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thydungeongal · 2 months
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Someone in that super long thread brought up the 2e class-specific XP idea (fighters get experience for dealing the killing blow, thieves get experience for finding treasure, etc.), and I'm curious your thoughts on it. I started playing in 3e, and that probably affects my opinion, but the idea of the character levels drifting because individuals are getting "bonus xp" just sounds like it would make life so much harder. Of course, I've also heard that in 2e different classes had different xp requirements to level up, which is also mind-blowing to me.
I haven't played AD&D 2e specifically so individual class-based XP awards are not something I've experienced, but I've got some context I can give to the other questions :)
Pre-WotC D&D was kind of a hodgepodge held together by duct tape but there were some good ideas underneath all the jank! The different XP tables for all the classes are one such example, because it meant not all classes had to be balanced against each other because theoretically the balance could be enforced through differing XP goals. I won't say it was ever perfect, but there was something to it: Clerics and Thieves which started with relatively little would hit their second level first, with Fighters soon to follow, and Magic-Users... Well okay, since playing a 1st-level Magic-User kinda sucked already it was kinda bad that they had to wait the longest to get through the early levels. It was by no means perfect.
So levels were very much not expected not to be uniform across a whole party. Even characters of the same classes across the same party could have different either because of individualized rewards like the ones in AD&D 2e, bonus XP from high ability scores (a questionable design choice imo), and actually participating in games! The idea very much was that you had to be there for a game for your character to level up. It wasn't there just to reward attendance or punish missing sessions, but as far as I've understood there also was something of a tradition of not tying your character down to a specific campaign or narrative. Gonad the Barbarian could appear in Steve's campaign, The Chronicles of Steve, one week, only to guest star in Liz's campaign, The Legend of Elizabethia.
I know this may sound downright bizarre to many modern RPGers, but it's actually a really fun playstyle, and idk I think we should bring back the idea of just taking Your Guy across multiple different tables across the universe.
Also, one more cool thing about the old class experience point tables: they served to balance multiclass characters! Of course in those days multiclass characters worked completely differently: you picked your character's (at most three) classes at character creation and were married to them, and every time your character gained experience you would divide them up between all their classes. And each of their classes advanced individually.
So assuming had a party consisting of Beef the Thief and Eric the Cleric and Blighter-Dave the Fighter/Mage: Beef needs 1,250 to get to second level. Eric needs 1,500. Blighter-Dave needs 2,000 for Fighter, 2,500 for Mage.
At 2,500 XP Beef is actually at 3rd level (the amount of XP needed for a Thief to get to level 3), Eric is at level 2 and 500 short of level 3, and Blighter-Dave is still at level 1/1, because he's had to divide his XP between two classes. But because the XP needed to advance doesn't grow linearly, while Blighter-Dave will never quite catch up to his friends, once their levels start plateauing he will only be one or two levels behind his pals in his highest class level.
And I think that's pretty neat!
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nastybuckybarnes · 6 years
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Passing Notes  -  One
A Bucky Barnes X Female!Reader College AU (Mini Series) {Part 1/4}
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Pairing: Bucky Barnes X Female!Reader AU
Summary: You sit at the same table ever day at the little café down the street from campus, each day with a different book. Often poetry. And Bucky Barnes is always in the table next to you, usually doing the same thing. He either reads, writes, or sketches. One day, a dropped notebook leads to... something? Will that something turn to dust after an eye opening realization?
Warnings: Fluff, Angst, Mentions of Masturbation and Other.. Smutty things, Sexual Tension, Kinda NSFW but idk (just throwing this in here so no one flips out), 
Word Count: 3K
A/N: Here it is! Part one! I won’t be posting a lot because I’m really swamped with school right now but in less than a month I’ll be posting daily!
*I give credit to the author in each poem I use at some point in the chapter whether thats right after it's used or at the end.*
EDITED POORLY TAG LISTS ARE OPEN
MASTERLIST BUCKY MASTERLIST
‘Romance seldom happens overnight. Sometimes we have to grow the roses before we can give them.’ You stick a little post-it on that particular page then copy the poem down into your old worn notebook. Feeling eyes on you, you look up at the culprit.
James 'Bucky’ Barnes sits a seat away, watching you with intent and curious blue-grey eyes.
You blush and quickly avert your eyes, your gaze finding the page of your latest poetry book. “Aright. Thanks everyone and have a lovely afternoon,” Professor Lee says, dismissing everyone.
You pack your stuff up quickly, wanting to get to the café before anyone takes your signature spot.
~
In her haste, Bucky sees the girl beside him drop her notebook.
He watches as she runs out, not even glancing back at anything in the room, much less the floor where her notebook lies.
Silently and slowly, he picks up her notebook, flipping through the pages quickly then stopping on the almost-blank one she was writing on a few moments before she left.
He reads the poem quickly then bites his bottom lip while fighting an internal battle with himself: write a note to the mysterious poem girl who’s always wrapped up in her own mind, or, simply give it back when he sees her next.
Shaking his head and grabbing a mechanical pencil, he writes a quick poem then a little note underneath it.
Satisfied with his work -vandalism?- he packs his stuff up and heads to the little café where poem girl usually goes after lectures, her notebook tucked safely under his arm.
~
Your heart drops as you search through your things, trying desperately to find the notebook where you store hundreds of your favourite poems, including some that you yourself have written.
