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#the heavy hitter/the hardening hero
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||MHA muse tag dump||
-Izuku Midoriya (My hero academia)
-Evil Izuku Midoriya (Evil version of Midoriya Izuku/Au evil verse)
~Todoroki Shoto (My hero academia)
~Katsuki Bakugo(My hearo Academia)
~Ochaco Uraraka(My heard academia)
~Mashirao Ojiro(My hero academia)
~Eijiro Kirishima(My hero academia) 
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kbstories · 3 years
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adamantine
"Kirishima Eijirou knows what it feels like to shatter into pieces.
It's been a long road from the days he assumed he wouldn't; since he hardened his skin to stone, and called himself Unbreakable. There's courage in fear, he realizes now, something to be gained in loss, in defeat.
Red Riot knows how to shatter apart, and keep standing."
(Or: In which Kirishima refuses to go down in a fight, and Bakugou falls in love all over again.)
Rating: M
Ship(s): Kirishima/Bakugou
Tags: Established Relationship, Pro Hero AU, Kirishima Whump, Blood & Violence, Angst with a Happy Ending (!)
Content Warnings: Mild gore/body horror.
One shot / 3308 words
>>Read on: AO3 / Twitter
Teaser under the cut!
Kirishima Eijirou knows what it feels like to shatter into pieces.
It's been a long road from the days he assumed he wouldn't; since he hardened his skin to stone, and called himself Unbreakable. A Pro Hero in his twenties, he's shed his teenage habit of thinking in absolutes, in binaries of now-or-never, weak-or-strong, manly, not manly. There's courage in fear, he realizes now, something to be gained in loss, in defeat.
Red Riot knows how to shatter apart, and keep standing.
It makes him good at his job, good at what matters most. There's not a shred of hesitation in his body when he has to rush into a crumbling building to stabilize it, securing precious seconds to evacuate. He doesn't second-guess his instinct to protect, to fight to the blood. To do what's right, in fucked-up situations like this one:
Another city torn to shreds before the alarm got out to Japan's top Heroes, the scene a mess of villains and vigilantes at each other's throats. Caught in-between are civilians, eyes terror-wide, voices gone hoarse from calling for help.
Kids, shit, those are kids being cradled to the chests of equally terrified-looking adults, some completely alone amidst the devastation and chaos.
From the second Kirishima's gaze falls on them, his priorities shift and realign themselves near-violently. The main building of the local school is scattered in jagged chunks of debris and loose sheets of paper — crumpling to dust in equal measures in the face of a villain's rampage a stone's throw away.
"Dynamight", Kirishima calls, urgent. "Sector C, at your two."
Bakugou is a quarter of a mile in the sky, the crack of distant, rapid-fire explosions soothing to Kirishima's ears after so many years. The stream of information he was reporting via their comms halts in its tracks, the silence between them lasting the span of a breath.
"Copy. Villain or civilians?"
Kirishima's grim smile is lost to the sharp angles of his hardening. "Villain. S'a heavy hitter."
A grunted noise. "Fuck, felt like letting loose today. Be there in one."
"Gotcha."
No other words are exchanged as Kirishima brings himself in position. None are needed, really: Red Riot and Dynamight are famous for their teamwork, infamous among villains, too. They stand for fire power and tenacity, neither of them willing to give a single inch in a fight. Making brief eye contact with a teacher, Kirishima makes sure to give a cluster of kids a little wave. Unbreakable or not, they will recognize him — from the news, social media or even some Hero magazines, if their parents keep up with those.
Yet it's not him who will save them today.
>>Read on: AO3 / Twitter
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peggydreadful · 3 years
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Thicker Than Water pt.2
Read part 1 here!
Cressida eyes Benji and me with dispassionate interest, and I don’t doubt that she’s serious about our three minutes.
“There’s an underground weapons ring,” I say immediately, “operating out of a boxing club by the wharf. The Syndicate’s been keeping an eye on them for the past few years, but they’ve been pretty low-key, dealing mostly in knives and the occasional handgun.”
“Until a few days ago,” Benji continues, “when we caught wind of a massive auction set to take place next week. Word is that they’ve acquired a stockpile of high-octane weapons, and not just assault rifles and flamethrowers: we’re talking hellfire grenades, wide-range EMP bombs, and gas-released power suppressants—enough to level the city.”
“Entrance to this auction is by invitation only,” I add. “We’ve intercepted letters going out to Icarus, Phantasm, Lady Absinthe, even retired villains like Barbarian.”
Cressida raises an eyebrow. “And you need us because…?”
Benji rakes a hand through his hair, frustrated. “The Syndicate’s backed into a corner. Our heavy hitters are still dealing with the recent security breaches in Midway and Roseboro, and our current team can’t raid the weapons ring without the risk of tipping the dealers off prematurely and scattering them deep underground.” He sighs, and I can see that it pains him to admit this. “But you guys are respected in these circles. Theft, forgery, illegal trade—you’re some of the best in the game. If anyone can infiltrate the auction and save Annex City, it’s the Jacks. And the Fangs,” he adds quickly, glancing nervously at Joaquin. 
Cressida takes a long draught of her drink. When she puts it down, there’s a sharp, wicked smile on her lips. My shoulders slump even before she speaks. 
“No.”
***
That night, I learned that a lot of things can happen within the span of a single second. 
The gun went off, but then it was on the floor, the barrel still smoking. 
I was in Joaquin’s arms, and I couldn’t tell whether I was shaking, or he was. 
The bullet hovered in midair, a hair’s width away from where my temple had been a moment before. Cressida narrowed her eyes, her outstretched hand curling into a fist, and the bullet melted, dripping onto the floorboards like quicksilver. 
Griffin dropped his hands, frost coating his fingertips. He stood over our father, who had collapsed onto the ground, a spear of ice protruding from his chest. Griffin watched, a complicated expression on his face, as our father struggled for his last breaths. Finally, he said, “There is no place for you here, old man. Go home.”
I left the Jacks a few days later. No one tried to stop me, not even when I admitted that I was joining the Hero Syndicate. 
I never got to say goodbye.
***
I’m not necessarily surprised by Cressida’s answer, but it still stings to hear how quickly we’ve been rejected.
