#they could have easily just cheaped out and charged $10 for like a new spell set or something
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Finally started In Tanta We Trust and ngl it makes me a little nauseous that this world with SO much interesting and thought-out lore is most likely just gonna rot in IP hell forever because gamers are racist
#ughh that’s the thing about hidden gems I GET SO SAD AND MAD ABOUT THEM…#Forspoken didn’t deserve to die in a ditch like this#SO MUCH LOVE went into this game you can feel it at every turn#hell the fact that it got a prequel DLC just to tell more of its story and flesh out the world even more!!#they could have easily just cheaped out and charged $10 for like a new spell set or something#but they wanted to tell the story! the writers clearly care SO much about Frey (and Cinta and Cuff etc)#it fills me equally with joy and grief
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Public Enemy Number 1, No. 1

It was unexpected and unlikely at the time, and would be completely unthinkable today, but on April 7th, 1923, the venerable and dusty New York Times ran an editorial which opened:
Something Almost Heroical
It is getting very difficult to keep in mind the fact that Gerald Chapman is a thoroughly bad man, whose right place is in jail. The difficulty arises from the fact that in his battle with the law he shows qualities—courage, persistence, ingenuity and skill—which it is impossible not to admire. The result is that unless one is careful, one finds one’s self hoping that he isn’t caught...
Sadly, at least to those millions of Americans who’d found in Chapman a new folk hero, he was indeed caught and, worse, sentenced to the gallows. Even H.L. Mencken, in a 1926 American Mercury essay in which he unwaveringly defended the death penalty, had to pause and offer a tip of the hat to Chapman as a unique and admirable individual, a man of grace and character who’d undertaken his chosen profession with a splash of real style. He stops short of suggesting Chapman be spared the noose, but does quietly mourn the loss of such a charming rarity.
Chapman was a bank robber, burglar, bootlegger, safecracker and con man who spent two-thirds of his life either in stir or on the lam. He was also a darling of the press who became the first legitimate celebrity outlaw of the twentieth century, paving the way for the likes of John Dillinger, Al Capone, Bonnie and Clyde and Pretty Boy Floyd.
In the summer of 1887, Gerald Chapman was born George Chartres either in Brooklyn or on the Lower East Side of Manhattan (the details are a little sketchy). Like so many other youngsters in that particular time and place, he began practicing the criminal arts early, and pulled his first stint in jail when he was fourteen. From that point, he would spend most of his formative years in assorted jails and prisons around New York State.
In 1908, while serving a term for bank robbery in Sing-Sing, a 21-year-old Chapman was transferred to the more experimental Auburn State Prison, where he would essentially begin his graduate studies with the stylish bank robber, counterfeiter and con man George “Dutch” Anderson.
Born Ivan Dahl von Teler, Dutch Anderson came from a wealthy and respectable Danish family. He grew up knowing all the finer things in life, and attended universities in Heidelberg and the States, though he eventually dropped out of school in order, just for the thrill of it it seems, to pursue a life of crime. By the time he met chapman in Auburn, he was a seasoned professional who could sense in the unpolished street tough a youngster with smarts and a lot of potential. He would, in essence, play Henry Higgins to Chapman’s Eliza Doolittle, but in, y’know, criminal terms.
Of all the lessons Anderson taught Chapman at Auburn, the one that had the most impact on the fledgling crime boss was very simple. If Chapman could pass himself off as an educated, respectable and erudite gentleman of the highest order, it would help deflect any suspicion should some John Q. Public be looking to put the finger on a wanted criminal. Who would ever suspect some well-dressed, well-spoken gent of pulling off a cheap smash-and-grab?
Chapman took the advice to heart, and began reading voraciously to better help pull off that “educated” shtick. He also, with Anderson’s help, learned how to carry and present himself as a proper gentleman. To top it all off, he cultivated a British accent.
Both men were paroled in 1919, and promptly put Anderson’s teachings into practice. Noting that the passage of the 18th Amendment earlier that year offered a golden opportunity, they set up a bootlegging empire that operated out of New York, Florida and Ohio.
Another Auburn alumnus, seasoned wheel man Charles Loeber joined up with Chapman and Anderson in 1921. With Chapman posing as a wealthy British oil magnate, Anderson acting as his business partner, and getaway driver Loeber playing their chauffeur, the trio, along with overseeing their growing bootlegging operation, began pulling armed robberies and con jobs around New York.
Easily adjusting to his new role as Wealthy British Aristocrat, Chapman dressed to the nines and moved into a swank apartment in the swank Gramercy Park section of Manhattan, charming his neighbors with his impeccable manners and British accent. He became a familiar face at the city’s finest restaurants and nightclubs, as all the while he, Anderson and Loeber were plotting a big score.
After closely studying its route and schedule for several weeks, on October 24th, 1921, the trio used two cars to block off Leonard Street in Tribeca, forcing a US Post Office truck to stop. They pulled their guns, pistol-whipped the driver, and got away with $2.5 million in cash, bonds and jewelry. It was to date the biggest heist in U.S. history.
The cops didn’t have a thing to go on, leaving the trio free to move their operation upstate for a spell, where they continued to pull bank jobs, though on a much smaller scale.
Chapman’s luck ran out eight months later, however, when he offered to sell a batch of Argentine gold notes pilfered during the Leonard Street heist to a stock broker, unaware the stock broker was actually an undercover postal inspector.
He was taken into custody on July 3rd, 1922, and brought to police headquarters in Manhattan for questioning. His stature in the public imagination began to grow that afternoon, when The Count of Gramercy Park (as he would be dubbed in the press) made a break for it an escaped his interrogators. Chapman’s freedom lasted only a few minutes, however, as he was nabbed before he was able to find his way out of the building.
Anderson was arrested not long afterward, and both were found guilty of the postal truck heist and sentenced to twenty-five years in the federal pen in Atlanta.
In early March, 1923, Chapman—who had apparently picked up a few more skills along the way—escaped from the Atlanta prison, knocking out the power supply as he fled. Three days later in Eastern Georgia, he was shot four times as he attempted to evade a posse of 200 well-armed cops and locals. The wounds were not life threatening, so Chapman was returned to Atlanta General Hospital to recover before being slapped with a few new charges.
A week later, his bullet wounds sufficiently healed, Chapman escaped from the hospital, but was quickly recaptured and returned to his old cell.
After keeping a close watch on him for at least two or three days, on March 27th a couple guards were either dozing or taking a bathroom break, and Chapman escaped again, this time making a clean break of it.
It was during this stretch on the lam that Chapman’s legend really took hold, with newspapers—including the Times—building the myth of a new Jesse James. Along with “The Count of Gramercy Park,” various newspapers also dubbed him “The Gentleman Bandit” and “Gentleman Gerald.” Most notably, however, after being added to the feds’ 10 Most Wanted List, one clever reporter tagged Chapman “Public Enemy Number One.” It was the first time the phrase had been used, and in short order law enforcement agencies at every level would co-opt it as their own.
Nine months after Chapman escaped from Atlanta, Anderson followed suit, clearing the prison walls on December 30th. It’s assumed the old partners in crime teamed up yet again, but even if they didn’t, it hardly mattered. Without a shred of evidence, cops in half a dozen states accused Chapman and Anderson of pulling off every unsolved armed robbery on the books. Meanwhile, Chapman’s status only grew in the public consciousness. After all, he hadn’t hurt anybody—all he did was steal money, which he did in a gentlemanly way.
All that changed in October of 1924.
Unbeknownst to anyone, Chapman had been on a bit of a crime spree in Connecticut with a new associate, another rich kid turned bad named Walter Shean. As the pair was holding up a department store in New Britain on October 12th, they were surprised by five local police officers who burst in, guns drawn. In the brief shoot out that ensued, Chapman shot and killed Officer James Skelly before escaping.
The remaining cops arrested Shean, who, likely in order to avoid the gallows, quickly fingered Chapman as the triggerman. The funny thing is, though, that the cops didn’t believe him, and they didn’t believe him because they couldn’t imagine Public Enemy Number One bothering to spend any time in a dusty little burg like New Britain, Connecticut. And even if he had, there’s no way he could hang around town without being noticed. But in time other corroborating evidence materialized, and they put out an APB for Chapman.
Chapman, meanwhile, made his way to Muncie, Indiana, where he hid out on the farm of a man named Ben Hance for the next three months.
Apparently tired of sheltering a wanted fugitive who’d overstayed his welcome, on January 18th, 1925 Hance went to the cops and told them exactly where they could find Chapman.
When cops showed up at the farm, Chapman pulled a gun and began firing, but didn’t hit a thing. He was taken into custody and returned to Atlanta, where he still had most of that 25-year sentence waiting for him.
Now, historical accounts begin to diverge wildly here, at least as far as the timeline is concerned, but I’ll do my best to keep things straight.
Although the federal charges in Atlanta took precedence, Connecticut was understandably eager to try Chapman on capital murder charges, so in March of 1925 he was extradited to the Connecticut State Prison to await trial.
The trial got underway the last week of March, amid a courtroom packed with journalists from across the country and hundreds of citizens squeezing and craning to catch even a fleeting glimpse of the notorious Count of Gramercy Park.
Over the course of the six-day trial, both ben Hance and Walter Shean testified against Chapman, and a ballistics expert reported the bullets which killed Officer Skelly matched Chapman’s gun.
Chapman, in his own defense, insisted he’d never seen Hance or Shean before in his life. He also insisted he’d never stepped foot in New Britain. Most curiously, he claimed he wasn’t even this “Gerald Chapman” everyone kept talking about, that some terrible mix-up had occurred.
The jury apparently found Chapman’s claims that he was not, in fact, Gerald Chapman less than convincing, and on April 4th, 1925, after deliberating eleven hours, returned a guilty verdict, sentencing him to death by hanging.
Upon hearing the verdict, Chapman reportedly turned to his attorney and quipped, “Death itself isn’t dreadful, but hanging seems an awkward way of ending the adventure.”
As the appeals process began and until the very end, Chapman proclaimed his innocence, declaring repeatedly that what he wanted was “justice, not mercy.” The appeals made their way up to the Supreme Court, but were rejected one after another.
His lawyers, in a last ditch effort, argued Chapman was bound by Law to complete his sentence in Atlanta before he could be hanged. That would give them at least 23 years leeway to start working on a new round of appeals.
Word of the ploy reached Attorney General Harlan F. Stone, who mentioned it to President Calvin Coolidge. After some careful deliberation, Coolidge granted Chapman a pardon.
Well, sort of anyway—he pardoned Chapman for the Postal truck heist, which ended his term in Atlanta and freed up Connecticut to hang him whenever they pleased, the sooner the better.
Think about it. Coolidge and Attorney General Stone were fully aware how dangerous it was, especially during Prohibition, to have this celebrity outlaw grabbing all the headlines—I mean, you can’t have the press and the general public cheering on a bootlegger, bank robber and cop killer if you’re trying to maintain law and order, now can you? Better to eliminate him as quickly as possible.
On April 6th, 1926, a year after the verdict was handed down, Chapman was delivered to the Connecticut State Prison’s death house, where he was confronted with an unholy contraption known as the Upright Jerker.
As the name implies, the Upright Jerker was the flip side to the traditional gallows. It was, in fact, a barbaric and notoriously unreliable Rube Goldberg device. Instead of a six-foot drop through a trap door, the condemned man had the noose placed around his neck as he stood on the ground. Then several counterweights looped through a pulley were dropped from the top of the scaffolding, jerking him into the air. The argument, of course, was the sudden jerk skyward would snap the prisoner’s neck, resulting in an instantaneous death. Things, however, rarely worked as planned, and more often than not the condemned was left struggling and strangling to death for several minutes.
Although there is no record of how well the Upright Jerker did or didn’t work in Chapman’s case, by the end of the day America’s first Public Enemy Number one was dead, though the improbable novel Gerald Chapman had crafted around himself wasn’t quite over yet.
Now, depending on who’s doing the telling, either three months after Chapman was convicted (August of 1925) or eight months after he was executed (December of 1926) , Ben Hance and his wife were driving just outside out Muncie when they were forced off the road by another car. Two men—Dutch Anderson and Charlie “One Arm” Wolfe, emerged from the car and unloaded their .45s into the Hances. Anderson and Wolfe quickly split the scene, with both men going their separate ways.
Although both Hance and his wife were killed, some stories have it that Hance remained alive long enough to tell responding officers it was Dutch Anderson who had exacted retribution for Hance’s ratting out Chapman. Other stories have it Hance was already dead when cops arrived, but everyone simply jumped to the same logical conclusion. Walfe was taken into custody not long afterward and confirmed the story, and the hunt was on for Anderson.
Hoping to maintain a low profile and stay at least three or four steps ahead of the law, Anderson drifted around the Midwest for the next few months. Instead of robbing banks or setting up elaborate scams, he simply began passing counterfeit $20 bills. As seasoned a professional as he was, however, he made two mistakes. First, it had been a pretty sloppy counterfeit job, and the bills weren’t terribly convincing to anyone who was paying attention. And second, he spent a little too much time hitting stores in Muskegon, Michigan’s business district.
After word started to get around that someone was spreading funny money around the area, one sharp-eyed shopkeeper gave Anderson’s description to a passing beat cop, Charlie Hammond, who spotted a man fitting the description a few minutes later.
After trying to bluff his way out of Hammond’s sidewalk interrogation without much success, Anderson turned and ran, but made the mistake of ducking down a dead end alleyway. Hammond followed, and in the ensuing shootout, Hammond took a bullet to the lower belly, and Anderson was shot through the heart. Both men died.
Despite Coolidge’s best efforts to nip in in the bud, within five years, an American public long weary of Prohibition and now being battered by the Great Depression on top of it, were rooting for a new generation of bank robbers and bootleggers, and the high-class derring-do of Gerald Chapman, Public Enemy Number One, was largely forgotten.
by Jim Knipfel
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My ears are swolllen again. I hate that it keeps happening. It is unacceptable. I already was sick one day last week. No more!!
Its been a good and restful day. The overnight last night could have gone better. Like my group was wonderful. The kids were really sweet and the parents were helpful. Jordan and Jordan both had trouble staying on that schedule so I had to keep vamping and coming up with stuff for my kids. Eventually we were playing night in the museum in the Pearl Harbor room. Because I couldn't think of anything else. Thankfully the kids really enjoyed it and even asked if we could play it again in the morning. And because they were so good and they finish their breakfast we did go and play a couple rounds before they went and saw the gun mount.
But last night was pretty stressful. The parents in the one group were so mean to us. Particularly Tatiana and Maya. They were like snapping their fingers at them and calling them the wait staff. Which they are not. And it was just really really rude. And I'm pretty sure because they're both women of color it was also slightly racist. If not entirely racist.
But we ended the night and we were all glad to be done. I went down to the CPO and they had set up the tables to celebrate Jordan Brooks's new job. And I was like oh it's so cute. And then come to find out one of the tables was decorated for me. Because my birthday is next week. And then got me a card and candy and stuff. It was so cute. My also got me a wrap from Chick-fil-A which I just remembered I left in the fridge. So that's sad. But it was so thoughtful of them. The card also makes me laugh a lot because they all spelled my name wrong and so every single one of the Jesse has the I scribbled out in it. It was very cute and I was just very very appreciative.
Normally on overnights I'll go to bed around 11. But I was having such a nice time that I ended up staying with them in the mess hall until after midnight. My brother ended up texting me around midnight and I decided that that was when I need to go to sleep. I had a really good time talking to everyone though. Jordan finally cleared up what the line is between grave robbing and Archeology. Turns out it's 50 years. And then I went to go try to sleep.
Try is the imperative work here. I normally sleep with my headphones in. But because my ears have been so swollen I picked up a cheap pair of over-the-ear headphones from the clearance section at Dick Blick. They cost like $4. And while they work I sleep on my side. So trying to sleep with over-the-ear headphones on just was not working. So I was pretty uncomfortable. I was half asleep and half awake pretty much all night. I would wake up almost every hour. Which is pretty normal for me on overnights but it was still annoying. At least I was warm. Or warm enough in the pajamas that I wore.
My alarm went off at 5 and no one else in the room was getting up. And so I just decided to go wash my face put my sweatpants on underneath my work pants. Put a little bit of makeup on. And then I went and laid back down. I gave myself 15 more minutes and wait until I at least forever when I was starving. I did not want to be in charge of making all the food. But I also would feel like a jerk if I went up to the kitchen first and didn't start the food.
I was still the first one up there. I got the breakers on at least and then the girls came up and we all were tired and cold. But we tried our best.
We decided to do the morning where I would stay with the breakfasts all three of them. Jordan would do all the engine room tours and Brooks would do all the gun mount tours. And that was fine. The first breakfast was the group that was particularly rude. And we all kind of look down on that because that was also the breakfast where we had the most trouble getting the food done. The eggs would not cook. Mostly because it was so cold in the kitchen that the stove was having trouble getting hot. And the coffee wasn't finishing. And that parent that was sort of semi in charge was just so rude about it. Telling us how disgusting everything was. And honestly you have a bad attitude and I don't feel as bad as I normally would. I told him I agree with him about the food and I'm sorry that he had to deal with some less-than-ideal circumstances and here is a survey and you can totally write down all your complaints.
Thankfully the two other breakfasts went well. The eggs cooked way better or the girls had put them on the stove. Took them out of the bag is completely. Which is always risky but they knocked out of park. And everything went much better from then on. They ate nine boxes of cereal. And they all filled out their surveys. And besides a couple little pickups with the rudeness of the first group we finish strong. And we got some really nice compliments we were all very surprised by that. I'm not 5 by name compliments in the surveys. That is the most I've ever gotten. It was so nice to hear those. My group really liked me and it made me really happy.
It took a really long time for us to pull everything together. Clean up and all that. But we worked as a team and we got it done. James and Sam from over on torsk and they put all their stuff away and then it was decided that we would all go to IHOP.
Attend me James and Sam walked over. I have to get a small table. But then it took almost a 40 minutes how to get a table and then for Jordan and Tatiana to get over from Taney. I have no idea what they were doing. I think it was combination of mopping and finishing paperwork but still. I was very hungry and tired.
Food was good. It was nice being with James even though I could feel the tension radiating off of him. After we all ate we all went our separate ways. Me and James went upstairs to Marshalls. He got new sneakers which he desperately needed. Did not get new pants but the sneakers were very nice. We still cannot find him boots or sandals for that matter. But at least he has sneakers that are not falling apart now.
We went over to that make up section and I got new eyeliner and a heated eyelash curler. There's only $3 I'm fascinated to see how it works tomorrow. I also got a bicycle repair kit that was on clearance for 4 bucks so that was cool. It came in a nice little tin and it says established 1991 which I thought it was me because that's the year I was born.
Actually realized earlier this week that this year is a special birthday. Because I was born on to 2 / 17 / 91 and this year it's 2/17 / 19! Like I just think that's so cool.
After Marshall me and James said goodbye. We got our bikes and I had it on. It was a little bit of rough going. I'm in really bad shape right now. Between being sick and not stretching enough and it just being cold I am getting out of breath really easily. Something I'm definitely working on right now. I got home and it was around 12:30. I took a shower. I felt so much better after that. I am packed my bag and I fit sweet pea and then I laid in bed and watch TV for a little while.
I fell asleep somewhere around 2. It was pretty good rest. I didn't set an alarm. Because I didn't really need to be anywhere today. Didn't have to do anything. I technically worked a 10-hour day so I'm not going to feel bad about it. But I got up at 4:30. Will not up but I was awake. And I decided that I would stay in bed until the sun went down all the way. And then I would have to get up and do something. So I laid in bed for a while. Clean on my phone. And then I got up and I grabbed the fabric bag that just be from work gave me. And some paper. And I worked on selling some stuff. Working on a pattern. James is going to let me bring my sewing machine to keep it as apartment so that I can try to sew things there. But it was fun just sitting here and sewing for a while.
I made pasta sides for dinner. It was very nice. I made some outfits for the week and I played with sweet pea. I tried on the dress that I'm wearing for Valentine's Day and figure it out pain that I'm going to wear with it and what shoes I'm wearing. And I really just been hanging out since then. I can't believe it's almost 11:00. But the way my day was laid out I guess it makes sense. I'll probably go to bed in the next hour or so I can get back on a normal schedule. I'm hoping to wake up in the morning and do some yoga and go and run a couple errands. I want to make a PowerPoint for the kids. But I'm not that worried about that. I hope you guys all sleep well tonight and stay warm. Be kind to each other. Good night
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I Said Make My Abilities Average! Chapter 5—I Am a Normal Girl I
Adele skipped dinner to learn more of this world. Since she is used to missing meals, it wasn’t a problem. More importantly, though, is what’s to come.
Adele, as of current, is poor as a church mouse. Her father did not allow her to bring anything. Her tuition was paid for in full, as well as breakfast, lunch, and dinner. Food would not be a concern, if she ate on campus every meal. On the other hand, she can’t afford snacks, let alone eating out. Adele could afford not a single thing. Not clothes, underwear, nor soap. Not even a notebook, a pen, or ink. … there is no way she can go on like this.
Honestly, what were my dad and stepmother thinking? While thinking that, Adele decided to visit the housemaster first thing in the morning and crawled into bed. Since there wasn’t anything else to do anyway. Falling asleep, thoughts crossed her mind: I’m going to live my life as a normal person this time. People always see me as special, always having too high of expectations for me. I’m sick of it all. I’ll be the same as everyone else, at equal status, and speaking as equals. And then—and then, it would be nice if I could make friends…
“Please give me a job!” “What’s that all of a sudden in the morning… Well, no, you’re right. I did say to come to me for work, but on the first day, eh?” “Currently, the money I possess is zero and I have but two pairs of underwear left. The exam is tomorrow, so if I don’t go out and make some money today, the next chance I would have to do so is on the weekend. And that would make things really tough for me…” The dorm mother pressed at her temple and grimaced.
“… work experience so far?” “None.” Adele doesn’t even have any part-time experience, and that is with her previous life included. “Follow me.”
Adele was brought to a bakery by the housemother. “Hello, Aaron. I have brought along with me a potential salesclerk, but what do you think?”
The housemaster explained the situation to the owner of the bakery. She explained everything truthfully and frankly—things like that how Adele is penniless, how she only wanted to work on her days off, how she had zero working experience.
“Nah, can’t go wrong with your referrals,” Said the owner, and then explained to Adele,
