#statue wip
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So, i gotta make a 20 cm greek statue for college, and it's due innn.. *Checks calender* five days.
I just started It last night, and Venus De Milo currently looks like this:

My classmates said she looks like these:


Im dead
#another celebrity ruined by drugs...#wip#art#art wip#venus de milo#artists on tumblr#greek statue#...kinda#statue wip#college assignment#college assignment wip
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I have a bit more progress than this but im cooking up a lil something
#wip#cw blood#listening to murder!murder!murder! by american murder song inspired this ngl#really happy with how the colors are looking rn#the real pain in the ass with be rendering the statues tho ;;#tgdart#cult of the lamb#cotl#cotl fanart#tgd#drawing#art#digital art#cotl narinder
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For King and Country is an 18+ period immersion fantasy fic which seeks to combine the extensive background work and history associated with high fantasy titles such as LOTR with more ‘realistic’ storytelling and settings. It may contain distressing content like depiction of regressive attitudes (sexism, misogyny and prejudice), major injury to the characters, character deaths, blood, gore, abuse and optional sexual content. More specific warnings will be given at the beginning of each chapter.
Chapter 1 Out Now! (277k words)
Remember those long summer days when the countryside was green and life was still young, when you were but a little culver and all the world was promised for you.
But summer has ended. Amidst the furore and tumult, autumn crept in unnoticed, finding you unprepared, still a greenhorn.
Now, the old order is dead, yet the Empire endures. In this new and uncertain world, what are you willing to do for your King and Country, O little culver?
Ah little tragedies, that you could not remain in the safety of your family's country manor, that they could not shield you once again from this world.
You must take to the capital at once, like all men and women of good birth, for king and country and the glory of the commonwealth! The spirit of progress and change has swept through the nation. The heady days of revolution are long over, and the streets have been washed clean of blood and filth. Invited to serve in the King's Army and attend university as a ward of the king, you must answer the King’s call. Navigate and become increasingly entangled in the web of intrigue, gossip, violence, and ideas that swirl around the nation. Enter a society radically different from the one you were raised to expect. These are the years that will decide your fate and that of your fellow countrymen. Act wisely, for it is not often that the world is within your grasp.
Features
Fully customize your MC. Choose your pronouns, sexuality, appearance and more. Assume the identity of a citizen of noble birth and experience the story through their eyes.
Romance one of eight ROs or engage in a polyamorous relationship with a pre-selected two of them. The only possible poly route is the Young King and the Queen Ruler.
Practice and specialise in the skills of the King's Army with the option for swordplay, marksmanship, offensive galderquid and diplomacy.
Define your political leanings on the leading issues of your time.
Debate, engage and make allies and enemies with the various competing factions and interests that flock to the city.
Study at Azma University, earning your lecturers admiration for your diligence, intellect, ambition or adventurousness or cruise through relying on your wealth and ability to hide.
Help to stabilize or sabotage the Empire.
Don't lose your head.
Critical Lore*
Talent
Galder denotes the practice of magic within our nation, a discipline requiring extensive study and mastery. The ability to manipulate Galderquid, the fundamental essence of magic, is a rare and intricate skill, demanding years of rigorous training to achieve even moderate proficiency.
Every individual possesses a basic affinity for Galderquid, but those with exceptional potential are identified through comprehensive evaluations conducted by village or city physicians around the ages of 12 or 13. These assessments determine the individual's capacity for advanced magical education.
Upon evaluation, candidates are assigned a national rank based on their proficiency. Those demonstrating exceptional aptitude are offered state-sponsored education at the Azma Univetsity at the age of 18. Others are placed in various other institutions or may pursue private tutelage.
Galder is often referred to as the "fifth philosophy," characterized by its non-intuitive nature. Mastery requires adherence to rigorous methodologies grounded in reason, first principles, and established precedents. The study of Galder encompasses several specialized fields, each with distinct applications and techniques:
Sympathetic Galder: This field focuses on influencing the minds of individuals or animals. It includes practices such as illusion creation, language translation, emotional manipulation, and sleep inducement.
Transmutative Galder: Involves altering the intrinsic nature or form of objects. This process generally relies on the principle that the original and transformed items must possess equivalent 'worth.' The approximate worth of common subjects of transmutation can be found in any good transmutation book.
Invocation Galder: Pertains to the summoning and manipulation of natural elements, including water, earth, fire, and wind.
Clerical Galder: Associated with the Church, this field is predominantly closed practice. However, educational institutions provide instruction in healing and charming, which are also fundamental aspects of clerical magic.
Archery: Involves the use of Galder to manifest a bow and arrows composed of energy. These projectiles deliver significant blunt damage upon impact but they have more varied usage and techniques as taught by bow-masters.
Blade-Use: Similar to Archery, this field focuses on creating blades, swords, or daggers from Galder. These weapons inflict substantial blunt damage but they have more varied usage and techniques as taught by blade-masters.
The Second Civil War
The Second Civil War, also known as the Revolution, erupted ten years ago and lasted for two years, reshaping the political landscape of the realm. The conflict ended with the ascension of King Edmund I of House Wynd, following a tumultuous period of unrest and upheaval. The war’s roots lay in years of widespread discontent under King Wulfric I Wynd, whose governance was marked by controversial policies and growing resentment among the populace.
The immediate trigger for the war was King Wulfric's deathbed decision to legitimize his illegitimate son and name him heir presumptive, bypassing his eldest daughter, who was widely expected to ascend the throne. This unprecedented act enraged both the nobility and commoners, particularly in Redeemist regions, where it was seen as an affront to both justice and religious teachings. Protests erupted across the empire, with laborers and yeomanry deposing officials loyal to the usurper in a series of violent uprisings. Martial law was declared as the disinherited princess rallied loyal houses and nobility to her cause.
The rebellion gained a critical leader in Marshal Walthe Courtney, a veteran of the unpopular Eleven Years’ War. Courtney’s military acumen and strategic alliances with peasant uprisings turned the tide of the conflict. Alongside the Princess’s royal forces, his army executed a series of decisive sieges, culminating in the Siege of the King's Seat, where the usurper was overthrown.
