Tumgik
#this HD has made life worth living
shuttershocky · 1 year
Note
what do you make of samurai remnant so far? As it's a weeb game, I don't expect any of the normal review sites I trust to cover it
I /hate/ Musou combat and I'm sick of Servants, so me avidly talking about this game means it's way better than even my biases can overlook.
Here's the thing: the vast majority of Type-Moon games fucking suck, because they make visual novels, not video games. "The story's good enough to make you play through this abomination" is the battlecry of Fate/Extra fans. If it wasn't for Melty Blood they might not even have any games where people play for the actual game.
This is not the case with Fate/Samurai Remnant. It's not here to blow your mind out of the water, but it's clearly a title made by people who are both great fans of the source material and are very experienced with producing games on a budget. Solid execution all-around from combat design to character art to environments.
The most notable thing about FSR though is that this game cares a lot about how things are supposed to feel. I've talked enough about how great it is to have Servants feel like real powerhouses again, but this level of care exists within the rest of the game.
"How would it feel to be partners with a superpowered being?" is the defining question informing the majority of the game design. If there's a high place you can't climb without a ladder, Saber simply throws you up there with their superhuman strength. If you're squeezing through a tight alleyway, Saber simply reappears via magic on the other side, sometimes getting ahead of you and waving mockingly while Iori can only grumble and slowly pull his fleshy human body along a tight crevice. There is actual destruction in the aftermath of the first Servant battle that you can see for yourself, which informs Iori's motivation of putting an end to this death game. Iori's neighbors express relief that he's safe because they saw his house explode, or tell him about the whereabouts of his sister Kaya, making the town feel just a little bit more like a setting Iori actually lives in.
As Iori's relationship with Saber grows, the game also tacks on more and more mechanics involving their cooperation. At the very start, Saber cannot be controlled whatsoever and is entirely dependent on the AI. As you progress though, you unlock the ability to give Saber commands and even play as them for a short time. But that's not all, Saber's AI will also start to cooperate with you, following up on enemies that Iori knocks away with a finishing move, or calling for special partner moves called Link Strikes. When you're in trouble, there's even a chance Saber will come rescue you, activating a quick time event where they lock blades with the enemy, attempting to push them back.
This is what the whole game is like. Samurai Remnant doesn't have the resources of an AAA game with an army of developers to create features like ultra HD 4k textures for all environments or realistically shrinking testicles, but you can feel most ideas started with a question of "What would it be like to have Saber here and how do we depict that in some way?" Saber would be fascinated at modern (17th century) Japan, so they often run from place to place pointing out new things to gawk at and demanding explanations from Iori. They didn't have food stalls, paper, or money in their life, so Iori has side missions to buy from every food stall to satiate Saber's hunger, which murders your wallet in-game as you are a poor ronin living hand to mouth every day and need odd jobs to make money.
It feels good to play, and not even as a Type-Moon fan where a lot of these things are something I've been asking for. I mean it's good to see another mid budget game that's neatly focused on simple, solid execution. Most review sites are giving it around a 7.5-8/10, and I'm telling you this isn't a 7.5 from a Type-Moon fan pleading with you that playing Fate/Extella's Altera route makes it actually worth it, this is a 7.5 from people seeing a decently hefty, well-made title.
263 notes · View notes
soylent-crocodile · 1 year
Text
Voidslug (Monster)
Tumblr media
(Art by Der-Reiko on deviantart)
CR4 NE Medium Ooze
A voidslug is a living tear into the plane of negative energy, the coagulation of its entropic energy given wretched animation. While a dedicated adventuring party can take one out easily, it leaves a path of dead animals, withered plants, broken structures, and barren soil behind it as it wanders; a single voidslug can render a small area inhospitable if allowed to exist too long.
Mindless undead are naturally drawn to a voidslug, and the creatures seem to tolerate their presence, often worsening a zombie infestation. Particularly nihilistic or destructive intelligent undead may keep a voidslug around as a source of healing and strength, but those who desire the material or interpersonal usually recognize the voidslug’s potential for collateral damage.
Inside a voidslug is a solid, gemlike mass of crystalized negative energy. This gem can be used as 1,000gp worth of Onyx Gems for the purpose of Animate Dead, Create Undead, and similar spells, or towards creating any construct that has the aforementioned spell as a component.
This creature resembles a living wad of black phlegm, and it leaves behind a trail of thick fluid and dead plant life.
Misc- CR4 NE Medium Ooze HD6 Init:-1 Senses: Perception:+3, Blindsight 60ft Aura: Malevolence 60ft (DC15) Stats- Str:16(+3) Dex:8(-1) Con:22(+6) Int:4(-3) Wis:17(+3) Cha:14(+2) BAB:+4 Space:5ft Reach:5ft Defense- HP:57(5d8+35) AC:14(-1 Dex, +5 Natural) Fort:+7 Ref+3 Will:+7 CMD:16 (Can’t be tripped) Immunity: Cold, Acid, Lightning, critical hits, flanking, precision damage, paralysis, poison, polymorph, sleep, stun, and visual effects Special Defenses: DR3/-, Negative Energy Affinity, Sundering Tar Offense- Slam +7(1d6+5 plus Energy Drain) CMB:+7 Speed:20ft Special Attacks: Energy Drain (1 level, DC15) Feats- Lightning Reflexes, Power Attack (-2/+4), Toughness Skills- Stealth +4 Special Qualities- Compression, No Breath Ecology- Environment- Any Languages- Aklo (Can’t speak) Organization- Solitary, Lure (1 Voidslug, 2-4 Zombies) Treasure- None Special Abilities- Aura of Malevolence (Ex)- A voidslug is constantly leaking negative energy into its surroundings; a living creature that starts its turn within a voidslug’s aura take 1d6+1 negative energy damage, DC15 will save for half. Undead creatures are instead healed 1d6+1 damage. This will save is HD-based. Additionally, undead within an aura of malevolence gain a +2 profane bonus to melee attack and damage rolls. Sundering Tar (Su)- A voidslug is made of a thick, corrosive tar that degrades all material it touches. Any weapon or other object that touches a voidslug must make a DC12 Fortitude save or be broken; broken weapons that fail this save are destroyed. This save is charisma-based.
146 notes · View notes
clovercoin · 9 days
Photo
Tumblr media
YAY SEPTEMBER, CLOVERCOIN IS BACK!
[ Original Patreon Post ] Phew, almost forgot the life updates after doing all those art packs in the other post. So let's catch up with what's happening with CloverCoin! Life has been very very busy since I got back from my mom's funeral. Our dog Junior (rottie) had a previous elbow injury that wasn't healing over and when I got back home we decided to take him to the vet for a second look since the pain meds they gave us ran out. Turns out Junior had big swollen ball of cancer in his elbow and he was never going to regain function in that arm again. He was in so much pain we were really apprehensive on what the right course of action was. But the vets all worked with us since they knew Junior so well from all his previous visits, with their help we managed to get an extra fast amputation surgery scheduled for the infected arm. It was extremely expensive but it gave our dog immediate pain relief while we figured what treatment plan we were going to do next. Originally we all thought it was bone cancer and that he would likely need to be put down to avoid further pain in the very near future even with his amputation. With further testing and investigation of his cancer arm, we found out it was actually a type of blood cancer of his white blood cells. We all assumed if it's blood and fluid that must mean it's everywhere, right? We were wrong AGAIN! Wither further scans we found no further signs of cancer growth in his body, lymph nodes, or organs. With this new information we made the decision as a family to pursue oncologist for Junior and get him chemo / cancer treatments. It drained the rest of our savings account that we've been working so hard for to buy a house next summer... But Junior himself has completely bounced back to the happy dog he's always been. He's eating again, learning how to run and play on his one foreleg, and just excited to still be here. So while it did cost all of my savings, I have to say it's been worth it. With his reviewed case, he went from less than 6 months to live to possibly living 2-3+ more years now. So we're all so happy and grateful to still have our service boy still with us. Now that we're on a routine with Junior and his chemo treatments, I'm also getting back to work on my end! CloverCoin Patreon is back online for September 2024! We're so excited to see so many patrons stuck around and how excited you all are for more art! Thank you!!! I'm currently working on setting up a Bigcartel shop page with all of our stickers and postcard goods. I'll be sure to announce the shop's grand opening here soon as it's all ready. Thank you so much for all of my patrons testing out merch every month with me so we can make this possible! Last big to-do on my list now is that my current desktop Cintiq is not working for me. We had an original Cintiq 22 HD from 2014. But that poor thing died last year. We ordered a new tablet on super sale from amazon but.... We're very unhappy with the product and it doesn't work with my desk or work station. So we'll be taking it down and trying to resell it to get our money back. However this means I still do not have a desktop tablet to work with for online streams and recordings. REALLY BUMS ME OUT! I'm very fortunate that I still have my ipad and it's been working great. So I'm not totally without a tablet for work. But Prov and I will now be making an effort to replace my Cintiq tablet with a new one maybe before the year is over. Ouch my poor savings account, it's already taken such a beating from all the vet bills and now I have to replace very expensive hardware? yuck! So... Lots of money being spent. But overall we're very lucky and we're so happy. I'm just so grateful to have my happy dog recovering really well. I'm glad my ipad works great even after being beat up for past 7-8 years?? Woah! Good job lil buddy. Just... A lot has gone wrong this year. A lot of bad shit has happened. And Prov and I are so damn lucky to be here and have everything we do. So I'm going to keep working VERY HARD to get all this updated, shop posted, commissions completed, and make back every single dime of my savings!!! OR SO HELP ME! >:0 Thanks everyone for sticking it out while we're figuring out every bump in the road. We really appreciate all your patience and kindness. You're all the best and I can't wait to share even more art with you all! AJD . ART
7 notes · View notes
mileapo · 12 days
Text
A life that is like point-to-point and driven by Apo Nattawin's creativity
Tumblr media
 Unconventional life experiences always give us something. They test our minds and help us to understand the world more. The same goes for the life of Apo Nattawin Wattanagitiphat, who started out as a model before becoming an actor under Channel 3 HD. He started off well and his work was well-known. However, he decided to become a freelance actor, packed his bags and traveled to New York, USA, to find himself. However, the COVID-19 pandemic forced him to return to Thailand before KinnPorsche The Series turned his life around once again, becoming an actor known to both Thais and foreigners, working with world-class brands as a brand ambassador, and attending fashion shows for various collections. 
  “At the beginning of becoming an actor, around 19-20 years old, with the first drama, Sud Kaen Saen Rak, I felt very excited. It was something new in my life. I had never experienced anything like this in our life. The fact that we are a tool for communication is like a photographer with a camera, a reporter with a microphone for an interview. For actors, we have to convey our feelings from the paper to show how the character feels. At that time, I felt challenged and had hope in life that I could do more.
     “When I was a model, I might not have understood much about how to communicate through the clothes I wore because I might not have had that much space to communicate. But one day, when I became an actor and started acting, it reflected back to me that we communicated through our bodies, eyes, and movements. For example, if we wanted to tell someone we loved them, we could just go get them some water and say, ‘Drink this.’ We could communicate with our whole body. That’s what I think our lives can do more than that. When fans come up to us and compliment us, we don’t give them anything in return, but we have comforting eyes and encouraging words. It’s good energy that we pass on to them.
“It’s a mindset that has changed from when I played in my second drama, Chat Phayak, because at first, because we were still very young, all a child could think about when it comes to work in the entertainment industry is fame. It’s like we lit a firework that allowed us to see a new world, new people who came to us. But with the second drama, my perspective started to change. What the character thought in the first and second dramas were different. Growing up differently made the expressions different. It’s something that I thought about and have hope for in my life that I want to be a good actor.” 
     Apo, 30 years old, reflects on his life as a journey from one point to another that is connected, driven by creativity. “At every point in my life, I have used my creativity from the beginning. Starting from being a model, I studied what the designer wanted to communicate to the audience. When I came to the second point, being an actor, what did the character ask me to communicate to the audience? Or fashion photoshoots, working with a photographer, how do we travel together? All of these are points of creativity that have been passed on to this day and are still driving me because I believe in creativity and adaptability.
  “I am very satisfied with my life today. I want to go out to work every time. What will I learn today? Who will I meet? What will I do? It is a happy time. I have discovered myself to the fullest. I have done everything I dreamed of. Because if I had another career, I might have everything: a house, a family, money. But in the end, being here, I can pass it on to people in general. It is the value of life and it is worth being born into this world.”
     Apo said that at this age, it is a time for learning, gaining experience to understand what is right for him and being clear about what he wants to do, along with what he should do for others.
     “If I look at the next ten years, I will be 40 years old. When that time comes, it will be a stable and firm age, both in terms of work and leading others. It is the age when we start living a real life, by seriously applying our accumulated life experiences, along with expanding what we do. Today, we are actors, but in the future, we may do something more broad, such as being an assistant acting coach or helping with scripts, etc. We will be stronger in driving the team and bringing everyone together.”
12 notes · View notes
hexhomos · 2 years
Note
so do i have to play league to keep up with lore?
Not at all!!! League is the opposite of a story-based game. Champions are meant to represent an archetype in the rift and shout some cool catchphrases. MOST are self contained, a few have interwoven plotlines that can span years. Some character stories get updated over time in the form of short fiction / comics / event based visual novels but most of that content can be looked up online.
In the case of jayce/viktor, to make ref easier for all: HERE’S THE JAYVIK LEAGUE LORE CHEAT SHEET.
Tumblr media
League of Legends
Viktor's bio v.1 | Jayce's bio v.1 | Blitzcrank's bio v.1
Viktor's bio v.2 | Jayce's bio v.2 | Blitzcrank's bio v.2
Viktor’s short story | Jayce’s short story | Blitz’ alt bio
“v.1″ refers to their original release bios, “v.2″ to post runeterra universe reboot bios. Worth noting that some of these changes were... contentious; blitzcrank’s new origin story as something viktor did not create but simply mod is mostly ignored by fans, who still refer to original events in a vague manner. The omission of stanwick in jayce / blitz’ updated bios is a big questionmark. To get in the spirit of the thing I just go all in the ‘Unreliable Narrator’ aspect of their whole shebang and cobble together my own interpretation of events.
[update nov.22]: Blitzcrank’s alt bio has been added! this 1.5 version contains a somewhat different account of events that I kind of prefer, compared to 2.0
EVEN MORE STUFF:
Read info on ALL Canon AU universes, find HD splash art, Skinline details, 3D Models & more on the Vikjayce Codex!
Tumblr media
CONVERGENCE: A LEAGUE OF LEGENDS STORY
'CONVERGENCE' is an Ekko-led platformer game that released in 2023. An accompanying free-to-download comic miniseries was made to supplement the game's story, and it focuses on Jayce, Viktor, Ekko himself & his family -- and how they are all interwoven as the 'struggling genius' archetype in a very flawed system.
[Read here!!]
This series features a retelling of J/V's backstories through the lens of an outsider, and a bit of an update on where they are now. Surprising absolutely no one: they are still very attached to each other. (This comic is standalone, and not part of the Arcane universe.)
Tumblr media
Legends of Runeterra vikjayce content:
[ Jayce’s Deck / related cards ]  |  [ Viktor’s Deck / related cards ]
Jayce's Path of Champions Comic (Voiced/Viktor is in it)
Jayce voice interactions | Viktor voice interactions (he shares this vid w other champions, pops back from time to time)
*They both keep extensive research/life notes addressing themselves. It’s very undying highschool girl cute. LoR is sometimes referred to as its own continuity; their cards are both a progression of their story and a what-if scenario.
Tumblr media
Arcane universe limited content:
[ Jayce Talis’ journal ] was available to read in the league client while the show was airing. “Far From Home” “Progress Day” “A Powerful Partnership” are all diary entries; the layout is a bit finicky but click on chapter numbers to progress, the image on the side changes to match!
Tumblr media
Wild Rift limited content:
[ Jayce got a champion release webtoon ] that never made it to NA servers. It quickly summarizes his deal and vaguely hints Viktor is in the update horizon.
There is a tentative translation offered by blessed twitter user crossedfires, highlight being the jayce/viktor panel wherein he remarks: 
“Genius is always lonely, I know this truth very well. Until Viktor appeared – I admit it – he is the only gear comparable to me.” (uses the verb xiāngdāng (comparable) that means match, balance, correspond to). One of my mandarin-speaking friends has also pointed out the wordplay lends itself to double meaning; “He is the only gear to match/that matches mine.”
Tumblr media
MISC / OFF CANON:
Jayce & Viktor animated stickers
Punches&Plants 2 - Altcanon comedy, various champs living in an urbanized fantasy version of runeterra. Jayce and Viktor retire from a life of rivalry to dedicate themselves to new hobbies. Viktor is a dollmaker, Jayce is a weeb. Blitzcrank has an unfortunate job.
League’s Germany twitter promo - Viktor gets his ‘man of progress’ mug.
Wild Rift holidays promo - Jayce leaves a gift for ‘V’ under the tree.
Jayce and Viktor also have plenty of AU ingame skins with their own micro bios. Not linking these here since itd be too much info/ u can easily google; they share the Battlecast universe (ppl like this one) and the Heavy Metal universe (ppl dislike this one for various reasons, namely retconning Viktor’s full machine skin from ‘his last stage of mechanization’ into a very unfortunate stereotype.) They were meant to be an annoying player and an annoyed dungeon master in the Riftquest universe but riot scrapped Viktor’s skin. RIP
if anything else cool happens or I remember a missed spot I’ll update this!
354 notes · View notes
freelanceexorcist · 1 year
Text
OK, now that I can act like a functioning member of society again...
Rebirth trailer spoilers ahoy!
-So what's the deal with the destruction in Zack's timeline? If he had lived, he'd have made it to Midgar long before the Sector 7 plate dropped. And everybody knows the world is ending? *Spock eyebrow raise* Fascinating.
-And there ARE alternate timelines in play. I feel seen.
