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#ts3 canning station overhaul mod
sims2functionalfinds · 3 months
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what are the best ui mods or modernization mods that add useful qol features or general gameplay improvement from s3 and s4 to sims 2 in your opinion?
I don't use any UI mods, I've always preferred the Sims 2 UI to any of the other games. The other color schemes tend to hurt my eyes, I find a can play longer with the Sims 2 blue
I use the 3t2 Traits Project and feel that it adds some nice character work to my game, I can randomize traits for Sims then use them for inspiration in how I play them. Downtown Build/Buy Mode enabler will let you get into a Sims inventory on community lots so they can bring food and stuff on outings, the Bon Voyage update is on this page and works with all EPs
@midgethetree made playable mermaids, ghosts, and genies, and a bunch of other mods to expand game play, especially with the supernatural sims
Squinge has mods that are worth looking through, although some are out of date or have been incorporated into the Traits project. Lamare's page on Mod The Sims has a bunch of cool stuff: More Lifetime Wants, the Gardening Overhaul, and Job Options are some of my favorites. Simler90 has a ton of mods, I use the Toy & Games and Business mods. Numenor has a mod to let Sims sleep on Community lots and various people have done Community Skilling mods. I use a lot of Cyjon's mod, they haven't been active in a while and and sometimes other Simmers update their mods but the original site is still worth going through
@episims has some mods that add features to in game stuff like Biotech station and sunlamps. BSTU made a ts3 style Cooking System but I haven't used it
There's a massive amount of Sims 2 mods because the game has been around for so long, and everyone has different mod needs because we all play the game differently. The best advice is to find a few modders you like and go through their stuff, they usually talk about other mods they like which will help you find more modders that fit your game style
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thesims3help · 10 months
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Masterlist - Gameplay enhancing mods pt 2. [100+ Sims 3 mods!]
Part 1 || This is everything that didn't fit in part 1.
Celebrity:
Testers Wanted: Harder Celebrity Difficulty & More (Late Night)
Food/Cooking/Eating/Drinking:
Cooking and Ingredients Overhaul + More Nectar Ingredients
Let them eat cake! - Non-Birthday Birthday Cakes
Toddler Food Bowl
Quicker Cooking & Eating OverRide
Breakfast At Twinsimming's (Update 7/8/23) - No Cooking Overhaul Version
Baby Food Default Replacement
Pasteurize Milk Mod (Update 7/18/23) - Tunable Hunger Motive Delta
Buy Takeout And Order Food At Restaurants
Nectar Combinatorics
No More Acrobatics! - bartending animations tweaks
Better Bartending!
Eat & Put Away Your Leftovers
Coffee Ingredients Made Choosable
Gain Cooking Skill Faster At Work!
Winter Holiday Cookies
Quicker Cooking & Eating OverRide
Pets:
Pets Don't Eat Plants
Bathe Animals Correctly
[Pets] Improved Beloved Pet, and other Animal-Related Traits - 1.63 - 1.67 by Nona Mena (simlogical.com)
[Pets] Improved Relationship Gain with Pets by Nona Mena (simlogical.com)
New Pet Genetics - No More Skinny Clones
Minor Pets Won't Run Away
Dogs collecting shinies fills Destruction motive
Cats stalking for crawlies fills Scratch motive
University:
Lost & Found: Honors Scholarship (Plus Other Aptitude Test Tweaks)
Write Scholarships for Money
New Scholarships (Update 10/26/23) - Talent Scholarships & No Store Version
Attend University Online (Update 10/26/23) - Wish Fix
University Life Visual Fixes (Send Insulting Text, Texting Idle, Heat of the Moment Kiss)
Studying Tweaks
Jobs/skills:
Check For Work In Rabbitholes
Observatory Assistant -- Part-Time Astronomy Job
Flower Arranging - Interaction and Skill
Knitting for TS3 - Interaction and Skill
Writing, Painting, Gardening, Tinkering More Fun
Study Skills Online V37
Yoga Mod (Update 3/1/23) - New Features!