“We here have the important task of making the bread that goes on everybody’s table. That’s why we ain’t got the time to take a single day off. With that said, though, we ain’t exactly happy ‘bout it. So that’s why we were thinkin’ of baking only ‘til noon once a week. That way we get half a day off. Normally, we make once in the mornin’ and once after noon. So that’s why we were lookin’ for someone to be our store clerk once a week for us. Whaddya think? If you’re okay with it, why don’t you try working here? If something doesn’t work out later on, you can always quit there and then.”
For Adele, this was the ideal job. Remembering the price of bread wouldn’t even be a challenge to a 10 year-old girl. Plus, the selection here isn’t too different than a bakery in Japan. But even if there were a lot of variety, it wouldn’t take long for Adele to remember it all.
“I'll take it!”
With this, it seemed like she could live a normal school life.
In this world, there are six days in one week and six weeks in one month. Since there are 36 days in one month, there are 10 months in one year—360 days in one year. As well, there are the two days of “grief and thanksgiving for the passing year”, one day of “changing of the years”, and another two days of “welcoming and celebrating the new year”. With those five days included, 365 days in one year. It is convenient this way as weeks and months were easily divisible. And on one of those six days per week, it is a day of rest for society, with the academy included. It is on that day that Adele will work at the bakery.
Though Adele will have no rest days, it can’t be helped. However, as it is a school for children 10 to 13 years old, school wouldn’t be that tiring and there would not be homework either. There probably are people who would go back to their dorm to study on their own time, but for Adele, that wouldn’t be necessary.
It wasn’t the weekend today, but afraid of being of being thrown into the real deal on her first shift, Adele was left behind for training while the dorm mother returned.
Adele’s on-the-job training went well. In her previous life, Misato didn’t socialize much, if at all. It wasn’t because she was bad with people, but because “nobody would go out with Misato”. It was not the case that she wanted to be alone. And because Adele has Misato’s memories and the knowledge of Japanese customer service, playing the role of a young shopkeeper was simple and her customer service was extraordinarily good. In the evening, Adele went back to her dormitory. In her hand tightly gripped was two silver pieces.
This money is the first I’ve earned all by myself! Money that I can use however I want!!
Adele was on cloud nine. However, at that moment came suddenly a sense of anxiety.
Oh, no. What if I dropped this? What if it’s stolen from me? What if I get mugged?
It was extremely unlikely that there would be a mugger targeting 10-year-old girls, but Adele couldn’t help but worry. A reason probably why was that a part of her was still thinking that she is 18-years-old.
That’s right! The magic item box!
If she puts the money in the item box, neither would she lose it nor would it be stolen. Adele was grinning from this brilliant idea of hers and chanted the spell in her head.
The silver pieces that were once in her palm disappeared. Next, she tries withdrawing it. The tactile sensation returns to her hand. She immediately stores her money back into the item box. She was pleased by the success but suddenly comes to a realization and her face turns a little pale.
What if the magic item box had failed on me? My hard-earned money would have vanished! I totally should have tried it out with a rock or something first! Adele, you idiot…
Well, everything turned out all right so it was nothing to fret over. But she’ll be more careful next time, Adele reflected, and headed back home to her dormitory.
Incidentally, to think of it in terms of Japanese yen, one bronze piece would be 10 yen; one small silver piece would be 100 yen; one silver piece would be 1,000 yen; one small gold piece would be 10,000 yen; and one gold piece would be 100,000 yen. Compared to Japan, produce is cheap, meat and luxury goods are more expensive, while tools and jewelry are ridiculously expensive. Though it would be meaningless to simply convert the numbers, they would be appropriate values from the point of view of an average person.
A normal worker with a family would earn about three gold pieces in a month. Since there are 30 working days in a month, it would be equivalent to earning 10,000 yen per day. In comparison, Adele earns two pieces of silver in a day, equivalent to 2,000 yen and an hourly wage of 250 yen—sufficient for a child tending a store. Extrapolating to 12 silver in a month—equivalent to 12,000 yen—would be plenty to buy necessities. Though it is nowhere enough to buy her own clothes, Adele could just stick to wearing her uniform. In order to maintain a sense of dignity, the school will also repair any damage or exchange ill-fitting uniforms, free of charge. Not that it costs nothing, but that it is prepaid through the tuition fees. Undergarments are at Adele’s own expense. Fortunately, a brassiere would be unnecessary for her, making it more economical. Not that Adele finds the fact fortunate though. In any case, Adele is able to escape free from the danger of not having any money.
From now on, on the days Adele works, the master of the bakery will come in before day breaks. He will start making bread for people from the neighborhood, coming for his freshly-baked bread for breakfast. Any workers who still have to work on the weekend will come in to buy bread for their lunches. The master will keep on making and baking until afternoon, when Adele comes in to tend the store. Then he can have his half day of rest and take his family out somewhere. The master is able to escape free from both the dangers of overworking himself and the discontent of his wife.
Previously: /ch001/ /ch002/ /ch003/ /ch004/ /ch005/ (full list of translated chapters)
#ISMMAA#I Said Make My Abilities Average#私、能力は平均値でって言ったよね#osm#light novel#web novel#online novel#ln#wn#on#ラノベ#ライトノベル#オンラインノベル#英訳#翻訳
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Neon
Sequel to “Eighth Wonder”
Rey Walker recuperates after an intense battle.
Rey Walker’s first fight as a member of the most prestigious superhero group in the world had been a hard-fought victory. Though there had been considerable civilian loss of life, the death toll had been a mere fraction of that of the last time the group, much younger and unprepared then, had faced this same villain. Once the Demon King had been hauled off by the Archangel to be imprisoned somewhere beyond the bounds of this world, Astra’s League had immediately transitioned to providing disaster aid to the people of New York.
Rey wasn’t very good at this part. Her plasma-manipulation based superspeed had no real use outside of a fight. Her friends Hilda and Shailene, on the other hand, were very useful. Hilda, who could duplicate herself and anything she holds effectively infinitely, and Shay, who had an almost unparalleled telekinetic strength and skill, were very easily proving their utility to the League, by shifting debris and caring for injured survivors. Even Elle, with her fulgurkinesis, found use stop-gapping broken electrical lines and keeping the power on in the area.
Rey sat on top of a building and watched as the rest of the 42-person Superteam did their work.
One of Hilda sat next to her, futily trying to comfort her friend. “Look, Aradia tells me that her father was never of much use during the clean-ups either, and everybody still loved him anyway.”
“Aradia’s father? Isn’t he the one who mysteriously disappeared and everyone assumes died?”
“Uhhh...” Hilda stalled while one of her other bodies asked Aradia. “Yeah...?”
“Shows how great he was.” Rey sighed. “I’m gonna head home.”
“What, you’re just gonna fucking walk all the way back to Danesville? You’ve never even gone a fifth that in one go before, you’re gonna completely wipe yourself out.”
“Don’t worry, I’ll stop to catch my breath when I need to, maybe grab a drink somewhere.”
“Well, be careful. Call me if you don’t think you can make the whole trip, I’ll ask Aradia to swing by and take you home.”
“You’re not my mom.” Rey activated her plasma-propelled superspeed, and ran down the wall to what remained of Times Square. She looked around, tried to orient herself, and then ran south a couple blocks, and then west until she hit the Lincoln Tunnel. She followed the highway west for fifteen minutes, and by then she was well into Pennsylvania.
She was also, as expected, exhausted. She pulled off to the side of the road, panting. She looked around at nearby signs, illuminating the late night with her rapidly depleting collected plasma, and saw one advertising a quaint roadside dive a few miles down the road. Rey shook off the sluggishness, and slogged the short few seconds it took to get there. It was still open, fortunately, a flickering neon sign advertising this fact.
Rey pushed through the front door of Baby’s Diner and saw a retro-styled red-and-white tiled interior, and for a second wondered if she had stepped 140 years into the past, to the 1950’s. She slumped into a booth, the neon sign hung up in the window next to it, and picked up a menu. She stared at it idly for a minute, before looking around the restaurant, wondering where the staff were. She spotted an old-fashioned plasma screen TV in a far corner, showing a news report of the fight back in New York, and spotted glimpses of herself in the footage they were showing on loop.
She realised something, and then then patted herself down looking for her phone. She pulled it out of one of her pockets, and quickly scrolled through her contacts. When she found the one labelled “Mom”, she double tapped it.
Rey silently cursed when the call went straight to answering machine.
“Hey, this is Trip’s phone, I’m obviously not here right now, but if you wait a while I might pick up before you’re done leaving a message.” Beep.
“Hey, ma. I don’t know if you’ve seen the news yet, but in case you did and saw me I just wanted to make sure you knew I was fine. Um... speaking of news, I’ve got some pretty big to break to you. I was inducted into Astra’s League, about an hour ago, and I’ve already helped save the world. So, that’s pretty cool. And it wasn’t just me. Hilda, Shay, and Elle were inducted too. Aradia Furst called me to her tower, and all of the League was there when I got there. I...”
Rey was interrupted by her mother picking up. Without even saying hello, she immediately asked “The Archangel, did she see you?”
“The- wait, what? How do you even know about her?”
“Did she see your face, Rey?!” Trip demanded.
“Well, I mean, yeah.”
“Goddess be damned...”
“Mom, what’s wrong? What’s going on?”
“Now she knows we’re here, Rey. I risked my neck escaping her wretched clutches and you went and handed yourself to her on a golden platter!”
“Mom, what the fuck are you talking-” Rey was interrupted by her mother hanging up on her. She stared at her phone in confusion and incredulity. “What the hell was that all about?” She put her phone down on the table, frowning. She looked around some more. “Where the hell is the waitress?” She sighed, and glanced towards the neon “Open” sign, which was still flickering. She briefly activated her power, and traced her finger along the tube that was flickering, until it returned to a strong, stable glow, though in doing so she drained herself of the last of her plasma, making her powerless until she could restock. She quietly smiled to herself.
A woman wearing a disheveled uniform walked out from the back of the diner. “Well I am so sorry,” the woman, whose name tag read Debbie, apologized. “We didn't hear your car pull up. How long have you been sitting out here?”
Rey peaked past her into the kitchen and saw another woman with a pocket mirror cleaning up her noticeably smeared lipstick. “Just a couple minutes. Did I interrupt something?”
“Hm?” While Debbie merely feigned ignorance, the woman in the kitchen scowled at Rey. “Would you like something to drink?” Debbie asked, forcing the conversation forward.
“A Sprite’ll be fine.”
Debbie turned to the other woman, and motioned her towards the soda fountain.
The other woman grumbled and stopped fixing her make-up, and then went to pour a glass of Sprite.
“Would ya like anything to eat?” Debbie asked Rey.
“A burger will be fine. Just cheese, I like them plain.”
“Comin’ right up.”
Debbie went back into the kitchen to start making the burger, and the other woman walked up to the booth with Rey’s Sprite. Her nametag read Felicia. “I was gonna get laid tonight,” she whispered. “I hope you’re happy.”
Rey pulled out her wallet and counted out a $10 advance tip in ones. Felicia raised an eyebrow. Rey counted out $10 more. Felicia subtly nodded. Rey handed over the wad of ones and took her Sprite in return. She had also slipped in a scrap of paper with her name and phone number on it, one of many she kept in her wallet so she could hand them out like business cards.
When Felicia double checked how much she had been tipped, she scoffed at the forwardness of the gesture.
“Just, keep it in mind,” Rey explained. Felicia shook her head and walked back into the kitchen. Rey’s phone started ringing, and she answered.
“Great, you're still alive,” Hilda said.
“Did you expect me to have died walking home?”
“Honestly, I never know with you, Rey. You're always pushing yourself harder and harder and I always gotta be there to carry your unconscious ass home. Anyway, Aradia said she's going to be holding a press conference in Danesville right after the new year ticks over there, which, need I remind you, is in like ten minutes.”
“Shit, really? I'm definitely not going to make it back by then.”
“Ya don't say. Where are you, Aradia is just gonna cast a portal and pick you up.”
“I don't know, somewhere in the middle of Pennsylvania, just off of Interstate 80, called Baby's Diner.”
“Alright, she's casting the spell, she'll be right there.”
Rey glanced out the window, and saw the glowing sigils indicating an incoming portal appear in the air in the middle of the parking lot. They were shortly followed by the portal itself, a circular rip in space outlined by a dark violet glow. Aradia stepped through it as soon as it opened, and it closed as soon as she did, only having been open for a second total.
She walked up to the diner and silently pushed open the door, and smiled warmly at the old-fashioned stylings of the place. “So,” she said to Rey, “You ran out of plasma, didn’t you?”
“I used the last of it to make the open sign stop flickering,” Rey told her, indicating said sign.
Aradia took her seat in the booth with Rey. “How kind of you. How far does a ‘full charge’, for lack of a better term, get you?”
“I don’t know, actually. I’ve never been able to reach ‘full charge’. I don’t know about you, but it’s pretty hard for me to get my hands on large quantities of high-quality ionized plasma. Cheap stuff, sure. I got a supplier that just just ships me tanks of gases that I can pump through electrodes and ionize myself, but it’s real low-quality.”
“Well, that’s where I think I can be of great use to you. Because, in fact, I do have a source of high energy plasma. The Archangel is a divine craftswoman of the highest order, and she has built for me fusion reactors that consume no fuel and are small enough that they can be carried in a backpack. If you were to have such a device, I believe your capacity would become effectively infinite.”
“I want to say such a thing is impossible,” Rey started, “But that’s a dumb thing to say in this day and age, so I’m not gonna. But I will ask: What’s the catch?”
“All that I ask of you is that you keep in close contact with me. Keep me updated with the goings on of the street-level crime, and keep fighting it.”
Rey considered the offer for a moment, and then held out her hand to shake on it. “Alright. Let’s make this happen.”
Aradia shook Rey’s hand, and at the same time Felicia walked out from the back with Rey’s burger.
“Oh, my, god,” Felicia exclaimed. “Deb, get out here, Aradia Furst is in our diner!”
“What?” Debbie replied. She poked her head out of the kitchen and likewise exclaimed “Oh, my god.”
“Would you either of you like a photo?” Aradia asked. “Or an autograph perhaps? Both, even.”
“Yes!” Felicia said. “Could you sign my phone? I know it’s not the latest model, but you make them so reliable I haven’t needed a replacement in like 7 years.”
Aradia, summoning a gold sharpie from seemingly nowhere, replied “Never a finer endorsement than one from somebody who hasn’t needed to buy everything I sell. What's your name?”
“Felicia Kyle.”
Aradia took Felicia’s phone and signed it with one of the most ornate and complicated signatures Rey had ever seen. “Now, don’t worry about it wiping off, this ink is specially formulated to bond perfectly with the material of the phone. The only way it’s coming off is by belt-sanding the entire back of the phone off.”
Debbie then stepped in with her own (non-FursTech manufactured) phone, and took a quick selfie with herself, Felicia, and Aradia, with Rey in the background.
“Now, I believe Rey and I have a press conference to attend,” Aradia said.
While Aradia started casting another portal, Rey dug in her wallet to pay for the burger, pulling out $7 and slapping it down in Debbie’s hand, and then taking the burger from Felicia and slamming the rest of the Sprite.
“You two,” Rey told Debbie and Felicia, “Keep an eye on the news.” Aradia finished casting, and a portal into a dark room appeared. Aradia stepped through it, and beckoned Rey in after her.
Rey stepped through, and the portal shut. Rey heard only a low rumbling, and then Aradia snapped her fingers. Holograms started appearing across dozens of workstations, showing gauges and binary status lights, and then a spotlight illuminated a metallic orb bristling with copper pipes, sitting on a pedestal.
“This,” Aradia explained, “Is a recreation of the first Holy Device the Archangel ever built. She called it The Heart. Unfortunately, I cannot give this to you, because it is too delicate in its ancient state to function. However...”
Aradia turned to a human-sized flat disk of gold embedded in the wall. With her finger she traced upon it a wide circle with a pentagram inside it, and inside the pentagram traced the Kabbalah Tree of Life. The disc on the wall split into seven fragments that irised into the surrounding wall. Within this vault was shelf upon shelf of stacks upon stacks of large golden coins, and in the middle of the room was another pedestal with another orb on it, except this one was a plain sphere glowing from within with a powerful white light.
“This Heart is sturdy enough to be worn, even by a superspeedster.”
Aradia then used her metallokinesis to draw from the golden coins, and constructed a backpack around the Heart, and a coil of flexible metal pipe.
“Go ahead, put it on.”
Rey hesitantly walked into the vault, and up to the backpack, and slowly slid it on. Aradia walked up behind her, and slid the pipe under her collar and down her right sleeve, coming out just below her palm.
“Do you feel the plasma, writhing within its containment?”
Rey shut her eyes, and focused, and felt the dense mass of energy on her back. She tried to draw from it, and she felt it snaking its way through the pipe, until she felt the bare heat of it in her palm. She opened her eyes and saw the bright white sphere of plasma, and then absorbed it into her veins.
She had never felt so energized in her life, and struggled to keep her superspeed from activating on it’s own, her fingers twitching and the rest of her body vibrating slightly. She clenched her fist, and stilled herself, halting the overcharge from overtaking her.
“I think I found my practical full charge level,” Rey confided. “It’s not a hard limit, and I’m sure it will go up as I gain mastery, but I think that’s it for now.”
Aradia summoned a small hologram of a clock, which indicated that it was a handful of seconds from passing midnight in Danesville. When the New Year ticked over, Aradia quietly said “Happy New Year yet again, Neon. Now, we must be getting to that press conference.”
Aradia cast yet another portal, and the pair stepped into the front lobby of one of the four FursTech buildings across America. But Rey noticed that they weren’t in the Danesville FursTech building.
“Why are we in New York again? I thought you said the press conference was in Danesville?” Rey looked back at Aradia, who had silently cast one last portal and stepped through it.
Aradia turned to Rey, and said “I did indeed. I’ll be introducing you in about five minutes. I hope to see you there!” Before Rey could snap out of her bewilderment, Aradia gave a small wave goodbye, and closed the portal.
Rey, half seething and half laughing, shook her head. “Well, let’s see what a full charge of top-quality plasma does for me.” Rey activated her superspeed and bolted through the city, feeling a rush of speed that she hadn’t felt since she first started experimenting with her power.
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Power Rangers Beast Morphers Season 2 Episode 10 Review: The Evox Snare
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This POWER RANGERS BEAST MORPHERS review contains spoilers.
Beast Morphers has been in real danger of being one of several Power Rangers seasons that might only be remembered for having a team-up. It’s happened before with Wild Force, Operation Overdrive, Super Megaforce, and Super Ninja Steel. These were all seasons that were heavily critcized by fans so the team-ups, whatever their quality, easily took all the spotlight. To this day those seasons usually only come up in discussion because of their team-ups.
With all the news of returning cast members for Beast Morphers, especially the original Red Ranger, it could be very easy for this season to fall into that category. However, unlike those other seasons I mentioned, Beast Morphers has an overall higher quality. Sure it has some issues but there are a lot of bright spots so it’s very possible it won’t be eclipsed and this episode gives me a lot of hope.
For starters, we aren’t confining the team-up to one episode. We’re slowly laying the seeds for the eventual big Dino Rangers reunion but it’s being weaved into Beast Morphers story. We aren’t just dropping everything so Jason can show up to be cool for twenty minutes. We actually follow-up on the climax before the break of the Rangers discovering Devon’s dad has been taken over by Evox.
Devon is angry that no one can help him and we get some genuine conflict between the team. Power Rangers as a whole has suffered from a lack of conflict in recent seasons so it’s always great to see scenes like Devon getting mad at Nate for not giving him an instant fix for saving his dad.
Devon’s anger and helplessness inform all the best scenes of this episode. This is a plot that, while it could have been developed more, still works because the relationship between Devon and his dad has been properly established. We feel Devon’s pain so when he actively seeks help from other dimensions, it doesn’t feel like a cheap ploy to get fan service. It feels genuine and honest.
It also subtly does a lot with Beast Morphers’ connection to the wider Power Rangers universe. Fans love to talk about continuity and trying to tie every season together. Most of the time this means characters returning or directly following up on plot points. I’d obviously love to see that done well but the scene here between Devon and Dr. K? If we had more small things like this it would be a lot to make this universe feel richer.
I’m sure some people are already debating how Grid Battleforce got all this information from Dr. K or why they even need it, but I don’t need it all spelled out. For one we might get it in an upcoming episode but also it’s kind of nice for their to be an implied connection that fans can work out for themselves.
The writers of this episode, very smartly, knew that kind of techno babble/continuity check list wasn’t relevant to the scene. What mattered was Devon finding a way to save his dad.
I love him looking up the events of RPM to try and accomplish that. It’s very proactive for this show and despite Dr. K dismissing his plan, it still felt like a logical idea. Her suggestion about utilizing the Split Emitters from Dino Charge was another great nod to past events that actively tied in to Devon’s predicament. It isn’t a throwaway reference; it’s perfectly tied into a plot we’re invested in.
While Dr. K didn’t get much time to shine and her dialogue was nearly all exposition, I’m mostly happy with it. I’m glad the episode didn’t stop dead to give her a ton of focus that wasn’t relevant. They kept it short and to the point, as Dr. K would normally be. Yes it’d be nice to learn more about what she’s been up to or how she’s developed but her intermittent contact with Grid Battleforce does at least give us a rough idea that she’s been working with other dimensions in some fashion. Hopefully we get to see a little more as these episodes go on.
We then get the vault. First off, it’s just a delight to see all those old props. It looks like Hasbro just sent over everything they had on display at the last Power Morphicon! I think it went on a big too long but if you’re going to have a moment of fan service this wasn’t a bad place to put it. Thankfully the scene is still largely driven by Devon’s drive to save his father so it works.
I wonder why Grid Battleforce has all this tech. Why is it stored here? By tapping into the morphin’ grid for Morph-X does that mean Grid Battleforce has become a kind of archival site for past Ranger weapons and gear? No idea, but I’m so glad we get to ask these questions and have a genuine hope they could be answered. Not sticking all of this in one episode let’s these ideas breathe.
Plus that means we get to see the Rangers actually be really clever and smart! The way they tricked Scrozzle was genuinely surprising and the way Devon activated the Split Emitters was the best use of the transportation technology in Beast Morphers yet. On the flipside you have Evox being legit threatening! When he caught that arrow and said, “You think this little STICK will stop me?” Chills!
As much as I’m focusing on all the references to the past the reason they all land so well is because they’re augmenting Devon’s story. They feel natural and make the fight with Evox feel bigger because he’s got to go back into Ranger history to find a solution. I wish it would have taken at least one more episode to free Daniels because it did feel anti climatic after all the build up in the first half of the season but at least that means we won’t be dragging it out. Or who knows, maybe Evox will find a way back into him!
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For now though we can move on to the next big plot and start laying more seeds for the team-up. I hope the other episodes of this arc are just a solid as this one because I haven’t been this excited for Beast Morphers in awhile. It isn’t because of the returning cast members or references, as exciting as those could be. It’s more because this episode proves it can do these callbacks well and not forget about the plot of Beast Morphers. Thanks to that, Beast Morphers has a real shot at being remembered not just for having a team-up but some great characters and stories all on its own.
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February Tournament

