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Planet Mass Was Grown Gradually In Its Orbit (Newton Is Wrong)
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Paper discovery
Planet mass is created and grown gradually during a period of time- let's explain that
For example- Jupiter diameter 142984 km is defined and Jupiter body is created with its volume but Jupiter mass was NOT created in that time with its volume- but- Jupiter mass is created gradually during a period of time- means- Jupiter diameter (142984 km) is created firstly and after Jupiter diameter creation, Jupiter mass is created as (1 x 10^24 kg) and increased day after day till be (100 x 10^24 kg) then be (1000 x 10^24 kg) and the mass gradual increasing was continuous till Jupiter mass be (1898 x 10^24 kg) and the mass increasing is stopped at this mass and no more mass is increased for Jupiter- Jupiter mass is increased till be the value (1898 x 10^24 kg) Before The Sun Creation
Notice - the discovery gives us a very different picture from what Newton told in his theories- Simply planet orbital distance can Never be defined based on this planet mass- because- planet orbit is defined before this planet creation and planet is created in its orbit and from this orbit energy- means- planet mass is created and increased while this planet be in its orbit- planet is similar to a tree planted in some ground and this planet orbit is the ground- that tells – planet orbit distance can never be defined based on this planet mass (Newton general vision about the solar system was wrong)  
The discovery Proves
The next questions and their answers explain why and how Planet mass is created and increased gradually during a period of time- let's ask and answer them
(1) How is The Gravitational Wave Created?
(2) Can The Sun Rays Be Created By The Gravitational Waves Motions?
(3) How Is Planet Created?   
(4) Can Planet Mass Be Created Independently From The Other Planets Masses?
(5) Can The Planets Motions Use Different Rates Of Time?
(6) Can The Gravitational Waves Be Accelerated? How Can That Be Done?
(7) Explain The Sun Rays Creation Process From The Gravitational Waves?
(8) What's Planet Mass Role In The Gravitational Waves Acceleration Process?
(9) Why Is Planet Mass Increased Gradually During A Period Of Time?
(10) Why Can NOT Planet Mass Increased Gradually For Ever?
(11) Can The Masses Of Jupiter And Pluto Be Defined By A Geometrical Rule?
(12)What Proves Planet Mass Role In The Gravitational Waves Acceleration Process?  
Let's answer these questions in following
Notice  with these questions and answers I answer the question (How Can Planet Mass Be Created And Grown Gradually During A Period Of Time? And Why?)
I put the complete answer for this question- and I put all ideas and facts can explain this answer clearly- but – I don't put any proves for these ideas and facts here because I want to avoid the confusion of the proves discussions- Please note – all these ideas and facts are proved strongly in the paper- because these ideas are put in the paper as hypotheses, arguments and discussions- for that- I remove all proves for these ideas here to see the picture as clear as possible without the proves discussion confusion-
Question (No. 1)
How is The Gravitational Wave Created?
The paper first hypothesis tells
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Gravitational Field- ALSO - (The Sun Doesn't Produce A Gravitational Field)
Planet motion produces energy (1/2 mv^2) and this energy creates waves in the space- and these waves move by its planet velocity- for example- Mercury (47.4 km/s) moves and its motion energy creates waves in the space and these waves move by equal velocity (47.4 km/s)- means- the planets move and their motions create waves in the space and each wave moves by its planet velocity- AND the planets revolve around the sun in the same one direction for that their motions energies create waves in the space and these waves move perpendicular on the revolution direction (Toward Pluto orbit) AND  in Pluto orbit these waves are unified together into one unified wave- this unified wave moves by a velocity= 205.8 km/s where The 9 planets velocities total=176 km/s but I add the Earth moon velocity (29.8 km/s) that makes the total to be 205.8 km/s – I add the moon velocity because the energy is stored finally in the moon orbit- This Unified Wave Is The Gravitational Waves  
–AND- the gravitational waves are reflected three times in the solar system – from Neptune to Saturn (1st reflection) and from Uranus to Jupiter (2nd reflection) and from Venus to Mars (3rd reflection)    
The gravitational waves reflection causes effects on the planets data because the reflection defines the energy motion direction- Also the gravitational waves reflection causes to square the wave velocity- means- if a gravitational wave velocity is (v) and this wave is reflected- its velocity after the wave reflection will be (v^2)
Question (No. 2)
Can The Sun Rays Be Created By The Gravitational Waves Motions?
The paper second hypothesis tells
The Sun Is Not Doing Nuclear Fusion To Produce Its Rays- Instead- The Sun Rays Are Produced By The Gravitational Waves Motions Energies- let's see this article 
This Is Extraordinary: Gravity Can Create Light, All on Its Own
This new article tells the gravitational waves can move by speed of light and can produce a light beam- I claim The Sun Rays are produced based on this method by the gravitational waves motions energies and not by the sun nuclear fusion process
AND Paper 1st hypothesis stated- The Gravitational Waves Are Produced By The Planets Motions Energies- and NOT By The Gravitational Field
Shortly the Sun Is Not Doing Nuclear Fusion To Produce Its Rays- Instead- The Sun Rays Are Produced By The Gravitational Waves Motions Energies- AND-
The Gravitational Waves Are Produced By The Planets Motions Energies-
Means- The Sun Is A Phenomenon Created By The Planets Motions Energies
The Fact Is That Before The Sun Creation The Planets Were Created And Revolving In Their Orbits Around A Point In Space- And- The Planets Motions Produce Energies And These Energies Create Waves In The Space And These Waves Are Unified Together  Into One Unified Wave- And This One Unified Wave Energy Is Accumulated During A Period Of Time Till Be So Massive Energy (the massive energy is seen in the gravitational wave motion by speed of light) and when this energy be sufficient to produce a light- the sun rays are produced from this accumulated massive energy and the sun is created and put on the point of space around which the planets revolve- AND that explains why the sun corona temperature is 5 million Kelvin but the sun surface temperature is 5800 Kelvin- because the energy is not produced from the sun body but the energy comes from out of the sun body for that the energy out of the sun is so greater than the energy inside the sun (the energy comes from the gravitational waves which are produced by the planets motions energies total)   
Notice - The Sun Is A Phenomenon Created By The Planets Motions That Means The Sun Life And Death Depends On A Cycle- Means- After This Sun Death Another Sun Will Be Created For The Solar System- Because The Sun Is The Outlet For The Planets Motions Accumulated Energies And It's Necessary To Use This Energy To Produce The Sun Rays Because It's Impossible To Store The Planets Motions Energies In The Space Forever Without Using.  
Question (No. 3)
How Is Planet Created?
The paper argument explains Planet Creation process based on the following features
I- Planet Diameter Is Created As A Function In Its Velocity
Planet motion is defined before this planet creation
Planet is created in its orbit and from this orbit energy
My planet diameter equation proves this fact and is discussed in  the paper in details
II- Matter Is Created In Pairs And No Single Matter Can Be Created
As electron and positron are created from Gamma ray- and also- as the reproduction system produces male and female
III- Matter Is Created Based On Two Energies (One Energy Is Insufficient To Cause Any Matter Creation)
IV- The Eyes Vision Is A Player In The Matter Creation Process
The matter is an energy we see as matter as a result for our motion features- means- the matter is not found in truth but it's a picture we see as a result for our motion
Planet Matter Nature
What's The Matter Nature? I have two examples to answer this question (1st Example) The matter is similar to creature muscles- shortly- even if the muscle is very strong as a rock- we understand this muscle is found depending on the blood motion-and any change in the blood motion can effect on the muscle dimensions and ability- similar to that matter is created from energy and depending on this energy motion features
(2nd Example)–If the space is similar to the sea of water- the matter is similar to a whirlpool (vortex) found on the sea page- we understand the whirlpool (vortex) is created by the sea water but it has a distinguish picture from the sea waves and it moves by a different velocity from the sea waves- that explains how the moving energy can effect on the matter creation data- for example- we have a whirlpool (vortex) its diameter is 2 meters- why does this diameter equal= 2 meters? The diameter is created depending on the water velocity, pressure, amount and motion angle and many other features of (the moving water)- the moving water creates this whirlpool with diameter 2 meters and as long as the water motion is not changed this diameter will not be changed also- Similar to that, the matter is created from energy and this matter dimensions are defined depending on this energy motion features-
Planet Motion Is Defined Before This Planet Creation
How can that be possible? Planet matter is created of energy- the energy defines this planet motion before its creation and by that this planet matter dimensions are created depending on this energy motion features and after the creation the planet moves with this energy- that explains how Planet motion can be defined before this planet creation- Notice- we understood the whirlpool (vortex) is created based on the sea water motion features and this whirlpool moves by a velocity different from the sea waves velocity but this whirlpool velocity is defined by the water motion features- means- before this whirlpool creation the water motion features defines this whirlpool dimensions and motion velocity- we can even predict these dimensions before the creation- we can predict the whirlpool diameter should be 2 meters if it's created based on this water motion its velocity (v), its pressure (P), its amount (A)….etc
Shortly before the whirlpool creation the water motion features define this whirlpool dimensions and motion velocity-
The Conclusion
The previous explanation aims to answer (How Is Planet Created?)- shortly- planet creation process depends on two major points- (1st Point) planet creation process depends on the energy motion from which this planet is created- and- because this planet after its creation moves with the energy from which this planet is created- that means– Planet creation process depends on its motion- Shortly- my planet diameter equation proves planet creation depends on this planet velocity and motion       
(2nd Point) – The Planets Are Created Together- 
No planet is created independently from the other planets- because- matter is created in pairs- means- the planets are created in pairs and no single planet can be created- as electron and positron are created together from Gamma ray (1.2 Mev)- also- the system produces male and female- means- the matter is created in pairs and for that the planets are created in pairs-
BUT -I want to say-
The planets are created together from the same one energy and by the same one geometrical rule-means- no planet is created independently from the other planets- not only because of the pairs creation but also because all planets are created from the same one energy- by that- the planets are similar to parts of the same one body- and they move as gears in the same one machine and all planets motions are unified together into One Unified Motion   
I want to say- the planets are similar to muscles in the same one creature body- some muscles are different from each other and some muscles are similar to each other- but all of them are created by the same one blood (the same one energy) and be parts in the same one body and do integrated jobs which produce one unified job (the planets motions are unified into one unified motion)   
Shortly- the planets are created together as parts of the same one body and the same one machine- and no planet can be absent in this machine because if one planet is absent that will cause to disable the machine to work
For that reason- the planets diameters are complementary one another as proved by the planets data and discussed with my planet diameter equation
Question (No. 4)
Can Planet Mass Be Created Independently From The Other Planets Masses?
This is the discussed idea in the previous point
NO Planet Matter Is Created Independently From The Other Planets Matters
And
NO Planet Mass Is Created Independently From The Other Planets Masses
As we have seen in the creation of electron and positron from Gamma ray (1.2 Mev) both particle masses are equal and both depend on the energy of Gamma ray
We understand- if any particle mass is changed the other particle mass will be changed also-
where electron Mass is around 0.5 Mev and Positron mass is around 0.5 Mev  
if we suppose electron mass be 0.7 Mev that forces positron mass to be 0.3 Mev
Shortly There Are 3 Basic Information About Planet Mass Creation
The Planets masses are created in proportionality with each other- as we have seen in electron and positron creation from Gamma ray- the particles masses are proportional to each other (please note- Earth Mass Equal The Other Inner Planets Masses Total- also Neptune mass equal Uranus + the inner planets masses total) 
Planet mass is required because it supports the used rate of time- and we know the major used rate of time are (1461) and (1461^2)- shortly the rate (1461) is found between the sun and Jupiter masses and the rate (1461^2) is found between Jupiter and Pluto masses- that means- the planets masses are created proportional to each other and this proportionality depends on a geometrical rule and this rule caused Jupiter mass to be 1898 and Pluto mass to be 0.0146- these masses definition was necessary to support the used rates of time
By that- we realize the planets masses are created proportional to each other- and this proportionality caused Jupiter mass to be 1898 and Pluto mass to be 0.0146- Now the third information is the masses distribution- because the masses should be distributed to cause the solar system stability and to accelerate the gravitational wave speed by the use of the rates of time which are supported by the masses rates
These facts are proved with the answer of question No. (12)
Question (No. 5)
Can The Planets Motions Use Different Rates Of Time?
The Planets Motions Use Different Rates Of Time
The rate of time use is useful because it enables to accumulate the planets motions energies during a period of time- understandable- Planet motion energy is small energy and the sun rays is massive energy and that necessitates to accumulate the planets motions energies total during a period of time to store motion energy sufficient to be used for the sun rays creation- Shortly- if the planets motions don't use rates of time, no massive motion energy can be provided and for that NO enough energy will be found to produce the sun rays-means- No light beam can be created
The rate of time depends on the velocities rate
Example (one hour of Mercury clock = 1.6 hours of the Earth clock) because Mercury velocity =1.6 the Earth velocity–
Notice
The gravitational waves are reflected three times in the solar system- (from Neptune to Saturn) and (from Uranus to Jupiter) and (from Venus to Mars)
The waves reflection causes to square these waves velocity- for that- the rates of time also are squared by the waves reflection and for that the rates of time values can be raised so much by the squaring process-
As a result- the major rates of time is (1461) and (1461^2)- these rates can't be created by any planets velocities rate but they are created by the waves reflection  
Notice
The unified wave moves by (205.8 km/s) and during 1461 seconds this wave moves a distance = 300000 km/s and – the rate of time is
(one second of the sun clock = 1461 seconds of the unified wave clock)
Means- the unified wave moves 300000 km/s in one second (based on the sun clock) and by that this unified wave moves by (Speed of light C=300000 km/s) 
Means- the gravitational waves can move by speed of light depending on the rate (1=1461)
Now- The light beam production is done by the value (C^2= squared speed of light)-
And the rate (1=1461) causes the wave to move by speed of light (C=300000 km/s)
That means- the wave can produce the value (C^2= squared speed of light) by the rate (1= 1461^2= 2134521)
Means 
(one second of the sun clock = 2134521 seconds of the unified wave clock)
Based on this rate of time the value (C^2= squared speed of light) can be produced and the light beam can be produced
Question (No. 6)
Can The Gravitational Waves Be Accelerated? How Can That Be Done?
We understand the unified wave velocity is 205.8 km/s and
This Is Extraordinary: Gravity Can Create Light, All on Its Own
This new article tells the gravitational waves can move by speed of light and can produce a light- that proves the gravitational waves must be accelerated-
Also- we understand the gravitational waves are accelerated two times- the first time the wave is accelerated from its velocity (205.8 km/s) to be equal the speed of light (300000 km/s)- and in the second time the gravitational wave moves by speed of light (C=300000 km/s) before its acceleration and after the acceleration this speed is squared to be = C^2 (the squared speed of light)- where the light is produced (C^2)
The question asks (How Can The Gravitational Wave Be Accelerated)?
