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#sideblaster
ahoygamers · 6 months
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SideBlaster bug fixes
Just spent yesterday updating my old SideBlaster game because I submitted it to my university's game showcase. Fixed a bunch of controller issues since the original web version just assumed people used mouse and keyboard.
A few of the bugs would really get in the way of people being able to play it. So I went back, found my old stashed source code (good thing I saved those!) and fixed a few of the more glaring bugs. This update is focused on gamepad support. Also, I've released the full source code on my github (link in the changelog). It is solely to aid in helping others learn Godot, so please don't reupload the game anywhere else. At the very least, please credit me if you use any scripts from the project.
The full list of fixes and changes can be found here on my itch.io.
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orgyofthedamned · 2 years
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enjoying an interview with a horror host for research and then getting suddenly sideblasted by random blackface
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ahoyitsphil · 2 years
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SideBlaster V2!
After the GeoJam I continued working on my game jam game SideBlaster for the rest of the summer. I'm proud to say I'm releasing a new enhanced version that's even MORE geometric: more upgrades, more shapes to unlock, improved aesthetics, and controller support!
Play it in your browser here:
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