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#tfh unicorn
perdoodle · 1 year
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"I don't want to hurt you, but you leave me no choice"
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So never played the game because I am bad at fighting games. But I have seen gameplay of it! And just fell in love with the style of it. And Oleander is my favorite outta the whole cast with Pom following shortly after!
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lxxse-cannxn · 2 years
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↳✦║OLEANDER
"Oleander, the great granddaughter of Divine Oracle Amaryllis, sensed the return of Predator-kind 13 years before the first actual sighting. Her masters in the Order of the Horn saw no need to take action, as always, urging her to trust that the power of Light Magic would keep Foenum safe.
Frustrated and desperate, she took matters upon herself. She began studying from a book of Dark Magic and eventually forged a pact with the demon trapped inside it. The evidence of her blasphemous act manifested over time as her coat began to turn a darker shade. Despite condemnation from those around her, Oleander is determined to prove that Dark Magic can be used to do good."
X X X / X X X / X X X
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◤PSD◢
Requests are open!
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malachimoet · 2 years
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"Her name is Paprika Paca, and I'm going to kill her if she keeps taking all the butter..." ~ Oleander
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raynetheskunk · 2 years
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My second picture for the TFH winter holiday artpack. Personally I always think its really cool and fun to put characters in fashionable clothes. So whenever I'm part of an artpack I try to include one picture with that as the focus.
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kamimation · 2 years
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The Butt Wars have only begun X3 (With comments from Derpibooru)
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fuzzychildchopshop · 1 year
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TFH: Oleander by cmara
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tigerkirby215 · 4 years
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5e Oleander, the Dark Unicorn build (Them’s Fightin’ Herds)
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(Artwork by Mane 6)
My brain completely didn’t register that it was spooky month, even though ironically I made a build for literal Satan last week. Where do you go after making the pure embodiment of evil? …Unicorns are scary, right? I mean they’re certainly scarier than a scarecrow.
GOALS
My magic may be dark, but it will bring light to the world - It seems all you need to do to get phenomenal cosmic power is read a cursed book. We’ll need teleportation, chapter traps, and Eldritch Shadow Blasts.
Or dark; either one - Oli’s got friends on the other side... of the page. FHTNG, I summon thee!
I don't have the time or crayons to teach you how to fight! - You’re still a fighting game character so you’ve still got to be able to throw a punch. Or stab with a horn in your case.
RACE
If you want to be a unicorn the closest you’ll get is Centuar, but even if you ignore the stats Centaur isn’t that great for you. Almost all the abilities are based on keeping in melee range, and you’re mostly played as a zoner.
With that in mind you’re only half under the influence of darkness, so how about a Drow Half-Elf for all the fun of being a Drow without the penalties and lore connotations of being a female Drow? (Feel free to play a full Drow if you wish just realize that you’re getting Sunlight Sensitivity which is seriously obnoxious.) Your Charisma increases by 2 and you can increase another two abilities by 1: Dexterity and Constitution will let you dodge some hits and tank what few hits do connect. You have Darkvision up to 60 feet and your Fey Ancestry gives you advantage on saving throws against being charmed, and magic can’t put you to sleep.
As a Drow Half-Elf you can pick up Drow Magic for a bit of extra spark in your shadow sparks which I’ll go over at the appropriate levels. And you get Common, Elvish, and one additional language of your choice so grab Deep Speech to talk with Fred. (Note: Depending on your DM Fred may not speak Deep Speech.)
ABILITY SCORES
15; DEXTERITY - You’re as nimble as a horse, because you are a horse. (That, and I want this ability score to be even.)
14; CHARISMA - You are the prettiest unicorn with a mane as white as... well it was white.
13; CONSTITUTION - When in the business of fighting cows, ice deer, and sheep with armies of puppies you’ve gotta be able to take a hit.
12; INTELLIGENCE - Read enough books and you’re bound to get some smarts, even if that book is alive and is teaching you how to manipulate darkness.