The acceleration is done by the wave reflection- means- if a gravitational wave moves  by speed (v) and this wave is reflected the reflection will cause to square this wave speed to be (v^2)-
Shortly we have one unified wave moves by (205.8 km/s) and we need to accelerate this wave speed to be equal speed of light (C=300000 km/s)- the acceleration is done by the wave reflection- the reflection causes to square the speed-
The gravitational waves are reflected three times in the solar system – from Neptune to Saturn (1st Reflection)- from Uranus to Jupiter (2nd Reflection) and from Venus to Mars (3rd Reflection)-
The three reflections caused to- square the wave speed two times (the paper explains the reason)- based on that- the acceleration is done two times
First time – the unified wave velocity 205.8 km/s is accelerated to be equal speed of light (C=300000 km/s)- this acceleration is done by the wave reflection – let's prove that here
(205.8)^2 x 7.1 = 300000 km/s = C = (speed of light) where
205.8 km/s= the velocity of the unified wave (The Gravitational Wave)
(The 9 planets velocities total 176 km/s and I add the Earth moon velocity 29.8 km/s the total be 205.8 km/s) 
7.1 is Lorentz length contraction effect rate for speed (0.99 C)
Let's discuss the equation –
The unified wave moves by (205.8 km/s)– and this wave is reflected-
The wave reflection causes to square its velocity – for that the velocity (205.8 km/s) is squared and be (205.8 km/s)^2= 42354 km/s -Means the wave before the reflection moves by (205.8 km/s) and after the reflection the wave moves by (42354 km/s)
But Lorentz length contraction effect rate causes to increase the distance 42354 km to be (42354 x 7.1 = 300000 km)– means- the speed 42354 km/s is accelerated to be 300000 km/s = C=speed of light by Lorentz length contraction effect – we understand the rate 7.1 causes to contract the distances but here the rate increases the distances because the wave reflection causes to reflect the geometrical effects.
Second Time –
The gravitational wave moves by speed of light (C=300000 km/s) and this wave is reflected and the wave reflection causes to square its speed- means- the wave speed before its reflection as (C=300000 km/s) and after the wave reflection be (C^2)
Question (No. 7)
Explain The Sun Rays Creation Process From The Gravitational Waves?
The sun rays are created by a relative motion done by the gravitational wave moves relative to the sun point of space- in following I explain in details this relative motion to see the importance of the high speed motion of the gravitational waves which explain the importance of the gravitational waves acceleration
(i) The Unified Wave Motion Trajectory
Let's remember the motion trajectory of the unified wave (the gravitational wave)
Planet motion energy creates waves in the space and these waves move by its planet velocity- for example- Venus (35 km/s) moves in the space and its motion energy creates waves in the space and these waves move by (35 km/s)
AND
The Planets revolve around the sun in the same direction for that the planets motions energies waves move perpendicular on the revolution direction toward Pluto orbit- means- all waves move toward Pluto orbit
AND
In Pluto orbit the waves are unified together into one unified wave moves by 205.8 km/s = the planets velocities total + the Earth moon velocity.
Now
The planets motions energies total is stored in Pluto orbit in waves move by velocity 205.8 (I proved these are the gravitational waves)
AND
The energy will be sent to Venus orbit – means- the energy in Pluto orbit is reflected and sent to Venus orbit-
AND
The energy reached to Saturn before to reach to Venus- in Saturn the unified wave motion is accelerated- the wave reached Saturn moves by (205.8 km/s) and the wave left Saturn moves by speed of light (C=300000 km/s)- the wave is sent Now from Saturn to Venus moving by speed of light
(Notice we avoid the other details of the energy sending and reflection process )
The energy reached Venus in waves move by speed of light
NOW-
Venus will reflect this energy toward Mars- and the energy will be stored in the Earth moon orbit between Venus and Mars- the energy is stored in waves move by speed of light- and the reflection of the energy from Venus to Mars causes to square the wave velocity- and the wave velocity was = speed of light (C= 300000 km/s) before the reflection and after the reflection the wave velocity will be squared and produced the value (C^2= squared speed of light) by which the sun rays is created- this energy is stored in the Earth moon orbit
Notice the unified wave in the moon orbit moves by low velocity (relative to all planets) and the speed of light (C=300000 km/s) and its square (C^2) will be produced only based on the sun clock (the sun rate of time) that means the energy is stored in the moon orbit as moving waves and NO light is produced here - BUT
The waves energy are ascending toward the sun perpendicular on the moon orbit, till this energy reaches to the sun corona- and- in the sun corona the waves energy (motion energy) will be changed into light beam because of the sun rate of time – by that the energy is changed into light beam in the sun corona- means- the energy out of the sun is greater hundreds times than the energy inside the sun that's why the sun corona temperature is 5 million Kelvin but the sun surface is 5800 Kelvin only  
Notice -that explains why the total lunar eclipse umbra= 1.392 million km= the sun diameter because the sun rays is created from this energy stored in the moon orbit
(ii) The Sun Point Geometrical Design 
Let's ask– Can We See The Mechanism By Which The Sun Rays Is Created?
What's this mechanism? And how does it work?
The mechanism is (The Relative Motion)
A motion is done by 2 players (A and B) – the car (A) moves relative to the car (B)
In our relative motion there are 2 players–(The Sun Point Of Space) and (The Unified Wave) - Let's define each player properties
The Unified Wave (The Gravitational Wave) 
This unified wave contains all planets motions energies total for that the unified wave moves by (205.8 km/s) = the planets velocities total 
And these waves are reflected three times in the solar system which caused its velocity to be equal (C^2= squared speed of light) based on the sun clock- means- while all planets see this unified wave moves by velocity (205.8 km/s), the sun sees this unified waves move by (C^2= squared speed of light)- because this velocity is created as different velocity between the unified wave motion and the motion of the sun point of space.
The Sun Point Geometrical Design
We should suppose the space is NOT static but in motion and the gravitational waves prove that the space is in motion- by that – No stationary point is found in the solar system space 
The Sun Point Of Space is a stationary point- but- this point is created by special procedures which are
(1st Procedure) The planets revolve around the sun and the revolution created two velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction and by that the total be Zero– means- the revolution design creates A Stationary Point in the revolution center- as a result the sun point of space is created depending on the planets revolution around the sun.
Let's explain that more clear
Before the sun creation- the planets were found and they were revolving around one point of space (any point of space- the chosen point is similar to any point in space) the planets revolve around this chosen point of space and the revolution causes this point to be stationary point- let's see this picture clearly- the planets revolve around a point in space and this point becomes stationary point as a result for the planets revolution around it- while the space is in motion and all space points are moving this chosen point becomes stationary point as a result for the planets revolution around it - this point is similar to a vortex (or whirlpool) on the sea page- the vortex doesn't move with the sea waves but rotates around its axis and by that we can distinguish the vortex (whirlpool) from the sea waves-   
Now the sun point of space becomes stationary point moves by Zero velocity (NO motion) but the fact is that the sun point of space moves by (1 km/s= Zero approximately) means the point is stationary (approximately)
(2nd Procedure) the previous explanation is correct but not complete- let's explain the full facts in following- Before the planets creation the solar system was one energy moves by speed of light (C=300000 km/s) – no planet is created yet- there's only one wave moves by speed of light-the solar system wanted to create a stationary point and for that- the wave (300000 km/s) revolved around a point in space- and the revolution creates two velocities on both sides, the velocities are equal in value and opposite in direction- the total is Zero- by that a stationary point is created in the revolution center- BUT- the wave moves by speed of light and this is great speed and the creation of stationary point its velocity is (1 km/s = Zero approximately) is a complex process- for that- the wave created small waves move by low velocities- why? because the low velocities will be used as steps to decrease the wave motion speed (the speed of light C=300000 km/s) to be stationary motion (1 km/s = Zero approximately)- these small waves are the solar planets- the wave created the planets to use their low velocities to decrease the wave motion velocity from (speed of light) to be Zero approximately (1 km/s)
That explains the equation- (205.8)^2 x 7.1=300000 – this equation is very interesting because the rate 7.1 is created by Lorentz length contraction effect for speed (0.99C = 297000 km/s) means the rate 7.1 is found by geometrical rule and doesn't depend on any planet velocity or motion-by that-whatsoever the planets velocities are the rate 7.1 will be used as long as the light beam speed is 300000 km/s – that tells- the designer knew the speed (300000km/s) will be divided by the rate (7.1) whatsoever the planets velocities will be, means (300000 /7.1 = 42683) the velocity 42683 km/s is the available one because the rate 7.1 is used based on the speed of light and not based on any planet velocity- shortly- the designer had 42683 km/s as the squared value for the planets velocities total and by that the planets velocities total be 205.8 km/s forcedly because the wave is reflected and the reflection causes to square the velocities- means- the planets velocities total (205.8 km/s) is defined as a function in the speed of light (C=300000 km/s)- that shows the design had place for the planets and the sun together in the same date but the planets were found before the sun creation with long period of time because the planets motions energies should be accumulated for long period to be sufficient for the sun rays production process- where the original design contains the planets positions and the sun position- where the planets were revolving around the point of space before the sun creation and the sun is created above this same point of space.
Shortly -the sun point of space is created to be stationary point moves by velocity (1 km/s= Zero approximately) and NOT to move by any faster velocity! But why?? 
(iii) The Relative Motion Analysis
Here the relative motion 2 players are seen clearly which are
(1st Player)
The unified wave moves by speed of light (C=300000 km/s) relative to the sun point of space and
(2nd Player)
The sun point of space which is stationary point moves by (1km/s=Zero approximately)
NOW  we need different velocity = speed of light = 300000 km/s
The unified wave moves by speed of light (300000 km/s) and can NOT move by any higher velocity-
Because we need different velocity = speed of light = 300000 km/s
That means- the sun point of space should be stationary point and moves by (1 km/s) and NOT by any faster velocity
In fact the sun point of space is the responsible for the sun rays creation- where the unified wave moves in the space and no any light beam can be created on any point of space except on the sun point of space because all space points are in motion and all of them move by velocities greater than 1 km/s and by that the different velocity can never be = speed of light =300000 km/s
That explain the absolute necessity to make the sun point of space velocity 1 km/s and to prevent the  sun point to move by any faster velocity.
In fact- the whole process to produce the sun rays depends on the sun point of space motion- the system shows inevitable data can't be avoided- the sun point of space velocity should be 1km/s=Zero approximately (Stationary point) and The Unified Waves move by speed of light (300000 km/s) and the different velocity will be = the speed of light = C=300000 km/s and the unified waves reflection will cause to square this speed and by that the speed of light will be squared to be (C^2= squared speed of light) from which the light beam can be produced (the sun rays production)
If the sun moves by any velocity faster than 1 km/s that will make the different velocity to be less than speed of light and the squaring process will NOT produce the squared speed of light (C^2) and No light beam can be created in this case
The sun point of space is the mother of all light beams and no any other point in space can produce the light beam in the solar system
Let's remember the new article
This Is Extraordinary: Gravity Can Create Light, All on Its Own
The article tells the gravitational waves can move by speed of light and can produce a light beam- that means- the article tells- the gravitational waves can move by speed of light (relative to the sun point of space only) and can produce the light beam (on the sun point of space only) - the cornerstone is the sun point (velocity) which is 1 km/s = Zero approximately where the light beams are created because of this velocity and without it No light beam can be created.
NOTICE
The sun rotation period at equator is 25.4 solar days and the sun circumference is 4.37 million km- this motion is done by velocity = 2 km/s
Means- if the sun moves by velocity (2 km/s) the sun would rotate around its axis in 25.4 solar days- that shows- the velocity 1km/s is fact and even found in the sun motion data- (please note- we may consider that the different in velocity between 1 km/s and 2 km/s as very small difference but the sun point is very sensitive for any faster velocity than 1 km/s- and for that- the sun rays can be produced if the planets motions distances total be =90000 million km- BUT- because the sun real velocity is 2 km/s- that forced the planets motions distances total to be 180000 million km to produce light beam because (for velocity 1 km/s the required distance is 90000 mkm) and (for 2 km/s the required distance is 180000 mkm)
NOTICE
The squared speed of light C^2 equals 90000 million km for a period (one second)
(iv) The Relative Motion General Description
the previous analysis tried to show the relative motion description- I tried to explain that- the unified wave moves relative to the sun point of space-
this meaning is the major one I tried to explain in the relative motion analysis-
the unified wave is stored in the Earth moon orbit and revolves around the sun through the moon orbit but the wave moves relative to the sun point of space- means- the unified wave in motion observes the sun point of space-
let's give example
The train moves relative to the station platform-
Similar to that- the unified waves move relative to the sun point of space and for that the wave motion velocity is relative to the sun point motion velocity and the unified wave motion direction is defined relative to the sun point of space position- this motion is done based on geometrical rules and mathematical calculations-    
Please note- I wish I explained the idea clearly- the relative motion is the mechanism by which the sun rays are created- this is the machine produces the light beam and for that the relative motion is not created by (chance) or without (geometrical design)
On the contrary- the relative motion is designed geometrically accurately and all planets define their motions to support this relative motion and all motions in the solar system are found to support this relative motion-
Let's try to explain this meaning more clear
Suppose one city is built on a small island in the sea and this island has one bridge only to great and wide land found beside this island- this bridge is the only exit from this island to the great land- for that- all roads in this island are designed relative to this bridge and also the great land roads designed to receive the motion through this bridge- without this bridge the people on island will be dead simply
Similar to that- without the relative motion between the unified wave and the sun point of space NO light beam can be created – for that- all planets motions and data are defined into consideration to this relative motion. 
Question (No. 8)
What's Planet Mass Role In The Gravitational Waves Acceleration Process?
The Sun Rays Production Process Depend On The Gravitational Waves Move By Speed Of Light
AND
The Gravitational Waves Can Move By Speed Of Light Depending On The Use Of The Rates Of Time
AND
The Rates Of Time Are Defined Depending On The Masses Rates
Means – The Masses Rates Are Defined To Be Used As The Rates Of Time Required For The Gravitational Waves Motions To Produce The Sun Rays
Shortly - the sun rays production depends on the gravitational waves speed – and
The gravitational waves speed depends on the rates of time using – and
The rates of time using depends on the masses rates
Based on that- the masses rates should be equal (1461) and (1461^2) because these are the used rates of time by which the gravitational waves can move by speed of light and can produce a light beam
Question (No. 9)
Why Is Planet Mass Increased Gradually During A Period Of Time?
