#static-rail-weighing-system
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androgynouskidkitty · 3 months ago
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Static Rail Weighbridge in India 
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A Static Rail Weighbridge in India is a precision weighing system designed to measure the weight of railway wagons while stationary. It ensures accurate load monitoring, preventing overloading and improving railway safety. Ideal for industries like mining, logistics, and transportation.
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endeavourweigh · 1 year ago
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Rail-WIM: The Future of Train Weighing is Here
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Rail-WIM (Weigh In Motion) is a revolutionary system that weighs your trains without stopping.
This means:
Faster operations: No need to halt trains for time-consuming static weighing.
Improved safety: Identify overloaded cars before they become a hazard.
Cost control: Ensure accurate billing and avoid overload penalties.
Our Rail-WIM systems are designed for:
Wheels & Axles
Bogies
Locomotives
Entire trains Plus, they can be customized for both static and in-motion weighing!
Want to learn more? Contact us today for a free consultation! 📞 +91-98-2413 5305 | ✉️ [email protected] | 🌐 www.endeavourweigh.com/product/rail-in-motion-weigh-bridge/
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adityaweighing · 5 years ago
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Who We Are & What We Do?
Aditya Technologies established with a goal to provide sustainable weighing systems for all industries with our innovative  & advanced cloud based weighing Automation Activities. 
                           Industry Wise Services Offered By                                          Aditya Weighing
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bitchfitch · 4 years ago
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this is my first attempt at sci fi and its an au for my dnd characters lmao.
The pin pricks of stars blurred together as Babylon's speeder cut through the clear ink of space away from his home, The Jackalope, a well loved but sturdy clunker of a station that drifted had filled its place in the Capital Belt for decades, and towards the long abandoned station that drifted aimlessly just beyond the Capital's pull.
Babylon would return eventually but his curiosity was going to kill him if he didn't follow this lead through. His sisters had said it was a bad idea, that Sanctuary was a death trap, but if it got him one step closer to finaly finding out the truth of his existence then whatever he had to deal with would be worth it.
Docking his speeder was easy, mostly because Sanctuary was big enough that he could just land on one of the loading platforms instead of worrying about proper procedure. 
The lights buzzed on as he climbed out of the speeder, bathing the open docking chamber in blotchy yellow light. 
Probably an old automated procedure, Babylon reasoned to himself. Whatever, it saved him from having to waste battery on the flashlights built into his helmet. 
While still tethered to his speeder he fussed with the controls of his mag boots, bracing himself on one of his speeder's wings as he found the right settings to let him walk instead of float. 
The bay had already been long picked over by other explorers, everything that could be pulled up and carried off had been, but the doors to the airlock, despite their being heavy damage along their faces from where others had failed to cut through them, still stood firm in their place. A busted scanner panel beside them still blinking slowly. Babylon regarded it for a moment and sighed before taking off his helmet.
The vacuum of space stung, it always did, but whatever he was seemed to be made to handle it. The lack of air wasn't much of a problem either, thankfully. Still it was a struggle to get high enough for the panel to see his face, whoever was responsible for this station had been Annoyingly tall, which did mesh well with everything else he knew about his birth family, which was that they were annoying, and tall.
Usually it took a few moments of morphing his face to trick a scanner into letting him pass, but this one folded after just a second, the old doors shuddering open with a groan that was silenced by the empty vacuum of space.
Weak, the software must be ancient to fail that quickly. Babylon grinned to himself as he got his helmet back on, hopefully all the biometric shit in this hell hole will be that easy to fuck with.
Getting through the airlock and into the station itself wasn't difficult, and that was concerning. Airlocks on this type of station either needed a full AI controlling them or a lot of input from whoever was trying to get through, plus someone on the other side to help out if it's needed.
As far as Babylon knew, he was the only person on this ship, yet the interior locks were initiated and opened without his input. He tried to connect to the comms and even found the right channel, but his tentative hello was met only with static. 
He paused before finalizing the sequence. Sanctuary was suspected to be an old experimental station, or it had been before it was abandoned, so maybe this weird airlock system was just a form of automation that never caught on? He told himself that as he let the outer doors slide shut, trapping himself in this airlock as it pressurized before the main door whirred and groaned in protest of having to slide on long unused rails. 
People who managed to get into Sanctuary rarely came back, but those that did all talked about two things.
The first nearly stole Babylon's breath as he drifted into the lobby. The entire room was verdant. Every inch flourishing with thick grey green plant growth. Every wall had moss and weeds spreading from the cracks in the plates, vines climbed twisting trees and crawled along the floor. Shrubs and flowers and strange little ferns sprouted from the thick bed of rich soil that spilled accross much of the floor.
Babylon's mag boots weren't strong enough to reach through the thick earth, leaving him to drift in zero g and having to pull himself along by the untamed branches as he explored. He'd never been in a jungle, or a forest, or any type of planetary terrain really, so this was completely unlike anything he'd ever seen outside of videos and shows about planets.
The second thing survivors tended to mention was the feeling of being watched. A constant nagging that they had Somethings attention. 
Babylon certainly felt that. Even with no cameras visible, and no signs of non plant life, Something was watching him.
"Hey, Like, the silent treatment is cool and everything but maybe we can talk?" He tried, the comms buzzing as he spoke, still only static answered,
He tried again, a different tongue weighing the words, this one being the one his sisters spoke, then another, the one he learned from the rich johns who would visit the Jackalope sometimes, and another, this final one being the one he never used but had always known.
"What would you like to talk about?" came the response, not through the comms, but from the green surrounding him, 
He nearly launched himself out of his skin at the sudden voice, it was strange and artificial yet rough around the edges like a persons',
"Oh crap. Hey, Hi! I'm Babs, and uh, what language are we speaking?" He asked, "And uh, who are you?"
"We are speaking High Genyt, and I am EVR-RD, Sanctuary's AI,"
"High Genyt? What race is that from?" Babylon asked, he could feel his skin crawling with excitement. High Genyt, that was the name of the language he'd always known, the one that he'd never met another speaker of. 
"The Genytar," came the simple response,
"And what can you tell me about them Ardy?" This was it, Finally after years of searching he was getting dome answers,
"Ardy?"
"Yeah, EVR-RD, RD, Ardy. Its a nickname, anyways, Genytars?" 
"Ardy. I like that, But yes, The Genytar are a now extinct race of hyper adaptable lifeforms from sector FY-Wilde. This station was their last ark. A series of Critical System failures resulted in a total crew wipe out about 20 orbital sweeps ago," 
"Total- Oh," Babs floated in silence for a moment, "They're all gone? or- Are the... the bodies still here?"
"Yes, they are all gone, and no, their bodies are long gone. Why do you want to know?" 
"Because nobody taught me this language. They might not all be gone because I am still here, but I don't- Do I look like them? I want- I Need to know, please," 
"Are you attempting to find out if you are a Genytar?"
"Yes, Or I don't know, or like, I know that I do not know what I am and no one has been able to give me any answers. And like, I heard about this ship and that it was super weird, and that it showed up already abandoned around the same time my parents found me- I'm rambling, sorry,"
"Please do not apologize Babs. I do not believe you to be Genytar, but, I can not identify what you would be otherwise," 
"Oh," Babs sighs, "Thanks anyways,"
"What will you do now?" 
"Strange question to get from an AI, but I don't know. I guess I'll just go home, try to find another clue or something," 
"Is your home part of the Capital belt?" 
"Yeah?"
"Is it far?"
"Ardy, what are you getting at here?" 
"There are not many people who speak Genyt. You are the first I've met since they died. And Genyt is the only language I have," there's a pause, which is strange for an AI, "I would appreciate it if you would consider returning,"
Babylon laughed, "Yeah big guy, I'll visit again,"
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Say the United States we're to collapse; would it be like the Soviet Union or Yugoslavia?
The USSR broke into 15 countries, but Russia was the clear successor state, the main entity that inherited all its nukes, assets, and international treaties. Nobody says that Kyrgyzstan or Latvia are continuations of the Soviet Union. The USSR disappeared overnight in 1991, but Russia has been carrying its baton ever since.
Yugoslavia however was Balkanized slowly, whittled away bit by bit severe years. Croatia, Slovenia, Macedonia, and Bosnia and Herzegovina broke away in 1992, leaving just Serbia, Montenegro, and Kosovo. They stopped calling themselves Yugoslavia in 2003, and Montenegro broke away in 2006. Kosovo is functionally independent, Serbia's Taiwan, and I figure it's only a matter of time before they get recognized as such by the international community. Yugoslavia is dead, and nothing of it remains.
So, what would be the fate of the United States? I don't see them all going their separate way as 50 independent nations, that's just not gonna happen. I could see groups of neighboring states sticking together, but the new groupings would still fight over which one gets to call themselves the United States. Which one would inherit our seat on the UN Security Council? Which one would commandeer our nuclear arsenal? Most of the silos are in uninhabited red states, Montana, the Dakotas, Wyoming, so they would hold all the cards; some general could declare himself king and hold the world hostage, though the navy would maintain control of all the nuclear submarines out of Hawaii and Georgia. I doubt there would be equitable distribution of nukes to all post-America states, it would be every militia for themselves.
Who would the European Union do business with? There are twelve federal reserve banks, New York's having the most assets, and four mints in Philadelphia, Denver, San Francisco, and West Point, but they only produce coins. The Bureau of Engraving and Printing makes paper money, and they only have two facilities, one in DC and one in Texas. I don't know enough about economics to understand the implications there, but I could expect competing dollars, with multiple post-America states claiming it as their currency and printing their own, which could lead to hyperinflation.
Any post-America state would undoubtedly base its constitution on the existing one, which is a mistake because it is full of holes. There isn't enough substance baked into it, so we've had to spackle over the holes with legislation and Supreme Court decisions to try and stretch the existing text to apply in situations it wasn't intended for. It weighs us down because it is static; it needs to change to keep up with society as it evolves over time. The United States is the only country that still uses an 18th century document, and we act like that's some major achievement, like it's something to be proud of. We're not allowed to criticize the constitution or we're labeled traitors and "communists," it's held up as some infallible God-given text when it was written by very much fallible old white dudes for specific political purposes (there are a lot of compromises built in, like a disproportional senate to appease the small states). It's a mess.
I'm not a state-builder or a nation-builder, I don't know what needs to be done, I just have opinions and a limited audience who sometimes like it when I yell into the abyss. I've been thinking a lot about the future of American politics, and the pressure has been rising for decades now. Things are going to boil over very soon, and I don't want to be caught off guard when the shit hits the fan. If and when the new world is built, I'm not gonna be in the room where it happens, I won't have any voice in the matter, it'll all be done by the same rich elites who run things now. We will learn nothing, change nothing, and fall victim to the same economic and social divisions that are threatening to tear us apart today. How granular can we get? If the US breaks apart, what's keeping the states from breaking apart even further? Region against region, city against city, counties waging war for supremacy, it never ends. The American Experiment is failing because of disagreements over diversity; one side accepts and embraces diversity, the other side rejects it and wants homogeneity. America is diverse by design, everyone is welcome, the constitution for all its failures is nominally built on the idea of liberty and justice for all, all men are created equal, the 14th Amendment interpreted in a vacuum should see to that, but in practice a minority of hateful and bigoted conservatives are doing their best to tear the county apart at the seams because they want to have all the power for themselves. Just them, their in-group, nobody else, homogenous, singular, "pure."