“Why not?” Benji asks. From the gleam in Cressida’s eye, I can tell that it’s a dangerous question.
“What makes you think we weren’t planning to bid?” 
Benji leaps to his feet. “You wouldn’t! If those weapons fall into the wrong hands, innocent people will die. You’re the only ones who can save them!”
Joaquin snorts derisively. “As much as we appreciate the flattery, you still haven’t given us a reason to get involved.”
“But the Syndicate—”
“Needs to try harder.” Joaquin’s expression hardens. “We’re not here at your beck and call to solve your problems when you get tired of them. You’re supposed to be the heroes—act like it.”
Benji turns, spluttering, back to Cressida. “You helped Ricochet—”
“He helped me find my fiancée’s killer,” she says shortly. Even though she’s speaking to Benji, she’s looking me directly in the eyes. It feels like an accusation.
After a blistering moment, she turns back to Benji. “I have a vested interest in Ricochet. The rest of the Hero Syndicate, however, has earned no such favor.” Benji opens his mouth, another plea on his tongue, but Cressida and Joaquin stand up, cutting him off. “You’ve made your case; we’ve given you our answer. This conversation is over.”
As they move to go, I play the only card in my hand. 
“What about Griffin?” 
Cressida and Joaquin both stiffen, and I seize the opportunity, avoiding Benji’s questioning look. “This is your chance to finally use the Jacks for good. It’s what Griff would have wanted.”
Cressida turns back to face me, and her frigid fury pins me to my seat. “What Griff would have wanted,” she snarls, her voice brittle and low, “was for you to show up to his funeral.” She steps away from the booth, damningly expressionless. “So it looks like we’ve both disappointed him.”
***
I never even got to say goodbye.
Vector told me that it was Cressida who had found him, broken and bloody and alone, in his last moments. She told me that Cressida, broken and bloody and alone, had gone to Ricochet and asked for his help, that they had found the bastard who was responsible and stripped him of his powers and locked him up in Keystone Heights for life. 
For weeks afterwards, Cressida and Joaquin left me letters and voicemails and packages, but I couldn’t bring myself to open any of them. The day of the funeral, I couldn’t even drag myself out of bed.
It took a long time before I could stop thinking he’s dead he’s dead he’s dead.
***
Benji’s head whips back and forth between the villains stalking away and my own pale face. “What the hell just happened?”
I shake my head, trying to ignore how the truth in Cressida’s words stings. As I do, my eye catches on something tucked beneath Joaquin’s abandoned French fry basket. 
Leaning forward, I fish it out. It’s a playing card—the Jack of Diamonds. On the back, a message is scrawled in black Sharpie: Tomorrow, noon. Come alone. Underneath is an address to an old plot of land that Griffin used to use as his headquarters, in the days before he’d bought Devils and Darlings. 
My heart leaps into my throat, and I turn the recruitment card over in my hands. I have an identical, albeit faded and time-worn, version of this card in my bedroom, tucked in the top drawer of my bedside table—the last remnant of my life with the Jacks. 
Cressida had been using telekinesis when we’d first shown up. It’s not hard for me to imagine her using that same power to write surreptitiously under the table as we’d talked—I had once watched her effortlessly forge twelve pages worth of the mayor’s handwriting blindfolded. 
I trace my index finger over the ink on the card and fail to suppress a hysterical laugh. 
“Gwen, did you hear me?” Benji’s voice filters through my thoughts. “Are you alright?” He squints at me, alarmed. “Are you high?”
“Yes. No.” I laugh again and stand up. “Come on.”
Benji scrambles out of the booth, bewildered. “Where are we going? What was Copycat talking about earlier? Did you know Griffin Snyder? Why were you invited to his funeral?”
I wince and ignore his questions. “Let’s go—we have a lot of work to do. If Copycat and King Cobra are going to help us, we need to prove that we’re worth their time.”
Benji grabs my wrist, frowning deeply. “They just said that they won’t help us. Gwen, what aren’t you telling me?”
I twist out of his grip. “They won’t help the Syndicate, but they’ll help me.” 
Benji doesn’t relent, hurrying after me as I stalk out of the bar. “Why? I thought villains didn’t sanction inter-gang loyalties? Besides, you defected, right?”
I pass the playing card to him, hoping that he ignores how my hand shakes. “Copycat left this behind,” I say, by way of explanation. 
Benji shakes his head as he reads the inscription on the card, not comprehending. “For all we know, this is a trap. These aren’t the minor villains you grew up around, Gwen—we’re dealing with some of the most dangerous people in Annex City. What makes you think you can trust that they’ve changed their minds?” 
“I just know, okay?”
“Gwen, please.” Benji’s voice is low now, pleading. “You know I trust you implicitly, but I simply can’t believe that the most wanted criminals in the city are going to help us just because you have a gut feeling about it. Give me something to work with here!”
I take a deep, tremulous breath. 
“They’re going to help me because Griffin Snyder was my brother,” I say. “They’re going to help me because I’m family.”
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tyrantisterror · 7 years
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TT Blathers About Monster Hunter Stories
For thousands of years, people have come to my altar, desperately begging that I play Monster Hunter games, and for thousands of years I let my heart be hardened to their pleas.  Then this year Yaweh released the 11th plague: a Monster Hunter game that was also a Mons game, which is to say a game where you collect and raise various monsters to be your friends and allies, i.e. my favorite type of game ever conceived.  In that moment, I was doomed – I cannot resist a good Mons game, and god help me, this game was good.  I played the free demo four different times before the game finally came out, so thirsty I was to play it.  I had a fever, and the cure was Monster Hunter Stories.
From a story standpoint, it’s just kind of ok – fairly standard JRPG plot of saving the world from a vaguely supernatural ecological destruction, standard JRPG characters (Here’s your perky female childhood friend!  Here’s your angsty male childhood friend turned rival!  Here are the silly comedic villains!  Here’s the quirky sidekick!  Etc.), very formulaic across the board.  To its credit, the story DID manage to sell me on the whole setting of Monster Hunter in general – it helps that the titular hunters have a lot more sympathy for the titular monsters than you usually get in a “Heroes kill monsters” game, and that the storytelling really does want you to love these creatures even when you have to fight them. Still, it ain’t no Persona 4 by a long shot.  