-Rufus Shinra really is supposed to be a hot version of Kim Jong Un, isn't he?
-So how many more times must we endure Sephiroth's utter anguish in HD as the Lord intended? At least once more, Miss Swann.
-Did they get an actual Scottish person to voice Cait Sith this time around?
-Cloud on a damn Segway? In MY FFVII?
-So the black cloaked men are actually SOLDIERs suffering from degradation this time around and not Sephiroth clones. Hm. Or at least that's what the doctor-type guy theorizes. So how is it that Sephiroth can manifest using their physical bodies? Only G-type SOLDIERs are susceptible to degradation, right? Anyway, if this is the only evidence we get that Genesis existed at one point, it's all good.
-Sephiroth trying to get Cloud to bury the hatchet and Cloud always launching into the personification of "fuck this guy in particular." Time to try another approach, babe.
-MIDGAR ZOLOM. MID. GAR. ZOLOM.
-Please tell me that scene with Sephiroth and Cloud teaming up isn't just a bit of the Kalm flashback. Lie to me if you must.
-THIS:
Tumblr media
...Because you're worth it.
-Andrea Rhodea won America's Got Talent and has a show in Vegas now!
-Just Dio things
Tumblr media
My mans looking like a cross between Josh Brolin and a member of the Lollipop Guild
-Zack yeeting Cloud at Kyrie like "here take care of my comatose friend for a minute, totally not shifty looking stranger”
-Rufus Shinra kinda looks like Benedict Cumberbatch in this shot, doesn't he?
Tumblr media
-Who dis? Please say it's not Glenn. Again, lie to me if you must. The only thing worse than this being Glenn is this being Genesis. The only thing worse than that is them being besties and joined at the hip. Then again, don't Mary Sues cancel each other out when they share a scene, or do they suck the life out of the story twice as fast?
Tumblr media
-I reiterate, HOLYSHITHOLYSHITHOLYSHITHOL--
Tumblr media
-Going hard on the "definitely not a vampire" vibe, too. I like it. Who's the VA? Doesn't sound like Steve Blum.
-"The reunion, when worlds merge..." OK, so was I right a while back about the timelines needing to be reunited? Sephiroth is saying this, so I wonder if this is Ore Sephiroth, because reuniting the timelines would run counter to Watashi's goal because he's always defeated. Don't mind me, I'm punchy today.
All in all, we ate pretty damn good today.
9 notes · View notes
twofee · 1 year
Text
Sims tag
Thanks for tagging me @episims :)
1. what’s your favorite sims death?
old age with the hula dancers welcome but mostly i try not to let anyone die!
2. Alpha CC or Maxis Match?
i’m somewhere in the middle, i have a game thats more heavy on the semi realistic content and another that’s more maxis match-y.
3. Do you cheat when your sims gain weight?
i wouldn’t say i cheat, but i do have them work out a lot to change back
4. Do you use move objects?
of course but i usually wait until the end of the decorating stage to do that.
5. Favorite mod?
i don’t use a lot of mods but i guess whatever one adds custom sliders or at least the bodyshop sliders to regular CAS
6. First expansion/game/stuff pack you got?
Well my simming career started back in the sims 1 release days and I got double deluxe base game followed quickly by unleashed shortly after it’s original release.
7.  Do you pronounce “live mode” like aLIVE or LIVing?
like LIVing
8. Who’s your favorite sim that you’ve made?
i am very partial to Malle, Echo, Abba, and my legacy founder VJ!
9.  Have you made a simself?
in the past yes but i never really did much with her. there might be a saved file of her stashed away somewhere...
10. What sims traits do you give yourself?
very few outgoing points, plenty of nice points, a good handful of active
11. Which is your favorite EA hair color?
umm i tend to make lots of blonde sims but not with EA’s yellow blonde...so Brown I guess??
12. Favorite EA hair?
The shaggy surfer dude one
13. Favorite life stage?
Adult I guess
14. Are you a builder or are you in it for the game play?
i’m more in it for sim creation and decorating that playing or building.
15. Are you a CC creator?
yeah i’ve got a whole downloads tag worth of it but i wouldn’t say i am good at it and i don’t do it very often.
16. Do you have any simblr friends/a sims squad?
i’d like to think you’re all my friends but a few are closer/more interactive than others
17. What’s your favorite game (1,2,3,4)?
TS2 forever, with a special space for sims 1 in my heart
18. Do you have any sims merch?
no, not really my thing
19. Do you have a youtube for sims?
i tried dabbling in sims machinima at once point way back in the day, even had a couple voice actors record lines for the start of my little story. i made a little prologue video that i posted on youtube. not sure if it’s still around in some dusty corner of the internet....
20. How has your “sims style” changed throughout your years of playing?
while i have embraced and started leaning a little more maxis match since coming to simblr wayyyyy long ago, i would say it hasn’t changed too much, it’s still a mix of everything that i like and falls victim to my current mood and whims, but it’s maybe a little more cohesive now. i’d like to think someone could recognize twofee style decor or sim.
21. What’s your origin ID?
i don’t need it for sims as my install is off the discs but i think it’s twoffee
22. Who’s your favorite cc creator?
everyone who makes cc!! no way could you narrow that down!
23. How long have you had a simblr?
my archive says January of 2013 is when i finally gave up lurking!
24. How do you edit your pictures?
wow it’s been so long since i’ve done it, but i’ll crop, run a super old action i got from another popular simblr, then resize and be done. if i feel fancy i might add a little boarder shadow thing. but really not much.
25. What expansion/game/stuff pack do you want next?
i just want more content of any variety. new hairs and clothes, new decor items, floors and walls, conversions from other games, new recolors of everything. maxis match and semi realistic. or even bringing back some long lost content. I have an entire folder of 2000s content on an old external HD that I would love to just plug into a fresh game folder and see whats in there. it was all stuff i downloaded to save while i was in college and not able to play but didn’t want to lose or forget.
i’ll tag: @charmandersims, @holleyberry, @ove51, @simmer-until-tender, @lurking-lilibeth, @andrevasims, @lifetime-want, @simoleontree, @grilledcheese-aspiration, and anyone else who wants to participate!
17 notes · View notes
qocsuing · 5 months
Text
8 Megapixel Camera Resolution: Capturing Stunning Details
8 Megapixel Camera Resolution: Capturing Stunning Details
Introduction Photography is a way that people can record their lives and express their feelings in this era of rapid development of digitalization. The resolution of the camera is one of the main factors that determine photo quality. This paper will explore 8 Megapixel Camera Resolution, how it captures stunning details, and its myriad uses in various fields.Get more news about MIPI Camera Module,you can vist our website!
Let’s start by understanding what a megapixel is. When you take a picture using a digital camera, the image is made up of thousands, or even millions, of tiny dots called pixels. When there are more pixels on a sensor it means more details can be captured by the camera; therefore, higher resolution images are produced.
Why Should You Opt for an 8 Megapixel Camera Resolution? There are several outstanding features which make 8 Megapixel Camera Resolution worth buying. Whether it relates to photography landscapes or shooting macro photos, this device ensures that every small piece of description gets into your lens making photographs much clearer and realistic. Moreover, the camera with high resolution also supports HD video recording and output to meet various user demands.
Issues to consider about 8 Megapixel Camera Resolution But then again we should be cautious when dealing with an 8MP camera resolution. Firstly high pixel often means larger data size which requires more storage space and time during storage and transmission too. Secondly, cameras having higher megapixels do require advanced expertise in shooting as well as post-processing thereby necessitating technicality in photographers.
Using An 8 Megapixel Camera Resolution The application scope of 8Megapixel Cameral Resolutions spans numerous areas including;
1. Photography: In photography today any person whether skilled or inexperienced who wants to have good quality images would opt for an eight-millions-pixel-camera-phone.Professional portraits could be taken while stills for example landscapes get enhanced through increased pixels which ensure precise capturing of every detail and therefore more possibilities for post-production.
2. Safety: In security surveillance, 8MP cameras provide sharper and more elaborate views during surveillance. This is particularly crucial in security where high-definition images enable accurate identification of targets as well as tracking any abnormalities by the security officers.
3. Video Conferencing: High-pixel cameras used in video conferencing help to enhance communication among participants by having more life-like and informative images of people involved thereby making it appear as though they are actually within the same vicinity. For instance, remote offices and online education can greatly benefit from this attribute since it saves on costs while at the same time enhancing efficiency.
4. Medical Field: Also, eight million pixel camera phones have various uses within the field of medicine. Through this technology, doctors can generate high-definition X-rays, and pathology slides among other things that aid them in diagnosing patients more accurately hence formulating better treatment plans. On top of this, surgical demonstrations through telemedicine cannot be possible without the use of high megapixel cameras.
5. Cell Phone: In the smartphone industry, customers are becoming more concerned about the camera function of mobiles and many high-end cell phones now come with an 8-megapixel camera as standard equipment. A high pixel camera enables a better photo experience which can satisfy users’ demand for recording daily lives and sharing moments.
Summary The 8 megapixel camera resolution camera has completely changed our photography experience due to its clear imaging and HD output. These have a huge range of uses in areas such as photography, security surveillance, videoconferencing, medical applications as well as smartphones among others that make it very convenient for us at home or in our offices. We believe that with each advancement in technology, there will be more applications where we can use an 8MP camera some of which we might not know yet.
0 notes
Text
Reservoir Dogs (1992) Historical Documents by Michael Bump
Reservoir Dogs (1992) Historical documents by Michael Bump 
The first link is from Michael Madsen's character who plays deranged man named Mr. Blonde torturing a police officer. I chose this clip because it is funny and brutal at the same time. This is also one of the scenes that made me a Tarantino fan when I was a teenager. The second image is of the cast who play a band of thieves. I chose this image because it shows all the actors, and I thought it was a great still image. Reservoir Dogs was released in 1992. The first historical event that occurred that also relates to the criminal plot of the films is the life sentencing of mobster crime boss John Gotti. The second historical event that occurred that year was the riots in Los Angeles California. The country was at a boiling point in terms of race relations and the assault on Rodney King made things much worse. When the officers were acquitted, mayhem broke out. The Riots cost the lives of 50 people and cost 1 billion dollars' worth of property damage.  
Stuck in the Middle With You - Reservoir Dogs (5/12) Movie CLIP (1992) HD 
Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
jargreys · 2 years
Text
Security camera outdoor
Tumblr media
#Security camera outdoor 1080p#
#Security camera outdoor update#
However, there can also be disadvantages associated with this approach if the price of your chosen item is too high or doesn't fit into your budget at all. They're typically built using higher quality materials that will withstand wear and tear over time. When you buy a high-quality product that has been designed and manufactured with care, it's likely to be more durable and work better for the long term. Quality products are usually made to last longer than cheaper, lower-quality alternatives. Low-quality products, in many cases, will not last as long or work as well as higher-quality ones because they were made with cheaper materials and cut corners in production. When looking to buy a product, you must look at the quality of what you are buying. Quality products are typically made better and work more efficiently than cheaper, lower quality products Home improvement is not something to be taken lightly, and there are many things you need to consider before doing it. To ensure you're getting what you pay for, we've compiled this list of top-rated products in 2020 from our site, including ratings from expert reviewers and customers. When it comes to home appliances and other items in your house, choosing a quality product is an investment that will save you money in the long run and provide peace of mind knowing that your family members are safe from harmful chemicals!Ĭhoosing a quality product can be difficult because so many companies claim they have the "best" item on the market. How do you know when it's time to replace your favorite product? Well, just like with all things in life, the best wireless battery outdoor security camera will last longer than their counterparts. The best wireless battery outdoor security camera will last longer These are just a few reasons why having the best wireless battery outdoor security camera is worth it! Read on. The first benefit is that you will not have to replace the product for years, saving you money.Īnother advantage is that it will last longer than other products therefore, it should cost less in the long run if you take care of it properly.Ī third benefit is that various options are available, so finding what suits your needs can be easy and quick. There are many benefits of getting the best wireless battery outdoor security camera.
#Security camera outdoor update#
Last update on / Affiliate links / Images, Product Titles, and Product Highlights from Amazon Product Advertising APIīenefits when you get the best wireless battery outdoor security camera With the included Adorcam mobile app, the system’s live or recorded video can be accessed anywhere at any time. Whether it is night or day, it will provide a clear wide video of any area you wish to monitor. It will automatically adjusts to the ambient light level and when necessary, will auto-switch to night vision mode with a 32ft visible range.
#Security camera outdoor 1080p#
1080P HD Picture Quality and Clear Night Vision: The wireless outdoor security camera provides a degree wide angle, 1080P quality video and image.
This rechargeable security camera can withstand rain and temperatures ranging from -4☏ to 122☏, allowing it to work in almost any weather. With the mobile Adorcam App you can warn off thieves, screen visitors at your door or communicate directly with your family or friends.
Two-Way Audio and Waterproof: The home security camera has a built-in microphone and speaker that supports real-time, two-way, audio calls.
The Best Security Cameras For Home Outdoor Wireless for Your Money.
Expert’s Choice: The Best Smart Camera Outdoor Passed Our Test.
The Best Stand Alone Security Camera Reviews & Buyers Guide.
The Best Wireless Ip Camera for Your Money.
Best Wireless Wifi Camera Reviews & Buyers Guide by Experts.
Why should you be exposed to potential dangers if you are paying hundreds or thousands of dollars for a high-quality security camera? With the best wireless battery outdoor security camera - Blink Outdoor is a wireless battery-powered HD security camera that helps you monitor your home day or night with infrared night vision. This leaves a lot of areas unprotected and vulnerable. But they only want to monitor their home or office, not the neighborhood. Many people are willing to pay thousands of dollars to have their beautiful home or office surrounded by security cameras. The Best Wireless Battery Outdoor Security Camera in 2022- You Can Buy on Amazon
The Best Wireless Battery Outdoor Security Camera in 2022- You Can Buy on Amazon.
Tumblr media
0 notes
itsjamethyst · 3 years
Text
HD-Remix 2021 FIC CLAIM
Tumblr media
The biggest thank you possible to my alpha @fantalf and beta @pennygalleon for helping me with this story, and thank you to the @hd-remix mods for putting together such a wonderful fest.
Distilled by J_Amethyst for DoubleApple
Rating: Teen
Tags: Number Twelve Grimmauld Place, Post-Hogwarts, Angst with a Happy Ending, Pining Harry Potter, Smoking, Swimming, Kissing underwater, Water Caves, Remembralls (Harry Potter), Memories, Living Together, Friends to Lovers, Banter
Word Count: 5.4k
Summary:
Harry walks through the halls of Grimmauld Place for the last time. Unable to forget, and maybe never wanting to.
But as the Grandfather clock strikes two, the door shutting closed behind him, Harry knows that he must get what he wants, and Harry has always wanted Draco.
Excerpt:
The sound of polished shoes drumming against wood made Harry snap his head to the door, wand pointing to a chest clad in a fitted blue shirt. Harry’s gaze travelled up to meet Malfoy’s steel eyes, a cigarette held between long fingers.
“What are you doing here?” Harry said roughly. “I thought you were supposed to be in France today.”
“Indeed,” was all Malfoy said, as he traced his eyes over the rubble of the living room. Shreds of material littered the floor, charred black stains bloomed against woven flowers. “You’re destroying centuries worth of ancient history, you know.” Malfoy closed the distance, eyebrows furrowed in a frown as he ran his palm over what was left of the curtains. “Original Indian Chintz. Seventeenth century. These are all hand-drawn designs, Potter. You can’t get colours like this anymore, even with magic.”
Harry stared at the ruin of the curtains and back at Malfoy, who gently thumbed a red flower as if it meant so much more than a bit of fabric in a dusty, old house. “What are you doing here, Malfoy, you can’t keep barging into my home without permission.”
Malfoy stepped back, blowing a waft of smoke away from the curtains. “Granger said you’ve been acting more strange than usual. I’m here to make sure you haven’t ruined my house more than you already have.”
Harry crossed his arms. “This isn’t your house. Just because you have family history here doesn’t mean you can take it from me. This is all I have left of them.”
The tip of the cigarette burned from between Malfoy’s lips as he inhaled the smoke. He took his time responding to Harry, as if he were savouring the words in his mouth like the bitter taste of tobacco.
“And yet,” he began slowly, a tendril of smoke swirling in the air and bursting between them. “Here you are tearing it down piece by piece.” Malfoy stepped forward, back straight and foreboding as he leaned in close to Harry. Breath hot and burning as it shattered against Harry’s cheeks. “You say that you don’t want to forget the people you lost, and yet staying here in this place is only killing you too.”
READ MORE ON AO3
More notes beyond the cut!
I had such an amazing time writing this fic, I really wanted to capture a certain reminiscing atmosphere throughout it. Here, Harry walks through the halls of Grimmauld place, stuck in a reverie of his life with Draco up until this point. What I find most interesting about this fic is how the whole story mainly surrounds Harry's memories. It's probably one of the most simplest stories I've written plot-wise, but there's just something special that I really like about this one. It kind of reminds me of the time I did the same thing years ago, walking through a house for the very last time, trying to soak up all the memories and emotions you've ever felt in that place for fear you'll forget or lose them if you don't.
I don't know how to properly describe this fic, so instead, I'll let google do the talking.
When you distill something, you are boiling it down to its essence — its most important part. Whether it's alcohol or ideas, the distilled part is the most powerful.
For me, the most simple, mundane things can be the most powerful. Whether it's a small gift someone gave you way back when, an old photo album you've never seen before, a dusty floral curtain... they're all small, important parts of something much larger.
26 notes · View notes
Text
Okay so I'm convinced Eternal Sonata has the most detailed and captivating maps and it was a PS3 game nonetheless. I wasn't able to fully enjoy it back in 2008, but now with a better tv (and with good earbuds!) I'm astounded.
(These screenshots are not my own, it's difficult to find good ones, and PSNow that I'm currently using to play does not allow screencapture...I'm actually upset about this.)