Giving up after a few more minutes of fruitless searching, you sit and sulk with your drink and snack de jours.
Your eyes stare out the window into the pouring rain as you get totally lot in thought.
A soft 'thud' on the table you're at snaps you out of your trance.
You glance down at the object, relief filling you. "My notebook! Thank you so much!" You look up at your hero and feel yourself get flustered. In front of you stands James 'Bucky' Barnes.
"It's no problem," he says while nonchalantly sitting in the table beside yours.
You open your notebook and inspect it carefully, flipping through the pages until your eyes land on the newest addition, not written in your handwriting.
''Sadly, we're too tired to start over and too afraid to let go.' -R. H. Sin. Michael Faudet is an incredible poet. I didn't really peg you for a 'Smoke & Mirrors' person, Poem Girl.''
You glance up at the brunet and smile before looking back down at your notebook and scratching out a quick reply.
'Well I didn't necessarily peg you for a poetry person at all. I guess we can't shouldn't judge a book by its cover, huh? Thanks again, by the way.'
You slide your notebook towards him, gently biting the lid of your pen as he reads what you wrote. He chuckles softly. You smile as he jots down another response before sliding your book back to you.
'I guess you're right. Can I know you're name so that I'm not just calling you 'Poem Girl' all the time?' You can't help but giggle as you write down your reply like a fifth grader.
'I don't know. I think 'Poem Girl' kinda fits me. Maybe I should call you 'Poem Guy' instead of James.' He stares at you as you write then sits up straighter as you slide the book over to him.
He laughs softly and looks up at you, a goofy grin on his lips. You bite your lip to hide a smile and look out the window while taking a sip of your white hot chocolate. Your notebook is suddenly in front of you again, the page flipped with a short paragraph written on it.
'C'mon Poem Girl. You know my name. Why can't I know yours? Besides, it'll be hard to continue dedicating poems and drawings to someone who won't tell me their name.'
You don't miss the opportunity to quote Shakespeare in your next paragraph to him. 'What's in a name? A rose by any other name would smell as sweet. So Poem Girl would, were she not Poem Girl called, retain that dear mystery to which she owes without that title.'
He chuckles and quickly scribbles down another reply.
'Shakespeare, huh? Well that is true, however there's a certain mystery in wondering about how a person acquired their name, isn't there?'
'Yes, I suppose there is. However I must leave to be on time for my next lecture. I leave you with a curious mind and a question to ponder overnight.'
He looks up at you after reading it and smiles lightly before writing something down.
'Then Poem Girl, if you must leave, leave with one of my personal favourites. 'She was a curious girl, who loved the smell of old books, chasing butterflies, and touching herself under the covers.' Michael Faudet, Dirty Pretty Things. Until next time - Bucky Barnes (AKA Poem Guy).'
Your eyebrows raise practically to your hairline as you read the poem and Bucky chuckles, knowing it would fluster you. You pack your stuff up and clutch your notebook to your chest as you walk out of the café and into the rain.
Bucky watches you the entire way and you feel it. You feel his eyes on you until you turn the corner and are out of sight of the café.
~
"Why do you have that 'I just got laid' look on your face?" Wanda asks skeptically. You roll your eyes and plop down in the seat next to her. "I just... I'm happy. I made a friend." She gasps and clutches her chest. "Excuse me! I thought I was your friend."
You roll your eyes again, "you're my best friend whom I can never seem to get rid of. But it was a boy. A boy who was nice to me despite his reputation." She scans your face for a moment before snapping.
"It's Bucky."
You nearly choke on your own saliva. "How the Hell did you figure it out so fast?!" She giggles, poking your ribs. "I'm your best friend. I can tell who you met by the look in your eyes."
You smile and read over the notes you and Bucky passed to each other for the majority of the lecture.
~
When you sit down in the café the next day, Bucky is already in his spot and there's a piece of paper at your spot. You sit down and uncrumple it carefully, reading what it says.
'Poem Girl. Today I was thinking we could exchange some of our favourite poems. The topic of the day being Love.'
You nod and grab a piece of looseleaf to write on instead of your notebook.
''Love is a double edged sword that conquers hearts but can also cut the hand the wields it'. Michael Faudet, 'Smoke & Mirrors'.'
You slide the paper to him and he smiles before writing down his own poem about love. When you read it, you're surprise.
''Her love is an ocean and her waves are misunderstood' R. H. Sin. Came across this one a few years ago, don't remember what it was from though, sorry.'
'No need to apologize, Poem Guy. Have another poem instead: 'Maybe you're not hard to love. Maybe you're expecting love from those incapable of loving you' R. H. Sin. It surprised me that you chose this topic. Usually guys the guys I've been around/with shy away from anything having to do with love.'
He shakes his head and scribbles something down quickly.
'That's because those guys only think with their genitals.'
'And I'm to assume that you, Poem Guy, are different?'
He cracks a small smile.
'I suppose my reputation does indicate that I'm like them. But how much of what others say can you believe?'
'I guess you're right. You haven't exactly lived up to your reputation -which is a good thing in my personal opinion. Anyway... I believe it's your turn.'
He chuckles softly and his eyes meet yours for a moment, his gaze warming your insides.
''I do not need the kind of love that is draining. I want someone who energizes me.' Rupi Kaur, 'The Sun and her Flowers'.'