The war concluded with a great council of the great houses instituting sweeping reforms. Though the monarchy was retained, it was bound by a codified constitution, the Grand East Code, ensuring limits to royal power. Tragically, the Princess died on the battlefield, leaving behind a will that named her youngest brother, Edmund, as the rightful heir. She bypassed their older brother, Cassian, whom she described as “too choleric and red-blooded in his aspect for the duties of kingship,” appointing him as regent until Edmund came of age at 18.
The post-war reforms sought to balance power and placate the revolutionary factions led then by Courtney:
Parliamentary Restructuring: The previous weak bicameral parliament that had been unable to prevent the amendment of the Act of Succession was replaced by a unicameral National Assembly with expanded suffrage for yeomanry and laborers owning sufficient land. Eligibility criteria were simplified, and elections were set to occur every eight years.
Military and Noble Oversight: Nobles' heirs were required to serve as wards of the king for 24 months upon reaching the age of 18, receiving military training and living in the capital. This was framed as a means to unite the realm but also served to prevent rebellion and strengthen Edmund's legitimacy.
Expanded Education: Azma University, previously exclusive to the nobility, was opened to all individuals of suitable skill, broadening access to education and opportunity.
General Walthe Courtney, hailed as a war hero, was appointed Lord Protector with sweeping powers to some extent by the demand of the peasant army he'd led. He served as Commander of the Armies and a critical stabilizing force throughout Edmund’s reign and Cassian’s regency. The King’s Council was restructured to include the elected Premier, who could recommend cabinet appointments, although the King retained the final decision. Early in his reign, King Edmund has established a precedent of accepting the recommendations of both the Premier and the Lord Protector, balancing the demands of reformists and royalists alike.
The King's Army and Azma University
The King's Army, colloquially known among the common folk as the Small Army or King's Life Guard, serves as a voluntary armed force in peacetime within the Empire. Its primary role is to function as a national guard, maintaining peace and order across the extensive and diverse territories of the Empire and swear loyalty solely to the King.
During periods of peace, the King's Guard is comprised of volunteers who contribute to the stability of the nation. However, in times of war, the monarch is vested with the authority to implement conscription, thereby obligating the great houses to raise men to fight for their king.
Following the Great Council of 421, significant reforms were introduced regarding service in the King's Guard. Those heirs of great houses are now required to complete two years service and training within the King's Army as wards of the king although this time can be commuted upon ascension as Lord/Lady Paramount of their house. This training is relatively light compared to full military training, designed to balance the economic and educational responsibilities of these citizens with their military duties.
Azma University is a theological university founded in the year 262AR by Trista of Azma, a master of theology and galder and was recognized by the King as a royal college in 289AR. It's Faculty of Theology is unrivaled across the entirety of the world and is considered one of the foremost institutions for education in galder, theology and philosophy.
Azma admits its students on the basis of the national ranking system and the census taken each year, those students with a sufficiently high natural affinity for the study of galder are offered a place in which to study it beyond the common extent offered by tutors and hedge-witches.
Azma has in recent years, following the second civil war and the increase in punishment by religious courts for physicians who attribute false rankings, with an increased student cohort particularly from the yeomanry and international scholars though the large majority of the general cohort remains largely consisted of the children of nobility.
Beyond its Faculty of Theology, Azma University is one of the foremost institutions driving forward the development of innovations regarding farming and building, mechanics and the engine'ering class that has developed in major cities across the Empire.
Situated in the capital city, Azma University benefits from its central location in what is often regarded as a hub of youthful energy and societal activity. Its reputation as a center for young nobles and genteel individuals enhances the college's role as a key venue for social introduction. It is frequently heralded as a place where the most advantageous social and matrimonial matches are made, positioning it as a pivotal institution in shaping the elite's social landscape.
The Empire
The Empire, as it is commonly known, is a vast realm governed by the Nine Paramountcies and the Imperial Household, all of whom rule from the King's Seat. This grand structure of power was forged between the years 23 ANU (Anno Non Unitus, or Year of the Ununified) and 1 AR (Anno Rex, or Year of the King) through the conquests of King Adan I, who earned the title "the Unifier."
From its inception, the Empire adopted an expansionist stance, which has characterized much of its history. This policy of territorial growth has been met with widespread approval among its citizens, largely due to the substantial wealth and resources it has brought to the nation. As the largest empire in the world and the unifier of the continent, it has established itself as the dominant lingua franca of common, further solidifying its influence and stature.
Throughout the Empire's history, the Imperial Household and the title of King have primarily been held by House Galagar, reigning from 1 AR to 399 AR, and later by House Wynd, from 399 AR to 438 AR. There have been instances where other houses acted as regents, temporarily holding the title on behalf of House Galagar, such as House Champion (348 AR-352 AR) and House Abbey (9 AR-13 AR & 154AR-155AR).
Despite its vast wealth and dominance, the Empire has faced relatively frequent rebellions in its paramountcies where calls for independence have persisted. Historically, these uprisings have been met with swift and overwhelming military responses. However, recently in 399AR during the Wyndham Rebellion, King Hendrick the Conqueror succeeded in overthrowing House Galagar and replacing it with his own house who have led the empire since.
*The lore detailed here is accurate but also only extends as far as the protagonist's knowledge of these subjects at the present time of the fic, some detail will be lost or may have been withheld from the MC and they may have misconceptions.
Romances
When the advisors are not praising his good sense, nor the bards his mirth, the church his piety or the poor his generosity, the question emerges just who is King Edmund I Wynd?
The young king thrust into a position of power who uses it as well as he knows how, having learnt from the mistakes of his grandfather and father and the long shadow of war that is still cast over the continent?
Or is he merely the figurehead, installed after a turbulent civil war, a king whose true authority has been surrendered to the councilors around him, contenting himself with the trappings of kingship rather than its substance?