Tumblr media
The extreme fantasy paired with painted-like background and photorealistic details like leaves and cobblestones are awe-inspiring. Even the sewer map was beautiful! It had sunlight filtered through moss and foilage that wound around purple glass baubles that hung above. Little lizards pandered about.
Tumblr media
The houses' interiors show a life being lived, with adorable clutters and whimsical lights and decorations accompanied by an endless variety of plants. Each one made me want to pack up and live there.
Tumblr media
Every single map I am breathtaken by the charm and romantic reverie. Even though I normally prefer a free camera in games, the angles that it moves as you walk along a path tells a story in itself - entering a shrouded forest panning upwards to look at the rays of light, or focusing on a quaint little waterfall area as you pass by. Each scene it's own soundscape of birds, rustling leaves and water babbling nearby. All the while being orchestrated by a fitting selection of Chopin's music.
Sadly, all of this makes the JRPG aspect of it painfully out of place. Nothing against JRPGs (I love some of them) but the clichés and the character modeling that are essentially cel-shaded and goofy I feel did not give this game justice and I think that's a big reason many couldn't get into it and the game fell into obscurity...
The entire premise is you're in a fever dream of Frédéric Chopin (the pianist) just before his death in the late 1800s. Many lines are pure poetry. The vingettes tell true pieces of his life and they are often grim, as Chopin was a sickly man who fleed his beloved homeland of Poland after the uprising. Him and his so-called masculine girlfriend (I'm convinced she was trans) that went by the pen name George Sand lived with him and took care of him until he was evicted from his home due to having Tuberculosis.
The wildly colorful and imaginative scenes should be the only thing to offset the serious nature of the premise, not the characters entrusted with carrying it.
I know this would never happen but I really wish Eternal Sonata could be redone with the same scenery just HD, but the characters being reworked to a more realistic and likeable version. With about 100% less of Prince whatever his name is talks-a-lot and 1000% more Viola and Arco.
Tumblr media Tumblr media
Despite these flaws, it will remain one of my favorites. The combat was much more interesting and complex than I remember, a mix of realtime and turnbased with mechanics like different moves and forms depending on whether you were in the sunlight or darkness. Although suprisingly difficult (after playing for about 5 hours so far), after grinding a little and saving a million times in multiple save files I saw less game over screens, and winning a tough battle is very satisfying.
Seriously though, this game is the worst when it comes to ruining whole saves, because it'll thrust you into a boss battle with no option to exit the map to level up, and if you're not strong enough, well...that's it. You either fight it over and over with different strategies or you go back hours of gameplay to a previous savefile and prepare better before the point of no return...
I read a post on here that described it as "self-indulgent" and I honestly can't think of a more fitting word. All-in-all, if you can overlook the cringyness of the characters at times, the scenery is definitely worth it.
45 notes · View notes
razberryyum · 4 years
Text
TGCF donghua Ep 3 Thoughts (SPOILERS!)
Oh my God the hell I went through to just watch this episode. Waited all night for Bilibili to load it on their Youtube channel, only to have it buffer nonstop, then had to figure out how to register and join the VIP membership on the Bilibili website, only to end up accidentally buying a shit ton of B coins that I don’t know what the hell I’m going to do with since I only needed like 68 out of the hundreds I have to buy a long enough subscription for the rest of the season. If anyone has any idea what I can do with all these extra coins, please do tell me. Even if I kept them around for the next season of TGCF or Tianbao Fuyao Lu, I’d still have too many left. AARRGGGHHHH.
And you’re probably wondering, why go through all the trouble, it’s gonna be on Funimation the next morning. Tbh even though Funi said it’s in HD, the quality of the stream didn’t seem up to par, and plus...I just couldn’t wait. I’m like already that committed to this show even though I haven’t even read the book (I started again tonight though!). 
Was it worth all this trouble? Of course, yes. Look at this cutie. He’s worth every bit of my hard earned money and brain cells and energy.
Tumblr media
We got to meet a few more new characters which I’m sure we’ll see again in the future. I just have to say, good looks definitely run in the Pei family.
Tumblr media Tumblr media
I hope Pei Su’s not as much of a bastard as his ancestral predecessor (current boss?) Pei Ming. I don’t know if we’re supposed to think of Pei Ming in a negative light, maybe it’s all a misunderstanding, but right now I do think he wronged Xuan Ji just a little. Sure, it was her fault for getting too serious with the relationship when he already clearly told her he wasn’t into commitment, and it’s also her choice to betray her country for him AND destroy her own legs. HOWEVER, he could have handled that a bit better I guess? Unless I read the scene wrong, I take it he didn’t use the information she gave him to defeat her army, that he did it on his own strength and merit? But his coldness, the way he rejected her, when he knew she was in love with him...I just couldn’t help but feel bad for her. Although, then again, she did kill a lot of people in her wrath form so...I guess I shouldn’t pity her too much. Her victims were probably all innocent people...all those poor brides, life taken away on what was supposed to be the happiest day of their lives.  So sad.
Tumblr media
I have to say, seeing Pei Ming and Xuan Ji kiss on screen also made me feel a bit sad but for a different reason: because I know we will never get to see HuaLian have intimate physical contact like that on screen. I always feel that for danmei-based adaptations, if the main couple can’t physically express their love, then no other couple should be allowed to do anything more either. Just doesn’t seem fair otherwise, even if it’s something straight from the source material and it’s a completely valid relationship. 
But considering the curse Xuan Ji was trying to put on Pei Ming, now I’m dying to know if he does eventually fall in love. Feels like an obvious set up to future tragedy so I can’t wait to read to find out...unless the show actually gets to it first (but I somehow feel that’s doubtful).
Tumblr media
I had a feeling things wouldn’t end well for her and the boy, and I guess I was a little relieved that I was only half right, but still, I got teary-eyed when this moment happened. I loved that the donghua team had her pass away with her eyes open so that Xie Lian had to close them. Made the scene seem more real somehow. 
Tumblr media
I can’t wait to find out what his disease is all about since it’s related to Dianxia’s history. I remember seeing the name of the disease floating about once in a while, but I don’t even know if it’s a spoiler at this point to know that. Is it too much to hope that he survives and is cured of the disease? I’m already attached to the poor boy. (should I be?? God I can’t wait to read so I have more context for everything and I can be prepared to either get attached or not get attached to certain characters!)
59 notes · View notes
reversecreek · 4 years
Text
Tumblr media
ziggy strutting up to me like this gif as i hold up a crucifix n say begone begone vile beast BEGONE from my vicinity i will NOT buy u a happy meal wretched little boy...... some live action rp to start this off..... and SCENE. takes my bow. his pinterest is here n his playlist is here.
* dylan minnette, cis male + he/him  | you know ziggy benson, right? they’re twenty-four, and they’ve lived in irving for, like, all of his life? well, their spotify wrapped says they listened to hand crushed by a mallet by 100 gecs like, a million times this year, which makes sense ‘cause they’ve got that whole glitching televisions impaled by remotes, nonchalantly texting the babes as a stove fire ravages your kitchen & cartoons turned up so loud it fries your eardrums thing going on. i just checked and their birthday is november 24th, so they’re a sagittarius, which is unsurprising, all things considered. ( nai, 24, gmt she/her  )
HISTORY;
from the second ziggy ws born he didnt stop screaming. within the first hours of his life he gave his father an ear splitting headache tht prompted him to say “that uncooked chicken’s fucking demonic” n joke abt popping “it” in the oven to roast. when this understandably received disgusted glances frm the nursing staff he ws all like “jeez alright alright i’m kiddin i’m kiddin can’t a guy have a joke around here?” n i feel like that sets up their dynamic so nice n sweetly <3 (sarcasm) (lips pursed)
frm day one he ws just honestly a rly hyperactive child. when he laughed he’d shriek it out at the absolute top of his lungs bc he’d just get this huge giddy surge of energy all the way to the very tips of his toes n it’d hit him like a shock from a fork in a plug socket. their parenting style ws rly just lazy tbh.... they didn’t have much time for disciplining him. ziggy’s mum wld halfheartedly be like “ziggy quiet now....” n then go bk to nuking whatever vegetables she’d defrosted until they tasted like dinosaur bones..... this wld not make any difference in ziggy’s behaviour
his father rly just took the stance that it ws ziggy’s mum’s job to discipline him or raise him in general which is. 🔪 please enter the 20th century sir.... get ur noggin sorted..... needless to say he wsn’t much involved in ziggy’s life n honestly generally jst didn’t like him. ziggy was a responsibility he didn’t want (accidental prregnancy) n in his literal words once said (blatantly while ziggy ws watching cartoons on the sofa) tht ziggy just “harshes my fucking vibe a lil bit”. 
he wound up leaving when ziggy was six ish.... ziggy watched thru a crack in the blinds as his mum tried to grab at his jacket to make him stay as he lugged out his suitcase..... she even tried to physically cling onto him so he cldn’t get in his ride bt the door wound up slamming n she sat on her knees watching the lights pull out the drive n even long after they were gone. ziggy didn’t rly kno what to do abt this (emotions hd never been smthn he particularly understood, his own or how to handle other people’s) so after watching her fr 5 minutes he went out n gently shook her shoulder n was like. mom come inside u look weird out here. FKGHSFHGSFHKGFHKSGSFGHK. this was him trying to show love <3
ziggy’s mum is like.... rly relationship dependent. she gets all her self worth n validation frm whtever man she’s dating.... so she went on this like.... wild rampage of jst. dating a very large string of men. they ranged frm dreadfully boring to downright awful n were always below her standards. ziggy quite literally hated. all of them. every last one. even one that tried to b nice to him by offering to help him do his math homework when he ws 13 (bc ziggy was struggling a lot w this) n in response ziggy loudly barked until the man gt scared n stumbled backwards into a dining chair on his way out of the room. KGHFHKSJHFJGSHKFG
while him n his mum hv a kind of strained situation (there’s a great deal of resentment from her end n kind of. blaming him fr “driving his father away” n it’s never spoken abt bt it’s very much Present in their relationship n honestly ziggy kind of resents her too fr bringing some of the men into their lives tht she did) there is. love there...... sometimes she’ll like. reach out to cup the back of his head n he’ll duck his head away n be like wtf are u doing checking me for lice? n she’ll jst smile like :)...... knowing that’s how he loves. KHSFGKJGHKSFGFHKGSHF. ugh we love men who know how to process their emotions yesssss king give us nothing <3
(abuse n violence tw) idk i won’t go into it too much bt even tho ziggy’s constantly like 🙄 when his mum shows him affection he wld quite literally. kill fr her n almost did one time.......... narrowly avoided getting charged w assault when one of her bfs was drunk n evil n he went into protective mode.... idk he. has gone thru a lot n seen a lot n so has his mum. they look after each other the best they kno how despite the negatives in their relationship.... it’s complex <3
literally got in trouble so. often. at school. he ws always hyperactive (undiagnosed adhd n also probably not helped by the fact he ws jst allowed to eat sm junk food w 459729457952 sugar percentage all hours of the day) bt when his dad left n like. dealing w acting out so severely at home where his mum’s bfs were concerned it rly escalated..... i jst think he ws like. literally a terror. probably got suspended so many times. maybe even was permanently expelled before he cld get his diploma honestly. set off a firework in school hallway. smthn absolutely reckless n stupid.
hs hd a bunch of jobs mostly in the service industry...... usually ends up getting fired.... worked at mcdonald’s fr a while n then one day he went in rly high n ate three cheeseburgers in front of a weeping child who hd ordered one.... promptly gt fired bt he ws like yo fuck this place i’m quitting n threw off his apron n was like who’s with me??? who’s joining the union??????? to the rest of the staff n they were all mostly like >_> <_< before security approached to forcibly remove him n he grabbed a cookie n crammed it into his mouth in rebellion mid frantic n frankly possessed escape.....
in terms of wht’s going on to this day w his living situation i honestly think he still lives w his mum. i can just see this. KHGFSKGHSFGKSFGH. in like. a ramshackle bungalow in delphinus heights.... having said tht she probably isn’t. there tht often nw she’s dating her latest man (jonas, somehow always sweaty no matter the weather, wears too many gold rings n smells like shoe cleaner) who owns a car dealership n thinks he’s a kingpin for it. still home sometimes tho.
PERSONALITY:
ziggy spends his days working shifts at an ice cream parlour (one he got fired from once bc he broke in high n ate sm ice cream he was lay on the floor in the bk pants unbuttoned stomach bulging sm calling himself garfield saying he had too much lasagna. they hired him bk tho bc he has a harem of middle aged women who lust after him n it brings customers....) or like. cruising parties...... setting off fireworks.... skateboarding...... breaking into abandoned buildings.... filming stupid jackass type tricks....... playing guitar hero...... getting drunk at the arcade..... sometimes busking fr cash in a tossed dwn hat (very badly) (thinks he’s sick at it however)........ or alternatively...... fucking chicks aha...... fuck.......... not exclusive to chicks tho just had to sound despicable bt :smirk: he’s bi Baby.... 
i won’t lie he’s kind of an asshole................ never rly was taught properly how to empathise with ppl so like he struggles w that....... sometimes he’ll say smthn tht’s genuinely just quite mean n doesn’t need to be said but he doesn’t rly realise it’s like bad. n he’s like. what’s the deal haha why are u mad...... 
fuckboy. genuinely jst. rly summarises it well. insatiable. sleeps around wildly. will say he’ll call u back n then will not call u back. lies like oh babe i’m moving to france tomorrow fuckkkkkkkkk sucks so bad that we can only have one night but let’s make it special yeah? tits? n then they’ll see him casually skating past them on the street a week later n be like well clearly he’s not in france. ziggy doesn’t care.
calls himself a “genius inventor” bc he once gutted a vintage analog television n made it into a fish tank. it literally leaked water a bit. still convinced he is a literal visionary never seen before never done again. he’s like i’m on the brink of greatness. i’m the next einstein.
has a bit of a god complex where he thinks he’s the sexiest person in any given room n it’s kind of funny bc like dylan minnette’s sexy to me bt tht isn’t a widespread opinion n ur being a bit bold ziggy...... regardless has confidence thru the roof tht isn’t rly deterred by anything or anyone.....
dyes his hair 49729572459752 colours every colour under the sun. sometimes all at once jst different patches. wears lots of tie dye tshirts n basketball shorts even tho he doesn’t play basketball. rly colourful sneakers. just lots of loud colours tbh. often wears a paper clip in his ear as an earring. pierced it himself. someone probably recorded him doing it fr his insta story. probably was drunk.
drives a vespa around tht is baby blue with pastel yellow polka dots. it has lots of tin cans attached to the back by string like on those cars when u just got married. he did not just get married. u can hear him arriving frm over a street away.
almost never pays fr anything bt is always like “yo it’s my treat” n then either dine n dashes or u have to pay
his idea of romance is nuking a hot pocket as breakfast in bed n then complaining he’s hungry n eating half
WANTED CONNECTIONS:
fuckboy antics: he’s insatiable. rabid. notorious. mayb they fkd n he didn’t call........ jst completely ghosted........ mayb they were genuinely into him n he honestly built up kind of false pretences abt them having a connection n then jst dipped..... cld  b good fr angst n drama <3 someone please egg his house he deserves it <3
high skl heathens: locals tht were equally chaotic in hs..... just picture him having this group of misfits tht were like so loud n always getting up to no good doing god knows what god knows where.... probably gt arrested together breaking into an old abandoned hospital one time........... rly just doing the absolute most at all times............. probably so loud........... drinking n smoking far too much.....
an attempted teenage relationship: i’m like. tentative to even put this one bc i just feel like ziggy wld be a shit bf. KJHGFSHGFHGSFHGFKGHFKSG. but. maybe it ended in drama.....i’d say this wld probably be a girl bc in hs he probably ws less open w his sexuality... maybe ziggy cheated on her or she cheated on him................ angst........ strife.... we love it we love it........ i crash my car into the bridge... i don’t care... i love it... sudden icona pop moment me stood on stage singing karaoke.... it’s just gone 7am as i write this so i apologise if this is losing any. coherency. smiles so sexy....
last adolescent plot i swear: i picture when ziggy was expelled he somehow amassed a large group to protest w signs outside the school fr him to be accepted back. it didn’t work. he threw a party when he received news he hadn’t got back in anyway. maybe ur muse was involved or helped organise this or was violently opposed.
enemies: ppl who just. don’t like ziggy bc like honestly that’s so fair n valid. KJHGFKGHKSFGHSGKHSFHG..... mayb he like. exploded their mailbox one time when they were younger. mayb he skated over their toes. mayb he fucked their bitch aha fuck................. (joking btw) (don’t condone misogyny) (hashtag feminism). cld be fun to play around w
fwb: probably hs a few of these......... mayb they’re cool w things being no strings attached n lax n at ease w ziggy being the mess tht he is in general..... mayb they want more bt ziggy cannot provide...... mayb they literally don’t get on at all n this is their only mutual ground n they keep coming bk to each other.... :smirk:..... whatever u Farncy....
maybe ziggy’s mum dated ur muse’s dad at one point???? we can discuss this if u think it fits..... cld be fun to play around w............
coworkers: past or present r fun..... mayb they were like WTFFF is this guy fking ONNN at a past job (he’s had a few in the food service industry so pretty open in tht area)... mayb they work w him at the ice cream parlour now..... cn discuss the dynamic probably wld be dependent on the muse involved fr like. how he’d act n stuff.... :yum:
14 notes · View notes
itweetmagazines · 3 years
Text
The iPhone 12 🔵 📱
A masterpiece is an understatement when it comes to expressing my first impression of the new iPhone 12.