This post has really gone off the rails. I started it as a fun piece of world building for an alternate history story, but then it devolved into a long winded and aimless soapbox. I don't know what I'm saying, I don't know what I'm doing, I just know how I feel and how I think the world should be. It'll never be the way I want it to be, and none of the other people who want it to be that way have the power to make it so. We are all trapped in a system of false hierarchies, where a few people in suits control our entire lives and sic their hired goons on anyone who tries to stand up against them. We can't just burn it all down because millions of people would suffer from the lost infrastructure, so there are no simple solutions that benefit everybody. One side is willing to sacrifice people to maintain their idea world, "gotta break a couple eggs," and I just can't abide by that. Every life has value, we can't just write off large swathes of the population in the name of "progress" or "the greater good." Any new system would need to be proven before implemented, which means it would need to start small and build up so everyone is acclimated to it.
TLDR I'm no revolutionary, and I have too much moral fiber to get into conventional politics, so I just want to opt out
It feels like we can't change it for the better, only for the worse, so the only winning move is not to play. I want to live in a shack in the woods to be as far away from the government as possible, but I have no skills and a crippling dependence of electronic media. I am a failure as a citizen, totally disengaged from the national discourse. I just want things to be good for as many people as possible, but I'm afraid that's too much to ask.
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heavyhunt1 · 4 years ago
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JLG's New 4069, 4769 Scissor Lifts Go Up to 5 Stories, Ride Close to Buildings
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If you’ve got a job to do five stories up, on a slope or up close to a building, JLG has a solution – two, in fact.
JLG’s 4069 and 4769 rough terrain and electric rough-terrain scissor lifts reach to 40 and 47 feet, respectively, and carry up to 800 pounds.
The rough terrain (RT) versions are available in two- and four-wheel drive and come in diesel/dual fuel engine models with hydro static drive. The battery-powered AC electric rough terrain versions (ERT) are two-wheel drive and feature regenerative braking, which recharges the batteries during use.
A zero-platform offset minimizes the distance you have to reach to work on a building or structure. And the units can be driven at full height along the length of a building, which translates into fewer trips up and down during the day.
JLG’s Lift Sense technology shows the maximum height you can achieve before you elevate, based on side-to-side and front-to-back tilt and weight in the platform. All versions comply with the latest ANSI standards and feature a load-sensing system that can be calibrated without weight.
Operating on a slope
The optional QuikLevel Advanced technology available for the RT models allows you to automatically level the stowed scissor lift on side slopes up to 4.5 degrees and then elevate and drive at full height under certain conditions. This feature is useful when performing work at height along the outside of a building where the ground has been graded on a slope for drainage.
Both models come with easy-folding rails that can be collapsed in three minutes or less, allowing operators to maneuver the machine in tight spaces. A variety of options and accessories, like pipe racks and leveling jacks, are available to make your day more productive.
As to power sources, the JLG 4069 RT and 4769 RT use 28.4-horsepower Kubota diesel engines or 31-horsepower Kubota dual fuel engines. The electrified JLG 4069 ERT and 4769 ERT machines have 6-horsepower Kubota diesel engines that drive a generator and power the batteries.
For your trailering calculations, the 4069 RT and 4769 RT weigh 10,536 and 13,635 pounds, respectively. The 4069 ERT and 4769 ERT weigh 10,560 and 13,363 pounds, respectively.
Source: https://www.equipmentworld.com/aeriallifting-equipment/article/15066622/jlgs-new-4069-4769-scissors-work-inside-and-out
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plastic-mold · 4 years ago
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Safety aspects of housekeeping at injection molding plant
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Safety aspects at injection molding plant
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  Generally, there would not be many accidents at the molding shop if all aspects of good housekeeping were strictly observed. In the pursuit of production, good housekeeping is often neglected, sometimes with disastrous consequences.
Oil spillage
It has already been mentioned that spills of granules on the floor have occurred and leakages of oil in the mold shop. Granules, oil, and water are often combined in the mold shop. Oil spillage on the floor for hours or even days can be almost lethal. Many contractors get the idea that rags and sawdust will absorb oil spills, but the fact is that this does not work. The only thing you need to start a serious fire is a cigarette end or a spark. Oil can be soaked up with proprietary materials, which render it almost non-flammable, but it is best not to spill oil in the first place. When water leaks occur during maintenance work, it is recommended to use drip trays to avoid this kind of hazard. If there is an unfortunate accident that results in oil spillage, it is best to clean it up, clear the floor, and then with the right detergent solution, rewash the floor. There have been many investigations that indicate very few floors in injection molding shops are ever clean! https://res.cloudinary.com/dl8a9jvpa/video/upload/v1574769261/Workplace_Safety_-_whiteboard_animation_health_and_safety_cartoon_tfuh4j.mp4 -
Flexible pipes and leads
There are often flexible wires and flexible water, and electrical connections that are draped across machine perimeters. This is not good housekeeping; it could easily be a safety hazard. A forklift truck or a crane that lifts the mold can cause damage to the pipes and wires. It might appear that there is not a lot of danger in a water leak, but there could be a severe or fatal accident in the event of a brittle electrical lead. All flexible leads need to be clipped neatly into position before they are used and Mold temperature controllers should be as close as possible to the machine as this will allow accurate control of these temperatures. An additional safety hazard exists if any of these connections can be run over on the floor. Even if people just tread on these leads, it even occurs as even treading on these leads could cause trouble. It is advisable to color-code all auxiliary connections to the machine with distinctive markings to identify them easily. -
Machine guards
Machine guards are a thing to be concerned about, especially if there is any possibility that hot plastic could be sprayed over an operator, and it is better to have a guard made of something sturdy and transparent like a Perspex Acrylic Sheet or Polycarbonate Sheet. Most small workshops are able to shape these materials quite easily. Oftentimes, expanded metal guards installed on machines won't offer adequate protection when hot materials are being sprayed out. Fluids such as hot water, hot oil, and glycol can pose a safety hazard, and regular checks should be made to ensure that flexible connections to the mold are not being abraded while opening and closing the mold. The protective sheet of plastic already described will serve to reduce the risk of a fractured lead. -
Disposing of purgings and hot material
One of the most important rules of good housekeeping requires that hot and purging materials should not be left on the machine because this can cause burns and unpleasant sensations, which can take a long time to heal. Plastics retain heat for a very long time and have a very high heat capacity. Acetal is best disposed of directly into the water, especially if they begin to decompose. Even though formaldehyde, the product of the decomposition of acetal plastics, is toxic to humans in large doses, it is lachrymatory. It will drive the workers away from the factory much before doing any major or lasting damage. -
Ventilation
The importance of good ventilation in housekeeping cannot be overstated. Some plastics contain additives that can lead to some toxicity, while others might contain a tiny amount of suspected material. PVC is an example of plastic under scrutiny on the suspicion that the monomer VCM might have some biological effects. The risk of VCM liberation during the injection molding of PVC is extremely low; however, a special apparatus for removing VCM should be used instead of the machines usually employed for the process. Every plastic mold shop should have adequate airflow, which results from opening windows and doors and extractor fans in the ceiling above the machines. -
Lighting
Lighting is of importance, particularly for safety reasons. Lamps, tubes, and reflectors should be cleaned regularly, and broken lamps should be replaced as soon as possible, even if they're in an inaccessible place. That's right; obviously, when faulty switches have been identified, they should be taken out of service as fast as possible and replaced. A considerable amount of energy can be saved by switching off unnecessary lights, but this should never be done to such an extent that it compromises safety. Lighting standards for various types of industries are mentioned in factory legislation and must be strictly followed. -
Safety glasses
Some operations that are associated with the fabrication of plastics must be carried out while wearing safety glasses. On the other hand, it is important that operators working on granulating machines be provided with eye protection since the small particles that sometimes tend to escape the feed throat can harm the eyes. -
Lifting tackle
To ensure continued safety on the job, lifting equipment, including slings, A-frames, and fork trucks, should be examined by an experienced and trained technician. All containers, as well as large plastic molds, should be clearly marked with the maximum load capacity. A fork-lift truck can be injured if too much weight is slung from too far along the fork. Every mold should, for preference, have its own lifting eye, and no makeshift slings should be employed. It is not recommended to sling any mold with an ordinary rope, and you should always use the proper equipment. Whenever heavy equipment, such as molds, is being handled regularly, it is prudent for the operator to wear safety boots or shoes. The steel toecaps in these shoes can help preserve the person's feet in the event of an accident. -
Ladders、scaffolds、etc
Ladders and scaffolds must be sturdy and durable. Some of the portable steps sometimes seen in molding shops are a little vulnerable to accidents when the floor collapses when anyone mounts the steps. These steps are made with castors and spring-loaded stabilizers, which contact the floor while mounting the steps. When the weight does not actually rest on the steps, they are free to move. This is disconcerting to the operator, who has a sack of granules weighing over twenty-five kilograms on his back. Strong wooden steps, a hand-rail, a platform, and non-skid steps, specifically designed for the machines, are much more convenient than the standard concrete steps. On the floor, a non-skid surface should be provided for bridges over pipes on troughs. When long ladders are used to access a specific area, they should always be secured securely, and two people should always be employed to enclose the entire area around the ladder. -
Airlines
Airlines and filters must be periodically inspected, water traps bled clear, and filters replaced. If water is accidentally blown from airlines into electrical equipment, especially printed circuit boards, there can be a lot of damage. The practice of blowing the dust off clothing by using an air hose is extremely dangerous and should never be permitted. Air will easily enter the body from either a hole in the clothing or a small injury caused by an air embolism. -
 Fire-fighting equipment
The fire-fighting equipment used in the molding shop should always be accessible, and all persons working in it should know that all equipment has to be kept in a safe place and that they should be able to use it correctly. Sprinkler systems are one of the best guards against fire. They can be installed, then paid for by the insurance company within a short time. Nevertheless, the damage caused by its operation can be considerable, and it is recommended that extra precautions be taken in the storage. Asbestos fire blankets can be used in those cases where clothing ignites or where the fire is small and can be easily contained. In the same breath, it is also advisable to make sure the building has strategic points, static water tanks, or fire buckets available at all times. -
Noise
The noise in the molding shop should be prevented or reduced as much as possible since it is a huge health and safety risk. Panels are often removed from machines during maintenance without being replaced. This makes the machine less effective in preventing dust and dirt from entering and is also louder. Dense blockboard screens can greatly reduce noise from noisy machinery and result in a more pleasant working environment. We suggest using strong blockboard cabinets to protect portable granulators in the molding shop. This will help reduce noise and eliminate dust. Where an operator uses a large granulator for several hours, ear muffs should be provided. Naturally, the greatest contribution to noise reduction in the molding shop (and efficiency improvements) will be made by removing the individual power sources and installing an isolated, soundproof room for the hydraulic fluid reservoir, in which the motors will be located. The situation used to be the same during the days of compression molding when all of the machines were connected to a central supply system, and the only noise was the soft whistling of steam from the steam trap. -
First-aid equipment
Minor accidents will inevitably occur, and the provision of appropriate equipment for their treatment may prevent them from developing into something more serious. First aid personnel is responsible for ensuring that the equipment is maintained at all times. A dust-removal bottle is useful in case the operator gets dust in his or her eyes. Read the full article
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axemetaphor · 7 years ago
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Valentine's Day Drabble
Hey hi I'm back with another little one-shot!
This time, it's a sizable chunk of a chapter from my AU, the Demolition Lovers AU!
Pairing: Scourgadow [Shadow x Scourge]
Rating: 13+ for mild swearing + mentions of alcohol use & smoking
Summary: Scourge and Shadow reunite in a wintry city after a mutual parting of ways that they both regret. Fluff and happiness ensues.
Word Count: 5,077
Note: This was written on mobile, so I'm sorry for any formatting errors!
Enjoy!
It took a while for Shadow to notice it, but there was a little void in his life. At first, he just felt a nagging sense that something was off. He shrugged it off, assuming that maybe the new lighting in the apartment was still foreign to him, and that's why it felt weird. Over time, however, he began to feel as though he was waiting for something. He would sit and watch television and just... wait. For what, he couldn't say, but every now and then his eyes would drift to the cell phone Scourge gave him before leaving.
