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#the wildsea
theresattrpgforthat · 4 months
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Mint Plays Games: The Wildsea
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I spent the month of April (and a little bit of May) playing a game of The Wildsea as part of our Planedawn Orphans meta-campaign series. The Wildsea is the brainchild of Felix Isaacs, and published under Myth-Works, and it’s had such a successful crowdfunding experience that it’s got a number of special scenarios, expansions and game accessories for the dedicated collector. I have access to the original game, as well as the Storm & Root expansion, but most of what we used was just from the original game.
The Wildsea was chosen to represent the “Earth” element from the checklist in Planedawn Orphans, this time targeting a relic titled “The Titan’s Throne.” Once again, we had a few folks who signed up to play as their Planedawn Orphans characters, and a few people who just signed up to play The Wildsea.
Once again, the setting and character creation was very very fun, and in this case, I think it might have been my favourite part of the game, especially when we got to ship creation. I’ve often referenced Forged in the Dark games as a cornerstone for The Wildsea in the past, but the character and ship creation process is, in my opinion, much more time-intensive than many other typical Forged in the Dark games. When you sit down to make a ship, each player has a number of stakes they can spend to ensure that the ship has a component or two that they really want. Our crew decided to build our ship out of the body of a giant lamprey eel, covered with copper scales and complete with a lightning spear built into the tail. We all agreed it would likely be horrifying to look at; and we embraced that horror whole-heartedly.
The rules are very similar to Forged in the Dark, with the added mechanic of a Twist, which makes the generally larger dice pool more interesting; roll two of any number and apart from success or failure, you’re going to have something else interesting happened. However, I feel like the twist mechanic kind of threw my play group off their rhythm, since the narrative kind of had to stop in order to give them time to think of something that they could add to the narrative. This might just be a table issue, as some groups of players might be jumping to add details to the narrative, while others might be more used to looking to the Game Master for guidance.
The game has a lot of interesting set pieces and hints of lore built into its setting, but there’s more prep that I think might be required than I originally thought. There were moments where the freedom of the setting led players down paths that I hadn’t anticipated, and I had to quickly invent NPC’s and setting descriptions that I wasn’t prepared for. I’ve heard about this kind of problem described before about the family of improv-heavy games, of which PbtA and FitD are definitely members, but this was the first time that my sparse notes in terms of locations and NPCs felt like they really bit me in the behind.
Overall my experience with Wildsea was a bit more stilted than I would have liked, but I don’t think I need to lay all of our problems at the game’s feet. Our game group had a big lull in between sessions, and we had to meet in a format that meant that communication was sometimes slowed down or difficult. I definitely want to give this game another go in the future, hopefully with a group that can all meet in the same place, and hopefully with less gaps in between sessions. The biggest takeaway that I have from this game is that Game Masters should definitely look through all of their players’ character sheets and take note of what each character is geared up for and what the players have indicated is interesting to their character arc, because I think the game will connect with your players more if you have designed threats or set-pieces that speak to those abilities.
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evatilting · 5 months
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What if there was a girl inflicted with the worst TTRPG brainrot of all time.
Fuck Wildsea is so fucking cool
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eggyspaceboi · 19 days
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This is the perfect opportunity to get people on board with the D20 concept I really want to see: Aabria running a session of The Wildsea.
Imagine it: a world where a giant forest has taken over the world, leaving only the tallest mountaintops and islands of wreckage habitable. The players are crew mates on a ship that chainsaws its way through the canopy. There are leviathan squirrels and ships powered by beehives and cactus people and bone weaponry and people that are just a hive mind of spiders in a trenchcoat.
It's a weird, dangerous world full of interesting possibilities and I think Aabria would do it justice. In particular, the system gives a lot of storytelling power to the players, and Aabria does a great job of collaborating with her players in ways that elevate the story.
