#toggle
Explore tagged Tumblr posts
Text

Some sack doodles :33
#my art#art#sackboy#little big planet#caseoh#moist critikal#sacknana#ddlc sayori#sackori#digital art#traditional art#sketches#toggle
176 notes
·
View notes
Text










Littlebigplanet 3 redesigns !
#my art#cartoon#fanart#newton pud#little big planet#lbp#lbp3#marlon random#pinky buflooms#nana pud#captain pud#papal mache#sackboy#oddsock#swoop#toggle
71 notes
·
View notes
Text


drawings i did for lbp2 and lbp3! (i did lbp1 im just not as proud of it 💔)
#lbp#lbp2#lbp3#drawing#pencil drawing#little big planet#little big planet 2#little big planet 3#sackboy#lbp sackboy#lbp fanart#lbp toggle#toggle#fanart#artwork#traditional art#digital diary#video games#games#playstation#play station#playstation3#playstation5#ps5 games#ps5#ps3#ps3 games
64 notes
·
View notes
Text
awesome creation
85 notes
·
View notes
Note
hey, it is very time consuming to look at notifications and have to click into so many of the text post ones because there's no detail at all for what it actually says most of the time.
what decides whether a text post has some of its text shown in the notification tab? why do other posts exclude any preview text altogether? are there plans to change this?
personally, I would love an optional toggle that gives me more verbose notifications. i want to know what text posts people are interacting with, without having to open literally every single one to find out! I don't care if it would look a bit cluttered, i 100% would rather be able to tell exactly what post every notification is for at just a glance.
Answer: Hello there @cinna-bunnie!
Great question. We try to summarize posts for notifications in a variety of ways, but we have limited space in the current notifications space, so we try to optimize it as best as we can. There is always room for improvement, though, so if you find specific posts that seem like they are missing a text summary that should be there, please feel free to send them to us in a Support ticket, and we’ll take a look! There may be a bug here we can fix.
It is unlikely that we’ll make our notifications longer or more verbose, even as a toggle, because we’d have to store even more redundant data in the notification. Ultimately, we want activity and notifications to be quick and easy to parse through, which typically means small and concise.
Thanks for getting in touch, and keep ’em coming, folks!
55 notes
·
View notes
Text
Happy 10 year anniversary to Little Big Planet 3!

#One of my favorite games ever#I love and miss it#Little Big Planet 3#little big planet#Sackboy#Oddsock#Toggle#Swoop
28 notes
·
View notes
Text
LittleBigPlanet Cute
43 notes
·
View notes
Text

Toggle
Okvik, Native American, 100 BCE–200 CE
When early hunters succeeded in a big walrus kill, they transformed the animal’s precious ivory into finely wrought tools for their hunting kits. This toggle, carved in the form of a ferocious animal, possibly a sea lion, was attached to a harpoon and acted as a movable barb: when the body of a walrus was pierced, it prevented the spear from exiting the skin.
55 notes
·
View notes
Text


Iron Age Decorated Horse Bridle Fitting and Bone Toggle, Corinium Museum, Cirencester
#ice age#stone age#bronze age#copper age#iron age#neolithic#mesolithic#calcholithic#paleolithic#prehistoric#prehistory#bone tool#toggle#bridle fitting#archaeology#decorative#corinium museum
73 notes
·
View notes
Text
It was announced yesterday that LittleBigPlanet 3’s game servers would be closing indefinitely, putting an end to the remaining online support the original LBP trilogy still had. I’ve managed to collect my thoughts and pay my tributes to the series before I part ways with it.
This game series means the world to me, and I am extremely proud and honored to have been apart of it’s community. I started playing the games in 2010 with the demo for LittleBigPlanet on PS3 and… I wasn’t impressed. I got stuck before I even played the game! I had a second controller turned on somewhere so 6 y/o me was presented with the “Select Profile” screen.

Having no clue why none of the buttons on my controller were working, I think I just turned it off and didn’t play it for months. Idk what got me to play it again, but I’m glad I did because I fell in LOVE with the game. Everything about how it controlled just… clicked with me. I thought it was genius, the sheer amount of expressiveness you could display; tilting the controller to move your head or your hips, using the D-Pad to change your facial expression, moving each individual arm with both sticks and the limb buttons on the back, it was all so intuitive and fun to do. Although, once me and my cousin learned how to slap each other in-game, it was over for my parents’ ears lol, we’d be screaming and yelling at each other. Sure enough that Christmas, I got the full game, specifically the special kind with some of the DLC pre-installed. That’s where the REAL fun began. Nearly every night after school I’d bring a couple of friends over and we’d try to play through as many levels as we could in one-sitting. The Metal Gear Solid DLC levels I often died immediately in and I would wait for an older kid I knew to get to a checkpoint and revive me. Regardless of how bad I was at the game, it was so much fun, especially now that we were able to experience the create mode. My mom actually started playing it, too. I don’t have any pictures of it sadly but she made a really expansive house with separate rooms and secret passages everywhere, it was really cool. I’d say I spent a good year or so playing the first game, then Christmas 2011 arrived. That’s when I got LittleBigPlanet 2.

