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#the finale still killed me
notherpuppet · 4 months
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“Just because you see a smile, don’t think you know what’s going on underneath.”
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curioscurio · 8 months
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I'm rewatching Steven Universe and I will never forgive Fandom for what it did to her
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arudoe · 6 months
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soooo um dr amirite
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lavender-rroses · 15 days
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no new art. have this
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drawnfamiliarfaces · 1 month
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is that disney-esque artstyle, peter parker look alike PILOT RANDY CUNNINGHAM???
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also ngl i kinda dig Viceroy II and Deputy Mayor Kranski
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+bonus Bible designs
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aroaceleovaldez · 7 months
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Nico and Percy's dynamic through the series is eternally funny to me, because it's just. like.
Percy's having a constant mental struggle between his fatal flaw of loyalty with a promise he made to Bianca to protect Nico, versus his Big 3 kid desire to maim other Big 3 kids / Poseidon descendant urge to totally maim Nico specifically. He hates Nico so so much. He thinks Nico's annoying and weird at best, and creepy/sketchy when he's older. The only positive thoughts Percy has towards Nico are "He's Bianca's brother and Bianca was my friend and I owe her/He's Hazel's brother and Hazel is my friend and would kill me if I was mean to him," "He's a powerful asset and useful ally (if questionable)," and "He's kinda pathetic and I feel maybe a little bad about it." Percy has multiple occasions throughout the series where he strongly considers - and on one occasionally actually goes through with - throttling Nico.
Meanwhile, Nico is following around Percy like a lost puppy. He explicitly can never bring himself to even dislike anything about Percy no matter how hard he tries. He has a whole bit in BoO where he's mentally going "UGH he's so stupid BUT IT'S ENDEARING HOW DARE HE." He's totally smitten. He's making deals with his dad for Percy. He's making convoluted plans to help Percy stand a chance against Kronos. During the entirety of BoTL it's like he's playing tsundere - "I'm helping NOT PERCY SPECIFICALLY with this quest! Me helping Percy would be SILLY because I DEFINITELY HATE HIM." Then he proceeds to show up to Percy's birthday party to basically ask him on a weird date and spend the entire next book scrambling around trying to help him or protect him or impress him. And Percy could not give less of a shit.
Just. That dynamic is so funny to me. Percy is the founder of the Nico Protection Club in that he's the one they're all protecting Nico from and meanwhile Nico is throwing himself at Percy to the point where the literal god of gay love calls him out on it.
#pjo#percy jackson#nico di angelo#Percy shows up at CJ and squints at Nico like ''hm. why do i feel like i hate you? like i just wanna punch you in the face?''#and Nico just immediately goes ''huh no idea anyways i have to go-'' and jumps into Tartarus#but not before he gives Hazel essentially a detailed explanation of ''this is Percy i cant say much but please dont let him die <3''#and Nico's whole Tartarus trip was basically a whole ''im doing this so no one else has to''#only for Percy and Annabeth to fall in like one book later and Nico proceeds to spend the next book internally screaming about it#and then Cupid calls him out on it and the next book#Nico's just like ''at this point im hoping i keel over within the next week just so i can force this dumb crush to chill the fuck out''#Nico staring pointedly at Will: ''For my own sake i need to form another crush RIGHT NOW so i can finally get over Percy.''#''this has been so bad for my health''#Nico's crush on Percy is just too funny to me. horrible pick my guy. terrible job. love that for you. he could not be less interested.#Percy LITERALLY TRIES TO KILL NICO and ditch him in the underworld and Nico is somehow STILL like ''but i love him''#Percy basically chokes him. beats up his dad. tells him ''go get smited by your dad for me.'' and ditches him.#and Nico's opinions/crush on him DO NOT CHANGE#though also Nico's reaction to Percy beating up his dad + skeletons is SO funny. his jaw is on the floor. he's flustered about it.#he just witnessed Percy be incredibly hot and proceeded to go ''yea i'll do anything for this man. collect reinforcements of 3 gods? sure''#nico you absolute DISASTER with HORRIBLE TASTE. you can do better. raise your standards.#which tbh is funnier when you factor in sun and the star. Nico just wont stop crushing on guys who dislike him and everything he stands for
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mangodonutss · 5 months
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so i watched nimona a week ago...