But that’s fine, because the real appeal was raising all those lovely monsters, and oh, how fucking good that was.  Great gameplay goes a long way in this game, and while the story is by the numbers, the fights and monsters were ABOVE AND BEYOND.  Which is why I’ve decided to talk about EVERY SINGLE Monstie (i.e. catchable monster) in the game, even the ones I haven’t gotten to meet yet because Capcom hasn’t released their DLC yet.
So come with me as I spiral into madness and gush about some goddamn monsters.
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Velocidrome (Goggle)
Redecos: Gendrome (Chopstix)
Goggle was the first monstie the game gave me, and as such has a special place in my heart even though he was quickly outclassed by everything around him.  A sweet, innocent creature, Goggle shepherded me around as I first discovered the world of Monster Hunter Stories.  His species is also a good introduction to the Caveman meets JRPG European Fantasy (with a dash of Sci-fi) aesthetics of the Monster Hunter games.  Like, yeah, on the surface he’s a dinosaur, but he’s also a brightly colored dragony dinosaur.  A dragonosaur.  Goggle is a treasure.
Later in the game you can get Gendromes, which are a slight retooling of the Velocidrome model.  I named mine Chopstix.
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Aptonoth (Steakbone)
A big gnarly looking hadrosaur/ankylosaur hybrid, Aptonoths look far stronger than they actually are, being the rattatas of the Monster Hunter World.  There’s a lot of them, they go down in one hit, and after a point you just kind of avoid them because fighting them is mostly pointless.  And you know what, that’s fine.  I’m fine with letting these sweet creatures just wander and graze to their hearts’ content, safe from the attacks of my darling murder lizards.  Of course, sometimes the wild murder lizards eat them, but that’s just nature being a pre-programmed A.I. interacting with itself.
Steakbone was on my team for a long while because I had five open slots and not much to put them in.  She never saw combat.
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Arzuros (Poobah)
A great big nasty bear, Poobah illustrates what I really came to love about Monster Hunter’s approach to monster design: almost everything in this world is part lizard.  Even the fuckin’ bears.  You look at this guy from a distance and think “That’s a bear,” but up close?  Up close to see all sorts of lizardy scales and other reptilian elements.  It’s a world of monsters where Lizard is the apex of evolution – like the Kanto region in Pokemon!  I love it. I absolutely love it.
Poobah was a beefy boy and I brought him into battle a couple of times, but he was quickly overshadowed by…
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Yian Kut-Ku (Skittle)
Redecos: Blue Yian Kut-Ku (Sherbet)
Skittle and Sherbet are beautiful creatures of grace and goofiness, their bright colors reminding you of the radical 1990’s.  They look the way Capri Sun tastes.  Both were heavy hitters early in my game, quickly illustrating how poor Goggle would have a hard time later on when all their stats exceeded his while they were only half his level.  Sherbet in particular stuck on my team a long time, and I regard her quite fondly for the fights she put up in the hellish snow-encrusted hills before I finally got that de-frosting perfume or whatever the fuck it is you need to keep from freezing on that map.
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Popo (Mutton)
Popos look like a sentient hairwad chewing on a wishbone.  So, y’know, pretty good for the Bidoofs of Monster Hunter.
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Lagombi (Harvey)
You’re basically forced to have this fucking rabbit bear for the snow map, because he’s the only species you can get that can break rocks and is also involved in a cut scene that shows you how gene hybridization works.  It’s a goofy ass thing and one of the few monsters that doesn’t have much lizard in it, so points for fun and variety.  Harvey wasn’t my favorite and, unlike the movie/play character for whom he was named, didn’t really endear me to him as the game went on, but he is a giant rabbit with, like, a beak or something, so there’s that for you.
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Bulldrome (Hamhock)
There’s some good bacon on this critter.  Mmm hmm.
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Zamtrios (Belushi)
A giant shark-frog that can suddenly expand to the delight of fetishists everywhere, I felt there was no better name for this lovely creature than that of beloved 1980’s comedian John Belushi.  Belushi stuck around on my team for a while, and while he didn’t accomplish a lot during that time, I could always depend on him in a pinch if my stronger monsters got too roughed up.  His hopping animation was really fun despite being the opposite of helpful from a gameplay perspective.
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Khezu (Akroyd)
Redecos: Red Khezu (Snausage)
These guys have to get the people who want nontraditional dragons, like, rock hard, right?  Giant phallus headed lamprey wyverns?  That’s what people like these days, right?  I like these guys just fine.  Akroyd was my stone wall for a while, having great HP and defense that allowed him to weather the nastiest of shit relatively unscathed. Snausage never quite came into his own, but to be fair, did he need to?  His name is SNAUSAGE.  Sometimes that’s all you need.
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Apceros (Turtz)
I’m sincerely disappointed these guys weren’t viable fighters, because an ankylosaurus/turtle hybrid is a badass concept, and this design is a badass execution of it.  I would have been really tempted to use Turtz for the whole game if he didn’t have the survivability of a wet paper towel.
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Royal Ludroth (Spengbab)
Redecos: Purple Ludroth (Koolaid)
I love most of the Ludroth family’s design, but that spongey neck just looks infected.  Every time I look at them I worry about whether or not I should take them to a clinic.  There’s gotta be, like, pus and shit in there, right?  Oh god.  Oh my poor sick lizards.  Oh no.
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Gypceros (Plunger)
Redecos: Purple Gypceros (Grapekun)
Y’know, much has been made of the phallic nature of Khezu’s head/neck, but I honestly feel the horrible fleshy ovipositors on these guys is way more obscene.  They’re pretty fun monsters in their own right.  Not my favorite – they don’t hit my aesthetic sweet spots like some of the other monsters do – but they bring a wonderful variety to things.  However they’re also cheating fucks who use poison and blindness like cowards, and for that I bear a grudge.
