Silver and Clair are so funny to me. Silver meets Clair during the Kris-Silver-Lance-Clair double battle and goes "no way am i teaming up with that embarrassing one in the weird costume! I'm with Kris!" and they proceed to beat the other two together (alternatively they had met beforehand and Silver still chose to refer to Clair that way, which is even funnier).
And subsequently people in Blackthorn keep comparing Silver to Clair when she was younger and it's annoying because they squabble a lot (too similar in personality lmao. like magnets repelling each other) but it also keeps stirring the old pain in Silver's chest.
And Silver mentions it to Kris about it at some point and they know Silver well enough to be like "yo you know you can just... choose not to be a guy, right? I did something like that myself" And Silver realizes "...oh"
Anyways after Silver comes out as trans, she once again gets the old "Oh, you really are just like Clair when she was younger..." from folks in Blackthorn and has to go work out her annoyance by battling Kris and then complaining about how she'll never beat the "just like Clair" allegations now.
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Just got home from a big multifamily yard sale! Wasn’t as good a haul as last year’s, but still got some neat things 😊
Chromecast, still sealed: $5
All the Pokemon stuff (not pictured: Japanese Marnie card that’s inside her tin) - $2
Puss in Boots: $0.50
Giant Toothless from How to Train Your Dragon: $1
Miniature doll house cabinet: $4
Not pictured: bottle of water and homemade brownie baked by a grandma: $1
Total: $13.50
And some cool stuff I saw but didn’t buy:
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Pokemon/WarioWare crossover because why not throw yet another Anime Rewrite AU that I say I'll write a fic for and fully intend to but never do on the pile? (i have issues...)
Five years before the start of the series Delia and Ash find a girl around Ash's age with red eyes lost in a park who can't remember anything about herself except that her name is Ashley. Fallers are a bit more common in this timeline than others (though still pretty rare and not yet well understood) so when the authorities investigate they realize her situation pretty quickly...particularly how near-impossible it would be to get a 5-year-old who seems to be from a world without Pokemon (Fallers typically remember what Pokemon are and can name ones they're familiar with, so the fact that she only refers to them by general terms like "cat" or "bird" and is confused by a lot of their behavior is very telling). Delia, of course, agrees to take her in permanently after they break the news to her (she'd already been looking after Ashley during the investigation because of course she would).
So now Ash has a not-actually-a-twin sister. She still manages to become a witch-in-training since she's still got her massive potential for magic and witchcraft is canonically a thing in the Pokemon Anime. She even manages to summon Red and make him her familiar at seven. She's a bit more outgoing thanks to being raised in the Ketchum household instead of growing up more-or-less alone in that haunted mansion, but at her core she's still the grumpy little witch girl we know and love.
Anyway, she and Ash both plan on challenging the Indigo League, though they're going to travel together at least for their Kanto Journey (...yeah they're definitely gonna stick together even after that 'cause this is still meant to be a canon rewrite), partly because they know ahead of time about the Starter shortage and they figure that as long as at least one of them gets a Pokemon they can help the other catch something on Route 1 so they don't have to wait a month for a new set to be available (what, you really think Oak would've left them in the lurch for a whole year if the shortage had been real and not a Timeline Preservation Measure? though given how big a head start that would give the other trainers (particularly Gary) it still makes sense why 10-year-old Ash acted like it was the end of the world).
Of course, their alarm clock mysteriously breaks and they oversleep and end up with a Pikachu who hates them and an Eevee with absolutely no thoughts in its fluffy little head.
Anyway, things are mostly normal for a while aside from Ashley and Red being along for the ride, up until Power of One, where they encounter Wario. Apparently he ended up in the Pokemon World because he found some sort of magical artifact during one of his treasure hunts. Notably, he isn't Amnesiac like most Fallers, and he's not from the version of the Mushroom World that Ashley originally came from, as evidenced by him recognizing her on-sight even though she would've disappeared before ever meeting him. Anyway, he helps them beat Laurence III, then decides to claim the Hikokyu as spoils of war and fix it up to use as the local WarioWare HQ. So he's settling down in Shamouti for the time being.
Meanwhile, back in the Mushroom world, the WarioWare crew and the main Mario cast are trying to figure out what happened to Wario. They eventually manage to create a pipe that goes between Diamond City and Shamouti at some point midway through Johto...and find out that he ran off to Johto with Melody to challenge their League because he found out that Pokemon Battling, especially official League matches, gets you prize money, and he needed funds for replacement parts to get the Hikokyu up and running. So Mario, Peach, and about half the crew are off to fetch him. They don't finally catch up with him until the Alto Maire incident. Ashley's part of the search party, so she and the AU's main Ashley (and both Reds of course) end up meeting and it's a bit awkward at first. They end up going by Ashley K (for Ketchum of course) and Ashley M (for Mushroom, since she doesn't have a last name and Ashley W would be too clunky to say, plus she wouldn't be caught dead naming herself after Wario) for the sake of convenience (the Reds follow suit, of course).