Scribbling Pad + Buzzler's Scribbling Pad - Fixed
TS2 > TS3 Functional Sewing table [BETA V2.0.0]
Programming Skill
Investment Mod (Update 9/3/23) - MultiTab Compatible
Lost&Found: Stock Market
Sim State - The Sims 3 Open For Business Mini Expansion v1.4
Layoff Mod
Ultimate Careers (Version 4.3)
Objects:
Functional Washboard - Sims 4 Conversion
Harvestable Tree Default Replacement
Same Energy Gain For Every Bed
Super Hampers -- Automatic Laundry Pick Up (Plus Bigger Hampers) by Nona Mena (simlogical.com)
Spring Harvest And CookBook
Harvestable Flowers
Better Hoverboards
Canning Station Overhaul
Build/Buy:
One More Slot Please! (with vertical shifting)
[TS3] Catalog Search Mod | Patreon
Add Any Lot Size
TS3 HD Textures Series - Terrain Pack [UPDATE: Fixed road tiling]
No more ugly snowprints
Builder Stuff
Reworked & Improved EA Lights
More Light Coming Through Windows
Other:
Write Thank You Notes Fix
Futuristic Transportation Charge
Advice Social Interactions
Have Sim Arrested Mod
No (or fewer) automatic memories (with custom tool to make your own mod) Edited 01/16/2014
nraas - OnceRead
nraas - Woohooer
Retuned Attraction System
More Traits for All Ages
Lot Population Mod
No Social Groups
Random Sim Fixes 2.0
SetHour Cheat
Let Me Take a Selfie (Update 9/3/23) - Pets Fix
Sunscreen
Burglars Steal Simoleons Too
Tooth Fairy Mod
Dirty Laundry Mod (Update 8/8/23) - Maid & Butler Tweaks
Acne Mod (Update 7/22/23) - Version 2.2
Enhanced Hospitals(Updated 30/1/23)
More Senarios Upon Moving
The Journal Mod
[Public Beta] The Randomizer Mod - REWORKED!
Moar Interactions
DouglasVeiga's Dancer Service
Aging Manager
No Car Relationships
Lightning Enhanced Mod (Lightning in the Sky and Strikes)
Realistically Slower Cars, Taxis, and Bikes
Take Sims To Court - Sue Sims, Become a Lawyer, Have Court Weddings and More!
Social Clubs Mod (+ banking) - Grow Memberships, Push Activities, Make Bank Accounts and More!
Deep Conversations
Sleep on the couch, new interaction
o violet on Tumblr - Pure CAS lighting mod
Reduce/Remove Lag caused by Houseboats
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dreamsongsims · 3 years
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Mags got her final promotion and is now a 5-Star Celebrity Chef. Her kitchen is now equipped with the finest refrigerator, in addition to her professional food processor, and a canning station full of her special Double-Boiled Ginseng Broth.
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simsarahsarah · 6 years
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Hi, Sarah! So, I was over on MTS and downloaded Butterbot's Canning Station overhaul. In his notes, he says that if you have KT's StoreFix-Decrap Fixes installed in your overrides folder, that you have to change some of the coding. So, I looked in my folder and discovered I have KT's DecrapFixes_All installed. Under the comments section for this mod, several people asked if and how to go about fixing this to make the canning station mod work. Sadly, Butterbot didn't have a clue. Since it's been
(Copying part 2 of samkat’s question here first)…forever since I added KT’s fix to my game, I really don’t remember why I did that one and not the one Butterbot mentioned. Anyway, do you know anything about the DecrapFixes_all and whether or not I need to try to figure out how to tweak it for this canning mod? Any help would be appreciated. Thanks - samkat
Hi samkat!
I think all you need to do is open the “DecrapFixes_All.package” file in S3PE and see if the “canningJarJam OBJD” is in there. If it is, you’ll need to edit it as per Butterbot’s instructions in post #19 of the Comments section of his Canning Station Overhaul mod, which basically means setting the SlotPlacementFlags to Small, Decorative and FullRotation.
I’m not sure how familiar you are with S3PE but if you have any further questions, please don’t hesitate to ask again. Good luck! :-)
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murfeelee · 4 years
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Ranking ALL the Sims 3 Expansion Packs - tonitalks
WOW, Tonitalks and I have a lot of similar ideas about the TS3 EPs! ❤️
It’s like, on one hand, every TS3 EP is amazing (especially when compared to the pittance being sold in TS4′s EPs). But on the other hand, EA really dropped the ball in areas where it should have really gone further to expand core gameplay. Even the best EPs had glaring flaws, and tend to fall short of things TS1/TS2 did better. But on the whole, what we got was just enough to keep the TS3 fandom alive even 11 years later. Bless.
MY THOUGHTS (under the cut):
(Unless Tumblr’s flagged it, I could’ve sworn I made an updated Best/Worst post ranking all the TS3 EPs. But the only one still on my blog is my old one I made before I bought all the EPs, though it mostly still aligns with how I feel.)