So for this tournament I played the above army. It was a while ago, but I think I should go through it properly in the light of all the recent changes, it helps me understand my games.
The list was a bit weird, somewhat due to inexperience. Ulthwe Battalion with Eldrad, Warlock, 20 Guardians with a single platform, 10 guardians, 5 avengers, 8 reapers (tempest launcher) and triple serpents with triple cannons. Then a Black Heart battalion with 2 archons, 3x5 warriors, 2 double cannon venoms, two razorwings. Finally an aux support 6 strong reaver squad with cult of red grief so they can advance and charge.
My thinking with the bikes is to be able to tie up anything on turn one with their amazing speed. I justified it as worth a command point because you’d spend a couple CPs to get to advance and charge with Eldar bikes anyway.
I will try keep my thoughts under headings, first is Takeaways, which means what I think about it going forward and to adapt with; second is Updates - which means how I think about this game with the context of the new FaQ and Ynnari rules.
Game 1
I played game 1 against Death guard with Mortarian, some terminators, cultists, some plague marines and a bunch of the flying flamer drones.

I believe this was about midgame. I started off killing what I could, he killed a razorwing. To be honest I don’t remember the details of this game very much. I didn’t really understand what Mortarian did and he sniped my warlock and a couple other things. I believe he killed a plane as well. However midgame (so turn 2) I got to really turn it around as you can sort of see in this picture.

Fired millions of shuriken catapults with doom, planes, reapers, extra dire avengers and the guardians, to shoot him down. It came down to the last FNP roll that he tried to reroll and I just had to vect it. The rest of the game was a bunch of tying up and my usual recon, but finding all these daemon engines hard to shift in addition to the very tough infantry. We ended up pressed for time and finished on a 16-16 tie.
Take aways: Guardians will kill or really help kill anything with the support of psychic and strategems, and wave serpents were very tough. Mortarian has a line attack.
Updates: Doom not working cross faction means the razorwings legit take a hit, as they’re hard to keep in Writ of the Living Muse range as well.
Game 2

Game 2 I played against a ton of big tyranids including a big blob of genestealers and the broodlord. I deployed to one corner with the bulk of my force, and so he deployed mostly opposite. My bikes did a great job getting into his hive guard and stopping them from shooting, plus forcing stuff to deal with them. I move blocked him with the flyers (sacrificing both in the process as they had to fly off the board once he blocked them) and it gained me an extra turn of shooting them before they hit my lines. After that I fed him venoms as my frontline so he couldn’t get into the dark reapers who at this point were comfortably picking off one every turn. A couple fortunate 6 up feel no pains gave me some units that survived; Then it came down to heroes to clean up as is a common trend for me!

Here is the whole gang charging into the swarmlord, only just killing him. I think the guy allocated his fight in death attacks to Eldrad who of course lived just fine. Later he had to deal with the wave serpent in the middle. The guardians clear out genestealers and do a screen job, tying up a couple beasts in combat when they charged in. By the time old one eye made it in I had killed the swarmlord so the characters went in for a second fight:

It’s quite interesting that the venoms survived just fine most of the game. I also believe my reapers stayed alive, but they became less relevant as the end game was just running around trying to clean up his forces to table him. I ended up using the guardian bomb to hide on the other side of the battlefield. It’s a bit after the fact but I do remember the game fondly. Some cool moments with characters. I believe this is when I fell in love with Eldrad!
I ended the game as a slight victor 20 points to 17. I think we got 4 turns in, just not sure why it was so close now I describe it, but I believe we matched kills and holds a lot probably so I was looking at 12 points for my secondaries and then 2 for each turn.
Take aways: Eldrad is a beast! Really liked him. Archons did some good work too. Looking back, my good friend has pointed out to me that Wyches would suit my playstyle a lot more than warriors because I am often quite aggressive, and wyches are often a little more resilient than warriors (they’re all pretty flimsy outside of venoms) but have a ton more utility. Flyers move blocking was critical - if they’d have been craftworld flyers they would not have been sacrificed. It was good to tie up the hive guard with the bikes. If I had had more reapers I think this game would have been even easier. I don’t take that much away from this game because I anticipate that most tyranid lists like this (even those) would have flying hive tyrants and more genestealers. Guardian bomb is very versatile.
Updates: With the flyer block nerf this kind of tactic would be hard. Furthermore, not being able to use Doom + Poison is a hit. Ynnari guardian bomb in addition to the other bomb is quite interesting as this game I mainly used them to secure a corner of the battlefield by clearing out a cheap unit that was holding an objective, then keeping them there to score me my points. Having two would be nice.
Game 3

This was a game agains the usual Guard + Castellan list. I believe I just ignored the castellan all game. Instead I targeted the Hellhounds and tried to clear out as much infantry as possible. My planes flew around picking off squads and his castellan really struggled to have a major impact. I believe my guardian bomb deep struck on the flank of his deployment closest to the camera in the above picture. I don’t remember losing any critical units, and I was able to easily tie up the carpark of wyverns and basalisks just with the reavers and then seal the tie up with venoms.

It’s actually quite nice to see how easily this matchup went. Castellan is untouched but really struggles to efficiently deal with a bunch of 6 up feel no pain -1/-2 to hit models. He was splitting fire and it was going poorly which is what happens sometimes with the -1 or -2 with invulnerable saves.

He was just on the back foot and my reapers were completely safe. The game ended with an 18 points to 13 win for me. A low point win mainly because the game finished around turn 3 or 4 I believe. I still believe I would have won with turn 5 too, but it would have been closer.
Take aways: No point going after Castellans really, with this army he has to devote a lot from it just to kill a venom or something, can’t really shoot at two things reliably. Meanwhile you just shred the infantry, fly around and score the easy points.
Updates: Honestly in this matchup since you’re not shooting the castellan the loss of Doom isn’t that big of a deal. I don’t think I got in range to jinx the castellan anyway either. However now the Castellan is at best a 5++ versus jinx (since they cannot rotate to counter the jinx)
So going into day 2 I am coming 6th which is pretty cool! I am exhausted. I find out that I am playing against pure knights + loyal 32. So Castellan, Crusader, two gallants, a loyal 32 with some mortar teams.
Game 4

This photo about sums it up; I did my job and killed as much infantry as I could. My opponent blew my mind by just staying out of doom range and staying in his corner all game. I’ve had it pointed out to me since that if he doesn’t do that I pick off a knight every turn, which also blows my mind, because I was trying potshots with the reapers into non-debuffed knights and barely getting anything done. I did the right thing with feeding gallants venoms and kabalites while scoring as much as I could. I made a mistake trying to hide my reapers with their fire and fade from the various knights and realise on this table there wasn’t really anything I could do to keep them out of LOS. So I just cast protect on them and then lightning fast reactions to try keep them alive. I got caught out by a couple rules involving charging people behind walls with knights, so lost Eldrad and it all went downhill from there. To be honest I went in with the mindset that I probably wouldn’t win, made several mistakes, and my opponent played the better game and won because of it.
Takeaways: Other than the rule interactions, I’m much more partial to having a backup quicken for Eldrad or perhaps a Skyrunner farseer. I’m now of the thinking that you really want two farseers in Eldar lists. Simply because Doom and Executioner are powerful close range spells, and Guide and Forewarned are very good reasons to sit next to your dark reapers. You can’t really do both of these things. I’m also now a bit more optimistic about what I can do against knights - Two razorwings, 7 reaper launchers and 9 shuriken cannons can actually bring down a knight with Doom and perhaps Jinx.
Updates: Obviously the lack of Doom to team up with the dissie cannons on the razorwing is a big hit. With the flyer nerf it will be harder to get that one turn of blocking the drukhari flyers can do. With Ynnari changes losing the ability to possibly double shoot with reapers is a blow. Positive wise, if I ever decided to go for killing knights, Jinx became a lot better against them. Showing up with a hemlock, doom, and a bunch of reaper launchers seems very strong now. This way I could sit back and kill the gallants in the first couple of turns, then work on the crusaders another time. Feed them venoms to keep them off the reapers.
We talked out the rest of the game and he ended on talked out 37 points to my 19. Realistically I also picked bad secondaries - should have picked stuff like behind enemy lines and deep struck behind terrain to just get my guaranteed points.
Out of contention for a placing I believe, I was happy to play against a regular opponent from other tournaments I played.

