Following a final filtration process, participants would prepare for the bottling process. Here, visitors would install the supplied bottles into a framework which is then hoisted above, suspended from the ceiling of a repurposed hay shed. Wine is then poured into a channel system which carries the liquid along the bounds of the structure, and releases to descend on the bottles and people below. This chandelier monument to wine allows the liquid to be bottled in a unique, immersive manner, fully consuming the bottles and visitors alike. Participants are able to drink and bathe in the wine, as a lush celebration for the unique, consuming process they have contributed to. Upon departure, a bus would return the participants to the Nagambie town centre.
Making the pillow water bottle cover prototype - material colours (fleece).
We wanted the cover to look like a pillow so altered it slightly from our example - this prototype has slightly wrong measurements - the top flap isn’t long enough to cover and velcro down.
Nina and I created this video in hope for it to go viral. We played with perception of how we view a room. Normally it would be a physical impossibility for a human to run along a wall, however when we flipped the scene on its side the possibilities became wider. This makes me think about the interiority of architecture and the limits we place on it because of the viewport we visualise through. Interior is boundless if we don’t let preconceived ideas about it hinder our design outcomes.
Holding onto handles located on either side of the window frame, visitors are titled to a 40 degree angle high up a a sky scraper building, allowing them to have a better visual experience.
Holding onto handles located on either side of the window frame, visitors are titled to a 40 degree angle high up a a sky scraper building, allowing them to have a better visual experience.
Participants are transported up to the top of the tower structure, tied onto a series of ropes that leaves them hanging, where they are then let go, falling about 100 metres downward and landing into a netted pneumatic structure.
A simulation of a natural environment where rain appears to be falling. However when you walk into the rain, you don’t get wet.
3D depth cameras sense bodies from above and track the movements of the participants. When the tracker sense the presence of a body it stops the flow of water around their immediate are, forming a cocoon of dryness.