"Keep this with ya," Scourge had said so seriously, pressing the black flip phone into Shadow's hand with a surprising gentleness. "I'll call ya when it's safe to. Nobody should know the number but me, I don't think. Maybe telemarketers. I dunno. Just keep it close."
Shadow had looked down at it, an odd feeling in his stomach. "And what if I don't?" He challenged.
Scourge just shrugged, face unreadable. "Well, 's up ta you. If ya don't wanna hear from me again, just ditch it. But I will try callin' at some point." His eyes locked to Shadow's. "An' that's a promise."
And that was that. The phone had sat on Shadow's kitchen counter since he pulled it from his pocket, and he hadn't even touched it. It never rang. He always found himself gravitating towards it—glancing over every now and again, or standing beside it as he drank his morning coffee. It was frustrating. It was an enigma. It was silent. Shadow didn't understand why he felt so vacant and why he kept looking at the little black phone like he was expecting something from it, but he felt an irritating absence.
The reason was staring him right in the face, but he couldn't see it. He would watch television and snort at parts he knew Scourge would find funny, hearing the emerald hedgehog's hyena-laugh in his head; he'd find himself turning to his left with a snarky comment on the tip of his tongue, then remember he was alone; he realized he kept tuning the radio to the old rap station Scourge liked to play; he started to pace around in the evenings and he kept making coffee every afternoon for two people before remembering he was by himself and he kept forgetting to water his plants because Scourge always liked to go look at them in the morning and he'd usually go ahead and do it. None of this made any sense to him until one day when he was sitting on his mattress watching some boring reality show and abruptly the thought I miss Scourge drifted into his head. It caught him so off-guard that for a moment he wondered if maybe he hadn't thought it at all, but that someone else had stuck it into his head; he blinked twice, then turned to look around his apartment. Before it had always felt just right, with precisely the amount of space he needed, but now it felt too open. Too empty. Too much space. The mattress felt too wide, he kept curling in on himself when he slept as if expecting someone else to take up the rest of it, and he always sat off-center when watching TV.
He missed Scourge.
He didn't want to be alone anymore.
But even if there was no use denying that now, he had to keep waiting—there was nothing else he could do for it. Scourge would call him when he could. It gave him plenty of time to rehearse, mumbling their conversation to himself, planning out a way to ask him to come back without sounding lonely or desperate or, worst of all, attached. He couldn't be attached—maybe he just wanted to have someone around and it didn't matter who. But he didn't have anyone else, Rouge was off the grid for months, hadn't called him, hadn't even sent a damn letter but that's fine. Maybe he was just going insane, trapped in the apartment with nothing to do in his life. No job, no motivation to get one, nothing, just stagnant sitting by the television being painfully aware of all that he could be doing. Dysania at its purest; he barely left the mattress on most days, only getting up for coffee or to pee. At this point he didn't even feel hungry, just jammed all of his senses full of caffeine and exhaustion. If sleeping was difficult before the revelation, it was downright impossible now. Alone had felt comfortable, lonely was heartbreaking. He felt so disturbingly isolated, like he was the only person in the world, even as he heard the shouting of his neighbors and the honking of cars right outside his window. He hated it. He wanted it to end. He wanted the phone to ring.
It takes another month of wallowing before anything changes. It's Saturday, the sun is about to go down, and he's drinking his fourth cup of coffee. He's been awake for two days now, but he lost track of time long before that. He sits at the edge of the mattress, looking out the back door, up into the sky and watching blue slowly fading to lavender. Everything is quiet—his neighbors aren't yelling, the cars below are drifting by serenely, no horns are honking in fury, no tires screech as brakes are frantically applied—everything is quiet.
Until the phone rings.
Shadow flings himself from the mattress, scrambling across the fake hardwood to snatch it from the counter. His hands shake—Why are they shaking?—as he reads the number, mumbling it aloud with his lips barely moving, brows furrowing as he tries to figure out the area code. His heartbeat feels akin to a butterfly's wings, short fast pulses sending a strange adrenaline through his system. Without any thought, he flips the phone open and whips it to his ear. "Scourge?" He asks, already out of breath, leaning heavily against the linoleum counter.
His eyes fix dead ahead, heart racing, as he hears static on the other line, and then, "Hey, Shadz." The sharp-toothed grin is practically audible. "So ya kept the phone after all, eh?"
"Yeah," Shadow replies, "Yeah, I did." He feels almost dizzy—he needs to sit down. Fumbling a little, he climbs up to park himself on one of the rickety barstool-type chairs beside the counter. Maybe he should've had more than just coffee for the past month or so.
"How are ya, mate?" Scourge asks cheerfully, and there's a little thump on his end.
The response I'd be better if you were still here rises in Shadow's throat but he bites it back, lying easily. "I'm fine. How are you?" He grits his teeth. This dry conversation can't possibly be what he was waiting for, can it?
"I've been better," Scourge replies, and there's a sniffle. Shadow wonders if he's somewhere cold. "Truth be told, I'idn't call ya up just for a li'l chit-chat."
Shadow freezes. For a second he can't even think of something to say—Why is he reacting this way? What's wrong with him?—but he eventually chokes out an, "Oh, really?"
"I got somethin' to tell ya—" another sniff, then Scourge clears his throat, talking more slowly—"To be honest, I, uh... I miss ya... Stripes." The nickname is added on almost gingerly, and it brings a pale rose hue to the Ultimate Life-Form's cheeks.
Astonished, Shadow blinks once, then twice, not entirely sure of what he's just heard. "I-I miss you too," he blurts without thinking, then immediately feels his face alight.
"I—Really?" Scourge sounds taken aback.
"I mean, sure," Shadow tries to sound nonchalant even as his heart is threatening to pull some kind of prison break, slamming against his ribcage. "Sure."
Another little thump, Scourge shifts position. He must be in a phone booth or something. "D'you...Uh. D'you wanna meet up somewhere, oooorrrr—I mean, I'm kinda close to your apartment, only a long-ass train ride away."
Part of Shadow wants to ask Scourge to come back, but instead he pauses, looks around the apartment. It appears the same as always, of course, but the atmosphere has changed. Its stagnant air feels stifling now, and the misery of his neighbors weighs on him almost as heavily as his own. He flexes the fingers of his unoccupied hand, taking a deep breath, then says, "Which train would that be?"
"The Central Rail," Scourge replies, an undercurrent of confusion in his voice. "It'd be maybe...eight hours? I'unno."
Shadow stands, legs a little shaky but nothing he can't ignore. There's a plan in his head—well, half a plan, anyways—and he isn't about to ruin it by actually thinking it through. "I'll come to you." He says firmly; something in him twinges with anxiety for a second and he clumsily tacks on, "If that... works."
"I—Yeah, sure," The punk hedgehog sounds surprised. "I'm near Everwinter City, some li'l..." he hesitates, like he's looking around, "some li'l podunk town. Y'know. But an Emerald might be close by."
"Just stay there for a while," Shadow snatches the leather jacket they'd stolen together off the floor, stumbling a little as he looks for other clothes. It'd be wise to bundle up. "If I catch a train ASAP, I can be there before sunrise."
"No, uh, No rush," Scourge answers, but he sounds insincere, like there's something else he'd rather say.
"I'll see you soon," Shadow says, completely disregarding Scourge's comment, and then he hangs up. The line goes dead.
The green hedgehog stands in a little phone booth, sheltered from the wind-whipped snow. For a moment he just stares at the headset in his hands, but then he mumbles almost dazedly, "He missed me." It's been months since he left, and every day the dark hedgehog's been on his mind. The deep crimson of the sunset over the bay, the glowing red stoplights in Central City, the pure fluffy white of the snow falling all around him and blanketed by the black sky—everything around him, all the time, evokes the image of him. It's almost unbearable. Not to mention confusing. He still likes Shadow—of course he does, just look at him, anyone would—but he's never felt so fixated on just one person before. He doesn't even find random strangers attractive anymore, no matter their gender, he just thinks of Shadow now. And it's becoming a problem.
Traveling alone was never an issue before, but now it just feels so...strange. He feels oddly out of place, as if he sticks out like a sore thumb, like everyone looking at him sees him as an oddity, though previously they'd never been able to see him at all, and they regard him with the same confused eyes they'd typically give to one lone brand-new shoe in the middle of the highway. As if not knowing why the hell he'd be here. As if he's been dislodged from where he's meant to be. That in and of itself is a terrifying idea—the concept that there's a place he belongs, and this isn't it. That combined with his constant thoughts of the darker hedgehog prompted the phone call, and, honestly, he wasn't expecting Shadow to even pick up, let alone reciprocate that feeling. Well, alright, maybe he doesn't reciprocate it entirely; after all, Scourge wasn't specific. But Shadow missed him. Shadow is coming to see him. His heart suddenly starts to race and he jams the headset back where it goes, quickly stumbling out of the phone booth and into the icy cold, shuddering and wrapping his jacket tightly around him. If he didn't absolutely despise them, he'd be wearing pants. Hunching his shoulders, shivering, and panting a little, he staggers down the street. To be honest, he's a bit drunk. To be honest, he almost threw up before getting in the phone booth. And that was after getting kicked from the bar.
He needs to sober up before Shadow gets here. Scourge starts to totter his way toward his motel room, the only person on the little town's streets, illuminated by the moon and weak, flickering lights leaning far above him. He fishes around in his pocket for a moment and pulls out his box of cigarettes, hoping to soothe his nerves, and be calmer when Shadow arrives; the last thing he wants is to be a trembling anxious mess in front of the Ultimate Life-Form himself. He lights the cigarette quickly and takes a deep breath of it, feeling the smoke warming his lungs. It's a strange and almost unpleasant sensation, and it makes him cough. Shaking his head, he sniffs, squinting up into the snow spiraling around him. A smile slips across his face and his ears lift. "He missed me."
~•~
Shadow steps off the train, eyes darting left and right as he slips into the crowd. He moves within the mass of people easily, ducking past security officials and teleporting beyond the turnstiles. He'd thought stowing away on a train would be easier than that, but it hardly matters now—he's here. He's here with a sore back and creaking knees, courtesy of the baggage compartment he packed himself (quite nicely, he might add) into because he couldn't afford a ticket and sprinting across time zones gives you a special kind of hellish jet-lag. The train had ended up being some kind of new and improved express model; here it's still nighttime, a bit past midnight to be exact. This would be the difficult part—trying to find Scourge while having no way to contact him, and no way of knowing how to get in contact with him. He still had to find this "li'l podunk town" near Everwinter City, wherever that could possibly be. It might even be a whole bus ride away, who knows? Shadow slips up the stairs leading from the train station to the city above, and looks around for a moment before warping to a nearby roof. His ears pop and air rushes past him as he reappears, feeling his stomach almost drop into his shoes; considering it safe now, he pulls the phone from his pocket once he's recovered, and sees two missed calls from the same number, about three hours apart. He flips the phone open and dials the number, believing it to be Scourge wanting to check up on him.
The line doesn't even ring twice before it's picked up. "'Ello?" That familiar gruff voice growls, sounding equal parts suspicious and hopeful.
"Scourge, I'm in Everwinter City," Shadow says, and for some reason he keeps feeling his lips curve up with the threat of a smile. Excitement is starting to fuel another adrenaline rush—he's finally going to see Scourge again! It's almost unreal, like it's too much to hope for.
It's muffled, but Shadow could swear he hears Scourge cheer, "Yes!" Promptly the punk recovers himself, and says, "Head for the West'rn edge, I'll meetcha there."
"Alright," Shadow nods, looking up at the sky, scanning for the North Star. "See you soon."