This game was pretty fun. The list is pretty much all on the table there - Mars Battalion with rangers, 6 Robot unit, two dunecrawlers with icarus; then a Stygies battalion with the new Manipulus who gives +1 advance/charge I believe, and has a nasty flamer type weapon, 10 + 9 priests, and two drills.
The bikes did their job of charging the robots, however their scenic bases meant that my opponent got to intervene with cawl into them and pick them up. His bots killed one thing a turn usually. I kept trying to silence them with venoms and other nonsense but it didn’t really work. I did however get good board control and my razorwings annoyingly were staying alive really well. His turn one drill charge I believe forced the reapers to stick out of the transport and end up dying. Eldrad had his hands full mopping up electropriests - I also unfortunately lost my Archon to mortal wounds from the electropriests!
The guardian bomb went for that L building at the top of the picture to secure me Behind Enemy Lines and that objective, clawing me back a lot of points over the game. I found the kabalites pretty useless this game to be honest. I’ll touch on this later.
The game was a super close 22 to 21 win his way! I don’t often talk about my opponent but it was a pleasure as always to play him. A pretty fun game to close out the weekend with.
Takeaways: Bikes tied up the bots, but suffered due to their big base size, and also losing a bunch to overwatch. I should have pretty much ignored the bots as much as I could and just stayed out of sight against this kind of army. In the future I might have been excited to take Haywire against the robots, but without Doom or double tap it’s much more of a mission, so I think the better thing would be to tie them up with bikes if possible, venoms, etc. This is where wyches would come in - charge the screen, don’t kill many, tie them up on a 3+ with a cp-reroll via the shardnet! Then on their turn I get to kill the unit then consolidate even further, and they’re much more resilient against stuff like random support characters from killing them, just due to the 4+ invulnerable saves. Eldrad was a boss as usual.
Updates: Nothing really because I don’t feel like Dooming and shooting away at the bots is a particularly good choice for the Razorwings to get into. I never got in range to Doom or Jinx them anyway and I didn’t feel like that was bad for me either. With the Ynnari rules I’d get 2 cp advance and charge from reaver jetbikes, which is very nice, and the wyches being able to get melee doom off would come in pretty handy as countercharges to the electropriests or something.
Overall thoughts:
When I finished the tournament I was pretty sure the bikes really could have been either smaller in squad size or another venom - not many matchups have many targets that are critical to tie up on turn 1, especially with such a low drop count to make me go first, and also such a deceptively resilient army.
I walked away with a huge respect for Eldrad, and a bit less respect for Jinx as I found it hard to connect with an opposing threat. I instead really enjoyed casting Protect on Eldrad! I enjoyed the resilience of the wave serpents and what they meant for my matchups - it was going to be hard for opponents to get serious kills as all my stuff is either chaff or wave serpents, venoms and razorwings, all of which are quite annoying to kill.
Ulthwe performed just fine, I like it for exactly Guardian bombs, but for everything else it’s a bit of a meh proposition. The way I look at it now, compared to Ulthwe, you can pay 10 points to make your wave serpent both Alaitoc and Ulthwe which seems like a good deal to me, or to just keep them as Alaitoc. Multiple Alaitoc wave serpents is very powerful in playing the mission and their mortal wounds are quite well positioned in the meta.
I felt like Razorwings were always better than craftworld flyers just for their invulnerable save and how cheap they were but, they also aren’t as killy or useful and still are less tanky than craftworld planes. So if I am taking flyers in the future, I believe strongly, as well as because of the Doom nerf, craftworld flyers are better. They’re also better for your mental energy as you can pivot at the end and very rarely will you get in trouble with their positioning. While you’d prefer to play perfectly, not having to worry as much is a load off you during the game, and over a tournament, it’s important to keep your mental energy up.
I didn’t really like the mismatched random troops I had sitting around. I didn’t come up against stuff like 9 mortars and all that, and even then, I found the troops besides the guardian bomb quite useless. Kabalites I can forgive this, because they are 30 points. However I have never felt more resolved that even as wave serpent cargo random craftworld squads are borderline useless. As such, I believe unless it’s very tight for points, I’ll be playing either the full 20 man guardian bomb, or 5-8 rangers, per slot. The reason for this is that while rangers don’t accomplish anything in terms of damage, they can deep strike onto objectives, reinforce your screen, etc; and they do this while being quite resilient at -2 to hit and 3+ saves. If you are coming up to the endgame too, you can make them only be hit on 6s, which is like a second lightning fast reflexes, to blank two big units your opponent tries to kill something with.
In ITC missions, having a unit of 8 rangers can do really well if you have the spare points, because 5 is not that unlilkely to die to a serious threat, but 8 will often survive on maybe 1 or 2 members most of the time. Then, you can auto-pass them, or perhaps have a fearless source, and then your opponent doesn’t score a kill point. As opposed to 5 dire avengers who will simply die to Mortars, or an Avenger Gatling Cannon. This means the list gives up far less points as the game goes on - what usually happens with the games is you can initially score a lot of points but once their hitters start to hit back, you start giving up more and more points now that you can’t hide in transports or behind buildings.
I really like Venoms, cheap, mobile. I wanted more of them. It’s a bit hard to manage reducing the kill points you give up to the opponent with them, but if you park them next to buildings or out of sight for the first few turns, you can pile out of them out of LOS, to avoid giving them follow up shooting.
FaQ and Ynnari in the context of this tournament:
Realistically not much would have changed. The Razorwings take a big hit not being able to do useful things against imperial knights, but they’re still quite good at killing infantry and doing light damage to medium tanks with their shatterfield missiles. That said, I don’t like the disintigrators on the platform that is forced to fly around with no buffs - I like the Crimson hunter exarch much more now, simply because it has its own buffs, and only needs a doom to be able to pitch in against Knights.
Jinx nerf, not sure about this because I don’t think I ever got to jinx a big target. But it was nice to jinx something close to me and doom it, then kill it with poison shots. With this in mind I am quite firmly ready to at least try the switch to wyches for this kind of list. They shoot less which is fine (ironically they can output similar shooting with their plasma grenade against t3 poor save stuff, which actually makes up for the 5 less splinter shots) but have a lot of utility and also can get Doom from Ynnari, which means they could team up fine to take on threats that break my lines.
Ynnari changes killed the main way this list would have moved forward, what with Yvraine and a bigger squad of dark reapers. It’s kinda a shame but I’m also hopeful, since just normal Dark Reapers without double tap were very good at shooting. I’m happy to invest a bit more psychic into them and make them Alaitoc too so they are basically invulnerable to mortars and if they’re forced to be shot at, they can be very hard to shift even if you got LOS to them.
The new ynnari rules mean that I’d probably take Yvraine instead of the second Archon, just because she can do some decent mortal wound output, and I’m tempted to just flat run the drukhari as Ynnari anyway, just with the wyches, the archon giving them rerolls easier, and the melee doom coming in useful.
Moving Forward:
I’ve already tried a lot of different lists since, but I thought to revisit the ideas and what worked well for me. So I’d start off by moving the reapers and company to an alaitoc detachment. I think now I drop the razorwings, and I will play an Alaitoc Hemlock instead. The main reason for this is because I like the idea of mobile Jinx, and while CHE is very good, I feel like the hemlock brings a lot to the table with auto-hit guns and I am not discounting the mindshock pod. I think to restructure the list to also include Eldrad and an Alaitoc Farseer, then move into more aggressive screening with guardians and wave serpent/venom with an Eldrad up in their face when the situation calls for it.
Anyway, this has been good for me to go over. Hope you enjoyed reading!
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1. Are you solitary or in a coven?
Solitary for the most part, although I do meet up with a group for Sabbat rituals.
2. Do you consider yourself Wiccan, Pagan, witch, or other?
Wiccan
3. What is your zodiac sign?
Libra
4. Do you have a Patron God/dess?
Athena
5. Do you work with a Pantheon?
I find I gravitate towards the Greek Pantheon but nothing official
6. Do you use tarot, palmistry, or
any other kind of divination?
Tarot and Oracle cards
7. What are some of your favorite herbs to use in your practice? (if any)
I don’t use herbs
8. How would you define your craft?
Mostly hearth/cottage witchcraft
9. Do you curse? If not, do you accept others who do?
I don’t curse, but I don’t have a problem with people who do
10. How long have you been practicing?
Coming on 9 years
11. Do you currently or have you ever had any familiars?
Nope, no familiars
12. Do you believe in Karma or
Reincarnation?
Yes to reincarnation
13. Do you have a magical name?
Yes
14. Are you “out of the broom closet”?
Kind of, to certain people I know I feel safe with
15. What was the last spell you performed?
Pfft, I can’t remember
16. Would you consider yourself knowledgeable?
Sort of
17. Do you write your own spells?
Yes, when I don’t have a lot of things going on in my mundane life and I have the time
18. Do you have a book of shadows?
If so, how is it written and/or set up?
Yes, it’s kind of set up like how you do a bullet journal, just without the planner/organizer part
19. Do you worship nature?
No, but I’m respectful of it
20. What is your favorite gemstone?
Sapphire
21. Do you use feathers, claws, fur, pelt, skeletons/bones, or any other animal body part for magical work?
Nope
22. Do you have an altar?
Yes
23. What is your preferred element?
Air
24. Do you consider yourself an Alchemist?
No
25. Are you any other type of magical practitioner besides a witch?
Nope
26. What got you interested in witchcraft?
I’ve been interested in general occult stuff since I was a kid, so it’s always been there, I just had to find my path
27. Have you ever performed a spell or ritual with the company of anyone who was not a witch?
No
28. Have you ever used ouija?
No
29. Do you consider yourself a psychic?
No, even though I’ve had a couple of premonition dreams
30. Do you have a spirit guide? If so, what is it?
No
31. What is something you wish someone had told you when you first started?
You don’t have to be super formal
32. Do you celebrate the Sabbats? If so which one is your favorite?
I do celebrate the Sabbats, my fav is Yule
33. Would you ever teach witchcraft to your children?
Don’t want kids
34. Do you meditate?
I should! But it’s just really hard for me to stop my brain from wandering
35. What is your favorite season?
Fall for sure
36. What is your favorite type of magick to preform?
Candle magick
37. How do you incorporate your spirituality into your daily life?
I dedicate the housework to Hestia. It makes otherwise boring chores more meaningful
38. What is your favorite witchy movie?
Hocus Pocus
39. What is your favorite witchy book, both fiction and non-fiction. Why?
Harry Potter for fiction, but I don’t think I’ve read witchy non-fiction
40. What is the first spell you ever performed? Successful or not.
I think it was a friendship spell and it was a little too successful, got warped thanks to some subconscious stuff on my part.
41. What’s the craziest witchcraft-related thing that’s happened to you?
Nothing crazy has really happened tbh
42. What is your favourite type of candle to use?
Chime candles
43. What is your favorite witchy tool?
Wand
44. Do you or have you ever made your own witchy tools?
No
45. Have you ever worked with any magical creatures such as the fea or spirits?
Nope
46. Do you practice color magic?
Yes, I pair it with candle magick
47. Do you or have you ever had a witchy teacher or mentor of any kind?
No
48. What is your preferred way of shopping for witchcraft supplies?
I prefer shopping in person, but the closest supply store never keeps to their hours, so I end up shopping online
49. Do you believe in predestination or fate?
Kind of in fate
50. What do you do to reconnect when you are feeling out of touch with your practice?
I read up on my practice, check out some blogs
51. Have you ever had any supernatural experiences?
No
52. What is your biggest witchy pet peeve?
I don’t think I have any
53. Do you like incense? If so what’s your favorite scent?
I like vanilla incense
54. Do you keep a dream journal of any kind?
Yes!
55. What has been your biggest witchcraft disaster?
My first spell going wrong, brought nothing but trouble
56. What has been your biggest witchcraft success?
I think it’s still in the works, we’ll see. But for sure in the past, I needed to get this lady to stop harassing me (pretty sure she didn’t have car insurance and was trying to get all she could get from me for a super minor accident). Did the spell, let the insurance company know about her contacting me directly. Poof, never heard from her again.
57. What in your practice do you do that you may feel silly or embarrassed about?
Nothing comes to mind
58. Do you believe that you can be an atheist, Christian, Muslim or some other faith and still be a witch too?
I haven’t really thought about it, but I guess so, if it works for some people.
59. Do you ever feel insecure, unsure or even scared of spell work?
Sometimes unsure
60. Do you ever hold yourself to a standard in your witchcraft that you feel you may never obtain?
Nah
61. What is something witch related that you want right now?
An athame
62. What is your rune of choice?
Wunjo
63. What is your tarot card of choice?
9 of Pentacles
64. Do you use essential oils? If so what is your favorite?
I did use lemon essential oil for DIY cleaning solutions when I rented a room from a relative for a year in order to be closer to my then work
65. Have you ever taken any kind of witchcraft or pagan courses?
I did start one 5 years ago but I didn’t have time like I thought I did so I dropped out
66. Do you wear pagan jewelry in public?
Only when I’m going to circle night
67. Have you ever been discriminated against because of your faith or being a witch?
No, I don’t let people know, as a rule
68. Do you read or subscribe to any pagan magazines?
No
69. Do you think it’s important to know the history of paganism and witchcraft?
Sure
70. What are your favorite things about being a witch?
Being in touch with the divine yourself and creating a relationship with them, as well as being in charge of your own beliefs and practice, and not having to be hovered over and being told what to believe by an “official” who acts as mediator between yourself and the divine
71. What are your least favorite things about being a witch?
The hostility from other people
72. Do you listen to any pagan music? If so who is your favorite singer/band?
No
73. Do you celebrate the Esbbats? If so, how?
Eesh I haven’t celebrated an Esbat in ages.
74. Do you ever work skyclad?
No
75. Do you think witchcraft has improved your life? If so, how?
I think so. It’s helped me figure out who I am and to listen to myself more for what I need in terms of self care
76. Where do you draw inspiration from for your practice?
Reading up from others’ blogs
77. Do you believe in ‘fantasy’ creatures? (Unicorns, fairies, elves, gnomes, ghosts, etc)
Not sure. It’s hard to say. But for ghosts, even though I’ve never seen one, it’s certainly possible for them to exist, human energy can do a lot of things.
78. What’s your favorite sigil/symbol?
Triple moon
79. Do you use blood magick in your practice? Why or why not?
No, not my thing
80. Could you ever be in a relationship with someone who doesn’t support your practice?
I don’t think so
81. In what area or subject would you most like your craft to grow?
Connecting to the God and Goddess more
82. What’s your favorite candle scent? Do you use it in your practice?
I like vanilla, but I also like clean scents (like linen or beachy scents). Nah, I use unscented candles for my practice
83. Do you have a pre-ritual ritual? (I.e. Something you do before rituals to prepare yourself for them). If so what is it?
Just grounding and clearing my mind
84. What real life witch most inspires your practice?
Never thought about it
85. What is your favorite method of communicating with deity?
Just talking to them
86. How do you like to organize all your witchy items and ingredients?
I’m stuck at my parents’ house, so I got things hiding in the bottom drawers of my tv cabinet and in cases I’ve bought at home goods stores. Hopefully, I’ll be in a new place by next year, then I’ll get like a buffet/sideboard to put things in
87. Do you have any witches in your family that you know of?
LOL no, they’re all Catholics
88. How have you created your path? What is unique about it?
???
89. Do you feel you have any natural gifts or affinities (premonitions, hearing spirits, etc.) that led you toward the craft? If so what are they?
Nah, no natural gifts or affinities led me.
90. Do you believe you can initiate yourself or do you have to be initiated by another witch or coven?
You can initiate yourself
91. When you first started out in your path what was the first thing or things you bought?
Oh man, what did I buy? I remember a cheap chalice, a mini cauldron, a bell, and a metal cookie sheet to put candles on
92. What is the most spiritual or magickal place you’ve been?
A lot of places in Britain
93. What’s one piece of advice you’d give someone who is searching for their matron and patron deities?
Research deities and find one you feel a connection to
94. What techniques do you use to ‘get in the zone’ for meditation?
I don’t meditate, I try but it’s hard to turn my brain off.
95. Did visualization come easily to you or did you have to practice at it?
I used to be good at visualization when I was younger but now it’s pretty hard
96. Do you prefer day or night? Why?
Day, for no reason. I just do.
97. What do you think is the best time and place to do spell work?
For me, it’s at night at home with no one around to bother you
98. How did you feel when you cast your first circle? Did you stumble or did it go smoothly?
I definitely felt something powerful, but it wasn’t too intense. Surprisingly, it went very smoothly
99. Do you believe witchcraft gets easier with time and practice?
Oh yeah
100. Do you believe in many gods or one God with many faces?
One God with many faces
101. Do you eat meat, eggs and dairy?
YES YUM
102. What is your favorite color and why?
Blue, it’s just so calming
103. What is the one question you get asked most by non-practitioners or non-pagans? How do you usually respond?
No one’s really asked me
104. Which of your five senses would you say is your strongest?
Touch
105. What is a pagan or witchcraft rule that you preach but don’t practice?
Ummm.....can’t think of anything really
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Top Ten Characters Who Could Kick Saitama’s Ass
Ooh boy. Not going to make any friends with this post.
Full disclosure, I hardly ever watch anime anymore. Seems like everything new these days is either an ecchi, a harem, or both. Not that there’s anything inherently wrong with ecchis or harems, but when that’s all anybody wants to produce these days it gets old fast. And all the newest stuff that everyone says I should watch I just can’t get into. Attack on Titan feels like something that was never proof-read before production began, I find Kill la Kill obnoxious, and Monster Musume would actually be enjoyable if it didn’t milk tired roommate and girlfriend tropes for everything they were worth and if the male lead wasn’t such a terminally unlikable dumbass. Seriously, if Kimihito is supposed to represent the typical Japanese every-man then it’s no wonder Japan’s birth rate has dropped like a brick.
Having said all that, I fucking LOVE One Punch Man. It’s funny, action packed, and you can tell that everyone making it is just having the time of their lives. It has good animation, memorable characters, and the majority of the jokes land which is always a plus. The best way I can describe OPM would be if the people behind the Cornetto Trilogy made a superhero thing, and it’s every bit as enjoyable as it sounds. Seriously, check it out if you haven’t already.
What am I building up to? Well, when something gets popular it gains a fanbase, and that fanbase always gets more than its’ share of loudmouth assholes that not only make the rest of the fanbase look bad but also deter new fans from ever wanting to check it out. One Punch Man is no exception, and loudest and most vocal of these fans have decided to constantly get up in other people’s faces about how Saitama beats everyone because...one punch. Others say that Saitama is a parody and ergo typical rules about “Who would win in a fight?” type of discussions don’t apply to him. All the while stating again, again, and again that he’s completely unbeatable and nobody can even scratch him because he’s not meant to lose and one punch. But the most annoying of these fans are those who wave the banner that Saitama’s creator said that his power trumps the Big Bang and would win against characters like Goku or Superman easily.
No. Sorry, but no on all of those points. First of all, Saitama is awesome and a great and fun character, but he’s not unbeatable and he certainly isn’t invincible. In fact, both the anime and the web-comic repeatably make points that Saitama is still only human, and that despite his power he still needs to eat food, drink water, and breathe oxygen in order to survive. Sure, he has no specific weaknesses (other than the fact that he’s not the brightest guy around) but he’s still mortal.
Second, One Punch Man isn’t a parody. No, it really isn’t. Sure, it has plenty of funny bits and there’s plenty of superhero deconstruction to be found, but it’s not a parody. Freakazoid is a parody. Squirrel Girl is a parody. Captain Hero from Drawn Together is a parody. Duck Dodgers is a parody. One Punch Man is not. See, I compared it to the “Blood and Ice Cream” trilogy for a reason. Like those movies OPM is a comedy up-front, sure, but it takes the genre seriously. There are real stakes and risks taken, people do get hurt, and if somebody dies then they stay dead. It doesn’t rely on cartoon physics and real-world physics do still apply, hence there being no shortage of collateral damage.
Third, “The creator said Saitama is stronger than the big bang and can beat *insert powerful character here* so ha!” Yeah, the creator never said such a thing. For a while it was believed that it was a producer of the anime who said that, but while I could be wrong as far as I can tell nobody said such a thing and was something the fanbase made up and said it enough times that people started believing it. But here’s the thing. Even if the creator said so live on every major news outlet that Saitama can beat anyone ever, it doesn’t matter. Why? Because talk is cheap. “Because X said so” is not a valid argument and it damn sure doesn’t hold any water. What does hold water are documented feats of strength and power. Saitama has an impressive record to be sure...but he’s not number one. Hell, he’s probably not even in the top 20.
Now let me be crystal clear here. I’m not making this post as a disparaging or discrediting of Saitama or the anime One Punch Man. I think Saitama’s a great character and the show’s a ton of fun, and I’m not trying to make him look dumb or incompetent or whatever. This also isn’t a list of ‘fights to the death’ or anything like that, hence the title being “Kick his ass” and not “Kill him.” I’m making this post as both a form of catharsis AND a big middle finger from me to all misinformed fanboys about their caped bald godchild.
So, without further adieu, here are the top ten characters who could kick Saitama’s ass.