Apple has created a device that I no longer can live without and for many, this is a quote but for others, its insult. Especially those who are on a different platform such as, Android. That being said, I was never bias, I gave Android a good hands-on try out but sadly there is a major difference between Android and iOS and that is a lag when it comes to switching and using the phone. The phone I used was a great phone “Samsung A50” and it was one of the most beautiful screens I have ever seen when it comes to using a smartphone. There is a good saying in Arabic that translates as the following, “looking a picture of a glass of cold and crisp water will never crunch your thirst” and it’s true when it comes to owning an Android. Therefore, staying and continue to use iPhone iOS platform is my only option.
The iPhone 12 comes in many colors versus the iPhone Pro, which was one of the reasonings I decided to pick the iPhone 12 versus the iPhone 12 Pro. As I previously mentioned, I had a good experience using my iPhone 11 max Pro but it wasn’t worth the price differences I had to pay for the Pro versus the regular; which leads me to the 2nd reason for picking the iPhone 12 versus the iPhone 12 Pro is the price. And finally, my 3rd reason for picking the iPhone 12 versus the iPhone 12 Pro was simply not using nor need a 3rd camera. I have never used the 3rd camera on my iPhone 11 Pro which I found it to be useless. Again, keeping an open mind, as this is my opinion and best fits my life style when owning and using a smart phone.
Red/Blue/Green/White/Purple and Black are the options that are available to pick when buying an iPhone 12. I, got me the blue, its beautiful glossy back, and beautiful front resolution truly makes it a device you don’t want to put down. The 6.1 screen size seem like the best middle size between their 6.7 and the 5.4 size options when selecting your next and newest iPhone.
I had a series of issues owning the large iPhone screen before, which is why I thought switching to the smaller size was a good idea. Truly, my decision was right and which made it super easy to now hold. The lighter weight was also a good add-on feature versus the extremely heavy iPhone 11 Pro max. Its almost 1/2 the weight just by guessing. I’ll have all the facts about the iPhone 12 below.
Overall, the iPhone 12 Blue 128GB was well worth the investment. Factory unlocked due to overseas travel. I think I’ll continue buying the next awesome iPhone because its a chain of high demand that comes with high pleasure.
Features and Specifications
• Super Retina XDR display
6.1‑inch (diagonal) all‑screen OLED display
2532‑by‑1170-pixel resolution at 460 ppi
• Dual 12MP camera system: Ultra Wide and Wide cameras
4K video recording at 24 fps, 25 fps, 30 fps, or 60 fps
1080p HD video recording at 25 fps, 30 fps, or 60 fps
720p HD video recording at 30 fps
• Video playback
Up to 15 hours
Video playback (streamed):
Up to 10 hours
Audio playback:
Up to 50 hours
Video playback:
Up to 17 hours
Video playback (streamed):
Up to 11 hours
Audio playback:
Up to 65 hours
• Both models: (iPhone 12 mini, and iPhone 12)
Built-in rechargeable lithium-ion battery
MagSafe wireless charging up to 15W9
Qi wireless charging up to 7.5W9
Charging via USB to computer system or power adapter
Fast-charge capable: Up to 50% charge in 30 minutes10 with 20W adapter or higher (sold separately)
Dual SIM (nano‑SIM and eSIM)11
iPhone 12 and iPhone 12 mini are not compatible with existing micro‑SIM cards.
---
• #️⃣Use #itweetmagazines for a repost 🤓
• ➡️Follow @itweetmagazines for more! ✈️
• 👨🏻‍💻Or DM your pic directly 📚 🎧. 💻 
.
#Keyboard #BlueSwitch #Apple #iOS #iPhone12 #Mac #Macbook #Review #Technology #Charger #Code #WatchOS #BOSE700 #Headphones #iPhone12 #Blue
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
1 note · View note
daleisgreat · 4 years
Text
15 Years of Xbox 360: Flashback Special!
Tumblr media
I am usually timely with these, but the holidays has resulted in this 15th Anniversary of the North American launch of the Xbox 360 Flashback Special to be about a month late. The 360 was one of the first major consoles to have a near simultaneous global launch in the three major market territories. With the United States and Canada launching first on November 22, 2005, followed by Europe on December 2nd and finally Japan on December 10th with most other smaller markets over the following year. The 360 had an extraordinarily long life cycle, with it being eight years until Microsoft launched its successor, the Xbox One. I had major highs and lows with the 360 so get ready to take in my journey with the system. Like with past system specials here, I recorded podcasts based on RPG games and comic book games that released on the 360, PS3 and Wii and have embedded them at the bottom of this entry for supplementary material if you crave even more 360 games to learn about. Be forewarned, this is my lengthiest Flashback Special yet, so I have implemented bookmarks for ease of navigation you can click or press on below! With that out of the way, the last special I did here was on the PS2, and I want to begin the 360 Flashback Special the same way by expanding upon its unavoidable….. CHAPTERS Part 1 – The Hype Part 2 – The Launch Part 3 - Reinventing Dashboards with Blades & Achievements Part 4 - Revolutionizing Downloadable Games on Consoles Part 5 - An Awesome Debut Year of Games Part 6 - Upgrade to HD Part 7 - Three Red Lights Part 8 - Kinect + Avatars = Wii’s Userbase Part 9 - Backwards Compatibility & Indie Games…..not those Indie Games Part 10 - For the Love of Online Co-op Part 11 - Bringing on J-RPGs and Doubling Down on Western RPGs Part 12 - Becoming a Pinball Wizard Part 13 - Racing Away to One of the Best Eras for the Genre Part 14 - The Fad that was Plastic Instruments Part 15 - Non-Kinect Casual/Family Game Hits and the Failure that was NXE Part 16 - Wanna Wrassle? Part 17 - Sports-ball Forever! Part 18 - No Russian, No Cauldron Part 19 – Dubious Honors Part 20 - Lightning Round Quick Hits Part 21 - ”It’s an Ocean” (THE END!!!) Part 22 – You’re Still Here!? Well then…. (STINGER!!!) The Hype Microsoft garnered a lot of attention by pulling the plug on its original Xbox early because of the PS2 being an unstoppable global force, and was determined to launch its system a year before the PS3. The Dreamcast had huge success in North America for its first year by launching ahead of the PS2 a year early, so I could see where they were coming from. I covered E3 2005 for the long defunct gaming site, VGpub. I recall getting a closed door tour with a few other gaming press members for the Xbox 360 and was shuffled around to a few isolated booths that showed off the 360’s “blade” dashboard interface and went over some of the functions of the system. I recall being shown Kameo running side-by-side an unreleased build on the original Xbox to demonstrate the 360’s horsepower. 360 had a couple games playable on the show floor that year with Top Spin 2 and Need for Speed: Most Wanted. From my brief time with those two games what I took away the most was the much-improved controller being lighter, slightly more ergonomic, and the much appreciated inclusion of the shoulderbumper buttons to replace the peculiar white and black buttons from its predecessor. Of the several games I was shown and/or played from E3 2005, the one that impressed me the most was Saints Row. I walked out of that demonstration thinking it looked like the first viable open world contender to Grand Theft Auto after countless watered down GTA-clones were flooding the market. Sure enough, Saints Row did not disappoint the following year and would have three more successful sequels over the years.
youtube
Back when cable TV mattered before the dawn of streaming, this MTV reveal event delivered on building anticipation for the 360.
Tumblr media
Microsoft’s E3 press conference, which happened in tandem with a much publicized MTV reveal event of the 360 filled with all kinds of celebrities made it impossible to avoid the 360 launch hype building up to its November launch. Then there was Microsoft’s truly extraordinary “Zero Hour” launch event in the Mojave desert to give people the opportunity to travel all the way there just to buy an Xbox. Then there was the Mountain Dew contest where they were giving away 360s every so minutes and you increased your chances to win by entering more codes on their website, and yes, I must have entered at least a 100 codes from weeks of gathering bottle caps from co-workers to no avail. All this blitz of marketing engagement made it impossible to not pay attention to the 360’s launch. I was a huge fan of the original Perfect Dark on N64, and thus was eagerly stoked for the prequel, Perfect Dark Zero which made it a day one buy for me. Amped 3 wound up as the second game I pre-ordered for launch day, and it was a solid snowboarding game, which got a significant boost from its irreverent narrative that pushed me through playing it. The Launch With my pair of launch games pre-ordered I went on to count down the days until the 360’s launch. I thought I had my launch system guaranteed on November 22nd, but last second shenanigans prevented me from buying it at the final hour, yet I was able to procure dibs on the first batch of second wave systems that hit retail three weeks later. Launch window systems came with a couple limited pack-ins in the form of a DVD remote control (yay?) and the downloadable XBLA puzzler game, Hexic HD. Hexic HD was a perfectly fine hexagonal based puzzler from Alexey Pajitnov, the same designer who invented Tetris, but I mostly played Perfect Dark Zero in those opening months of the 360. I only got about halfway through the campaign, but I played a ton of deathmatch with friends and/or solo against bots. Like the previous game, PDZ had a plethora of multiplayer options and maps and tided me by splendidly during the first months of the 360’s lifecycle.
Tumblr media Tumblr media
Perfect Dark Zero and Amped 3 were my first two 360 games and both held me over nicely during those initial launch window months! Over the next few weeks I played a fair amount of launch games my friends brought over and picked up/rented a couple more. Top Spin 2 I played far more than I thought I would and wound up finishing its lengthy career mode. Call of Duty 2 was a local multiplayer hit that friends repeatedly brought over. A few years later I eventually picked up Need for Speed: Most Wanted and got immersed working my way through its “blacklist” of rival racers to vanquish. Launch title Condemned: Criminal Origins I did not start playing until recent years, and I am kicking myself for not starting it sooner as it is a trip of a suspense/thriller first person game consisting of intense hand-to-hand and melee weapon combat over traditional firearms FPS weaponry. The game is still fun to this day and I have made it a ritual to play it on Halloween for the past three or four years. Reinventing Dashboards with Blades & Achievements
Tumblr media
Also worth highlighting here during the launch was familiarizing myself with the much-loved “blade” dashboard in the launch window. The four blades were filled with many options to separate game, videos, photos and music media. I made heavy use of custom soundtracks on the original Xbox, and loved how the 360 had support for it built into the user interface so they could be dropped into any game. Dashboard and online features on the original Xbox like friends list, voice chat, game invites and more carried over on the 360 and later evolved into so much more through system updates that introduced must-have features like Party Chat that made it so several users can voice chat together regardless of what game any of them are playing. It made catching up with family and friends on weekend game nights more manageable. The biggest hit of the UI during that launch window was Microsoft debuting achievements that were mandatory for all games. These became an instant sensation among any ardent game player when accomplishing the criteria for an achievement and hearing the endorphin-rush of a sound effect and accompanying on screen graphic that indicated you unlocked another achievement. Most of the launch window games had straightforward achievements like finishing campaign missions or getting X amount of wins in sports and racing games, but they eventually evolved and encouraged users to play games in new ways I never thought of (Crackdown was a great early example of this with its achievement design). Also the way the Blades made it easy and irresistible to compare what achievements you accomplished in a game against other people on your friends list that it only upped the friendly competition between friends to see who could unlock more achievements. It is gratifying to see Microsoft allowed each Gamertag’s linked Gamerscore to carryover from 360 to Xbox One and now Series S|X. While achievements are still around today, and I occasionally dive into going out of my way to unlock some if I am enjoying my time with a game, they do not compare to the early years of the 360 where achievement-mania was running wild. Revolutionizing Downloadable Games on Consoles
Tumblr media
This was also the first time a major console had an online digital store implemented at launch. The original Xbox had a scaled-down store they experimented with late in its lifecycle with about a dozen smaller classic arcade hits and smaller sized web browser-esque “flash” games of its era that could be purchased, and the 360 expanded on this bigtime. Initially, the 360 digital game marketplace known as “Xbox Live Arcade” launched with games maxing out at 50meg download limits so the game could fit on a memory card, so all of the first year or so worth of XBLA games were mostly re-releases of smaller-sized arcade classics like Smash TV, Contra and Gauntlet along with similar simple browser-based flash game of its era like Bankshot Billiards 2. Over the 360’s lifecycle though they kept increasing the game size limits to the point where disc-based games were coming out digitally and were multiple gigs in size as memory card and hard drive storage options increased. During the first few months of the 360 after launch developers were not flocking to releasing XBLA games because they were unsure if they were going to take off like digital games were slowly starting to on PC at that point. The launch dozen or so XBLA games were met with success, but developers were not anticipating it so in those early months only one or two new XBLA games hit a month. The big breakout XBLA success was a straightforward adaptation of the card game, Uno that launched in May 2006. I can attest for many sessions of simple, pick up and play rounds of Uno while catching up with friends over voice chat online. Microsoft eventually patched in support for the 360’s first webcam, the “Vision” camera, which lead to some peculiar matchups with strangers online who wanted to make sure to demonstrate all their adult substances they were consuming that evening. Later throughout 2006 and 2007 XBLA grew to releasing a game every Tuesday, and Microsoft enforced every XBLA game have a demo/trial so it was an eager experience to see what game would be hitting that Tuesday, because most of the time Microsoft did not announce the game until maybe a day before at that time.
Tumblr media Tumblr media
It took over 20 years, but it was worth it to relive the iconic X-Men arcade game with online co-op, and EA did a bang-up job bringing back NFL Blitz for two of my most played XBLA titles! There are so many success stories of XBLA games to go on about, but I want to highlight a few of my favorites. Seeing the re-release of many classic arcade, 8 and 16-bit titles with enhanced graphics and online support was a big win for XBLA in this department. I remember interviews with the XBLA executives from this time answering fans demands and going through the legal hoopla with Konami to bring back arcade favorite beat-em-ups like TMNT, X-Men and The Simpsons, and all with online play! This treatment went doubly so for fighting games. It started with Street Fighter II: Turbo receiving the XBLA treatment, and within years Capcom, SNK, Namco and other studios were porting over their greatest hits onto XBLA like the first two Marvel vs. Capcom and Soul Calibur titles, many King of Fighters re-releases. My personal favorite is the remake, Super Street Fighter II Turbo: HD Remix that saw all new gorgeous artwork and a new officially endorsed ReMix soundtrack from the fantastic ocremix.org community.
Tumblr media
Non-fighting game wise I was surprised by EA Sports’ revival of NFL Blitz. It is one of the few games I somehow got addicted to online, and become somewhat legitimately good at too and was able to genuinely earn the 10 straight online wins achievement against random ranked opponents! Renegade Ops is an addicting twin-stick shooter in an mini-open world unleashing destruction as pint-sized vehicles with a gruff CO barking orders from the chaotic minds from the team that also made Just Cause. Valiant Hearts I originally played on 360, and loved the passion they showed on their unique adventure/action take on a World War I game. I 1000% related to Double Fine’s take on being a wide-eyed kid caught up in the whimsical spirit of Halloween in both of its RPG-lite Costume Quest titles. Fans of past Sega consoles like the Genesis, Saturn and Dreamcast were well treated, and new fans emerged after a plethora of XBLA re-releases of titles like Guardian Heroes, Radiant Silvergun, both Sonic Adventure games, Daytona USA, Ikaruga, Virtua Fighter 2, Nights, Jet Set Radio, Sega Bass Fishing, Space Channel 5, Crazy Taxi, Rez and others saw new life in XBLA form. The Genesis saw packs of three games re-released in bundles themed around best-sellers in the Streets of Rage and Golden Axe 16-bit entries. Although I would recommend skipping the XBLA Genesis packs in favor of the 360 disc release of Sonic’s Ultimate Genesis Collection that has 40 Genesis games and bonus unlockable Arcade and Master System titles. Sega obviously treated its back catalog well on the 360, and I put in many hours revisiting these past favorites. I bought into the hype for Shadow Complex, and it became the first “MetroidVania” I ever finished. Hydro Thunder Hurricane perfectly captured the nature of the 1999 arcade boat racer, while successfully evolving its gameplay into the HD era. Adorable puzzle-platformer Ra-Skulls brought back pleasant memories of Mr. Driller! Twisted Pixel’s Comic Jumper made smart use of implementing FMV-video into its charming superhero platform-action title. Despite its stomach-turning title, Deathspank is a lighthearted action-RPG I saw through to the end with a twist ending I did not see coming. That same developer, Hothead Games, released the first two turn-based RPG Penny Arcade games I ate up that perfectly encapsulated the popular web comic in videogame form.
Tumblr media
Two of my best-of-class XBLA recommendations are Trials HD and its sequel, Trials Evolution. It is an exemplary example of the adage, “easy to learn, tough to master.” Its quirky, bouncy motorbike and instant reloading spawns made it easy to succumb to endlessly retrying its inventive stages after each wipeout. It also had innovative use of implementing Friends List leaderboards with their ghost times appearing as you play, just teasing you more and more upon each crash when coming close to usurping their times! The sequel added online multiplayer that clicked and made perfect use of Trials unique gameplay. Microsoft I recall got a lot of flak for their curating policies for XBLA at the time because they would only allow one game to release each Tuesday, and there were many indie developers lashing out for being on the short end of the stick for not getting their game slotted for release on XBLA. Eventually Microsoft upped it two XBLA games a week, with usually a more anticipated game hitting on Tuesday and a lesser known title from a smaller studio hitting on Friday. Looking back on this the obvious downside is the lack of quantity of XBLA titles with only one or two releasing a week, but the curation process lead to the hit-to-miss ratio of them being significantly in favor of the hit range. Sure there were some stinkers that creeped in their like the disappointing Turtles in Time Re-Shelled remake, but the good outweighs the bad greatly in the XBLA market, especially compared today to the ridiculous amounts of low-rent DIY shovelware hitting every week on all consoles with there being seemingly no restrictions for any developer to get their game on a current console, for better or worse.