"Yeah!" Scourge answers in an almost chirpy tone, and then the line goes dead. Shadow quickly turns to his left and dashes forward, teleporting just as he's built up enough speed; using the momentum of his rocket skates, he continuously teleports, barely having to actually run at all. It's not something he does often—the lurching feeling he gets every time he reappears can make him truly ill if he doesn't practice moderation—but he is in far too much of a rush to see Scourge again to care. It doesn't take him long to reach the West edge of the city; pausing for a second to catch his breath (and dry-heave a little), he looks around hopefully. Scourge isn't in sight yet, but he'll probably be there soon. Shadow starts to pace calmly back and forth, looking up into the sky. Snow has begun to gently drift down, falling from clouds headed towards the city. For a while Shadow just stares, watching snowflakes gently flutter to the ground like sleepy stars; he even entertains the thought of sticking his tongue out to catch one, though he's not sure how well that'd go over with his tongue piercing. His ears and lips are already freezing from the metal in them, and that's enough suffering for him. He doesn't feel the need to seek it out at present, so his mouth stays firmly shut.
"There y'are!" A sudden shout catches his attention, and Shadow's heart leaps into his throat as he whirls around to face Scourge. The green hedgehog skids to a stop a few feet away, flinging snow everywhere, though it doesn't go far enough to hit Shadow. A massive grin is stretched across his face, and Shadow finds he can't hold his smile back, either—nor himself, for that matter, as he instinctively walks towards Scourge even as the punk hedgehog is jogging to meet him. The moment they're close, Scourge throws out his arms and grabs hold of Shadow for a brief, tight hug. The red-striped hedgehog almost freezes up, face burning bright red as Scourge breathes into his ear, "Man, I missed you."
"I missed you too," Shadow growls in return, trying to keep his voice as gruff as it always has been even as it threatens to waver in his excitement. Scourge doesn't notice any difference; he takes a step back and smiles broadly at Shadow. "Your quills have grown longer," Shadow notes, eyes roving appreciatively over them.
Scourge's tail wags happily. "Yours have too, y'know—Here, let's getcha outta the cold, your face's already turnin' red." He impulsively grabs Shadow's hand, oblivious to the fact that it isn't the chill outside reddening Shadow's face, and takes off. Shadow doesn't point out that he could keep up just fine without Scourge's hand wrapped around his. As they run, Scourge recounts everything that's gone on with him in the past few months; most of it is just places he's been to, unsuccessful attempts to track down the Emeralds, the few times he's been almost caught by the police, all these wild adventures, always ended with Man, I wish you coulda been there! Shadow can't help but feel his heart warm a bit at the thought that Scourge had missed him so badly; he wonders briefly if Scourge felt that same restless emptiness he'd been suffering from lately. He doesn't understand how to broach the subject, though, and wisely keeps his mouth shut, letting Scourge chatter on in an eager and hyperactive manner, thinking about how much he missed hearing his voice. 
Almost too soon, they skid to a stop in front of the motel Scourge is staying at, and he shuts up. It's a little building shaped like a squared-off U, raised up off the ground three steps high. Before them is a door with one window, lit from within by a yellow light; the rest of the doors are dark. Scourge doesn't let go of Shadow's hand, using it to tug him around as he mounts the little steps and then heads towards the inner curve of the U. Each hotel door is paired with a large window beside it, curtains drawn, and they pass three doors before Scourge stops, letting go of Shadow's hand to fish around in his pockets for a key card. He swipes it in the door, and with a little beep and a clanking noise the door is unlocked. "Well, here we are," Scourge says pleasantly as he pushes the door open, pausing to flick on the lights before turning to hold it for Shadow to walk through. The room is small, with one twin-sized bed, and a desk near the window, which has an air-conditioning unit beneath it. The bed is almost up against the pale grey wall; there's a nightstand between the two, bearing one squat ugly little lamp. The sheets are white with a brown comforter over them, and there are two pillows; the bed is unmade, sheets tangled and pillows looking like they've been tossed haphazardly about. The floor is carpeted, squishes beneath the feet in a mildly unpleasant manner, and the room itself has a strange and musty smell, old but recently cleaned. The door shuts with a little thump, and Shadow turns to look over at Scourge. "We, uh, we can either share the bed or I can sleep on the fl—"
"Don't sleep on the floor," Shadow interrupts with a shake of his head. "We'll just share the bed as we always have, it's not an issue."
Scourge smiles a little, trying to hide his glee. "Alright. We should prob'ly go to sleep soon, if not right now." His eyes drift to the intense darkness under Shadow's eyes. He knows the Ultimate Life-Form hasn't been sleeping, but doesn't really want to confront him on it, well aware that Shadow's prone to insomnia. If this particular bout of it doesn't end tonight, he'd be alright with staying awake all night long just to talk with him again. He will never tire of Shadow's voice.
Much to his surprise, though, Shadow nods. "Yeah, sleeping would be a good idea," he answers tiredly.
Scourge gestures towards the bed, walking over to the AC unit to turn on the heat. "Pick a side, then," he says, stifling a yawn. He already napped off a hangover earlier that evening, but that didn't really help him to recharge. He'll probably end up sleeping in late the next day.
Shadow shrugs off his jacket, gently draping it over the back of the desk. Beneath it Scourge notes that he's wearing the white ripped tank top that reads Fucking Kill Me!, and he smiles a little; the two had stolen that one during a little trip to the mall near Casinopolis. He hadn't really expected Shadow to keep it. Shadow slips off his shoes in one quick move, then flops down onto the bed, moving over to the side furthest from Scourge, then pausing to stretch. Scourge wordlessly turns out the lights as he hears various bones pop in Shadow's back, and he shakes his head with a stifled chuckle. That was something Shadow always did before he slept, for whatever reason. Most people usually stretch after waking up, but Shadow always did so beforehand. Sliding into bed beside Shadow, Scourge carefully disentangles the sheets in order to drape them across the both of them, fumbling a bit as his eyes slowly adjust to the dark. The curtains aren't perfect, so a bit of moonlight seeps in, but not really enough for him to see by. Fortunately he has pretty good vision in the dark, and soon he can see the outlines of his legs under the covers; he leans down and tugs at the brown comforter. Turning to his left, he looks over at Shadow, who's silently yawning, one eye half open. With a little smirk, Scourge tosses the comforter overtop of Shadow's head, eliciting a surprised little grunt from him.
He pulls it off his head quickly, giving Scourge a weary stare. "Why."
Scourge starts laughing, and lies down more properly as Shadow shoves the excess fabric off of himself to cover the other hedgehog. "I saw the opportunity 'n I took it," he replies cheerfully, and he sees a small smile slip across Shadow's face for a moment before the Ultimate Life-Form regains his composure.
"Hmph," he huffs in response, "I see..." He yawns again, and Scourge has to resist the sudden urge to wrap his arms around the darker hedgehog and pull him close. "Goodnight, Scourge," Shadow says finally once he's done yawning. He rolls over to face the wall, lying on his left side as he usually does, curling in on himself a little.
Scourge pulls his arms close to himself as if to keep them trapped and incapable of impulsively hugging Shadow. "G'night, Stripes," Scourge answers happily, closing his eyes. It doesn't take long before the hum of the AC unit and the gentle murmur of Shadow's breathing lulls him to sleep.
~•~
Shadow wakes in the middle of the night, eyes flying open with nightmarish visions still stuck to the backs of his eyelids. For a second, he panics, disoriented and not recognizing the hotel room, but abruptly he realizes there's a peach-toned arm loosely looped around his torso, and he starts to come back down. He takes deep breaths, trying to ease the rapid beating of his heart, and he turns over halfway to look at the sleeping hedgehog behind him. Scourge is snoring gently with his mouth half-open, drooling slightly; his face is relaxed, ears drooping, and in this low light the piercings on his ears glow slightly. The low, vibrating hum of the air conditioning system is the only sound besides that snoring, and Shadow feels himself starting to calm down. For a moment or two he sits and watches Scourge sleep, silently marveling at just how serene he looks; impulsively Shadow reaches out with the hand nearest Scourge, moving to pet the green hedgehog, but right before his fingers would even graze a single hair on Scourge's head, Shadow freezes, withdrawing his arm, curling his fingers into a fist. He pulls it close to him, and turns back around, embarrassed and confused. Why would I do that? He asks himself, settling down again. Scourge's arm is still draped over his torso—surely it just happened to flop there, surely Scourge just turned over in his sleep and it fell—and Shadow is far too averse to waking the punk hedgehog to even contemplate moving it. He just tugs the covers back over himself and stares at the wall in front of him, unnerved. This closeness is what he'd been craving, sure, but now that he has it, he feels so...not uncomfortable, something similar, but less unenjoyable, he thinks. His heart races when he thinks of the idea that, mayhap, Scourge's arm around him wasn't an accident, but it's the kind of heart-pounding that's oddly...pleasant. Exhilarating in the same way that robbing a bank feels. A rush of adrenaline. But he feels like it's a terrible, terrible secret—like Scourge can't ever know that he feels this way when they're together, when things like this happen.
He'd forgotten about that. He'd forgotten why he'd considered just never speaking to Scourge ever again. This hidden feeling that he can't tell anybody about, this weird and nebulous... anxiety, almost. He doesn't have the right words to describe this unfamiliar sensation, he just knows it's this bizarre paradox of both heaven and hell. He hates how much he enjoys it. He hates how he loves the little twist in his gut when the emerald hedgehog locks eyes with him, the fluttery feeling in the pit of his stomach when they accidentally brush against each other, the fact that some of Scourge's cheesy pickup lines actually strike a chord in Shadow's heart and his derisive snorts are more to save his own ass from blushing than anything else, the way that whenever Scourge is talking to him, his eyes keep getting drawn to the other hedgehog's lips—
Shadow snarls quietly, throwing his arms over his face and rolling onto his back; Scourge's arm doesn't move with him, and his now draped across his stomach. This is driving him mad, madder than he was when all alone, and he can't cope with it at all. Beside him, he hears something stir, and freezes, lowering his arms quickly. His eyes snap over to see Scourge shifting position, presumably still asleep, but now with his brows furrowed. He grunts quietly, reflexively tugging Shadow closer, and the Ultimate Life-Form stiffens as Scourge's breath hits his cheek, staring dead ahead, almost too afraid to look over and see that face so close to his. This is too much—this hasn't happened previously, this didn't happen when they were staying in his apartment, what does this mean? Is he just asleep and not aware of what he's doing? Why would Scourge even want to hold him so close? Maybe he's been mistaken for someone or something else. After all, Scourge has been gone a while, and he was only ever jokingly flirtatious in the first place, right? So this must be a joke. Or a mistake. This can't be on purpose—Why is his heart racing like this?
"Shadow..." a quiet grumble sounds, almost in his ear, and the dark hedgehog nearly flinches, eyes darting to Scourge. Ice blue eyes glow sleepily in the low light, and Shadow gulps involuntarily, immediately transfixed. "Relax... 'S a'right." Clearly not entirely awake, Scourge's eyes close again as he's talking, but he has enough energy to mumble out, "If yer uncomfortable jus' kick me."
"I—Wh—Why are you...?" Shadow asks, confused.
"Mmmmwarm," Scourge buries his nose in Shadow's shoulder, "n'soft..." He sighs, drifting into dreams again as Shadow's face burns a bright crimson. Gingerly the Ultimate Life-Form rolls to one side to face Scourge, careful not to let the green hedgehog's arm fall, and he slowly rests his arm on top of the other hedgehog. It would be far too much to hold him more closely—much as he wants to, there's a fair chance Scourge won't even remember this interaction in the morning, and he does not want to be the one to explain it. For several minutes he lies there, listening to Scourge breathing into his shoulder, feeling his fingers twitch every now and then, watching his ear flick in reaction to his dreaming. Shadow's eyelids grow heavier each passing minute; the warmth of the blanket and of Scourge so close to him is soothing. He realizes that this, right here, is what he missed as he gradually eases into unconsciousness. He missed feeling warm and comfortable, knowing he wasn't alone, knowing that if he woke from another nightmare that he wouldn't have to shake and panic by himself, knowing that when he woke up the first thing he'd see was Scourge's face. And he realized that, if ever there was a place he wanted to stay forever...