You bite your pen cap again for a moment, before going with your instincts.
''Love is a little like religion. You need to have faith before miracles can happen.' I leave you with the words of Michael Faudet before I depart. Until next time, Poem Guy. Sincerely yours, Mysterious Poem Girl.'
Bucky smiles at the note, watching as you pack up and leave just like the day before.
~
You toss your stuff down at the table you always sit at and rub your eyes for a moment before looking up at Bucky’s usually spot. 
He’s not here yet.
You grab a piece of looseleaf and write down a small note. 
‘Today, Poem Guy, I’d like it if we could share some of the poems that stand out more in our minds. Here’s mine: ‘their concept of beauty is manufacture. i am not.’ The Sun and her Flowers, Rupi Kaur.’
You slide the note over to his spot just as he walks through the door. His eyes find yours and a smile breaks out across his face as he orders his snacks. He sits down at his spot once he has his things and carefully unfolds the note. He reads what you wrote and nods, grabbing a pen and writing his own note before sliding the paper to you.
‘Hello Poem Girl. I like this topic but be warned, my taste in poems is a bit more... explicit. For example: ‘Put your hands on my knees, she said, and think of me as a book you’ve been dying to read.’ Dirty Pretty Things, Michael Faudet. If you’re fine with my taste then let’s continue, if not, we’ll pick another topic.’
Heat flashes between your legs for a moment, causing you to bite your lip and write down your own poem of such genre.
‘Well, Poem Guy, have another Michael Faudet poem. ‘I know it’s wrong, but the very thought of your hands, reaching up under my skirt, and touching me, makes me blush in all the right places.’ -Dirty Pretty Things.’
His eyebrows shoot up to his hairline and his jaw drops as he looks from the page, up to you. He shakes his head, a smile on his pink lips, and writes a response.
‘Well well. I didn’t think someone so shy and timid would be able of even writing that stuff. Hope this one doesn’t make you flustered. ‘I love to watch you touch yourself, on rainy afternoons. The wandering hands. The soft little moans. Hips twitching. Wet fingers fucking. A solo show, performed for one.’ -Michael Faudet.’ 
You squeeze your eyes shut and shift slightly in your seat, trying desperately to ignore the burning in-between your thighs. Bucky chuckles and you stick your tongue out at him before writing another poem. 
‘‘You have such a pretty mouth. To feed it only kisses would be a wasted opportunity.’ And another, ‘Words are powerful things. They can break hearts and make panties wet.’’ 
You descend to Hell just writing the sinful poems but it’s all worth it when Bucky closes the paper after a moment and tugs on his jeans. You giggle and look away, sipping your drink.
‘’Body framed with arms outstretched, wrists roped, and roughly bound. From tiny mouth, and pretty lips, you utter not a sound. I paint with words, a canvas stretched, laid bare, upon the ground.’ Another for you, Beautiful Poem Girl: ‘It was the end of the beginning, beneath tangled sheets, and sex blushing pink between your legs, open to the possibility of more to come, fingernails writing unfinished lines down my back, the scratches raw and incomplete, a river still running whispering my name, desire growing again and again - and again.’’
You lick your lips and look up at him through your lashes. He winks then looks down, fiddling his fingers nervously. Your nibble on your blueberry muffin, setting it down as you find the perfect poem in your mind.
‘’I never understood desire until I felt your hands around my throat.’’
He coughs a few times after choking on his drink, his eyes meeting yours. The sexual tension grows between the two of you until it’s palpable. 
‘Jesus, Poem Girl. I didn’t think you’d be into such kinky shit.’
You grin.
‘Well, Poem Guy, there’s a lot you don’t know about me.’
He nods and writes something dow, taking quite a few minutes before sliding two pieces of paper to you, the first one an innocent little note that makes butterflies fill your stomach.
‘Well dear poem girl, I would love to know those things. And not just the frisky ones. The deep ones. Your favourite things, your dreams and ambitions. Your nightmares and worst fears.’
And then there’s the second piece of paper that sets your core ablaze.
‘’To slap you, is to touch you. Scream for mercy. Beg for more. To bite you, is to kiss you. Tied and tethered, on the floor. To loath you, is to love you. Pretty princess. Dirty Whore.’’ 
You close your eyes for a moment, breathing deeply, then open them and write down probably the friskiest thing you’ve ever written or thought. And it’s one of your original poems.
‘’I long to feel you. All of you. Your hands between my legs, teasing my sweet warm flesh, your mouth replacing those hands after a few moments. Your name on my lips like a prayer and I’m chanting it over and over, trying to cleanse my sins as you only perform more with your face buried between my legs.’ I can’t really give credit to Michael Faudet because... this is one of my originals.’
His eyes widen as he reads what you wrote. Your heart beats uncomfortably fast in your chest as you wait for him to slide the note back with his reply. When he finally does - after what feels like hours-, it’s nothing like what you anticipate. While you expect disgust or perhaps some form of mockery, he writes the exact opposite.
‘You wrote that? Amazing. I too have some originals. They may be horrendous but you’re the first person besides myself to read any of them.’
Then slightly under that is probably one of the most erotic yet beautiful poems you’ve ever laid your eyes upon.