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Nerscylla (Vriska)
Redecos: Shrouded Nerscylla (Frosti)
I love these spiders and their adorable blankets.  I was sorely tempted to keep Vriska on my team, benching her only because she started getting roughed up too much about 2/3rds of the way through the game.  Not only does she have a lovely and endearing design, but her ability to put fuckers to sleep was so useful.  She and Frosti knit sweaters in my monster stables and regale the young monsters with stories of daring do.
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Qurupeco (Honker)
Redecos: Crimson Qurupeco (Barry)
If you distilled the essence of, like, EVERY weird ass bird – not all birds, just the weird ass ones like toucans and pelicans and shit – and then mixed it with a wyvern, you’d get these guys.  They’re goofy as shit and really endearing even if they make battles take way longer than necessary by calling in reinforcements.  Plus Honker helped me get one of my best monsties in the end, so he’s alright.  You’re alright Honker.
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Rathian (Clarent)
Redecos: Pink Rathian (Hrunting), Gold Rathian (Caliburn)
So early in the game, you escape the dreaded Ice Hell Wasteland Snow Zone into a beautiful green path of serene trees and flowers.  Sleeping on that path, surrounded by harmless Aptonoths, is a Sharkleberry Fin-pink ass dragon.  And deep down you know this is a trap.  It’s fucking sleeping.  You have to choose to fight it.  The game is setting you up.
“Fuck it,” you say, “I saved recently.  Let’s poke the bear.”
These fuckers were Monster Hunter Stories’ first taste of power, the first monster to make you realize that you are a puny ape made of meat and bone in a land of prehistoric dragonosauruses that would love to eat your goddamn guts.  God I love this heinous she-dragon, this haw-nosed viper-faced scorpion-tailed flying allosaurus. The game foreshadows pretty heavily that you’ll get one of your own at, like, the VERY beginning, so I didn’t bother putting Hrunting (my pink Rathian – I didn’t find the normal one until much later) on my team when I got her.  I mean, I actually couldn’t because the game was like “Yeah you got this egg but uhhhhh you are NOT ready for this responsibility” my man, but even though I knew it’d be alright, I still felt a twinge of regret.  There aren’t enough spaces on my team for TWO Raths, but Rathians, please know that Silver medals are high honors.
Also I’ll probably level you up for funsies once all my other monsties get to level 100 while I wait for the DLC.
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Barroth (Caramel)
Redecos: Jade Barroth (Marzipan)
Caramel was the first monster I got who would stay all the way to the end of the story mode, and likewise became the first monster I raised to level 99.  Even just focusing on aesthetics, Caramel is wonderful.  Her design has the bonkers creativity and personality of an Ultra Man monster, with her giant pipe organ head and pangolin dorsal scutes.  And she likes mud baths!  What a lovely creature.  Caramel’s full name is Salted Caramel, because her ice genes make her look a little frosted, and because she’s the experienced veteran on my core team of monsters.
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Diablos (Moloch)
Redecos: Black Diablos (Asmodeus)
A triceratops/therapod/pterosaur/Satan hybrid, Diablos is pretty fucking rad, and while it took me forever to get one of their fucking eggs, I still seriously considered raising one for my endgame.  I ultimately didn’t, but this is another monster that kinda neatly summarizes the basic rules of Monster Hunter’s monster design: take dinosaur parts, cobble together a dragon, and voila, you’ve got a pretty standard MH monster.
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Tigrex (Nublar)
Redecos: Brute Tigrex (Sorna), Molten Tigrex (Winston)
Look, at the end of the day, I’m a pretty boring person when it comes to my personal tastes.  I like hamburgers with just ketchup on them – anything more and you can’t focus on the meat.  So when I say that Tigrex is my favorite monster in the game, please, please understand that I’m aware how boring that makes me.  I mean, I get it – it’s JUST a dragon with a T.rex head. But… but that’s so cool!  And it’s such a nice dragon with SUCH a NICE T.rex head! And it has this adorable animation when it wins where it snaps its jaws twice like “YEAH FUCK YOU YOU WANNA GO AGAIN GUESS NOT FUCKER I’M A T.REX AND A DRAGON WHAT ARE YOU YOU AIN’T SHIT IS WHAT YOU ARE CHOMP CHOMP MOTHERFUCKER CHOMP CHOMPITY CHOMP!”
Anyway I raised the three different Tigrexes all to a high level and used them all substantially throughout the game because they’re beautiful and adorable and badass and just my favorite ok?  Yes I know it’s one of the least creative designs in the bunch but goooooooooddddd it just works for me ok it just works.
1000/10 would raise more would raise entire team of tigrexes try and fucking stop me I’ll do it I’ll goddamn do it just try to stop me CHOMP CHOMP motherfuckers
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Iodrome (Nedry)
I did a lot of level grinding in the volcano, and discovered that some of my monsters could send these fuckers running at the sight of me just by roaring.  It was delightful.
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Basarios (Pebble)
Redecos: Ruby Basarios (Poprox)
These burly fellows look like they’d be a lot tougher than they are.  I mean, they can endure a lot of punishment, but their fights were never hardfought – just long.  They’re pretty neat for giant rock dragons.
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Gravios (Nugget)
Redecos: Black Gravios (Licorice)
A bit tougher than Basarios (and apparently related to them? ), I still have trouble telling these two apart most of the time.  They’re nice. Decent geodudes.
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Uragaan (Roundboy)
Y’know, everyone remembers the Ghost with the Most and Lydia, but Otho brings a lot of comedy to Beetlejuice too.  Like, he’s even more inexplicable and weird than all the dead people in that movie.  Otho should be more fondly remembered.
Like Caramel, Roundboy has a really fun design that once again has a distinctly Ultra Man-ish feel to me.  He also looks sort of like a hairbrush, but, like, a terrible one where the tines are too fat to properly help your hair.  I like him.
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Great Jaggi (Newman)
Redecos: Great Baggi (Elvis)
I feel like the game knew these two were basically a waste of time because there’s, like, no promotional renders for them at all.  It’s kind of a shame because they’ve got lovely wicked raptor designs, but yeah they’re basically like Velocidromes in that they’re kind of useless, but unlike velocidromes you don’t get them until a point in the game where there is ABSOLUTELY NO DOUBT they will always be useless.  I feel bad for them.