Tumblr media
The digital store also made game demos more easily accessible instead of the traditional demo disc, and downloading demos in the early years of the 360 was kind of a big deal, especially when they had major opening acts of action and intriguing narratives like the Prey and Just Cause demos that made a huge impression on me and triggered me to rush out and buy them. This also worked against games, with the most egregious case being EA Sport’s planned reboot of its basketball series with NBA Elite ‘11’s demo being so plagued with bugs and glitches, that EA infamously flatout cancelled the game days before its street date release and forced retailers to return their copies of the game. That last minute recall tempted overzealous retail employees to snatch up precious copies to make it one of the rarest physical releases on the 360, with copies going on eBay for many thousands of dollars. An Awesome Debut Year of Games
Tumblr media
I have no idea if it was happenstance, or intentionally planned, but it worked out pleasantly in the 360’s favor in its first year of next-gen exclusivity they had one or two AAA exclusive games launching per month. Noticing multiple users on my friends list playing the latest AAA game, and with the dawn of podcasts in 2005 featuring their affable hosts discussing the latest games in exhausting detail on launch week is what I feel created the horribly named sensation, “Fear of Missing Out.” I ate up gaming podcasts upon discovering them in 2005 with 1up Yours, The Hotspot, Broadcast Gamer and Team Fremont Live being early favorites of mine and influencing my gaming purchases with their genuine positivity on the latest games that made it difficult to ignore their top picks. They, along with traditional print and online gaming press made it easier to keep up with the latest must-have game of the month for the 360’s first year. A month after launch Dead or Alive 4 snuck in at the end of 2005. It was the first fighting game on the system, and with it having a Spartan character from Halo’s universe as a guest fighter, and an innovative-for-the-time pre-fight lobby system lead to me spending many hours in it online and offline. I was terrible at it, but still had countless hours of fun, even while legitimately earning the dubious zero point achievement for 25 straight online losses.
Tumblr media Tumblr media
Oblivion’s Adoring Fan I loved seeing respawn every couple of in-game days to tag along on my adventures before quickly getting slaughtered, and Test Drive Unlimited was an unprecedented always-online open world racing title that laid the foundation for Forza Horizon and The Crew! A couple months later, the first big RPG hit on 360 with Elder Scrolls IV: Oblivion. It was a huge improvement from Morrowind, and this Western open-world RPG was publisher Bethesda’s first mainstream console hit. It took me well over a hundred hours to finish that I spread out over the course of five years (just in time for Skyrim!). I had to resort to abusing the hell out of the dupe glitch for infinite invisibility potions to get past those dastardly Oblivion Gates, but it was an immensely gratifying experience to complete and fully 1000 gamerscore Oblivion! Pro tip, make sure to avoid a near freak-out experience like I had and have a bow in your inventory on the final Thieves Guild mission where you steal an actual Elder’s Scroll!
Tumblr media
The string of big-release games kept rolling through 2006. Test Drive Unlimited broke new ground for the racing genre with its always connected open world! Before From Software had blockbuster success with their string of Souls games, they were known at this time for their niche mech games, and had their most success yet with the release of Chromehounds in 2006. The online-focused mech game was more accessible from their previous feature-extensive Armored Core titles. A pair of popular third-person Tom Clancy games hit in 2006 with the first Ghost Recon: Advanced Warfighter and Rainbow Six: Vegas titles. I rented both of these and was terrible at them online, but I do recall having fun as the decoy in Vegas to draw out enemy fire so my friends could pick off my assailants! My anticipation for Saints Row paid off, and it wound up being an awesome GTA-clone done right that year! The first Gears of War was the big 2006 holiday release from Epic Games, riding the success of several hit Unreal FPS games, but long before their current Fortnite fame. It lived up to the hype and delivered with its unapologetic brand of in-your-face gore, and smooth drop-in/drop-out online campaign play. It became one of my favorite franchises on the 360, and I would up playing through the campaign of every single game released to this day! The final big 2006 release I want to highlight is Dead Rising’s brand of campy, zombie mayhem from Capcom that became a huge new IP for Capcom and also the catalyst for many 360 owners to… Upgrade to HD Up through most of 2006 was when I used a traditional CRT (AKA “Tube TV”) as my main gaming television. HDTVs were first noticeable on the market during the PS2/Xbox/GCN era, and a fair number of games supported HD resolutions (especially on Xbox), but HD graphics were never a marquee bullet point of that gen. That all changed with Dead Rising. For the first several months I remained content with the CRT visuals of launch window 360 games, then when playing the Dead Rising demo, I could not help but notice the game’s text was rather tiny and kind of difficult to read. Upon listening to podcasts I learned I was not alone on this and it turned out the game’s text was optimized and quite readable for HD resolutions. Many more games would soon follow this trend in the following months. I noticed this even more when a friend brought over a smaller HDTV and we put them side-by-side running Rainbow Six: Vegas and I saw for myself the difference in the legibility of the in-game text. So yeah, the core graphics for all games where shinier and crisper in HD, but my primary reason for upgrading at the end of 2006 was just to read the damn text. History is repeating itself in recent years with text starting to look smaller and requiring more eye-squinting again to read in games like Wreckfest and MLB: The Show for me, when I later learned that is so because the visuals are optimized for 4KTVs (which I finally upgraded to several weeks ago).
Tumblr media Tumblr media
Did you experience the ‘Look and Sound of Perfect’ with 360’s HD-DVD player, along with its killer app of a film in Tokyo Drift? HD movies also arrived to the 360 in 2006 with the release of the ill-fated HD-DVD add-on. Sony getting the better end of the stick in exclusivity deals with studios lead to it losing the physical HD format war against BluRay, and movies stopped releasing on HD-DVD by the end of 2008. I almost impulse-bought the add-on upon seeing it on the clearance rack for $50, but thankfully I held off. By that time however HD streaming was starting to take off with TV shows and movies available to rent and purchase from 360’s online marketplace, and the 360 nabbing a year exclusive on being the first non-PC device to offer streaming Netflix. Streaming movies and TV shows exploded in popularity and before I knew it, almost anytime I logged on nearly half of my Friends list was making use of one of many streaming apps that would become available on the 360. A couple years before the 360 got to this level of success, it had a couple major hurdles to overcome, especially the right-of-passage a vast majority of early 360 owners fatefully dubbed…. Three Red Lights There have been a fair number of platforms that have been notorious over the years for noteworthy faulty hardware ratios like the first three original PlayStations and the problematic powering on trickery required to boot NES games, but those all pale in comparison to the atrocity of the launch year 360 units. Within a few months after launch more frequent whispers started to become prominent of knowing someone who had a 360 that failed on them with the telltale indicator being three flashing red lights on the system. Users would then have to call Microsoft to set them up with a shipping container to mail to Microsoft to repair and mail back. I was the first among my local friends and peers to get the three lights of doom, and I have painful memories of it because my system was lost in UPS transit for three months before I finally got it back after visiting the local UPS center’s lost and found.
Tumblr media
360 #2 only lasted several months before red-lighting in 2007, and the third met its expiration date in 2011. I will refrain from going into the nuts and bolts of the architecture problems, but in layman’s terms Microsoft was in such a rush to get that year head start on Sony, that a high amount of faulty chips made their way to manufacturing and resulted in the system’s high failure rate. To Microsoft’s credit, they gave all launch year 360 owners an extended three year warranty to get their system replaced free of charge, which I took advantage of twice. The third one died after the extended warranty, but by that point Microsoft had a slim version of the console on the market releasing alongside Gears of War 3 that I snatched up, and **fingers crossed** have had no issues yet with. Being the first to be hit with the three red lights amidst my immediate local circle of friends and co-workers made it interesting. Over the next year every couple of months another friend would call or text me, and/or another co-worker would catch up with me at work and relay to me their troubles of their 360 bricking and I would be their unofficial tech support on how to get ahold of Microsoft to the point where I still remember the phone number to this day (1-800-4MY-XBOX) to get set up with the replacement system. I wound up buying a hard drive transfer cable to transfer data to new hard drives when switching systems and I recall at least a handful of people borrowing it from me when they switched systems due to switching systems and/or upgrading hard drives. In a bizarre twist, I will put a curse on Hollywood Video for my first two 360s red-ringing! The first time it happened I was playing a rented copy of Chromehounds. The Hollywood Video curse struck again in 2007 when renting Shadowrun caused my 360 to crash!!! As ubiquitous as the three red rings became, Microsoft wanted to ensure a 360 makeover image with a marketing assault for the 2010 launch of… Kinect + Avatars = Wii’s Userbase Nintendo’s Wii launched Holiday 2006, and the motion-based console was an initial sales juggernaut, and it took over two years before it was commonly available on store shelves. Both Sony and Microsoft initially had meek responses to it with Sony essentially patching in motion controls in time for the PS3’s launch with the Six Axis controller that was not that well received or regarded for its precision, and the 360 had the aforementioned Vision Camera, which was essentially Microsoft’s take on an Eye Toy that only saw a handful of games support it for motion controls. Holiday 2010 saw both companies with a meaningful response with PlayStation Move on PS3, and Kinect on 360.
Tumblr media
Microsoft pulled the same marketing strategies as Nintendo did years earlier intentionally marketing the Kinect towards families and advertising it heavily on daytime television. Most of Microsoft’s Kinect games were more-or-less their takes on the hit Wii versions. This is when Microsoft implement cartoony characters that could be implemented across games called “Avatars.” They were especially prominent in Kinect games, and one cool side effect for them was the many digital clothing items for them that could be either bought off the Avatar Marketplace, or unlocked for free by playing through games. I am especially proud of my You Don’t Know Jack dummy, and goofy oversized head ornament I unlocked from finishing Comic Jumper. A fair amount of late gen 360 titles supported Avatars in-game, which made for some interesting sights like having your Avatar onstage in Guitar Hero 5 jamming out next to Kurt Cobain. Microsoft’s gamel paid off, and for two-to-three years, the Microsoft moved millions of units of that camera. It is safe to sumrise that the 1-2-3 punch of Kinect, Move and smartphones all combined to steal the “casual gamer” userbase that the Wii was known for and the Wii’s console sales in America plummeted from 2011 onwards. The Kinect boosted 360 console sales so much from the Holiday 2010 period until the Xbox One and PS4 launches in Holiday 2013 that in that three year timeframe Microsoft sold the most systems in America for all but a handful of months. By the Holiday 2013 launch of the Xbox One/PS4, the 360 overcame the Wii’s sizable lead to become the best-selling console of the Wii/360/PS3 generation in America.
Tumblr media Tumblr media
Only Kinect game I ever played was the river-rafting follies seen in Kinect Adventures, but surprise hit games like the Gunstringer seen above tempted me to almost get a Kinect on multiple occasions. I never bought a Kinect, but did play Kinect Adventures at a friend’s….yes, it was that damn river raft mini-game. I paid attention to the games releasing for it and supporting the peripheral, and a few looked like genuinely entertaining games and went on to have critical acclaim. Many traditional games added optional “Better with Kinect” features like zoom-in art gallery halls, or audio play-calling in sports games. Even though the ardent game player in me despised the change in direction Microsoft took with the Kinect, I cannot deny there were still several games I wanted to try on it after seeing the positive reactions for Harmonix’s trilogy of Dance Central games, Twisted Pixel’s The Gunstringer and even the limited on-rail experience that is Fable: The Journey. Backwards Compatibility & Indie Games…..not those Indie Games Hitting around the same time as Kinect was Microsoft patching in a new division of purchasable digital games initially called Community Games, but later rebranded Indie Games. Microsoft made its XNA development tools easily available for almost any level of experienced developer. This lead to a deluge of DIY games that looked like they were made as a semester long development school project flooding the Indie Games channel. Some developers embraced the campy nature of the amateur works that dominated the 360 Indie Games scene, with Silver Dollar Games especially unleashing a plethora of their…brand…of games like Try Not to Fart and the ironically titled, Why Did I Buy This?
youtube
The 360 Indie Games scene left a lot to be desired as seen above with the quality of games from infamous companies like Silver Dollar Games There were a few gems in the rough to be discovered in the Indie Games channel, and like XBLA games, Microsoft enforced a free trial on all games so you knew what you were getting yourself in for before throwing down some hard earned Microsoft Points, which are like regular points, but fun! There are two DLC Quest games that are fun quirky $1 platformers riffing on how gratuitous in-game DLC would become. Tribute Games gained notoriety on here with their adorable Breakout homage, Wizorb. Finally, I was a huge fan of Zeboyd Games that earned their reputation for their 360 Indie Games and I played through and devoured all four of their humorous takes on throwback pixel RPGs (Breath of Death VII, Cthulu Saves the World, Penny Arcade’s Rain Slick 3 & 4) that released as Indie Games. Zeboyd earned their development stripes on the 360 Indie Games platform, and I am happy with their continued success today! For every one of these hits that broke through however, there were at least a few dozen forgettable releases overshadowing them. Indie Games was Microsoft’s answer for their curation policy to XBLA, but as you can see it only went so far.
Tumblr media Tumblr media
Zeboyd’s four 360 Indie Games are excellent retro-style RPGs well worth your time and can be found on Steam today to experience these gems! Microsoft had similar lukewarm success with their backwards compatibility efforts on the 360. There was a huge demand leading to the 360’s launch to be fully compatible with all original Xbox games. Microsoft only originally promised that the first two Halo games would be back-compat on 360, but after enough user outcry, Microsoft released several updates over the 360’s lifespan patching in support for what ended up being a little under half of the original Xbox’s library being supported on the 360, but the software-based emulation had a list of issues and bugs that accompanied each compatibility update. Aside from a fair amount of both Halo games, I played through Fable and Spider-Man 2 via 360 back-compat, and ran into intermittent bouts of slowdown with the former, and random little portions of graphic flickering with the latter. Still enjoyed my time with both, but not without these added issues. Speaking of Halo…. For the Love of Online Co-op
Tumblr media
The 360 featured countless games that supported online co-op which made playing the latest big AAA title all that more fun. This primarily effected first and third-person shooters with the big example for this being the Halo titles on the 360 (3, 4, Reach, ODST, Halo Anniversary Remake). I played through all five of those games in online co-op and enjoyed them all tremendously. I will give props to Halo 3 and 4 having my favorite narratives, and I loved the final level of Halo 3 being an homage to the last level of the first game where you drive a warthog through a lengthy labyrinth of enemies and terrain to navigate before a time limit expires and everything explodes, MacGrueber-style! Halo 3 brought in four player online co-op, which I experiment with friends online by trying out the “Skull” modifiers which only upped the difficulty and lead to us finishing a good chunk of the game on the highest difficulty. Halo 4 I continue to this day to reference an ill-fated moment I had when playing with my friend Derek, where I was controlling the Scorpion tank whilst marching it up a lengthy incline, and he was walking alongside me and I misinterpreted the level’s geometry where I did not see a turn and nonchalantly drove the Scorpion tank off the edge of a level and plummeted it down to its awaiting death to the erupting laughter from Derek on the headset.
Tumblr media
While I had a lot of fun with the Halo titles online, there were plenty of other worthy options, with the first Crackdown standing out among them. Getting lost in that open world with a friend and wreaking havoc with powered-up heroes whose jumping abilities had seemingly no limits was a blast, so was coming up with random challenges for each other like making a competition to see who could race up to the top of the mammoth Agent’s tower first. Saints Row 2 is another open world game that had online co-op, and made discovering some of the game’s secrets I had no idea about like its hidden mall worth going out of the way to show to friends. Dead Island’s online co-op stood out to me with its in-depth crafting system and emphasis on melee combat ala Condemned. The four Gears of War titles on the 360 all feature first-class online co-op. Gears of War 3 I have classic memories of bringing over to a friend’s the night it launched and we set up our TVs next to each other and played through the entire journey over two days. The survival-based Horde modes from the Gears titles created a new sensation for online co-op, and I played many hours of it online in the first three Gears. I even became invested into the “deep” lore of the Gears franchise to the point that I read a couple of the novels. Gears of War: Judgment switched developer to People Can Fly who tried to freshen up the controls and gameplay a bit. They also focused the narrative on Baird and Cole’s origins which did not go over well with the fanbase, and while it was the least popular of the four on the 360 I will still give Microsoft props for trying something different with it.
Tumblr media Tumblr media
Marvel: Ultimate Alliance’s final boss battle with Galactus was made to experienced and conquered with someone in co-op, and while the Army of Two games weren’t perfect, I would be lying if I didn’t admit to having some fun times with all the games in online co-op If it was not for online co-op I would have not broken my curse to finally finish the first Marvel: Ultimate Alliance. I started and never finished that campaign on five, yes five, separate occasions with different sets of friends each time and stopped because we either lost interest and/or ran into logistic issues setting up times for everyone to meet together. A former co-worker Sean reached out to me to play with him online and I reluctantly agreed and started it the sixth time, but sure enough we stuck with it and completed it, and it was worth all the starts and stops because it remains years later one of my all-time favorite comic book games. That Galactus boss fight is a final boss fight that I will never forget and a truly epic final encounter to close the game! The second Ultimate Alliance game also featured online co-op and I finished that game on a much timelier basis because a lot of my co-workers also picked it up and we met up regularly for a couple weeks to finish it twice because it focused on the popular Civil War Marvel event that had two separate storylines. It had a more polished presentation, but the first Ultimate Alliance I easily rank as the superior game!