‘’If I was able to have my way with you, I’d make you forget about all your insecurities. You’d finally see yourself as the siren you are. I’d worship away your worries. My lips would cover every mound, every dip, every single fold of your skin. Lingering on the soft, wet, always promising skin between your legs. And baby I’ll be so good to you. The way I work my tongue in you will make you forget about all the hurt you’ve ever felt. My hips rolling into yours will ease every ache -except the new, ever lovely one between your legs. My hands against your soft skin will wipe everything except pleasure out of your mind. The only thing you’ll remember is my loving gaze as my eyes flicker over your skin, memorizing everything. Especially the face you make when I bring you over the edge, bliss overwhelming you and the only thing that will ever matter, the only things that has ever mattered, is us.’’ 
You smile lightly at his stunning words, letting them bounce around in your head for a few moments before you write down a response.
‘That was... heated and incredibly passionate. An amazing piece. I’d love to read more of your works.’
He smiles as he reads the note a few moments after you slide it to him. He scrawls something down in his messy but aesthetically pleasing handwriting then slides the well-written on piece of paper back to you.
‘And I’d love to read more of yours. It would, of course, be easier to communicate through more than notes. So here, (***) ***-****. Text me. Or call.  We could maybe make plans to hang out at some point. Share more of our poems.’
You smile up at him and nod. ‘I’d love that. Now, Poem Guy, I’ll leave you with my number before I go. (***) ***-****.’
You pack up and get up from the table, your hand brushing against Bucky’s shoulder before your leave. The small touch sends a jolt of electricity up your arm and you can’t help but smile at the sensation.
~
Poem Authors: Anonymous, Myself, Rupi Kaur, R.H. Sin, Michael Faudet. 
~
NEXT
TAGS:
Passing Notes Tags:
@didanyonesaybuckybarnes  @lilypalmer1987  @slender--spirit
Forever Tags:
@inumorph
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herochan · 7 years
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Captain America
Art by Anthony Jensen
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heavenbarnes · 3 years
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Inspired by the Steve Rpgers jacking off post: Bucky getting off on his own. In any way.
my country is back in lockdown! so we have nothing but time x
-
Bucky wasn’t sure he’d ever known privacy, not in his whole life. He was born into a small house with paper thin walls, trained in an army that was lined with bunks, and forced into a Hydra-base that saw him always under a watchful eye.
Bucky wasn’t accustomed to alone time.
But that didn’t mean he wasn’t aware of the art of self pleasures, there was always a toilet or a break in the dark of the night, but it wasn’t as if he was ever allowed the time to enjoy it.
A rustle of somebody rolling over, footsteps outside the bathroom door, a holler of a forgotten name were all a snap out of the throes of man-made satisfaction and a reminder that he never truly belonged to himself.
Bucky thinks the last time he had a good wank was when he was the Winter Soldier, if you can believe it. Stationed in the middle of butt-fuck nowhere was soul destroying on one hand but a thinly veiled blessing on the other. Nobody around for miles, just him and an SUV for company.
His brain may have found itself scrambled more times than one could calmly say, but there are human urges that you simply cannot beat out. Food tastes good, warmth feels nice, and an orgasm is as close to God as you’ll ever reach earth-side.
So dry wind battering any of his exposed skin and hair whipping around his face, left palm pressed flat against the back off his truck as his right choked the life out of his cock. Back to the breeze and head down as he grunted into the empty nothingness, chasing the last human feeling left in him.
Since his rescue, his reintegration into the real world, it was like Bucky had forgotten a private wank was even an option. Seemingly had slipped his mind until he had locked himself in his private toilet and the revelation came to him as he spilled with a choked gasp into the sink.
He had all the time in the world, the time and the motion belonged to him.
Bucky’s bedroom now had a lock, his windows had curtains, and if he didn’t want to interact with somebody that day then that was up to him. So he had all the free rein to do whatever he might please.
And what he pleased was spreading flat on his back and tugging himself in the plush of a real bed.
Naked as the day he was born, thighs tensed and mind on whatever could get him there, Bucky had a fistful of himself and nowhere to be in a hurry. He tightened his grip and allowed himself to fuck his fist and enjoy his God-given right to an explosive exit.
At times he would find himself face down, fist wedged between his body weight and the mattress as he humped the sweet hell out of his hand, devastating moans and whimpers filtering out as he savoured the sweet scene.
Thighs spread and hand under his sweatpants, in the arm chair and heat of the sun, twisting and tugging and his other hand gripping onto the meat of his thigh as if this feeling was going to go somewhere and leave him behind.
Bucky may have had to wait a near lifetime to reach it, but owning something as good as this felt? He’d wait another more.
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dmsden · 2 years
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You Get What You Give - Reciprocation of effort
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Hullo, Gentle Readers. You might be wondering why I’ve chosen to stick a photo of my own mug (middle above) on this article, and why I’m about to tell you about my latest Disney trip - how could all that relate to RPGs? Well, friends, this past week, I fulfilled a dream I’ve had since I was eight - I got to live in the Star Wars universe.
Along with my husband Steve and our partner Jay, I got to stay at the Star Wars Galactic Starcruiser. I’ve already talked elsewhere (my Twitter feed and my Facebook account) about how amazing I thought this experience was. You might be forgiven for thinking I’m a tiny bit biased; it’s a well-known fact that I’m a huge fan of Disney theme parks. Going into this experience, however, I was super nervous. We were spending quite a bit of money (no I won’t say how much). Even past the cost of the experience itself, we had to pay for flights, a hotel the night before, transportation to and from the airport...not to mention the extra days we tacked on after the Starcruiser to enjoy some more Disney. As the dates approached, we got more and more nervous. Was this going to be worth it?