10; WISDOM - Oli is a smart cookie. Not smart enough to realize that reading the demon book would make your coat black, but still pretty smart.
8; STRENGTH - I’d argue that a head horn is a finesse weapon, and simply put we need everything else more.
BACKGROUND
To find a forbidden shadow book you’ve gotta know your way around a library, and as a Sage you know exactly that. You get proficiency in Arcana and History along with two languages of your choice (to maximize Demonology take Infernal and Abyssal, though you may want to talk to your extended family with Sylvan or Celestial.)
Your Researcher feature will always let you know where to find a book that you may need. It may not be easy to find (if it’s back home with your old friends they probably won’t welcome you in) but you’ll know where to go to grab it.
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(Artwork by Linvidia on DeviantArt)
THE BUILD
LEVEL 1 - WARLOCK 1
Hey it’s the funny class I use too much! Jokes aside you literally get your magic from an otherworldly being so what else would you be? Regardless Warlocks get proficiency in two skills from the Warlock list: Investigation will help you search for the key and Intimidation will let you scare away anyone who’ll try to stop you.
Unlike most classes Warlocks choose their subclass at level 1, and there’s certainly a lot to pick from. But without any Shadow patron who is there to choose? Well the Archfey patron can recreate a lot of Fred’s powers. Notably Fey Presence will let Fred give your foes a jump! As an action you can cause each creature near you to make a Wisdom saving throw against your Warlock save DC: the creatures that fail their saving throws are either charmed or frightened by you until the end of your next turn. Consider the charm being you and your natural unicorn beauty. Regardless you can use this action once per short or long rest.
And of course as a Warlock you get access to Pact Magic. You learn two cantrips from the Warlock list and hey look it’s Eldritch Blast: for the shadow spark in you. To rip out some pages take Create Bonfire to lay down some Chapter Traps. Now would also be a good time to mention that thanks to Drow Magic you also get access to the Dancing Lights cantrip, in case you’re in a dark cave and your Darkvision isn’t enough.
You can also learn two first level spells: Arms of Hadar will let you stick a tentacle out of your book to give yourself space to back away from your enemies. To make it easier to get past an opponent’s block Faerie Fire from the Archfey list will light up an opponent’s weak spot to give you and your allies advantage. It helps to know the hitboxes.
LEVEL 2 - WARLOCK 2
Second level Warlocks get access to Eldritch Invocations and oh hello there Agonizing Blast! How did you get here? Jokes aside for your other invocation grab Armor of Shadows to keep it light and still be up for a fight!
You can also learn another spell: Sleep is also from the Archfey list and as the name implies it’ll put your enemies to sleep! No one likes late night fights, especially with net lag.
LEVEL 3 - WARLOCK 3
Third level Warlocks can choose their Pact Boon and since your best friend lives in a book you’ve gotta take Pact of the Tome. As a Tome Warlock you get the Unicornomicon Book of Shadows, in which you can inscribe three cantrips from any class’ spell list. Guidance is never a bad thing to have so I’d start with that; get Fred to help you with your research, as he’s literally a living book! Thaumaturgy will let you channel some shadow magic to do spooky stuff like make candles flicker or create ominous whispers. And to channel some of your unicorn magic take Druidcraft to shape nature somewhat.
You can also now learn second level spells: for some short range teleportation take Misty Step to vanish in a puff of darkness. And remember that Faerie Fire spell? Thanks to Drow Magic you can cast it once per long rest without using a spell slot.
LEVEL 4 - WARLOCK 4
4th level Warlocks get an Ability Score Improvement: increase your Charisma to be the prettiest unicorn of darkness.
You can also learn another spell along with another cantrip! For your cantrip take Prestidigitation to complete the trifecta of minor magic mastery. As for leveled spells Mirror Image will let you up your dodging game, putting you in four places at once to make it much harder for your enemy to hit you!