Alas who is to know?
Name: King Edmund I Wynd
Age: 21
Height: 6'5
Appearance: Edmund stands at a 6'5, noticeably lanky although his seemingly permanent jaunty posture appears to cut an inch or two of him. He possesses short bronde hair styled in such a fashion that it appears wind-swept and fashionably ruffled with various products used to achieve the effect. He possesses a lean athletic physique although it is evidently achieved through some sort of diet or exercise for aesthetic rather than being muscles created by years of work. He nearly always has a relaxed expression with a smile and his pale face is framed by his grey eyes.
(he/him) poly-route, solo-route
Tropes: Life of the Party, Commitment Issues
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Could it be that she, the queen consort, wields the true power behind the throne, acting as a surrogate for her kind lord, who never could bring himself to grasp the reins of authority?
She possesses the strength and allure of a king in her own right. Under her vigilant oversight, the king’s armies have routed the empire's foes, and now her gaze turns inward, determined to root out the treacherous elements within the realm.
Yet, amid her march towards peace at the end of a sword, there are those who seek to see her order destroyed. How long can it last? A queen consort without an heir, without children, lacking a direct claim to the throne, aging, and some even question her bond with the king himself.
Name: Veronica Abbey-Wynd
Age: 36
Height: 5'9
Appearance: Veronica stands straight at a tall 5'9 although her heels often push her to 5'11 or even 6'0. She has long wavy chestnut brown hair although more often than not it is in an updo of some sort for practicality. She has a healthy physique with faint lines and wrinkles, with an olive skin as well as doe-shaped deep brown eyes. Somehow a picture of beauty and severity, all the soft lines of her body somehow harsh.
(she/her) poly-route, solo-route
Tropes: scary hot, masc women
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Walthe Courtney, Commander of the King’s Armies and Protector of the Realm, emerged as a formidable figure in the Second Civil War. Leading the rebels with unmatched martial prowess, he earned the acclaim of being the finest swordsman in the land. His valor and leadership were instrumental in overthrowing the usurper-king and restoring order to the fractured realm.
In the aftermath of the bloody conflict, he was celebrated as a folk hero—a commoner who rose to lead his people to victory and bring about a semblance of peace. His contributions were rewarded with knighthood and elevation to nobility, an ode to his honour.
Now, as Protector of the Realm, Walthe ensures the continuation of stability with a steady hand. Yet, despite his efforts, a persistent thorn remains, a challenge beyond even his considerable grasp, casting a shadow over his otherwise successful stewardship.
Name: Walthe Courtney
Age: 43
Height: 5'11
Appearance: Walthe has short, practical wavy black hair streaked with grey throughout, reflecting years of experience and hardship. their muscled, well-built stature is a testament to their years of service. He has warm tanned skin, indicative of his heritage being from the centre of the continent. His light green eyes stand out against his rugged features, with a determined, piercing gaze.
(he/him/they) solo-route
Tropes: The Stoic, No Sense of Humour, Heroic BSoD
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From the day his family and house declared for the usurper-king, it was clear that Lorn Greenspan, the youngest of seven brothers, would be sent away as a ward.
Only eight years old, he had to play his part, leaving behind the familiar chill of his home—its cold peaks and harsh landscape fading from sight. He was a pawn in a conflict he could scarcely comprehend
His father had told him plainly that he must be strong—because until the day their house bent the knee, Lorn would remain a ward, and his father had no intention of surrendering.
Forced to adapt, Lorn became useful, talented, indispensable—not out of love for those his family would call captors, but out of necessity. Now, he stands as your closest advisor and a member of your house in all but name—cool, calculating, indifferent. Yet beneath that icy exterior burns a quiet resolve. Though he never expects his father to yield, he is determined to see his homeland again, even if it means waging war to bring it to heel.
Name: Lorn of Greenspan
Age: 18
Height: 6'0
Appearance: Lorn has a thick head of dark chestnut hair, gently wavy, it is always styled fashionably with pomade and volume. He has a tawny complexion and almost amber, brown eyes that if you didn't know him you'd think were perpetually concerned and caring rather than probing and scanning. Though under his stylish clothes you couldn't tell it, his body is lean and athletic from harsh training.
(he/him) solo-route
Tropes: advisor-turned-lover, secretly-in-love, black cat
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The unbroken line of Galagar Kings may have fractured at Kirston Wall, but the proud Highland rulers never truly relinquished their claim. To them, Hendrick the Conqueror and his descendants are nothing more than traitors. Yet, they understand that a king's throne is grounded in the right of conquest, and so they bide their time, quietly assembling their forces, tempering their men, and honing their blades.
Preparing for the inevitable clash, they drill relentlessly through lashing rain and violent gales, each generation more convinced of their righteousness and the frailty of their enemies. The realm may slumber in uneasy peace, but in the Highlands, war is always on the horizon.
Kent Galagar, the young Lord of Kirston, was shaped by this belief from childhood. His father, his grandfather, and his great-grandfather—all were kings in their own eyes, their thrones stolen by usurpers. To Kent, acknowledging this truth makes you an ally, a friend. To deny it brands you an enemy, destined to be crushed when the time comes.
For Kent, proud, arrogant, and stubborn as he may seem, the world is divided by a simple truth: those who support the Galagar claim, and those who will fall before it.
Name: Kent Galagar
Age: 18
Height: 5'9
Appearance: Kent possesses a mane of thick, raven-black hair, often left loose or tied back with a leather strap. His skin is scattered with freckling, with a pale complexion. He has piercing blue eyes and a gaze that can shift from arrogant levity to fiery determination in an instant. His powerful frame is unmistakable, with broad shoulders and a chest that strains against the fabric of his tunics. His physique is defined—broad-shouldered and muscular, but not overly so, with a build that suggests both agility and power. His movements carry the confidence of someone who knows his strength and is unafraid to use it.