Sorry baldy. =P
10.) Doomsday
Doomsday is a character that’s every bit as iconic as he is one-note and boring, but while his usefulness never ventures beyond a plot device when the Justice League need a big scary monster to fight nobody can deny his sheer, raw power. The fact that he can go toe-to-toe with the likes of powerhouses like Superman, Wonder Woman, and even Darkseid is nothing to sneeze at, and short of destroying every single cell in his body there’s really no permanent way to keep him down. While I have no doubt in my mind that Saitama would ultimately win the fight, this is a case where it’s going to take WAY more than just one punch. Looking for a challenge? The monster that killed Superman will certainly provide it.
9.) Spawn

Icon or relic? Legend or has-been? The jury is still out on whether or not Spawn earned his popularity and cultural omnipresence in the early to mid 90′s or if the writers and artists at Image simply got lucky, but as far as power goes he’s still a god damned beast. Fueled by sin and Hell itself, Spawn’s powers go from crazy all the way to absurd. I don’t exaggerate in the slightest when I say that Spawn can use his hellish to do pretty much whatever the hell he wants. Slow down time to a crawl while he can move about freely? He can do that. Increase Saitama’s molecular density to such an extent that he becomes so heavy he plummets straight into the center of the Earth or so light he rockets into orbit? He can do that. Alter Saitama’s mind so that he believes he’s a sea urchin? He can do that. Look, the guy defeated both Satan AND God and reshaped the universe in his own image (heh heh...) so there’s really very little Saitama can actually do to hurt him. At best he can punch Spawn’s head off, but doing that would just Spawn back to Hell where he can recharge his batteries and come back with a vengeance. Seriously, Spawn’s literally walked out of Hell so many times it’s comical. Facing off against Spawn would be one hell of a fight for Saitama.
8.) The Juggernaut

Nothing can stop the Juggernaut. He’s completely and utterly invulnerable to all forms of both might and magic. Curses? Forget about it. Spells? They bounce right off him. Weapons? Please! You could drop a hundred nukes right on his head and he’d just laugh it off. He’s bested the Hulk multiple times, trashed Thor, manhandled the Sentry AND Hyperion, and let’s not get into the kind of grief and misery he’s brought upon the X-Men over the years. The only thing ol’ Juggy is weak to is telekinetic attacks, which is not only something that Saitama doesn’t possess but even then they can only hinder him, not kill him. The one thing you can do against the Juggernaut is find a way to use his own momentum against him and send him running the other way...but Saitama likes a challenge, so we know he won’t do that even if he does figure it out.
7.) The Flash

Saitama’s speed clocks out at supersonic, right on par with the world’s fastest fighter jets. The Flash’s speed puts the world’s fastest fighter jets to sad shame, capable of moving over a million times faster than the speed of light and can vibrate his molecules to phase through attacks and even turn invisible. Not only does the Flash have the speed advantage, saying nothing of the Speed Force, he can hit plenty hard as well. By vibrating his molecular structure to just under light speed, the Flash can use the Infinite Mass Punch, an attack with the same destructive force as a 100 megaton nuclear bomb. In the time it would take for Saitama to charge and unleash a Special or Serious Punch, the Flash can hit him in the face (and all over the rest of his body) with a thousand Infinite Mass Punches. Defeating someone in one punch is less impressive when you can’t hit your opponent.
6.) Yang Xiao Long

What happens when you pit a guy who can defeat anyone in one punch against a gal who can absorb attacks and kinetic energy and send them back to her opponent tenfold as if she were composed of living vibranium? You get a caped bald guy skipping across the Pacific Ocean like a stone and getting stuck up George Washington’s nose on Mt. Rushmore with a wavy-haired blonde laughing her tits off from the sight.
5.) Lobo

They don’t call him “The Main Man” for nothing. This fucking guy could very well be the most vicious character in comic book history, which is saying something in a medium where characters like Wolverine and Vegeta exist. Not only is Lobo meaner than a horny rattlesnake, he’s strong enough to match blows with Superman and has beaten him twice, he escaped the pull of a black hole, he shrugged off Darkseid’s Omega Beam, he can survive in space, and his healing factor is nothing short of completely absurd. Lobo can regenerate, I shit you not, from a single drop of blood. Basically nothing short of throwing him into the sun is going to stop Lobo for good, and he’s every bit as stubborn as he is ferocious. Remember; he single handedly wiped out his entire race except for himself when he was an infant. More to the point, of all the characters on this list so far, he’s the one who makes the most sense for WHY he’d fight Saitama. You don’t think someone would want Saitama dead and wouldn’t hire Lobo to do it?
4.) The Silver Surfer.

Power. Cosmic. ‘Nuff said.
3.) The Incredible Hulk

Contrary to what Death Battle claimed, if you tore off the Hulk’s head he’d just grow a new body in a matter of minutes with the off-chance of his headless body being taken over by one of Banner’s many, many different Hulks that inhabit his psyche.......comic books are weird, okay? Point is the Hulk is one of the strongest beings in all of fiction. He’s picked up a 150 billion ton mountain, held two tectonic plates together, destroyed a planet while fighting another world breaker, and while his healing factor can be overtaxed what everyone always leaves out is that anybody who does manage to punch the Hulk back into Banner always leaves Banner alone. Why? Well, remember that scene in the Avengers?
That wasn’t just a cool quote, stuff like that actually happened in the comics. You could walk up to an unconscious Bruce Banner and drop a thermite bomb right on his head, and before your brain can register that’s shit’s on fire the Hulk will be standing with his hand around your throat and scotched purple pants. Not only that, but with Banner no longer in the back seat, it’s a Hulk that’s completely unhinged and unrelenting, not to mention no longer vulnerable to puny human factors like fatigue. Loki once employed the Enchantress (no, not that one) to use her magic to separate Banner and the Hulk into two different beings in a petty plan to kill Thor, and in doing so the Hulk not only effortlessly plowed through Asgard and all of its’ armies and defenders, including Thor, he then did the same thing when he was sent to Hell. Yeah, you read that right. Not even Hela, who like Mephisto is basically Satan, could tame the Hulk, and in the end only putting Hulk and Banner back together was what calmed the Hulk down and stopped his rampage.
That’s not even the craziest part. Given enough time, the Hulk can recover from just about anything. One day the Maestro, a possible future version of the Hulk, was sent back in time and vaporized by the very gamma bomb that created the Hulk......and he fully recovered! Yes, the Hulk can fully recover after being turned into fucking ashes! Seriously, look it up! ...did I mention comic books are weird?
2.) Son Goku

I’ve made it no secret over the years that I don’t care for DragonBall anything. Look, I’m 31. I’m a 90′s kid, I was there when DragonBall really blew up in the US and became such a cultural phenomenon that you couldn’t get away from it, and I was sick to death of it long before shows like GT were even a thing. Still, franchise fatigue aside, I can’t deny Goku’s incredible skills and power, especially recently with DragonBall Super. Oh, I still don’t watch it, but this being the Internet you can’t get away from DragonBall anymore than you can get away from cat videos. Lists, paragraphs, and videos of Goku’s feats are easier to find than white bread so me listing them here would be all but redundant.
What I will talk about is that if Saitama wants a challenge then Goku is right up his alley. Who is and isn’t more powerful is a crapshoot because we don’t have a definitive measure of what either of them are fully capable of as far as raw power goes, but we do know that Goku is faster and his skills and finesse outweigh Saitama’s by a wide margin. While Saitama can track people moving at supersonic speeds, Goku can move much faster and the whole “lol, takes forever to charge his power” thing has been vastly improved on. Now it only takes a few seconds to charge up instead of three and a half episodes, spirit bomb not withstanding. Even if we do buy into the narrative of “Saitama beats everyone and anyone in one punch because ONE PUNCH”...well, death never stopped Goku before. He’s bested cosmic entities and gods that make the biggest, baddest villains in One Punch Man look like puny peons and is so tenacious that he always keeps fighting even if the odds are hopelessly against him; that’s kind of his whole thing. He goes up against people he’s clearly no match for, gets the Super Saiyan-snot beaten out of him, yet he still manages to come out on top. And given that Saitama is always seeking a challenge, a clash between these two titans would be inevitable. Maybe Goku will emerge the winner, maybe he won’t. What’s certain is that it’s going to take a lot more than one punch to put down the Super Saiyan.
But as strong, fast, skilled, and tenacious as Goku is, neither he nor Saitama can hold a candle to...
1.) Superman

