have the non-DnD seasons that have no level progressions:
misfits and magic
shriek week
mentopolis
and that's all folks! this one got so long. as always the spreadsheet is open to perusal. i hope you like it!
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anonymous-dentist · 10 months
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qsmp characters as dnd classes: a non-comprehensive list
1. Forever- Oath of Devotion Paladin
He will protect everyone With His Life, and have you SEEN him with the eggs??? Devotion paladins are also like mandated by their gods to be bitchless, so rip to him ig
2. Roier- College of Glamour Bard/Oath of Vengeance Paladin multiclass
He is maybe the single most charismatic motherfucker on that server. The paladin oath came into play after Spreen and Quackity's betrayals, though he's been taking more levels in bard again recently.
3. Etoiles- Way of the Kensei Monk
He is the Dark Warrior, a true weapons master and a literal badass, enough said
4. Quackity- College of Whispers Bard
Literally all Whispers bards do is spread gossip and sulk. They're also shunned by the rest of society even if all they want to do is play a lute in a dark corner. Soooo
5. Jaiden- College of Creation Bard
Not all bards are about music! These guys are more about art, and she and Bobby can bond over painting furniture to life and causing them existential crises by accident
6. Cellbit- Inquisitive Rogue/Clockwork Soul Sorcerer multiclass, former Assassin Rogue
Inquisitive rogues are basically detectives, enough said there. But Clockwork Soul sorcerers are basically beholden to the "order" of the universe, forced to keep the universe marching in a straight line with no deviance. He does not realize he's multiclassed, but he is, thanks Cucurucho...
7. Slimecicle- Celestial & Fiend Warlock, Pact of the Chain (rip Flippa...)/Circle of Spores Druid multiclass
He's a warlock with a pact with both 'Little J' and 'Satan', which switches between Celestial (holy, basically), and Fiend (unholy, basically) depending on which Rubius is around to listen. And Spores druids are all about slimes and molds and mushrooms. His wildshape allows him to turn into Gegg for an additional 1d6 "ooze" damage to every melee attack he makes
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vigilskeep · 6 months
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also have you ever talked about your quibbles with leliana's writing in dao? got curious, i love reading your thoughts
i have a little, yes. um mostly i just find it deeply confusing what they were going for. her bard backstory just doesn’t tally with her painfully naive dialogue, i don’t really find her compassion convincing so as a “good companion” she just doesn’t land for me, and her faith doesn’t really land either... she never has anything interesting to say about it and it doesn’t feel like the writers really care that much lmao. then there’s the whole baffling thing where they couldn’t decide if morrigan or leliana was the more traditionally feminine one so they commit to neither and both have weird moments jumping between complaining about each other’s gender conformity or lack thereof. there are huge missed opportunities to actually make her relevant to the plot: leliana’s mixed orlesian and ferelden identity could have fixed a massive hole in how dao lands emotionally by making the past conflict with orlais relevant, and yet it’s discussed exclusively in banter with loghain, who most people never recruit. and they cut late game chantry involvement in the landsmeet so that’s nothing
to me frankly it feels like they made up the bard backstory and then decided they had to offer a “nice girl” romance to counter morrigan and just sort of frantically smashed the two together and imo it rarely works. it’s obvious the bard character was something they really wanted to do and they had various thoughts on how to do it, because they put another one in the stolen throne. the lack of real sharpness of characterisation for leliana means that for me when you’re selecting your party she just can’t remotely stand up in dialogue quality to our other available rogue option. leliana needs a really good banter partner to sort of lift her up and i’m always disappointed by her plot comments i’m like... wow... you’re glad we could help some people... again... riveting... could’ve brought Anyone Else... like it’s mesmerising that she has a whole mechanic where you can ask her about locations while you’re walking out and about and she never once has anything really fresh and interesting to say. how are you a bard. as an aside, i really don’t care for the VA work and i’m mesmerised to have just discovered on a google search that the actress is actually french. i was really going to say with my whole chest that maybe she just had to devote all her effort to maintaining the accent but no! wild. it feels deeply unconvincing to have this be the skilled voice of the subtle bard when claudia black is doing her thing thirty feet away
I FEEL LIKE I SOUND RLLY MEAN... whenever i talk abt this... idk i can never decide whether there’s really something wrong with the writing quality or if i simply personally Don’t Get It and am self-consciously trying to justify that. perhaps both. i seek to convince no-one, this is just how i feel. and it’s not character hate i swear i do not mean to attack anyone’s girl and she’s probably the thing i most enjoy in what i’ve played of inquisition
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trivanvanile · 8 days
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I know people like the idea that the Ratgrinders are min-maxers but like, so are most of the bad kids.