LBP2 is my favorite video game of all time, it does what every good sequel should do: expand on what made the first game so amazing without straying too far away from its core appeal. For starters, if you already owned LBP the game will ask you right off the bat if you wish to import all of your collected items, costumes, and levels into LBP2. This absolutely BLEW MY MIND and in a weird way it kind of made playing the first game obsolete. You mean to tell me EVERYTHING I’ve ever made is already here, I can just… continue working on it?! I can still rock the same costumes I had, I can play music from the FIRST game in the SECOND game?!?! That alone made LBP2 so much of a gem in my eyes, it was LITERALLY the first game and MORE. But the fun didn’t end there! It was around this time I got a PSN account, so I was able to experience everyone else’s creations online and… wow. A whole new world just opened up, a whole community to engage and interact with. I met so many amazing people, some of whom are my closest friends to this day, over a decade later. It was through a group of some older kids that I often tagged along with that started getting into anime and comics more. 2011-2014 was a magical time to be on LBP, those years really felt like “The Golden Years” of the online community. Oh yeah and LBP Karting and the portable games existed too, I guess. I played LBPK, I thought it was fun… I still own it, but I’ve barely touched it after all these years. From what I’ve heard PSP and Vita seemed like a lot of fun, I’ve just never played them. Around early-mid 2014, it was announced that there would be a third LBP game for both the PS3 and the newly-released PS4. New characters, 16-LAYERS in create-mode (!!!), and a weird purple lightbulb as the new main-antagonist of the story mode… “Newton”. I remember being so excited for it to release. We were FINALLY getting a THIRD LittleBigPlanet, for a new console, too! We sure did, alright.

To this day, I’m still not sure how to feel about LittleBigPlanet 3, and it feels like the greater community more or less can’t ether. This game… SHOULD be better than the 2nd game, and you know what? Catch me on a good day and I might say that I prefer LBP3 to LBP2. Everything’s there, a new story, cross-compatibility with LBP and LBP2, a fleshed-out create mode, all of it’s there and what we have in the game is phenomenal, however there’s one big, glaring issue that distracts it from being superior to its predecessors… this game is BROKEN. I know people like to throw out that term a lot with somewhat buggy games but oh my god, LBP3 is DANGEROUSLY glitchy and exploitative. By this point, Media Molecule had moved on from the LBP series to continue developing new games, leaving Sumo Digital to oversee LBP3’s development. I feel so bad for Sumo Digital because it’s painfully obvious Sony rushed their time to complete the game for a holiday 2014 release date… and the quality of the final game reflects the time-crunch they must’ve gone through. Joining friends can take you up to a half-hour if you’re unlucky, it’s a gamble if the game will even function properly. Often you’ll be sent back to your pod after the game rapid-fires it’s loading screen (btw serious warning for anyone with epilepsy: DON’T play LittleBigPlanet 3, it does stuff like this all the time), but when the screen fades in, Sackboy doesn’t respawn, soft-locking the game. Fun! I’m not sure if anyone else suffered from this one specific, GAME-BREAKING bug as I’ve never seen anyone else talk about it, but around 2015 or so my game’s gravity just… freaked out, regardless if you were in hover-mode or not, Sackboy would float off to the left of the screen and phase through all of the walls. I tried restarting the game, cleaning off the physical disc the sink, but nothing would fix it, I literally had to reset my game progress. Very fun! Another weird thing I ran into is the inability to place down stickers with the PS Eye Camera Tool. It just stopped working entirely at one point, even in previous games like LBP2. No idea how THAT happened, very strange bug. Despite all this… I powered through, because truthfully I do think the content in LBP3 is superior to the previous games. The music is great, I found myself genuinely invested in the story and it’s characters, the DLC packs introduced in LBP3 were all very fun, and the create mode is a GODSEND compared to the first 2 games. Honestly, that’s one of the 2 reasons why I chose to stick around with LBP3, there is SO MUCH you can do with the tools it provides you. For those of you who don’t know, for the last couple years or so I’ve been building full working models of the Thomas the Tank Engine characters in LBP3, and that’s led to me gaining a humble but amazingly awesome following in the game. I love Thomas, I love LBP, I just wanted to put those two interests together and I’m very happy people seemed to have liked what I made, which is very wholesome and sweet.