While the whole “Goku vs Superman” thing is still going strong despite overwhelming evidence the odds are hopelessly against Goku, a new fanboy/fangirl and geek-culture kerfuffle riding shotgun to that is Saitama vs Superman and it’s every been as asinine. Not helped by the fact Superman has been in a bit of a rut on a cultural level whereas OPM is at the height of its’ popularity, meaning that the latter is going to win pretty much every popularity contest by default and thus fuel the fanboy fire on both sides. For whatever reason, anime fans seem to have a big hate-boner for Superman that they just can’t rub off.
So, to each and everyone reading this who think Saitama can beat Superman.
No. No he can’t. Oh sure, Caped Baldy is going to make the Man of Steel work for his victory, but fact of the matter is that anything Saitama can do, Superman can do better. Has done better, in fact. Again, I’m not knocking Saitama or trying to discredit his feats. We’ve seen Saitama destroy a meteor as big as a mountain, crush kaiju-sized monsters and machines, survive being punched to the Moon, and parted a mass of clouds as big as a continent with one punch. All very impressive feats that nobody in his league is going to top any time soon.
And that’s just it. Superman isn’t in Saitama’s league; he’s up, up, and a WAY above it. His feats of strength, speed, and durability put those of Saitama to shame. Seriously, the differences between Saitama and Superman is like the difference between a high school track star and Usain Bolt. Superman has held a black hole, spent a week straight bench-pressing the weight of the planet and only broke a single sweat while out of direct sunlight, cleared 20 light years worth of distance (each single light year consisting of trillions of miles) in a matter of minutes, can survive in space, survived being tossed from orbit to Earth with such force that his impact devastated the planet and caused nuclear winter, flew through a red sun, survived multiple supernovas including one that made Kepler’s Supernova (the only supernova that could be seen from Earth by the naked human eye despite being 25 THOUSAND light years away) look like a sparkler, tanked a Source Wall explosion (basically the Big Bang,) split a moon in half, atomized a planet in a single punch, vaporized another with his heat vision, fought demons in Valhalla alongside Wonder Woman and Thor for a thousand years (yes, I know, this is starting to sound like a story the Cybernetic Ghost of Christmas Past From the Future would tell, but bear with me,) lifted both eternity personified and a book of infinite pages, was sandwitched between two colliding planets, and bested the likes of Samson, Atlas, Hercules, and even Zeus himself in strength and power. Superman has a genius-level intellect with a super brain that can process information thousands of times faster than normal humans, having read the entire contents of the Library of Congress within an hour. He’s only just SLIGHTLY slower than the Flash in terms of speed and agility.
And that’s not even the craziest thing.
One day, the forces of nature themselves, Earth, Water, Fire, and Wind personified, decided that they didn’t like humans anymore and sought to exterminate them and every other living thing with hurricanes, tidal waves, earthquakes, and erupting every volcano on the planet, taunting the Man of Steel that not even he could save the human race from such a calamity. Superman threatened that if they did that, he’d vaporize the ocean, burn every plant, freeze the Earth’s core, and finally destroy the Earth utterly and completely so that there wouldn’t be an Earth for nature to rule...and Earth, Water, Fire, and Wind folded.
No, I’m not making that up. Nature was going to destroy the human race and Superman told them to fuck off...and Nature fucked off! Look it up, I’m not kidding! And all that stuff I described? None of it was pre-Crisis. Pre-Crisis/Silver Age Superman would beat Saitama even faster. Not only was he strong enough to effortlessly carry a bunch of planets daisy-chained together, wipe out whole galaxies with a sneeze, blow out the sun like you and me would blow out a candle, travel through time by flying backwards (fucking really) and could make up brand new super powers right on the fly.
A battle between Saitama and Superman would be an epic spectacle without question, but in the end Superman would come out on top. Not only do his feats and accomplishments fly circles around that of Saitama, but even if the “Saitama beats everyone because he’s unbeatable” thing did apply and he truly was impossible to defeat...well, that’s what Superman is all about. He makes the impossible possible. He’s as strong as he needs to be. Superman isn’t meant to lose. Why? Because his story isn’t about being the best, being a hero for fun or profit, or even about whether or not he’ll win or lose a fight. Superman’s story is that he’ll always do the right thing, even when the right thing isn’t the easy thing, the smart thing, or the popular thing. If doing the right thing means taking on a caped bald guy looking for kicks causing untold amounts property damage because of his reckless if well-intended behavior and then putting him in his place, then Superman will do just that.
One more thing. To all of you arguing “Well Saitama is a parody, so he wins because of that!” Again, he’s not a parody, but even if he was the whole “Well he’s a parody” is exactly why Superman would win. Think about it. Who do you think would win in a fight?
The walking punchline...
...or the real deal?
So that’s my list. Again, not taking anything away from Saitama, I love OPM to pieces, but this whole “He beats everyone ever” is like telling a Chuck Norris joke without even the barest hint of irony. It does nobody any favors, it pisses people off, and it makes the entire OPM fandom look like assholes. Other than that, what did you think of my list? Anyone else you think can take on Caped Baldy? Let me know.
#One Punch Man#saitama#Doomsday#Spawn#Juggernaut#The Flash#Yang Xio Long#Lobo#Silver Surfer#The Hulk#Goku#Superman#DC#Marvel#Image#anime#comic books#Dragon Ball#RWBY#comics are weird#top 10
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How Much Does a Domain Name Cost?
One of the most important concerns for any business is increasing brand visibility. Among other things, this requires choosing a strong domain name.
But here’s the (not quite) million-dollar question: How much will it cost you?
There are a few factors involved, but it’s not hard to estimate what you can expect to spend on a domain name for your website. Being armed with this knowledge upfront is crucial to make sure that you’re getting a good deal and not overextending your budget.
In this article, we’ll discuss the most important factors to keep in mind when choosing and buying a domain name. We’ll also discuss how much you can expect to spend and how domain price relates to your web hosting service. Feel free to jump ahead to the section that’s most important to you.
What Is a Domain Name?
How Much Does a Domain Name Cost?
How to Register a Domain Name?
Domain Name FAQs
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What Is a Domain Name (And Why Do You Need One)?
To visit a website through your browser, you’ll usually enter an address that tells the browser where to go. It usually begins with “http” or “https”. Some popular examples of web addresses are https://facebook.com/ and https://www.google.com/.
However, what we’re interested in is the latter part of those addresses: i.e., “google.com”. That’s the site’s domain name, and one of the first things you’ll do when building a website is to register one. This is what makes it possible for people to access your site easily on the internet. A unique and professional domain name can even help instill trust in your brand.
You’ll usually start thinking about acquiring a domain name when you’re considering a new business idea or creating a new site. However, you could also buy domain names to hold on to them for future use or to resell them for a profit.
If you’d like a domain-extension deep dive, check out our beginner’s guide to domain name registration.
How Much Does a Domain Name Cost (And What Determines This Price)?
The cost of a domain name will be affected by several factors. These can include:
Your domain registrar (the company you’re buying from)
Your Top-Level Domain (TLD); options range from .com and .org to .inc and .club
The length of your contract with your registrar
Whether or not you’re also paying for domain name privacy
The popularity of the keywords included in your domain name (domain registries set the prices for popular keywords)
You can expect to spend around $10 to $20 per year for most domain names. This can go up to $50 or more for some new TLDs — think extensions .best and .bio — while high-demand domains with TLDs like .game can cost a few hundred dollars.
It’s also important to know that some web hosting services provide a free domain with the purchase of a hosting plan.
On the other hand, certain domains with broad single-word names, such as hotels.com, business.com, insurance.com, and so on, have been known to sell for millions of dollars. These are premium domain names and won’t be sold by every registrar.
Related: What’s My Domain Worth? How to Value Your Domain Name
How to Buy a Domain Name (5 Key Tips)
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There are a few things to consider when you’re in the market for a domain name. All of these can affect how much you’re likely to pay, so it’s best to be prepared for the most common scenarios in advance.
1. What to Do If the Domain Name You Want Is Already Taken
If your desired domain name is unavailable, you’ll need to decide how much using it is worth to you. You’ll likely have to spend a lot of money if you’re determined to buy it from the current owner.
Because of the California Consumer Privacy Act and GDPR regulations from the European Union, it’s not quite as easy as it used to be to look up a domain owner’s contact information on the WHOIS directory. However, you can still use the directory to see the organization name related to the domain.
Even if the owner has opted for full domain name privacy protection, their domain registrar should be able to help you connect with the domain owner via a third-party company, such as Tiered Access. This helps to ensure privacy for the domain owner. You should expect the process to take several days.
Once you’ve made contact, the next step is to make an offer, either directly or through a domain name broker. For a fee of 15–20% of the transaction cost, a broker can assist in managing the negotiation process and provides protection for your money.
Of course, you have other alternatives as well.
You could use a different TLD, set up a domain lease, or search for a very similar name that is available. We’ll discuss some tips for doing that next!
Related: Domain Wars: The Top 5 Ugliest Domain Disputes
2. How to Find Available Domains
Whether you’re just starting to look or you need a replacement for an existing domain name, there are a few ways to explore your options. You might start by doing some brainstorming based on keywords that are related to your business or website.
You’ll generally want to keep your domain name simple, to avoid misspellings and confusion. A search tool can come in handy here. You can enter your ideas in our domain search tool to learn about availability and pricing. You’ll also get suggestions for related domains, which can be helpful when your first choice is unavailable.
This tool also enables you to move right on to the purchase phase if your desired name is available.
Related: What Is Domain Privacy Protection?
3. How to Choose the Best Domain Option for You
Some rules of thumb to keep in mind as you shop for a domain name are:
Buy a .com domain unless you have a good reason not to (for example, if the .com version of your domain name is unavailable or if you’re only targeting a regional audience). To learn more about your options, check out our guide to new top-level domains.
Short domains are generally best. However, short doesn’t always mean simple. You’ll want to strike a balance between length and memorability.
Don’t forget to research the domain name. You’ll want to make sure that your brand and domain names don’t infringe on any trademarks and that there isn’t a negative history associated with the domain. It’s also important to note that many registrars don’t allow users to register domains related to tragic events or disasters. For example, NameCheap restricted the registration of domains with COVID-19 related terms, such as coronavirus, n95, or covid, to combat fraud.
We used to caution against using symbols or numerals in your domain name, but several large organizations now successfully deploy hyphens and numbers in their URLs. Consider, for example, financial powerhouse deutsche-bank.com or 62.com, one of the largest domain registrars in China. Just remember: If you’re going to add a hyphen or numerals to your domain name, make sure it’s easy to remember.
Of course, it can take some effort to settle on the right option. However, this upfront investment of time can pay off with a strong domain that benefits your site and never needs to be changed.
4. Where to Buy a Domain Name
Buying a new domain, rather than one that’s already owned, will be the best option for most people. The domain registration and purchase processes vary a little based on what registrar you use but should be straightforward.
Domain registrars are companies that manage and sell domain names. There are standalone registrars, but most hosting providers also sell domain names.
For example, registering a domain here at DreamHost can be an easy and practical way to go. Since we’re both a domain registrar and a hosting provider, you can make your purchases together as a package.
Related: Didn’t Buy Your Domain With DreamHost? The Domain Transfer Process, Explained
5. Domain Name Fees to Watch Out for
When buying a domain name, you’ll need to watch out for hidden fees. Certain fees can be nudged into the dark corners of a registrar’s terms of service. These might include:
Transfer fees: This is the cost of moving your domain from one registrar to another. This type of fee was commonplace in the early aughts but is pretty unusual in today’s market.
Renewal fees: Domain name registrations typically work on a contract basis. For example, a registration may cover just the first year, after which the domain will need to be renewed periodically afterward.
It’s not uncommon for a registrar to offer a low price for the first year and then increase it upon renewal. And that’s not necessarily the registrar’s fault. For example, the price of .com is governed by the U.S. Department of Commerce, and domain registries, such as VeriSign, must obey the law.
Additionally, some registrars might offer discounts that only apply if your contract with them is long-term. This means you’ll need to ensure that your costs will remain relatively stable.
You’ll also want to be wary of registrars that offer domain names for unusually cheap prices. These might charge high administration fees or manipulate your WHOIS information.
Related: The Hidden Costs of Cheap Domains
Domain Name FAQs
Before we wrap up, let’s answer a few common questions about buying domain names.
Do I need more than one domain name?
This is more a business decision than a necessity. You only need one domain name for your website. However, you might want to buy multiple domains with spelling variants and redirect them to your site, just in case people misspell your main address.
You might also have unique domain names for different aspects of your business to help your users find what they need more easily. An alternate domain can also serve as an easier-to-remember variant of the original domain.
And if you’re in a business where the competition is stiff — say you’re running for elected office — it can be worth it to buy several variations of your domain (including ones that are not very flattering, ahem) so that the opposition can’t use them.
What are the best TLDs?
The best TLD is simply the most meaningful and appropriate one for your business. This means it depends on what you’re using your site for, as well as how much you can afford to spend.
For most sites, .com or another popular option will suffice. However, a company might use a .info or .help domain for its knowledge base and .blog for its company blog. Another might also use .promo for handling discounts, .design for sharing digital assets, and .dev for its developers.
How are domain names and Search Engine Optimization (SEO) related?
It’s important to start thinking of ways to make your site search engine-ready from the outset. Since keywords are used by search engines for ranking your content, you might want to consider including a relevant keyword in your domain name.
Keep in mind that Google’s algorithm is resistant to keyword-stuffing: the practice of cramming your domain name with keywords so as to rank higher than other websites. So don’t try to include multiple keywords in your domain as this can have a detrimental effect.
The good news is your choice of TLD will not affect your ranking on Google. The search engine’s algorithm treats new TLDs (e.g. .xyz and .online) and legacy TLDs (e.g. .com and .org) equally.
Related: The Top 11 SEO Best Practices for Domains
How many domains can I host?
You can host an unlimited number of domains on our Shared Unlimited and VPS hosting plans. You’ll also be able to create email addresses under each domain, set up forwarders to send emails to your main email account, and forward domains to existing websites. Our control panel also enables you to manage all your domains easily in one central location.
Can I use my domain name for email, as well as for another site such as LinkedIn?
Yes, you can set up email at your custom domain name and still have it point to sites such as Facebook, Twitter, or LinkedIn. Just as getting a professional domain name can help with your brand image, using it for email addresses and social media sites can do the same.
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Domain Pricing Made Easy
In addition to creating a hosting account, registering a domain name is one of the most important business decisions you’ll make. It offers you a way to maintain an online presence and increase visibility for your brand. However, it can take some effort to do the necessary due diligence, and ensure that you’re getting the best bang for your buck.
In this post, we discussed some key considerations to keep in mind when shopping for a domain name. These include:
What to do if the domain name you want is already taken.
How to find available domains.
How to choose the best domain option for you.
Where to register a domain name (consider your web host if they’re an accredited registrar).
Domain name fees to watch out for.
Ready to buy a domain name? With our domains, you can expect straightforward pricing, access to hundreds of unique TLDs, easy management, and more!
The post How Much Does a Domain Name Cost? appeared first on Website Guides, Tips & Knowledge.
from Website Guides, Tips & Knowledge https://www.dreamhost.com/blog/domain-name-cost/
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Rarely Seen Vintage Photos of Southern California Road Racing in the 1950s-1960s
Road racing is largely overlooked today in the annals of California’s motorsports history. The immense success of drag racing in the 1960s stole a lot of the limelight, and it didn’t help that many of the tracks in Southern California had closed by the 1970s. But from the early 1950s to the mid-1960s, the sport flared brightly, attracting tens of thousands of people to race events. Road racing had everything: action, danger, exotic cars, star drivers, all taking place within the beautiful scenery of Southern California.
While it is European cars that are mostly associated with road racing, a lot of American iron was on the tracks in the old days, too. In this pictorial retrospective, we take a look at some of the American machines that challenged the best Europe had to offer. These pictures appear in the latest Images of America series of books from Arcadia Publishing titled Southern California Road Racing by Tony Baker. They come from the albums of Virginia-based motorsports historian Joel Driskill, former California Sports Car Club flagman Bill Haislett, and a well-known driver from the era, the late John “Bat” Masterson.
A D-Type Jaguar leads the way down the long straight at the Paramount Ranch race course. The otherworldly beauty of the Santa Monica Mountains north of Malibu is evident in this image, and is the reason why motion picture studios like Paramount used the area as a setting for numerous movies. (Courtesy of Bill Haislett)
The orange and white No. 46 Corvette owned and driven by Walt Hansken charges through the redwoods at Pebble Beach. This image was taken during the last meet at the Pebble Beach race course, which was held April 22, 1956. Racing in the area moved to a new course at nearby Fort Ord called Laguna Seca. (Courtesy of John Masterson)
The 283ci V8 engine that most Corvettes were equipped with supplied more than enough horsepower to make them competitive in a road race. How they handled at speed was another matter, as can be seen by this Vette taking to the dirt at Pomona. The driver appears to be John Masterson. (Courtesy of Bill Haislett)
After racing the stock Corvette, Masterson purchased a car from Reno-based racer Merle Brennan that had been dubbed the Beast because of its rough appearance. The car was stripped down to its tube frame, which began life in a sprint car, and sent to the garage of Santa Barbara engine master Bob Joehnck. The frame can be seen at left in this image. (Courtesy of John Masterson)
Joehnck’s garage was, and still is, a legend to Central Coast hot rodders, having produced engines and cars for many of the biggest names in racing. Joehnck is seen standing at center. As the racer was being assembled, Masterson and Joehnck decided on a new Corvette 327 as the engine. (Courtesy of John Masterson)
Joehnck took the new engine and fine-tuned it with modifications including a Racer Brown cam, Hedman headers, and a set of six Edelbrock 97s. The fiberglass body shell was a Byers CR-90 made by Victress of North Hollywood. Suspension included a Ford V8/60 front tube axle and a Packard torsion bar in the rear. Note the wood veneer dashboard. (Courtesy of John Masterson)
Masterson’s Batmobile, pictured here at Willow Springs in 1960, is typical of the type of custom-built specials seen on West Coast race tracks during the golden age. Here Masterson is leaning hard on the brakes as he slows the special down. (Image by James La Tourette)
Masterson and the Batmobile cut inside another American-built sports car, a Devin SS. Built by fiberglass car body pioneer Bill Devin at his factory in El Monte, California, the SS was offered fully assembled with a tube frame and powered by a Chevrolet 283 for around $10,000 1964 dollars. The Devin SS was known for high-quality fit and finish. (Image by James La Tourette)
Max Balchowsky’s original Ol’ Yaller leads Ken Miles in the Porsche Spyder up the hill to Turn 5 at Paramount Ranch. The name Ol’ Yaller (we’ve also seen it spelled Yeller in magazines in the 1950s) was used on a series of at least nine specials built and raced by Balchowsky, a Hollywood garage owner. The version seen here, referred to as the Mark One, was actually built in Arizona by Dick Morgenson and Boyd Hough and raced there and in New Mexico successfully. Balchowsky bought the Morgenson Special, as it was known, in 1954. The special was reportedly built up from pieces of a Jaguar XK-120 and powered by a 217ci Plymouth inline-six. After a few races, Balchowsky replaced the six with a Buick V8. It’s seen here being driven by Eric Hauser to First Place at the September 1957 Cal Cub meet. (Courtesy of Bill Haislett)
Here, Ol’ Yaller Mark Two crowds a Ferrari Testarossa at Pomona. Referred to by Balchowsky as a Buick-Kurtis, it did use most of the parts from a Kurtis 500 kit but was built using many modifications devised by Balchowsky and his wife Ina, a fine mechanic in her own right. (Courtesy of Bill Haislett)
In this long shot, Eric Hauser speeds past the crowd down the long dragstrip straight at Pomona. According to legend, Balchowsky laid out and arranged the framerails and other parts of the Mark Two on his garage floor until “it looked right,” and Ina then jotted down the dimensions for assembly. (Courtesy of Bill Haislett)
Bill Murphy’s red and white Kurtis-Cadillac, seen here at Santa Barbara in 1960, was a familiar sight at California road races during the late 1950s. Murphy, a Culver City Buick dealer, was heavily involved in the sport. His driver during this meet was veteran racer (and designer of the Willow Springs race course) Bill Pollack. (Courtesy of Bill Haislett)
The Kurtis Kraft 500S was a fairly common sight at Southland speedways and was a good, inexpensive way to get into racing. Available fully assembled or as a kit, it could mount a wide variety of American V8 engines. Based in Glendale, California, Kurtis Kraft manufactured midget racers and was famous as a builder of Indianapolis cars. (Courtesy of John Masterson and James La Tourette)
Stirling Edwards was a prominent San Francisco industrialist and sportsman who was interested in motorsports of all kinds, particularly road racing. He had the sports special, seen here in 1950, custom built. Norman Timbs designed the aluminum body, which Edwards had the firm of Diedt and Lesovsky fabricate. The heavy tube frame was based on a prewar BMW, featured independent front and rear suspension, and carried a 153ci Ford V8/60 built by Eddie Meyer. The little special proved to be an excellent sports car, easily convertible from street driving to racing. It is seen here in 1951 at the inaugural Palm Springs Road Race, where it won First Place. (Courtesy of Joel Driskill)
Don Hulette and his blue ex–Pickford Jaguar Special were a common sight at race tracks in California in the late 1950s. Hulette replaced the Jaguar XK engine with a Chevrolet 283 V8 that turned the special into a real front-runner. (Courtesy of Bill Haislett)
Racing great Roger Penske Jr. is seen here at Laguna Seca driving one of the original Chaparral 2 racers. This groundbreaking car was the first of a new breed of American racecar that was built using scientific data more than experience gained on the garage floor. (Courtesy of John Masterson)
In this shot, taken on October 18, 1964, Penske climbs the hill before Turn 6 at Laguna Seca during a qualifying session. The Chaparral series of racecars was designed and built by a Cal Tech-trained engineer, oilman, and racecar driver from Texas named Jim Hall and his partner, Hap Sharp, who together formed Chaparral Cars. (Courtesy of John Masterson)