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wispurring-moss · 25 days
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whoopsies i went and made the old man cry.... 🫢😬😅 and also spent FAR too much time & frames on his dang wings, this is supposed to be an aniMATIC not a full-blown aniMATION, but alas.... x3c
(also-also i swear to god i really CAN and WILL draw something other than Angel caressing Husk's face at some point i promise just bear with me--- ghjsdjgshdg;;;)
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whaliiwatching · 8 months
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a rendezvous beyond
and a halfway closeup just bc im rlly happy with how the bg turned out lol
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gncrezan · 8 months
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rereading @ataleofcrowns and remembering why i had no other choice but to love him!!!!!!!!!
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wannabemylover · 8 months
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rewatching the first episode of Hannibal and holy shit I forgot how good this is but it's actually insane that Brian fuller set up the ep like this, he introduces will and Hannibal by first briefly showing them at their core, at the darkest, most vile part of them---we get a glimpse behind the curtain---and then its gone, the curtain is snapped shut and we see their masks, their human suits.
Will empathizes with killers because he likes it, and he wants to kill but he refuses to give into the urge because he knows how much he'll like it and he won't be able to stop. So he lives vicariously through other killers, satisfying his own dark urge by feeding it little morsels of secondhand blood lust. Every crime scene he works gives the urge something that satisfies it, not enough for it to grow, but enough for it be sate. Enough that he can ignore it for long enough that he can walk around and be Professor Will Graham who is Weird, Brash, and Non-sociable.
And Hannibal is a cannibal at night and a psychiatrist by morning.
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foolsocracy · 1 month
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just fell to my knees
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icantdothistodaybruh · 4 months
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yea sooooo I may have or may have not watched and instantly rewatched all kuro musicals in existence in a spawn of one week and now have roughly 40 screenshots to redraw from
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I think I might be insane or something
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oriflammes · 11 months
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❝ may greagor forgive you... ❞
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driftingballoons · 5 days
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Day 6: Farewell
Imagining it takes Partner a while to feel comfortable letting Hero out of their sight
@heropartnerweek
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utilitycaster · 3 months
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The narrative of D&D
Fantasy High Junior Year has made its exploration of the tropes, mechanics, and structures of D&D readily apparent, perhaps even more so than the earlier two seasons. This is unsurprising for a show in which the characters are, in-universe, extremely aware of their mechanics and indeed in a high school intended to develop them. And yet, while Brennan Lee Mulligan pokes at these structures, the story still rests squarely within them.
This is not accidental; in longer form narratives (and Fantasy High as an overall story certainly is one, though each individual season exists in a strange no-man's land of campaign length) there is a distinctive pattern to the D&D narrative, one that is outright stated in the player's handbook. D&D is a progressive advancement game; characters grow in power and in sociopolitical import as they level up. They begin, even at level 1, as exceptional people (no commoner stats for them) and are destined by the fact that they are in a D&D game for greatness. There are things D&D supports well; travel, social interaction, one-time skill use, and combat. There are things it does poorly, notably downtime and stories that are not built along the lines of heroic fantasy.
I think this is a value neutral statement, in that I think that trying to avoid playing D&D while playing D&D is a futile exercise; your character will become more powerful while playing it and the only way to avoid gaining this power is to play a different game. I also think that while D&D has the potential to comment on our world from a new perspective, as most speculative fiction does, and is certainly not without flaws, that conversation is one for a later date. The structure exists; like it or not, it exists. There are other games to play that support other stories.