The rate of time refers to the stored energy- for example Mercury velocity = 10.08 Pluto velocity for that (One hour of Mercury Clock = 10.08 hours of Pluto Clock)- that means- Pluto motion energy for 10.08 hours can be used by Mercury in One hour only- this is a accumulation of the motion energy- the mass is increased with the increase of the rate of time (which causes the increase of the stored energy)- another example (One hour of Mercury Clock = 576 hours of Saturn Clock)- this number (576) caused to create a great mass–why? because the rate of time caused to increase and accumulate the stored energy
It's simple idea
The mass is energy (E=mc^2)- the equation tells (More Mass = More energy)
I provide a similar idea ( More Mass = Greater Rate Of Time = More Energy)
Here The Creation Of The Mass (By Using The Motion Energy) Needs The Gradual Increasing During A Period Of Time – that's why the mass is increase gradually
Question (No. 10)
Why Can NOT Planet Mass Increased Gradually For Ever?
The planets motions energies total is accumulated to produce The Sun Rays –
and – The used mechanism is -(the stored energy is used to accelerate the gravitational waves till move by speed of light and create the value C^2 =squared speed of light from which the light beam can be created)-
For that–we store the motion energy in (the planets masses) to enable the gravitational waves speed to be accelerated to move by speed of light- shortly- we store the energy in the planets masses to be used as tools can accelerate the gravitational waves – now if the gravitational waves speed can produce the light beam no more energy should be stored in the masses (no increase in mass) because we need the energy to produce the sun rays – the planets masses is a tool in the sun rays production process- for that reason- the planet mass is NOT increased for ever-
Also – this is understandable- because Planet mass is a rate of time and we use the rate of time to create the sun rays- if the sun rays are created no greater rate of time  is required- we save the machine produced the light beam to be used frequently based on the same system without any change – Means- No increase for planet mass forever
Also we understand the motion energy is used to produce the sun rays means no energy is available to increase any planet mass-
Question (No. 11)
Can The Masses Of Jupiter And Pluto Be Defined By A Geometrical Rule?
This question is answered with the question no. (4)- let's remember the planet mass creation information 
There Are 3 Basic Information About Planet Mass Creation
The Planets masses are created in proportionality with each other- as we have seen in electron and positron creation from Gamma ray- the particles masses are proportional to each other (please note- Earth Mass Equal The Other Inner Planets Masses Total- also Neptune mass equal Uranus + the inner planets masses total) 
Planet mass is required because it supports the used rate of time- and we know the major used rate of time are (1461) and (1461^2)- shortly the rate (1461) is found between the sun and Jupiter masses and the rate (1461^2) is found between Jupiter and Pluto masses- that means- the planets masses are created proportional to each other and this proportionality depends on a geometrical rule and this rule caused Jupiter mass to be 1898 and Pluto mass to be 0.0146- these masses definition was necessary to support the used rates of time
By that- we realize the planets masses are created proportional to each other- and this proportionality caused Jupiter mass to be 1898 and Pluto mass to be 0.0146- Now the third information is the masses distribution- because the masses should be distributed to cause the solar system stability and to accelerate the gravitational wave speed by the use of the rates of time which are supported by the masses rates
These facts are proved with the answer of question No. (12)
Question (No. 12)
What Proves The Planets Masses Role In The Gravitational Waves Acceleration Process?
We know the major rates of time are (1461) and (1461^2) and these rates are found based on the masses rates- shortly- the rate (1461) is found as a rate between the sun and Jupiter masses and the rate (1461^2) is a rate between Jupiter and Pluto masses
There are three proves for this fact let's see them in following
First Proof
The rate 1461 is created based on the Sun and Jupiter masses rate
1461 = 1047 x 1.3 x 1.0725
Where
The Sun Mass       = 1047 Jupiter Mass
1.3 degrees            = Jupiter orbital  inclination
1.0725                   = Lorentz length contraction effect
Second Proof
The rate (1461^2    = 2134521) is created based on Jupiter and Pluto masses rate
2134521                = 130000 x 17.2                        (error 5%)
Where
Jupiter Mass          = Pluto Mass x 130000            
17.2 degrees          = Pluto orbital inclination
1898 x 10^24 kg    = Jupiter Mass
0.0146 x10^24 kg   = Pluto Mass
We know planet orbital inclination is used as a rate of time-
Also we see-the orbital inclination is used in both proves (with Jupiter and with Pluto)
The proves are clear and very strong because the data uses all Major masses in the solar system- the sun mass- Jupiter mass (the greatest mass) and Pluto mass (the smallest mass) means – the data proves the idea so strongly
Third Proof
Pluto Orbital Period =90560 days =2134521 hours                     (error 2%)
We remember the required rate of time
(One second of the Sun clock = 2134521 seconds of the gravitational wave clock)
And the gravitational wave clock is similar to any planet clock and similar to Pluto clock -Means- the rate should be
(One second of the Sun clock = 2134521 seconds of Pluto clock)
BUT 90560 x 24 = 2134521
We know each planet orbital period is its rate of time- for that-
(One Day Of The Sun Clock = 90560 Days Of Pluto Clock)  AND
(One Day Of The Sun Clock = 365.25 Days Of The Earth Clock)
All Planets Similarly Use Their Orbital Periods As Their Rate Of Time –
(One Day Of The Sun Clock = 4331 Days Of Jupiter Clock)
Now – we have a question
If (One Day Of The Sun Clock = 90560 Days Of Pluto Clock) 
How can (One Day Of The Sun Clock = 2134521 Days Of Pluto Clock)??
The Solution
We know (One Hour Of Mercury Clock =24 Hours Of Any Planet Clock) –
AND
If (One Day Of The Sun Clock = 2134521 Days Of Pluto Clock) – that means
 (One Day Of The Sun Clock = 90560 Days Of Mercury Clock)
Now we reach to the rate (1=90560) which is created based on the rate (1=2134521)
Shortly- the rate (1=2134521) should be between the sun and Pluto
And - the rate (1=90560) should be between the sun and Mercury
So- why this rate (1=90560) is used between the sun and Pluto??
Let's answer in following
The Sun Point Creation Revision
We know- before the sun creation the planets were found and revolving in their orbits around a point in space- and the sun is created on this point of space – why??
Because the sun is the stationary point- its velocity is (1 km/s = Zero approximately)
How can a stationary point be created on the moving energy (moving light beam)? We have asked before (How To Find A Stationary Point On  The Sea Page!?)
It's the whirlpool or vortex found on the sea page
The Sun Point Of Space is created as following
The planets revolve around a point in space- the revolution creates two velocities on both sides the velocities are equal in value and opposite in direction by that a stationary point is created in the center of the revolution- this stationary point is the sun point
We understand the planets are geometrical points found on one light beam- means- the light moves by speed of light (C=300000 km/s) and any velocity less than speed of light is created by a rate of time- for example- Mercury velocity is 47.4 km/s this velocity is created based on a rate of time (one second of the light beam clock = 6330 seconds of Mercury clock) because the light moves in one second (300000 km) and Mercury is carried on the light motion (as a ship moves on the sea- the ship is similar to Mercury and the sea is similar to the light beam- also the stationary point can be similar to the whirlpool or vortex found on the sea page- spite the sea waves move but the whirlpool is stationary doesn't move with the sea waves) 
Shortly
Any low velocity is found depending on a rate of time is created with this low velocity- BUT why do we need these low velocities? because
We need to create the stationary point its velocity (1 km/s = Zero approximately)- means- we decrease the motion speed till reach to the stationary point
The motion speed is the speed of light (C=300000 km/s) and we decreased it gradually till reach to the stationary point its velocity (1 km/s = Zero approximately)-
How can we do that?  By The Creation Of The Planets Velocities
Each planet velocity is less than its previous neighbor and the velocity is decreased gradually till reach to Pluto (4.7 km/s) the smallest velocity – now- the sun point velocity is less than Pluto because it's the stationary point its velocity (1 km/s = Zero approximately) 
We see clearly- each planet velocity is decreased with longer orbital distance- means- the sun (velocity) should be found beyond Pluto point-
Shortly- the geometrical design found a necessity for the reflection of the positions and for that- the most fast planet (mercury) is the nearest planet to the sun and most slow planet (Pluto) is the most far one- that shows Pluto position is reflected to the required position by the rule used to decrease the speed till reach to the stationary point- that's why the rate is reflected where - the rate (1=2134521) should be between the sun and Pluto -And - the rate (1=90560) should be between the sun and Mercury
We found that the rate (1=90560) is used between the sun and Pluto
NOTICE
This  dilemma is solved by the planets axial tilts because
Pluto orbital period 90560 days = 176 days (Mercury Day Period) x 511
Where 511 degrees = the planets axial tilts total 
The Conclusion
The planets masses rates are used to accelerate the gravitational waves to enable the waves to cause the light beam production (The Sun Rays Production Process) 
Paper Argument
The Current Solar System Description Is Wrong Because It Depends On (5 Wrong Concepts) which are
The physicist Supposes The Planets Motions Are Independent From Each Other
Planet Formation And Nature (The Major Discussion)
Space Nature And Properties
The Sun Rays Creation Theory
The Solar System History (The Big Bang Concept is Wrong) 
Paper hypothesis No. (1)
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Gravitational Field- ALSO - (The Sun Doesn't Produce A Gravitational Field)
Planet motion produces energy (1/2 mv^2) and this energy creates waves in the space- and these waves move by its planet velocity- for example- Mercury (47.4 km/s) moves and its motion energy creates waves in the space and these waves move by equal velocity (47.4 km/s)- means- the planets move and their motions create waves in the space and each wave moves by its planet velocity- AND the planets revolve around the sun in the same one direction for that their motions energies create waves in the space and these waves move perpendicular on the revolution direction (Toward Pluto orbit) AND  in Pluto orbit these waves are unified together into one unified wave- this unified wave moves by a velocity= 205.8 km/s where The 9 planets velocities total=176 km/s but I add the Earth moon velocity (29.8 km/s) that makes the total to be 205.8 km/s – I add the moon velocity because the energy is stored finally in the moon orbit- This Unified Wave Is The Gravitational Waves  
–AND- the gravitational waves are reflected three times in the solar system – from Neptune to Saturn (1st reflection) and from Uranus to Jupiter (2nd reflection) and from Venus to Mars (3rd reflection)    
The gravitational waves reflection causes effects on the planets data because the reflection defines the energy motion direction- Also the gravitational waves reflection causes to square the wave velocity- means- if a gravitational wave velocity is (v) and this wave is reflected- its velocity after the wave reflection will be (v^2)
Paper hypothesis No. (2)
The Sun Is Not Doing Nuclear Fusion To Produce Its Rays- Instead- The Sun Rays Are Produced By The Gravitational Waves Motions Energies- let's see this article 
This Is Extraordinary: Gravity Can Create Light, All on Its Own
This new article tells the gravitational waves can move by speed of light and can produce a light beam- I claim The Sun Rays are produced based on this method by the gravitational waves motions energies and not by the sun nuclear fusion process
AND Paper 1st hypothesis stated- The Gravitational Waves Are Produced By The Planets Motions Energies- and NOT By The Gravitational Field
Shortly the Sun Is Not Doing Nuclear Fusion To Produce Its Rays- Instead- The Sun Rays Are Produced By The Gravitational Waves Motions Energies- AND-
The Gravitational Waves Are Produced By The Planets Motions Energies-
Means- The Sun Is A Phenomenon Created By The Planets Motions Energies
The Fact Is That Before The Sun Creation The Planets Were Created And Revolving In Their Orbits Around A Point In Space- And- The Planets Motions Produce Energies And These Energies Create Waves In The Space And These Waves Are Unified Together  Into One Unified Wave- And This One Unified Wave Energy Is Accumulated During A Period Of Time Till Be So Massive Energy (the massive energy is seen in the gravitational wave motion by speed of light) and when this energy be sufficient to produce a light- the sun rays are produced from this accumulated massive energy and the sun is created and put on the point of space around which the planets revolve- AND that explains why the sun corona temperature is 5 million Kelvin but the sun surface temperature is 5800 Kelvin- because the energy is not produced from the sun body but the energy comes from out of the sun body for that the energy out of the sun is so greater than the energy inside the sun (the energy comes from the gravitational waves which are produced by the planets motions energies total)   
Notice - The Sun Is A Phenomenon Created By The Planets Motions That Means The Sun Life And Death Depends On A Cycle- Means- After This Sun Death Another Sun Will Be Created For The Solar System- Because The Sun Is The Outlet For The Planets Motions Accumulated Energies And It's Necessary To Use This Energy To Produce The Sun Rays Because It's Impossible To Store The Planets Motions Energies In The Space Forever Without Using.  
Paper hypothesis No. (3)
The Planets Motions Use Different Rates Of Time
The rate of time is useful because it enables to accumulate the planets motions energies during a period of time- understandable- Planet motion energy is small energy and the sun rays is massive energy and that necessitates to accumulate the planets motions energies total during a period of time till be sufficient to produce light beams (the sun rays)-Shortly-if the planets motions don't use rates of time, no massive motion energy can be provided and for that NO enough energy will be found to produce the sun rays-means- No light beam can be created by planet motion energy
The rate of time is created as a planets velocities rate
For example Mercury velocity =1.6 the Earth velocity for that (one hour of Mercury clock = 1.6 hours of the Earth clock)-
But the solar system uses greater rates of time –let's provide examples
Example No. (1) (One Solar Day Of The Sun Clock = 365.25 Solar Days Of The Earth Clock) -By this rate of time– The planets motions energies total for a complete year can be used by the sun in one solar day and that accumulates massive motion energy to be used (notice 1461 days = 365+365+365+366) 
Example No. (2) (One Second Of The Sun Clock=1461 Seconds Of The Gravitational Wave Clock)
We remember the unified wave (the gravitational wave) moves by 205.8 km/s -And – the gravitational wave moves in 1461 seconds a distance = 300000 km -BUT the Sun clock doesn't see this period 1461 seconds but sees only the period (ONE SECOND) – means- the distance 300000 km is passed in (ONE SECOND)only for the sun clock– That causes the gravitational waves to move by speed of light (C=300000 km/s) relative to The Sun – (the rate of time using is discussed in details in item No V)
Paper hypothesis No. (4)
The Solar System Geometrical Design Is Consisted Of 3 Parts
First Part Young Interference
(The Solar Planets And Their Orbits Are Created Based On Young Interference)
Second Part The Sun Creation Process 
(The Sun Creation Is A Geometrical Addition To Young Interference)
Third Part Neptune Orbit Creation
(Neptune Orbit Creation Is Another Geometrical Addition To Young Interference)
The Paper Abstract Contents
I-         Major Problems In The Physics Book
II-        The Gravitational Waves Creation, Motion And Reflection
III-       The Gravitational Waves Reflection Effects On The Planets Data (The Data Comparison)
IV-       The Paper Hypothesis Proof (The Sun Rays Creation Theory)
V-        The Planets Motions Use Different Rates Of Time 
VI-       The Proof Of Planet Nature Definition (Matter Nature Analysis)
VII -    The Physicist Wrong Vision Proves
VIII-    The Proves For Theory (There's A Light Beam Moves By Speed 1.16 Million Km Per Second)
IX-      The Solar System Description Refutation
X -       The Refutations Of Many Theories In The Physics Book 
XI-       The Space Creation Needs A Motion By Speed 1.16 Million Km Per Second (The Proves Discussion)
XII-     Can Two Planets Diameters Be Equal?