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(Artwork by Angelzillah on DeviantArt)
LEVEL 5 - WARLOCK 5
5th level Warlocks get another Eldritch Invocation and hopefully you didn’t expect Fred to do nothing but whisper sweet nothings to you, right? With Book of Ancient Secrets you can spend some time reading to cast a variety of spells! When you take this invocation you learn two 1st level spells with the Ritual tag like Detect Magic and Identify to help you find the key or anything else of importance. You can now cast those spells as Ritual spells, as well as any Warlock spells you may learn with the Ritual tag. You can also inscribe new Ritual spells into Fred your Book of Shadows at a cost of 50 gp and 2 hours per level of the spell.
And speaking of spells you can learn third level spells at this level such as Fear, which causes fear in your enemies. Funny how that works. Additionally thanks to Drow Magic you can cast the Darkness spell once per Long Rest, to turn off the lights and let Fred out to play. Sadly you don’t have Fred yet, and it should be mentioned that most people can’t see through the dark.
LEVEL 6 - WARLOCK 6
6th level Archfey Warlocks get some more potent teleportation with Misty Escape. When you take damage you can use your reaction to turn invisible and teleport up to 60 feet. You remain invisible until the start of your next turn unless you attack or cast a spell. You can only use this super teleport once per short or long rest, but it should be enough for some mix-ups right?
Speaking of mix-ups you can put your opponents in a dizzy state with Hypnotic Pattern. Just remember that hitting them will break them out of it.
LEVEL 7 - WARLOCK 7
7th level Warlocks can learn 4th level spells like Dimension Door for some cross-map teleports.
You can also grab another Eldritch Invocation! Trickster’s Escape will let you tech out of grabs. Is Freedom of Movement overly situational? Yes! Are there better invocations to choose? Yes! Are they in character? No! But anything can be in character if you want it to be!
LEVEL 8 - WARLOCK 8
8th level Warlocks get an Ability Score Improvement so cap off your Charisma to be a master of shadows.
You can also learn another spell and I think it’s about time: Dark spirits, twist the trees, foul the lake, and curse this land! FHTNG I SUMMON THEE! Summon Aberrant Spirit is an Unearthed Arcana spell likely to be in Tasha’s Cauldron of Everything that lets you summon a tentacle monster from beyond! Fred can take the form of a Beholderkin, Slaadi, or Star Spawn.
Star Spawn is probably the closest to Fred, attacking a creature’s mind with his attacks and also having an aura that drains at their sanity. The Slaadi is a good tank that can also counter cheese strats by denying healing. And the Beholderkin? Well it can fly and shoot at range. Fred’s a demon of many forms, and he’s also fun at parties!
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(Artwork by probablyfakeblonde on DeviantArt)
LEVEL 9
Now that we’ve got our book smarts it’s time to improve our combat smarts. If you’re going to fight predators you need to have the best combat training possible, which is why we’ll be going into the class that is the most well-known for expertise in combat...
BARD 1
The Bard class, master of close-ranged combat with expertise in every skill required to keep you in a fight. Jokes aside first level Bards get proficiency with a skill of their choice (Perception would further help with spotting danger or potential keyholders) and a musical instrument. (Pan Flutes seem in character for a forest child.) Bards also get Bardic Inspiration at first level, letting you pull out an assist to give allies a d6 to attack rolls, skill checks, and saving throws.
But most notably Bards get more Spellcasting! You get two cantrips from the Bard list: to weaponize salt take Vicious Mockery, for BM so bad your opponent messes up. Psychological warfare! And since you don’t have hands of your own as a unicorn (you do as a half-elf though) grab Mage Hand to use your magic to grab things with your horn.
You can also learn 4 spells from the Bard list: for some dark powers manipulating your foes take Dissonant Whispers. For some dark powers helping you take Unseen Servant. To recover more easily from air combos take Feather Fall. And for some push-blocking take Thunderwave for more push and less block.
LEVEL 10 - BARD 2
Second level Bards get Jack of All Trades, letting you add half your proficiency bonus to any skill you aren’t already proficient in. Dark magic works in strange and mysterious ways... and Fred’s a long book. You also get Song of Rest to let your allies heal an extra d6 during short rests, which is nice because you’re going to be short resting a lot as a Warlock. I mean, you’re level 10 so a d6 of healing probably isn’t going to help much but...