Lou is playing one of the most battlefield disruptive martial combos. Fabian hit an AC of 26 in one fight, while dishing out a very high damage with his mini-smite from Fandrangor. (He had second most damage output in The Last Stand as well, and made the Roper miss everyone else with the goading attack.)
Emily is playing a Bard-Hexadin, and will probably be taking a new Bard Subclass soon to reflect her combat style change. Worth noting, she did over double the damage of any other bad kid in the Last Stand, even without the crit Adaine gave her. (Also Emily is a known power gamer, who makes multiclassing such a powerful thing. Sofie with her level (?) in warlock. Saccharina Frostwhip, Witch Queen of the Dairy Isles as a Tempest-Sorcleric)
Murph has also taken a switch to one of the more powerful rogue subclasses, but I’m not surprised given how hard Inquisitive sort of just falls apart. Haste on Riz was essential to his DPR.
Siobhan is just playing a wizard who hit her seventh level spell slot break point. As of now, Adaine might be the biggest target with her ability to change a battlefield, especially with a spell like Scatter.
I don’t have too much insight into Gorgug, cause I don’t really know what Barbificer does beyond what we’ve been given, which admittedly is still a ton of cool stuff.
And Ally has a Twilight Cleric who has consistently put out clutch heals, can hold double concentration (bet Brennan regrets the Teddy Bear), and easily shuts down an entire archetype of enemies (undead.)
I’m gonna do a different post speculating on the Rat Grinders cause this is kinda long as is.
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I know it's been months since you posted about it but. I want to hear about the Bad Moms.
No worries! I'm always happy to chat, no matter the time! This one's gonna be a long one though, so strap in!
First things first, all of the Bad Moms are at least 15th-level adventurers, if not higher. All of them, excluding Sklonda, have canonically either adventured or did something like it. And Sklonda is high-level because she's just that badass.
In order of first appearance, we'll start off with the imposing Hallariel Seacaster, who, side note, I truly believe is almost seven feet tall. Just a tower of a bored housewife who used to be the best swordswoman in Spyre (Think Morticia Addams but slightly less goth). This leads me to believe that she'd be a straight Fighter (all of the Seacasters are) with the Samurai subclass. A heavy hitter who just won't drop yet still smoothly transitions into being an elegant courtier when need be. Oh, and I'd love for them to bring back the sober trigger mechanic from Unsleeping City S2 for her! It'd also be a treat to watch her deal with other Elves who make pointed backhanded comments about her finally settling down with another Elf and how it's good to see that she's done playing house with that human husband and half-human son of hers.
Next up is Wilma Thistlespring! My most precious Artificer Bard! With the subclasses Battle Smith and College of Creation, respectively. Battle Smith because in "Family in Flames", while Digby had a Tesla-coil laser canon (a hallmark of an Artilerist), Wilma had a fleet of spinning gyros instead. It'd probably take a little reflavouring but I think she could have her Steel Defender be this swarm of bird-like constructs that fuck a bitch up. And for the College of Creation part, I mean... It's the Bard subclass all about having a Song in your heart and that Song being one of the most ancient and powerful magic of all. If that's not Wilma Thistlespring to a T then I don't know what is. Also, btw, I'd love for her to be played by Elaine Lee because, if I remember correctly, Brennan took inspiration for the Thistlesprings from his parents!