Paper Definitions Are In Page No. 396      Questions And Answers Are In Page No.428
Article Mars Will Collide With The Earth And Push The Atmosphere Gases Into It page No.448
Paper Argument And Hypotheses Explanation
Paper Argument Explanation
Point No.(1) The Physicist Supposes The Planets Motions Are Independent From Each Other
The physicist supposes each planet motion is independent from the other motions where in fact the planets move as gears in one machine – the vision is wrong basically 
Shortly-The planets are similar to fingers on one hand- the physicist sees these fingers motions are independent from each other while in fact It's One Hand Motion only – means- the planets motions are unified into one unified motion (Proved later)
Point No.(2) Planet Formation And Nature (The Major Discussion)
I- Planet Diameter Is Created As A Function In Its Velocity
(a) Planet Matter Nature
(b) Planet motion is defined before this planet creation
(c) Planet is created in its orbit and from this orbit energy
II- Matter Is Created In Pairs And No Single Matter Can Be Created
The Physicist Wrong Vision In His Searching For The Matter Building Unit
III- Matter Is Created Based On Two Energies (One Energy Is Insufficient To Cause Any Matter Creation)
IV- The Eyes Vision Is A Player In The Matter Creation Process
How Can The Observer Effect On The Observation Results? Let's start the discussion
I- Planet Diameter Is Created As A Function In Its Velocity – let's prove that
My Planet Diameter Equation (v1/v2)= (s/r)= I
v = Planet Velocity            r = Planet Diameter             I= Planet Orbital Inclination   
s= Planet Rotation Periods Number In Its Orbital Period
v2, s, r and I are belonged to one planet and v1 is belonged to another planet
The planet (v1) is defined by test the minimum error 
Earth Equation uses Neptune velocity         
Mars Equation uses Pluto velocity
Jupiter Equation uses the Earth moon velocity      
Saturn Equation uses Mars velocity
Uranus Equation uses Neptune velocity (As Earth)
Neptune Equation uses Saturn velocity
Pluto Equation uses the Earth moon velocity (As Jupiter)
Example  Neptune Equation (89143 /49528) = 9.7/ 5.4 =1.8         
89143          = Neptune rotation periods number in Neptune orbital period
49528 km     = Neptune diameter              9.7 km/s           = Saturn velocity
5.4 km/s      = Neptune velocity               1.8 degrees= Neptune Orbital Inclination
59800 days  = Neptune orbital period (and Neptune rotation period =16.1 hours)
The equation shortly tells Neptune diameter is 495285 km because Neptune velocity is 5.4 km/s – (the equation is discussed and proved in point No.**) but let's refer to its concept in following: 
Planet diameter should be a function in its orbital distance –otherwise- this planet would be broken by its motion- BUT- the designer can't create a function has only 2 variables (Planet diameter and its orbital distance)- because– If this planet changes its orbit (orbital distance) its diameter would be broken also because the diameter is a direct function in the orbital distance without any other variables -As A Result- the designer created planet diameter as a function in this planet rotation period and the planet rotation period is created as a function in this planet velocity and the planet velocity is created as a function in this planet orbital distance- by that- the function between Planet diameter and its orbital distance is created but also it contains many variables (rotation period, orbital period and velocity)- by that- if  the Planet changes its orbital distance- this planet orbital period, and velocity and rotation period would be changed but its diameter will be saved- Shortly – we need this equation here to prove the fact tells (Planet diameter is created as a function in its velocity) and that means- this planet motion is defined before this planet creation-for that we have to ask- How can Planet motion be defined before this planet creation?
(A) Planet Matter Nature
What's The Matter Nature? I have two examples to answer this question
(1st Example) The matter is similar to creature muscles- shortly- even if the muscle is very strong as a rock- we understand this muscle is found depending on the blood motion-and any change in the blood motion can effect on the muscle dimensions and ability- similar to that matter is created from energy and depending on this energy motion features
(2nd Example)–If the space is similar to the sea of water- the matter is similar to a whirlpool (vortex) found on the sea page- we understand the whirlpool (vortex) is created by the sea water but it has a distinguish picture from the sea waves and it moves by a different velocity from the sea waves- that explains how the moving energy can effect on the matter creation data- for example- we have a whirlpool (vortex) its diameter is 2 meters- why does this diameter equal= 2 meters? The diameter is created depending on the water velocity, pressure, amount and motion angle and many other features of (the moving water)- the moving water creates this whirlpool with diameter 2 meters and as long as the water motion is not changed this diameter will not be changed also- Similar to that, the matter is created from energy and this matter dimensions are defined depending on this energy motion features-
(B) Planet Motion Is Defined Before This Planet Creation
How can that be possible?
Planet matter is created of energy- the energy defines this planet motion before its creation and by that this planet matter dimensions are created depending on this energy motion features and after the creation the planet moves with this energy- that explains how Planet motion can be defined before this planet creation-
Notice- we understood the whirlpool (vortex) is created based on the sea water motion features and this whirlpool moves by a velocity different from the sea waves velocity but this whirlpool velocity is defined by the water motion features- means- before this whirlpool creation the water motion features defines this whirlpool dimensions and motion velocity- we can even predict these dimensions before the creation- we can predict the whirlpool diameter should be 2 meters if it's created based on this water motion its velocity (v), its pressure (P), its amount (A)….etc
Shortly before the whirlpool creation the water motion features define this whirlpool dimensions and motion velocity-
(C) Planet Is Created In Its Orbit And From This Orbit Energy
How Can This Idea Be Proved?
We know Matter is made of energy (E=mc^2) and Space Is Energy–for that-I suppose planet matter and its orbit space both are created from the same one energy-it's logical thinking and also there are many proves for this fact- let's explain
The orbit (space) was found before the planet creation and the planet is created in its orbit and from this orbit energy- for that –this planet creation data depended on this orbit data- and if a planet left its original orbit and migrate to another orbit we can discover this original orbit easily by the analysis for this planet creation data- for that- I can prove Mars original orbit was between Mercury and Venus because Mars creation data analysis refers to this orbit between Mercury and Venus with orbital distance = 84 million km- specifically- Mars diameter equation proves this fact - Also I can prove Neptune original orbit was Pluto current orbit 5906 million km because the analysis for Neptune creation data refers to this orbit (5906 mkm) frequently
(These proves are explained in details in item No. XI)
II- Matter Is Created In Pairs And No Single Matter Can Be Created
As electron and positron are created from Gamma ray 1.2 Mev- Also- the creation system produces male and female- Shortly- the matter is created in pairs and no single matter can be created – for that- the planets are created in pairs and NO single planet can be created- this fact is proved by Planets data analysis- let's refer to two proves
(1st proof)  the rule (v1v2= 322)
47.4 km/s (Mercury velocity)              x 6.8 km/s (Uranus velocity)               =322 
35 km/s (Venus velocity)                     x 4.7 km/s (Pluto velocity)  x 2            =322 
29.8 km/s (The Earth velocity)            x 5.4 km/s (Neptune velocity)  x 2       =322 
24.1 km/s (Mars velocity)                   x13.1 km/s (Jupiter velocity)               =322 
(Max error 2%)
The data proves planet velocity is defined based on the rule (v1v2= 322) means the planets velocities are defined (in pairs and no single planet velocity can be defined)
(2nd proof) The Rule (R1R2= Constant) (R=Planet diameter)
341.7 million km    = Jupiter diameter 142984 km    x Pluto diameter 2390 km
341.7 million km  = Jupiter radius 71492 km           x Mercury diameter 4879 km (2%)
341.7 million km    = Saturn diameter 120536 km    x 4 Mars diameter 6792 km (4%)
341.7 million km  = Uranus diameter 51118 km       x Earth radius 6378 km (5%)
341.7 million km  = Neptune diameter 49528 km     x 2 The Moon diameter 3475 km
Clearly we see the planets diameters are complementary one another- because the matter is created in pairs and no single matter is created
The Physicist Wrong Vision In His Searching For The Matter Building Unit
The Physicist Vision
The physicist supposes there's (a unit of building) for the matter-means- the physicist sees the matter (mass) as a wall and this wall is consisted of bricks (small similar units) and the physicist searches for this (unit of building)–
For that the physicist divided the matter and found the particles and the particle is divided into Molecules and the Molecule is divided into atoms and the atom is divided into nucleus and electron moves around and the nucleus is divided into proton and Neutron- and the proton is divided into quarks …etc
The physicist searches for the building unit- for that he divides anything to reach to this building unit- 
The Nature System Vision
The Nature designer aims to create INTEGRATION- as the marriage– male and female- For that- the matter is created complementary one another-means- The Matter Is Created In Pairs (as Gamma ray 1.2 Mev produces electron and positron) NO Building Unit-
AND - I want to show how the physicist causes fatal error for the research method while the physicist divides the elements (from matter to particle to molecule to atom to proton to quarks …etc) this division from outer into inner till reach to a very small unit which the physicist considers the building unit–that causes to destroy the geometrical design of the integration process- Shortly- the physicist sees a universe (never be created by the designer)- while the designer created the integration as a goal and created tools to perform this integration the physicist destroyed the integration tools while he searched for the building unit which is not found at all.
III- Matter Is Created Based On Two Energies
Matter Is Created By 2 Energies (One Energy Is Insufficient To Create Any Matter)
AND Matter And Space Are Created From The Same Energy
Matter is created as an intersection point between 2 energies means matter is created by two energies and one energy is insufficient to cause any matter creation-
Means- Planet (matter) is created as intersection point between two energies- this is similar to two ropes or cables are connected together by one knot (or joint)- the knot is connected with both ropes and each rope motion effect on its motion- this Knot is the planet -This picture makes the planets typical to The Puppets Theater- because their motions depend on the motions of the energies from which the planets are created- please remember- planet is created in its orbit and from its orbit energy- but – Planet matter creation needs 2 energies- and planet orbit energy is one of these two energies- the orbit is the planet mother but the marriage needs 2 players male and female- means- the orbit energy is not enough to cause the planet matter creation it needs one more energy because the planet is the intersection point between these two energies – Let's prove that by 2 proves
(1st Proof) My Planet Diameter Equation is (v1/v2)= (s/r)= I
We see the factor (v1/v2) which tells planet diameter creation needs (2 motions) because one motion is insufficient to cause the matter creation
(2nd Proof) let's suppose the particle is created as a wave- the wave creation needs two motions perpendicular on each  other – means- one motion is not enough to create a wave-
IV- The Eyes Vision Is A Player In The Matter Creation Process
AND How Can The Observer Effect On The Observation Results?
My paper 4th hypothesis tells the solar system is created based on Young interference is produced by light coherence- Young interference is consisted of Bright fringes and Dark fringes and we see the bright fringes as planets and the dark as orbits
Why Do We See The Bright Fringes As Planets? 
Let's ask (how can the observer effect on the observation results?)- shortly- how can the wave be changed into a particle as a result for the observer effect on it?
Let's summarize the idea
We have two waves move by speed of light (C=300000 km/s) relative to some point – the different velocity between the two waves motions is Zero- how does each wave see the other? each wave will see the other as a particle (matter) because the different velocity between them is (Zero) 
Similar to that
The planets move one unified motion relative to the sun- the unified motion speed equal the speed of light (300000 km/s) relative to the sun but the sun point of space is a stationary point its velocity is 1 km/s (=Zero approximately)– by that we have 2 players- the planets unified motion with speed 300000 km/s and the sun point motion with velocity 1 km/s (= Zero approximately)
Now- the different velocity between the Earth motion and Jupiter motion is (= Zero approximately) for that we see Jupiter as planet (matter) but
The different velocity between the Earth motion and the sun point = speed of light = 300000 km/s and for that we see the sun energy as waves
Now Let's see the observer effect
In some lab a physicist studies a wave- and this wave is sent from the sun and this wave motion velocity = the sun point of space velocity = (Zero approximately)- the physicist stands on the Earth which moves by speed of light (300000 km/s) relative to the sun point of space- for that – the physicist sees himself as matter but sees the wave as a wave -And the physicist studies this wave
Now- as the result for the contact between the physicist and the wave- the wave be belonged to the Erath motion and moves by the Earth speed (300000 km/s) relative to the sun- now the wave is changed into a particle because it moves by speed of light and now the physicist and the wave move by equal velocities and that causes both of them to see each other as matter
Let’s return to the question (Why Do We See The Bright Fringes As Planets?) because the Earth moves by speed of light (C=300000 km/s) and the bright fringes move by speed of light and no difference in velocities between them and for that we see the bright fringes as planets
Notice (1)
Young was an outer observer because he was not a part of the light in coherence- but – I'm an inner observer because the coherence of light created bright fringes for the planets and created bright fringes for my body and by that my own body is made of the bright fringes as the planets for that our speeds are equal and we see each other as matters 
Notice (2)
All people on the Earth and all animals and trees and all living creatures on the Earth are created from the sun light energy- that's why we see the bright fringes as planets but the living creature bodies are made of small cycles that because the sun itself is found based on a cycle and the sun life and death depends on a cycle- means- after this sun death another sun will be created for the solar system-because- The Sun is A Phenomenon created by the planets motions- that's why we live so short time on the Earth but the planets live for ever without change because the sun itself is found based on a cycle and also this cycle is a short one (around 8000 years of the Earth clock)-
for that the sent energy from the Sun to the Earth depends on a cycle and that make the life in cycle that causes our lives to depend on short periods cycles
V- The Conclusion
I put in the previous discussion all points I know about planet formation and its nature I tried to create a complete picture about the Matter definition and Nature-
But we should realize that the matter is created because of our eyes- our bodies are made of bright fringes and the planets are made of bright fringes and for that we see the planets as matters- the matter is a picture created based on our (motion features)-
We remember Einstein was standing in the moving train and left a rock to be dropped and Einstein had seen the rock is dropping in a straight line trajectory but the people on platform had seen the rock is dropping in parabola trajectory- Einstein had seen the straight line trajectory by effect of the train motion on his vision- here also- the matter is created because we stand on the moving Earth (which is made of bright fringes) while we have bodies of Bright fringes for that we see the Earth and all planets as matters– shortly- the matter is NOT found in the universe- it's the picture we create by (our motion effect on the coherence of light) because (we have bodies made of bright fringes) and for that- the used rules to define the matter dimensions are used rules to define data in the bright fringes and its interference but we see these bright fringes as matters and for that we consider the matter creation and dimensions are defined depending on these rules
Point No.(3)  Space Nature And Properties
Any motion in space creates waves because any motion produces energy and this energy creates waves in the space- the space nature is explained in details in the paper first hypothesis with the gravitational waves analysis- BUT the space creation is explained in the paper 4th hypothesis with Young Interference discussion
Point No.(4) The Sun Rays Creation Theory
The Sun Is Not Doing Nuclear Fusion To Produce Its Rays- The Sun Nuclear Fusion Theory Is Wrong- the sun rays are created by the planets motions energies total- shortly– the sun is a phenomenon created based on the planets motions energies- means – before the sun creation the planets were found and revolving in their around a point in space and the sun is created by the planets motions energies and be put on the point of space around which the planets revolve 
This fact is explained and proved in the paper second hypothesis
Point No.(5) The Solar System History (The Big Bang Concept is Wrong) 
How Can We Discover The Solar System History? Let's answer in following
The big bang theory tells (Planet is Created by Random Creation)- but we didn't  understand and wanted to know what does mean (Random Creation)??