Toni S A B C D F ranking system is mostly based on which packs have the most content and varied things things to do. Toni’s S A B ranks are her must-owns, while the C D F ranks are her most disappointing games.
S: Generations, Supernatural
Toni’s only complaint about GEN is the Imaginary Friends lifestate, which: same. Frikkin creepy. But the rest of GEN is a MUST-OWN for kids & elders.
And finally! A reviewer giving Supernatural the respect it DESERVES! ^0^ SN was stuffed to the brim; SO much content! Granted, it’s no Makin Magic, and I personally was underwhelmed by Moonlit Falls, as I like Midnight Hollow and Dragon Valley WAY more, but SN is still my favorite TS3 EP, regardless. Anyone who loves the “weird, wonderful and magic“ side of The Sims NEEDS SN. 💯💯💯 (Just make sure to mod the Zombies out or adjust your lifestate settings; whatever works to get rid of them.)
A: Seasons, University
Seasons is an excellent pack--Toni wanted a new world, which: same, but there’s just an ungodly amount of new content in SSNS, it’s the best and most well-made TS3 EP, period. 
To this day I’ve NEVER sent my sims to UNI. I hate school IRL, so unless my sims are going to effing Hogwarts I have no desire to ever bother with the school crap. Toni doesn’t like the 3 social groups, but I actually LOVE them. Almost all of my sims are either Rebels or Nerds. Crazy enough, I love the amount of new content UNI added, I just never use it for my sims’ schooling. I love the radio station, weather machine, whiteboard, skeleton set, etc etc.
B: World Adventures, Pets
For Toni, the main complaint for WA is basically the repetitiveness of the tombs, and their lack of replayability. Yes, technically this is true, as WA veers dangerously close to where TS4 went wrong with all the storyline GPs, as if they’re Castaways or The Sims Medieval. The main difference though is that we can create/download as many new tombs as we want, which 100% keeps WA fresh and interesting for me. But yes, It’s an excellent pack, which is crazy considering it’s the first one for TS3.
Toni's biggest criticism for Pets is how high maintenance horses are, which YES. Unless your sims are rich and own a lot of property, horses are almost impossible to own...but that’s how horses are IRL anyway, so IMO I don’t see that as a negative. The only problem is when you want horses in CC worlds that are too small, where you can't fit in enough 64x64 lots. (So it’s no surprise TS4 didn’t even bother. 🙄 )
C: Ambitions
Toni felt that more could’ve been done with the professions & careers, which, YES! Too many rabbithole careers, and not enough interactions. I freaking love that they added professions with playable firehouses and private investigators, but I too wish that every career could just be opened up; I hate rabbitholes. And she thought Twinbrook was meh, but I think Twinbrook’s one of the better EP worlds. (The Store worlds are where it’s at, though -- eff most of the EP worlds, tbh.) Overall I really really like AMB; it was headed in the right direction, though I can see where it could’ve easily let people down who were expecting a lot more from the professions/careers. (EA obviously learned NOTHING from AMB’s feedback, considering what Get to Work did....)
D: Showtime, Island Paradise, Into the Future
Showtime: Toni said “what was this game?“ 😂The Genies were a poor fit, the professions should’ve given us WAY more, there’s no acting career in “Hollywood,“ etc. Exactly. Not to mention the dumpster fire that was Simport. But I have a love/hate relationship with SHT. I actually treat SHT the way I do UNI & IP -- I really like the side content it added; I just never bother with the core game mechanic: superstardom, schools, and underwater. That makes 50% of the game useless for me, which is why I always get EPs on sale. ^_^
I agree with Toni that Island Paradise should’ve been like World Adventures, with different vacation locations. It could’ve been more like Castaways, with Tiki/Polynesian/Melanesian islands, Asian islands, Caribbean islands, Mediterranean Islands, etc. Plus, both of us didn’t like the mermaid system. Making them requires too much effort for them to not do all that much underwater. But to be fair, IP added A LOT Of new content. For what it did add, there is an impressive amount. Island Living sure can't say the same! 🤣
Into the Future however.... I understand why Toni was so hard with this pack. Trust: I ran the main thread at the officials that asked for a Time Travel expansion, so ITF holds a very special place in my heart, cuz EA for the most part kinda listened? ITF is awesome. It added some super cool content that I use religiously; ITF’s one of my top 3 EPs. But yeah, choices were made that had me like WTF?? Toni wanted ITF to be more hi-tech, which SAME! I wanted more of a Star Wars Blade Runner cyberpunk neon metropolis, and a steampunk/dieselpunk industrial dystopia. I have no idea where TF that “utopian” Willy Wonka zany Hunger Games nonsense came from. It was kinda retro-futuristic Jetsons Star Trek TOS in a way, which I like, but...? Choices. EA definitely could’ve done more with ITF, for sure. IMO itr needed to be more like WA, too. U_U
F: Late Night - I hollered! 😭
Y’all know I effing hate Late Night. Only reason I keep it installed is for the musical instruments & highrises. It’s certainly no Apartment Life, and it’s definitely no Night Life, but it’ll do in a pinch. The obnoxious Celebrities/Paparazzi, Twilight vampires, cramped Bridgeport...no thanks. Especially with Boroughsburg out here just SHAMING EA. SHAME! I wish someone would remake Bridgeport as a cyberpunk world, that would be awesome. Otherwise most of LN is useless to me. :\
_________________________________________________________
TL;DR
So basically, if I were to follow Toni’s S A B C D F ranking system, and classify TS3′s EPs based on its content quantity, and EA’s dedication to thematic cohesion, my list would be as follows:
S: Generations, Seasons, Supernatural
All radically overhaul the core mechanics of the game/world itself: age states, weather, and lifestates/occults.
