“an innocent kid. its bleeding can fill the belly of even the strongest warrior, but do you have the heart to do it?”
hooved
0 power - 1 health - 1 blood
worthy sacrifice - cards bearing this sigil count as 3 blood rather than 1 blood when sacrificed.
morsel - when a card bearing this sigil is sacrificed, it adds its stat values to the card it was sacrificed for.
hidden trait - hearty meal
when this card is sacrificed, add an additional +3 power, +2 health to the card it was sacrificed to summon. this trait stacks with the morsel sigil and stat increases from the campfire event.
teehee. people are going to yell at me for this one i think. ANYWAYS!! BONIBAHS!! THE KID!!! my poor little blorbothing. they get extra card art because they’re my favorite (joking). writeup below!!!
sowwyyy this one’s evil. i think the sigils are pretty self explanatory this time? worthy sacrifice lets you play super powerful cards, and morsel lets you buff em even more. plus!! with the hearty meal trait they get at least +3 in both stats! the ethics are questionable though.
this was like. the second card i designed out of all of them. my original concept (when it was like 1 am and i was half asleep) was uh… morsel, trinket bearer, and waterborne? trinket bearer because they carry the items, and waterborne to keep them out of danger. but that’s a really weird card. plus…
baby goats are called kids!! the name is wordplay!! i decided to make them a variant on the black goat purely for that reason. and just like the black goat, the symbol on their head is the symbol for sacrifices!
ok i should probably acknowledge the sog in the room. in the base game, you’re able to replace your eye with a goat’s eye. this decision does literally nothing except make the black goat cuter. and bonnie’s a goat!! so they also get silly art. they turn into a sopping wet pathetic cat. i don’t have an inhabited version of this sprite because i couldn’t. find footage of it being inhabited. which is probably because you can’t get the goat’s eye in kaycee’s mod but. eh… i don’t want to deal with the sigil patch nonsense again.
my initial sketch of this card had them as a 2 blood but… it kinda made them worse than the regular black goat thanks to the fair hand mechanic. so they’re the only 1 blood here. they’re my blorbo they can be overpowered. as a treat.
the sigil patch is many lives! which allows a card to be sacrificed without actually killing it. both for synergy with worthy sacrifice and also because i’m Evil
also additional fun fact: the black goat is actually my favorite card in vanilla inscryption!! i basically cheesed the entirety of kaycee’s mod with it. i like it a lot :). i didn’t intend to fuse my favorite character and my favorite card together but it’s a happy lil coincidence.
huh. weird. that’s the entire party right? it feels like we’re missing one though… whatever. patchless alt below!
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