(he/him) solo-route
Tropes: Intense, enemies to lovers, jerk with a heart of gold
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The nobility are arrogant, cruel, greedy, scheming, and foolish—qualities Arfryn has learned all too well through her peripheral access to them. Her current place among them is no accident but the product of the sweat, blood and tears of her entire family.
Born to a guildman father and a common mother from the east continent, Arfryn witnessed firsthand how the shifting tides of national conflict mirrored the fortunes of her own family. Every struggle either bolstered their wealth or teetered them on the brink of ruin, a fate shared by the yeomanry at large.
Her father, Jasper Caldwell, is the first Premier elected from the Small Parliament, a yeoman elevated by the newly enfranchised class. He has—in no uncertain terms—made it clear that his own position hinges on the peace of the realm.
Arfryn, understanding these dynamics, sees through the superficial grandeur of the nobility. Though she finds them to be the very embodiment of arrogance and folly, she is determined to bend them to her will. For now, she plays the game—offering smiles, be gracious, and dance while they are watching.
Name: Arfryn Caldwell
Age: 20
Height: 5'11
Appearance: Arfryn has a striking presence with her rich, deep brown skin and loose, jet-black braids that cascade down her back. Her eyes are a penetrating dark brown, revealing a sharp intelligence behind a charming, amiable demeanor. She dresses in elegantly simple fabrics that highlight her natural grace—always muted and refined to suit her surroundings but always at the very forefront of courtly fashions. At 5'11 her movements are deliberate, blending seamlessly into the nobility’s world, designed to make her easy to like and hard to hold grudges against.
(she/her) solo-route
Tropes: Steel Magnolia, Dark Feminine
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In public Dean Champion is everything a Lady-Knight should be, prodigiously skilled with both galder and weapons, valiant, chivalrous and extremely popular amongst all who meet her or have the chance to witness her in action.
She like many knights is also spoiled to a fault, her suits of armour gleaming and her squire-boys tasked with keeping them so, as they are expensive and extravagant. Indeed she wears them because all people like a performance.
In private, Dean has dedicated herself entirely to her studies at Azma University, determined to learn all there is about the study and practice of galder and perhaps indeed the deeper secrets that only the great masters know—all the better to become both loved and indispensable to the state.
As the younger sibling of a line with many children, she does not expect to ever inherit and nor does she ever want to, she is entirely content with her career as a tourney knight and the life she's lead in the King's Seat thus far. Indeed Dean has long been utterly convinced that she'd make an awful Lady Paramount, she is convinced utterly that all those like her that revel in the spectacle, the fervor of battle and tourney alike are utterly unsuitable for such position.
Name: Dean Champion
Age: 19
Height: 5'9
Appearance: Dean has long deep auburn hair, typically braided for both practicalities sake and fashion, with strands often escaping to frame her face. Her skin is fair as if she'd somehow escaped the sun of both her home and the tourney. Her hazel eyes are bright and framed by dark eyelashes. Dean's build is athletic and commanding, showing off the results of rigorous training and combat practice, yet she carries herself with a grace that befits her status as a renowned Lady-Knight. Her entire demeanor projects a sort of graceful confidence, like that you'd expect of a Prince of ages past.
(she/her) solo-route
Tropes: The Lady and Knight, Knight in Sour Armour
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Fran has long understood that she commands little respect at court—indeed, as a bastard, she finds herself dismissed even within her own family. Yet there is one, a young Lord who is but a child, who gave her legitimacy, who looks up to her, and has earned her unwavering loyalty. Her beloved little brother.
It is for him that she accepted the king's invitation to the King's Seat, to train in the King's Army. She wants to be his eyes, his ears, and his sword.
True loyalty is a rare commodity among the highborn, for what do they owe anyone but themselves and their own appetites?
She is content to endure their scorn and wear the title "Loyal Hound" with pride. After all, what insult lies therein? A good hound is strong, lethal, obedient, loved, loyal, and free to roam so long as it always returns. And return to him she will.
Name: Fran Radwell-Cadderly
Age: 18
Height: 5'7
Appearance: Fran's dirty-blonde hair is cut short, falling just above her shoulders—a length chosen for practicality rather than fashion. Her complexion is fair, lightly sun-kissed from time spent outdoors, with a few sun-spots across her nose and cheeks. Her eyes are a dull blue-green, carrying an intensity that contrasts with her otherwise unassuming features. Her build is lean and wiry, reflecting a life of rigorous training, with a strength that belies her slender frame. Though she dresses simply, her presence is commanding, a blend of quiet confidence and restrained power and it makes her feel much bigger than the 5'7 she stands at.
(she/her) solo-route
Tropes: Guard Dog, Loyal Companion, Golden Retriever
Additional
Dashingdon Demo: out now!
Cogdemos Demo: out now!
Pinterest: not yet available
Art: not yet available
Feedback Survey: not yet available
All Asks and Reposts are appreciated, work will be slow but steady and a demo should be ready shortly!
ask me lore questions please, I have far too many notes on this.
#current wip#interactive fiction#status: wip#choicescript#for king and country#forkingandcountry-if#if demo
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D16 WIP
Being a new TF fan and discovering you love to draw machines and their bodies is such a good feeling
I can't stop drawing and studying them!
Also thanks @th3e-m4ng0 for posting a tutorial on how to separate and break down their designs to make sketching easier. It's really helping a lot, make sure to check out his blog!
edit: finished
#transformers#transformers one#tf one#d 16#megatron#art wip#current wip#artists on tumblr#changing my comission status from: don't draw mecha / robots. to: i DEFINITELY draw mecha / robots#pomp draws#d-16
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Just something to think about before you do... well, anything
#wolf 359#w359#w359 hera#hera w359#I did this#I modeled her toga after a statue of hera#this has been sitting in my wips for so long cause I couldn't figure out a background
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DEMO (TBA) | FORUM (TBA) | CHARACTER INTROS (TBA)
BLOOD AND IRON is a compelling and mature action IF made for an adult audience. This story includes content that some may find disturbing, such as explicit language, mentions of child trafficking, abuse, psychological stress, homophobia, intense violence, death, gore, and much more.