The big bang told, for example- Jupiter diameter is created by unknown value and Jupiter is collided many times in its history and these collisions caused Jupiter diameter to be decreased- as a result– Jupiter diameter be (142984 km) and this value is found by random and NO geometrical reason is found behind- this is the big bang concept- BUT- my planet diameter equation disproves that because the equation proves Jupiter diameter is created basically by the value 142984 km and this value is not changed since creation- here we see the fatal error of the big bang concept- because- the concept supposes the change in planet data doesn't effect on its motion- means- if Jupiter diameter is 142984 km or 180000 km that has no effect on Jupiter motion which is wrong logically-   
Also my planet diameter equation proves each planet creation data is belonged to the orbit in which this planet is created (we remember the concept tells planet is created in its orbit and from this orbit energy)- and for that- planet creation data refers to its original orbit even if this planet is migrant from its original orbit- (this fact is proved by many proves- for example Mars diameter equation refers to orbital inclination =5.1 degrees which was Mars orbital inclination in its original orbit– and Neptune diameter equation refers to the orbital inclination 17.2 degrees which is Pluto orbital inclination where Neptune original orbit was Pluto current orbit 5906 mkm)     
I want to say- the history of the planets and the solar system generally is not a secret or unreachable data- because- any change in any planet data will cause change in its motion and causes effects on the other planets- for example- Neptune current orbit 4495 million km is reflected on all other orbits- I can't explain the meaning of the word (a reflected orbit) but I can prove that because the rules are used by all planets orbits used also by Neptune orbit but with reflected form (in place of "A" it be as "1/A") – Neptune orbit analysis will explain that clearly- that tells Neptune orbit is created by a method different from all other orbits and this is a proved fact –also- this tells us why Bode law couldn't predict Neptune orbit because it uses different rule 
Shortly- Neptune original orbit was 5906 mkm (Pluto current orbit)- but- Neptune is dismissed from its orbit and Pluto occupied it- this fact is discussed in details in item no. (**)
Shortly-we can know all historical events in the solar system because the solar system is created based on one geometrical design and all changes in this design made by planets migration, collisions or other actions are recorded in the planets data and the solar system modified design- NO Random Creation- all historical events can be discovered and concluded in details with decisive proves 
The Paper Hypotheses Explanation
The Paper hypothesis No. (1)
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Gravitational Field (the hypothesis is written before)
The Explanation
This hypothesis is explained and proved with decisive proves in the Items NO. (II and III)
II- The Gravitational Waves Creation, Motion And Reflection
III-The Gravitational Waves Reflection Effects On The Planets Data (The Data Comparison)- Please read these 2 items in the paper abstract
The Paper hypothesis No. (2)
The Sun Is Not Doing Nuclear Fusion To Produce Its Rays- Instead- The Sun Rays Are Produced By The Gravitational Waves Motions Energies- AND-
The Gravitational Waves Are Produced By The Planets Motions Energies-
Means- The Sun Is A Phenomenon Created By The Planets Motions Energies
The 2nd Hypothesis Explanation
The Sun Rays Creation Process
This Is Extraordinary: Gravity Can Create Light, All on Its Own
This new article tells the gravitational waves can move by speed of light and can produce a light beam- I claim The Sun Rays are produced based on this method by the gravitational waves motions and not by the sun nuclear fusion process- also –No star rays is produced by the nuclear fusion process but all rays are created by the gravitational waves motions energies as the article states.  
Here we have four questions to answer
How can the gravitational waves be produced by the planets motions energies?
How can the gravitational waves move by speed of light?
How can the gravitational waves motions produce a light beam?
Can The Planets Motions Energies Total Be Sufficient To Produce The Sun Rays?
Let's answer in following
1st Question
How Can The Gravitational Waves Be Produced By The Planets Motions Energies?
Planet motion produces energy (1/2 mv^2) but where's this motion energy? Planet can NOT store its motion energy inside its body because It would raise its temperature- and no planet temperature is raised by its motion- logically- planet motion energy is stored in the space in moving waves –Means- planet motion in space is similar to a fish swimming in the sea- the fish swimming creates waves in the sea and similar to that - planet motion energy creates waves in the space- and - fish swims because it hits the water by its body and that creates waves in the water- and these waves move by a velocity equal the fish velocity because of the reaction force- similar to that- Planet moves in the space and its motion energy creates waves in the space and these waves move by velocity equal this planet velocity- for example- Mercury (47.4 km/s) moves and its motion energy creates waves in the space and these waves move by equal velocity (47.4 km/s)
Shortly- the planets move and their motions create waves in the space and each wave moves by velocity equal its planet velocity
AND the planets revolve around the sun in the same one direction and for that their motions energies create waves in the space and these waves move perpendicular on the revolution direction (Toward Pluto orbit)
AND  in Pluto orbit these waves are unified together into one unified wave- this wave moves by a velocity= 205.8 km/s where The 9 planets velocities total=176 km/s but I add the Earth moon velocity (29.8 km/s) that makes the total to be 205.8 km/s – I add the moon velocity because the energy is stored finally in the moon orbit-
Note- The moon and the Earth revolve around the sun together for that the moon velocity is considered equal the Earth velocity relative to (the sun) –
NOW the unified wave moves by (205.8 km/s) is the gravitational wave-
The scientists discovered these waves in the space and they called them (gravitational waves) supposing these waves are produced by the sun gravitational field- BUT Planet motion energy must be stored in the space as moving waves – as proved by the previous analysis -means- even if There's NO Gravitational field at all there's a strong reason to find waves in the space because these waves are created by the planets motions energies
Note- I refute the sun gravitational field theory- and prove the sun has no massive gravity and also No Planet Moves By The Sun Gravity (Newton Is Wrong)
The Conclusion
The Unified Wave Its Velocity 205.8 Km/S Is The Gravitational Wave
Notice - the new article still believes that the gravitational waves are produced by the gravitational field- I refuse this idea and prove the gravitational waves are produced by the planets motions energies but I need the article because it tells the waves can move by speed of light and can produce the light beam where I suppose the sun rays are created by this method 
The Answer Of The Questions No. (2) And No. (3) 
2ndQuestion   How Can The Gravitational Waves Move By Speed Of Light? AND
3rdQuestion How Can The Gravitational Waves Motions Produce A Light Beam?
What Do We Have? We have One unified wave moves by velocity 205.8 km/s
What Do We Need? We need to accelerate the unified wave to move by speed of light (C=300000 km/s) and this wave should produce (A Light Beam)
We know the light beam is produced from (C^2= Squared Speed Of Light)
Technically- How To Solve This Problem?
We Need To Square The Wave Velocity
Let's see my hypothesis (The Gravitational Wave Reflection Causes To Square The Gravitational Wave Velocity) – Let's see if this hypothesis solves the problem
(a)
(205.8)^2 x 7.1 = 300000 km/s = C = (speed of light) where
205.8 km/s= the velocity of the unified wave (the gravitational wave)
7.1 is Lorentz length contraction effect rate for speed (0.99 C)
Let's discuss the equation –
The unified wave moves by (205.8 km/s)– and this wave is reflected-
The wave reflection causes to square its velocity – for that the velocity (205.8 km/s) is squared and be (205.8 km/s)^2= 42354 km/s -Means the wave before reflection moves by (205.8 km/s) and after reflection the wave moves by (42354 km/s)
But Lorentz length contraction effect rate causes to increase the distance 42354 km to be (42354 x 7.1 = 300000 km)– means- the speed 42354 km/s is accelerated to be 300000 km/s = C=speed of light by Lorentz length contraction effect – we understand the rate 7.1 causes to contract the distances but here the rate increases the distances because the wave reflection causes to reflect the geometrical effects.
Conclusion No. (1)  
The Wave Reflection Causes To accelerate the unified wave from (205.8 km/s) to move by speed of light (C=300000 km/s)
(b)
Now we have a gravitational wave moves by speed of light (C=300000 km/s)
This wave is reflected one more time
The gravitational wave reflection causes to square its speed by that – the wave speed was = speed of light (C=300000 km/s) before the reflection and after the reflection this speed will be (C^2=Squared Speed Of Light)
The light beam is produced from this value (C^2=Squared Speed Of Light)
Now we know how the unified wave (205.8 km/s) can be accelerated to move by speed of light (C=300000 km/s) and how this wave can produce a light beam
Conclusion No. (2)
The Gravitational Wave Reflection Causes To Square The Wave Velocity
This is the main useful result from the wave reflection- because without the squaring of the wave velocity no acceleration can be done for the wave and by that the gravitational wave can't move by speed of light Nor produce any light beam
Notice (1) the waves are reflected three times in the solar system and the abstract provides strong proves for these reflections and more proves are found in the paper- the waves reflection causes basic changes in planets data and I suppose – the waves reflection causes also to square the waves velocity
Notice (2) the rate 7.1 is produced by Lorentz length contraction effect as a result for motion by speed (.99C= 297000 km/s)- I proved this fact in (Item no. 5-6 Can Relativistic Effects Be Found In The Solar System?)
THE SUN POINT CREATION
The sun point of space has geometrical features enable to produce the sun rays and that means – the sun rays can be created only in the sun corona and far from the sun NO light beam can be created – let's see the sun geometrical features in following
(i)
The Sun Point Is A Stationary Point Its Velocity 1 km/s = Zero Approximately
This is important feature – Because
All motions are done relative to the sun point of space – for example- Pluto velocity is 4.7 km/s –means- Pluto moves by 4.7 km/s relative to the sun point of space – Shortly- the whole solar system is in motion (space and planets are in motion) but the sun point is stationary (static point moves by velocity 1 km/s = Zero approximately) Means- the solar system is similar to a sea of water and the sun is similar to a vortex or whirlpool found on the sea page – the vortex doesn’t move with the sea waves -Shortly- the sun point of space is the stationary point in the solar system and all motions are done relative to the sun point of space-
Example – Venus moves by 35 km/s that means Venus moves by 35 km/s relative to the sun point of space – also we know Venus motion produces energy and this energy creates waves in the space and these waves move by velocity 35 km/s – means- these waves move by 35 km/s relative to the sun point of space-
(ii)
Why Is It Necessary For The Sun Point To Be Stationary Point? Because
1- The Gravitational Wave (Unified Wave) Moves By Speed Of Light Relative To The Sun
2- The Gravitational Wave Can NOT Move By Speed Greater Than Speed Of light
3- The Wave Reflection Causes To Square The Different Speed Between The Gravitational Wave Speed And The Sun Point Motion Speed
4- If The Different Speed Is Less Than Speed Of Light (C=300000 Km/S) The Speed Squaring Process Will Never Produce The Value (C^2= Squared Speed Of Light) – means- No Light Beam Can Be Created
Now we see the necessity to make the sun point as stationary point moves by  (Zero approximately =1 km/s) – because – if the sun point moves by any higher speed than (1 km/s) the different speed will be less than speed of light and the squared value will be less than (C^2) and No light beam can be created
Now let's ask- while the space is in motion as the sea of water – how can this stationary point be created? let's answer in following
(iii)
The planets were created before the sun creation and the planets revolve around a point in space (any point in space) the revolution creates two velocities on both sides of the revolution- the two velocities are equal in value opposite in direction- the total be Zero- means- the revolution motion creates a stationary point in the revolution center-
By That -the sun point of space is created as a stationary point- and the sun point is the only stationary point in the solar system- for that all motions are done relative to the sun point of space-
4th Question
Can The Planets Motions Energies Total Be Sufficient To Produce The Sun Rays? the question is logical because -Planet motion energy (1/2 mv^2) is so small energy and the sun rays energy is massive energy -for that- It's Logical Question To Know How Can The Planets Motions Energies Total Be Sufficient To Produce The Sun Rays? Let's answer in following
(1)
The secret is the rates of time using-
The planets motions use different rates of time- by that- the planets motions energies can be accumulated during long period of time to produce massive energy sufficient to produce the sun rays – let's give examples
Example No. (1)
(One Solar Day Of The Sun Clock = 365.25 Solar Days Of The Earth Clock)
By this rate of time– The Earth motion energy for one complete year can be used by the sun in one solar day – in fact- the solar planets motions energies total during one complete year (365.25 solar days) is accumulated and stored in one energy and be used by the sun motion on one solar day that causes to accumulate massive energy to be used (notice 1461 days = 365+365+365+366) 
Example No. (2)
(One Second Of The Sun Clock=1461Seconds Of The Gravitational Wave Clock)
We remember the unified wave (the gravitational wave) moves by 205.8 km/s -And – the gravitational wave moves in 1461 seconds a distance = 300000 km -BUT the Sun clock doesn't see this period 1461 seconds but sees only the period (ONE SECOND) – means-
The distance 300000 km is passed in (ONE SECOND)only for the sun clock– That causes the gravitational wave to move by speed of light (C=300000 km/s) relative to The Sun – (the rate of time using and effect is explained in details in item no V)
The Paper hypothesis No. (3)
The Planets Motions Use Different Rates Of Time
The Explanation
This hypothesis is proved and discussed in details in item No. (V)
The Paper hypothesis No. (4)
The Solar System Geometrical Design Is Consisted Of 3 Parts
First Part Young Interference
(The Solar Planets And Their Orbits Are Created Based On Young Interference)
Second Part The Sun Creation Process 
(The Sun Creation Is A Geometrical Addition To Young Interference)
Third Part Neptune Orbit Creation
(Neptune Orbit Creation Is Another Geometrical Addition To Young Interference)
The 4th Hypothesis Explanation
The Solar System Design Part One – Young Interference
Young Interference Is A Model For The Solar System Design
 (The Solar Planets And Their Orbits Are Created Based On Young Interference)
The discussion is consisted of 12 questions and their answers
Can The Space Be Created By Light Beam Energy?