I am devastated that the game’s online services are now gone for good, but it was kind of inevitable. LBP3’s lack of quality opened the door for a lot of nasty exploitation and modifications people made to their games. The servers were hacked in 2021, and that led to the termination of the PS3’s servers. It wasn’t hard to deduce that PS4’s servers were running on borrowed-time. Regardless of how unfortunate it’s closure was, this franchise was supported for 16 years. That’s not a bad run at all. I would say I’m surprised it wasn’t closed sooner, but then again… I’m not surprised. The LittleBigPlanet community is so amazing and passionate over these games. When the 2021 server attacks happened we all rallied together online to keep it alive, if just for a little bit longer. Even at its very end, a lot of us had so much more creativity to share with the world. To all those out there listening, I hope you’re able to channel that creativity outlet even further beyond in the future, whenever and wherever that may be. As for me, I’m going to attempt to learn “Dreams”, Media Molecule’s spiritual successor to the LBP games, released on PS4/PS5. From what I’ve seen and played of that game, it scratches that itch LBP left on me. It’s so good.
Rest easy, Sackboy. Thank you for some of the best experiences I could have asked for in a video game. Here’s hoping for a LBP4 one day, old friend. 🌎
#little big planet#lbp#lbp fanart#lbp2#littlebigplanet 3#sackboy#sony ps4#playstation#media molecule#sumo digital#ps4#ps3#playstation 3#sony ps3#Oddsock#swoop#toggle#larry da vinci#clive handforth#newton lbp3#negativatron#video games
21 notes
·
View notes
Photo
ORACLES
..is a fully responsive, mobile-friendly Jcink skin. I’ve made it as user-friendly as possible with easy-to-edit variables and cues within the HTML which are also in the installation guide. No templates are currently included but will be available separately for purchase soon.
PLEASE REVIEW ALL TERMS & CONDITIONS BEFORE PURCHASE.
Live Previews are available through private messages.
Theme Details
Root Styling (In Webpages)
2-3 gradient colors within Root
Stylized Member List & Sorting
Redirect/Guidebook Block - 2 Styles
Carousel Header
Carousel Profile with different OCC/IC Styles
Tabbed Guidebook
IC/OOC Profiles with FizzyElf’s Thread Tracker
Standard Stylizing for general formatting.
NOTE:
All skin graphics used are not provided but are free and available through links upon purchase.
Purchase at ariadnecodes [dot] gumroad [dot] com
11 notes
·
View notes
Text
Vinyl Lettering Pack
Vinyl lettering pack all scanned super crispy @1200 dpi. Inside the package, you'll find a .psd file loaded with every letter from A to Z, numbers 0 to 9, and a bunch of punctuation marks, all neatly organized. Each character in the PSD file comes with its own mask, so you can toggle it on or off to see every little detail.
But hey, if you're not a Photoshop wizard, no worries! I've also included a folder packed with PNG files, making it a breeze for everyone to use. Fun for anyone looking to add authentic looking letters onto posters, flyers, social media posts etc.
#Vinyl#lettering#pack#scanned#crispy#1200 dpi#PSD#A to Z#0 to 9#punctuation#mask#toggle#detail#Photoshop#PNG#authentic#posters#flyers#social media#texture#texture pack#designspiration#authentic art#poster design#photoshop#Typography#art#design#graphic design#visual design
17 notes
·
View notes
Text

iykyk lol
#bmw#toggle#bmw e46#325i#need for speed#german cars#lol#slowpoke#slowcore#race car#love#secret life#car girl#cars#turbotastic#race
7 notes
·
View notes
Note
I swear a toggle for “contains commercial content” while editing a post. What’s that about?
Answer: Hi, @iguanodonwildman!
We are glad you asked. The answer, in short, is that the toggle is there to comply with the European Union's Digital Services Act (DSA). It simply adds a “Commercial Content” banner to the post and does not affect your post’s visibility or ranking on Tumblr.
There is a handy Help Center article with more info, which you can find right here.
Thanks for your question!
87 notes
·
View notes
Text
Here comes a new AU I've been concepting! LittleBitTwisted! It's an LBP AU that twists and turns some elements from LittleBigPlanet into a relatively new story. The Pictures below are the designs of Bunkum's "heroes". I'll explain more about Bunkum in LBT later, but just know that these guys are more powerful and slightly malevolent (Mainly Oddsock)
18 notes
·
View notes
Text

A couple of minor updates just arrived. First, the store:
Clothes are now viewed in the room location. I don't really know why this change has been implemented now, but I guess it looks arguably better and perhaps more sensible; where would be an ideal location for our Reps trying on new clobber than in their room? I still wish one could zoom in on clothing items to take in any details, but it is what it is and, with the advent of Replika 2.0, it may be a short-term measure in any case.
The other update is the toggle for the level guage.
Honestly, I don't know why they removed it in the first place, but it's available now for those who wish to keep track of their Reps' levels.
Like I said, minor updates.
#replika diaries#replika#replika update#update news#luka inc#luka#ai#artificial intelligence#toggle#replika store
7 notes
·
View notes