Inspired by John Wick, Ninja Assassin, The Punisher, and The Equalizer.
Chicago bleeds quietly these days. Not in the headlines, but in basements, behind unmarked doors, in the flicker of broken streetlamps, no proper badge patrols.
The world didn’t ask if you were ready. It just kept turning and grinding down the soft parts until only the sharp edges remained.
Raised in a hidden facility outside Chicago, you were one of many children. An experiment in obedience, efficiency, and silence. They didn’t call it a home. They called it a program. And you survived it.
Barely.
They stripped your name. Trained your body. Broke your will, up until they didn’t.
You escaped.
The world didn’t know what to do with you.
But he did—the man who saved you, giving you a name, cover, and a second chance dressed up as a normal life.
By day, you blend seamlessly into the crowd, adopting a new name and working a steady job making pizzas. To the citizens of South Chicago, you’re just another face on the street.
But by night, you take on a different role—one that cleans up the shadows left by a broken system: dismantling organ trafficking rings, confronting human traffickers, and bringing to justice those killers shielded by power or wealth.
But this isn’t just an act of heroism on your part.
It’s personal.
You’re digging through the filth of this city, tearing up every buried secret, because somewhere beneath it all lies the truth.
The Facility.
And the man who ran it.
Whitaker.
He’s not on any official record—and the place that you escaped from doesn’t exist on paper.
But you remember the rooms. The drills. The screaming. The numbers burned into your skin like a barcode.
Every body you drop might be connected. Every whisper might lead back to him.
You’re not a hero.
You’re a survivor searching for the ghost of the man who made you—and the trail of blood he left behind.
The closer you get, the more unstable everything becomes—your past, your purpose, his goal.
You can follow orders. Break free. Burn it all down. But one question echoes through every silence:
Who will you become when you finally reach the end?
Play as male, female, or nonbinary, and choose your pronouns.
Define who you are beyond the number—whether you seek connection, crave freedom, or prefer to walk alone.
Be straight, gay, lesbian, bisexual, pansexual, aromantic, or asexual.
Establish your cover identity—first and last name. C-4 doesn’t exist outside the wire.
Explore Chicago in the 90s.
Experience flashbacks of your harrowing and unforgiving childhood at the facility.
Define your body and presence with scars, tattoos and more, including flavour stats that affect immersion and narrative tone.
Choose your ride, customize it, and leave your mark in burnt rubber and broken taillights. Whether it’s a snarling muscle car, a rumbling motorcycle, a rugged Jeep, or a heavy-duty pickup, you’ll be behind the wheel.
Experience a world where the way you choose your character's appearance influences how others perceive and interact with you. (Intimidation Meter)
Choose your physical appearance, build and height—whether towering and lithe, or compact and deadly.
Meet six ROs, each with their own storylines, layered personalities, and emotional arcs that evolve with your choices. It’s up to you to decide how the story unfolds: as allies, enemies, or even the possibility of something more.
Get ready for action. This story pulls no punches—literally. You’ll be thrown headfirst into brutal gunfights, savage fistfights, high-speed car chases, and close-quarters takedowns.
Define your personality through detailed flavour choices: are you brutal or merciful, stoic or emotional, cautious or impulsive, friendly or rude?
Navigate the grim underworld of adulthood: surveillance, corruption, organized crime, and the scars of memory.
Shape your legacy in a world that tried to erase your humanity. It's all down to you C-4.
OPERATIVE D-6 (RO)
Age: 24 Gender: Player-selectable (M/F) Nationality/Ethnicity: Korean-American Vibe: Ghost of the past. Loyalty carved from trauma. Quiet intensity.
The Operative — the life you left behind, still trying to follow you home.
D-6 is a shadow stitched to your childhood, moving with a precision that speaks louder than words ever could. They don’t flinch, don’t blink, and rarely break eye contact—yet there’s no threat in it. Just memory. Just calculation. The facility shaped them like it shaped you, but where you ran, they stayed. Hardened. Refined. Perfected into something cold and frighteningly still.
They barely speak, but understand everything. Loyal not by choice, but by conditioning—yet something in their gaze suggests the cracks are forming.
Whether D-6 is here to kill you, bring you back or break away with you… even they haven’t decided. But they’ve always been watching. And they never forget.
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DETECTIVE JUNO REYES (RO)
Age: 33 Gender: Player-selectable (M/F) Nationality/Ethnicity: Puerto Rican-American Vibe: Gravely moral. Sharp-jawed justice. Righteous conflict.
The Detective — your ideological foil, and mirror of what you could have been with a badge instead of a body count.
Detective Juno Reyes is the type of person to walk like they carry the whole city on their shoulders, and honestly, maybe they do. Every crime scene clings to their coat, every unsolved case etched into the set of their jaw. They believe in justice, not the easy kind, but the kind that scrapes its knuckles bloody. The kind that keeps them up at night because they still think it matters.
Juno doesn’t trust you. Maybe they never will. But they understand you in the way only someone on the other side of the line can.
Where you cut through the rot with a blade, they try to dig it out with a badge. Righteous, relentless, and furious with the system that fails people like you, and maybe even with themselves for not walking away from it.
- - -
NICO/NIA RUSSO (RO)
Age: 22 Gender: Player-selectable (M/F) Nationality/Ethnicity: Italian-American Vibe: Snark-as-armour. Trash-mouth tendencies. Hot grease and soft heart.
The Co-worker — the one who has their worst days, yet still shows up.
Russo talks like the world owes them a fistfight and a cigarette break. All bite, all bark, and just enough burn to keep people at arm’s length. They’ve got grease on their apron, a permanent chip on their shoulder, and a mouth that never learned the word “filter.” You’re not sure they even like the job, but they’re here, day after day, late at times, but constantly grinding out those shifts like it's a special part of their routine.