How Can Young Interference Be A Model For The Solar System Design?
What Are The Useful Results We Get If (Young Interference Can Be A Model For The Solar System Design)? 
What Proves We Have For The Idea Tells (Young Interference Can Be A Model For The Solar System Design)?
How Can The Coherence Of Light Be Occurred?
Can The Light Move Into The Past?
How Is Planet Formatted (Planet Formation Details)?
What problems are made by Young interference as a model for the solar system design?
Why Do We See The Bright Fringes As Planets? 
Does Space Creation Need a speed 1.16 million km per second?
What's The Time Definition? 
Can the solar system design be greater than (Young Interference)?  
Let's answer in following
First Question
Can The Space Be Created By Light Beam Energy?
What Machine Can Use The Light Beam Energy To Create The Space?
Young Interference uses two light beams for coherence of light- and this coherence produced the interference (bright fringes and dark fringes)- if we accept the space is similar to the dark fringes- that tells- the space can be produced by the coherence of light (If we put a small creature as ant inside a dark fringe this creature will see this dark fringe as space around it) 
Second Question
How Can Young Interference Be A Model For The Solar System Design?
Young Interference Is Consisted Of  Bright Fringes And Dark Fringes
And - if Young interference is a model for the solar system- that tells
We See The Bright Fringes As Planets (The Fringe Breadth Is Comparable With The Planet Diameter)
We See The Dark Fringes As These Planets Orbits (Space)-
The bright fringes order is typical to the solar planets distribution between the sun and Pluto
Planet velocity is defined based on its order because (V2=0.8 V1)- means- each planet velocity = (0.8) of its previous neighbor velocity (for example The Earth velocity 29.8 km/s x (0.8) = 24.1 km/s Mars velocity error 1%) – means- the  order defines each planet velocity- that answers the question (why does planet orbit define its velocity?)        
NOW- let's compare between Young Interference and the solar system design
The planets distribution is typical to Young Interference-because- the greatest diameter planet "Jupiter" is found in the middle and the other planets diameters are decreased gradually on both sides typical to the fringes distribution in Young interference-
Please remember- I proved Mars original orbit was between Mercury and Venus and Mars had migrated to its current orbit by that the inner planets original order was (Mercury- Mars- Venus- The Earth) the diameters are decreased gradually from the Earth to Mercury typical to Young Interference (Also the outer planets diameters are decreased gradually from Jupiter to Pluto)-
If Young Interference can be used as a model for the solar system that means we see the bright fringes as planets (why? the answer is later)
Third Question
What Are The Useful Results We Get If (Young Interference Is A Model For The Solar System Design)? we get two useful results which are
First result- this proves the conclusion tells (Light Can Move Into The Past)- which can enable us to create the time machine (explained later)
Second result- This prove the conclusion (We See The Bright Fringes As Planets) which explain the observer effect on the observation results (explained later)
Fourth Question
What proves are found for the idea tells (Young Interference Is A Model For The Solar System Design)? 
1stProof–The planets distribution is typical to the bright fringes distribution in Young Interference (explained before)
2ndProof– The Planets Diameters On Both Sides Are Proportional- let's prove that
We accepted Jupiter (the greatest diameter) is comparable with the greatest bright fringe- and the other fringes breadths are decreased gradually on both sides- means the opposite fringes have equal breadth- the planets diameters are decreased gradually on both sides- but the opposite planets diameters aren't equal (but proportional)- let's see clearly- the inner planets original order was (Mercury- Mars– Venus– The Earth) and the outer planets original order was (Jupiter – Saturn- Uranus- Neptune) because Pluto was the Mercury moon and migrated to the end of the solar system design
Now- the opposite fringes in Young interference has equal breadth- that necessitates – the Earth and Saturn diameters to be equal- and – Venus and Uranus diameters to be equal and Mars and Neptune diameters to be equal – NOT FACT-
BUT    
Data
(Earth velocity /Saturn velocity)^2       = (Saturn diameter/ Earth diameter)
(Venus velocity /Uranus velocity)^2     = (2 Uranus Circumference / Venus diameter)
(Mars velocity /Neptune velocity) x π  = 2 (Neptune Diameter / Mars diameter) (4%)
Shortly- the opposite planets diameters are proportional with their velocities- that proves my theory (Young Interference is a model for the solar system design) because the opposite planets diameters are proportional with each other  
Notice (1)
The data tells the fringe breadth is comparable with Planet diameter and not mass- by that- we conclude Planet geometrical design depends on its diameter (volume) and not the mass where the mass is created and increased gradually through the time
Notice (2) Mars diameter is decreased 4% as a result for the collisions with the planets- that explains why the error is (4%) (also Mars and Neptune are migrant planets- means- this data is found based on the modification after Mars Migration)
3rd Proof-
There are 2 points of similarity between Young interference and the planets distribution which are
1- The bright and dark fringes are in order- and also the planets are in order-as proved by Bode law (all planets follow Bode law order except Neptune because Neptune original orbit was Pluto current orbit 5906 million km and Neptune current orbit 4495 million km is created after all planets orbits creation and out of the solar system original geometrical design)
Notice (bode equation is d = 0.4 x 3 x 2^n where (n=1, 2, 4, 8, 16, 32, 64 and 128) where d= planet orbital distance)  
Shortly –
The solar planets are in order depend on Bode law and
The Young interference fringes are in order based on Young interference Equation
I suppose the two orders are typical
2- The observer is a player in the two equations – where – In Young Equation the factor (D) measures the distance between the slits and the interference board- where usually the observer stands beside the slits –And
In Bode Law – the planets order depends on the unit (AU=149.6 million km = Earth orbital distance) which is the distance between the sun and the Earth (the observer)
4th Proof– the fringes are reflected on each other- let's explain that-
The greatest fringe is in the middle- and the fringes breadth is decreased gradually on both sides- that makes each side is reflected on the other side- (as in the coordinates the origin is Zero and on both sides there are (+1 and -1) and (+2 and -2) and (+3 and -3) ….etc) - means –the fringes are reflected on each other
I found also planets data is reflected on each other- planet velocity proves that because (v1v2=322) means planets velocities are complementary each other (because they are reflected on each other)- let's remember this rule
47.4 km/s (Mercury velocity)              x 6.8 km/s (Uranus velocity)               =322 
35 km/s (Venus velocity)                     x 4.7 km/s (Pluto velocity)  x 2            =322 
29.8 km/s (The Earth velocity)            x 5.4 km/s (Neptune velocity)  x 2       =322 
24.1 km/s (Mars velocity)                   x13.1 km/s (Jupiter velocity)               =322 
The velocities are complementary because they are reflected on each other
Mars moves per day 2.082 million km and (1/2.082) = 0.46688 mkm where
Neptune moves per day a distance 0.46688 million km (all planets use this same rule)
Please note- planet orbit is comparable with the dark fringe order
And planet orbit defines its velocity
And each side fringes are reflected on the other side fringes -And planets velocities are complementary each other because they are reflected on each other
That shows the similarity between the planets distribution and the fringes distribution
5th Proof–my paper proves my theory tells (Matter is created by two energies- means- one energy is insufficient to cause any matter creation) the coherence of light is done by two sources of energy (2 light beams) for that Young interference fulfils the matter creation requirement
6th Proof– also my paper proves my theory tells (matter is created in pairs and No single matter can be created- as electron and positron are produced by Gamma ray- also as male and female are produced by the creation system)-
In Young interference we see the two sides are reflected on each other that makes the fringes produced in pairs means Young interference fulfills the matter creation requirement  
7th Proof– Planet velocity analysis proves planet velocity is defined based on two rules each rule depends on a different speed the two speeds are (1.16 million km per second and 300000 km/s) – means- these two speeds (together) caused to define planet velocity and how can we find two speeds as (one reason to define planet velocity?) it can be done only if the two light beams made a coherence of light- that makes the two light beams partners in the same coherence by which the planets are created (please review planet velocity definition Point no. **) (CONT)
Gerges Francis Tawdrous +201022532292
Physics Department-  Physics & Mathematics  Faculty 
Peoples' Friendship university of Russia – Moscow  
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mydevdiary · 5 months ago
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Svelte Basics: First Component
I'm going through the Svelte tutorial since it's very comprehensive and up-to-date.
I'm going on a bit of a tangent before I start this post, but I'm straying away from YouTube videos and Udemy courses when learning new programming languages and frameworks. YouTube videos are too fragmented to get good information from. Courses (and YouTube videos) are usually not up-to-date, rendering parts of them useless. Not to mention that you have to pay for free information that's packaged in a course, which is kind of scummy.
Anyway, I've gotten quite a bit further than just the introduction section of Svelte basics, but I don't want to overload myself (or readers) with information.
My First Svelte Component:
This section was relatively straightforward. There wasn't much new information, but I was hooked because of its simplicity. I personally love the idea of having the script tags be a place to define variables and attributes:
<script> let var = "a variable!" </script>
<p>I'm {var}</p>
The example above shows how dynamic attributes are used. I can basically define any variable (and states, but that'll be for the next post) between the script tags that can be used in HTML.
This may seem mundane to programmers experienced in Svelte, but I think it gives really good insight into the philosophy behind Svelte. It's clear that they wanted to keep the language simple and easy to use, and I appreciate that.
As I mentioned in my introductory post, I have a background in React, which has a reputation for being convoluted. Well, maybe that's just my perception, but how Svelte is written is a breath of fresh air!
I look forward to making more posts about what I learn and my attempts at understanding it.
Until next time!
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e-learningsoftware · 8 months ago
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S1000d Software Working Process - Code and Pixels
A new buzzword in the technical publishing world. New word? Not exactly new, but surely it’s a new word in the Indian Defense Technical Publishing segment.
S1000D is an Interactive Electronic Technical Publishing(IETP). It’s also called #ietm too.
S1000d is not new but very few Indian companies, which support documentation of foreign Airline documentation are similar to #S1000d word. But almost 90 % of the people who do S1000D conversation do not know what s1000d is.
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orbitwebtech · 10 months ago
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NodeJS excels in web development with its event-driven, non-blocking I/O model, making it ideal for handling concurrent connections and real-time applications like chat apps and live streaming. Its single-threaded architecture and use of JavaScript, both on the server and client side, allow for seamless development across the entire stack. NodeJS is especially suitable for startups and projects that require fast, scalable, and high-performance solutions.
Java, on the other hand, is renowned for its robustness, security, and platform independence. It is a mature technology with a vast ecosystem and a wealth of libraries and frameworks, such as Spring and Hibernate, which facilitate the development of large-scale, enterprise-grade applications. Java's multithreading capabilities and strong memory management make it well-suited for complex, resource-intensive applications where stability and reliability are paramount.
Choosing between NodeJS and Java ultimately depends on the specific needs of your project. For real-time, scalable applications with a need for rapid development, NodeJS is a compelling choice. For enterprise-level applications requiring high stability, security, and comprehensive tool support, Java is often the preferred technology.
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arshikasingh · 11 months ago
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Spring Boot Features
Following are the features of Spring Boot:
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kitsproc · 1 year ago
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Desentrañando los Frameworks: La Poderosa Infraestructura que Impulsa el Desarrollo de Software
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Un Framework es un conjunto de herramientas, bibliotecas y convenciones que proporciona una estructura básica para el desarrollo y la implementación de software. Es un esqueleto predefinido que facilita la creación y organización de aplicaciones al proporcionar bloques de construcción reutilizables.
En el desarrollo de software, un framework proporciona una infraestructura genérica que los desarrolladores pueden personalizar para crear aplicaciones específicas. Esto ayuda a acelerar el proceso de desarrollo, ya que los desarrolladores no tienen que comenzar desde cero, sino que pueden aprovechar las funcionalidades y abstracciones preexistentes.
Los frameworks son comunes en diversos campos del desarrollo de software, como desarrollo web, desarrollo de aplicaciones móviles, desarrollo de juegos, etc. Algunos ejemplos de frameworks populares son Django y Flask para desarrollo web con Python, Ruby on Rails para Ruby, Angular y React para JavaScript, y Laravel para PHP.
En resumen, un Framework es una estructura predefinida que simplifica y agiliza el desarrollo de software al proporcionar un conjunto de herramientas y convenciones comunes.
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i4technolab · 2 years ago
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The ReactJS UI Framework list does not end here. There are other more frameworks on the market. It is always vital to select the Appropriate React UI Framework by examining the client's needs and the goal of the React app to be produced, as well as which framework is best for your project.
Don't just follow the excitement made by developer trends; instead, select the one to React UI Component Framework that is beneficial. This blog will help you understand the top-tier React libraries to learn this year to help you with rapid and flawless App development.
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kanhasoft · 15 days ago
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Ultimate Guide to Choosing Between Laravel and Django for Your Next Web App
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Building a web application is no small feat. It’s like assembling a spaceship — every component matters, and choosing the wrong framework can send your project into a black hole. At Kanhasoft, we’ve spent years crafting custom software solutions that feel like a secret superpower for our clients. Two of our favorite tools? Laravel and Django, the rockstars of web development frameworks. But which one is the best framework for your web app? Spoiler: there’s no one-size-fits-all answer, but we’re here to break it down so you can make an informed choice.
Whether you’re a startup dreaming of the next big app or an enterprise streamlining operations, this guide will compare Laravel vs Django across performance, scalability, security, and more. Let’s dive into the nitty-gritty and help you pick the perfect framework for your next project.
Why Laravel and Django? The Heavyweights of Web Development
Laravel (PHP-based) and Django (Python-based) are battle-tested frameworks loved by developers and businesses alike. Both power robust, scalable web apps, but they cater to slightly different needs. At Kanhasoft, a software development company with expertise in both, we’ve built everything from eCommerce platforms to data-heavy enterprise systems using these tools. So, why are they so popular?