Fantasy High is direct in its engagement: characters are aware of their classes. They learn about the conventions thereof in their high school coursework, and must justify their multiclassing, both with their current level of power in their base class as well as with what they have done (both narrative and mechanical justifications). The antagonists of Junior Year are the Rat Grinders, explicitly commenting on Experience vs. Milestone leveling; several characters provide an eye into such D&D player tropes as min-maxxing and focusing on RP vs only on the game and mechanical elements. The Seven, set in the same world, operates on a similar premise; the party risks being broken up because half are still in high school and they would not survive a split of that level. Adventurers at the Aguefort Academy must adventure, and both the humor and deconstruction come from the juxtaposition of the conventions of D&D with the typical life of a high school student. The characters do level up; they do become more recognizable; they do have to save the world, repeatedly.
A somewhat subtler deconstruction comes in the form of NADDPod's first campaign, or as it was introduced, The Campaign after the Campaign. As envisioned by Brian Murphy (a player in Fantasy High; it is perhaps relevant that the two shows both began production around the same time), the world in which it is set is grappling with the aftermath of the "campaign" of the three legendary heroes Alanis, Thiala, and Ulfgar, who had slain Asmodeus, among other feats. While this ended a war, it set off several crucial events. Most centrally to the story of NADDPod, Thiala, disillusioned with her role as the healer, broke her worship of Pelor and used the heart of Asmodeus to ascend to godhood; she would eventually become the final antagonist of the campaign. However, the death of Asmodeus also set off a power vacuum in Hell. NADDPod's third campaign is set two centuries after the first, and the new legendary heroes (the Band of Boobs of the first campaign) have been dealing with the aftermath of an extraplanar war of the gods; Mothership, the main antagonist, arose in Thiala's wake. This is all typical actions leading to consequences, but the idea that the butterfly that flapped its wings was the resentment of someone having to play the cleric is notable (and is directly contrasted by Emily Axford's Bahumia characters, who openly embrace healing and support casting, breaking Thiala's cycle while cleaning up her mess.) But NADDPod too is heroic fantasy, even with the science fantasy elements present in the second season, and even slots nicely into the PHB tiers.
Critical Role does not, per se, strive to deconstruct in the same way (though Matt Mercer does provide some direct retorts to Forgotten Realms lore, particularly that of drow). But like NADDPod, the consequences of past campaigns influence subsequent ones. Campaign 1 is very easily recognizable as a classic "gain influence and power" story, and while Campaign 2's heroes the Mighty Nein retain a refreshingly low profile throughout the story, it does still progress in a typical way, though in a rather more self-directed manner.
Campaign 3 is interesting, in that it initially deviates from some of the more classic tropes of early D&D, but ultimately succumbs (to its benefit, in my opinion) to the inertia of the heroic fantasy arc. Bells Hells do not work their way up from level 1 or 2 taking on odd jobs; they begin the campaign by joining up with a benevolent patron, and several party members have pre-existing powerful connections. They receive the use of a skyship by episode 22 and level 6 (something even Vox Machina considered having to steal at level 13) and inherit it not long after. And yet: despite this, and a pivotal set piece of the apogee solstice in which a comparatively low level party plays a part among many factions, following a brief split the campaign begins to run on more familiar tracks. For all the early privileges the team enjoyed and the theological debates they engaged in, they ultimately find themselves in a position identical to that of the archetypal Vox Machina: facing an evil wizard who, after a rushed solstice ritual mid-campaign, only partially unsealed a long-imprisoned ancient deity of manipulation and destruction and now wishes to finish the job. One must assume Delilah Briarwood is appreciating the parallels from within Laudna's psyche.
Worlds Beyond Number is a player on the scene to watch out for, especially because Mulligan has shown himself to enjoy playing with these tropes and his players are all immensely knowledgeable and experienced players (and in Aabria Iyengar's case, DMs) themselves. Rather like Bells Hells, two of its three characters are coming in already in storied positions, despite being level 2, and it will be interesting to see if it bucks the trend. I don't think it needs to. I think there's plenty of variety to be had within this subgenre, and I think a quiet pushing at the boundaries is frequently more effective than full-scale subverstion. But should that be the plan, it will take a lot of work; even with immense awareness of the path D&D sets forth it seems DMs - and players - tend to stay on it.
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