Next is Mom of the Year, Sklonda Gukgak, who is obviously a straight-up Inquisitive Rogue, just like her son! This one is one of the more obvious picks for her and one of the only ones really. None of the other Rogue subclasses fit quite right while still making sense for her character. Like, maaaybe she could be a Mastermind Rogue, but I think it's a stretch. And it's the only subclass that she could conceivably get to a high enough level without her being a straight-up adventurer. I honestly think it'd be so funny to watch her get pulled into an adventure. Because I think she's a lot like Carameldina and Steel in the way of absolutely hating that they live in a DnD world, but instead of being utterly baffled by why her son is acting like an adventurer, she knows. She knows she lives in a world where adventures happen and the Call to Adventurer is a real phenomenon that wraps people up with Quest Fever. She's been trying to keep Riz from it ever since Pok died. So getting to watch her finally get the Call herself would be fantastic.
Sandra Lynn Faeth, the messiest bench ever, is next up and she's pretty straightforward, just like Sklonda. She's a Beast Master Ranger and that's all she wrote! Obviously, most of the fun of watching Sandra Lynn take center stage would be in witnessing her past come back to haunt her and seeing how she deals with it. The most glaring plot hook for a Bad Moms season (as long as they don't do it in Junior Year) would be her serving justice to the older adventurer creep who got her blacklisted from adventuring! I want her to kick ass, take names, and call Jawbone whenever she wants to make out with someone because she's still too anxious to do it impromptu even though they've talked about it!
Second to last, we've got Cathilda Ceili!!! Fight me if you think she doesn't count as a Bad Mom!!! She does!! She and Roz are picking up the slack that fucking Arianwen and Donna are dropping, okay? Okay. Now, while her being a Swashbuckler Rogue is a given. What else was she going to be? I'm also kinda leaning towards her multiclassing into Banneret Fighter, is that crazy? It's just that it feels that she'd also have some support mechanics in her roster (like Rallying Cry) and having Action Surge and Second Wind could tie why her work ethic is so tireless. Plus, as a Fighter, she'd fit in with the rest of the Seacasters! Listen, i want to see Cathilda let loose for once. And I feel like the other Bad Moms could get her there.
Finally! Roslyn "Roz" Fukumoto! She's such a wild card because we literally know nothing about her, but I think it'd be fun to include her in a Bad Moms season. Getting to know another Aguefort Alumni like Sandra Lynn and learning about what life is like outside of Elmville in another small town in Solace. I don't know if there'd be any tension between her and Wilma, (mostly because Wilma's such a sweetie) but getting to see their dynamic would be a treat. Now, for what class she could be. Another spellcaster would round out the party nicely, leaning more toward like a Warlock or even a half-caster, like a Paladin. But if she'd had to be a martial, a Fantasy High hasn't had a Monk PC yet and they are always a joy to watch.
Whew! That's about it for the Bad Moms class wise. It's such a pipe dream but it'd be such a joy to watch a group of older women play DnD as this badass team of Moms. I hope this satisfies your curiosity, @deconstructthesoup!!
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QSMP COUPLES AS DND CHARACTERS (PT.2)
Once again, doing this by parts cause I'm lazy. Also! Feel free to disagree with me in the comments or tags, but friendly reminder that this is incredibly self-indulgent :3
(Part 1) - (Part 3)
LET'S GO LESBIANS LET'S GO BAGINA TIME
Tina: My poor conflicted demon girl gets assigned Tiefling right away, simply because it would be the easiest fiend race to pass as human, as long as you destroy hide the horns and tail (and if you don't get a funky skin color, which I think she doesn't for lore reasons and health reasons cause I wouldn't trust her not to do anything drastic to hide that too). Now CLASS was actually a bit harder. After much deliberation I actually ended up landing on Druid. Her relationship with farming makes her kind of a shoe-in but Circle of Stars allows her art skills to also come into play which is neat :D The ability to acquire animal traits would also help her with the hole "Demon? What demon? I'm just a regular catgirl" thing.