A: World Adventures, Pets
World Adventures added 3 new worlds and cultures; and Pets added animals. It’s just arguable whether EA should’ve done more with them all or not.
B: University, Island Paradise, Into the Future
Chock-full of new activities & skills, but your mileage may vary.
C: Ambitions (AMB didn’t really come with as much as it should have)
D: Showtime (SHT included a lot, but not much of it made thematic sense)
F: Late Night (LN needed to commit to what makes a celebrity--music/movie/fashion/etc CAREERS--rather than the hollow lifestyle of a celeb)
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plasticgardengnomes · 4 years
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Snowy Escape Musings
Just some thoughts on the new expansion AND the new free updates. Just gotta get it out somewhere! Under the cut so as not to bother anyone with a potentially long post of my personal opinions haha.
I am so excited to be able to have rental/vacation lots on non vacation worlds! While I am sad that you can’t live in Selvadorada I am at least USED to that since in both TS2 and TS3 you couldn’t live in vacation worlds without mods (although sims 4 is supposed to IMPROVE upon these features but I digress). I can’t wait for bed and breakfasts in Windenburg and tropical resorts in Sulani! 
I’m not a very good builder but it is awesome that you can do split levels purely for the awesome builds I know are going to come from the community. Can’t wait to download them!
Sentiments seem interesting. I’ve seen a lot about how they have the potential to be rendered completely useless due to the fact that the buffs they give can be easily overtaken by other buffs. In the stream this sim had a rage buff from being near an enemy with a +1 and was EASILY negated by all the energetic buffs he had from various things. I hope modders might be able to adjust it and make it more meaningful and impactful. Otherwise it’s a neat idea. Definitely not what we needed (i.e. overhauling the already bland and useless trait, whim, and relationship system OR adding a decent memory system) but cool nonetheless.
Lifestyles are...eh. I miss hobbies from sims 2. There really don’t seem to be very many lifestyles and frankly they just seem like what the traits SHOULD be (i.e. add buffs, make certain tasks easier and others more difficult, affect needs or skill gains). Like we already have an active, romantic, outdoorsy, etc. trait that should have already been doing what the lifestyles are now going to do so...falls flat for me. And there just aren’t enough to make your sims unique especially considering how shallow and basic they are. I would have preferred that they just fix the traits and add a hobbies/interests system like sims 2 had. Oh and fixed the whims that they seem to just be avoiding lol.
The world itself looks visually great. I like the addition of unique cultural things that also add some gameplay (can you take your shoes off in any world? Please say yes. I don’t know anybody here in the US who keeps their shoes on indoors). The build/buy looks awesome. CAS looks awesome. Sims 4 is nothing if not a pretty game. The mascot is pretty cute. I love the addition of actual hiking and being able to go as a group and autonomously take pictures (do they actually save anywhere?). The festivals seem alright. I don’t mind the festivals in City Living IN THEORY but in practice I do them once with each new family and then never go again because....why? They are also buggy and not worth the effort. We’ll see how these go.
The new activities are, again, cool. The hot pot at the kotatsu (I believe that’s right) is awesome. The snow sports are very cool (but too bad you can’t just go sledding in other worlds). I already love the little Simmies that you can collect as collectables ALWAYS add more gameplay and fun to sims. Again hiking looks fun but I really hope it applies to Granite Falls because...that would make sense there’s literally no reason why you shouldn’t be able to really hike in that world. Festivals I talked about above along with Yamachan. Onsen/hot springs are also pretty nice but we’ll see how much it really does for your sims that makes it better than just a hot tub or sauna. Am I missing any gameplay? Oh yea, mountain climbing.