...It was right here.
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lowerbackbelts · 4 years ago
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Using a back brace for lower back pain relief
If you want to reduce back pain, then perhaps what you need for quick relief is the right type of back support belt.
Lower back belt:Easy and safe way to treat back pain
It not only provides extra support but also relieves back pain in a short time. Besides these, the lower back belt can-
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Relief From Back Pain
The primary reason to wear a back support belt is to reduce back pain. In addition, it can help create intra-abdominal pressure through the compression of the abdominal cavity and the joints and muscles. Such a type of compression can help to support the muscles and facilitate the forward movement of the spine. Thus, it helps to reduce back pain of degenerative disc disease.
Improved Lifting Posture
A back support belt can help maintain a proper posture while lifting heavy objects or handling equipment and machinery. For example, it can prevent a person from bending, turning the body to hurt the lower back, and lift certain weights.
In addition, these belts are a reminder to people that they must be cautious while performing certain actions or tasks. Therefore, a back support belt can help to avoid pain and future back injuries that otherwise would not have been possible without the belt.
Reducing spinal cord movements
A lower back injury requires limited movements in the spine, so limiting spinal cord movements helps reduce muscle pain, which helps keep the muscles together during movement and in this way helps in wound healing.
Speeds up the healing process
After undergoing a certain surgery, the patient may need a back brace to help him limit and reduce his movement to speed up recovery in the back and abdomen area, and this is what the back support pain relief belt does.
Reduce stress and pressure
Sitting in an office chair for long periods of time can cause lower back pain or worsen an existing back problem. The main reason behind this is that sitting in an office chair or in general is a static position that increases stress in the back, shoulders, arms, and legs, as it can add large amounts of pressure on the back muscles and spinal discs.
When sitting in an office chair for a long time, the natural tendency for most people is to slouch in the chair, and this position can put extra pressure on the spinal ligaments and strain the discs and structures around the spine. Over time, incorrect sitting posture can damage the structures of the spine and cause or worsen back pain.
Correct bad habits
Many of us are guilty of making common mistakes that add stress to the posture and eventually cause back pain. Over the course of our lives, unconscious habits form and make it easy for us to miss them when we’re under extra stress at work.
The back support belt reduces the tension that the spine receives when lifting heavy objects. In addition, due to its design, it allows to greatly improves the position of the workpiece, and the back support belt also allows alignment of the movements so that loading and unloading are carried out in suitable positions.
Provide support
When you look down at your screen, phone, or desk, your head turns forward. And because a human head weighs 10 pounds on average, 10 pounds. Any slight forward angle puts stress on the muscles in your neck and upper back. The more you hold your head forward and the longer you maintain this stressful position, the more work your neck and upper back will need.
In addition to the tension that work creates and many other factors, the back support belt for work can be used to provide support to that area of ​​the back, protect against injuries, and improve the general posture and mood of the worker.
Which is the most worth buying back support belt for spinal stenosis?
It is not just about using the back support belt to help you get rid of back pain issues, but rather it is more about selecting the right and the best one that suits your case. But since there are so many back support belts available online, choosing the right one to buy can be difficult. So, to help you out with this issue, we have picked the most worth buying back support belt for you.
Posture correction back support belt
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Our research based on customer reviews and personal experience show that the “Spinal Lumbar Posture Back Support Belt” is the most recommended back brace for you. This product is specifically designed to help you improve incorrect posture.
Its triple back pressure relief system provides more support to pull your muscles and spine back to the original alignment. Hence, it is very helpful for spinal stenosis. Whether you’re doing lifting at a gym or bending frequently during your daily tasks, this back support belt incorporates a high elastic string and hot processing mechanism to give comfort to your back and keep your muscles at the optimal place.
What sets it apart from other back braces is its metal slide rail pulley system, which extends a smooth lifting experience to the wearer. The lower back belt is designed according to the physiological spinal curvature to provide comfort and a smooth lifting experience. This amazing back brace can be used at any time of the year due to its breathable fabric mesh.
Medical back support belt
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It is a premium quality medical-grade lower back belt. It is useful in pain relief and has got self-heating magnets. This back belt is best suited for the prevention of injury, post-partum shaping of the abdomen. scoliosis, sciatica and herniated disc. Both men and women can wear the back support belt.
The Magnet Heating Back Support Belt can help to keep you comfortable throughout the day. It is equipped with 5 steel plate support bars that extend additional support to the back muscles, thereby providing a dynamic protective effect. This self-heating pad with nine magnets is worth every penny, and so it is considered one of the best back belts for pain relief.
The back support belt offers hot acupuncture therapy to your back & lumbar. You will feel warm after wearing it within 10 minutes. Tourmaline magnet heating technology promotes blood circulation, reducing lumbar and back pain. The magnet embedded material is ultra-tough and comes with a self-heating technology for providing soothing warmth in the affected area.
The heat from the back belt can help relax tense muscles, contributing to pain relief. The bars are replaceable with each other. The back belt’s fabric is breathable and elastic mesh, with delicate stitching and sewing. Wear this back support belt, it will fix your wrong posture, help you stand and sit correctly in life.
Are there any recommended sites to buy a back support belt?
All the above-mentioned back support belts you could buy from lowerbackbelt.com. We offer the best quality back support belts that are suitable for all types of disorders related to the lower back and spine. We can ship them with free shipping and delivery guarantee service.
Our lower back support belts are tested before shipment and only be sold out after a detailed inspection. We ship within 2 business days of payment, usually sooner, and deliver your back support belt orders within 10 business days normally. You can return a product for up to 30 days from the date you purchased it and get a full refund or part-refund if anything goes wrong with the product because of our mistake.
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dhanvanthriengg · 5 years ago
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Drum Handling Conveyor Systems Location: India & Overseas, since 2005 Industry: Oil & Chemicals Powered and idler roller, chain & rail conveyors for the movement of empty & filled (200 Ltr) drums, rinsing, automatic feeding to filling, capping stations, accumulation and semi-automated pallet filling stations. We have supplied controls for these conveyors with PLC, VFD & sensors and have been able to achieve speeds of upto 2000 drums/8hrs for 24/7 operation. Each project includes more than 30 conveyors, their motors & controls integrated with Static weighing, filling machines, tools, printers, labelling and WMS information. You can take a look at few of our featured projects across various industries here: https://www.dhanvanthriengineers.com/projects/ #conveyors #materialhandling #conveying #DhanvanthriEngineers #engineering #oilandgas #chemicalindustry https://www.instagram.com/p/CCfoa8MJFHH/?igshid=1vw6d36fghp0u
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adityaweighing · 5 years ago
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About Aditya Technologies Who We Are & What We Do
ADITYA TECHNOLOGIES a professionally managed company, engaged in the weighing Automation Activities Incorporated in February 2002. A trusted name engaged in the innovative advanced cloud based weighing Automation Activities. The company offers a complete range of products for core sectors such as Rail In-motion Weighing Systems, Rail Static Weighing System, Portable Rail Weighing System, Automatic Fly Ash Loading System, Crane Weighing System , Road Weigh Bridge, Wireless Axle weigh pad , Weigh In Motion , Bending Plate (WIM) Technology, and On Board Weighing Solution for Earth moving equipments i.e. Wheel Loaders, Excavators, Dumpers, Trucks, Forklifts, Reach Stackers, Cranes and all type of Material handlers and Truck Volumetric Dynamic Measurement, Railway Wagon volumetric Measurement system, also providing complete weighing solution for steel plants i.e Ladle Car / Torpedo ladle car Weighing, Billet Weighing, Tundish & Turret Weighing, Pusher Car & Quenching Car Weighing, and other weighing automation from design through implementation to operation and customized product development.
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spicynbachili1 · 7 years ago
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Review: Call of Duty: Black Ops 4
No marketing campaign, no drawback
Name of Obligation: Black Ops four has ushered in a brand new period of AAA: one the place each studio and their grandmother tries to pack a battle royale gametype into their mission. The factor is, Activision truly did it proper, whereas additionally offering a powerful zombies outing alongside its token conventional multiplayer factor.
After extra testing past our evaluate in progress, my view hasn’t modified all that a lot. Your mileage could range relying on how a lot you weigh every mode.
Name of Obligation: Black Ops four (PC, PS4 [reviewed], Xbox One) Developer: Treyarch Writer: Activision Launched: October 12, 2018 MSRP: $59.99
Let’s keep on with the identical format we used within the evaluate in progress, we could: however this time, with numbers!
Blackout (eight.5/10)
Whereas it is easy to slam battle royale video games and modes as a option to make a fast buck, all of it actually relies on the way it’s dealt with. To date Blackout has upended that mentality and exhibits promise as well. It has the potential to proceed evolving, drawing from the collection’ 15-year historical past.
It is the identical shtick, certain: bounce right into a crowd of ~100 individuals and ensure you’re the final one standing. However Black Ops four goes a bit wilder with it with out absolutely going off the rails looking for consideration. There’s sufficient selection on this shooter subgenre proper now to make room for Blackout, particularly when it takes Name of Obligation in a very new, and albeit, thrilling route. Sprinkling zombies into choose areas is a enjoyable option to spice issues up, as are devices, Easter eggs, and particular skills.
In the end, Blackout is one thing you possibly can waste your complete day with or sneak in a fast repair for: such is the ability of battle royale. One other bit that rivals typically wrestle with that Blackout nails, gunplay, is solved by nature of the mode slotting instantly into the present incarnation of the Name of Obligation engine. Whereas it is easy to knock its age (and it is up there) it is purposeful and stronger than many different shooters available on the market.
Talking of age: Blackout does have split-screen on consoles and you could know proper up entrance that it is janky. The framerate and visuals take a big hit (even with my exams on a PS4 Professional) to permit this course of to occur. On condition that no different main battle royale available on the market even presents it, it already has a leg up. It really works is what I am saying, as long as you don’t have any excessive within the sky aspirations of turning into a Blackout professional whereas sharing a display.
I’ve all the time checked out Name of Obligation as extra of an arcade-tinted different and Blackout hammers that time residence whereas sustaining a semblance of tactical gameplay. It manages to strike a steadiness that many different rivals simply have not but (you are typically both an ultra-serious tactical operative or Thanos doing the Charleston after leaping 100 ft up within the air, with no compromise in-between).
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Multiplayer (6/10)
I usually Status not less than as soon as yearly (with just a few exceptions) however I feel Black Ops four‘s multiplayer goes to interrupt that streak. With an underwhelming deal with smaller, extra intimate affairs that lack character, this 12 months’s multiplayer factor presents a distinctly totally different method in comparison with Blackout.
Out of Black Ops four‘s 14 maps, 4 are flashbacks (learn: straight re-uses of earlier arenas from previous video games). A number of others, like Seaside, really feel like flashbacks though they’re technically new. There are only some distinctive arenas value noting: the sandy Warzone of Contraband and the crime boss HQ of Hacienda. If you have not performed Name of Obligation in years you may get one thing out of it, however the over-reliance of the map rework angle (which is normally sparingly saved for DLC) didn’t work in its favor right here.
Specialist courses (distinctive characters that present totally different skills) return however are extra underwhelming. They do not even get an opportunity to shine in “Specialist Ops,” that are mainly tutorial missions with a unfastened MCU-esque storyline to attach them. Baggage of well being and guide therapeutic choices attempt their greatest to really feel totally different, however the previous “Choose 10” perk/gear system brings every little thing again all the way down to actuality. The core hasn’t modified all that a lot and all you are left with much less unique modes and maps to battle with.