The question of “worth it” is one that I think we RPGers can all relate to. We have to buy books, dice, and such...we have to invest time and effort into creating a character...or we have to invest time and effort into creating a campaign and adventures. With all of that, it can be a natural worry that what we get out of the situation won’t be worth what we put into it. That’s a worry a lot of people going into the Starcruiser experience have: “What if I spent all this money, and it turns out I don’t have a good time?”
There’s an old maxim that pretty much goes, “You get out of it what you put into it.” I find that largely to be true for RPGs, and it was 100% true for our Starcruiser experience. Leading up to our departure, we were avoiding spoilers as best we could while simultaneously steeping ourselves in preparation to be people who lived in the Star Wars universe. We created characters and backstories. We put together costumes and props, such as the IDs that we’d carried around Galaxy’s Edge for when Stormtroopers stopped us and asked for identification. My character is an engineer, so I read up on things like how hyperdrives work. That made me think that I would probably be excited to see the Starcruiser’s inner workings, as well as kind of fanboy for the ship itself. I looked up technical aspects of the Halcyon (the name of the ship the experience takes place on). I was ready to discuss the ship’s type (an MPO-1400 Purgill-class cruiser), its creator (Shug Drabor, an Anzellan, which is why the ship’s crew uses Anzellan phrases for hello, goodbye, and as a toast), and the ship’s importance as the first cruiser with 13 sublight engines (the Drabor Configuration). I did actually pull out a chunk of that info during the cruise, and I think the cast got that I was more than a casual fan.
I had an utter blast, as did Steve and Jay. We put a lot into the experience, and we got a lot out of it. We very quickly ended up on both the Scoundrel and Resistance tracks, and we were constantly getting tapped to do various missions. We got to get into the Engineering section of the ship and dig around in its guts. We helped the Resistance break a First Order blockade. We stole a precious jewel as a symbol of hope for a beleaguered planet. And, of course, we ate amazing food, watched an epic battle of good vs evil, and lived, breathed, and slept Star Wars for two days. It was incredible.
So again, why am I talking about this? Well, Starcruiser, as you might have surmised, is an RPG...a LARP, pretty much, with the best production values and incredible performers as the NPCs. If we had just shown up in plain clothes with no particular ambition to do anything and no emotional investment in this world, we probably would’ve been bored. And we certainly met some of those people...mostly family-members who were there for their kids. For us, the experience was transcendent. For them, I could easily imagine it felt like a big waste of time and money.
The same principle could be ascribed to a tabletop RPG. If you just show up with no emotional investment in your character or the world of the game, you’re not likely to get a lot out of it. When I sit down with my players in a Session Zero, I want to make sure they’re creating characters they’re going to care about. I help them create bonds that will be the impetus for great emotional RP down the road. I want them to have some of that investment. I ask them about things they want to see in the game, because I want my game to be incredible for them. Doing that helps me know that the work I’m putting into the campaign will be worth it, because they’ll walk away from the campaign with stories they can tell forever. Maybe that’s a lofty goal, but I still hear “war stories” about things from retired campaigns and LARP sessions I created from the players that were there years past. It’s a complete high for me, and that’s when I know I’ve done my job as DM well.
So yes, invest your time and effort. If you’re playing in a published world, learn some things about that world, and tie your character into it. Or ask your DM about the world they’ve created and find a niche for your character that will help you care about what you’re doing. Yes, you’re creating a fictional character for a tabletop game, but you should care about them. Their fate should matter to you. Because that will make the game matter to you, and then you’ll be getting a ton out of it for your effort.
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thefanficfaerie · 6 years
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Weekly Reading List 46
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Weekly Recommendations get posted every Saturday. All stories are character x reader unless otherwise stated. Graphic by the awesome @wonders-of-the-multiverse.
Can I be tagged in your weekly reading list?