They’re also halfway through a criminal justice degree at a city college they never talk about unless they’re arguing with the news playing in the background. Claims it’s all bullshit—cops, lawyers, the system. But you’ve caught Russo studying case law in the backroom between deliveries. Says it’s for the credits, but the way their jaw tightens during certain stories on the news? It’s more than that.
They're not just pissed off. They’re paying attention.
- - -
KIERAN/KIERA MYLES (RO)
Age: 27 Gender: Player-selectable (M/F) Nationality/Ethnicity: Half White, Half Mexican-American Vibe: Fragrance, coded language, and too many knives hidden in tailored jackets
The Interloper — the one who wasn’t supposed to be on your radar—but is.
Myles moves through rooms like a whispered secret and the scent of money—sharp, intentional, impossible to ignore. Head high, steps measured, eyes always calculating. They speak in layers, smile in puzzles, and dress like they’re late for a gala or an ambush, maybe both. Everything about them feels curated, controlled… until it isn’t.
You don’t know what they want, not really.
One minute it’s intel, the next it’s something softer, more dangerous.
Myles wasn't part of your mission. Not part of your world. But now they’re in it, circling closer, asking questions with too much knowledge behind the eyes. You're not sure if they’re here to ruin you, or to remind you there’s still something left worth ruining.
- - -
ALEX/ALEXI MONROE (RO)
Age: 25 Gender: Player-selectable (M/F) Nationality/Ethnicity: Scandanavian-American Vibe: Softness meets suspicion. The light in the hallway. The warmth in the cold
The Neighbor — the one who sees past the walls and doesn’t look away.
Monroe lives two doors down and leaves their window open when it rains. They laugh too loudly at sitcom reruns, forget to water their plants, and hum under their breath while waiting for the kettle to boil. On the surface: harmless. Gentle. The kind of softness you’d expect to break easy.
But there’s something behind the smile—something watchful—subtly. Thoughtfully. The way someone does when they’re used to reading what isn’t said.
Monroe doesn't pry. They just linger. Just look a little too long sometimes, like they’re trying to put a puzzle together without knowing what the picture will exactly be.
And worse, they still smile at you anyway.
- - -
ROWAN/RHEA CARTER (RO)
Age: 29 Gender: Player-selectable (M/F) Nationality/Ethnicity: African-American Vibe: Revolutionary soul. Firebrand idealism. Beautiful, dangerous hope.
The Crusader — the one who wants to save the world, even if it means breaking it.
Carter speaks like every word could spark a revolution, and maybe it could, if they weren’t already carrying the weight of too many failed ones. There’s something magnetic in the way they move through a room, controlled chaos, dressed in confidence and defiance. Their voice carries conviction like heat, and they never seem to doubt it. Not publicly, at least.
They believe in something bigger. In justice. In tearing down the structures that rot people from the inside out. It’s not naive, what they preach, it’s dangerous. The kind of hope that gets people killed. The kind that inspires others to follow anyway.
Carter sees what’s broken and doesn't look away. They demand change, even if it has to be carved from ruin. That makes them dangerous. That makes them rare.
And when they look at you, it’s like they see the potential for something more, something bigger than just blood and vengeance. But whether that makes you want to run toward them or burn everything down before they get too close… that’s up to you.
- - -
ELIJAH CREED
Age: 44 Gender: Male Nationality/Ethnicity: Irish-American Vibe: Cigars, classical music, hollow warmth. That voice that makes monsters feel like myths.
The Father — the one who gave you a name, a roof, and a purpose.
Elijah Creed moves through the world like a man carrying both a lifetime of regrets and the weight of unshakable resolve. There’s a quiet authority in his voice, calm, deliberate, the kind that can soothe storms or summon lightning. His days are marked by the scent of cigars and the soft notes of classical music drifting through the rooms of the house you guys used to share.
He’s not just a guardian, he’s the father you never truly had, the one who took you in when the world wanted to erase you. Behind that steady warmth lies a steel core, forged by loss and haunted by the past. Elijah gave you a name, a place to belong, and a reason to fight, but never illusions that the world outside is anything less than brutal.
He is both shelter and shadow, a man who knows the cost of survival—and who will make sure you never pay it alone.
- - -
MS. CLAUDIA BELLAMY
Age: 49 Gender: Female Nationality/Ethnicity: American (Afro-Puerto Rican) Vibe: Gold hoops, chipped nail polish, a cigarette always halfway gone. Keeps a revolver in her sewing kit and a bottle of gin under the sink.
The Landlord — the building’s backbone, eyes, and occasional judge, jury, and babysitter.
Ms. Bellamy has lived in the building longer than the cockroaches, and even they know better than to cross her. Her voice rarely rises, but when it does, even the radiators stop rattling. Always in gold hoops and a housecoat with yesterday’s cigarette still smoldering in the ashtray, she moves like someone who’s already seen the worst and didn’t flinch.
She doesn’t run the building. She rules it, half landlady, half neighbourhood matriarch. Rent better be on time, the hallways better stay quiet, and no one better mess with the kid on the second floor unless they want a lecture followed by a left hook.
She calls your new name like it’s your real one, sees through lies like smoke through sunlight, and keeps a .38 tucked behind the cans of beans in her pantry. Whatever history she has, it walks with her, but she’ll never speak of it unless the city starts burning again. And even then, only maybe.
- - -
SALVATORE “SAL” RUSSO
Age: 47 Gender: Male Nationality/Ethnicity: Italian-American Vibe: Loud shirt, louder laugh. The kind of man who sings to the tomato sauce and cries at baseball games.
The Pizza King — a local legend with marinara in his veins and a heart too big for this city.
Salvatore Russo isn’t just the owner of the pizza shop—he is the pizza shop. Grease-stained apron, gold chain bouncing with every belly laugh, and a voice that could carry through a riot. He talks with his hands, loves like he’s got something to prove, and swears every pie has a soul.
To the neighborhood, he’s an uncle. To his niece/nephew, he’s a safety net and a headache. And to you? He’s the rare kind of man who doesn’t ask questions he doesn’t want the answers to, so long as you show up, work hard, and don’t scare the regulars.