(Btw you can get a copy of the free rules kit with this link below. I'm not associated with them, I just want there to be more players around)
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jqshelor · 3 months
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Another Wildsea character, this is Sul, a tiny cactus man who is very friendly and loves adventures
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the-cash-cache · 1 year
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Just ran my second Wildsea RPG session today!
I had so much fun! This was my second time running the Wildsea RPG (have been a player in multiple games before now, and the first time GMing was kind of a trainwreck) and I ran the free starter adventure One-Armed Scissor for some friends.
It took me a little bit to get my GMing legs for the session, but once we got on the wooden waves, things went much smoother!
After tracking down a rumored library/manor that was suspended by great chains in a tree several hundred feet above the waves, the party battled pinwolves (six-legged wolves with proboscis tongues which will actively hunt and pursue people) until the chains broke and the building fell, very nearly hitting and destroying their ship!
I highly recommend this game, it’s a ton of fun and the community is awesome!
Pick up a copy of the free rules here!
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transplanarrpg · 1 year
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A big old’ THANK YOU to everyone who tuned in to the debut of THE CHAOS PROTOCOL! And a special sneak peek at Connie’s “standing desk” setup 😂 We couldn’t have asked for a better premiere. See you all Saturday again as we delve into… THE WILDSEA 🌱🏳️‍⚧️
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minireaper · 6 months
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I run a game of The Wildsea with 6 players and let me tell you it is so fun. We dont have any overlap in origins, bloodlines, or posts, and all of the players agreed they wanted a long term goal in game to be that they make a voltron-esque fleet out of the different skeletons or Leviathans they find.
Now they've just introduced the idea of making Power Armor style dive suits to travel the Under-Eaves. This is the most excited I've seen this group to play in a while. Go play The Wildsea.
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chaoticdaeintydaemon · 11 months
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Created an Anchored Ironbound Wildsea character : )
A little character background- before she became an Ironbound, she was a human living in a Shankling. She was mysteriously murdered by being shoved into the sea of trees with the only witness being her dog, and so now she sails the trees in search of her killer with her dog to help 😌
Information about The Wildsea ttrpg for anyone interested - the world is overcome with rapidly growing, poisonous, mutagenic trees which form a sea in which players sail with chainsaw powered ships! There's a lot of cool character creation options and the roleplay aspect is very "open plan" : )
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ancelineonline · 1 year
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Given that one of my many side hobbies is ttrpgs i was absolutely delighted to get to play a one shot of the Wildsea a few weeks ago. And I’m *obsessed* like I am still so hyped about it like weeks later.
I made a character who is a mutant goo person with tentacles for hair and a replaceable skeleton. Her name is Verisimilitude Jones, or Mili. I love her.
She and her crew of wild sailor friends, which included a stoner who was literally a mushroom person, a fabulous moth person, and a gorgeous cactus lady bartender went off to sail across the Wildsea to bring some pilgrims to a religious site. We had so much fun. I want to play it more.
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thecava · 2 years
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The Wildsea
[English first, poi in italiano]
This game's setting is everything. This literal sea of trees is an incredible work of worldbuilding, making it a vibrant, deep and nuanced expanse that makes you want to find out more about it, and, while there's plenty of lore to build your own tales, making your own and adding to the setting is what it's all about. The character's Aspects, Drives and Mires are quite a storytelling engine, and the Aspects in particular you can choose from during character creation are a blast. To the point that every character we made, didn't matter if we focused on synergies, weirdness or coolness, we always got an entertaining result that made their scenes special. The system uses Forged in the Dark's dice resolution mechanic, almost, but applied more traditionally, and there's quite a bit of bookkeeping to keep track of on the character sheets. You also have to make one for your party's chainsaw-prowed ship and its crew, that will mostly come into play during Exploration scenes. I also really appreciated how character can add their own Discoveries during their journeys by putting together a Map and a Whisper (living ideas that take root in your characters, begging to become a Story), adding to the setting themselves. One of my favorite details are the languages, though, as skill in those doesn't just determine your fluency, but also, and more importantly, your knowledge of the associated culture.