Tropes AU Across the Years by @imoutofmyvulcanmind​ The Lady of the House Part 8 by @shitty-imagines-95​​ One Foot in Heaven by @amandarosemire​​ The Other in Hell by @amandarosemire​​ Gangsta by @whichwayisthebeach-seabass
Soulmate AU Greyscale by FestiveFerret
Daddy!Character Good Times, Bad Times Part 19 by @becaamm​​ Daddy’s Home by @avengersfangirlimagines​
A/B/O Dynamics A Guide On How to Calm Down Alphas by Randomstranger1220 The Bonds Made by StoryWriter928 Heart & Soul by Justadeangirl67
Modern AU Nothing is Forever Part 1-4 by @itsanerdlife​​ Steve Rogers Stargazing Part 4/Part 5 by @prettyyoungtragedy​​ Steve Rogers Crafts and Hearts by @kjs-s​​ Leonard McCoy The Guardian Part 2 by @star-spangled-man-with-a-plan​​ Steve Rogers Baby, It’s Cold Outside by @all1e23​​ Steve Rogers Please Come Home For Christmas by @buckysforeverprincess​​ Steve Rogers Tear In My Heart by @prettyyoungtragedy​​ Steve Rpgers Stealing Cinderella by ConsultingUnderGroundRainbow Stony Tony Stark vs His First Crush by feetheimpossiblegrl Stony Closer by BuckytheDucky Stony
Avengers Steve Rogers Hot-blooded by @sergeant-shorty Dear Mr. Captain America by @kaunis-sielu Sweet Emotion by @sergeant-shorty Sing it Out by @sofreakinmanyfandoms Warrior Daughter Part 18/Part 19 by @tilltheendwilliwrite You, Me... Us All Part 2 by @becaamm Here I am by @girl-next-door-writes Satellite by @sarahp879 Swipe Right Part 8 by @emilyevanston I’m Yours by @girl-next-door-writes Inked by @avengerofyourheart You Promised by @bolontiku A Calm and Quiet Place by @suz-123 When You Come Back to Me Again by @sunriserose1023 Bad Press by @marvelous-heroimagines Questions and Answers by @savemefromanepicoftimewasted The Spy Who Loved Me Part 2 by @captain-rogers-beard Young & Beautiful by @petitemistletoes Pickup Lines by @emilyevanston Something To Live For by @emilyevanston
Tony Stark It Might Be You by @themcuhasruinedme​
Steve Rogers x Reader x Bucky Barnes Here For You by @dammn-dean
Steve Rogers x Tony Stark Not Tonight by @captain-rogers-beard​ Selfish by fanfictiongreenirises When the Sun Comes... by StarkSnarkandSteveRogers You lose the blues (and you may lose your heart) by XtaticPearl Hi, Pumpkin by nanasekei Conditions of the Heart by AnonEhouse Five Times Peter and Steve Conspired to Take Care of Tony by sahiya Tensile Strength by sahiya Window To Your Soul by sheron With a Child's Heart by Scarlet_Ribbon Happily Married? by Caffeinated_zombie
Steve Rogers x Reader x Bucky Barnes Off the Grid by @emilyevanston​ Us Before Us by @until-theend-oftheline Routine by @emilyevanston​
Steve Rogers x Tony Stark x Bucky Barnes The Stories We Write by @not-close-to-straight​
Law and Order: SVU Rafael Barba Marrying Rafael Barba by @missjennifercole​ Incompatible Part 2 by @ghostofachancewithyou​ The Big Sleep by @xemopeachx​
RPF Chris Evans Baby Blues by @whiskey-cokenfanfic​ Masquerade by @sarahp879​ Sun, Sea and Sadness by @sarahp879​ Shot by @my-emotional-self
OFC Heavy is the Crown Part 5 by @thenorthremembersalways​
Misc Fandoms A Northern Light Part 4/Part 4.5 by @fallatyourfeet​ Robb Stark Home by @becs-bunker Robb Stark Night In by @iguess-theyre-mymess Steve Rogers/Jim Kirk Perspective by @outside-the-government​ Leonard McCoy  And Then There Was Two by Music_Mandy1991
tags: @isaxhorror @outside-the-government  @girl-next-door-writes @yallneedtrek @supermoonpanda @teamcap4bucky @captainsbabysitter-blog @pinkamour1588 @captain-rogers-beard @braincandyreads @medicatemedrmccoy  @sistasarah-sallysaidso @wonderlandfandomkingdom 
188 notes · View notes
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Steve Rpgers. Stephen Strange. Steven Grant
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kayawagner · 6 years
Text
New Year, New Game [BUNDLE]
Publisher: Skirmisher Publishing
This special bundle product contains the following titles.
Cthulhu Live 3rd Edition (LARP) Regular price: $6.99 Bundle price: $3.39 Format: PDF This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates decades of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained live-action roleplaying game include:  All-new rules for skills, combat, Sanity, Magic, and Psychic powers. Extensive information on organizing events, stagecraft and special effects. Guidelines on role-playing Outsiders tainted by the touch of the Mythos. New and improved photographs, graphics, and other images, including works by renowned Cthulhu Mythos artist Richard Alan Poppe. A screen-friendly lo-res version of the book that includes the "parchment" background of the original print edition and red blood spatters that had to be printed blac... Cards & Quests: An Innovative Fantasy Role-Playing Game Regular price: $6.99 Bundle price: $3.39 Format: PDF Welcome to Cards & Quests! This new game is designed for players who enjoy fantasy RPGs but do not like to get bogged down in character creation. The goal of the authors was to find an easier and less time-consuming way to play RPGs while keeping all the qualities that make such games so entertaining and memorable. Cards & Quests features several unique concepts. Conflict is resolved using a standard deck of 52 cards in a system that is intuitive, fun, and simple to use. Magic and skills are based on eight elements that replace the idea of a profession or class. Battles are quick, skill and magic resolution follow the same basic rules, and using the cards presents an enjoyable combination of chance and strategy.  Card... Chevauchee: Rules for Battles with Medieval Miniatures Regular price: $2.79 Bundle price: $1.35 Format: PDF During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding... CQB: Futuristic Skirmish Miniatures Rules Regular price: $2.09 Bundle price: $1.01 Format: PDF Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds.... H.G. Wells' Little Orc Wars Regular price: $3.49 Bundle price: $1.72 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $3.49 Bundle price: $1.69 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $3.49 Bundle price: $1.69 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $2.09 Bundle price: $1.01 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Ragnarok: Age of Wolves Regular price: $6.99 Bundle price: $3.39 Format: PDF Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau... Skirmish! Regular price: $2.79 Bundle price: $1.35 Format: PDF Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for...