Bagi: Ok, listen. I tried, ok? I really tried, but I simply cannot deny my truth. The Mystery Twins get slapped upside the head with Tabaxi and nothing will change my mind. Are they literally full-on cats? Just humanoids with cat-like traits? That's up to you to decide, but after seeing Luffy's art of Bagi I have decided these two are canonical cats, no turning back now. Deciding a class was also kind of surprisingly easy, what with all the investigating and sneaking around looking for secrets. Rogue seems to fit both siblings but Bagi in particular gets the Inquisitive subclass, what with her love for rooting out secrets and figuring out what makes people tick. Please do envision with me the little adventuring party of "Why, yes, we are just two catgirls going around solving mysteries, nothing else to see here, ha ha :)" who have completely opposite sus vibes and are ready to murder for each other at any moment, but also blush if they so much as brush hands.
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anyway EXU: Calamity is everything I hoped it would be and I absolutely love it. some initial observations:
More solstices! Woo! So every 100-120 years, a celestial solstice aligns with some other celestial bodies and is therefore strong enough to change the layout of magical leylines. A device can measure the strength of a solstice, and if that measurement is more than 0.025, it could potentially be a apogee solstice; the celestial solstice right before the Calamity measured a 0.5.
Ghor Dranas lore! In the Schism, when the Betrayers split away from the Prime Deities, there was a threat made during one of the battles by the Betrayer Gods, attributed mostly to the Lord of the Hells (Asmodeus). The name is a very specific wording that Asmodeus said, "put me where you will. In darkness, I will gather my shadows to me." Ghor Dranas literally translates to "a gathering of shadows," giving the name very dark connotations. Asmodeus is the most likely contender for the Betrayer God that Zerxus saw in his dream, given the god's appearance as a red-skinned, horned being.
Zerxus has some really good items. In order to get a strength score of 29, he must have a belt of storm giant strength, and to get an AC of 25 his armor or shield must have a combined bonus of +4 (assuming that he's wearing plate armor and took the defense fighting style at level 2).
Also, Zerxus saying that he doesn't care much for gods as a paladin? Plus the fact that Luis' name was underneath the symbol of the Luxon during the intro? and that a searing light greater than that of the Dawnfather himself emitted from Zerxus' hand when he saved Asmodeus in his dream? and that Zerxus saw a starscape inside the well? and the talk about people deciding their own fate rather than having a destiny determined by the gods? my bet is on this guy being a paladin of the Luxon.
Brennan calling people from Cath Moira "terrestrials," marisha calling the broken bow an "extraterrestrial artifact," and all the other references to imply that people from the flying cities called people on the ground "terrestrials" and that people on the ground called them "extraterrestrials" — none of that feels like a coincidence.
"Zerxus" is very possibly related to King Xerxes. "Loquacious" literally means "talkative" and "Seelie" is one of the courts of the Feywild. "Nydas" is also very likely related to King Midas, a figure in Greek myth who could turn anything he touched to gold.
Loquacious' appearance is so incredibly gender. I love them so much.
Ooooh, Cerrit is an Inquisitive Rogue. I've never seen this archetype played before because its niches are so, so specific and very much not combat-oriented like most rogue archetypes, and it's great to see Travis finally play a character with incredibly high intelligence.
Very interesting that Vespin Chloras wasn't attempting to ascend to the place of a Prime Deity, but to the place of a Betrayer God. That leaves me with a couple questions, and gives some answers. That means that the previous god of death, who was usurped by the Raven Queen, was in fact a Prime Deity. It also implies either that the only way one can ascend is by replacing an existing god, or that the Raven Queen's rites were developed specifically to do that — meaning she would've had to have had some reason to want to usurp the previous god of death rather than just ascending and becoming an entirely new god.
Honestly, this setup makes so much sense and I love it. I can't wait to see where this goes. My guess is that what Chloras actually did was to achieve some kind of state between mortality and divinity, hence why he's infecting dreams and mirrors, and now he's going to go to the Betrayer Gods for help to finish the ritual in exchange for freeing them.