Within the case of Black Ops four, multiplayer is merely one in all three meaty choices. Though I felt like the opposite two modes higher captured the spirit of Name of Obligation, you may recognize the shift to compact, objective-based matches. For the remainder of us, zombies remains to be on the high of its sport.
Zombies (9/10)
I do know some diehards are going to disagree, however as somebody who’s been enjoying zombies for the reason that starting (and each DLC), that is essentially the most accessible version so far. I’ve one phrase for you: bots. Okay two phrases: good bots.
Black Ops four has some actually, actually badass bots that can allow you to obtain your wildest desires of really making strides in zombie maps in case you can by no means wrangle up a static group. The choice of three maps initially (4 in complete if in case you have the season go, with 4 extra on the best way) makes it really feel heftier as a complete, particularly when the Roman Colosseum (IX) and cruise ship (Voyage of Despair) storylines are simply as off-the-wall as ever and full of secrets and techniques. Break up-screen makes a welcome return, which may also be performed with bots (that is the final use of the phrase “bots” within the evaluate, I promise).
With its “Powers of the Gods” angle (Dani, Ra, Zeus and Odin, on high of wacky weapons like a Chakram that might really feel at residence in Krull, or an historical therapeutic workers that shoots laser beams) and absolutely customizable loadouts, Black Ops four‘s zombies mode is exclusive with out getting determined. The brand new solid can be extraordinarily chatty (and catty) and I like it. The whole lot slots into place. It is traditional Treyarch doing their very own factor.
I lied, I’ve two extra phrases so that you can actually drive the purpose residence that this zombies iteration is value giving a shot: efficient tutorial. Accessibility and depth are each current right here and it is incredible.
All three of Black Ops four‘s modes are tied collectively neatly with a theater recording possibility, accessible from the principle menu. It is a bizarre feeling, having three evolving merchandise tied collectively underneath one SKU; regardless of the unevenness of the experiment, it does reach persevering with to get individuals to care in regards to the collection.
The panorama has modified. Name of Obligation: Black Ops four cannot simply function with the identical business-as-usual mentality from Activision, now that it is taken this step. Blackout has the potential to be its personal sport in the identical method Epic tore its Battle Royale mode from the principle package deal as a separate entity. Depart it to Treyarch to create a conundrum after introducing a non-traditional mission into the fray. How properly Activision manages Black Ops four will probably affect the complete way forward for the collection. For now, two-thirds of it’s rising to the event.
Bots.
[This review is based on a retail build of the game purchased by the reviewer. We also did not attend the industry review event.]
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      Name of Obligation: Black Ops four reviewed by Chris Carter
eight
GREAT
Spectacular effort with just a few noticeable issues holding it again. Will not astound everybody, however is value your time and money. How we rating:  The destructoid evaluations information
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eng-tips · 8 years ago
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Applications and Uses of Aggregates
Aggregates are the maximum mined material in the global. Construction mixture is a broad class of granular uncooked cloth of various sizes (sand, gravel, crushed stone, slag, recycled concrete and so forth) used in creation.
Makes use of of combination Mixture may be used in some of approaches in creation. In roads and railway ballast the aggregates are used to face up to the general (static in addition to dynamic) load, to distribute the weight nicely to the supporting ground and to empty the water off the floor. In concrete the combination is used for economic system, lessen shrinkage and crakes and to reinforce the shape. They're also used in water filtration and sewage remedy procedures. The makes use of of aggregates can be summarized in to the following three categories:
As a load bearing cloth
As a filling cloth
As an infiltrating fabric
Makes use of of combination in concrete
Aggregate is an important aspect of concrete. The motive of aggregates in concrete is:
To offer a rigid structure To reduce the shrinkage and cracking Concrete mixture is used in many structures and substructures e.G. Exceptional elements of a building, bridges, foundations The smaller the mixture size the greater its surface place and the more binding fabric (cement) could be required, ensuing in a better price The extra the aggregate length the larger will be the voids, ensuing in wastage of binding fabric(cement) For this reason a combination of coarse and best mixture is used in concrete to keep away from each those troubles.
Uses of mixture in railway ballast Properties of mixture utilized in railway ballast are very distinctive from those utilized in roads.
A fully loaded educate weighs in heaps of tons. To avoid damage to the rails, floor and different close by structures a totally tough aggregate is wanted now not only to assist this high weight but additionally to distribute and transfer it well to the floor. Railway ballast generally consists of a difficult igneous rock (crushed), which include granite, with a bigger diameter varying among 30mm to 50mm. Particles finer than this diameter in higher percentage will lessen its drainage houses. While a higher percentage of large particles result in the load on the ties being dispensed improperly. For the reason that angular stones interlock with every other, therefore, they may be used to withstand any movement of the rails and ties.
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itsworn · 8 years ago
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How the Logghe Family Changed the Face of the Funny Car Class in Drag Racing
Over the years, the Logghe Stamping Company Competition Products Division became such a familiar part of drag racing that it was simply called Logghe. Its products defined the term “Funny Car” in early 1966 with the first tube-chassis, flip-top Comet, initially built under contract for Lincoln-Mercury. The first ones were for Don Nicholson and Eddie Schartman and were powered by a normally aspirated Ford 427 SOHC engine. The third chassis was built to accommodate a supercharged SOHC in Jack Chrisman’s topless Comet. Since his 1964–1965 Comets were mainly for exhibition and match racing, his new Logghe car would make “Jack the Bear” seriously competitive rather than just a tire-smoking noise-maker.
Those first three iterations managed near-total domination of the brave new Funny Car racing world in the 1966 and 1967. That phenomenon spawned a stampede to Logghe for cars powered by all manner of engines and with bodies specified by each customer. More than 200 chassis were built and included Funny Cars, Altereds, dragsters, and even a few Pro Stocks. Regardless, Logghe will always be known as the King of Funny Cars during a reign that lasted from early 1966 until the doors were finally shut in 1975.
All of it stemmed directly from the Logghe Stamping Company, founded in 1946 by Morris Logghe, a Belgian who was born around 1908. Morris immigrated to the U.S. to seek his fortune in the New World, and after working in the Detroit auto industry, he opened a small metal-stamping company in his home garage.
That space was soon overwhelmed, and he moved into a rented building on Gratiot Avenue in Roseville, Michigan. It was about this time that his sons, Ron and Gene, started in the business. Morris then bought that property and put up a building in Fraser, north of Roseville. That facility remains at 16711 East 13 Mile Road, west of Groesbeck Highway, hard by the Grand Trunk Railway tracks.
Logghe’s metal-stamping firm supplied high-quality, die-formed products to the auto industry, and by the late 1950s, Ron and Gene were playing key roles in the company. They were also utilizing their hands-on skills to construct personal drag-racing machines. The brothers knew the importance of precision, and those skills went into their own projects.
By the early 1960s, the brothers had built several race cars—their first one for local hot rodder and friend Conrad Kalitta. It carried a 454-inch, blown Chrysler Hemi and ran out of neighboring Mt. Clemens. His “Bounty Hunter,” an AA/Gas Dragster, was about a mile long, but the lengthy wheelbase gave it stable handling characteristics that contributed to its consistency. Kalitta quickly proved the worth of his Logghe rails and clocked speeds of more than 180 mph nationwide.
Innovators With Vision The idea of controlling clutch slippage as a means of lowering elapsed times didn’t occur until 1967. Before that, only the tires provided the slippage, and during a typical run, both participants billowed smoke off the line. Of course, there were two schools of thought: Plan A favored a heavy car with big horsepower and wire-to-wire tire smoke. Plan B was an ultralight car and a flyweight driver that relied on a small-block Chevy. You can visualize them: the light car left the line quickly and was usually out front with minimal tire spin.
Static weight was the key. Though most unblown cars scaled less than 1,000 pounds, a few of them were less than 900 pounds! Small-block cars with magnesium blowers, blower drives, manifolds, and the rare factory cast-aluminum heads usually weighed a scant 100 to 150 pounds more. By comparison, hefty 392 Hemi cars were a corpulent 1,150 to 1,250 pounds. Both types ran direct-drive, high-gear-only drivetrains. Chevys used 8.25–9.00 tires, while the Hemi cars spun 9.50–11.00 slicks.
The unblown engines featured a stroker crankshaft for a displacement of 377 or 389 ci. They typically ran fuel injection, 12–13.0:1 static compression, and a full load of nitro. Running 98 percent nitromethane presented challenges, especially push-starting during cold weather. Radical ignition advance was also required, often as much as 65 to 70 degrees in the favored Vertex magneto. Conversely, blown lightweights ran lower static compression, minimal nitro percentage, and much less spark. Superchargers placed an extreme load on the iron 327 blocks, and a little too much nitro or spark advance guaranteed detonation and disaster.
The heavier Chrysler cars would usually boil the tires right off the line, while their lighter competition most likely disappeared out front. A talented driver could deftly feather the throttle or touch the brake handle to get the tires to hook, and a few bold shoes perfected the hazardous left-pedal art of manually slipping the clutch to gain traction and minimize tire spin. On high-traction surfaces, the edge went to the high-horsepower cars and a blazing top-end charge. On marginal, slippery tarmac, however, the advantage went to the lighter ones.
Ron and Gene jumped into the battle with the “Giant Killer,” a nimble B/Fuel Dragster with an injected 389-inch small-block that scaled below 1,000 pounds. It shocked the bleachers with 8.00-second elapsed times and, ultimately, an astonishing 7.92! For the second Giant Killer chassis, the brothers built a sleek, fully enclosed body. The new “Logghe Liner” was the talk of the 1964 Nationals. Unfortunately, the aero-friendly body was heavy and the bare-minimum Giant Killer was quicker. Imagine how the Liner would run with today’s ultralight technology.
Later in Michigan that season, they added a blown 392 and strapped Maynard Rupp in the seat. At the lights, the Liner reacted sharply to undercar lift. The rear tires leaped up and daylight showed under both! The car went sideways, but the calm and cool Maynard shut it off and got the chute out, stopping the car without damage. That outing, however, marked the end the Logghe-Liner. Logghe continued to build several Giant Killer–style cars for customers and most performed well. The A&B Speed Shop car and the Ben Deiner, George Sparks, and Ed Careccia Florida-based cars were examples. The brothers also enjoyed success with the Logghe-Marsh-Steffey-Rupp Prussian Top Fuel dragster in 1965. They began the season with a win at the first NHRA Springnationals at Bristol and ended the year at Tulsa with a World Finals win.
LSC Competition Products Division By the mid-1960s, LSC’s business expanded to the point that Ron and Gene decided to separate the actual day-to-day, metal-forming business from the race-car operation, thus creating the Competition Products Division. As those cars left the shop, they were usually sent to local craftsman Al Bergler, who folded hand-formed sheet aluminum into precision-fitted bodies. Bergler also ran his own Logghe chassis with a Bantam Competition Coupe body. His “Aggravation” and “More Aggravation” cars were serious performers, holding AA/Comp Coupe records, often winning class and taking several national event eliminator wins.
Altereds, Too Although the name Logghe is most commonly associated with Funny Cars, they were equally successful building chassis for other classes. Ron Ellis from Saginaw, Michigan, ran an AA/Altered roadster over a Logghe chassis. He scored numerous class wins in Super Eliminator and held AA/A records. His cars were beautifully finished with bright Candy Apple Green paint, loads of chrome, and polished magnesium. Ellis made frequent appearances at the Detroit Autorama and other shows in the Midwest, where his cars were an ISCA favorite.