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Kecha Wacha (Seylmer)
Redeco: Ash Kecha Wacha (Vendor)
So… I’m not the only one who thinks this is the lovechild of Elmer and Seymore, right?  It wants to sell me sands and fruit.
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Yian Garuga (Gothrox)
The goth cousin of the Yian Kut Kus, this creature manages to look kinda badass despite being derived from such goofy stock.  I can respect that.
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Congala (Garbage)
Redecos: Emerald Congala (Dumpster)
From a design point, these punk rock hippo-gorillas are really cool, mixing a lot of disparate elements into a single creature.  On the other hand, every time I fought one they farted on me a lot, which did not endear me to them one bit.  I did not appreciate their south park humor.
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Zinogre (Balto)
Redecos: Stygian Zinogre (Baskervill)
In recent Pokemon generations I’ve just been clinging to the few reptilian designs we get, no matter how far they are from y actual preferences for reptile monster designs, because more and more they are crowded out by goddamn mammals.  I imagine Zinogre here must be that for MH fans who also prefer mammal monsters to reptile ones – in a sea of lizards, here is a lizard that looks very much like a wolf!  It’s still a lizard though – like, it’s got a big long tail, and scales everywhere, and even a squatter stance than most mammals have – but dammit, it’s a wolf-ish lizard.
I think wolves are kinda neat, so if there had to be a super strong mammal-ish monster, they could do a lot worse than this one.
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Nargacuga (Bagheera)
Redecos: Green Nargacuga (Swampcat)
Basically a panther dragon, Nargacuga is another strong more-mammal-y-than-normal monster from the later part of the game, and it’s a pretty fucking rad one.  It was hard not to have a grudge against them at first because of the, uh, opening cutscenes of the game, but since the game hammers in the idea that we can’t blame these wild animals for their actions, I grew to love my sweet panther dragons.  They’re frail as fuck though, so sadly I didn’t get much use out of them, but I love them nonetheless.
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Rathalos (Ratha)
Redecos: Azure Rathalos (Durendal), Silver Rathalos (Excalibur)
Ok, so, you automatically get a Rathalos about halfway through the story, and the story really rides upon you making the Rathalos your favorite.  Which, in turn, kinda inspires a bit of rebelliousness on your part – especially when other monsters have been with you longer (Caramel) or endeared themselves to you more (Nublar/Sorna/Winston).  Also they don’t let you nickname your Rathalos yourself – your stuck with the shitty nickname one of the NPCs gave him instead. Ratha?  Ratha?  I know I could do better than that.
Like Rathian, Rathalos is a badass theropod bodied, scorpion tailed, hawk/viper faced wyvern, all of which gets blended seamlessly into a really unique and expressive design. This is basically the mascot monster of the series, right?  A good choice.  Definitely more creative than a simple dragon with a T.rex head.  A good choice.  I’m sure some might argue the better choice.
Anyway I love the various Rathaloses I’ve raised, and like Tigrexes I raised one of each subspecies up to pretty high levels.  They’re great monsters.  Probably in my top ten of the ones listed here.  Maybe even top five.  Just… just not my favorite.  I’m sorry Ratha, but you should have let me name you.
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Lagiacrus (Ogopogo)
Redecos: Ivory Lagiacrus (Inverness)
It’s a crocodile… and a cobra… and a sea serpent… I love it.  I love this design.  Of all the monsters I planned to put on my team, I was most excited for Ogopogo here. Like, if I had to pick a favorite monster on design alone, it would be this guy.  Ogopogo struggled to make her mark in combat though, being kind of middle of the road – not super hard hitting, not super durable, just kind of alright everywhere.   She wasn’t as quirky as the others either.  I still love her though, and I’ve been toying with her genes to see if I can help her make her mark.  She’s probably just a late bloomer – it’ll be her time to shine soon, you’ll see.
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Deviljho (Corncob)
I have heard tales of the Deviljho for as long as I have heard people telling me I should play Monster Hunter games – which is to say a long ass time.  Feared by all, the mighty deviljho is an unstoppable murder beast that arrives when you least expect it.
At least, that’s what the legends say.  In Monster Hunter Stories I had to seek out this son of a bitch.  SEVERAL TIMES.  Me and Honker spent an entire fucking night just farming these bastards, beating up Jho after Jho in a desperate attempt to get its precious egg.  Eventually our efforts bore fruit, and sweet Corncob was born.
A plucky, chunky pickle skinned child, Corncob worried me at first – she seemed frailer than my Tigrexes and didn’t hit as hard, and I feared she might have to be benched for her own sake.  After finishing story mode, though, she really came into her own.  With the help of some gene re-arranging and some level grinding, Corncob has become a juggernaut – beefier than Caramel and harder hitting than all save Winston the Molten Tigrex.  Corncob isn’t the average monster warrior – she has become the legend, the legend that you fear.  She is the legendary super monster – the Deviljho!
Anyway, Corncob may be my second favorite monstie.  She’s just the sweetest little murdersaurus.
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Barioth (Varney)
Redecos: Sand Barioth (Carmilla)
The third mammal-ish reptile, Barioth looks pretty cool.  I mean, it’s a sabre tooth cat’s head on a standard MH style wyvern body, you can’t fuck that up really.  If MH didn’t offer so many other monsters that were far more lizard-y, I’d probably use it.  It’s right there in that later-gen Pokemon category of “I guess this will do” monster design.  If I were dying of thirst, Barioth, you would be my water in the desert.  But there’s fresh water aplenty here, soooooo yeah.
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Brachydios (Bajablast)
Originally I had no intention of using Bajablast, since the design seemed a little overdone to me – like it was trying to hard to be EVEN MORE badass than other monsters.  But goddamn did Bajablast win me over!  Not only does she have the best kinship attack animation in the game, but she’s a durable, hard hitting worker – not the best fighter on my team, but a consistently reliable one.  After giving her water genes that complement her fire resistant nature, Bajablast is both a thirst quencher AND an explosive attacker – she truly does the Dew.