Hall and Sharp had bought one of Troutman and Barnes’s front-engine Chaparral racecars (which they were building after having left Scarab) and, after doing extensive modifications, decided to design and build their own car. This shot, taken on May 10, 1964, at Kent, Washington, shows No. 66, which was driven by Jim Hall, and No. 67, driven by Hap Sharp. (Courtesy of John Masterson)
Here Penske overtakes a Genie in a Chaparral 2A. The 2A can be identified by the aerodynamic vanes visible just forward of the front wheel on the car’s body. These were adjustable via a pedal by the driver’s left foot and were used to help hold the front end down on the straights. Also note the Kammback rear body, another aerodynamic feature of the car’s advanced design. (Courtesy of John Masterson)
The Cheetah was conceived by race driver and Corvette specialist Bill Thomas as a Corvette-powered rival to Carroll Shelby’s Mustang-based G.T. 350. Only 11 examples were built in 1963. The Cheetah never received support from GM for development, and Thomas was forced to quit producing them due to lack of resources. The 90-inch-wheelbase Cheetah was powered by a fuel-injected 327ci Corvette V8 and a four-speed transmission. The transmission output shaft connected directly to the differential through a universal joint, as the car’s small size made a conventional driveshaft impossible. (Courtesy of John Masterson)
Driver A.T Whatley is seen here in a Ford GT40 Mark 1 at Santa Barbara during the September 4, 1964, race. The Mark 1 pictured here was powered by a 289ci Ford Fairlane V8, and from the looks of it had already done a lot of hard racing when this picture was taken. (Courtesy of Joe Danely)
The mid-1960s saw more American cars competing in production-class road races. Chevrolet Corvettes had been on the racing scene since the mid-1950s, and soon Ford Mustangs began appearing on race tracks as well. The high-performance options available to the Mustang owner were endless, and individual dealerships offered their own custom performance packages tailored to whatever kind of racing the buyer desired. This one is driven by Ray Wolff for Hi-Performance Motors of El Segundo, California. (Courtesy of Joe Danely)
The Falcon, Ford’s economy compact, was designed as cheap transportation. A performance model, the Futura Sprint, became available in 1964 equipped with a 260ci V8. (It also shared several components with the Mustang.) Driving his own Falcon is Pete Cordts of San Gabriel, California. (Courtesy of Joe Danely)
Plymouth’s Barracuda, introduced just weeks before the Mustang, was not really a sports car, more of a sporty-appearing subcompact. It nonetheless handled tolerably well and came with a surprising number of speed and handling options. This example was owned and driven by Howard Lomazoff of Los Gatos, California. (Courtesy of Joe Danely)
The post Rarely Seen Vintage Photos of Southern California Road Racing in the 1950s-1960s appeared first on Hot Rod Network.
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Hearthstone: The Boomsday Project Card Analysis Lab (Part 3)
Card reveals have begun for Hearthstone's next big expansion. The Boomsday Project will dive deep into science and technology, as part of the next set for the Year of the Raven.
This expansion features the new keyword Magnetic, new Omega Projects, and Legendary Spells. And as is the case with each new Hearthstone expansion, Shacknews is stepping into the lab to analyze each of the Boomsday Project's new cards. Before we get started, here's everything you might have missed:
Hearthstone: The Boomsday Project - The Dr. Boom, Mad Genius Design Interview Hearthstone: The Boomsday Project - Analyzing Dr. Boom, Mad Genius
Hearthstone: The Boomsday Project Analysis Lab (Part 1) Hearthstone: The Boomsday Project Analysis Lab (Part 2)
And now, let's continue with the next batch of cards.
(3) Omega Medic (3/4) Type: Minion Class: Priest Rarity: Rare Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. Source: MKRR3 on YouTube
Analysis: Omega Medic isn't something I'd consider packing into a constructed deck, since there aren't a lot of high synergy possibilities here.
But Omega Medic is a solid Arena pick, with a decent 3/4 body to play on curve and a Battlecry effect that could prove beneficial in the later turns. I wouldn't expect to see this guy on the ladder, but Arena players should be pretty happy with this pick.
(7) Astromancer (5/5) Type: Minion Class: Mage Rarity: Epic Battlecry: Summon a random minion with Cost equal to your hand size. Source: Dian Fuji on Panda.tv
Analysis: There aren't many Mage archetypes that fit into this card's effect, with maybe one exception. Early on in the Witchwood, I played around with an Elemental Mage and often found my hand overflowing, thanks to constant Discover effects from cards like Servant of Kalimos and card generation from cards like Ruby Spellstone.
Getting a big hand isn't as hard as it might look for Mage. Just avoid the temptation to fast track the process by using Aluneth, simply because of how easily that card can backfire.
(2) Celestial Emissary (2/1) Type: Minion - Elemental Class: Mage Rarity: Rare Battlecry: Your next spell this turn has Spell Damage +2. Source: DDaHyoNi on YouTube
Analysis: Celestial Emissary won't be an Elemental that Mages will look to pack into their deck, necessarily. Not when Bloodmage Thalnos still provides a valuable card draw effect. But hey, are you picking this guy up from Servant of Kalimos or some other Discover effect? That's not too bad.
It's important to keep in mind that Celestial Emissary will only work on a single spell, so if you're a Big Spell Mage, make this guy count. Clear the board with that 6-damage Flamestrike or use something like Leyline Manipulator to maybe discount a Pyroblast you might have gotten off that Ruby Spellstone and go face for 12 damage.
(2) Cloning Device Type: Spell Class: Priest Rarity: Common Discover a copy of a minion in your opponent's deck. Source: Eurogamer
Analysis: For the Standard player, nothing is ever going to replace Drakonid Operative. May he rest in peace. That just leaves little remnants of his effect, like this Cloning Device spell, which allows players to Discover a minion from the opposition's deck. That's not nearly as fun.
Cloning Device has very limited uses and it's hard to imagine this getting any play in constructed decks. But if you're messing around with Lyra the Sunshard and Radiant Elemental and this spell happens to pop up, then by all means, use it to its maximum potential.
(5) Giggling Inventor (2/1) Type: Minion Class: Neutral Rarity: Rare Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. Source: Zaltir on YouTube
Analysis: Look out! It's a 2/1 flaked by double Annoy-o-Trons! And while that may sound sarcastic, this effect is nothing to laugh at.
Remember how laughable Annoy-o-Tron first looked in Goblins vs. Gnomes and then remember how hard it was to actually get through one of these little jerks. Now imagine trying to get through two of them. In certain decks, Giggling Inventor could be a complete irritant. One of those decks is the Odd Paladin, which could plant Giggling Inventor on Turn 5 and then buff two of these minions up with Fungalmancer on Turn 6. While the effect doesn't look like it'll do much damage, the Giggling Inventor play could spiral into something out of control if not dealt with swiftly.
Fortunately, a few classes are equipped for the Giggling Inventor play. Warlocks packing Defile and Big Spell Mages packing Blizzard could counter this play rather easily. Also, be on the lookout for that one jerk packing the tech Mossy Horror, who may be joined by quite a few more jerks in the coming weeks.
(9) Zerek's Cloning Gallery Type: Spell Class: Priest Rarity: Legendary Summon a 1/1 copy of each minion in your deck. Source: Omnistone Episode 56
Analysis: I'm looking for the big legendary impact and I'm just not seeing it. Don't let this card text fool you. It should really say "Summon a 1/1 copy of up to the first seven minions in your deck," because you can only fit so many minions onto the board.
The effect itself isn't a bad idea on paper, but 9 Mana is a lot to ask for. Unless those are some devastating Deathrattles in the deck, it's hard to say whether this is worth a Turn 9 play. And worse, the opponent has likely already built to their win condition at this point. The ideal counter for that is not to flood the board with 1/1s.
There could be an interaction that I'm not seeing, but after racking my brain on this one, I don't see this getting much play.
(4) Blightnozzle Crawler (2/4) Type: Minion - Mech Class: Rogue Rarity: Rare Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. Source: OnlineStationNetwork on Facebook
Analysis: This minion really only works one way and that's if you trade it into another minion. By trading it into a mid-sized minion, it ensures a poisonous 1/1 Ooze that can Rush a much larger minion for maximum impact. But if your opponent kills this thing on their turn, then the Rush effect becomes useless.
It's a good novelty card and one that might come in handy in an Arena run. Just don't expect to see too much of this guy on the ladder.
(7) Star Aligner (7/7) Type: Minion Class: Neutral Rarity: Epic Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. Source: NGA.CN
Analysis: Here is this set's top meme card. It's Star Aligner, which takes Blizzard's love of the "7" stat to the extreme. But the Battlecry only works when there are three other minions with exactly 7 Health. So how in the heck would that work? Which Hearthstone minions even pack 7 Health? Glad you asked! Those would be:
Hadronox (3/7)
King Mosh (9/7)
Cauldron Elemental (7/7)
Charged Devilsaur (7/7)
Grand Archivist (4/7)
Gruul (7/7)
Kalimos, Primal Lord (7/7)
Violet Wurm (7/7)
Abominal Bowman (7/7)
Archmage Antonidas (5/7)
Prophet Velen (7/7)
Sated Threshadon (5/7)
War Golem (7/7)
Archmage (4/7)
Boulderfist Ogre (6/7)
Glinda Crowskin (3/7)
Grumble, Worldshaker (7/7)
Mossy Horror (2/7)
Sunkeeper Tarim (3/7)
The Beast (9/7)
Bolvar, Fireblood (1/7)
Carrion Drake (3/7)
Doomguard (5/7)
Duskfallen Aviana (3/7)
Festeroot Hulk (2/7)
Gurubashi Berserker (2/7)
Nesting Roc (4/7)
Tar Lurker (1/7)
Voodoo Hexxer (2/7)
Mogu'shan Warden (1/7)
Oasis Snapjaw (2/7)
Injured Blademaster (4/7)
Doomsayer (0/7)
And that's all just in Standard.
So if anything could trigger this guy, it could be the Cubelock that suddenly sprouts out multiple Doomguards with Carnivorous Cube. It is a longshot to make Star Aligner work, but it is not impossible. You won't be seeing him pop up often, but you might see him at least once. Hearthstone fans anxiously await the inevitable Disguised Toast video.
(2) Cybertech Chip Type: Spell Class: Hunter Rarity: Rare Give your minions "Deathrattle: Add a random Mech to your hand." Source: LiangYiWeiNa on Douyu
Analysis: Hunters really aren't much of a Mech-heavy class and I don't expect that to change after this expansion. Because of that, I don't expect the Cybertech Chip to see much play in Standard. It's certainly nothing to sneeze at in Wild, where Hunters can pull out Piloted Shredder or Antique Healbot.
Hunters seem to be doing just fine with their Spell builds and Beast builds, so don't look for Cybertech Chip to see much action.
(2) Pogo-Hopper (1/1) Type: Minion - Mech Class: Rogue Rarity: Rare Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Source: Tars on YouTube
Anaylsis: Boingy! Boingy! Boingy!
If you think Rogue decks packing spiders is terrifying, now imagine a Rogue deck with lots of mechanical rabbits! And yes, it is entirely possible for Miracle Rogue to adjust its deck to unleash maximum spiders and maximum rabbits.
The Pogo-Hopper will play very nicely with the new Lab Recruiter that was unveiled earlier this week. This means shuffling multiple Pogo-Hoppers into your deck. That sounds like an even better idea than using the Lab Recruiter on Fal'dorei Strider, which can still generate spiders even by itself.
The new-look Miracle Rogue could be very dangerous in the new meta. And if the Rogue reaches Pogo-Hopper #4 or #5, there aren't going to be enough removal or Silence effects to deal with all of these mechanical misfits.
(1) Omega Assembly Type: Spell Class: Warrior Rarity: Rare Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. Source: Hearthstone: Enter Boom Labs Episode 3
Analysis: A 1-Mana Discover effect has been plenty useful in the past, as seen with cards like I Know a Guy and Journey Below. So Omega Assembly by itself isn't bad. But in the late game, it's great for refilling a waning hand. And with the cost so cheap, it leaves more than enough room to play one of those discoveries.
In constructed, it's going to be a downright glorious card in a Dr. Boom deck. In Arena, it's going to replenish a lot of resources in the late game. Normally, these 1-Mana Discover spells aren't much to write home about, but Omega Assembly could see a lot of play in this new meta run by machines.
(8) Gloop Sprayer (4/4) Type: Minion Class: Druid Rarity: Common Battlecry: Summon a copy of each adjacent minion. Source: DisguisedToast on YouTube
Analysis: As Toast notes in his video, this is an oddly expensive card for mediocre 4/4 stats. So naturally, this should do something crazy, right?
Gloop Sprayer will create copies of its adjacent minions, which should, theoretically set up a game-ending combo. I mean, what can opponents do against double Malygos or double Ysera? The trouble is, it's still an 8-Cost minion, so it's an expensive combo to pull off and usually must be pulled off in multiple turns. Fortunately, Twig of the World Tree is here to help by refreshing Mana with its Deathrattle.
As for Wild players, this will offer a new twist on the classic Aviana/Kun the Forgotten King OTK combo. Simply play Aviana, Kun, Malygos, Faceless Manipulator, and Gloop Sprayer for a quadruple Malygos! With seven Mana to spare, show no mercy to your opponent's face.
(2) Crystology Type: Spell Class: Paladin Rarity: Rare Draw two 1-Attack minions from your deck. Source: Nayara Sylvestre on YouTube
Analysis: The heavy implication with Crystology is that its main focus is drawing cheap minions. That is not the case, though.
See, there are a surprising amount of good minions with only 1 Attack. Stonehill Defender and Tar Creeper are perfectly fine minions that only sport a base Attack value of 1. But how about something a little more legendary? Think Bolvar, Fireblood and Lynessa Sunsorrow. Don't worry so much about these cards being at the bottom of the deck, because Crystology is here to help pluck them out.
This is a spell that has a strong potential to see more play down the road and could be something that gets much better, depending on future expansions. For now, it's a pretty decent spell.
(7) Boommaster Flark (5/5) Type: Minion Class: Hunter Rarity: Legendary Battlecry: Summon four 0/2 Goblin Bombs. Source: Inven
(1) Goblin Bomb (0/2) Type: Minion - Mech Class: Neutral Rarity: Common Deathrattle: Deal 2 damage to the enemy hero. Source: Inven
Analysis: This feels like an odd Legendary to put in a Hunter deck, but here we are. Boommaster Flark is Diet Dr. Boom, bringing along four 0/2 Goblin Bombs that all hit the face for two damage when destroyed. His 5/5 body isn't great, but if the Hunter player can attach Taunt or even Magnetic mechs onto those Goblin Bombs, this Legendary suddenly gets a little more useful.
The Goblin Bombs can also apparently be played a la carte as a Neutral Common. That should intrigue anyone with Magnetic Mechs, since the Goblin Bomb is a cheap attachment with a nice effect.
That's all for now! Keep an eye on Shacknews over the next few weeks for more card breakdowns for The Boomsday Project, leading all the way up to the expansion's release on August 7.
Hearthstone: The Boomsday Project Card Analysis Lab (Part 3) published first on https://superworldrom.tumblr.com/
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Path of Exile: The Best League Starter Develops
The new Path of Exile league begins in a few weeks, and players are already beginning to plan their develops. There are a lot of aspects it’s important to consider for your first build, but the most important thing is the ease of ranking up without money. It doesn’t matter how rich you are in other leagues, you’ll start the new league with nothing. Whether you’re a new Route of Exile player or just looking for some inspiration, these starter builds are great for leagues, and you’ll obtain plenty of mileage from them.
Flameblast Totems
This is the pinnacle of starter builds. It is cheap, strong, and may clear all of the content material in the game. Flameblast is a skill that forces you to stand in place while you charge this, but does amazing amounts of damage. Since you’re incredibly vulnerable while standing still, you make use of a totem that casts spells for you. You put straight down the totem, this channels the Flameblast, and you’re free to walk around and loot the corpses.
The damage that Flameblast does is higher enough to eliminate most mobs with one round of channeling. You can tell you the map dropping totems while staying fairly safe, and, even better, you’ll crystal clear content very Path Of Exile items for sale quickly. This build also has the actual added advantage of becoming immune to reveal. Oh, you’re a mob that reflects elemental damage? Guess my totem is actually gonna die, not really me! Mobs will also target your totems, often pulling them off of you for added protection. As you work your way with the tree, you can get Ancestral Bond, that lets you place two totems at once.
When i mentioned, the Flameblast Totem build is also extremely cheap, since magical abilities tend to be more dependant on your gem’s level than your own items. IAs lengthy as you can just maintain leveling up the gem, you’ll be fine. I’ve seen experienced players clear the actual hardest content in the game with Flameblast Totem, and the best of the best can perform it with hardly any items. The actual build is about as perfect as a beginner build gets, and Path of Exile’s 3. 0 launch doesn’t look like it’s going to change that.
Ancestral Warchief Totems
Ancestral Warchief totems is a more in-your-face build than. The actual Flameblast Totem casts certain spells, however Ancestral Warchief copies your weapon and dishes out melee attacks. In order to get this particular build running at full efficiency, you’ll need more products than you do for any Flameblast Totem build. However , it is a much more efficient at clearing certain areas. In particular, Ancestral Warchief excels when it comes to clearing the actual labyrinth, mostly because having health and regen makes clearing tiger traps much easier. Ancestral Warchief is also more strength-based, which means it has more natural health and protection.
The reason this build is a bit pricey depends upon the fact that the optimal method to play it requires you to use Facebreakers. For the uninitiated, Facebreakers are gloves that make it so that whenever you’re unarmed, your own physical damage is actually increased by 600-800%. In other words, as long as you’re not using a weapon, all your other attack damage is increased 6 to 8 times. Which 10 attack on your ring? It’s right now 60-80 damage. Diamond necklace with 15 attack? That’s now providing you with an extra 90-120 damage.
You get the idea. Facebreakers can be a bit expensive, especially right in the beginning of a league, but they shouldn’t take a lot of grinding to grab-you can probably snag some over the course of a day or two.
This build is a great option for the start of the league especially due to how efficiently you can farm the Uber Labyrinth. If you’re capable of farming Uber in the first couple weeks of a league, you have basically got a license to print money.
Personally I used this build, by user guggelhupf. We played this character with very minimal funding, and surely could easily get it to finish game in a few hours. Leveling was easily once I put on Facebreakers and grabbed a couple damage add-ons. In the upcoming league, expect Ancestral Warchief to be even better on account of 3. 0’s brand new support gem, Opportunity to Bleed, which results in 75 extra attack damage. I’m speculating those numbers may be reduced, but still, any amount of flat damage is a massive aficionado to the builds involving Facebreakers. I’ll become surprised if Ancestral Warchief isn’t one of the best starter builds in 3. 0.
Earthquake
This last build is near and dear to my heart-it’s the one We used when I was starting my own Route of Exile career many months back. The Earthquake Slayer is a very cheap starter build that can turn out to be extremely powerful with a bit of investment. Though it was my first build and I didn’t really understand the actual core mechanics of the game, I was very easily able to clear roadmaps up to T10, and that was cheap poe items completely unfunded. With a bit more understanding of the game, and a bit of time spend investing or grinding, this particular build can easily press through any chart or boss.
The actual build revolves is about raw power. You use massive axes to smash the ground, creating shockwaves and decimating your opponents along the way. Earthquake builds possess great AoE crystal clear, and allow you to very easily jump into the middle of a pack of enemies and take them out. It’s not quite as good at single target damage, so using down bosses is not exactly a specialized.
The Earthquake build is incredibly enjoyable, especially for new gamers. You get to run at enemeis and break them. non-e of this pansy totem garbage. The guide We followed was from Norse, and I suggest it.
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Zag on ‘Em
I’m excited for a lot of things right now and that’s making time move slowly...I’m at home right now, 3 days out from moving to the city. Finishing up packing, visiting friends, and stopping by my old college campus this week. I think it’ll be weird to be back there. It feels like a lifetime away rather than just a year ago. And I haven’t even done anything that crazy in that time. I’ve been playing it safe this whole last year in going back to my same summerstock and in going back to PCPA. Places I’ve been before and feel comfortable working in. Doing stuff I’ve done before even if I know already that I want to try new things. I can’t imagine how far away college will feel after this next year, where I’m finally taking twenty-serpentine to heart...
Let me use that as a springboard to describe those things I’m excited about. Should make it evident that I’m kinda going off the rails in this upcoming year and it’s fucking thrilling. Terrifying, don’t get me wrong. But it’s making me grin just thinking about it and I’m doing it anyway. I’m gonna make it fucking work for me.
Ahem. Let’s start with the thing I’ve been writing about all summer:
Zag #1. Turning down that cruise (potential) offer to freelance in NYC
I remember saying in senior year that I thought it was crazy to move to the city without a job lined up because of how expensive it was to live there. That was literally only one year ago and here I am doing the exact thing I was so opposed to then. So what changed? I’m sick of taking the safe and easy route. PCPA was comfortable but it was more of the same thing I knew before moving out there, which is that I know I want to try something other than carpentry for a minute. I can do carpentry but I don’t know if something else out there will make me more happy. It’s like how I felt dating Joe... I didn’t feel unhappy, I just felt like maybe something better was out there, and boy fucking was there. So why tf do I keep making that same choice? Because it’s real hard to turn down stability. Well. Fuck that. I’m gonna give freelancing a shot. Actually try to go for the things I’ve been telling myself that one of these times I’ll do it. Now is the time.
Alright, also something I’ve been writing about all summer. I’m realizing I like to agonize about things before making a choice. Hopefully I get better about trusting my gut even though it seems at face value like the risky choice.
Zag #2. Deciding to share a bedroom with Tony. Aka, not holding back in a relationship because it’ll be easier that way to get over it if we break up.
Let me spell out on paper all the things that are wrong with this scenario, and therefore why it took me so long to decide that it was worth doing it anyway.
At the time of beginning to agonize over this, we’d only been together for 6 months. And I didn’t even want to date him at the beginning. I wanted to be single/have a fuck buddy but he made me realize that all the shit we were doing was literally the same as dating, I just hadn’t wanted to call it that. And since I didn’t want it to stop, I begrudgingly agreed that yes, I guess we had been dating... Anyway, moving to the city to be with Tony and not only that but moving in with him again, and not only that but sharing a room with him this time...Does not sound like a good idea at all. But we had just spent the last 6 months living together and we had no problems there. And I was moving to the city because of my previously mentioned zag, and it just helped out a lot that I could move in somewhere with ready-made roommates and could have a cheaper rent than I would’ve otherwise. It was good timing to do this right now because if I waited til after a cruise contract, it would’ve been super weird to move into the bedroom of an ex boyfriend. By that I mean it wouldn’t have happened. So now was good timing, and I did miss him a ton. Saying goodbye in California was way harder than I anticipated. I felt better deciding to do this because I wasn’t entirely moving there for him, although it is a big perk for sure. Just one more very big thing to be excited about with this decision to move there.
What scares me a bit also though is how much I want to open myself up to him. I’ve thought about him more seriously than anyone else I’ve dated, which feels dumb because we haven’t been together all that long. I just really like trying to figure him out and hearing how he thinks because we’re such different people in a lot of ways. I think if we were any more different than we are it would be too much and I wouldn’t feel like I could relate to him, but if we were too similar it would be like dating Josh and it would end up feeling too much like just a best friend in the world, and wouldn’t and up working out long term. I mean I know things could end at any second and odds are always more likely for a relationship to end at some point rather than for it to go on, but thinking about some kind of life with him is really exciting. I didn’t quite feel that way with Josh. I felt like we could do it really well and be a great team but I didn’t really have any emotional response to it. I don’t know why but with Tony I think it would be really fun. Not saying I want anything to happen right now, I just wanna see how things go for a while first. Just sayin’, I’m interested. I don’t know if it’s where I’m at now in life, that I finally have taken my self imposed “you’re a kid, you can’t make big decisions yet” blinders off, and am realizing the full potential I have to take charge in my life- but I feel like, why not open yourself up fully even if it might rip your heart out later? He might end up being the guy you marry too, why not give it everything you’ve got? Cause that’s what he seems to be doing for me too.