But what the fuck is Laerryn going to do with the bow fragment? She seemed to want to use it as a tuning fork for a Plane Shift spell, but if that bow belonged to a Solar, then the spell would likely take them to Elysium or Mount Celestia. Going to the engine that drives the entire city with it makes me think that she wants to bamf the entire city somewhere else, but why doesn't make sense, because she doesn't currently know that there is or believe that there could be a threat of war.
Anyway, very much looking forward to where this is going to go and I'm so glad that my term is over in time for me to actually pay attention to this <3
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shady-tavern · 11 months
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WIP for the long short-story “Holding Curses with Gentle Hands”
Lune had been born a little different, two minutes before her twin brother Luc, into a world teeming with magic. She grew up like any other little girl, playing and roughhousing, splashing through mud with her brother. They learned how to climb trees up and down with all the fearlessness of someone who had not quite yet learned how painful falling could be.
She was bright and inquisitive and always pulled her brother along towards her next idea. Showing him snails and slugs and bugs and bees. He came up with stories of all kinds as they played, creating crafty trolls and sweet little fairies as they swung sticks around and made dolls out of grass and flowers. 
They came back home with skinned knees and rips in their clothes and grins so wide and bright they might just rival the sun. They were, indeed, very happy children.
It was only when school started that Lune and Luc learned that they were different. In a world where their neighbor grew a bucket of strawberries in the span of a week, where the grouchy mayor always looked sparkling and perfect and every child learned at least one or two cantrips as they grew up, they were very, very ordinary.
Not a single spark of magic was to be found in their veins.
At first their parents were very concerned, worried that something had happened to their beloved children. That someone might have cursed the babes out of jealousy. Their mother sought out everyone she might have accidentally insulted to apologize, while their father reached out to old friends he lost contact with, worried he might have offended them.
But when an expert came by, he told them the children were fine. They were just ordinary. As bland as old lettuce, he said.
"They're bright children," their neighbor said while bringing them a bowl of strawberries. "It doesn't matter if they have magic or not. At worst their lives will be a little boring."
"We'll adjust their classes," their kind and cheerful teacher promised. "Don't worry, we'll compensate for their lack of magic. They could become great, um, scribes!"
"They don't understand what they're lacking," the mayor said offhandedly during one of his rounds through their little town. "They were born without magic, they didn't lose it. That's a good thing, it will cause them less grief."
Lune and Luc heard their parents cry at night and they looked at each other, deciding that if they had no magic, at least they could be kind. They would make sure their parents wouldn't have to be so sad all the time.
They became some of the hardest working students their school had ever seen and the entire town had nothing but praise for the friendly twins willing to lend a helping hand. Their parents got used to their magic lacking children and while everyone in town knew and never failed to inform travelers and traders about the unfortunate twins, it bothered them less and less over the years.
When the time came that Lune and Luc were old enough to leave the house, their parents were incredibly reluctant to let them go.
"There are a lot of dangers in the world," their mother worried, wringing her hands. "You have no magic to defend yourselves with."
"We'll be careful," Lune promised. "And we'll stick together."
"How will you avoid bandits and rogue mages and magical beasts?" their father fretted, packing daggers into their bags.
"We'll stay on the road," Luc answered. "The queen's road is safe and regularly patrolled. We'll stick with other travelers and traders so we won't be alone."
Their words soothed their parents. While they were sad to see their children go, they gave the twins everything they could possibly need and sent them on their way.
For the first time, Lune and Luc left their hometown and soon they realized how freeing it was to meet people who had no idea who they were. What they were lacking.
They reached a big city after a couple of weeks, getting lost among winding streets and big, bustling crowds. They met mercenaries and adventurers and at one point, Luc started to write down stories inspired by their tales if they agreed to speak to him. He accumulated a big book full of daring tales, of dashing heroes and wicked foes and wondrous places. Of loss and love and what it meant to be brave.
They settled down in the city after a while. Luc learned to play the lute from an old bard and spent his nights in taverns, chatting up travelers and earning his keep by playing music and telling his tales. As well as fleecing drunkards at games of dice.