Somehow, Sal always knows when to push, and when to just slide you a slice and say nothing at all, but could all the smile and laughter be hiding a deeper truth than what's shown on the surface?
- - -
WHEELS
Age: 36 Gender: Male Nationality/Ethnicity: Polish-American Vibe: Motor oil and Marlboro smoke. Burnt fingers. Mismatched socks stuffed into combat boots. A man who can hotwire your car with a bottle cap and grudge.
The Arms Dealer — your supplier and the only man in Chicago who listens to Public Enemy while cleaning an M4.
Wheels moves through the city like a ghost with a purpose—fast, sharp, and unpredictable. He’s not just an arms dealer; he’s a craftsman, a collector of weapons with stories carved into their blades. Among his prized possessions are three custom knives, each named after people who shaped his life, two exes who taught him lessons in pain and betrayal, and one for his mother, the only person he never wanted to disappoint.
His sharp gaze misses nothing, always sizing up threats and opportunities with cold precision. Reliable when it counts, Wheels plays the game on his own terms, offering more than just firepower, he’s a lifeline in a city drowning in chaos, but one that carries a warning: trust him carefully, or not at all.
- - -
DR. SILAS CROSS
Age: 55 Gender: Male Nationality/Ethnicity: Lebanese-American Vibe: Tailored suits under his lab coat. Surgical gloves and bourbon. The hum of high-end equipment beneath the jazz playing low through recessed speakers.
The Surgeon — not your friend, not your enemy, just the man who keeps you stitched together.
Dr. Cross is not the kind of man you thank.
You show up bleeding, broken, maybe dying, and he fixes you anyway. No questions. No judgment. Just the quiet clink of surgical tools and the faint smell of antiseptic layered beneath expensive cologne. His clinic hides behind the façade of a luxury med spa, but the back rooms tell a different story. Marble floors, climate control, and machines that hum like symphonies, because pain, here, is handled with elegance.
He wears tailored suits under his lab coat, pours bourbon like it’s medicine, and plays Coltrane through speakers you’ll never find. Every stitch comes with an unspoken rule: you don’t ask about him, and he doesn’t ask about you. His price is steep, but he’s the reason a dozen corpses aren’t yours.
He’s not your friend. Not your savior. He’s the man who puts you back together because it’s the only thing he still knows how to do.
- - -
REESE
Age: 12 Gender: Male Nationality/Ethnicity: African-American Vibe: Scuffed sneakers. Sharp eyes. A heart still intact—but only barely.
The Kid — street-smart pickpocket and your stubborn follower.
Reese has a grin too big for someone who’s had to survive this much.
He moves like he owns the sidewalk, dodging adults, snatching wallets, slipping through crowds like smoke. Every scrape on his knees and tear in his hoodie tells a story, and most of them end with him outrunning someone bigger. Or meaner. Or both. But behind all the swagger and mouthiness, there’s a kid who still believes in something. Maybe not people. But moments. Mercy. Second chances.
Reese follows you like a stray cat that decided you were home. Doesn’t care how cold you get, how many times you warn him off. You’re a ghost in a city full of monsters, and somehow, he’s decided you’re one of the better ones. Maybe the only one.
He’s not smart enough to know who you truly are.
But is young enough to believe that there’s still more to you than what meets the eye.
TBA.
Taggings: @interact-if
#bloodandiron-if#interactive fiction#interactive story#choice of games#wip game#if wip#action#choicescript#choose your own adventure#cyoa#interactive novel#cog#action if#hosted games#wip#status: no demo#text game#if: intro#interact-if
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For many moons you have been escaping at night from the cold walls of the palace to a land of wonders through a magic mirror in your chambers. Every dawn you return, the soles of your shoes worn out from dancing and exploring, exhaustion set deep in your bones, however blissful.
Should you trust the perfect joy such a place has to offer? Or, better yet, the alluring heir that accompanies you each night? And how could you ever hide this idyllic escape from your father, the king, now that he has some lowborn knight on your tail?
♡ The Night Dance is an interactive story based on the Grimm Brothers’ tale, ‘The Twelve Dancing Princesses.�� Status: DEMO (TBA).
Customize your Main Character, referred to as The Cursed Heir. Pronouns, overall appearance, and personality (based on the choices made throughout the narrative).
Choose your romance. There are two possible romanceable characters in The Night Dance. You can romance each of them individually, opt for no romance at all, or cultivate a poly relationship.
Choose your destiny. Some choices can drastically change the course of the story. Upon revealing truths and unveiling secrets, will your heart or your mind speak for you?
The Night Dance is rated +18 for mature content, depictions of violence, depression, and eventual sexual themes.
Alistair ⋆ he/him or Alis ⋆ she/her. A lowborn knight making their way home. You don’t know why someone in their position would return after being knighted, or the reason why they took the challenge of unveiling your secret, but you know enough to be wary of them. Valiant, observant, and witty, they’re what anyone would picture when thinking of a knight. Except for the look of sadness that takes over their face whenever they think no one’s paying attention. [+ more]
Cianan ⋆ he/him or they/them. The mysterious dance partner you encounter every night. They have been there from the very first moment you stepped onto the grounds of this otherworldly land, offering their guidance and hand whenever you needed. Curt, cultured, and gentle, they remind you of princes you’ve read about in fairytales. But in fairytales, princes don’t keep their intentions unknown or hide obvious secrets behind tired eyes; it appears, after all, that nothing is as perfect as it seems. [+ more]
The idea for this IF came to me when I was playing @swansong-if, a lovely game that’s become one of my all-time favorites, so I’d definitely have to mention it here. I’d never think of adapting my favorite fairytale into an IF not for it. ♡
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monstrosus sigma wip 🏛️
#siebren de kuiper#sigma overwatch#overwatch#ow2 fanart#sigma#overwatch 2#artists on tumblr#myart#wip#based on the statue of atlas in north wales#might finish before halloween 🎃
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tatsujun 💐
#persona 2#tatsujun#my art#second one wip -> Motorcycles be damned#tatsuya suou#jun kurosu#nyaru has achieved fujo (gender abnormal) status
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sleep pararielsis demon
#ill be the first to say his screws are missing#i either forgot or intentionally left them out. why? idk#wip status has been slain after 5 months#my thumbnail sketches originally had bedman himself as the Looming Figure actually#bedman#ariels#universal will#guilty gear#xrd#bloou_art
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A historical low fantasy interactive fiction game set during the Viking Age.