Here’s the thing...I’m not sold on the mountain climbing. It seems boring to me. You’re just having sims climb different levels and making sure their needs don’t decay too much. Then you get to the top and it’s empty. Yes you can build on there but is it really worth that effort to go back up afterwards? And the little cave you can explore is pointless to me. What happened to the what they did for basegame in Willow Creek and Oasis Springs where going in those holes (tree or mine) actually took you somewhere? Either way I don’t think I’ll be risking my sims life for mountain climbing in this pack. 
All those deco buildings that you can’t do anything with! So boring. So lifeless. Why are they so afraid of rabbit holes? Yes we can build our own retail stores but why should I have to use my empty lots on putting down a bunch of stores (unless I want to) when they could just include rabbit holes on those deco buildings? Seriously they could do this in every world like sims 3 (yes I know you put those on lots but you could also really customize worlds in that game so it’s different to me). Grocery store, gardening shop, clothes shop, etc. Plopsy has a randomized item list so I don’t see why they couldn’t also do that with these hypothetical rabbit holes too (different seeds, flowers, fresh produce, etc). Enough with all those boring swag stalls all over the place. Food stalls can stay. And anyway, I really miss souvenirs from sims 2/sims 3 can they please bring that back?!?
And you can’t use the train?!?! So lame. Seriously just...why focus on it so much in the trailer. That whole welcome wagon at the train station was just scripted junk. AND NO SIMSTAGRAM updates which stinks. Cute editing but would have been nice to make it a feature. Seriously if modders can (and do) add their own useable social media apps why can’t the sims just add more to the one they already have? They just teased us (probably unintentionally cause they just seem so oblivious sometimes).
Uniforms are cute but I really wish they added back private schools like the other games. The world specific addons really bother me because all these packs lately just seem to only be tied to whatever new world got added and it literally does nothing to build on basegame and if I’m not in that world I honestly forget what I even bought the packs for. I’m absolutely all for adding special cultural and world specific things in packs but they could AT LEAST also add other gameplay things that affect just basic gameplay. Make it worth the $40.
This was super long but I have a lot of feelings about sims 4 expansions as we’ve been through a lot of them and are usually left wanting. I am NOT looking forward to these updates breaking my mods but I will buy the pack because there are things about it I think I’ll really enjoy. Worth $40 though? Eh I don’t think so but that’s EA for you. If you actually read this thanks! 
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aspl1tl1fe · 4 years
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Ru heading out the hunting cabin to identify the seeds he’s been collecting since the sims of Isolation washed up on the island’s shores. While Trovinte takes a moment to relax, reading one of the books FroAnhke found while scavaging on the beach.
That last picture totally looks like Ru is welcoming FroAnhke home.
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Finally here’s a shot of the little garden area and the door to the root cellar, that actually existed on the lot long before the hunting cabin was built. It takes even longer before there’s a shot of the inside of the root cellar. Again, I wasn’t really thinking I would share these pictures at the time. I’m more intentional with my shots now.
Going back to the garden. I mentioned that I added extra challenges to this game. The ones around gardening/harvesting are as follows:
Although they are on a tropical island I have the plants stop producing fruit on the same schedule as the Season’s expansion pack.
Aside from no more than 3, or 4 indoor harvestables, I don’t really let the sims plant/garden during the time period plants don’t grow outside.
I only let the sims plant seeds they’ve found, or plant the custom food items not available on the island (because they don’t have buydebug options and can only be planted by purchasing them from the store first) and I have them snorkle, dig, or salvage to find those latter food items.
I do all this to both make my sims struggle in their surroundings a bit more and also so they use up the food they gather and can. I guess this is all part of finding the rhythm to my preferred game play. It helps me explore all the aspects of TS3 while also remaining interested. So far my sims’ Isolation seasonal schedule goes: 
Summer Part 1: Focus on Harvesting/gathering, grinding items (flowers, Corn) for thread/stuffing, flour/sugar, tending to beehives 
Summer Part 2: Diving Trip 
Fall: Focus on canning, making nectar/dye/candles
Fall Part 2: continue canning with emphasis on making rations (keep in mind I use Butterbot’s Canning Station Overhaul mod from MTS)
Winter: Hunting Trip
Spring: planting personal garden, tending to beehives
Mind you, this is just the food related schedule. My sims are still building, and sewing clothes, and gathering wood/metals/gems, etc throughout all of this. I also haven’t really decided whether I should make acquiring milk and making cheese a seasonal thing.