You can also learn another spell like Bane, giving your opponents some input lag to open them up for attacks.
LEVEL 11 - BARD 3
Third level Bards get Expertise in two skills of their choice: Arcana will make you the master of the arcane, and Intimidation... you have a literal demon as your best friend.
But more importantly you can choose your Bard college and to actually gain some combat proficiency go into the College of Valor. Along with proficiency in medium armor, martial weapons, and shields (Oli doesn’t wear armor but Medium Armor might be nice. The only weapon you’ll really be using is a rapier but if your DM allows it there’s no reason not to equip a shield?) you also further your assists with Combat Inspiration, allowing your inspiration die to be added to damage rolls and AC; basically the only two things you couldn’t add it to before.
And you can learn second level spells such as Locate Object, because these silly ungulates keep losing their keys!
LEVEL 12 - BARD 4
4th level Bards get an Ability Score Improvement and Dexterity will make you tougher to hit while also increasing the potency of your horn stabs.
You can also learn another spell along with another cantrip! A lot of people say Friends is a bad cantrip because it makes the person you’re talking to hate you after using it but here’s the thing: Friends works on Intimidation checks too. Who cares if they hate you when they fear you? But a spell that people don’t say is bad is Lesser Restoration, which will help you break out of stun lock.
LEVEL 13 - BARD 5
5th level Bards see their Bardic Inspiration increase to a d8 which is great because they also get Font of Inspiration, allowing their Bardic Inspiration to come back on a short rest. Told you you’d be doing a lot of short rests!
You can also learn third level spells like Sending to challenge your friends to a duel, as long as they’re on the same plane of existence. TFH isn’t on the Epic Games Store; thank god.
LEVEL 14 - BARD 6
6th level Valor Bards get an Extra Attack, letting them attack twice with the attack action; it’s really that simple. Well you do also get another spell, and I have no doubt that Oleander’s used to speaking in Tongues... Oh and you get Contercharm which is godawful poop-garbage, letting you spend your action to give your allies advantage against Charms and Fears. Maybe this is why TFH is a 1v1 game; no need to use Countercharm?
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(Artwork by SinniePony on DeviantArt)
LEVEL 15 - WARLOCK 9
5th level spell time! For a massive single target Shadow Blast grab Negative Energy Flood! Look, just because we’ve never seen Oleander turn someone into a zombie...
You can also grab another invocation and while we’ve never seen Oleander fly Ascendant Step is an insane utility that I’m sure Oli would’ve learnt to reach the high book shelves.
LEVEL 16 - WARLOCK 10
10th level Fey Warlocks have Beguiling Defenses for immunity against charms, and if someone attempts you charm you you can spend your reaction to instead charm them! You can also learn another cantrip like Minor Illusion to manipulate the shadows around you. 
LEVEL 17 - WARLOCK 11
11th level Warlocks get a 6th level Mystic Arcanum, which is a 6th level spell that uses a 6th level slot that comes back after a long rest. There are a lot of nice options at 6th level but if Fred is getting grabby he might send them to a Mental Prison. If they succeed against the spell they take a bunch of psychic damage but if they fail they are surrounded by an illusion which only they can see which has “hideous maws filled with dripping teeth” as one of the available options. Basically Fred sends them to a hellscape and they can either sit there in horror or try to break out, taking 10d10 psychic damage in the process.
You can also learn another regular Warlock spell from the regular Warlock spell list: Dream will let you reach your foes even in their dreams (duh) and let Fred give them a spook to stop them from sleeping! Or you can use it for some otherworldly messaging. Maybe use it to call a smug reindeer a pompous princess?
LEVEL 18 - WARLOCK 12
12th level means an Ability Score Improvement: time to cap off that Dexterity modifier to be quick on your feet and sharp with your horn!
Additionally you get your last Eldritch Invocation at this level: there are a lot of options but none that really feel in-character, so pick whatever you want.