I also have the idea of having the Hikokyu set up shop in Orre after it's been made skyworthy again and fully converted into a second game studio, then having the WarioWare crew stumble into and run roughshod over Gale of Darkness's plot with their own brand of glorious mayhem while just trying to introduce their games to the fresh new audience the Pokemon World provides.
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Man you know I’m so used to being one of the smallest people in my boxing gym and it usually has me overcompensating like crazy cuz I’m fighting people way out of my class and then I ended today with the one fighter who has put me on my ass /multiple/ times making a point to come talk to me at the end of class to tell me I did great and she was really impressed with my hits and like holy shit that meant so much to me
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WOW I FINALLY FINISHED THIS SET. There were a lot of things I wanted to get right for them so I took some extra time but hopefully it was worth it! The guild for this set is Cobalt Heart- a guild with focus on maritime missions, lead by (of course) guildmaster Neptune. There was no other planet I could've picked for his namesake lol. They're the guild I jokingly call the most jockish, but some moreso than others. I really do hope I did all the characters justice, but if you wanna know more about the individual members, it's under the cut as usual!
Name: Neptune
Name Origin: The planet named for the god of the ocean
Pronouns: He/him
Age: 52
Guild rank: Guildmaster
Weapon: Trident
Ethos (Power): Ocean wave (Control over water- stronger with sea water)
Flaw power is based on: Originally based on his overly relaxed go-with-the-flow nature, but since becoming a father and guildmaster he's matured, and his power grew from simple wave control to more powerful control over the ocean's water. Waves aren't always peaceful, but he's become someone who understands their power and the responsibility needed for it.
Notes: If it's unclear, the marks on his chest are meant to be top surgery tattoos, but in cool wave shapes!
Name: Triton
Name Origin: Neptune's moon, aptly named for his son
Pronouns: He/they
Age: 24
Guild rank: 4 star
Weapon: Twin sai
Ethos (Power): Ocean breath (Underwater breathing as well as other aquatic adaptions)
Flaw power is based on: His ardent wanderlust, especially in regards to the ocean. They literally cannot leave it alone despite any possible better reasoning, which is when it becomes a problem.
Notes: Was his other parent a mermaid or did they just do the fish thing on their own? The world may never know.
Name: Otrera
Name Origin: A trojan asteroid named after the queen of the Amazons
Pronouns: She/her
Age: 32
Guild rank: 5 star
Weapon: Brass knickles
Ethos (Power): Preflexes (Hightened reflexes)
Flaw power is based on: Her overly-guarded and cagey nature.
Notes: But her brass knuckles are pink so its quirky when she knocks your teeth out.
Name: Naos
Name Origin: A star whose name means "ship"
Pronouns: He/him
Age: 21
Guild rank: 3 star
Weapon: Modified crutches
Ethos (Power): Helm (He can change the direction of inanimate objects. It's not limited to projectiles, he can change the direction of objects while they're in someone's hand too.)
Flaw power is based on: His avoidant tenancies, especially where more serious responsibility is concerned.
Notes: Honestly? Joined the guild to boost his playboy status.
Name: Aitne
Name Origin: One of Jupiter's moons, named after the personification of Mount Etna, a stratovolcano
Pronouns: They/them
Age: 27
Guild rank: 4 star
Weapon: Spiked gauntlets and armor
Ethos (Power): Molten Core (Lava manipulation)
Flaw power is based on: Their brash and destructive nature.
Notes: Likes all their food to be charred.
Name: Ariel
Name Origin: A moon or Uranus, named after an air spirit!
Pronouns: She/her
Age: 16
Guild rank: 2 star
Weapon: Baton
Ethos (Power): Harmony (Perfect balance on anything)
Flaw power is based on: Her own difficulty maintaining emotional balance under stress
Notes: She's a gymnast! And even though I didn't make the character named "Ariel" a mermaid, you can still see a scale pattern in her leotard!
Name: Maru
Name Origin: A white dwarf whose name means "Sky." It's orbited by the planet Ahra.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Sky walking (She is capable of interacting with air as if it were a tangible object, creating leverage for herself to walk and balance on as if it were solid)
Flaw power is based on: Her somewhat vain tendency to place herself above others
Notes: Complete and utterly confident she's the cooler twin
Name: Ahra
Name Origin: A exoplanet whose name means "Ocean." It orbits the star Maru.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Wave riding (Creation and control of tidal waves to ride on, as if she was surfing them with no board. But she does have to be on them.)
Flaw power is based on: Her arrogance and recklessness
Notes: Completely and utterly convinced she's the cooler twin.
Name: Pipoltr/Pip
Name Origin: A star named for "a bright and beautiful butterfly."
Pronouns: Whatever really?
Age: 8
Guild rank: 1 star
Weapon: Giant lollipop
Ethos (Power): None yet!
Flaw power is based on: N/A. This doesn't mean they're flawless, but until their power develops they're really just here to go on fun little adventures.
Notes: This child hangs around with sailors all day long. The words they know....
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