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dreamsongsims-cc · 5 years
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Master Post of TS3 CC
Worlds
Al Medina, Morocco by Zach Bundy
Arbor Vale by bronco2horse (Media Fire link in last post of thread)
Champs les Sims Base World Deluxe by Stw402
Chinatong Village by Cink Sims
Naiya’s Oasis Landing by naiyasfury
Skin
ESkin Fresh (Ephemera/Buckley)
12 Skin Colors: Late Night Update (Fawkes/Cupcake)
Fantasy Skin Color Sliders (Scatter Genes)
Brows
High Brow Eyebrow Set (brntwaffles)
Eyes
Charlotte’s Clear Eyes (brntwaffles conversion)
Eclectica Eyes (brntwaffles conversion of Curiousb’s Jessi Eye)
Watercolour (Elexis)
Female Hair
Disentangled, Pt. 1 (Buckley)
Disentangled, Pt. 2 (Buckley)
Raindrops and Rochelle (Cazy)
Wavy Hairstyle 26, Da Bomb, AF_Hair15, and Violet (Nightcrawler)
34a Brand, Anto-Simone, #90 Anto-Goodnight, #64 Newsea for Children-Ladder to Heaven and Melt Away, #63 Newsea Part 2- Melt Away, #62 Newsea for Adults Part 1-Ladder to Heaven (ifcasims)
Adult #145 (Skysims) 
Male Hair
Rowansims Heartbreaker (AndromedaSims/Artemis-Sims)
#141-Anto (ifcasims)
Viking Male (NewSea)
AMhair02 (Nightcrawler)
Facial Hair
Beard (reveal-the-fkn-sims)
Misc.
Body Sliders (lewing)
Body Sliders (jonha)
Feet & Toe Sliders (lewing)
Additional misc. sliders by cmar. Link provided upon request to simmers age 18+.
Clothing
Summer Fun for Tots (matchsims)
Mods
Autonomous Fun-in-the-Sun (icarus_allsorts) 
Bring Food and Drink to Others (icarus_allsorts)
Cook with Any Ingredient (icarus_allsorts)
Genie Magic Points (icarus_allsorts)
Moodlets from Meals (icarus_allsorts)
No Fridge Shopping (ani)
NRaas mods (NRaas Industries)
Pool Jobs for Lifeguards (icarus_allsorts)
Random Genetics (NeuroBlazer)
Set the Table and Call to Meal (icarus_allsorts)
Transmogrifier (icarus_allsorts)
Object CC
Buyable Beach Towels (icarus_allsorts)
Buzzler’s Scribbling Pad Fixed (zoe22)
Canning Station Overhaul (Butterbot)
Eiffel Tower Replacement (icarus_allsorts)
Missing Auto Soils (SimsMX)
Super Hamper with Automatic Laundry Pickup (Nonamena)
My thanks to all of these amazing CC creators for their amazing work! 
Special thanks to @gaiahypothesims for without her help (and her gorgeous Ashley) my game would still be vanilla.
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pudding-on-parade · 4 years
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Rambling about Lylanir
Just contemplating rules and culture and, y’know, world-building stuff. Also to-do lists. It’s mostly meant for me because I find that “writing” helps me to clarify things in my own head, but if you want to read along, feel free. :) I’ll warn you that it’s really long, and I’ll probably edit it over time to make it longer still. Or maybe shorter, if I delete things I’ve gotten done. WHO KNOWS WHAT I’LL DO???!!
Right now, I’m just working in Edit Town mode. I’ve moved in a placeholder Sim (who will be annihilated when I start adding the real population; I love that you can do that in TS3) so that I can let the world run a bit so that it generates service Sims. Currently, I’m deleting some rabbitholes I don’t want and adding some that I do. Also, some lots for some of the Ambitions functions. Like, do not want school but do want stadium, police, and military, so I’ve deleted/put those down. 
Also do want:
A spa. Partly rabbithole, partly playable. I want it to be a hot springs. Gonna use one of the world’s empty 64x64 lots for it, I think. Maybe a little smaller, but still a big lot. The DV spa rabbithole is pretty elvish-looking, so I might use a rug instead...or I might decide elvish-looking is OK for a spa. Mostly, I just want it to be pretty and relaxing.