Total value:$41.20Special bundle price:$19.99Savings of:$21.21 (51%)
Price: $41.20 New Year, New Game [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes
ao3feed-freebird · 8 years
Text
So... Not an Alcohol and Drug Induced Hallucination then?
read it on the AO3 at http://ift.tt/2hEygha
by InvisbleDragon
Dr. Strange projects an image to the apst which causes Tennaged College Tony to do Time Travel and Dimension Hopping Math which he fins years later when the event happens to send Steve Rogers and Sam Wilson and other- Steve Rogers and other-Sam Wilson home.
Words: 854, Chapters: 1/1, Language: English
Series: Part 1 of 2017 Calendar Challenge
Fandoms: The Avengers (Marvel Movies), Marvel Cinematic Universe
Rating: Teen And Up Audiences
Warnings: Creator Chose Not To Use Archive Warnings
Categories: M/M
Characters: Steve Rogers, Sam Wilson, Stephen Strange, Tony Stark
Relationships: Steve Rogers/Sam Wilson
Additional Tags: Alternate Universe, Alternate Dimension, Hand wavy logic, Time projection, Two seperate Steve Rpgers, Two sperate Sam Wilson, Both from separate dimensions, Which is different than Tony's dimension
read it on the AO3 at http://ift.tt/2hEygha
0 notes
kayawagner · 6 years
Text
Miniature Wargaming [BUNDLE]
Publisher: Skirmisher Publishing
This special 51% off bundle product contains nine titles, seven of them self-standing skirmish-level wargames, including the recently-released "CQB: Futuristic Skirmisher Miniatures Rules" and "Ragnarok: Age of Wolves," and our "Chevauchee," "Skirmish!," "H.G. Wells' Little Wars," "H.G. Wells' Little Orc Wars," and "Quactica," along with "H.G. Wells' Floor Games" and Robert Louis Stevenson's "Stevenson at Play."
Chevauchee: Rules for Battles with Medieval Miniatures Regular price: $3.99 Bundle price: $1.95 Format: PDF During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding... CQB: Futuristic Skirmish Miniatures Rules Regular price: $2.99 Bundle price: $1.46 Format: PDF Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds.... H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $2.44 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $4.99 Bundle price: $2.44 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $4.99 Bundle price: $2.44 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $2.99 Bundle price: $1.46 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Ragnarok: Age of Wolves Regular price: $9.99 Bundle price: $4.88 Format: PDF Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau... Skirmish! Regular price: $3.99 Bundle price: $1.95 Format: PDF Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for... Stevenson At Play Regular price: $1.99 Bundle price: $0.97 Format: PDF Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...
Total value: $40.91 Special bundle price: $19.99 Savings of: $20.92 (51%)
Price: $40.91 Miniature Wargaming [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes
kayawagner · 6 years
Text
Miniature Wargaming [BUNDLE]
Publisher: Skirmisher Publishing
This special 51% off bundle product contains nine titles, six of them self-standing skirmish-level wargames, including the recently-released "CQB: Futuristic Skirmisher Miniatures Rules" and "Ragnarok: Age of Wolves," and our "Chevauchee," "Skirmish!," "H.G. Wells' Little Wars," "H.G. Wells' Little Orc Wars," and "Quactica," along with "H.G. Wells' Floor Games" and Robert Louis Stevenson's "Stevenson at Play."
Chevauchee: Rules for Battles with Medieval Miniatures Regular price: $3.99 Bundle price: $1.95 Format: PDF During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding... CQB: Futuristic Skirmish Miniatures Rules Regular price: $2.99 Bundle price: $1.46 Format: PDF Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds.... H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $2.44 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $4.99 Bundle price: $2.44 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $4.99 Bundle price: $2.44 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $2.99 Bundle price: $1.46 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Ragnarok: Age of Wolves Regular price: $9.99 Bundle price: $4.88 Format: PDF Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau... Skirmish! Regular price: $3.99 Bundle price: $1.95 Format: PDF Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for... Stevenson At Play Regular price: $1.99 Bundle price: $0.97 Format: PDF Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...
Total value: $40.91 Special bundle price: $19.99 Savings of: $20.92 (51%)
Price: $40.91 Miniature Wargaming [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes
kayawagner · 6 years
Text
Fathers of Wargaming [BUNDLE]
Publisher: Skirmisher Publishing
This special 50% off bundle contains two classic titles by H.G. Wells, the "Father of Modern Wargaming," his Little Wars (with an introduction by Gary Gygax) and Floor Games (with an introduction by James F. Dunnigan); the Little Orc Wars fantasy variant of Little Wars; Robert Louis Stevenson's exploration of wargaming Stevenson at Play; and the late great Steve Lortz's Quactica. 
H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $2.49 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $4.99 Bundle price: $2.50 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $4.99 Bundle price: $2.50 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $0.60 Bundle price: $1.50 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Stevenson At Play Regular price: $1.99 Bundle price: $1.00 Format: PDF Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...