Lune found herself working at an antique store that doubled as a pawnbroker. Many of the adventurers came to get rid of the odd trinkets and pretty, shiny knickknacks they picked up during their travels and quests.
Sometimes, the items they tried to pawn off were magical and that always made her boss leery. He always refused them, sending them on their way.
"It just means shit's cursed," he would grumble into his majestic beard. "They would not come to us if they could sell magic items to mages instead. Don't touch those things, even the best mages can't always defend themselves against curses."
"Can't curses be broken?" She had heard enough of those tales from the stories Luc read her. He liked to read things he wrote out loud, getting her opinion on his wording and descriptions.
"Aye," the shop owner dusted one of the stained glass decorations he had been trying to sell for a while now. "But you can only remove the curse from the person, not from the item. That's what makes curse casters so much trouble, they fuck up perfectly good merchandise. The best you can do is destroy the item in question and hope that the curse let's go. Doesn't always work, but it's worth a try."
He made Lune promise to never accept magical items from anyone and already the next day she unwittingly broke that promise. She had no magic and therefore no sense for magic either. 
She accepted a plain gold necklace from a mercenary while her boss was in the backroom. The woman had handed the necklace over with gloved hands and a relieved look in her eyes.
Lune chalked that up to her having debts to pay off and startled when her boss returned only to start cussing.
"Stupid girl," he hissed, staring at the necklace in her hand while the woman bailed before she could be stopped. "That's magic, cursed magic! Do you have any idea what that will do to you?"
Startled, Lune dropped the necklace onto the counter and they both stared at it as though it was a life, poisonous snake.
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thunderboltfire · 4 months
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Sera could be an example of how to make a terrible disservice to a character
An essay, by me.
I tend to be really cautious when the general public doesn’t like a video game character. Sometimes it’s just a specific aspect of them that tends to make people hate them - sometimes it’s even an unfortunate line, or a character doesn’t truly fit the setting, and even if they have very interesting, hidden side not many people get to see it. And sometimes just people jump on a bandwagon and hate for its own sake. I generally try to give characters a fair chance to get to know them.
That being said, I don’t really like Sera. I went through the full friendship route and throughout the majority of it, I felt that something’s off. It probably wasn’t the fact that her dialect wasn’t always well translated - she always seemed to stand out from the background, but not in the best way. I wondered what’s wrong exactly - she has some endearing qualities, she likes to have fun, she can pack a punch when needed. It bugged me for a long time, but finally, after thinking it through, I think I’ve got it.
The problem is twofold: one, her characterisation is inconsequential - and two, she doesn’t seem to fit the tone and overarching themes of DA:I.
Why do I think Sera was written in a way that doesn’t make her fit well into DA:I?
Well, what do we know about Sera?
She’s a great archer, she is skilled at guerilla warfare (especially urban guerilla warfare, if the Red Jennies’ general area of operation suggests anything), she’s an agent of a powerful (albeit decentralised) organisation, she’s a Robin Hood-esqe rogue and she’s all about having fun. That’s unfortunately where the problem in her characterisation begins. Sera sees the injustice and opposes it in many instances, but what she expresses as her main motive to joining the Inquistion is for the life to get back to what it was before the crisis, which may seem selfish on her part. She is usually acting rather consistently as a rebel to the established power dynamics, but she seems to know that she - or the Inquisitor, for the matter - doesn’t have the power to overthrow the current state of things. She craves change, but on her own terms. Her apparent conservatism (wanting for everything to be back to normal) is in fact the fear of the unknown more than the actual fear of change, but the execution of her character makes it look like she’s a walking contradiction. Her very personal sense of right and wrong, imbalanced by the unusual situation she’s found herself in, makes it pretty hard to predict her reactions. Her quick judgement, which undoubtedly was an asset for a Red Jenny put her at a disadvantage in a situation she doesn’t understand, and make her look completely unpredictable.