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Kirin (Amalthea)
Redecos: Oroshi Kirin (Unreleased – no nickname chosen yet)
While on the outside Kirin looks like just a horse with a horn, on closer inspection you’ll find it also has a weird old man face, and that’s creepy in a fun way.  A perfectly acceptable horse monster.  Kirin is an “Elder Dragon,” which research tells me is MH code for “Boss Monster” or “Legendary Pokemon,” so I guess that’s why you have to wait until the postgame to get one.
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Monoblos (Belphegor)
Redecos: White Monoblos (Unreleased – no nickname chosen yet)
Monoblos is like Diablos but with a less cool looking head.  So there’s that for you. It feels kind of underwhelming to get this guy in the postgame, to be honest – it’s just Diablos with a less cool head.  But it gives you something to do, and I’d rather wait for this than, say, sweet, dear Corncob.
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Seregios (Pinecone)
Like Monoblos, this monster felt kind of underwhelming as a post-game critter – it’s another wyvern, neat – but at least it’s a cool and unique design, with its backwards scales and pissed off rooster face.  Sir Reggie O’s is ok in my book.
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Great Poogie (Baconbit)
If you find 100 pigs in the game you get a really big pig that you can ride and it’s kind of a joke on you for working so hard to find a bunch of useless fucking pigs, but on the other hand you can ride on a pig and it’s hilarious.  Just… just imagining a person choosing to ride on a pig instead of dragons and bears and shit is hilarious.
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Epona (un-nickname-able, but I would have called him Bojack)
There’s a DLC tournament you can fight in to get a fucking horse.  Just… just a horse.  Just a normal goddamn horse.  You don’t even get to name the horse because fuckin’ Zelda beat you to it.  Excuse me, princess, I wanted to name this horse off an alcoholic sitcom star with clinical depression!  Fuckin’ dream killing horse.
THE UNRELEASED DLC MONSTERS
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Rajang (Unreleased – thinkin’ of calling it Vegeta)                    
Every time I’ve fought one of these apes has been a fuckin’ nightmare. I am terrified of them.  I am scared of these goddamn dirty pawed apes.   I want to raise one just so I can get over my fear.
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Kushala Daora (Unreleased – no nickname chosen yet)
The closest the game comes to, like, the iconic European dragon – I mean, let’s be honest, if you think “Dragon,” you think “lizard with four legs and two wings”, right?  If we’re being honest here?  Right?
Oddly, I’m less enthused by this guy than I felt I would be.  It actually makes me understand where all the “reptilian dragons are boring!” people are coming from.  It could use just a bit more weirdness.
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Teostra (Unreleased – no nickname chosen yet)
So here’s a dragon that is also a lion.  Neat.
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Glavenus (Unreleased, but will be named Razzlberri)
Every week I hope and pray that the game gets the DLC that lets me have my sweet, dear, beautiful Razzlberri.  As of this writing, my prayers remain unanswered.
TT’s Top Ten Favorite Monsties So Far (in no particular order)
Nublar/Sorna/Winston (Tigrex and its variants)
Corncob (Deviljho)
Caramel (Barroth and its variants)
Ogopogo (Lagiacrus and its variants)
Bajablast (Brachydios)
Ratha/Durendal/Excalibur (Rathalos and its variants)
Clarent/Hrunting/Caliburn (Rathian and its variants)
Razzlberri (Glavenus - yeah I know it hasn’t been released yet but look at it)
Vriska/Frosti (Nerscylla and its variants
Moloch/Asmodeus (Diablos and its variants)
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friskynotebook · 8 years
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HONING HIS CHOPS
The release of A New Hope in 1977 transformed Harrison Ford from a little-known actor into a vital piece of the biggest, most lucrative blockbuster of the year. Audiences poured into theatres and left as the first generation of Star Wars fans, making Ford’s Han Solo one of the most popular characters in recent memory. Always the pragmatist, Ford wasn’t about to bank his entire career on the assumption people would always line up to watch him pilot the Millennium Falcon. Between the release of A New Hope and The Empire Strikes Back, Ford still sought out new parts to help craft his on-screen persona. While none of these films are the first (or even fifth) flick to come to mind when you say “Harrison Ford movie,” they offer a glimpse of an actor finding his own path to stardom.
Ford made his first on-screen appearance after A New Hope in a small part in Heroes, a 1977 tearjerker starring Henry Winkler as a Vietnam veteran suffering from post-traumatic stress disorder. Ford’s turn as a fellow vet left unhinged by the horrors of war doesn’t provide a good showcase of the actor’s capabilities, but his next two films, Force 10 from Navarone and Hanover Street, make a better case for Ford as the dashing soldier with the heart of a romantic. Force 10, a belated sequel to 1961’s The Guns of Navarone, follows in its predecessor’s footsteps telling the story of hardened Allied troops undertaking a dangerous mission to bring down the Nazis. As American Mike Barnsby, Ford begins his career-long hate affair with National Socialism in a role that has him shouldering action scenes with the likes of heavy-hitters such as Robert Shaw. Whether jumping out of an exploding airplane or gunning down a Nazi guard, Ford shows the toll his heroic exploits take on him with every wince and grunt, giving the actor a sense of vulnerability that characterizes his best moments as Indiana Jones. Hanover Street sees Ford once again fighting in World War II, this time as an American bomber pilot who falls in love with a married English nurse. Blood-and-guts carnage takes a backseat to the emotional violence of a love triangle, and Ford plays the part of honourable soldier torn between duty and desire. He never quite succeeds in adding complexity to what was written as a straightforward character, but Ford does exhibit the wholesome, down-to-earth goodness he didn’t get a chance to show with the roguish Han Solo in A New Hope.
Ford’s next movie takes him from the battlefield of World War I to the plains of the Wild West in The Frisco Kid. Playing the foil to Gene Wilder’s Rabbi Avram Belinski, Ford’s Tommy Lillard mostly acts exasperated with his clueless, tender-footed traveling companion. Wilder serves as a proto Willie Scott from Temple of Doom but with more hair and less screaming. Watching Ford lose his temper would go on to entertain audiences in The Empire Strikes Back, Temple of Doom and Last Crusade among other films, but he honed it first in this Western comedy. Most of the movie-going public may not have seen The Frisco Kid and the other films Ford made between the first two entries of the Star Wars saga, but they saw the results of the experience the actor gained in many of his subsequent classics.