Tumblr media
Some rapid-fire quick online co-op memories to wrap this segment up on: The first Kane & Lynch game was an interesting experience in co-op because I played it on this insanely huge HD projector. The first two Borderlands games were both huge hits with my friends and peers that won us all over with its loot-driven FPS gameplay. Credit to Derek for having patience with my crazy work hours and sticking with me for the better part of a year to pick away at and eventually finish Borderlands 2! To a lesser extent, another fun FPS co-op focused title were the Army of Two trilogy of titles. The games all had noticeable control issues, but the teamwork focused gameplay worked for us, and the franchise had a certain charisma to it with their many unlockable masks and charming fist bump animations to equip. Real time strategy games have historically been troublesome to pull off on consoles, but Ensemble Studios found the magic formula to make it work with Halo Wars, and somehow made online co-op viable with it too, and it was another game I found myself teaming up with Sean in a very enjoyable campaign that also featured some of the best CG cutscenes that remain stunning to this day. Finally, 50 Cent: Blood on the Sand has likely the most ridiculous storyline of all these co-op titles where you play as 50 Cent himself to track down a prized skull across the middle east that made it a zany quest to just shake my head and go with to see where it took me next, and also for my friend Matt and I to jam out to its hip-hop flavored soundtrack to throughout. Bringing on J-RPGs and Doubling Down on Western RPGs In the console space, before this generation, role-playing games were dominant on the first two Nintendo and Sony platforms. That surprisingly changed this generation. Microsoft made pitches to Japanese developers in the early years of the 360 to release their games exclusively, or at least timed exclusively on the system. This lead to Square-Enix releasing exclusives like Infinite Undiscovery and Last Remnant on the 360, and porting its MMO, Final Fantasy XI onto the 360 in 2006 and making it cross-platform-online compatible with the PS2 and PC versions which meant it was the first game to share online user bases between consoles from different manufacturers. It took a little over a decade for this to happen again, so this was kind of a big deal. I still recall Square stunning gaming fans with their E3 announcement that Final Fantasy XIII would release day and date with the PS3 version (along with XIII’s two sequels later on), so it was surprising during this time to see Square open up its publishing portfolio on other platforms.
Tumblr media Tumblr media
As twisted as its plot may be, I still got a lot out of Eternal Sonata with its highly entertaining battles. Blue Dragon was another early J-RPG that drew a lot of attention that Microsoft was serious about RPGs this gen. Other Japanese developers also released RPGs in the early 360 years with Blue Dragon, Enchanted Arms, Resonance of Fate, Eternal Sonata and Lost Odyssey all appearing. I purchased nearly all these games, but only one I played through of these was the bizarre Eternal Sonata, which is a traditional J-RPG set in the mind of dying legendary composer Federic Chopin. Its plot is as out there as its premise, and I will never forget its equally bizarre post-credits stinger, but I loved its engaging battle system that kept me glued in all the way through. I was also taking a music history class in college at the time, so the brief Chopin historical fact interludes between acts also did a lot for me. While Japanese RPGs took off on the 360, so did…. …. “Western RPGs” from companies on this side of the global hemisphere. Bethesda and BioWare are the two most prominent developers responsible for this slate of RPGs this generation after lighting the fire on the original Xbox. I already discussed my love for Oblivion, and Bethesda capitalized on that success with another blockbuster in the form of Fallout 3. Take the medieval fantasy world of Elder Scrolls and apply a retro-50s post-apocalypse skin to it and you have the formula for another Bethesda best-seller I once again put in over 100 hours in completing the main campaign and all of its DLC expansions. After that I needed a break from Bethesda’s games and have yet to play New Vegas. I did start up the Oblivion sequel, Skyrim and briefly made some headway into that, but got sidetracked by other holiday tent pole releases at that time and it regrettably succumbed to becoming lost in my backlog. I eventually picked up the remaster on Xbox One, and one day I will restart and finish that game!
youtube
Giant Bomb’s videos of their complete play-throughs of the Mass Effect trilogy is some of their best work that should not be missed! A series that did not get lost in my backlog was BioWare’s Mass Effect trilogy. The first game I initially got into as an awesome modern-day take on Star Trek, with an engrossing cast of crew mates on the Normandy. The first Mass Effect was a little rough around the edges, so I eventually fell off halfway through, but picked it up a couple years later and plowed right through it. The same thing happened with Mass Effect 2, but the advantage to finishing it in 2014 was that all the bonus story DLC add-ons were released and combined for a gratifying experience all together. ME2 delivered on hyping up being careful with pivotal story decisions that would have consequences in the infamous final “suicide mission” in the game. My initial run through of it saw three of my crew members not survive it through, and it gutted me so much I restarted that final mission and had to compromise with only two crew members passing away. Immediately after finishing ME2 I jumped right into ME3 and this time saw it all the way through within a couple months, luckily by this point the extended ending and all the story DLCs also just finished releasing and I was stunned with what Bioware held out of the core game and I can feel for players who initially played it and missed out on having a central character like Javic locked away behind DLC and missing out on essential storyline DLCs that dealt heavily with the origins of the Protheans and Reapers. The way I played it felt like a complete experience with all the DLC, but without it I sympathize for the critics who stated it felt unfinished upon first release.
Tumblr media
There is also the fantastic “Citadel” DLC I want to give props to which is its own standalone swashbuckling adventure full of lighthearted campy jokes, and concludes with throwing a the party of all parties for all your friends! For people who have not played the initial Mass Effect trilogy, at least give a couple episodes of Giant Bomb’s Mass Alex play-through videos of all three games in their entirety a shot. I am almost wrapped up with them as of this writing, and it has been wonderful experiencing that trilogy all over again this way. Like Gears, I became so absorbed into the Mass Effect lore, that I have bought and read all of the novels, and almost all of them are good, even the Andromeda-based ones! I know the first Fable has been on the receiving end of a lot of criticism over the years for not delivering on all of its promises, but that does not take away from the final product on original Xbox still being a astounding action-RPG! I treasured my time with it, and the “Lost Chapters” expansion, and late in the 360’s life in 2014 it got the remastered treatment to bring the entire trilogy (and the spin-off Kinect game, The Journey) all on 360. Fable II from what I gathered has been the highpoint of the series from everyone I have talked to. I have only played through the prologue, and failed at getting back to it while covering other games in the gaming press at the time amidst another busy holiday release season. Fable III sounds like it did not win everyone over with its major storyline hook it marketed of overthrowing a corrupt sibling at the throne, and sadly the Kinect game, The Journey was the last major single player installment of the series as of this writing. Becoming a Pinball Wizard I have played various videogame pinball titles over the years, but for whatever reason the 360/PS3 gen is when it got ahold of me and never let go. It started with Crave’s Pinball Hall of Fame: The Williams Collection. Each real life table replica had their own set of goals to accomplish in order to unlock an achievement for each table, so I kept plugging away, and little-by-little I found hooked into addicting tables like Gorgar, Medieval Madness and No Good Gophers especially being my favorite. Later on Crave released an XBLA pay-per-table platform with tables from multiple companies called The Pinball Arcade. Every several months a new batch of tables were released and I found myself immediately downloading them and studying the in-game instructions for each table to thoroughly learn all of its intricacies and the addicting nature of filtered online Friends-list leaderboards had me plugged in to top the scoreboard for each table.
Tumblr media Tumblr media
Well over 100 hours I invested into Pinball Arcade and Pinball FX on the 360. Two of my favorite tables are pictured above with No Good Gophers on the left, and Mars on the right. The same exact thing happened with Zen Studio’s XBLA title, Pinball FX. Their tables were not based on real tables, and as they gradually released more tables for download, they embraced their interactive nature and featured more computer animated toys that flew off of and around the table, and more dynamic special effects on the playfield that simply are not possible on real life tables. Despite them being not lifelike, and featuring more exaggerated pinball physics, I still embraced them when I was in the mood to switch up from the real tables in Pinball Arcade. Zen released a sequel a few years later in Pinball FX2 that had more dynamic community and hub-based features and integrated online friends leaderboards into actual gameplay with in-game pop-ups when your score was approaching a friend’s high-score which only intensified every attempt and kept me coming back more frequently. Some of my favorite tables from the first two PBFX games are the spooky mystery pin Paranormal, the Monty Python-influenced Epic Quest (with RPG stats and leveling that carries over in each attempt!) and the outer space themed Mars. Pinball FX3 on Xbox One/PS4 added even more community based features that keep me playing it weekly to this day, but that is a story for another time! Racing Away to One of the Best Eras for the Genre I believe Microsoft somehow found a way to publish one marquee AAA racing game each year for almost the entire 360 lifespan. They originally rotated between Bizarre Creation’s Project Gotham games, and Turn 10’s Forza Motorsport series each year. I never got into either of those series that much. Forza is the more serious sim, and I have tried out a couple installments over the years, but the intense sim mechanics are just not for me. If I would have put more time into PGR I feel I would have really got into that series, and I have some fleeting memories of getting into the second game for a brief moment on the original Xbox.
Tumblr media
While I did not get reeled into Forza Motorsport, I fell hook, line and sinker into PGR’s replacement, Forza Horizon from the developer, Playground. It lightened up the sim-based controls and offered up enough assist options to procure that comfortable blend of sim and arcade racing. I also wound up in favor of its open world hub nature to either drive around to new races and take in the country side, or hang around the game’s central music festival. The first Horizon had such a fitting licensed soundtrack of rock and electronica-based songs that I sought out the entire soundtrack and it is its own separate running playlist for me. Since I did not upgrade into the Xbox One/PS4 gen until 2016, that meant I picked up Forza Horizon 2 on the 360 instead, and thankfully it was not all that downgraded from its Xbox One version. Both games I wound up completing all the races, challenges and finding all the hidden barnyard cars. Yes, I even played through all of the Fast and Furious licensed expansion for Forza Horizon 2 where Ludacris himself as Tej provided voiceovers to set up each race. Before Forza Horizon, another game attempted the same thing a couple years earlier with Test Drive Unlimited. It featured a sorta-GPS replication of the entirety of Oahu as its open world hub and I absolutely ate it up and was white-knuckling the final race which was a one-on-one endurance race against the top ranked AI around the entire outer highway of the island. The sequel was fun too and added another island, but I think one Alex Navarro’s reaction to the opening cutscene in his Quick Look video will be my main takeaway of it. I have mentioned in previous console flashbacks how I love demo-derby racing games, and on 360 Flatout: Ultimate Carnage was king! It is a fantastic follow-up to the PS2/Xbox games, and my brother and I played it online regularly for years, I can go on about it forever, but instead I will embed below a special three-part video where my brother and I raved about why it was one of our favorites….
youtube
Many years ago my brother and I made this three-part YouTube series on our fandom for Flatout: Ultimate Carnage The summer of 2010 saw two new arcade racing games debut that both should have been successful new IPs with sequels to this day, but since the two released within a month of each other they presumably took up each other’s player base and both Activision and THQ did not pick them up for sequels. Activision invested in Bizarre for an all new racing IP in Blur, which is essentially conflating the power-ups of Mario Kart with underground street racing, and it was indeed as awesome as that pitch sounds. I played hours of it in the main career mode and online as well. On the other end THQ invested in Black Rock Studios with their innovative racer, Split/Second, a reality show-based driving game where studio directors would triggers obstacles and destructible environments to activate and provided an all-new gripping racing experience. It too was also a riot to endure and 100% finish, but it sadly never received a sequel either.
Tumblr media
I loved the Burnout series the previous gen, and EA delivered with an upgraded port of Burnout Revenge that remains my favorite entry in the series to this day. I got into its open world follow-up, Burnout Paradise and developer Criterion were aces with their long-term support of free updates that kept me coming back to it. EA’s other flagship racing series, Need for Speed had a few entries I put serious time into. The 360 launch title, Most Wanted had an intriguing concept of working your way up the “Blacklist” of the most wanted street racers to compete against. When Criterion did an all new reboot of Most Wanted several years later, it combined that concept with the blazing fast gameplay from the Burnout series to my approval. Finally, I will give head-nods of recommendation to both of Sega’s Sonic kart-racers on the 360. They are the top Mario Kart-clones out there, and ooze with Sega fan service. The second game, Sonic & All-Stars Racing Transformed successfully innovated with evolving stages that switched up from racing in karts, then into mini-bi-planes and then onto water-based hovercraft. I completed the careers for both games and put in a fair amount of online play with both entries too. The Fad that was the Plastic Instruments My gut told me the original PS2 Guitar Hero was going to be big within minutes of trying out the original demo in the fabled Kentia Hall at E3 2005. Adored the first game, but the second game was when it went mainstream, and was thrilled with the second game’s HD 360 release in 2007. 2005-2009 was the apex of the genre for my friends and me. There were countless nights of my friends and family passing the guitar around trying to best each other’s scores, and when 360 introduced online leaderboards for each song it upped the competition level even higher. Local city clubs and bars did Guitar Hero tournament nights and my favorite memory from these was on a Guitar Hero III tourney night when it was my turn to go up on stage to pick a random song out of a hat I was the lucky soul to draw one of the hardest songs in the game in the form of Slayer’s “Raining Blood.” I suffered on stage, and barely managed to finish, yet it remains a memory I shall cherish! In fall of 2007, Harmonix splintered away from Red Octane and teamed up with MTV Games to unleash the revolutionary Rock Band that brought in drums and karaoke to the fold for four player co-op play!
Tumblr media
I will forever love the countless Rock Band nights I had in the first two Rock Band games that hit in 2007 & 2008, especially the nights I played with my old podcast co-hosts Chris and Scott. I downloaded well over a hundred extra DLC songs over a few years for it, and we would routinely meet up one or two nights a month for Rock Band nights for two years. Almost always, our last song to finish off a session was the final song in the first Rock Band’s career mode that was filled with many wrist-suffering solos, yes I am talking about Outlaws’ “Green Grass and High Tides”. Our Rock Band addiction culminated with the “Bladder of Steel” achievement which we procured when playing every song straight without a fail over the course of several hours! I was almost always the drummer on Rock Band nights. At first no one else wanted to do them, but eventually I got into them and kind of became somewhat decent at it on medium difficulty. One night at an Alice Cooper concert I became entranced at watching the drummer wail away all night that I convinced myself after the show to lay down a $200 pre-order for the premium ION Drum Set for Rock Band….though after a few months something about that bulky set did not gel with me and I did not prefer the way the drumsticks clanked off the pads and I never developed a rhythm for them and eventually gave them away to free up space.
youtube
The forgotten gem Rock Band title no one talks about, LEGO Rock Band! Behold one of its awesome boss stages with the Ghostbusters theme song! The plastic instrument genre quickly became oversaturated with numerous entries a year from Activision and EA. At first it was kind of interesting to dive into some of the band focused entries of the series like how Harmonix did a wonderful tribute to The Beatles with reliving their career and its groovy “Dreamscape” stages in The Beatles: Rock Band. The Metallica nut in me feasted on forcing carpal tunnel upon myself with the painfully intricate, yet entrancing solos from almost every track in Guitar Hero: Metallica. By the time Green Day: Rock Band and Guitar Hero: Van Halen rolled around though and other offshoots that I completely skipped like Band Hero and Guitar Hero: Greatest Hits, it was clear the writing was on the wall for the genre. I did manage to sneak in some last doses of fun with a couple other off-the-beaten-path entries though before this genre faded away from its zenith.
Tumblr media Tumblr media
The head-bopping mash-ups of DJ Hero with its uniquely intuitive turntable controller and feeding my karaoke addiction with Lips were breaths of fresh air for the genre late in the 360’s life.
Tumblr media
Microsoft’s karaoke series on 360, Lips, supplied a fair amount of fun with its unique glow-in-the-dark microphones and four volumes of songs released before Microsoft eventually morphed it into a karaoke pay-per-song app late in the 360’s lifecycle. My buddy Matt introduced me to LEGO Rock Band, which Matt got for free with any Black Friday purchase one year at Kohl’s and we were both nearly burnt out on the genre by this point, but thought we would at least give this graphically unique version a shot. The adorably twee nature of the LEGO visuals with its complementing soundtrack were irresistible, and it instantly won us over. We stuck with it all the way through, and were fans of its music video-esque “boss” levels, with the Ghostbusters theme song stage being one we replayed far too frequently. Another refreshing take on the genre was through DJ Hero and its sequel, DJ Hero II. I loved that turntable controller, and it flawlessly placed me into the DJ world with its mash-up stylings soundtrack and fitting club visuals. Both games were unsung heroes of the genre when they released because they both came out a year or two removed from the apex of the genre’s success, but the DJ & LEGO games brought in some much needed fresh air in that scene. Non-Kinect Casual/Family Game Hits and the Failure that was NXE Now while I almost entirely avoided the Kinect, there still remained deluge of non-Kinect casual party games that were a hit with the family on holidays and friends on game nights. The two Microsoft published Scene It games that came bundled with their user-friendly big button wireless controllers were family favorites for a few years and successful adaptations of the hit movie trivia DVD-board game. A guilty pleasure of mine is legacy licensed trivia/board games/game shows on consoles, and the 360 had plenty of them with solid editions of Wheel of Fortune, Jeopardy, Apples to Apples, Risk and Family Feud 2012. Doritos Crash Course seemed initially like a forgettable promotional game that was free on XBLA that only offered avatars racing each other on a variety of obstacle courses, but somehow its simple gameplay was addicting and far more entertaining than it had any right to be at family and friend gatherings.
Tumblr media
You Don’t Know Jack was a fun revival of the hit PC irreverent trivia series that was dormant for nearly a decade before THQ brought it back on consoles in 2011. Friends and I played through every episode on the disc and its DLC packs, and I revisited it for several years because of one dumb habit where the adorably jerk-of-a-host, Cookie Masterson, would have a unique greeting to open the game if you played on a holiday. The success from this You Don’t Know Jack revival got the developers at then-Jellyvision to revitalize the brand and include a bunch of other party games in the popular yearly Jackbox games that are still going strong as of this writing. I also wanted to squeeze into this chapter of the flashback Microsoft’s polarizing decision to appeal the UI of the 360 to a more family/casual audience and changed the fan favorite “blades” UI into the detested “New Xbox Experience” (NXE) in 2008. Microsoft was trying to synergize with the equally detested UI of its latest PC operating system, Vista. Tablets were starting to become trendy at this point, and Microsoft was resilient on forcing a tablet-esque UI across all its devices and the results were a total system failure. I was among the many who made their outcry heard over how ugly the many rows of diagonally aligned boxes filled with ads were a visual nightmare on the eyes. I was use to some minor ad implementation in the Blades UI before promoting other 360 games available, but the NXE mixed in all sorts of commercials, movie trailers and other assorted promotions that hit the same wrong nerves as those eye-blasting web browser ads.