Detroit racer Neil “Pappy” Ellis (no relation to Ron Ellis) gained fame wheeling a Logghe Altered in Division 3 and at selected NHRA major events. Neil’s A/Altered used a big-block Chevy with a prototype fuel-injection system built by local wizard Jim Kinsler. Neil was a frequent winner in Competition Eliminator and an NHRA National Record holder.
On Monday mornings he reported to the GM Technical Center in Warren as a dynamometer test manager, thus becoming an inside man privy to many research projects undertaken by GM’s engineering staff. Not far from Neil’s dyno test cells, various exotic engine development was underway and he’d become intimate with such curiosities as DOHC-equipped small- and, big-block engines and other clandestinely developed engines and components for all types of racing.
Another Detroit racer, Dan Parker, acquired a used Logghe “square-cage” Funny Car chassis to run in B/Altered with a Bantam fiberglass roadster body. Parker’s car was heavily laced with Pro Stock technology that included a 426 Hemi, twin Holley 4500 carburetors, a Lenco transmission, and slipper clutch, all of which made the hybrid Funny Car/Altered/Pro Stock chassis a success.
Easily the fastest, quickest, and most famous of all Logghe Altereds was the “Winged Express.” Though Willie Borsch had gained a reputation for fearless driving in his homebuilt “Awful/Awful,” that legendary car expired when he crashed it in Michigan in 1970. Willie contacted Logghe and “Winged Express II” was born. His new ride had the familiar (but much smaller) wing atop a modern three-point rollcage and was notably more stable from start to finish line, recording a best of 6.96 at 213 mph. The adaptation of Logghe’s chassis technology to roadster or coupe-clad Altereds led to quicker elapsed times, greater top-end speeds, and safer high-speed handling.
Shape-Shifting: From A/FX to Funny Car The A/FX cars had the nation buzzing. Fans, spectators, and track operators were clamoring for heads-up matches between GM, Ford, and Chrysler, and established teams were touring the country running as often as five times per week. “Win on Sunday, sell on Monday” was gospel. By 1965, the Ramchargers’ altered-wheelbase Dodge was pounding the match-race Mustangs and Comets in A/FX, prompting an informal meeting between Fran Hernandez, a Ford employee and veteran Southern California hot rodder, and Al Turner, a young Detroit drag racer and L-M employee. Turner and Hernandez scribbled out an idea that would change drag racing forever. Their drawings depicted a chassis that was purpose-built and carrying a body that closely resembled cars in the parking lot. Instead of steel, it would be fiberglass. The center-seated driver would sit just ahead of the rear axle and enter and exit under the car’s hinged, one-piece body. There would be no doors or windows, save for a Plexiglas windscreen. The headlights, grille, and all trim would be airbrushed onto the body. Using an injected 427 SOHC, nitromethane fuel, and a T&C Top-Loader four-speed, they conservatively estimated mid-8-second elapsed times and trap speeds beyond 160 mph.
From the start, the project had a take-no-prisoners approach that would please race fans, drivers, track owners, and the Mercury dealer network. Hernandez knew how to get projects approved inside the corporate world, and Turner had the fire of youth and knew how to “get it done—now.” Both possessed the creative mindset and tenacity peculiar to real hot rodders. They set a target date for early 1966. In the meantime, premier factory driver Don Nicholson and his altered-wheelbase 1965 Comet were getting lumped up—and he wanted some payback.
Logghe Gets the Nod Turner and Hernandez contemplated the candidates: Holman & Moody and a California race-car builder were among those considered. In the end, experience told them it would be best to keep the project close to home. Turner suggested Logghe, whom he knew would keep details away from Ford and Chrysler. Logghe was confident they could deliver the first example by late 1965 or early in January 1966. Nicholson’s Comet was ready and made several successful runs in Palm Beach, but more work was needed.
Plans called for the familiar Top-Loader transmission, but the lightweight Comet and its adjustable suspension proved violent during upshifts, as each gear change loaded and unloaded the chassis excessively. To cut that knot, a modified C-6 with a manual-shift valvebody replaced the stick shift. Nicholson liked the handling improvement, but was disappointed with the stock shifter. Logghe noodled a clever, ratchet-type design (the first of its kind and still extant) that was simple and foolproof, even in an 8-second rocket ship.
When Nicholson’s “Eliminator I” rolled to the starting line at the 1966 AHRA Winternationals, it stunned all with its radically different appearance. The excitement came not just from the car’s amazing, near-170-mph performance but when it spectacularly launched its body in the lights. Ford’s fabled designer Larry Shinoda, also a lifelong hot rodder, was intrigued by the problem. Shinoda discovered that the body latch had failed due to extreme undercar lift, and he came up with a simple, unobtrusive air dam that canceled the disturbance and solved the problem.
Turner, Hernandez, and the Logghes celebrated when Nicholson literally throttled the F/C field a couple weeks later at the 1966 NHRA Winternationals. The Comets dominated in 1966 and 1967. Eddie Schartman, a brash former street racer and Gasser-runner from Cleveland, got the second Comet and Jack Chrisman took the third car. They were followed by Denver-based Kenz & Leslie with a supercharged SOHC 427 Comet. John Petrie, a Canadian Super Stock racer, got one of the 1966 Comets to arouse the faithful in The Great White North.
Innovation, Bow to Stern The Comets used a narrowed Ford 9-inch axle supported by adjustable coilover shock absorbers that planted the tires for maximum traction, then settled down for the 170-mph high-gear charge. The axle-locating links served as traction-adjusting control arms. Forged axleshafts and Detroit Locker differentials delivered torque to the 4.44:1 ring-and-pinion, taking advantage of the SOHC engine’s huge intake and exhaust ports and its prodigious hunger for high rpm. The front suspension also carried adjustable coilovers and the geometry that allowed for a controlled rise.
The chassis was fashioned from 4130 chromemoly for the basic triangulated design. To maximize front/rear weight distribution, the engine was mounted just forward of amidships. The driver sat in the middle of the car on an aluminum seat located within a protective, cross-braced, four-point rollcage. With the body down, it appeared as if the driver was in the back seat.
Al Bergler wrapped in the interior with hand-formed aluminum. The engine compartment was enclosed, and the firewall and built-in “scoop” routed fresh air to the induction system. The headers exited at a swept-back angle, but didn’t extend beyond the edge of the body. The exhaust was amplified by the aluminum to produce a crisp, ringing engine note the fans loved.
Funny Car Factory Regardless of the engine or body, the heart of any Funny Car from 1966 forward was either Logghe-built or so inspired and copied. Not only desirable, Logghe’s Competition Products Division gems were also affordable. A structure could be purchased as a roller, ready for body, aluminum, and powertrain for less than $2,500. A dragster chassis with bellhousing could be bought for less than $2,000.
Once the first orders for Mercury were delivered, Logghe was free to build and sell cars to anyone else. Very quickly, all makes of engines—and sometimes unique bodies—cloaked its basic rails. To wit: Bill Taylor’s Memphis-based “Super-Cuda” ran a 1968 body with 426 Hemi power. A Torino shell covered Larry Coleman’s chassis, the first with SOHC Ford power and, later, a 429 Boss. Arnie Beswick’s Pontiac bodies carried Poncho power. Texas terrors Don and Roy Gay ran Pontiacs and later switched to 426 Hemi power.
As for components, Ed Donovan’s 417 featured a lightweight, repairable aluminum block and cylinder heads that appeared in 1971. By the early 1970s, aftermarket aluminum blocks and heads were offered for the 426 from Keith Black and Milodon. On the other side of fence, the SOHC 427 and 429 Boss Hemi Fords eventually ran short of precious parts, and the Chevy big-blocks proved structurally unable to survive all-out nitro racing, leaving the pushrod, two-valve 426 Hemi, which is now rules-mandated by myopic sanctioning bodies.
Frisky Colts for Pro Stock When it was introduced in 1970, Pro Stock became an instant favorite. Logghe’s chassis design and manufacturing prowess led them to create a Dodge Colt interloper. Chrysler acquired several body-in-white coupes and a few station wagons for selected factory teams. Sox & Martin contracted Logghe to build a Colt, with funding from Chrysler. S&M also had a second Colt built by Don Hardy.
By the mid-1970s, the sanctioning bodies tried applying different minimum weight handicaps, resulting in some bizarre combinations. Since the Hemi had become dominant, it was rewarded with a series of weight increases, which prompted Chrysler to build several Colts and Arrows that could run as NHRA B/Altereds in Comp Eliminator, match raced, or run with a de-stroked 426 Hemi or LA-series engine. The S&M Logghe Colt was like all the others in that it was aerodynamically unstable and became a short-lived effort when factory funding ceased. It was sold to Milwaukee racer LeRoy Roeder for a reputed $39,000.
The End The Logghe Stamping Company Competition Products Division was shuttered in 1975. Ironically, John Logghe says the last race car was an advanced-design midget with a monocoque chassis powered by a mid-engine Pontiac Iron Duke. It was built for Jim Woffield of Pontiac, Michigan.
Logghe Stamping Company continued production of stamped-steel components until 2013 when operations ceased and the company was liquidated. Ron Logghe is 79 years old and retired in Florida. Brother Gene Logghe is 81 and retired in both Michigan and Florida.
Accolades For many years, Car Craft sponsored and hosted reader-based voting for its All-Star Drag Racing Team. Each year’s winners were announced at the annual awards banquet during the NHRA Nationals, and being elected to the CC All-Star team was regarded by many as the high point of their careers.
Logghe Stamping Company’s Competition Products Division enjoyed being Funny Car Chassis Builder of the Year many times. In 2006, the NHRA National Hot Rod Reunion chose Ron and Gene as Honorees for the annual event held at Kentucky’s Beech Bend Raceway. The Logghe Brothers’ home state of Michigan chose them in 2010 as members of the prestigious Michigan Motorsports Hall of Fame.
Although Logghe Stamping Company and its race-car building Competition Products Division are no more, the name remains active with Gene’s son, John. He’s the proud owner of a top-shelf, front-engine dragster that often appears at nostalgia events and was once driven by Chuck Kurzawa. It’s fitting that the LSC logo remains on the sides.
The Bizarre Ford Super Mustang A year before the appearance of the life-changing Comets, Ford contracted Logghe to create a futuristic concept-race car they called Super Mustang. The streamlined body, reportedly a Larry Shinoda design, was actually a dragster/Funny Car hybrid.
The car had a tube chassis like that of a slingshot dragster, but the wheelbase measured just 150 inches with a dragster-style front suspension and spindle-mount cycle wheels. The driver sat semi-recumbent. The rear axle was drastically narrowed and situated the tires well inside the body envelope. Coilover shocks and adjustable links were employed and were similar to those on the Comet that was taking shape simultaneously.
Initial testing was done with a naturally aspirated SOHC engine running on nitro, but without the body, which was still being finished. Driver Connie Kalitta’s first full pass nearly proved to be his last. Paving crews were still at work on the unopened track. On the run, a large roller backed onto the track, its operator unaware that the dragstrip was live. It took all of Kalitta’s skill to keep the car upright, and he immediately hopped out to “have a word” with the driver. Fortunately, the Ford crew intercepted the “Bounty Hunter” before he could put a hand on the unsuspecting roller operator.
Back in Detroit, the car was fitted with the body and transported to Pomona for its debut at the NHRA Winternationals. Ford had hired Tom McEwen to drive. He found the cockpit tight and uncomfortable—he could barely move or see beyond the bodywork. Yes, the debut was much less than spectacular, and after the race, the project was shelved and the car was shipped back to a warehouse in Detroit.
The “Tin Man” warms the Goodyears prior to another 6-second pass. Among Al Bergler’s roster of Motown Shakers was this C3 Corvette Mako that he ran at various major events and as a match-race car on the East Coast.