Laravel: Known for its elegant syntax and rapid development, Laravel is a PHP framework that makes building feature-rich apps a breeze. It’s packed with tools like Eloquent ORM, Blade templating, and built-in authentication.
Django: The Python-powered Django is all about “batteries included,” offering a full-stack ecosystem with ORM, admin panels, and security features out of the box. It’s a favorite for data-driven and rapid-prototyping projects.
Performance: Speed That Keeps Up with Your Ambition
When it comes to performance, both Laravel and Django deliver, but their strengths differ. Laravel, built on PHP, shines in environments with high user traffic, like eCommerce platforms. Its caching tools (e.g., Redis, Memcached) and optimization features ensure snappy response times. At Kanhasoft, we’ve used Laravel to build custom software for marketplaces that handle thousands of transactions daily without breaking a sweat.
Django, on the other hand, leverages Python’s efficiency and excels in CPU-intensive tasks, like data processing or machine learning integrations. Its asynchronous capabilities (introduced in Django 3.1) make it a strong contender for real-time apps. For example, we’ve powered Django web development projects with complex analytics dashboards that crunch numbers in milliseconds.
Verdict: Choose Laravel for user-facing apps with heavy traffic. Go with Django for data-heavy or computation-intensive projects. Need both? A software development company like Kanhasoft can blend their strengths with microservices.
Scalability: Growing Without the Growing Pains
Scalability is where your web app proves it can handle success. Laravel’s modular structure and support for microservices make it a go-to for apps that need to scale horizontally. Think of platforms like Airbnb or Uber — Laravel’s ecosystem (with tools like Laravel Vapor) can support massive user bases. We’ve built scalable Laravel apps at Kanhasoft that seamlessly grew from MVP to enterprise-grade solutions.
Django’s scalability is equally impressive, thanks to its clean architecture and Python’s versatility. Companies like Instagram and Pinterest run on Django, proving it can handle billions of requests. Django’s ability to integrate with cloud platforms (e.g., AWS, Google Cloud) makes it ideal for startups planning to scale fast. Our custom software projects often use Django for rapid prototyping that evolves into robust systems.
Verdict: Both frameworks scale well, but Laravel is better for modular, user-centric apps, while Django suits data-driven, cloud-native systems. Let’s explore another critical factor: development speed.
Development Speed: From Vision to Victory
Time-to-market is a make-or-break factor for startups and enterprises alike. Laravel’s developer-friendly features — like pre-built authentication, routing, and Artisan CLI — accelerate development. Its vibrant community and packages (via Composer) mean you’re never starting from scratch. At Kanhasoft, we’ve used Laravel to deliver custom software in record time, empowering clients to launch ahead of competitors.
Django’s “batteries included” philosophy gives it an edge for rapid prototyping. Its built-in admin panel, form handling, and ORM let developers focus on business logic rather than boilerplate code. For Django web development, we’ve built MVPs in weeks, complete with admin dashboards that clients love tweaking themselves.
Verdict: Laravel is faster for feature-rich apps with complex frontends. Django wins for quick prototypes and data-heavy backends. Your timeline and team’s expertise will tip the scales.
Security: Keeping Your App Fortified
In today’s world, a single security breach can sink your app’s reputation. Laravel and Django both prioritize security, but their approaches differ. Laravel offers built-in protections like CSRF tokens, XSS prevention, and secure authentication. Its regular updates and active community keep vulnerabilities at bay. We’ve used Laravel to build secure eCommerce platforms that handle sensitive payment data with ease.
Django is a security powerhouse, with features like SQL injection prevention, CSRF protection, and automatic escaping of HTML. Its “secure by default” mindset makes it a favorite for industries like healthcare and finance. At Kanhasoft, our Django web development projects often include custom security layers for enterprise clients.
Verdict: Both are secure, but Django’s out-of-the-box protections make it slightly easier for beginners to avoid pitfalls. Laravel’s flexibility suits teams with strong security expertise.
Community and Ecosystem: Support That Powers Progress
A framework’s community can be your lifeline during development. Laravel’s ecosystem is massive, with thousands of packages on Packagist and a thriving community on forums like Laracasts. Need a payment gateway or API integration? Laravel’s got you covered. Our team at Kanhasoft leans on Laravel’s ecosystem to deliver custom software tailored to unique client needs.
Django’s community, while smaller, is equally passionate. Python’s vast ecosystem (e.g., libraries like NumPy, Pandas) makes Django a powerhouse for AI and data-driven apps. The Django REST Framework is a game-changer for API development, and we’ve used it to build seamless integrations for clients.
Verdict: Laravel’s ecosystem is broader for web app features, while Django’s Python roots give it an edge for AI and analytics. Choose based on your app’s niche requirements.
Kanhasoft’s Take: Making Technology Your Superpower
At Kanhasoft, we believe technology should feel like a secret superpower. Whether you choose Laravel or Django, our software development company can turn your vision into reality. Laravel’s elegance powers our eCommerce and marketplace projects, while Django’s versatility drives our AI and ERP solutions. Can’t decide? We’ve even combined both in microservices architectures for clients who want the best of both worlds.
Here’s the thing: the best framework for your web app depends on your goals. If you’re building a user-facing platform with complex features, Laravel’s speed and flexibility are hard to beat. If your app leans on data processing, AI, or rapid prototyping, Django’s ecosystem is your ally. Either way, partnering with a software development company like Kanhasoft ensures your app is built to succeed.
FAQs About Laravel vs Django
Q1: Which is better for startups, Laravel or Django?  A: Laravel is ideal for startups needing feature-rich apps with quick market entry, thanks to its rapid development tools. Django suits startups focused on data-driven MVPs or AI integrations, offering fast prototyping and scalability.
Q2: Is Django more secure than Laravel?  A: Both are secure, but Django’s “secure by default” features (e.g., automatic SQL injection prevention) make it slightly easier for beginners. Laravel offers robust security with proper configuration, ideal for experienced teams.
Q3: Can Laravel and Django be used together?  A: Yes, in a microservices architecture. For example, Kanhasoft has built apps using Laravel for the frontend and Django for data-heavy backends, ensuring the best of both worlds.
Q4: Which framework is faster for web app development?  A: Laravel accelerates development for complex, user-facing apps with tools like Artisan. Django is faster for prototypes and data-driven apps due to its built-in admin and ORM.
Q5: How do I choose the best framework for my web app?  A: Consider your project’s goals, team expertise, and timeline. Laravel suits eCommerce or modular apps; Django excels in analytics or AI-driven projects. Consult a software development company like Kanhasoft for tailored advice.
Conclusion: Your Web App, Your Superpower
Choosing between Laravel and Django isn’t about picking a winner — it’s about finding the framework that makes your web app a powerhouse. At Kanhasoft, we’ve seen both frameworks transform ideas into reality, from sleek marketplaces to intelligent ERP systems. As a software development company, our mission is to make technology feel effortless, like a superpower you wield with confidence.
So, what’s your next step? Evaluate your project’s needs, weigh the strengths of Laravel vs Django, and let your vision guide you. Better yet, reach out to Kanhasoft for a free consultation. We’ll help you choose the best framework for your web app and build custom software that sets you apart. Let’s make your app the hero of your story — contact us today!
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nubecolectiva · 25 days ago
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‘json:unicode’ Conversion Type in Laravel 12 ! 🇺🇸 🔎Zoom: https://nubecolectiva.com/comunidad/flyers/jsonunicode-conversion-type-laravel12/
Tipo de Conversión ‘json:unicode’ en Laravel 12 ! 🇪🇸 🔎Zoom: https://nubecolectiva.com/comunidad/flyers/tipo-conversion-jsonunicode-laravel12/
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lltechnolab · 28 days ago
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leonbasinwriter · 2 months ago
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Explore Where Knowledge Becomes Craft in System Building
@leonbasinwriter 🛠️ Builder Guild Artifact: The Living Forge A framework for creating resilient, adaptive systems RITUAL The System-Building Ritual: “Heart of the Mountain” The Gathering of Stone: The Builder begins by sourcing raw data and foundational principles. This isn’t mere collection, but a communion with the ‘stone’ of information, feeling its weight, texture, and potential. The…
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itsgerges · 10 days ago
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Best Regards Can The Gravitational Waves Be Accelerated? https://app.box.com/s/vhizxda6wv0e8x4g6n41crk0phylnzib or https://app.box.com/s/j9uv3epjfucj6fsid6w6e88trolbfk5c or https://gerges2022.livejournal.com/255925.html
Planet Mass Definition
Planet Mass Is A Rate Of Time Causes To Accelerate The Gravitational Wave To understand this definition we need to answer the following questions
Why Are The Gravitational Waves Accelerated?
Do We Have A Proof For The Gravitational Waves Acceleration?
How Can We Accelerate The Speed Of Light (C=300000 km/s)?
Can We Know The Place In Which The Gravitational Waves Be Accelerated? In Which Planet Orbit That's Done?
Technically How Can The Wave Moves By 205.8 km/s To Be Accelerated??
Why does Not planet data refer to its mass as the other planets data?
Why Is Planet Mass Increased Gradually During A Period Of Time?
Why Is NOT Planet Mass Increased Gradually For Ever?
The Masses Rates Cause To Accelerate The Gravitational Waves And The Accelerated Gravitational Waves Can Produce The Light Beam (The Sun Rays Production)- Can Explain That In More Details?
What Proves Are Provided for this idea tells (The Masses Rates Cause To Accelerate The Gravitational Waves And The Accelerated Gravitational Waves Can Produce The Light Beam (The Sun Rays Production))?
Question No. 1 Why Are The Gravitational Waves Accelerated? The paper hypotheses tell, the gravitational waves are created by the planets motions energies and not by any gravitational field- and- all planets motions energies are unified together in one unified energy (one unified wave which is the gravitational wave – and this unified wave velocity is 205.8 km/s) and in this wave the planets motions energies total is stored and accumulated during a period of time- till this unified wave (the unified energy) be so massive energy can create a light beam- and this light beam is created by gravitational waves moving by speed of light – as the article stated This Is Extraordinary: Gravity Can Create Light, All on Its Own https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83 This new article tells the gravitational waves can move by speed of light and can produce a light beam- that tells these waves move by speed of light (300000 km/s) but the unified wave velocity is 205.8 km/s- that proves the gravitational waves are accelerated to move by speed of light ALSO We note the wave motion by speed of light can NOT produce a light beam because the light beam is produced by the value (C^2 = squared speed of light)- means- the acceleration causes the gravitational wave velocity to be accelerated from 205.8 km/s to the speed of light (C=300000km/s) and then this wave is accelerated one more time from speed of light (C) to be (C^2 = squared speed of light) -Shortly- the acceleration is done two times – the first caused the wave velocity 205.8 km/s to be accelerated to speed of light (C=300000 km/s) and the second caused the speed of light to be accelerated to (C^2= squared speed of light) and from this value the light beam is created - ALSO The paper hypotheses tell, the Sun is NOT Doing nuclear fusion to produce its rays but the sun rays are created by the gravitational waves motions as stated by the article- The Sun is a phenomenon created by the planets motions energies because the planets motions energies create the gravitational waves and the Sun rays are created from these gravitational waves motions energies- Question No. 2 Do We Have A Proof For The Gravitational Waves Acceleration? This Is Extraordinary: Gravity Can Create Light, All on Its Own https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83 The article tells the gravitational waves can move by speed of light and can produce a light beam- NOT all gravitational waves move by speed of light but some of them only- that proves the waves are accelerated- also we know the gravitational wave velocity is 205.8 km/s and this is the original velocity of the waves before any acceleration- the motion by speed of light can be done only by the waves acceleration Notice -If the gravitational waves are produced by the gravitational field the waves speed should be equal for all- means- all waves should move by speed of light (because the article found some of them move by speed of light) – that all is not correct- the waves are produced by the planets motions and the waves move by the planets motions velocities total (205.8 km/s) and the waves speed is accelerated by the reflection of these waves– for that- some waves move by low velocity (205.8 km/s) and some waves can move by speed of light (C=300000 km/s) (CONT) Gerges Francis Tawdrous +201022532292 Physics Department- Physics & Mathematics Faculty Peoples' Friendship university of Russia – Moscow
Curriculum Vitae https://www.academia.edu/s/b88b0ecb7c E-mail [email protected], [email protected] [email protected] ORCID https://orcid.org/0000-0002-1041-7147 Facebook https://www.facebook.com/gergis.tawadrous VK https://vk.com/id696655587 Tumblr https://www.tumblr.com/blog/itsgerges Researcherid https://publons.com/researcher/3510834/gerges-tawadrous/ Google https://scholar.google.com/citations?user=2Y4ZdTUAAAAJ&hl=en Livejournal https://gerges2022.livejournal.com/profile Pocket https://getpocket.com/@646g8dZ0p3aX5Ad1bsTr4d9THjA5p6a5b2fX99zd54g221E4bs76eBdtf6aJw5d0?src=navbar
box https://app.box.com/s/47fwd0gshir636xt0i3wpso8lvvl8vnv Academia https://rudn.academia.edu/GergesTawadrous List of publications http://vixra.org/author/gerges_francis_tawdrous Slideshare https://www.slideshare.net/Gergesfrancis
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upstrappinc · 2 months ago
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coderower · 2 months ago
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Best Cross-Platform App Development Frameworks
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In today’s fast-paced digital world, businesses need to reach users on multiple platforms without excessive development costs. Cross-platform app development has emerged as the perfect solution, allowing developers to write a single codebase and deploy it across iOS, Android, and even web applications.
But with so many frameworks available, how do you choose the right one?
In this guide, we’ll explore the best cross-platform app development frameworks of 2025, their benefits, key features, and how they compare in terms of performance, scalability, and cost-effectiveness. Whether you’re a startup looking for a quick MVP or an enterprise aiming for a seamless multi-platform experience, this guide will help you make an informed decision.
What is a Cross-Platform App Development Framework?
A Cross-Platform App Development Framework is a software tool that enables developers to create mobile applications that run on multiple operating systems (iOS, Android, Windows) using a single codebase. Unlike native development, which requires separate coding for different platforms, cross-platform frameworks streamline the process, reducing development time and costs.
What Are the Benefits of Cross-Platform App Development Frameworks?
1. Code Reusability: Write Once, Run Anywhere
One of the most significant advantages of cross-platform development is code reusability. Instead of writing separate codebases for iOS and Android, developers can create a single codebase that works across multiple platforms. This approach:
Reduces development time by eliminating redundant coding efforts.
Simplifies debugging and maintenance, as there is only one codebase to manage.