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terryblount · 6 years
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Tales of Vesperia: Definitive Edition – Review
The Tales of, or just Tales, series has always occupied something of a weird blind spot in the résumés of even the most hardened JRPG fans in the West, and I am no exception. Indeed, these games have faithfully preserved so many of the most recognisable motifs of this genre through release after release. Yet, somehow, they have slipped under my radar time and time again.
When the definitive edition for Tales of Vesperia was announced, it felt like fate reaching out its hand. While the game initially launched during the glory days of the Xbox 360 and the PS3, Namco Bandai has now made their 2008 classic fully compatible with current-gen platforms. They also sweetened the deal by adding extra goodies that were originally exclusive to the Japanese release.  Suddenly I could no longer ignore the signs that my moment had finally come to dive into this beloved series.
The world of Terca Lumireis is overrun with monsters, and each city is protected by a barrier generated from a blastia.
After spending what felt like a 59-hour holiday in the mystical world of Terca Lumireis, the adventures I had with Yuri and his band of misfits have left me with fond memories. There were certainly more than a few opportunities where I couldn’t help but sigh with frustration. However, a potent combination of confident storytelling, some unique mechanics and characters that I could actually care about made me question why it took so long for me to try out a Tales game.
Heads and Tales
Tales of Vesperia is truly a master class in how to retain a player’s focus on the main story line. Much like Dragon Quest XI, which I reviewed a couple of months ago, the plot in Tales of Vesperia is what acts as the key driving force behind the gameplay since everything seems to feed really naturally into the overall adventure. Completing every objective always felt like I was adding more pieces to the puzzle of a bigger picture.
This is Yuri, and there is an old guy at his local pub who keeps mistaking him for a girl…
Given that this game could easily take around fifty hours or so to complete, the story is understandably something of a slow burner, which could potentially be a hard sell to some players. Rest assured though, it is written very well, and several exciting twists turns in the narrative will undoubtedly feel more than rewarding to players that are willing to stick with the game’s more placid narrative pacing.
The actual plot is centered on Yuri Lowell – a dishonoured knight from the imperial legion in the capital of Zaphias. While lounging in his bedroom window like only an anime teenager can, his downtown neighbourhood was abruptly flooded with water. Seems some lowlife pinched the ‘aqua blastia’ which is a magical device needed to regulate and control the water supply to the slums. He wakes up his pipe-smoking dog, Repede, and the duo set off to where the culprit might be hiding.
Seriously, his dog smokes a pipe, and how this poor pooch somehow succumbed to a tobacco addiction still leaves me sleepless with questions at night. In any case, retrieving a magic stone from a petty thief should be a cakewalk for an ex-knight right? Wrong. What is any JRPG without some unwitting hero stumbling into a major calamity?
The Imperial City of Zaphias, and this is the ‘impoverished’ part of town. Anime’s can be so idealistic…
Somewhere during his efforts to capture the thief, poor Yuri ends up in the slammer. However, no prison can hold him, and it is during his escape that he meets a noblewoman, named Estelle, who shares his passion for running from the authorities (and bizarrely coloured hair). She urgently needs to find a mutual friend of Yuri’s named Flynn, who happens to be located in the same direction as the thief’s getaway. The duo, along with Repede, therefore decide to make an impromptu little road trip together into the wilderness beyond the city.
From here, the little fellowship travels from one location to the next only to find themselves constantly one step behind both Flynn and the blastia thief. It’s not all bad since every location reveals more to Yuri and Estelle about a deeply entrenched conspiracy surrounding both the stolen blastia, and the iron fist of the Zaphias Empire. Needless to say, they soon find themselves unavoidably drawn into a much bigger mission in which the very fate of Terca Lumireis might be at stake.
Estelle trying her best to give a high five.
As per usual, the friends that help them throughout their travels ultimately end up joining their little clique until the group is big enough to form their own guild. They decide to name their guild ‘Brave Vesperia,’ and first to join is Karol, a young boy exiled from another guild and thus eager to prove himself as a fighter. A feisty blastia scientist, Rita, joins the group shortly after since she sees their journey as an opportunity to learn more about the blastia.
Flynn also joins once the gang finally catches up to him, along with three other characters named Raven, Judith and Patty. I cannot disclose much about the these characters without giving away some crucial story moments, but it is worth noting that the writers did a superb job of keeping me uncertain with regards to their true identities and intentions. It certainly set the stage for some rather interesting surprises later on.
The devil is in de-tales
If I had to summarize Tales of Vesperia: Definitive Edition, I would say that it plays like entering your own anime epic. Many aspects of the game, from its narrative mechanisms to its combat style, impart a distinct cinematic and theatrical feeling to the player. As such, the game is generally a mix of pretty standard JRPG content, but with a distinct visual edge which has always given the series its unique identity within the genre.
The most obvious implementation of its anime pedigree lies in the game’s visuals. Tales of Vesperia has been rendered in a colour-popping, cel-shaded style which, even ten years later, looks great. A few shockingly bad in-game cut scenes have unfortunately survived the transition to the current generation, but they are few and far between thankfully. Besides, you are bound to forget about them entirely when you see how well the game’s graphics complement the fully animated cut scenes (also equally gorgeous).
Yuri fighting his buddy Flynn, but I won’t spoil why
The visuals are accompanied by an arousing and diverse soundtrack that is always in sync with what’s on screen. Combat scenarios generally received thumping rock beats, while exploration was augmented by classic orchestral symphonies, but the cherry on top is the opening song. It is called ‘Ring a Bell’ by Bonnie Pink and trust me, it will be firmly stuck in your head by the time the game is done. Go give it a listen.
True Commitment to Story-telling
As I mentioned, Tales of Vesperia shows its commitment to being a cinematic-driven adventure in how the game takes a more linear narrative approach. Whether it involved infiltrating a mansion of a corrupt official, or helping a town repair the blastia that upholds a protective barrier against monsters, every objective represented a key albeit sequential component in how the story plays itself out.