L'ambientazione di questo gioco è tutto. Questo letterale mare di alberi è un'incredibile opera di worldbuilding, una distesa profonda, vibrante e piena di sfumature che ti stimola ad esplorarla e, benché fornisca già una base più che sufficiente, aggiungere le vostre è il vero fulcro di questo gioco. Gli Aspetti, Moventi e Pantani dei personaggi sono degli ottimi motori di narrazione, gli Aspetti fra cui scegliere, poi, sono particolarmente spassosi. Al punto che ogni personaggio che abbiamo fatto, indipendentemente che ci concentrassimo sulle sinergie, la stranezza o l'eccesso, abbiamo sempre ottenuto dei risultati giocabili che rendevano speciali le scene in cui entravano in gioco. La risoluzione delle azioni usa la meccanica dei dadi dei Forged in the Dark, ma applicata in modo più tradizionale e le schede necessitano un po' di contabilità da parte dei giocatori. Contando inoltre che anche la nave del gruppo con la sua ciurma e prua a motosega necessita una scheda, che entra in gioco principalmente nelle scene di Esplorazione. Ho veramente apprezzato anche come i personaggi possano aggiungere le loro Scoperte mettendo insieme una Mappa e un Sussurro (idee viventi che si infiltrano nella loro mente e cercano di diventare una Storia), facendogli creare elementi nell'ambientazione. Per finire, uno dei miei dettagli preferiti sono stati i Linguaggi, che non rappresentano soltanto la padronanza dello stesso, ma anche quanto il personaggio conosce della cultura ed essi legata.
The Wildsea.
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hyperfixation activate
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a-wa-c · 8 months
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Having just recently wrapped a few sessions-long game of Fabula Ultima and ran an introductory game of The Wildsea for the local gaming club, it's nice to be back in the GM seat for a stint.
It was also fun to see what characters called to each player. We only had 3 people out of the 5 for the first session due to some illness, but they still had a blast with a Ketra Shankling Tempest, an Ironbound Rootless Horizoneer, and an Ektus Ridgeback Crash.
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tdoth · 2 months
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W A K E U P O M E N
This place used to be Houston, now it’s something else, something dying. Titans, lords of industry and everything else left are the ones keeping it in a half-life. There’s a rot that runs so deep there’s no saving it anymore, not as it is. There’s salvation and devastation down this path, but you already knew that, Omen. Free the Hue, free yourselves, and free the future - the Titans must fall.
Titanomachy: DREAMS OF THE HUE / Demo Edition is now live, a fully playable version of the full release entering Kickstarter in late Spring of 2025. It contains the full rules, 19 classes, an example Titan and plenty 00's sensibility but-make-it-nightmare art from the incredible Jonatan Anjos and Minerva McJanda.
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Built on The Wildsea's mechanical engine, TDotH is a fast and furious queer blitz of a tabletop roleplaying game, shrouded with furious revolutionary anger but cored through with hope for a better future.
Fans of Cyberpunk 2077, Spire, NorCo, Jeff VanderMeer, Neil Stephenson, Metropolis, and the work of Tom Bloom (Kill Six Billion Demons) and Wildbow (Worm, Twig, Pact) will find parallels in the broken world we've built for you to tell incredible stories in.
We hope you join us Omen, there's work to be done.
DOWNLOAD HERE
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birdologist · 6 months
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my character for a wildsea campaign we're going to be trying :)
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jqshelor · 3 months
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I've been playing a strange little TTRPG called the Wildsea with some of my friends, this is one of their characters, named Thundrik. Hes a chef who also happens to be a robot.
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Have you played THE WILDSEA
By Felix Isaacs
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The world is covered in a mile high sea of trees and the remnants of civilization sail the wooden waves on chainsaw ships. Players can choose to play humans with an affinity for spirits, cactus people, moth people, spider hive minds in skin/silk suits, jelly people, mushrooms, or ensouled wrecks/machines.
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