Tumblr media
Microsoft eventually updated and tweaked the NXE into a much more aesthetically pleasing and user-friendly UI that remains on the 360 boot-up today. With the 360 user base understandably a modicum from what it was in its prime today, it is refreshing to see Microsoft lay off as of this writing with a complete absence of ads on the UI. I will also use this space to shout out the premium theme backgrounds that I have used for many years being the pumpkin patch and winter wonder land themes that are always a delight to see when I boot up the 360. Yes, the Xbox Live 360 servers are surprisingly still online in 2020, 15 years after the 360 launch. Most 360 online multiplayer supported games support peer-to-peer multiplayer so as long as Microsoft keeps the lights on, you will still be able to play 360 games online. Microsoft only kept the original Xbox Live servers up for seven and a half years, so to see them more than double that for 360’s servers as of today is…astonishing. Worth noting is some games like Chromehounds, Final Fantasy XI and all EA-published games utilized their own private servers which the publishers have shutdown long ago, so those games are unplayable online, but a vast majority still support the option. Wanna Wrassle? For several years on the 360, one of my yearly holiday season traditions was to buy the latest WWE Smackdown vs. RAW game and complete the career/season story mode and unlock all of the hidden wrestlers and features over the course of a few months. I did this from WWE Smackdown vs. RAW 2007 through 2011. For one of the yearly installments I was so close to unlocking all the achievements to get 1000 gamerscore, but the last one I needed required a grind to complete the main single player career mode five times. I decided at the time this was a perfect opportunity to catch up on past seasons of 24 and brought a second, smaller TV next to my living room TV and absentmindedly button mashed my way through those extra career mode playthroughs, and it took almost the entirety of the second season of 24 to accomplish that feat and earn that final achievement. No regrets!
Tumblr media Tumblr media
WWE's yearly Smackdown vs. RAW games featured zombies in their storylines, while All-Stars shifted the gameplay to more arcadey fun for all! The story modes in those yearly WWE games were worth playing through because the writers in some cases got creative and did things that were not possible on TV like having the Undertaker cast mind control spells for example. They added and experimented with a plethora of new modes and options, with the WWE Universe mode being a prime example of going all out creating dream cards and custom storylines. The creation options became incredibly in-depth each year too, in the later installments the developers added a Create-a-Storyline feature that had a surprising level of customization full of custom text entries for dialogue and branching cutscenes. One infamous online community, Video Game Championship Wrestling, became famous for its machinima they created with this system that contained intricate storylines with created wrestlers in its league consisting of video game character icons, developers, comic book & anime characters, fabled movie legends and yes even sprinkling in a few wrestlers. I dabbled in creating a couple simple storylines, but it was too much for me to invest into, but thankfully users could upload and download storylines from the community which added seemingly infinite replay value.
youtube
You have not lived until you witnessed an episode of the acclaimed wrestling videogame machinima that is Video Game Championship Wrestling. Will it be Gabe Newell or Dr. Wily who will emerge here as VGCW champion? WWE released a couple spinoff games that were not as feature-dense, and contained more accessible, arcade-like controls. They were on the right path with Legends of Wrestlemania, which highlighted the 80s success of the then-WWF, but absolutely nailed it with WWE All-Stars which featured a hybrid of past legends and current stars, and all of them were intentionally designed to look like roided-out action figures capable of larger-than-life moves like hurling opponents 30 feet into the air in addition to juggling, fighting game-like air combos. This all combined for fun multiplayer sessions with friends and family members who usually are not fans of wrestling games, but genuinely got into the gameplay to my surprise. I rampaged through everything All-Stars had to offer within a couple months after the latest Smackdown vs. RAW game, and was kind of burnt out on wrestling games after this for a while and skipped all future WWE games for several years starting when they changed the branding with WWE ‘12.
Tumblr media Tumblr media
TNA iMpact! was from the same people who made All-Stars and had super-fun Ultimate X match as seen above! FirePro Wrestling on the other hand features only controllable Avatars and none of the trademark legacy 2D gameplay the brand is usually known for. There were a few other non-WWE games I tried out before I took a 360 wrestling game sabbatical. Rumble Roses XX was the first 360 wrestling game and the second all-women wrestler game in America after its PS2 predecessor. Never put as much time into it as I meant to, so I cannot leave any lasting impressions on it other than it gave Dead or Alive a lot of competition with its variety of costumes. I did put a lot of time into TNA iMpact! however, which was the game the All-Stars developers worked on before. At the time it hit, I was into the TNA promotion, and the game was a pretty good representation of that product with a fun Ultimate X mode, and a story mode circled around a fictional costumed wrestler named Suicide who went on to become an actual wrestler in the promotion in 2008, and the character has remained there off-and-on to this day. Lucha Libre AAA Heroes del Ring introduced the high-flying luchadores from Mexico with their own exclusive game and featured some familiar past WCW/WWE/TNA stars, but had problematic controls to prevent it from having any lasting appeal. I never played the Kinect motion-based wrestling game, Hulk Hogan’s Main Event, but I have seen clips online to witness it in its near-broken state that lives up to one of my favorite reviews on Game Informer where it became one of their worst rated games ever. There are a couple of low budget Avatar Wrestling games on the Indie Games channel on 360 that are basic affairs, but there is one Avatar-based grappler that somehow got a full fledge XBLA release with the much-respected, best-in-class FirePro Wrestling branding. Those games have been a decades-long line of some of the best 2D wrestling games of all time, and somehow Microsoft was able to secure that branding for an admittedly decent and accessible Avatar wrestling game, but a game that should in no way be worthy of that elite branding. That would be like Phillips securing the Zelda and Mario licenses for their own low-rent made games on their CDi system….oh wait. Sports-ball Forever! Time to highlight some of my favorite go-to sports games on the system. Starting off with football, there I got use to buying Madden every two or three years. I only rented the 360 launch title, Madden NFL 06, which wounded up being one of the worst debut Madden titles on a console ever. This is because of EA’s overblown “Target Gameplay” video they debuted at a previous E3 where the final game, while still graphically a leap above Xbox/PS2, was far from what they teased. To make it worse, that was the same year they debuted the doomed “vision cone” gameplay feature in the earlier PS2/Xbox versions that went over so poorly that they had to disable it as a default option for the 360 version and hide it in the options. This was also the first lead Madden game to remove John Madden himself (and co-commentator Al Michaels) from commentary in favor of a nameless afterthought of a radio-style announcer. Madden NFL ‘06 is easily the all-time worst lead-platform version of Madden!
youtube
This video encapsulates why Madden 06 was an atrocity of a debut on the platform…at least it had easy achievements.
Tumblr media
EA stepped it up with later entries, with Madden ‘10 remaining a favorite of mine for the brand this gen. I still recall that edition was when EA initially introduced their cash cow microtransaction-focused “Ultimate Team” feature as a free DLC a few months after its release. How foolish I seem now for at first dismissing it as an interesting curiosity I could not bother to invest a dime into ever, but only to see it blow up in DLC sales for EA and become integrated across all of EA’s sports titles and other publisher’s sports games within a few years. I only picked up one college EA effort this gen via NCAA Football ‘12 which was technically free with a six-month subscription to Sports Illustrated, but I got the most out of that game, and was huge into its “Road to Glory” mode. Road to Glory had my created player play out his final year of high school, and then go through a full college season. EA were absolute pros at this point with their college game, perfectly capturing the college game pageantry by jam-packing the it full of college anthems, cheerleaders, mascots and first-class commentary from the old College Gameday crew of Kirk Herbstreit and Brad Nessler. EA was also surprisingly generous with a community create-a-school option where users could create and upload teams and stadiums, and sure enough someone created my middle-of-nowhere Midwest FCS school and high school teams. It remains a heartbreaker (for good reason though) that EA pulled out of college sports games after the NCAA student athlete class action lawsuit, with NCAA Football ‘14 being their final installment. I do not feel that much love for EA though because of how they squashed 2K’s attempt at returning to football videogames with All-Pro Football 2K8. 2K signed on a couple hundred retired legends for their game, and players could pick a handful of legends to be the standout stars on their otherwise auto-generated teams. It was a fun, different approach, which EA quickly put the kibosh on by signing many of those legends away to appear in throwaway historical features in future Madden games. As I mentioned earlier though, EA did win back some favor with me by resurrecting the Blitz franchise with their excellent XBLA version of NFL Blitz.
Tumblr media
There were a few other non-NFL games on the 360 I gave an honest try to, with Midway releasing an unlicensed, M-rated version of Blitz before they went bankrupt with Blitz: The League II. It showcases M-rated behind-the-scenes drama storylines, and more brutal and violent hits that bestow it the M-rating, and if you can handle that, then it is worth checking out. Finally, Backbreaker was an ahead-of-its-time pigskin game that debuted an all new physics engine that EA would eventually incorporate into Madden games. While the tech was not quite all the way there, the thing I associate most with that game is it playing P.O.D.’s “Here Comes the Boom” on every…single…kickoff. It was a huge detraction in my review, and I was surprised to see a few weeks later an email from my editor at the time passing along a note from the developers to revisit the game after an update addressing reviewer feedback, which did address a multitude of things, but at the top of the list was reducing the amount of times P.O.D.’s jam played to only twice a game, thank god! On the basketball side of things, I remained a huge fan of the NBA 2K series. The 360 carried over the awesome 24/7 mode I adored from PS2/Xbox era, which was an in-depth career mode for a single created baller, doing a global tour of the street hoops circuit. The 2K games struck gold in NBA 2K11 when Michael Jordan graced the cover and the game added a new historical Jordan mode where he relived his most monumental games with historically accurate rosters, and vintage 90s telecast presentation and commentary. The Jordan mode was a success, and integration of NBA legends became a big selling point on the 2K games going forward with future installments having a theme around the Jordan/Magic/Bird NBA breakout success of the 80s and the iconic ’92 Olympic Dream Team.
Tumblr media
EA had a downward spiral with their sim hoops games, and I only tried out a couple demos of the earlier NBA Live titles this gen that did not win me over, including the attempted re-branding of the series with NBA Elite ‘11. That doomed demo was so glitch-laden that it got EA to cancel and recall the game from retailers mere days before its street date, and took them three years to launch another proper console NBA sim. I did love EA’s re-launch of NBA Jam however, along with the XBLA sequel, On Fire Edition. They hit all the right notes on re-introducing the classic arcade gameplay to a new generation. No idea why they have not done another NBA Jam since however, but at least On Fire Edition is back-compat on Xbox One and Series S|X. The PS3 consumed the bulk of my baseball playing time with their awesome MLB: The Show games of that era. However, I do have one chuckle-worthy memory of staying up late playing a lot of 2K’s arcade take on baseball, The Bigs, at a friend’s place one night. We played several games and I recall being impressed at how fast each game breezed by. I skipped all hockey sims this generation too, with the only time I digitally hit the ice this gen being EA’s killer NHL game on XBLA, 3-on-3 NHL Arcade, which delivered the hat trick of arcade fun gameplay, creative power-ups and intuitive controls.
Tumblr media
For alternative and single player sports games, I already raved about Top Spin 2 during the 360 launch window. I could never get into EA’s thumb-stick controls for its Fight Night games, but I did enjoy 2K’s Don King’s Prize Fighter, which came from the same team that made the Rocky games on the previous gen I preferred more. Of all the MMA games, I briefly got into THQ’s UFC 2010, but the game always became a chore when gameplay transitioned into ground submissions. I enjoyed Tony Hawk’s Project 8 when it launched, but that series also had a fall from grace with several failed experimental games once EA stepped up the competition with Skate. One of the greatest mysteries in gaming history to me will always be Skate 3’s staying power in sales seeing it on sale for so many years that eventually EA repackaged the game in an Xbox One case with a sticker on it saying it is playable on both the 360 and through back-compat on Xbox One because there were no longer any other 360 retail games on store shelves. I tried a few times to get into Skate, but like the Fight Night games, the thumb-stick focused controls never gelled with me and I could never adapt. No Russian, No Cauldron
Tumblr media
For several years straight, from the 360 launch in 2005 through 2012 I played every yearly installment from Activision’s flagship brand, Call of Duty. The first couple of years it was not that much though. Call of Duty 2 I only played several times in local couch multiplayer battles when friends brought over a copy. I always regretted never renting or buying it cheap to play through the single player campaign which I heard is excellent. Ditto that for the original CoD which eventually got a re-release on XBLA as Call of Duty Classic. However, I played through the entire campaigns for the next six games. CoD3 I rented from GameFly and breezed through in a weekend in split-screen co-op with my brother and did not think much of it at the time, but came to learn later that when playing in co-op it removes a few levels that proved to be too daunting to be handled in split screen. Then in 2007 Call of Duty 4: Modern Warfare released and first person shooters as we knew it changed. 13 years later it still has two of the most powerful moments in a FPS campaign in the form of the nuclear blast and its immediate fallout in the failed helicopter escape, and THE sniping level of all sniping levels in the flashback mission which immerses the player so well into the sniper role at its apex moment, that few other games since have managed to achieve. It overall was an incredibly gratifying campaign, which was equaled with a revolutionary online multiplayer experience that popularized persistent online multiplayer unlocks with a seemingly endless barrage of weapon and character customization unlocks to keep players reeled in. I was never “hooked” into the multiplayer on a regular basis, but starting with CoD4 and for the next few games I would occasionally pop on and play with colleagues who did play all the time, and had a blast catching up while apologizing for not carrying my own with my less-than-ideal kill/death/ratio.
Tumblr media
World at War was an interesting revisit back to World War II and I enjoyed Keifer Sutherland’s voiceover talents as a superior barking orders at me throughout. It also debuted its survival variant in Zombies mode that was a hit that year and frequently played with co-workers on game nights. While that mode would become a bigger focus and more expanded with each successive CoD game, for whatever reason it never became as popular or played as much then as in World at War. 2009’s Modern Warfare 2 somehow met the high bar for the quality of campaign that the first game set, and its “No Russian” level I will never forget and I was bug-eyed throughout it as I never experienced anything like it before or since while my character attempted to keep his cover. As good as Infinity Ward’s Modern Warfare titles were, Treyarch stepped it up with 2010’s Black Ops and its Vietnam War setting. It remains my favorite single player campaign from this stretch of CoD games. The meaning of the “numbers” touched on throughout the campaign had a meaningful payoff, and I loved how Treyarch sprinkled in their own unique gameplay intricacies like “diving to prone” and my love for the RC Car killstreak bonus in multiplayer. No matter how much of a weak link I was for my coworkers in online multiplayer, as long as I got just one set of three kills straight to get that fun RC Car perk, then I considered that a successful multiplayer session! Infinity Ward had a satisfying conclusion to the Modern Warfare trilogy with MW3 in 2011, but 2012’s Black Ops II was surprisingly underwhelming to me. It felt like they tried to do too much with the campaign, and sprinkled in optional bonus missions I felt obligated to do, but broke up the narrative for me. Of course, it could have been CoD burnout by this point, and I have never played another CoD game since. If I were to play the campaign of just one CoD game after this from 2013 on, what would you recommend?
Tumblr media Tumblr media
For five years I anticipated the low budget FPS efforts from Cauldron that had me reliving past historical battles and as a DC Secret Service agent seen above. Interestingly, while Treyarch and Infinity Ward took turns each year this gen delivering Activision’s big holiday FPS hit, quietly another studio, Cauldron, yearly released five budget-tiered FPS titles under the Activision Value banner. These little publicized releases always caught my eye, and I had no idea if it was the case, but Cauldron’s games felt like where Activision would send freshly recruited developers to get their feet wet before getting promoted to the CoD teams. Three of Cauldron’s five games were History Channel licensed games themed around recreating and reliving both sides of war in two installments based around the Civil War, and another in the Japanese theater of World War II. The history nut in me appreciated the History Channel-produced intro video for each level, and it was a budget-friendly alternative come down FPS game to breeze through in a weekend after the latest blockbuster CoD game. Cauldron also did a DC-terrorist themed FPS in Secret Service, and Jurassic Park-inspired FPS titled, Jurassic: The Hunted. I imagine all of these play horribly outdated now, but I still will appreciate them for what they brought to the plate. Dubious Honors
Tumblr media
Hulk Hogan’s Main Event and NBA Elite 11 top the dubious honors list for reasons I already ranted on above, but wanted to make sure to at least notate here. Moving on to other bad games, here are a handful that I was not a fan of: Rogue Warrior was a super-short and barebones functioning FPS published from Bethesda, but bizarrely got AAA buzz and marketing. It did have a catchy closing credits song though. Turning Point was an FPS from Codemasters with an interesting concept of a post-WWII shooter if the Nazis won the war, but poorly executed and reason why Codemasters has primarily stuck with racing games since (although they did attempt one more FPS with Bodycount which I did not play, but understand is just as atrocious). One game that went on to have a misrepresented history I reviewed at the time was Bullet Witch. It was a middle-tier single player action game published by Atari, and while it had some problems I made sure to point out in my six out of ten review, I received serious flak from a few friends for overrating the game. While I addressed the game’s issues and marked it down appropriately so, I did have a fair amount of fun with the boss battles and messing around with some of the more powerful spells. Over the years I have seen many bill this game with the label that it is among the worst on the 360 with the same kind of tone and vitriol as ET received on the 2600. Even Mr. Microsoft Larry Hyrb poked fun at the game in an online video long ago. Again it is not a great game by any means, but it is far better than what a lot of people make it out to be.