LEVEL 19 - WARLOCK 13
13th level Warlocks get their 7th level Mystic Arcanum: while there are a lot of good options Crown of Stars will let you charge up some powerful shadow blasts, creating 7 stars that float around you and shed light. You can shoot one out as a bonus action to do 4d12 Radiant damage. While you have a star floating above you it also creates light, which might be useful.
And you additionally get another regular Warlock spell: since it’s my build take Synaptic Static, because I like this spell. Have Fred assault your foes minds to make them easier to read!
LEVEL 20 - WARLOCK 14
As a 14th level Archfey you can finally pull your foes into Fred’s realm! Dark Delirium gives you a new not-quite-spell: Take an action to choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you for 1 minute or until your concentration is broken, though the effect ends early if the creature takes any damage.
Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion. You must finish a short or long rest before you can use this again, but your time in the pixel lobby to do as you please. Maybe just teabag to taunt them with a unicorn shuffle.
FINAL BUILD
PROS
So naïve trying to beat me - Maxed out Charisma means the best spells you can get. Maxed out Dexterity with Mage Armor means 18 AC (up to 20 if your DM lets you slap a shield on!) And a +2 CON mod means your health isn’t bad either!
Fine, but let's make it quick - A lot of your better features come back on short rests. Both Bardic Inspiration and your 5th level Pact slots are easily refreshable, allowing you to always be ready for a fight.
I have trained years for this; you will not dissuade me - Despite coming from a game without assists you are a master of helping your friends. Jack of All Trades in all skills, Bardic Inspiration for all rolls, plenty of utility spells (including an ungodly amount of cantrips and Book of Ancient Secrets to handle any ritual spells) and plenty of languages to top it off.
CONS
I am no weakling! - Big investment in AC... not so much in saving throws. Your Intelligence, Constitution, and notably Strength all have very low saving throws.
Itty-bitty living space - Low Constitution saves mean a frequent drop of concentration. And speaking of concentration you’ve got a lot of them but can only have one up at a time. Can’t have Fred around if you want to float too.
Need... more... power... - Truthfully there’s a lot I didn’t take from Warlock. I didn’t take any of the better spells from Archfey like Blink, Greater Invisibility, or Dominate Person. You could’ve gotten level 15 Eldritch Invocations like Witch Sight and Shroud of Shadows, but I wanted Extra Attack. Truthfully if you know your campaign will be going to level 20 then Warlock 15 / Bard 5 might be a better build, and nothing is forcing you to take the spell I did.
But you’re used to being underestimated. When it comes to matters of life-and-death any advantage is necessary. So go all out with your friend on the other side! Fight with spell and horn sword to prove that all magic can save the world. Well, perhaps not salt magic...
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(Animation by Szafir87 on DeviantArt. Original artwork by OgaraOrCynder on DeviantArt.)
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axed-cradily · 2 years
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Rudolf and Goggle Sparks
Featuring Rudolf Tresprite (The Wendigo), Barley the Sprite, and Goggle Sparks from Them Fightin Herds Verse.
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For NATG Day 13: Draw a pony coming up with a prompt.
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enma-darei · 4 years
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Donuts are good.
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wormsquirms · 4 years
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weird cat unicorn lol
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ishouldbuyasword · 4 years
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Oleander moments
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Apparently Fred x Ollie is my OTP…
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thatheptagramhick · 4 years
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Ever just imagine someone bouncing around the room like a screensaver while shooting lasers at you and also Oleander’s theme plays in the background
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malachimoet · 1 year
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A "Gift" for @JuanchoGluedra because he actually REALLY hates this character hence why I drew his sona Ziege and Oleander lookin' like she bout to get 'em good sooner or later or something idk but I just wanted to mess with my buddie chum pal. Enjoy! ;3 
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raynetheskunk · 2 years
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I drew this back when TFH basically had just came out in beta. I still think its pretty damn tight
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diamymagic · 4 years
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Oleander one love)
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