Bleh, anyway:
Zag #3. Actually planning a trip to Europe with friends.
This is something I’ve been talking about with various friend groups since high school. And it’s always been something I’ve wanted, but like I’ve said I had those blinders on and it didn’t really feel like something any of us would actually pull off. But now I think we really can. And I have a fantastic friend group to do it with. Something about Sami and Andie actually making that trip to Charlottesville to visit me this summer makes me think they’ll pull through again and actually save for this trip to Spain we were all talking about yesterday. Shaina has been trying to organize some sort of Europe trip since I think freshman year of college. And she’s been out of the country a million times so I know she knows what she’s doing in terms of planning and budgeting. The real kicker is that we’ll all have jobs that allow us to actually save up enough (I’m assuming my freelance stuff works out, give me this), and we’re young enough right now to not care about staying in cheap hostels. Saving $300/month for the next 10 months sounds reasonable, and I think we’re all genuinely serious about it. And not like high school serious about it, where we couldn’t back these plans up. I mean achievably serious. And I’m excited.
I thought last year was exciting, what with living in California for a year, and officially being on my own, and knowing that for once in my life I wasn’t going back to school at the end of the summer. And it was, but by the end of it I was left wanting. I felt like I had gotten complacent in California, like life was good but I wasn’t challenging myself or striving for anything I couldn’t easily achieve. I felt like I had settled for a lot and like I was spinning my wheels and not going anywhere. And I think those are fair assessments. I also think I needed to feel that way in order to convince myself to jump into things like this. Because I don’t think I was ready to make these kinds of choices this past year. Otherwise I would’ve moved straight to the city like so many other people have done. But I needed to feel that long term stretch of sameness and not moving up at all that came from Santa Maria to make me itch for a big city. To make me know that my chance to try out different departments and go for those things I keep someday-ing lies in a major city. My route to not being a sad TD for a regional theater in some land locked state lies in New York or Chicago or wherever else I end up. The choices I’ve made this summer feels like jumping the tracks and getting me out of that rut that leads to regional TD-dom, that I just kept seeing myself trudging towards during college and in Santa Maria. They’re me hatching, like Shaina said. They’re me letting myself be an adult for the first time in my life, and loving- not without fear -but openly nonetheless, and chasing my gut feeling that a different department will hold more happiness for me. They’re risky, but I feel so much happier even just knowing that I’m trusting in myself enough to take those risks anyway. No matter what happens, and I know it could all go wrong, I’ll still be here and I’ll get through it. If it comes down to it, I’ll stand up on the other side and make new plans from there.
I’m ready to fight for this. Zag on ‘em.
#i needed to zig before i could zag#8.9.17#post grad life#making some big choices#zag on em#twenty serpentine#freelancing#nyc
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the elder scrolls iv oblivion game of the year edition xbox 360
http://allcheatscodes.com/the-elder-scrolls-iv-oblivion-game-of-the-year-edition-xbox-360/
the elder scrolls iv oblivion game of the year edition xbox 360
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Also Known As: Elder Scrolls IV: Oblivion – Game of the Year and Oblivion: Game of the Year Edition
Genre: Role-Playing, First-Person Action RPG
Developer: Take2
Publisher: Take2 Interactive Software
ESRB Rating: Mature
Release Date: September 10, 2007
Hints
Easy Money Or Items For Starters
When you start the games its pretty hard so don’t go do the main quest yet go to any town join the fighters guild you can take anything. Also if you did that don’t STEAL go to the imperial city market district the crates will provide gold or other items that will help starts for this game – GOOD LUCK you’ll need it.
Easy Way To Steal Tons Of Stuff And Not Have It Taken Away
This is a great hint for theives like myself. What you do is get all the stuff you can carry with out becoming encumbered and go to a fence and drop everything near that place. Then go to jail or pay gold and when you go back, everything is there – sometimes there is one or two items missing.
Unsteal The Item You Stole
Find a dead body (or make one). Then you take the stolen items and put then on the bodys possesion. Then exit the body. Then open the body and take the items. Well la the items arnt stolen.
Really Easy Money
Go to Imperial Telos Plaza Palace, then go to Dorian’s house and bribe him until you can’t bribe any more. Then kill one-hit kill him and search his body and you’ll find that when you try to get the gold back it’s still there – infinite gold (just keep pressing a on the gold!)
(Very)Easy Money For Begginers
First while you are doin the tuttorial you will attack a goblin/troll thing, (it stands infront of a big bowl) it will drop a staff with a ugly @$$ head on it, pick that up. next- while you are in the tutotial or just traviling you will pik up some gold, well hold on to about 100 of it. You will go to imperial and at he mystic store you will buy 4 scrolls. Thye must be the same scroll. There will be 16 but for this you only need 4. double click a on the 4 staked scrolls in your inventoreythen drop your flare scroll if you still have it (if not get 1 more of a cheap scroll diffrent from the other 4)then look on the floor and pick up 1 scroll. do this about 4-6 times then pick up all scrolls on the floor there should be like 20 or so more of them. go back to your inventorey and double click on the scroll you have the most ofthen drop the “ugly head staff”PRESTO! They each sells for 200-400 depending on your merchanting skills. And make sure you atleast keep 1 so you can keep doing this. Also it might take some time to sell them all becuse of the limit the person give you. I litteraly started doing thiss yesterday and in about 2 hours of doing this non stop I had a little over 300k.
Easily Level Up Your Sneak
In the Dark Brotherhood quest, Accidents Happen, you have to kill the guy by dropping a Minotaur’s head on him. After you kill him his servant, Gromm, will go stand in front of the chair with the body in it. Go to the second floor of the house and walk back and forth in the big open room (where you can see Gromm) while sneaking. It is an easy and affective way to level up your sneak. (It works better if you have the Dark Brotherhood outfit given to you on. ).
Easy Money With Duplication
Go to Leyawinn and talk to the count. He will tell you about Mazoga The Orc go to her and do what she tells you. After that talk to the count and he will tell you about the black bandits, talk to Mazoga and she’ll tell you were to go. Kill the people and take two or three of the black bows go to the count and duplicate the bows. So when you talk to him about the black bows he keeps giving you gold!
Easy Aecrobatics Skill Up
Its very simple – all you have too do is go up to a mountain don’t go up it yet just travel there then just jump up it the whole way mine went up very fast!
Infinite Bound Armour And Weapons
First you need a bound armor or weapon spell, anyone will do. Second you need some repair hammers. And third an enemy. What you do is attack the enemy so he attacks back. If he’s already attacking then cast the spell. Let him/her/it hit you so it damages the weapon or armor. Then kill the enemy and repair the item. Then drop it and wait for the timer to run out. * pick it up and it will always be in your inventory. It weighs nothing and is pretty strong so its really helpful. Especially if your starting out. *If your item is still in your inventory when the timer runs out, it will disappear.
Quick Armor, Block, And Amorer Level Up.
First play through the main story line until you get to be in the temple where the blades live. Then go into the sleeping chambers with your armor and shield with a weak spell that will get them to attack you and get in the corner, when you get enough on you just block half and let the other half of your body exposed. That way you’ll get leveled up at the same rate. If you have gone in the story line enough you should be able to yield to them and they will all leave than go to sleep and regain your health and level up, in between training you can also repair your armor to get armoring very high. You will need to have about 2 or 3 thousand gold to pay off the fine but its worth it. Just remember not to kill any or they will charge you much more. And don’t have a weapon equipped while doing this because it could easily be disarmed and glitch into the wall (happened to me). With this hint you can have a very high chance of getting the best armor and weapons from dead foes.
Easy Money
If you go to the shivering isles and see an orc named Ushnar, kill him and he will have 28,000 clubs. It may sound stupid but if you sell all of them you should get 57,000 gold.
Increase Your Armor Skills Fast
To increase your light and heavy armor skills faster then normal go to Anvil, then go to Arvena Thelas’s house (The rat problem lady) go down to her basement unequip an weapon you have and punch all the rats down there once. They will attack you and increase your armor skills. But don’t kill them. You lose your health but at a very slow rate.
Alternate Duplication
First get two or more scrolls of the same kind then double tap the scroll (with two or more) select the item you want duplicated and press A, drop item.
Duplicating
To duplicate things all you need to have is arrows, a sword, and something to duplicate. Put the arrows on. Now get your sword out and attack but press B when it is pulled back. Click the arrows once or twice until it says cannot equip while attacking. Then go down to the thing you want to duplicate and drop it. If you did it right the sword will cut it and it multiplies. This doesn’t work on big things, weapons and clothes. But it is very useful when you have a ruby and you duplicate it and then sell it.
Cheats
Currently we have no cheats or codes for The Elder Scrolls IV: Oblivion: Game of the Year Edition yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Unlockables
First Achievement
This is the first achievement and the easiest one to get. All you have to do is complete the tutorial. When you get out of the sewers, you will get it.
Easter eggs
Currently we have no easter eggs for The Elder Scrolls IV: Oblivion: Game of the Year Edition yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Duplication Glitch
There are four ways to do this glitch. I will tell you all of them. Any Notes will be indicated by *.
1. First, you need two or more of the same scroll. Go to your inventory highlight the scroll and press A twice. Then drop the item you wish to duplicate. *
2. This way you can only do with zero weight items. First, you need arrows. Reverse pickpocket (pickpocket someone then go to your inventory by pressing LT). Attempt to put in the arrows but a message will say only weight items can be put in. Then put in the item you wish to dupe. Switch to his/her inventory and claim your items. **
3. You need two different types of arrows and a bow. Pull back your bow with arrows equipped but don’t fire, instead go into your inventory and press A on the arrows you have equipped. Then Press A TWICE on the second type of arrows. Drop the item you wish to dupe. ***
4. You need a sword and arrows. Equip your arrows. Pull back your sword and in mid-swing open your inventory. Press A on your arrows untill a message appears saying you can’t change weapons while attacking. Drop the item your wish to dupe. ****
*However many scrolls you have will be the amount of duplicated items you get.
**However many arrows you have will be the amount of dupelicated items you get. If your caught, you won’t take any items from their inventory.
***However many arrows you have is the amount of duplicated items you get. Notice how the second arrows change to the number of the first arrows. Drop them and you will be able to have all of them.
****However many arrows you have is the amount of duplicated items you get.
Duplicate Glitch
First get two of the same scrolls, doesn’t matter what kind. Make sure you have only one of the item you wont to duplicate. Then simply just go to your scrolls, of 2, and click them 2 times. Then go to your item and drop it.
Guides
Currently we have no guides or FAQs for The Elder Scrolls IV: Oblivion: Game of the Year Edition yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Achievements
Currently we have no achievements or trophies for The Elder Scrolls IV: Oblivion: Game of the Year Edition yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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Hearthstone: The Boomsday Project Card Analysis Lab (Part 3)
Card reveals have begun for Hearthstone's next big expansion. The Boomsday Project will dive deep into science and technology, as part of the next set for the Year of the Raven.
This expansion features the new keyword Magnetic, new Omega Projects, and Legendary Spells. And as is the case with each new Hearthstone expansion, Shacknews is stepping into the lab to analyze each of the Boomsday Project's new cards. Before we get started, here's everything you might have missed:
Hearthstone: The Boomsday Project - The Dr. Boom, Mad Genius Design Interview Hearthstone: The Boomsday Project - Analyzing Dr. Boom, Mad Genius
Hearthstone: The Boomsday Project Analysis Lab (Part 1) Hearthstone: The Boomsday Project Analysis Lab (Part 2)
And now, let's continue with the next batch of cards.
(3) Omega Medic (3/4) Type: Minion Class: Priest Rarity: Rare Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. Source: MKRR3 on YouTube
Analysis: Omega Medic isn't something I'd consider packing into a constructed deck, since there aren't a lot of high synergy possibilities here.
But Omega Medic is a solid Arena pick, with a decent 3/4 body to play on curve and a Battlecry effect that could prove beneficial in the later turns. I wouldn't expect to see this guy on the ladder, but Arena players should be pretty happy with this pick.
(7) Astromancer (5/5) Type: Minion Class: Mage Rarity: Epic Battlecry: Summon a random minion with Cost equal to your hand size. Source: Dian Fuji on Panda.tv
Analysis: There aren't many Mage archetypes that fit into this card's effect, with maybe one exception. Early on in the Witchwood, I played around with an Elemental Mage and often found my hand overflowing, thanks to constant Discover effects from cards like Servant of Kalimos and card generation from cards like Ruby Spellstone.
Getting a big hand isn't as hard as it might look for Mage. Just avoid the temptation to fast track the process by using Aluneth, simply because of how easily that card can backfire.
(2) Celestial Emissary (2/1) Type: Minion - Elemental Class: Mage Rarity: Rare Battlecry: Your next spell this turn has Spell Damage +2. Source: DDaHyoNi on YouTube
Analysis: Celestial Emissary won't be an Elemental that Mages will look to pack into their deck, necessarily. Not when Bloodmage Thalnos still provides a valuable card draw effect. But hey, are you picking this guy up from Servant of Kalimos or some other Discover effect? That's not too bad.
It's important to keep in mind that Celestial Emissary will only work on a single spell, so if you're a Big Spell Mage, make this guy count. Clear the board with that 6-damage Flamestrike or use something like Leyline Manipulator to maybe discount a Pyroblast you might have gotten off that Ruby Spellstone and go face for 12 damage.
(2) Cloning Device Type: Spell Class: Priest Rarity: Common Discover a copy of a minion in your opponent's deck. Source: Eurogamer
Analysis: For the Standard player, nothing is ever going to replace Drakonid Operative. May he rest in peace. That just leaves little remnants of his effect, like this Cloning Device spell, which allows players to Discover a minion from the opposition's deck. That's not nearly as fun.
Cloning Device has very limited uses and it's hard to imagine this getting any play in constructed decks. But if you're messing around with Lyra the Sunshard and Radiant Elemental and this spell happens to pop up, then by all means, use it to its maximum potential.
(5) Giggling Inventor (2/1) Type: Minion Class: Neutral Rarity: Rare Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. Source: Zaltir on YouTube
Analysis: Look out! It's a 2/1 flaked by double Annoy-o-Trons! And while that may sound sarcastic, this effect is nothing to laugh at.
Remember how laughable Annoy-o-Tron first looked in Goblins vs. Gnomes and then remember how hard it was to actually get through one of these little jerks. Now imagine trying to get through two of them. In certain decks, Giggling Inventor could be a complete irritant. One of those decks is the Odd Paladin, which could plant Giggling Inventor on Turn 5 and then buff two of these minions up with Fungalmancer on Turn 6. While the effect doesn't look like it'll do much damage, the Giggling Inventor play could spiral into something out of control if not dealt with swiftly.
Fortunately, a few classes are equipped for the Giggling Inventor play. Warlocks packing Defile and Big Spell Mages packing Blizzard could counter this play rather easily. Also, be on the lookout for that one jerk packing the tech Mossy Horror, who may be joined by quite a few more jerks in the coming weeks.
(9) Zerek's Cloning Gallery Type: Spell Class: Priest Rarity: Legendary Summon a 1/1 copy of each minion in your deck. Source: Omnistone Episode 56
Analysis: I'm looking for the big legendary impact and I'm just not seeing it. Don't let this card text fool you. It should really say "Summon a 1/1 copy of up to the first seven minions in your deck," because you can only fit so many minions onto the board.
The effect itself isn't a bad idea on paper, but 9 Mana is a lot to ask for. Unless those are some devastating Deathrattles in the deck, it's hard to say whether this is worth a Turn 9 play. And worse, the opponent has likely already built to their win condition at this point. The ideal counter for that is not to flood the board with 1/1s.
There could be an interaction that I'm not seeing, but after racking my brain on this one, I don't see this getting much play.
(4) Blightnozzle Crawler (2/4) Type: Minion - Mech Class: Rogue Rarity: Rare Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. Source: OnlineStationNetwork on Facebook
Analysis: This minion really only works one way and that's if you trade it into another minion. By trading it into a mid-sized minion, it ensures a poisonous 1/1 Ooze that can Rush a much larger minion for maximum impact. But if your opponent kills this thing on their turn, then the Rush effect becomes useless.
It's a good novelty card and one that might come in handy in an Arena run. Just don't expect to see too much of this guy on the ladder.
(7) Star Aligner (7/7) Type: Minion Class: Neutral Rarity: Epic Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. Source: NGA.CN
Analysis: Here is this set's top meme card. It's Star Aligner, which takes Blizzard's love of the "7" stat to the extreme. But the Battlecry only works when there are three other minions with exactly 7 Health. So how in the heck would that work? Which Hearthstone minions even pack 7 Health? Glad you asked! Those would be:
Hadronox (3/7)
King Mosh (9/7)
Cauldron Elemental (7/7)
Charged Devilsaur (7/7)
Grand Archivist (4/7)
Gruul (7/7)
Kalimos, Primal Lord (7/7)
Violet Wurm (7/7)
Abominal Bowman (7/7)
Archmage Antonidas (5/7)
Prophet Velen (7/7)
Sated Threshadon (5/7)
War Golem (7/7)
Archmage (4/7)
Boulderfist Ogre (6/7)
Glinda Crowskin (3/7)
Grumble, Worldshaker (7/7)
Mossy Horror (2/7)
Sunkeeper Tarim (3/7)
The Beast (9/7)
Bolvar, Fireblood (1/7)
Carrion Drake (3/7)
Doomguard (5/7)
Duskfallen Aviana (3/7)
Festeroot Hulk (2/7)
Gurubashi Berserker (2/7)
Nesting Roc (4/7)
Tar Lurker (1/7)
Voodoo Hexxer (2/7)
Mogu'shan Warden (1/7)
Oasis Snapjaw (2/7)
Injured Blademaster (4/7)
Doomsayer (0/7)
And that's all just in Standard.
So if anything could trigger this guy, it could be the Cubelock that suddenly sprouts out multiple Doomguards with Carnivorous Cube. It is a longshot to make Star Aligner work, but it is not impossible. You won't be seeing him pop up often, but you might see him at least once. Hearthstone fans anxiously await the inevitable Disguised Toast video.
(2) Cybertech Chip Type: Spell Class: Hunter Rarity: Rare Give your minions "Deathrattle: Add a random Mech to your hand." Source: LiangYiWeiNa on Douyu
Analysis: Hunters really aren't much of a Mech-heavy class and I don't expect that to change after this expansion. Because of that, I don't expect the Cybertech Chip to see much play in Standard. It's certainly nothing to sneeze at in Wild, where Hunters can pull out Piloted Shredder or Antique Healbot.
Hunters seem to be doing just fine with their Spell builds and Beast builds, so don't look for Cybertech Chip to see much action.
(2) Pogo-Hopper (1/1) Type: Minion - Mech Class: Rogue Rarity: Rare Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Source: Tars on YouTube
Anaylsis: Boingy! Boingy! Boingy!
If you think Rogue decks packing spiders is terrifying, now imagine a Rogue deck with lots of mechanical rabbits! And yes, it is entirely possible for Miracle Rogue to adjust its deck to unleash maximum spiders and maximum rabbits.
The Pogo-Hopper will play very nicely with the new Lab Recruiter that was unveiled earlier this week. This means shuffling multiple Pogo-Hoppers into your deck. That sounds like an even better idea than using the Lab Recruiter on Fal'dorei Strider, which can still generate spiders even by itself.
The new-look Miracle Rogue could be very dangerous in the new meta. And if the Rogue reaches Pogo-Hopper #4 or #5, there aren't going to be enough removal or Silence effects to deal with all of these mechanical misfits.
(1) Omega Assembly Type: Spell Class: Warrior Rarity: Rare Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. Source: Hearthstone: Enter Boom Labs Episode 3
Analysis: A 1-Mana Discover effect has been plenty useful in the past, as seen with cards like I Know a Guy and Journey Below. So Omega Assembly by itself isn't bad. But in the late game, it's great for refilling a waning hand. And with the cost so cheap, it leaves more than enough room to play one of those discoveries.
In constructed, it's going to be a downright glorious card in a Dr. Boom deck. In Arena, it's going to replenish a lot of resources in the late game. Normally, these 1-Mana Discover spells aren't much to write home about, but Omega Assembly could see a lot of play in this new meta run by machines.
(8) Gloop Sprayer (4/4) Type: Minion Class: Druid Rarity: Common Battlecry: Summon a copy of each adjacent minion. Source: DisguisedToast on YouTube
Analysis: As Toast notes in his video, this is an oddly expensive card for mediocre 4/4 stats. So naturally, this should do something crazy, right?
Gloop Sprayer will create copies of its adjacent minions, which should, theoretically set up a game-ending combo. I mean, what can opponents do against double Malygos or double Ysera? The trouble is, it's still an 8-Cost minion, so it's an expensive combo to pull off and usually must be pulled off in multiple turns. Fortunately, Twig of the World Tree is here to help by refreshing Mana with its Deathrattle.
As for Wild players, this will offer a new twist on the classic Aviana/Kun the Forgotten King OTK combo. Simply play Aviana, Kun, Malygos, Faceless Manipulator, and Gloop Sprayer for a quadruple Malygos! With seven Mana to spare, show no mercy to your opponent's face.
(2) Crystology Type: Spell Class: Paladin Rarity: Rare Draw two 1-Attack minions from your deck. Source: Nayara Sylvestre on YouTube
Analysis: The heavy implication with Crystology is that its main focus is drawing cheap minions. That is not the case, though.
See, there are a surprising amount of good minions with only 1 Attack. Stonehill Defender and Tar Creeper are perfectly fine minions that only sport a base Attack value of 1. But how about something a little more legendary? Think Bolvar, Fireblood and Lynessa Sunsorrow. Don't worry so much about these cards being at the bottom of the deck, because Crystology is here to help pluck them out.
This is a spell that has a strong potential to see more play down the road and could be something that gets much better, depending on future expansions. For now, it's a pretty decent spell.
(7) Boommaster Flark (5/5) Type: Minion Class: Hunter Rarity: Legendary Battlecry: Summon four 0/2 Goblin Bombs. Source: Inven
(1) Goblin Bomb (0/2) Type: Minion - Mech Class: Neutral Rarity: Common Deathrattle: Deal 2 damage to the enemy hero. Source: Inven
Analysis: This feels like an odd Legendary to put in a Hunter deck, but here we are. Boommaster Flark is Diet Dr. Boom, bringing along four 0/2 Goblin Bombs that all hit the face for two damage when destroyed. His 5/5 body isn't great, but if the Hunter player can attach Taunt or even Magnetic mechs onto those Goblin Bombs, this Legendary suddenly gets a little more useful.
The Goblin Bombs can also apparently be played a la carte as a Neutral Common. That should intrigue anyone with Magnetic Mechs, since the Goblin Bomb is a cheap attachment with a nice effect.
That's all for now! Keep an eye on Shacknews over the next few weeks for more card breakdowns for The Boomsday Project, leading all the way up to the expansion's release on August 7.
Hearthstone: The Boomsday Project Card Analysis Lab (Part 3) published first on https://superworldrom.tumblr.com/
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