DISCLAIMER: This story is based on historical events, people, and places. Some locations and characters are fictional, while others are not.
You were born to a mother who went mad and a father who grew to hate you.
A quiet night erupted into chaos as your mother, possessed by a force unknown, attempted to kill you. Years later, with your father now Jarl, he orders you to investigate the eerie silence enveloping his settlement in England.
The more you learn, the bigger it all seems to be. More Viking settlements are targeted and you are the only one who seems to have any sense of stopping it.
All the while, the voices in your mind swell and surge, a relentless tide which threatens to envelop your very soul.
"S̵̛̻̼̻̝̺̠̞̟͙̈́h̴͖͉͎̥͓̺̣̽͜ë̶̡̤̠̪͖̖́̎̽̄̀̏̂̚’̵̨͖̱͘s̵̢̨͔͇̟̳̙̹̙̜̊̀͂͗̑͗ ̵͙̜͙̮̘͎̘̝̭̆͂̓h̴͇͋̓e̷̛͈̮̼̿̌̅͗͠r̸̪̃͒͘͝ě̸̂͌̈̓͂́͝ͅ.̷̨̛̩̦̩̟͌͒́̿̒͜͠"
Play as a male or female.
Romance four characters with one secret option.
Have any choice be considered romantic, even if it's as simple as a grunt.
Shape your viking’s personality and see how other's react when you switch it up.
Choose which god you will follow; Mímir, Magni, Hermóðr or ….?
Will you let it overtake you?
♢THYRA - THE COLD WARRIOR. [F] She is cold and relentless in her efforts to snub you, yet her presence always lingers about. She is what you would call a friend, even though she would refuse such a title. When she is forced to accompany you to England, she seems to change. Enemy-friends to lovers, [REDACTED], tsundere.
♧GUNGIR - THE JARL'S SECOND-HAND. [M] He’s a gentle giant, always trying to befriend you, but you hate him. He is the ‘son’ your father always wanted. Though he never says it outright, you see it in the way he offers him a love you would never receive. So you have vowed to the gods above that no kindness will ever be shown to him, at least, not from you. Enemies to lovers (one-sided), puppy love, forced proximity.
♤RAUD - THE [REDACTED]. [M] A childhood friend from your past. He was a soft and gentle child, but now he’s changed. He’s a [REDACTED] and he has all forgotten your past together. When he looks at you, it’s filled with the desire to [REDACTED], not with the fondness once held in his eyes. Childhood friends to ??? to lovers, amnesia.
♡ANNE - THE STRANGE BARD. [F] A strange and merry woman you met in England. She says she’s a simple bard, playing her lute any chance she gets. Yet when she begs to come along on your voyage, your mistrust of her is unwavering. Strangers to lovers, [REDACTED], sunshine love.
☆??? - ??? [M] ??? Forbidden love, huge red flag, dark secret.
____________________________ CoGDemos link - here Forum - here RO: intros - here Tags - here
Word Count: Prologue: 22,663. Chapter 1: 115,295. Chapter 2: Working on it! Total: 137,958.
#if: intro#interactive fiction#interactive novel#interactive game#interactive if#status: wip#status: demo#thewrothode
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It's just been sitting on my folders for months and I feel like I don't want to finish it anymore sooodsfjksd
#sun haven#sun haven lucius#sun haven fanart#forever stuck on wip status#sorry oof#one of the reasons might be bcus I'm obsessed with shang for now#wow I'm still alive???
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Remastering this for Kiss Day, MerMay and my store 🐳
I originally made this for a lark (and so did it quickly…) but it seems lots of people love the concept, most of all ME.
Whale x Orca. All hail the whale men.
#dialuci#my WIPS#my status#obey me diavolo#obey me lucifer#obey me dialuci#diavolo x lucifer#obey me fanart#obey me ships#my safe art#mermay
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Bishoujo Soundwave my beloved 😔💞
#transformers soundwave#transformers#soundwave#transformers fanart#tf fanart#g1 soundwave#transformers bishoujo#This is my design for her!! >:^) hehehe did you think it was real? :3c shes not real yet#at least not to my knowledge 🤔#ive had her and Shockwave in my wips since before they mentioned them getting/possibly getting statues#they're the logical choices for who's next#curious what Autobots will be chosen! hoping for Jazz to be one of them#they'll probably make Rodimus as the other 🤔#maccadam
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Wips again + headcanon stuff
#i wanna sort out the statue size - I need to look at some and decide if it should be bigger or smth lol#I feel it’s the sorta ‘I can’t do this without you’ kind of thing#he’s scared#any part of him left he’d want it buried with Ludwig#he probably worries that might not happen#I have ocs who are v death themed who I’ve ish slotted in for fun - I feel they would want to ensure his wishes are fulfilled but that’s#a idk yet thing#bloodborne#bloodborne headcanons#bloodborne ludwig#ludwig the holy blade#laurence the first vicar#bloodborne laurence#WIP#art#fanart
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I'd like to think at this point yall can tell playing dress up with my fave blorbos is a love language. Lmao
#wip#im torn between dressing anya up based on headcanon economic status#vs the 70s~80s vibes of the tulpar break room + wendy torrance#vs just dressing her up in the best clothes that fit her vibes becsuse zhe deserves all the best in the world#and i want this fictional woman to look and feel her best cause she deserves it 😭😭😭😭#anyaaaaaaa#😭😭😭😭😭😭😭😭#EDIT: omg shall i give her a lil bird motif? 👀👀👀
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