Ensures consistency in application logic and functionality across all platforms.
Boosts efficiency, allowing developers to focus on innovation rather than rewriting code.
2. Cost-Effective: Reduce Development and Maintenance Costs
Developing separate native apps for Android and iOS requires two development teams, doubling costs. With cross-platform frameworks:
Businesses save money by hiring a single development team instead of two.
Maintenance costs are lower since updates and bug fixes are applied universally to all platforms.
Faster development cycles lead to quicker product launches, reducing time-to-market expenses.
Startups and SMEs benefit from budget-friendly app development without compromising performance.
3. Faster Development: Quick Deployment Across Multiple Platforms
Time-to-market is crucial in today’s competitive landscape. Cross-platform frameworks enable rapid development by:
Using pre-built components and libraries, which speed up the development process.
Allowing simultaneous deployment on different platforms reduces the time required to launch an app.
Supporting features like Hot Reload (Flutter) and Live Reload (React Native), which enable instant updates and real-time testing.
Enhancing developer productivity, leading to shorter development cycles and faster iterations.
4. Uniform User Experience: Maintain UI/UX Consistency
Cross-platform development ensures a seamless and consistent user experience across all devices. This is crucial for brand recognition and customer satisfaction. Benefits include:
Consistent UI elements, ensuring a uniform look and feel across all platforms.
Frameworks like Flutter and React Native provide platform-specific UI components, making apps feel native.
Improved user engagement and retention due to a familiar and intuitive interface.
Eliminates the risk of disjointed user experiences caused by inconsistent design on different operating systems.
5. Wider Market Reach: Launch Apps on Different OS Simultaneously
Cross-platform development allows businesses to reach a larger audience by launching applications on multiple operating systems at once. This results in:
Increased customer base, as apps are available to both iOS and Android users simultaneously.
Higher revenue potential, as businesses don’t miss out on either market segment.
Scalability, enabling future expansion to platforms like Windows, macOS, and Web with minimal effort.
A competitive edge, as businesses can launch faster than those relying on traditional native app development.
What Are the Best Frameworks for Developing Cross-Platform Mobile Apps?
1. Flutter
Developer: Google
Language: Dart
Why Choose Flutter?
Flutter, developed by Google, is one of the most popular cross-platform app development frameworks. It is known for its fast development, high-performance rendering, and visually appealing UI components. Flutter allows developers to build natively compiled applications for mobile, web, and desktop using a single codebase.
Hot Reload: One of Flutter’s standout features is Hot Reload, which enables developers to see code changes instantly without restarting the application. This accelerates the development process and enhances productivity.
Rich UI Components: Flutter offers a comprehensive widget-based architecture, allowing developers to create visually rich and customizable UI components that provide a native-like experience.
High Performance: The framework uses Skia, a powerful 2D rendering engine, to deliver smooth animations and seamless performance.
Strong Community Support: Being backed by Google, Flutter has extensive documentation, active developer communities, and continuous updates that keep it evolving.
Use Cases:
Flutter is widely used for:
MVP (Minimum Viable Product) Development: Ideal for startups looking to validate their ideas quickly.
eCommerce Apps: Provides a smooth and responsive user experience for online shopping platforms.
On-Demand Service Apps: Used for apps like ride-hailing, food delivery, and home services due to its fast rendering and interactive UI.
Popular Apps Built with Flutter:
Google Ads — A mobile version of Google’s advertising platform.
BMW App — The automobile giant’s mobile application for seamless customer engagement.
Alibaba — A widely used eCommerce app leveraging Flutter for a dynamic user experience.
2. React Native
Developer: Meta (formerly Facebook)
Language: JavaScript
Why Choose React Native?
React Native is an open-source JavaScript framework developed by Meta (formerly Facebook). It is one of the most widely used cross-platform frameworks, known for its efficiency, reusability, and fast development cycle.
Reusable Components: Developers can write once and reuse components across both Android and iOS platforms, reducing development time and cost.
Live Reload: Similar to Flutter’s Hot Reload, React Native offers Live Reload, which enables developers to see the impact of their code changes instantly.
Strong Community Support: With Meta’s backing, React Native enjoys an active open-source community, providing extensive libraries, third-party plugins, and developer support.
Third-Party Plugin Support: The framework supports third-party modules, enhancing functionality and speeding up development.
Use Cases:
React Native is widely used for:
Social Media Apps: It powers apps like Facebook and Instagram due to its high performance and native-like UI.
Streaming Apps: Popular for building media and video streaming platforms like Netflix and YouTube.
FinTech Solutions: Provides security and seamless functionality for banking and financial applications.
Popular Apps Built with React Native:
Facebook — The company’s own app is built on React Native.
Instagram — A leading photo and video-sharing platform.
Airbnb — A global marketplace for travel and accommodation services.
3. Xamarin
Developer: Microsoft
Language: C#
Why Choose Xamarin?
Xamarin, developed by Microsoft, is a robust framework that allows developers to build native-like applications using C# and .NET. It is well-suited for enterprise applications that require seamless API integration and high performance.
Seamless API Integration: Xamarin provides direct access to native APIs, ensuring apps feel truly native while being built with a shared codebase.
Strong Microsoft Ecosystem: Developers can leverage Azure, Visual Studio, and .NET libraries to enhance functionality and performance.
Code Sharing: Up to 90% of the codebase can be shared across different platforms, significantly reducing development time.
Use Cases:
Xamarin is commonly used for:
Enterprise Applications: Many large organizations use Xamarin to create secure and scalable business applications.
Healthcare Apps: With a focus on performance and security, Xamarin is a preferred choice for healthcare and medical applications.
Financial Software: Due to its robust security features, Xamarin is used for banking and financial applications.
Popular Apps Built with Xamarin:
Microsoft Outlook — A widely used email and productivity application.
Alaska Airlines — A seamless flight booking and travel app.
The World Bank — A high-performance mobile solution for the financial sector.
4. Kotlin Multiplatform
Developer: JetBrains
Language: Kotlin
Why Choose Kotlin Multiplatform?
Kotlin Multiplatform, developed by JetBrains, is an emerging cross-platform framework that enables developers to use Kotlin’s native features while sharing code between Android, iOS, and web applications.
Native Performance: Unlike other frameworks that rely on JavaScript, Kotlin Multiplatform compiles native code, delivering high performance.
Flexible Architecture: Developers can write shared business logic while keeping platform-specific implementations for UI and other critical functions.
Officially Supported by Google: Since Google supports Kotlin for Android development, Kotlin Multiplatform is future-proof and integrates well with existing Android applications.
Use Cases:
Kotlin Multiplatform is best suited for:
Business Applications: Ideal for corporate and enterprise solutions that require multi-platform compatibility.
Data-Driven Apps: Used in applications that rely on analytics and big data.
Utility Apps: Well-suited for tools like task managers, note-taking apps, and scheduling apps.
Popular Apps Built with Kotlin Multiplatform:
Cash App — A widely used mobile payment service.
PlanGrid — A construction productivity tool for professionals.
5. Unity
Developer: Unity Technologies
Language: C#
Why Choose Unity?
Unity is a powerful cross-platform game development framework that allows developers to create immersive gaming experiences with high-quality graphics and real-time rendering.
Best for Game Development: Unity is the leading framework for 2D and 3D game development, offering advanced physics engines and rendering capabilities.
AR/VR Support: It integrates with ARKit (Apple) and ARCore (Google), making it the top choice for augmented and virtual reality applications.
Cross-Platform Compatibility: Unity supports mobile, PC, web, and even console gaming, providing extensive platform coverage.
Use Cases:
Unity is widely used for:
Gaming Apps: The go-to framework for both indie and AAA game developers.
AR/VR Applications: Used in training simulations, interactive marketing, and immersive experiences.
3D Simulations: Deployed in architecture, automotive, and industrial applications.
Popular Apps Built with Unity:
Pokémon GO — The globally popular AR-based game.
Angry Birds 2 — A sequel to the hit mobile game.
Call of Duty Mobile — A high-performance shooter game.
6. Ionic
Developer: Ionic Framework Team
Language: HTML, CSS, JavaScript (with Angular, React, or Vue)
Why Choose Ionic?
Ionic is a popular open-source framework for building cross-platform apps with a web-first approach. It leverages standard web technologies while providing a native-like experience.
UI Components Library: Comes with pre-built UI components that offer a native feel on both iOS and Android.
Supports Multiple JavaScript Frameworks: Works seamlessly with Angular, React, and Vue.
Capacitor for Native Access: Provides direct access to native APIs, making hybrid apps more powerful.
Use Cases:
Ionic is widely used for:
Progressive Web Apps (PWAs): Ideal for web apps that function like mobile applications.
Business and Enterprise Apps: Used for internal tools and customer-facing applications.
E-Learning Applications: Popular in education technology due to its modularity.
Popular Apps Built with Ionic:
MarketWatch — A financial news and stock market tracking app.
Sworkit — A home workout and fitness app.
Sanvello — A mental health and wellness application.
How to Choose the Right Cross-Platform App Development Framework?
Selecting the right framework depends on various factors. Consider the following before making your decision:
1. Project Requirements
Different frameworks cater to different types of applications. If your app requires complex UI, high performance, or custom native integrations, opt for Flutter or Kotlin Multiplatform. For business apps requiring a stable ecosystem, Xamarin is a solid choice.
2. Development Language
Your team’s expertise in a particular programming language influences framework selection:
If you prefer Dart, go with Flutter.
For JavaScript developers, React Native is the best option.
C# developers should choose Xamarin.
If your team is experienced in Kotlin, Kotlin Multiplatform is ideal.
3. Performance Needs
For applications requiring smooth animations, complex UI interactions, and high-performance graphics, Flutter or Kotlin Multiplatform is the best choice. Unity is preferred for gaming and AR/VR apps due to its advanced rendering engine.
4. Community & Support
A strong developer community ensures better documentation, frequent updates, and troubleshooting support. React Native and Flutter have the largest communities, making them excellent choices for long-term scalability.
5. Cost Efficiency
Choosing the right framework also impacts development and maintenance costs. React Native and Flutter are widely used, meaning a larger talent pool and lower hiring costs. Xamarin, being a Microsoft product, is more cost-effective for enterprises already using the Microsoft ecosystem.
Why Choose CodeRower for Cross-Platform App Development?
At CodeRower, we specialize in delivering top-tier cross-platform mobile applications tailored to your business needs. Our expert developers leverage cutting-edge technologies to create seamless, high-performance apps that run smoothly across multiple platforms. Here’s why businesses trust us:
Expert Developers: Our team is proficient in leading cross-platform frameworks, including Flutter, React Native, and Xamarin.
Faster Time-to-Market: We use pre-built components, efficient coding practices, and agile methodologies to accelerate app development.
Cost-Effective Solutions: With a single codebase, we reduce development and maintenance costs without compromising quality.
Seamless UI/UX Design: We ensure consistent branding, intuitive interfaces, and engaging user experiences across all devices.
Scalability & Performance: Our applications are built to handle growing user bases with robust architecture and optimized performance.
Whether you need an MVP for your startup or an enterprise-grade solution, CodeRower provides end-to-end cross-platform app development services that drive business success.
Conclusion
Cross-platform app development has revolutionized the way businesses create mobile applications. Whether you prioritize UI, performance, or cost-effectiveness, choosing the right framework can significantly impact your app’s success.
CodeRower is a leading software development company specializing in cross-platform app development that helps businesses build high-performance applications for iOS, Android, and web using a single codebase. Our expert developers leverage Flutter, React Native, Xamarin, and Kotlin Multiplatform to create scalable, cost-effective, and feature-rich applications tailored to your business needs.
With a proven track record in delivering enterprise-grade applications, MVPs, and industry-specific solutions, CodeRower ensures seamless user experiences, optimized performance, and faster time-to-market.
If you’re looking for expert cross-platform app development services, CodeRower is here to help! Contact us today and bring your mobile app ideas to life.
Frequently Asked Questions
1. What is the difference between native and cross-platform app development?
Native app development involves building separate applications for each platform (iOS, Android) using platform-specific languages like Swift (iOS) and Kotlin (Android). Cross-platform app development, on the other hand, allows developers to write a single codebase that runs on multiple platforms, reducing development time and costs.
2. How does CodeRower help in cross-platform app development?
CodeRower specializes in developing high-quality, scalable cross-platform applications tailored to business needs. Our team of experts leverages cutting-edge technologies like Flutter, React Native, and Xamarin to deliver seamless, cost-effective solutions.
3. What are the key benefits of cross-platform app development?
Cross-platform app development offers several advantages, including:
Faster Development — A single codebase reduces development time.
Cost Efficiency — Saves resources compared to building separate native apps.
Wider Market Reach — Apps run on both iOS and Android simultaneously.
Easier Maintenance — Updates and bug fixes apply across platforms.
Consistent UI/UX — Ensures a uniform experience across devices.
4. What are some of the best cross-platform development frameworks?
Popular frameworks for cross-platform development include:
Flutter — Developed by Google, ideal for high-performance, visually rich apps.
React Native — Backed by Meta (Facebook), suitable for dynamic, fast apps.
Xamarin — A Microsoft-backed framework using C# and .NET.
Kotlin Multiplatform — Allows code sharing across iOS and Android.
5. How does CodeRower ensure a high-quality cross-platform app?
At CodeRower, we follow industry best practices to ensure top-notch app quality:
Agile Development — Rapid iterations for faster delivery.
Rigorous Testing — Performance, security, and usability testing.
Optimized Codebase — High performance with minimal latency.
User-Centric Design — Smooth navigation and engaging UI/UX.
Post-Launch Support — Regular updates and maintenance.
6. Why should I choose CodeRower for my cross-platform app development?
At CodeRower, we provide:
Expertise in multiple frameworks — Flutter, React Native, Xamarin, and Kotlin Multiplatform.
Custom-tailored solutions — Designed to fit your business requirements.
Scalability and performance — Apps optimized for speed, security, and efficiency.
Cost-effective development — Faster time-to-market without compromising quality.
Dedicated support — End-to-end maintenance and updates to keep your app running smoothly.
Ready to build your cross-platform app? 🚀 Contact CodeRower today to discuss your project requirements and take your business to the next level!
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maximumarbiterninja · 2 months ago
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Documentation Standards Vs IETM Standards
EED-S-048, DME 452, and NCD 1470 are Navy standards for equipment documentation, not directly related to IETM development. Your technical team uses these standards to create manuals. Once approved, the content is formatted to JSS – 0251 standards and shared with IETM vendors like Code and Pixels for conversion to IETMs based on JSG 0852 standard.
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