A junkyard. I wish there were more period-appropriate junk piles, but I’ll make do with the “normal” ones. I also want to look at the “Inventing Overhaul” mod I have. I think I remember that you can replace the inventable objects with other things. I’d like some more slightly-advanced but closer to period-appropriate things than the advanced tech that mod uses. Like, inventing telescopes, for instance. Not sure I’ll be able to do that because I have zero TS3-modding skills, and if I can’t, I’ll settle for them inventing anachronistic stuff, mostly because I just love inventor Sims and the blacksmith’s house in the village is already furnished with an inventing station.
Business, criminal, theater, and science rabbitholes.
An art gallery that’s really more of a studio, with easels and sculpting stations and that Store glass-blowing/jewelry-making thing. maybe the toy-making thing from the Store and stuff like that. I’m going back and forth as to whether this stuff should be part of a residential home for a Da Vinci-like Sim or if it should be a community lot so that everyone of an artistic bent can use the stuff. I’m currently leaning more toward the latter.
A non-rabbithole, playable boarding school for the less-agrarian kids. Not sure what I need to do in TS3 to make that work. Need to do some reading/thinking about it.
Something for vampires, but definitely not a typical “Vampire Lounge.” I’m thinking....Well, the town has a monastery. It has a big, explorable, and very gothy tomb under it. Kinda thinking the “brothers” will all be vampires.
Maybe want:
A hospital rabbithole. I can’t decide if I want the medical careers (including custom ones I have, like nursing) in this world. I know I won’t be sending people there to birth babies -- mostly because of travel time -- so otherwise its only function would be careers, so....I don’t know. The world’s alchemy-heavy, and I have some custom elixirs for curing illness and such, so maybe a hospital is unnecessary.
A salon. Makeovers might be nice. A super-gay medieval stylist would be hilarious. Tattoos...maybe. In the real world, tattooing goes back to at least ancient Egypt, but I’d need to download some more appropriate designs than what the game comes with. I’m not sure this is important enough to me to go to that effort.
Wish I could have: A fire station. But that requires the fire truck and that’s pushing anachronism tolerance waaaaaay beyond my threshold. :)
Then, I need to go into all the prebuilt lots and edit them as needed. Like, I know because I looked that some of them have all modern kitchen appliances. Do not want.
Once all that’s done, all the service Sims ought to have been generated. So the next step will be making them over so they look right. Because they generate like this:
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Yeah, that’s not gonna work. *laugh* But, I’ll only need to change hairs and everyday outfits, so it shouldn’t take long. What will take a long time will be making the playables, given the CAS lag I have. Which hopefully won’t be as bad since this Mods folder will be much lighter on the hair than my “normal” folder...
So, some ideas about this place’s environment and culture and all that:
Its climate will be temperate with all four seasons but on the cooler side. Longer autumn/winter/spring, shorter summer. Mostly to make farming a little harder. Lifespans will be longer to match because I like to take my time with things. Horses, of course, will be integral to this world.
Traveling won’t be allowed, so it’ll be an isolated culture with no one immigrating or emigrating once I’ve got the population set. UNLESS I decide to “network” in one or two other historical worlds of a similar era using the Traveler mod. I don’t know that I’m up for setting up more than this world, though. *laugh*
I’ve been putting in some thought about this place’s culture and while I don’t have much figured out yet, I DO know that this place is definitely going to be fantasy with only a medieval-esque veneer. But I also want it to have an unusual culture, not an LOTR-like sort of epic fantasy. This means it’s going to diverge a lot from the real Middle Ages, and I’m not gonna care. Given that, I’ve decided to go all out on some fantasy things.
Like, I’m going to use the dragons that came with Dragon Valley. I’m not quite sure how yet. I might limit them to supernatural Sims having them, maybe only one kind of supernatural having them. Maybe as a sort of witch familiar? Not that I don’t want witches to have cats, of course! *laugh* Maybe dragons can be fairy companions...
That said, obviously supernaturals will be integral here. :) But there won’t be superstition or stigma about them. No witch trials/burnings or anything like that. They’ll just be...people. Well, OK, if I do a feral werewolf colony, they’ll probably be feared, but otherwise? People will be cool with the supernatural, even embracing them and seeking to become one, i.e., those monastic vampires. Even though the vampires are probably gonna kill people. For population control, if nothing else.