DA:I was often described as a game about politics, and the political themes seem to be more prevalent than in DA2, or even DA:O. Very often we hear that we have to secure the influence in a certain region, we have to negotiate, politically we have to be everyone’s best friend and hold everyone at a knifepoint - often in the same time. We have to get involved in the Game, whether we like it or not. Sera fits into it very weirdly, or rather, doesn’t fit in at all - put into a situation where you and the members of your inner circle have to maintain cold blood and consider the consequences, she’ll act in accordance to her own principles - that is, overthrow the board, or outright refuse to play by the rules. She’s got a heart in the right place, but logically speaking, she’d work way better as an agent, than as a member of an Inner Circle, where almost everyone knows and respects the stakes. Wherever You’d need to sow chaos and undermine the existing authority, You’d send Sera in and she’d do what she does best; instead, if You take her with You on any quest important for the main plot, she’ll be understandably dissatisfied, because while the Inquisition’s goals align with her own, its methods don’t.
That’s especially frustrating, because her rebellious attitude isn’t in itself a flaw. You could just put her in Kirkwall and she’d do great - in a cast of intense characters who drive the story and are for the better or worse trapped in a terrible city, a street smart archer who's pulling the strings behind the scenes to help the poor would be an instant favourite. Hawke’s crew is a walking trouble with law and authority already, they already have a pirate queen and an important figure in the local *cough cough* Merchant Guild onboard, and I’d love to see Sera’s point of view on the situation. I feel that practically any installment of Dragon Age would be a better playground for a character like her except DA:I. I would even argue that if her and Sebastian switched places, both characters would benefit from it. In Kirkwall, place with rampant social stratification, Sera would definitely have a lot to do - her personal history and her difficult relationship with her identity as an elf could be explored in a more complex way. Instead in the Inquisition, Sebastian’s arc would allow the Inquisitor to get deeper into the meanders of Freemarcher politics. That’s also not to say that there ISN’T a way to fit a rebellious rogue into a politics-heavy, high-stakes narration. Thronebreaker does it amazingly well, making Gascon a fan favourite and a left hand of main character who does the job brilliantly. The difference is that despite being a comic relief at times, his personality traits align with what could make him a respected leader of a bandit group in the first place. He is always prepared, he always has a backup plan, he knows how to negotiate and threaten. He can be selfish, ruthless and cruel - but at the same time, he knows how to gain and maintain common people’s support and he will react if he thinks the main character is going against their interest. He will always do things his way, he can be an exhausting opponent or a formidable ally.
What could Sera’s intended role in the Inquisition be, either plot-wise or narration-wise?
Speaking from the plot point of view, she’s a high ranking agent of a widespread secret organisation - it’s implied she has access to a lot of intelligence and she has quite a bit of favours to call, if she needs to. This makes her a perfectly reasonable asset for an Inquisition. However, there’s two problems here: one, her characterisation as an impulsive, trigger happy chaotic neutral rogue doesn’t fit someone who would work at the high levels of a secret organisation. And second, her being a Red Jenny seems terribly underutilised. Outside of a personal quest and a few errands at the War Table she doesn’t feel like someone with actual influence in the world - for sure not more than Varric, and he plays his influence down on purpose.
Narration-wise the important angle of Sera’s presence in the Inquisition could be being a voice of a common person, a representation of common folk’s pent-up anger over suffered injustice. She might be a character reminding the Inquisitor who they are really fighting for. Except that her treatment in-game makes this sort of narration ridicoulous, because young and inexperienced, she’s constantly dismissed and her claims seem to be more of a personal angle than an actual representation of wider norms.
The majority of people in-game also isn’t shown as valuing her input - the Inquisitor can dismiss her anytime, she’s considered a questionable ally at best by the advisors, she’s repeatedly described as an unpredictable wildcard in-and out-of game. Her supposed influence as a Red Jenny is almost never discussed or agknowledged. She seems out of her depth, and she isn’t easily persuaded. She seems to be a paragon of self-determination, but she makes no effort to understand those different from her (e.g. the Dalish inquisitor, the mages, or Cole). Her judgement is rarely the Okham’s razor you’d expect it to be if her role was to provide a sort of an “outsider’s perspective” to the issues You face.