Total value: $19.95 Special bundle price: $9.99 Savings of: $9.96 (50%)
Price: $19.95 Fathers of Wargaming [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes
kayawagner · 6 years
Text
Miniature Wargaming [BUNDLE]
Publisher: Skirmisher Publishing
This special bundle product contains the following titles.
Chevauchee: Rules for Battles with Medieval Miniatures Regular price: $3.99 Bundle price: $1.99 Format: PDF During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding... CQB: Futuristic Skirmish Miniatures Rules Regular price: $2.99 Bundle price: $1.49 Format: PDF Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds.... H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $2.49 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $4.99 Bundle price: $2.49 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $4.99 Bundle price: $2.49 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $2.99 Bundle price: $1.49 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Ragnarok: Age of Wolves Regular price: $9.99 Bundle price: $4.99 Format: PDF Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau... Skirmish! Regular price: $2.99 Bundle price: $1.49 Format: PDF Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for... Stevenson At Play Regular price: $1.99 Bundle price: $0.99 Format: PDF Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...
Total value:$39.91Special bundle price:$19.91Savings of:$20.00 (50%)
Price: $39.91 Miniature Wargaming [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes
kayawagner · 6 years
Text
Miniature Wargaming [BUNDLE]
Publisher: Skirmisher Publishing
This special bundle product contains the following titles.
Chevauchee: Rules for Battles with Medieval Miniatures Regular price: $3.99 Bundle price: $1.99 Format: PDF During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding... CQB: Futuristic Skirmish Miniatures Rules Regular price: $2.99 Bundle price: $1.49 Format: PDF Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds.... H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $2.49 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $4.99 Bundle price: $2.49 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $4.99 Bundle price: $2.49 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $2.99 Bundle price: $1.49 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Ragnarok: Age of Wolves Regular price: $9.99 Bundle price: $4.99 Format: PDF Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau... Skirmish! Regular price: $2.99 Bundle price: $1.49 Format: PDF Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for... Stevenson At Play Regular price: $1.99 Bundle price: $0.99 Format: PDF Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...
Total value:$39.91Special bundle price:$19.91Savings of:$20.00 (50%)
Price: $39.91 Miniature Wargaming [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes
kayawagner · 6 years
Text
Miniature Wargaming [BUNDLE]
Publisher: Skirmisher Publishing
This special 46% off bundle product contains eight titles, six of them self-standing skirmish-level wargames, including our just-released "Ragnarok: Age of Wolves" and our "Chevauchee," "Skirmish!," "H.G. Wells' Little Wars," "H.G. Wells' Little Orc Wars," and "Quactica," along with "H.G. Wells' Floor Games" and Robert Louis Stevenson's "Stevenson at Play." 
Chevauchee: Rules for Battles with Medieval Miniatures Regular price: $3.99 Bundle price: $2.16 Format: PDF During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding... H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $2.70 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $4.99 Bundle price: $2.70 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $4.99 Bundle price: $2.70 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $2.99 Bundle price: $1.62 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Ragnarok: Age of Wolves Regular price: $9.99 Bundle price: $5.41 Format: PDF Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship. Monsters haunt the wilds and prowl the outskirts of palisaded settlement and isolated steading alike. Huldrfolk, never easy neighbors, but generally peaceful if left undisturbed, now move to defend their sacred groves and to seize places once devoted to gods who now seem absent. Trolls and their ilk gather, marauders sweep brigands and more into their bands, and whispers abound of gau... Skirmish! Regular price: $2.99 Bundle price: $1.62 Format: PDF Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for... Stevenson At Play Regular price: $1.99 Bundle price: $1.08 Format: PDF Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...
Total value: $36.92 Special bundle price: $19.99 Savings of: $16.93 (46%)
Price: $36.92 Miniature Wargaming [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes
kayawagner · 7 years
Text
Fathers of Wargaming [BUNDLE]
Publisher: Skirmisher Publishing
This special 50% off bundle contains two classic titles by H.G. Wells, the "Father of Modern Wargaming," his Little Wars (with an introduction by Gary Gygax) and Floor Games (with an introduction by James F. Dunnigan); the Little Orc Wars fantasy variant of Little Wars; Robert Louis Stevenson's exploration of wargaming Stevenson at Play; and the late great Steve Lortz's Quactica. 
H.G. Wells' Little Orc Wars Regular price: $4.99 Bundle price: $2.49 Format: PDF H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G.... H.G. Wells' Little Wars Regular price: $4.99 Bundle price: $2.50 Format: PDF Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature... H.G. Wells’ Floor Games Regular price: $4.99 Bundle price: $2.50 Format: PDF Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno... Quactica: Battles for the Soul of Middle Aesopia Regular price: $2.99 Bundle price: $1.50 Format: PDF Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful line of miniatures created by the late great Lortz and produced by Lance & Laser. This download includes a set of nine full-color miniatures that can be printed out either in color or black-and-white on cardstock; Quactica statistics for four different skill levels of Loonar Imperial Heavy Infantry and Loonar Imperial Archers on the one side and Pork Warriors, Gobbli... Stevenson At Play Regular price: $1.99 Bundle price: $1.00 Format: PDF Famous as the author of such great works of literature as Treasure Island, Kidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...
Total value: $19.95 Special bundle price: $9.99 Savings of: $9.96 (50%)
Price: $19.95 Fathers of Wargaming [BUNDLE] published first on https://supergalaxyrom.tumblr.com
0 notes