Tumblr media
An XBLA game that got one of their marketed themed event releases (‘Summer of Arcade’, ‘Fall Feast,’ etc.) was TMNT: Out of the Shadows. It looked to be a cannot-miss 3D brawler TMNT game, and with that level of hype how could it go wrong? Very much so in fact, and with some of the worst camera controls in gaming I could not put it down fast enough. Another painfully disappointing TMNT game was the aforementioned XBLA remake of Turtles in Time. It played well enough like the original, but the redone visuals did not capture the spirit of the affable 80s/90s cartoon like the original did, and it stripped out the SNES bonus levels and had poorly substituted voiceovers. Stay away! There were a couple of semi-decent 360/PS3 era Turtles games. Nickelodeon TMNT was a perfectly serviceable brawler that did a better job of bringing back the good memories of the arcade classics than Re-Shelled did. Ubisoft released a single player platformer/action game to coincide with the 2007 CG film, TMNT. It too was pretty straightforward, and not earth-shattering, but at least hit some TMNT fan service marks good enough to be a worthwhile entry. Danger of the Ooze is one that slipped through the cracks that I rarely hear talked about likely because it released late in the 360/PS3 lifecycle in 2014. This should be played by any Turtles fan because this is the standout Turtles game this gen from the platforming masters at Wayforward with their take on a pretty fun MetroidVania-style game the TMNT license seemed destined for all this time. Lightning Round Quick Hits
Tumblr media
Microsoft did not release 360’s successor, the Xbox One until 2013, so with eight years between the 360 and Xbox One, a boatload of games hit that system and I played far too many of them which is why this is going on far longer than it should have. There remains a hearty amount of AAA, mid-tier, XBLA and other noteworthy games that I want to give their due, so bear with me as I attempt to rapid fire through these… -I got wrapped in too many open world games this gen, and I want to first give props to RockStar Games for managing to finish two of their behemoths in the form of Grand Theft Auto IV and Red Dead Redemption. GTAIV is the only GTA I finished the storyline for, and Niko Belic will be one of my favorite protagonists. The cell phone activities were initially a chore to retain friendship ratings, but eventually I came around to bowling, cab rides, comedy clubs and rounds of pool. RDR was the ultimate Wild West open world game. Neversoft’s 360 launch title, Gun, was in my backlog still and I blitzed through that in the weeks leading up to RDR’s launch because I just knew it would blow it away. Gun was a decent effort from Neverseft, but quickly became obsolete when starting up RDR, which did not disappoint, and delivered a remarkably atmospheric experience for its time in 2010. I loved getting lost on adventures out in the wild, and that original score is masterful and could not be have been better crafted. That final several hours of gameplay based around the family ranch is an incredibly bold choice of gameplay that will always have a special place with me. Kudos to RockStar with their spooky-themed story expansion, Undead Nightmare, which is a hell of a side story to RDR that is well worth your time all these years later!
Tumblr media Tumblr media
GTA IV put a lot of attention on its mini-games that were entertaining shoulder content, and Red Dead Redemption introduced a drop-dead gorgeous wild-west open world I would crave getting lost in and exploring for adventures. -Another one of my top 10 favorites on the 360 released on the same day as RDR, and I am talking about sci-fi third person thriller that is Alan Wake. I got completely absorbed into Alan’s quest to find his wife, and Remedy had a five star presentation to keep me on my seat. Some people criticized its style of combat, but it worked for me, and I believe it will go down as the only game where its deadliest weapon in its arsenal is a flare gun! Easily the spookiest T-rated game I have played. Do not skip out on the DLC episodes that put a nice bow on the story, and the XBLA sort-of time loop sequel, American Nightmare
Tumblr media
-Two open world games that I shamefully have resting in my backlog to this day are GTAV and Bully. I picked up both on 360, and eventually picked up the Xbox One version of GTAV. You know what open world games I did play through though? The first two Just Cause titles. This satirical take on the James Bond-super agent was right up my alley, and Rico’s unique gadgetry like hookshots, parachutes, and wide variety of instant vehicle drops innovated in new ways to traverse its gigantic open world. The chaos and destruction those games both were capable of raised the bar with how creative one could be to lay waste to their surroundings. -I already commented above how the first Saints Row lived up to its potential from its E3 demonstration I saw a year before its release. The sequels surprisingly kept getting better and better. The first two games were essentially damn good GTA-clones, but with both games having more zany activities and side missions than in GTA. Saints Row the Third upped the outrageous quotient for its plot and side missions, and was groundbreaking for how far it pushed the boundaries with its whacked out style of storytelling.
Tumblr media
-It did not feel right to include it with the racing games above, but another recommended open world title from this era is Driver: San Francisco. Ubisoft and Reflections nailed making an open world driving game without races being the focal point. The spirit-car-swapping feature against all odds is cleverly explained, and actually works! -Despite its popularity I could never get into the Assassin’s Creed games which debuted in this generation. A friend borrowed me the first game and at first I was into its setting and gameplay, but that first game was notoriously rough around the edges and I believe I got hung up on a glitch that prevented me from making progress roughly halfway through, and I have inadvertently been done with the series since. I picked up a few other entries over the years and have been wanting to at least try them, especially hearing how the latest ones keep getting better and better. One day! -I finished my first Resident Evil game on the 360 with Resident Evil 5. That game also featured online co-op, but I ventured fourth and played it solo and still had an impeccable time with it. It put more of an emphasis on action to the dismay of critics, but having not played too much of prior entries that did not bother me, and there were still plenty of intense thrills had throughout.
Tumblr media Tumblr media
This is easily my favorite arcade stick ever, and the exquisite 2011 Mortal Kombat reboot made its tall asking price worth it! -This generation saw collector’s editions become out of control, with games packed with all kinds of statures, Master Chief helmets, night-vision cameras and other gadgets for well over $100. The only one of these I invested in was 2011’s Mortal Kombat. I originally was not too hyped for that game because I had my fill of the series at that point after the three good entries on PS2/Xbox, and felt the series had nothing else to offer. My brother however is a big MK-fan and told me how he ordered the $200 edition that came with premium arcade-replica fighter stick. I went to his place to drop something off one day when he wasn’t home, and he told me had the game and stick hooked up and to give it a try while I was there. Within minutes of starting the story mode and realizing how they were reimagining the original trilogy and how they switched up the gameplay for that generation, I became immediately entranced with it and could not think of any other way to play it without that stick and could not rush home fast enough to pluck down a $200 order. I made sure to get a lot of use out of that stick, and is was absolutely worth it!
Tumblr media
-Sniper: Ghost Warrior is an unorthodox FPS focused entirely on sniping, and for being a low-budget game at the time I had way more fun than I should have with it. Also loved how it did a 180 from games like CoD, where instead of one sniping mission to mix up the campaign gameplay, here there is one run ‘n gun mission for a break from all that sniping throughout the campaign! I am glad this game had a ton of success and City Interactive has released a few sequels that I hope to emerge from my backlog of doom. -I already elucidated on my Borderland 2 experience earlier. The first Borderlands was a surprise out of nowhere hit that I loved my first few days with it and could not get enough plowing through the campaign online with friends. Unfortunately I went on vacation a few days after it released for a week, and when I got back, sure enough, most of my friends were many levels higher than me and already vanquished the game, so I soldiered on the final third of the game on my own. It was a challenge and a half to beat the final gi-normous tentacle-laden boss, but I managed to squeak by it after gradually picking away from it behind a boulder for nearly an hour!
Tumblr media
-I had a unique experience with the Portal games. The first one I initially played for about 15 minutes, quickly became frustrated with the teleporting mechanics and had to step away from it. A couple years later, an old co-worker Rick was one of many by that point stating why those games were some of the best games out there. I told him my case, and he offered to come over and bestow his Portal wisdom upon me. Many thanks to Rick, who did not straight-up spoil and told me what to do to get past Portal’s many puzzle rooms, but instead kind of nudged me into gradually easing into a feel for the core mechanics of the game and it helped greatly! I would not have been able to get into it without him. He had a surprise for me when he left, and left me his copy of Portal 2 to borrow and told me not to give it back to him until I finished it. I knew he was moving in a couple months at that point, and that compelled me to put all my attention into the Portal games. I am glad I did because both games are spectacular, especially the sequel which had a noticeably bigger budget to go all out with a AAA experience and narrative that came together to be one of my favorite games of that generation. -Bulletstorm was another innovative FPS with its implementation of a whip, and combining it with melee strikes and gunplay for a refreshing take on FPSs. It kind of came and went though, and I rarely hear people talk about it anymore, except for briefly last year when it got a re-release on Xbox One/PS4, with an extra DLC to have Duke Nukem replace the original protagonist’s voiceovers for the game. I will also associate the original Bulletstorm release for having one of the worst box arts of all time. It is just a no-frills footprint. If you played Bulletstorm before, sure, it will kind of make sense since kicking is a core melee attack, but if you were a potential consumer browsing games and had no clue about Bulletstorm then I would not blame you for not giving that cover more than half a second’s worth of thought.
Tumblr media
-The trilogy of BioShock titles were all high ranking in my top 10 game of the year lists for their appropriate years. The first game immersed me into its aquatic utopia gone haywire, and it stood out from standard FPSs of the time with its heavy emphasis on its narrative and hunting down those audio tapes to get every nook and cranny of the story. Its “twist” was something else for its time, and remains one of my favorites to this day. The sequel had a lot of polarization because it was from a different studio, but I felt they mixed it up by playing as a Big Daddy for the whole game and I could not get enough of freezing Splicers and then doing a drill rush attack that shattered them into pieces. BioShock Infinite was an astounding way to wrap the trilogy with its mesmerizing city-in-the-sky setting, and one of my favorite storylines from this gen. Its two storyline DLC episodes that released around a year later are worth checking out if you missed out, especially the second episode that changed the gameplay into more stealth-based by playing as Elizabeth. It felt like a whole new game, and developer Irrational absolutely perfected the change-up! -Spec Ops: The Line will not light the world on fire for its stick-to-fundamentals third person action gameplay, but what appears to start off as just another rah-rah military shooter, eventually morphs into a far deeper and complex plot than what I thought it was going to be. A book eventually came out thoroughly breaking down its exposition because it stormed up that much of a discussion around it.
Tumblr media
-Shmup fans had several worthy entries to play on the 360. Raiden IV and Deathsmiles were landmark new entries for the genre in their time. On XBLA, there were re-releases of a pair of renowned shmups from Treasure: Ikaruga and Radiant Silvergun. A pair of original shooters also stood out among the XBLA crop with the free of charge student developed game, Aegis Wing and also the beloved Sine Mora that captured the pilot play-by-play stylings of Star Fox and successfully merging it into a shmup. There were also a fair amount of Japan-exclusive shmups for the 360, most notably from respected shooter developer, Cave. Many of them are region-free and can be played on American 360s, so please keep that in mind! -I already told some tales above about my favorite comic book games, and embedded below is a video where I and my friend Matt painstakingly dissect a ton of comic book games that hit the 360. Highlights include the shockingly good movie licensed games, X-Men Origins: Wolverine & Captain America. Not-so-good highlights include the movie licensed Watchmen, Fantastic Four and Hellraiser games. Matt also had a lot more hands on time with the acclaimed Batman: Arkham and Spider-Man games on 360, and I have always respected his expertise in the genre so please give his takes a listen below! -The Telltale adventure/choose-your-own path story-driven games originally started off on PC, but became more and more popular with their console releases. I was 100% into the first two seasons of their Walking Dead games like everyone else. Loved the first one more, but my favorite Telltale episodic game is still Back to the Future. The Wolf Among Us was a fascinating twist on a mature dystopian fairy tale world. I was not impressed by their take on Game of Thrones, but I surprisingly enjoyed all eight episodes of Minecraft. I originally got that for my nephew who was huge into Minecraft at the time to play with, but he was not all that into this genre and I found myself getting into it instead. Telltale was pumping out so many of these episodic series that I could not keep up, and still one day want to go back and play through both Batman seasons they released, and their Borderlands series too which I hear is their best work.
Tumblr media Tumblr media
Back to the Future remains my favorite Telltale episodic game, but the event-like nature of the first season of Walking Dead was an undeniable zeitgeist while it transpired. -The LEGO co-op games we know today based off nearly every license imaginable became ubiquitous this gen. Only one I put serious time into and was able to finish was LEGO Marvel Superheroes. This one is special to me because it was the first game that I got my nephew Carter really into right when he was old enough to start grasping modern controller-based games. Had to help him out in quite a few parts, but we got threw it, and now several years later his gaming skills have greatly improved, and I will gladly give him a humble brag on his conquest of finishing the tough-as-nails Cuphead.
Tumblr media
-I subscribed to the Official Xbox Magazine for several years, until around 2009-ish, and I was surprised that they stuck with including demo discs for another year or two after that since downloading demos quickly made the discs obsolete. OXM did attempt a few exclusive disc goodies though, and one I always came back to was their own take on an episodic game called OXM Universe that lasted for about a couple years. The disc itself awarded up to 1000 “OXM” points based on checking out all the demos and videos on the disc. Those points could be used in the space ship station game, OXM Universe, which was entirely menu-driven to build space station tech and explore a galaxy. It did lead up to a decent conclusion if you stuck with it all the way to the demo disc that came with issue 100 and upon completing all the final tasks you are rewarded with a lengthy video filled with OXM staff past and present thanking everyone. THAT IS MIGHTY COOL OF THEM TO GO TO ALL THAT WORK FOR A DEMO DISC EXTRA!!! -I think one thing we take for granted in today’s console space is the ridiculous amount of weekly sales and specials on digital games across all platforms. It was not always that way. In the early years of the 360 digital marketplace, for a couple years all that was available was one weekly game on sale and one piece of DLC on sale each week and that was it for a couple years. Luckily, Steam was catching fire with their acclaimed Fall and Winter sales with their monster savings, and that eventually rubbed off on 360 and PS3 and by the end of those system’s lifecycles both started offering a surplus of weekly deals and flash sales. -Digital game preservation is something that is brought up more and more lately, and one thing that periodically ruminates in my mind is how the 360 handles patches/updates. For the longest time, most games had limits of 4mb patches until the later years in the system’s life where they started to change into the larger file sizes we associate with them today. However, the 360 has a nasty habit of auto-purging a game’s update on the 360 after several different games get played on the 360. So if you were to revisit an older comfort food game many years down the line long after the 360 online servers got shut down, any updates for that game were likely auto-deleted and cannot be re-downloaded. This could be huge for a lot of games whose patches likely helped patch out game breaking bugs and other issues that can no longer be downloaded whenever the 360 servers go offline. Just food for thought.
Tumblr media
-Final random item I want to bring up is something you saw in the header image to this special. Yes, that is a leaning gallery of 360 faceplates! Remember those? They were kind of a thing for the first couple years of the 360 when Microsoft was flexing the customization options of the 360 so anyone can snap on or off a variety of 360 faceplates to make their system stand out in their own way. I never bought a single faceplate, and only procured them if they were pre-order bonuses, or part of some promotional giveaway. The only highlight of this was how I got my Madden NFL 08 faceplate, and that was when I participated in my Gamestop’s yearly Madden tournament where no more than four people showed up for the few years I participated. The year I won, was when I got the Madden NFL 08 faceplate, which sure as hell beats my Madden NFL 07 plastic beverage cup from the previous tourney! It will forever remain in my drawer with my faceplates for Full Auto, Eternal Sonata and Deathsmiles. It is not like there is some uber-popular YouTuber who has a unique fandom for that particular version of Madden who could benefit from it in any certain way. To the drawer the faceplate remains! ”It’s an Ocean” (THE END!!!) OMG, this took me a whole month to gradually pick away at. I did not come close at all to releasing this in time for the 360’s 15th anniversary of its launch. I feel that I could have made this into a mini-eBook and charged six cents for this!!! As you can tell from my many memories I have shared thus far, the 360 is a platform I hold in high regard. I waited three years to upgrade to the Xbox One and PS4 in 2016, so from late 2005 until late 2016, the 360 was one of my primary go to consoles. Which is why I had so many memories, good and bad, to get out of my system. If you want to catch up on one of about a dozen other flashback specials I have crafted like this (which are thankfully significantly shorter) over the years check out the links below. In the meantime, I will close this off with two embedded videos of episodes of my old podcast I recently un-vaulted circled around the 360. They are the final installments of our history of comic book games and RPG games series. Both episodes focus on the games that hit for those genres up until the point the episode was recorded for 360, PS3 and Wii. Many thanks once again if you have stuck with me for these near-18,000 words of garbled memories of mine, I sincerely appreciate it and I will see you all next time if I can somehow muster enough energy after this beast of an entry for yet another anniversary flashback special!
youtube
Listen to us break down almost all the RPGs that his this gen released through 2008
youtube
And here we dissect all the comic book games released on these platforms through April of 2011 My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
youtube
If you made it this far and have yet to experience the THING that is Rogue Warrior’s end credits theme song, then I dare you to click it above and not have Mickey Rourke’s lyrical lashings remain forever stuck in your head!
youtube
Enjoy this montage of the many creative demises of the worst sidekick in the history of videogames! You’re Still Here!? Well Then, Let Me Tell You Another Story About the Shephard….Not That Shepard
Tumblr media
It is not my tale to tell of “another story about the Shephard.” Hopefully, EA and BioWare will right that ship as they teased at the recent Game Awards a few weeks ago. I am talking about the other Shepard on Xbox 360, that being Lost: Via Domus’s Jack Shephard. Jack and most (not all) of the cast from the first season of Lost are in that game, but are not playable. Instead, a new offscreen Oceanic survivor is introduced as the playable character, Elliot. The game was an average licensed adventure-lite game affair (find out all about by click or pressing here for my original review), but at the time when it released Lost was in its fourth of six TV seasons, and I was eating up every bit of fan service that game offered. It did have a couple minor things never seen in the TV show like the Dharma magnet, and I loved its ending which got my mind reeling with it possibly tying into new fan theories from the latest episodes of the show at the time. One in particular being my favorite episode of the series, “The Constant.” Not a great game, but loved how it treated the license. That said, this hit a few years before Telltale hit big with its Walking Dead games, and I can only imagine if they were the ones to give their episodic adventure game treatment to Lost instead. Now that is another story about the Shepard I would be all-in for day one!
2 notes · View notes