It’s not to say that her characterisation doesn’t make sense - she seems like a believable portrayal of what does it mean to be a young person in a world full of injustice, where crisis never ends. But in context, she both seems like a person who’s notably difficult to cooperate with, and a character which is weirdly static in comparison to the others. Her arc is supposed to be about overcoming the consequences of lies she’s been told when she was young, but at the end of it her worldview, particularly her approach to elves - those from alienage or Dalish - doesn’t change at all. It seems to me that she has a lot of unresolved issues and for sure there is a lot of opportunity for character development in there, but it. isn’t. utilised. It isn’t only limited to Sera - in the Inquisition there’s more characters who don’t really change in the course of the game, but she’s maybe the most glaring example because her relatively young age and new experiences should make for a pretty dynamic character. In this way, the writers not only made disservice to her by the choosing to include her in a heavily political plot, but also did her a disservice because she seems disengaged from the player’s influence - she can applaud our choices or be upset with them, and she’s an occasional comic relief, but the interaction with the player doesn’t influence her otherwise.
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feyspeaker · 5 months
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Hey, Fey!!
I hope you're taking care of yourself with the holidays coming up 🧡🖤
We obviously see a lot of your art and love for BG3, but I was wondering if you have any Tavs/Durges that you love? (As in your own characters!)
Or who is your favorite NPC/NPC interaction outside of the companions? 🥰
Lots of love from Ellie!
Hi there!! Thank you, doing alright!! You too!! I have 1 Tav, named Iiyola! She's in the portrait I painted for my icon. A draconic sorcerer with a few points in rogue. She's shown up in a few of my pieces, and I have like 100k words into a fanfic I may never post about her being childhood friends with Astarion. Halsin is her uncle- she's half Drow half Wood Elf which is a source of great inner turmoil for her spiritually. I'm a huge Frogotten Realms elf nerd so my fanfic about her only has Astarion, Halsin, Minthara, and Shadowheart from the game, and it's exploring each of their relationships with their culture and navigating life as elves who have very different opinions on what that means. And, Iiyola kind of bridging that gap in the party as she really belongs nowhere, not Drow enough for their society, but also too "tainted" to belong in Seldarine elf society. (I personally think that the new D&D lore kind of scoured the intrigue from elf politics so I am writing with more of a Neverwinter Nights/BG1&2 approach.) She's a Vhaeraun worshiper, as her father was a high up cleric within their order, it's a whole thing and I'm rambling now! Her faith is tested when she learns that Halsin is her uncle (to his surprise as well) and she learns some ugly things about her father that really flip her world more upside-down than it already is! I only make 1 PC for RPGs and that's it (99% of the time), so I've remade Iiyola for my Durge run. I never play evil in RPGs so I'll be doing a resist run for sure. As far as outside NPCs, I'm not really sure, I do like Gortash a lot. I do think that, unfortunately, both he and Orin seem to have been shafted a bit in the plot pacing. I was so excited to get to see Baldur's Gate again and I was kind of bummed out the upper city was kind of a letdown. I wish I could say Viconia but I really dislike that canon had to be forced on us, because I LOVED Viconia in 1&2 and the canon one just isn't my Viconia. Also wish they'd brought her original VA back and given her her goddamn beauty mark!!!!!!!!!
Kind of a ranty tangent but I also think it's a shame we didn't get to see as many noble houses- I would have liked to have seen Cazador's place actually be a manor, visit Gortash's estate, etc. I loved breaking into noble's houses in the first game. :( I think it's a dreadful missed opportunity that we did not get some kind of super important ball/masquerade/social event a la DA: Inquisition where we get to dance with our LI and do some intrigue that inevitably ends in crazy bloodshed and a battle with limited gear... Oh I am rambling again.
Overall I think the NPCs are all pretty compelling, probably my favorite little nest of NPCs was the Myconid 'village'.
thank you for asking and sorry for rambling!!!
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