This effectively means that the game offers very little side content outside of the missions related to the main story, and I can imagine fans of fuller and more ‘looter-centric JRPGs’ might be left wanting here. For me, on the other hand, it was refreshing to play through a role-playing game that placed its story so front and center. Besides, if you ever get tired of blastia and the cast prattling on, there are recipes to create, battle strategies to refine, and ample opportunities to fight monsters for some extra XP on the side.
Apparently this is a series known for its beautiful and lush graphics.
Speaking of prattling on, Tales of Vesperia has got one of the chattiest casts I have ever encountered in a game. It is not exactly a problem (unless this kind of thing irks you) since the dialogue and interactions between characters have been written and localized rather well. The lengthy conversations between Yuri and the gang is in fact one of the most crucial ways in which the game conveys their personalities to the player, as well as colouring in the lore and history of Terca Lumireis.
The interactions between Karol and Rita were particularly a highlight of the game since they were really funny. Karol constantly pipes up with something stupid to say when the adults are talking only to be silenced by Rita with a firm head jab. It represents the kind of slapstick comedy I used to love while I was watching the Bleach anime series.
And here we have the resident mage Rita. This is one of the few scenes she is  not assaulting/teasing/whacking/chasing Karol.
Of course, additional but entirely optional interactions between characters are presented to players via the ‘skits’ that have become a fan favourite in this series. These are essentially delightful little intermissions in which the different characters have a brief tête-à-tête with one another.
Classic example of the skit
The skits could involve one character sharing their knowledge on a certain area or just throwing some good old fashioned shade at one of the others. They serve only to endear the characters to the player and are totally skippable, however I laughed my way through nearly all of them since they exhibit the same quality of writing as the rest of the game. It is yet another aspect of this game that demonstrates that classic Tales dedication to making its cast memorable and relatable.
The Linear Motion Battle System
The combat is where things get a little different, and, as any Tales veteran will be happy to tell you, it is here where the series makes its sharpest departure from the rest of the genre. Whereas all the heavy hitters from the JRPG founding fathers opted for the classic turn-based gameplay during battles, Tales games have since their SNES days had a more active system that looks like a permutation from a hack ‘n slash game.
In the case of Tales of Vesperia, it means the player must attack, guard and use magic against the enemy in real time, usually with the help of three squad mates. The battles are not random, and like many modern games of this kind, players can circumvent (read: run away!) from enemies that you would prefer not to engage.
A typical scenario would involve you seeing an enemy either in close quarters or in the over world map. Once the enemy has been engaged in combat, the game then moves everyone into an arena of sorts, with the camera adopting a side-long perspective not unlike a fighting game. The player then locks onto any chosen enemy, and proceeds to pummel them with a mixture of light melee attacks, as well as more powerful, magic-fueled assaults called ‘artes.’
Your rating is based on how much damage you avoided, combo hits, damage given, etc.
There are even rudimentary combos to be chained from connecting your character’s light and heavy attacks, and the higher Yuri (and the others) level(s) up, the more artes and finishing moves become available to him. Several short cuts have also been added to the D-pad which allowed me to change the overall strategy of my party on the fly, and you can really get into the nitty-gritty of tailoring your own unique strategy. By the time the game places you toe-to-toe with the boss enemies, changing between strategies is utterly indispensable.
For example, Rita is primarily a mage class with magical attacks while Estelle is a powerful healer. During normal grinding and lesser enemy encounters, they can certainly hold their own right next to you with sword and shield. However, during boss fights I tailored a preset where both characters kept their distance while focusing on the party’s health once their own HP dropped below 75%. Once I got the hang of all the systems and subsystems at work in the combat mechanics, the action-packed fighting became a delightfully intellectual affair much like a menu or turn-based system.
Alas, even once I began to feel sorry for the Pokemon-esque monsters for the swiftness at which I was mowing them down, I couldn’t get over how clumsy the system felt at times. If Yuri was not specifically locked onto the enemy closest to him, he often missed with his sword which left him striking stupidly at thin air in the middle of the battle arena. Making matters worse is that the controls are not the most responsive either meaning that combos are more a question of luck rather than skill.
Lastly, I also found most boss fights to be somewhat unfairly difficult in comparison with the rest of the game play. This is a matter easily solved by simply switching the combat difficulty to ‘Easy’ in the in-game settings (which I did a lot). Still, it feels like the developers could have done a little more to prepare the player for the jarring contrast in difficulty that so many of the boss encounters represent.
The 3D over world map. You can even camp out in the open for one night.
These are not exactly deal-breakers in the grand scheme of the combat system. Yet, it is disappointing to know that with a little tweaking and refinement, the already decent and unique trademark of the series could have elevated a great game to a nearly perfect status.
To be or not to be…
Tales of Vesperia is like the paradox of JRPGs in that it hosts so many familiar elements of the genre, yet it clearly shapes its own identity through its stylistic choices. Whereas other JRPGs feel like the seasoned old business magnates in their crisp suits, this game feels like the new, hip kid on the block wearing urban fashion.
Some more senseless violence! The ring on the left shows the edge of the combat arena.
This is not the first JRPG to be so consistently driven by its story, nor is it unique in its presentation. What I feel is special in Tales of Vesperia is how gracefully it pulls all of these elements together. This game will never allow you to become too preoccupied with one particular aspect of the overall experience on offer. Instead,  it is a well-rounded adventure which demands to be consumed in big, greedy chunks at once.
If you have been playing turned-based JRPGs since the days you were still using a potty, and you feel no immediate rush to venture too far out of this landscape, you might have a hard time warming up to this one. However, if you believe variety is the spice of life, and you are willing to test the barriers of what this genre can do, look no further. This game is in no rush to overwhelm you with complexity which makes it a compelling choice for old hands and newcomers alike.
  Supports up to 4K resolution
Cel-shaded beauty
Engaging story
Relaxing gameplay approach
Strong characters
Excellent score
Brilliant localisation
Several cut scene animations
Combat controls
No option to quick save
Difficulty spike with bosses
          Playtime: 57 hours total. For the single player campaign
Computer Specs: Windows 10 64-bit computer using Nvidia GTX 1070, i5 4690K CPU, 16GB RAM – Played using an Xbox One Controller
Tales of Vesperia: Definitive Edition – Review published first on https://touchgen.tumblr.com/
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