As part of the famed racing family, Jack Chrisman drove, tuned, and built everything from front-engine dragsters to Funny Cars. He received the third Logghe Comet chassis for his blown 427 SOHC Ford. Here, he’s fresh off the scales at the 1967 NHRA Nationals at Indianapolis Raceway Park.
Veteran Detroit nitro racer Bob Farmer made drag chutes, harnesses, and other safety equipment, and his dragster was a consistent Midwestern Top Fuel runner. Driver Chuck Kurzawa wheels the “Bob’s Drag Chutes” entry at Tri-City Dragway near Flint, Michigan.
Don Gay and younger brother Roy came from a family that owned a Pontiac dealership in Dickinson, Texas. He started racing at 15 in a 421 Catalina Stocker, then moved right into Funny Cars. Though they cherished the Poncho engine and had done well with it, at the 1970 NHRA Springnationals in Dallas, this Firebird was powered by a 426 Hemi.
Though Tommy Grove was an early Funny Car hero in the “Melrose Missile” Mopar, he experienced his greatest fame in a series of SOHC-powered Mustangs. Grove based his operations east of the Mississippi and was a frequent major-event and match-race regular at tracks in the East, South, and Midwest.
Gary Henderson drove this 1971 Duster at events and matches across the Southeast. The Super Duster plants the tires and leaves hard at the NHRA Nationals.
In 1963, Connie Kalitta built this full-body “Bounty Hunter” Top Fueler and ran it for two seasons, first with this 392 Chrysler and later with a SOHC Ford. Detroit’s famed Alexander Brothers did the paint.
The most talked about car at the 1964 NHRA Nationals was the Logghes’ own sleek streamliner. It carried an injected 389-inch small-block Chevy like that used in the 7-second “Giant Killer.” However, the slick body added weight and made the car slower. It was soon shelved for a conventional front-engine car with 392 Chrysler power.
Independent Top Fuel racers such as Warren, Michigan’s “Farmer” John McNew were once common before T/F racing required seven-figure sponsors. Here he takes on Dale Welch in the KC Bomber at the Popular Hot Rodding Championships in Martin, Michigan.
Chicago’s Norm Kraus owned Grand-Spaulding Dodge and gained a national reputation for selling hundreds of performance cars. He also fielded a top-flight nitro Funny Car. Here, veteran California driver Kenny Safford wheels the 1969 Dodge Charger.
The typically short and narrow Southern dragstrips hosted many match races between big-name drivers. Here, Huston Platt puts a holeshot on “Dyno” Don. Both racers relied on a Logghe chassis for their protection and racing prowess. Think the crowd is close enough to the action?
Westland, Michigan’s Dan Parker used a second-hand Logghe Funny Car chassis, updated its safety standards, and repurposed it into a record-holding B/Altered. A Pro Stock–inspired 426 Hemi propelled the fiberglass Bantam to Competition Eliminator wins in NHRA Division 3.
Canada’s John Petrie carried the Mercury banner in The Great White North with this 1967 Logghe car. The front-bumper air dam effectively reduced undercar lift and kept the Comet grounded. Petrie makes a run in the NASCAR Drag Race Division event at Niagara Raceway in Ontario, Canada.
Tom Prock and Jay Howell ran a shortened chassis with a flip-top fiberglass 1933 Willys body. Built for A/GS match racing, the car touted a blown big-block nitro Chevy from Diamond Racing Engines. Later, it had a 426 Hemi with Logghe F/C technology cloaked in a classic Gasser shell.
This was not a burnout but a full, tire-incinerating run by Don Westerdale in the Ramchargers car at the 1964 Nationals. The new 426 Hemi was the first one in a blown nitro dragster.
The second 1966 Comet went to Eddie Schartman. He and Nicholson proved to be a one-two knockout and blew away all challengers in 1966. They faced each other for the first NHRA Funny Car World Championship race at Tulsa, where “Fast Eddie” upset Dyno in the final.
Don Schumacher was an early power in the Funny Car ranks with his Stardust and Wonder Wagon Funnies. He was a regular winner in the 1960s and 1970s before focusing on his family business, Schumacher Electric. When he returned, it was with son Tony, arguably Top Fuel’s most prolific driver.
After running a much-modified A/FX 1967 Chevelle, Pete Seaton had Logghe build a nitro Funny Car chassis for driver Terry Hedrick. The 427 Chevy–powered ’Shaker carried a bizarre Corvair body and was one of the fastest (190-plus) and quickest pure-Chevy F/Cs of all time.
In 1965, Miami racers Ben Diener, George Sparks, and Ed Careccia built a clone of the 7-second Logghe Giant Killer for A/Fuel Dragster. They ordered a basic, rolling chassis and fiberglass shorty body boosted by a 389-inch Chevy. It ran 8.0s at 180 mph.
Port of New Orleans tugboat magnate Paul Candies and driver Leonard Hughes were winners with their 1969 and 1970 Barracudas. At the 1970 Gatornationals, Hughes won and one-race team driver Larry Reyes runner-upped in the ’69. A new sponsor was on hand, and The Fix was in!
An image of early F/C match racing at Phenix Dragway (Phenix City, Alabama), just across the river from Ft. Benning, Georgia. Dyno’s 1965 Comet had an injected 427 SOHC, a load of nitro, and the caustic, altered-wheelbase look that promoted so much heartburn in Dearborn boardrooms.
Among Dyno Don’s 1966 conquests was the Super Stock Nationals, where the injected 427 SOHC Mercury blasted through the field with ease. Ladder bars and proprietary Autolite-built adjustable coilover shocks planted the tires and allowed crowd-pleasing, wheels-up launches with perfect handling.
Underneath the new 1968 Cougar flip-top body, the Kenz & Leslie High Country Cougar remained pure Logghe. Driver Ron Leslie was a solid force behind the wheel, and the special tuning required for their Denver-based Kenz & Leslie racing team made the Cat’s claws sharp and long.
Ford moved away from the SOHC in favor of the new 1969 429 Boss Hemi, and Kalitta was chosen to develop the engine for supercharged nitro racing. By 1970, he was running this Boss-powered Funny Car.
Connie Kalitta, Ron and Gene Logghe’s first customer, purchased the rails that became his infamous Bounty Hunter. With it, he made the early part of the 1965 season his personal playground, taking the AHRA, NHRA, and NASCAR winter events with his SOHC dragster.
Larry Coleman’s Memphis-based Super Ford Torino Funny Car was unique. The bulbous body likely held back the car’s performance, despite plenty of nitro-swilling SOHC Ford power.
A collaboration between the Mercury’s Fran Hernandez and Al Turner resulted in the famous 1965 Logghe Funny Car chassis. Hernandez was a talented California hot rodder and Turner a Detroit drag racer. Turner knew Ron and Gene and convinced Hernandez to give the Comet Funny Car project to them.
Logghe built Chrisman’s Comet slightly different from those of Nicholson and Schartman. This see-through rendering shows the blown SOHC and the three-point rollcage designed to accommodate the “topless roadster” style.
Simple, sturdy, and lightweight, the Logghe design featured a tube axle with coil springs surrounding specially built, adjustable Autolite shocks. The Autolite dampers were claimed to be the secret to the traction and handling of the cars, and each set was confiscated before the cars were sold.
The post How the Logghe Family Changed the Face of the Funny Car Class in Drag Racing appeared first on Hot Rod Network.
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Weighbridge | Weighing Scale | Weighing Machine | Jewellery Scale Manufacturer
After knowing about different weighing systems, it’s exciting to know about a modern hi-tech weighing system that is used to weigh a truck! That is a Truck-scale, normally called weighbridge that efficiently shows the weight of truck, even loaded. The difference between unloaded and loaded truck gives perfect estimate of weight of loaded goods.
The electronic static weigh-bridge is a structure created with framework of girders efficiently reinforced with transverse beams and proper top deck with pit less and pit type structure. Entire structure is made from steel. It is available with different capacity range from 10 ton to 60 ton. Capacity range depends upon the number of load cells. Platform size also varies with capacity range. The custom requirement can also be fulfilled with satisfactory product.
Weighbridge Manufacturer also offer unmanned weighing solution as well as other weighbridges like pit type Weigh Bridge, rail in motion weighbridge, mobile weighbridge, RCC weighbridge, foundationless weighbridge, single axle weighbridge and modular weighbridge to name a few.  
The pitless weighbridge made to compiles with IS: 1436 – 1960. It is available with heavy duty non-skid platform and 3, 5 and 7 lever system. It has nominal temperature effect on output. It has also very less effect on zero. It is also available with multicolumn construction.
Weighing Scale Manufacturer offer widest range of weighing scales used to weigh almost kinds of commodities and stuffs. The modern weigh scale is a high – tech micro controller based system provided with overload protection for safety. It is counted in most precise and best quality components.
Weighing Machine Manufacturer offers electronic weighing machines and digital weighing machines made by following international quality norms and conditions and approved by the department of weights and measurements. These optimum quality weighing machines are used in many industries as well as in corporate sectors. It has major usage in steel, bars, for retail commodities, plastic industry, chemical industry and many more.  
Jewellery scale provided by Jewellery Scale Manufacturer is available with most useful features including memory accumulation, auto zero tracking, auto calibration, sensitivity setting, intensity adjustment and most precise best quality components.
‘Swisser’ is a leader in manufacturing highly precise weighing scales, weighing machines, weighbridges, Jewellery scale and many more weighing systems used in industrial and corporate applications. ‘Swisser’ holds experience of manufacturing high precision instruments since 1998 and enjoys fame as leading manufacturer of hi-tech weighing systems.  
  http://www.weighing.co.in/
0 notes
Text
Weighbridge | Weighing Scale | Weighing Machine | Jewellery Scale Manufacturer
After knowing about different weighing systems, it’s exciting to know about a modern hi-tech weighing system that is used to weigh a truck! That is a Truck-scale, normally called weighbridge that efficiently shows the weight of truck, even loaded. The difference between unloaded and loaded truck gives perfect estimate of weight of loaded goods.
The electronic static weigh-bridge is a structure created with framework of girders efficiently reinforced with transverse beams and proper top deck with pit less and pit type structure. Entire structure is made from steel. It is available with different capacity range from 10 ton to 60 ton. Capacity range depends upon the number of load cells. Platform size also varies with capacity range. The custom requirement can also be fulfilled with satisfactory product.
Weighbridge Manufacturer also offer unmanned weighing solution as well as other weighbridges like pit type Weigh Bridge, rail in motion weighbridge, mobile weighbridge, RCC weighbridge, foundationless weighbridge, single axle weighbridge and modular weighbridge to name a few.  
The pitless weighbridge made to compiles with IS: 1436 – 1960. It is available with heavy duty non-skid platform and 3, 5 and 7 lever system. It has nominal temperature effect on output. It has also very less effect on zero. It is also available with multicolumn construction.
Weighing Scale Manufacturer offer widest range of weighing scales used to weigh almost kinds of commodities and stuffs. The modern weigh scale is a high – tech micro controller based system provided with overload protection for safety. It is counted in most precise and best quality components.
Weighing Machine Manufacturer offers electronic weighing machines and digital weighing machines made by following international quality norms and conditions and approved by the department of weights and measurements. These optimum quality weighing machines are used in many industries as well as in corporate sectors. It has major usage in steel, bars, for retail commodities, plastic industry, chemical industry and many more.  
Jewellery scale provided by Jewellery Scale Manufacturer is available with most useful features including memory accumulation, auto zero tracking, auto calibration, sensitivity setting, intensity adjustment and most precise best quality components.
‘Swisser’ is a leader in manufacturing highly precise weighing scales, weighing machines, weighbridges, Jewellery scale and many more weighing systems used in industrial and corporate applications. ‘Swisser’ holds experience of manufacturing high precision instruments since 1998 and enjoys fame as leading manufacturer of hi-tech weighing systems.  
  http://www.weighing.co.in/
0 notes