For the supernaturals....I’ve downloaded a bunch of skin color ramps, I think they’re called. The things with ranges of unnatural colors on one slider. I’ve never used them. I think I’m going to use them for at least some of the supernaturals, designating a color family for each type of supernatural. I also have a mess of unnatural hair color presets, and I’ll do unnatural eye colors, too. I want to do this partly because I think it’ll be visually interesting and very different from what I’ve done in all my Simming before, but mostly because I’m curious to see how the Advanced Genetics that are part of NRAAS’s Story Progression (as well as a mod I have that blends parental hair colors) will handle such things. I’m hoping for some interesting results, especially with supernatural hybrids. 
Speaking of witch burnings...Religion. If there is one at all in this world, I’m definitely not doing anything from the real-world West. Probably won’t even do anything like the Sims Medieval style of religion. I’m not sure if the “monastery” will be related to religion at all, in fact. Currently, I’m leaning toward it being the vampires themselves who are worshipped by everyone else or at least by all the humans. Like, people could send them sacrifices to be drained in exchange for...something. :) I have no idea what right now. But I’m toying with a “backstory” about vampires that they are perhaps technologically advanced and not even former humans. Maybe they’re aliens, maybe they’re time travelers. Maybe they’re stranded in Lylanir, maybe they came deliberately as observers or something. Mostly, I’m thinking this because I want to be able to use the science station to make forbidden fruit seeds because I want to use Plantsims. *laugh* I can utilize that big-ass tomb under the monastery to hide some more advanced tech. 
But one cultural thing that I am certain of: It’s going to be an egalitarian society. None of this female oppression bullshit. I don’t want it to be female-dominated, either, but just....equal. So, women don’t have to be married and push out a dozen babies if they don’t want to. And they can wear comfortable, practical clothing, including pants. And they don’t have to cover their hair. And they can be badass warriors if they want to be. All that stuff. 
A bit of culture I’ve invented, following on from women not having to cover their hair, is that women above child-age will wear braided hairstyles, and the more elaborate the braiding, the higher the status she has. Because only those with status would have time to sit for hours and braid (or have someone else braid) their hair. I’ve downloaded a bunch of elaborately-braided hairstyles, and I’m looking forward to using them. 
And I want to think of something similar for men, but I’m having a hard time coming up with something. I’d be fine with complex braids for them, too, but alas such hairstyles don’t seem to exist for males. At least, not very many of them. Maybe tattoos, if I make them more expensive than the game charges for them? If that, then I need to move a salon up to the “Do Want” list.
And that’s enough, I think....FOR NOW!
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anitmb · 8 years
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Hi Ani! First of all, I want to thank you for creating the savvier mods :) You made the in-game business aspect much more interesting! It's a shame EA couldn't do something like that when ts3 was still their main game :) Also, I have a question. Do you use the canning station from the store? Can you confirm if the restock mode works with the canned goods? I want to get the set but if it doesn't work with savvier, I won't bother getting the canning station :)
Hi, glad you are enjoying the mods and TS3 :)
I use the canning station with the overhaul mod from MTS. Honestly I don’t remember how the mod worked with the canned goods. I think it worked if you stock from the store inventory, but not if you try to stock from “thin air”. 
You can also sell them through the produce stand mod. 
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thesims3help · 10 months
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Sims 3 - Gameplay enhancing mods: CAS, Build/Buy, World, Objects + Chores & Services.
A category-based mod post. Mods and links previously featured in our Masterlist. All credits to their rightful owners.
Categories include: CAS, BB mode, (Edit) World, game objects related mods, along with chore fixes and new services.
CAS:
Truely Unique Sims
o violet on Tumblr - Pure CAS lighting mod
The Sims 3 [cas background, cas lighting mod, & cas organizers] | Patreon
CAS Sim Bin Genetics as Presets
CAS Lighting Edit
ColorLash: Eyelashes Match Eyebrow Color + Mascara
XCAS core mod: more tattoo locations, edit naked outfit, slider hack, body hair, more
Build/Buy:
One More Slot Please! (with vertical shifting)
[TS3] Catalog Search Mod | Patreon
Add Any Lot Size
No More Free Roofs by Gurra (simlogical.com)
TS3 HD Textures Series - Terrain Pack [UPDATE: Fixed road tiling]
Builder Stuff
Reworked & Improved EA Lights
Lazy Duchess — [TS3] Auto Lights Overhaul (tumblr.com)
More Light Coming Through Windows
Microwave Slots
Railings on Spiral Staircases!
Stuff on the Back of the Toilet
More 1-tile Dressers!
Decorate 6 Base Game Dressers - with more slots
"Stuff on the Fridge" Mod
What's On Your Stereo?
Showbiz, Profession & Other Trophies for Displays & Pedestals
Floor Plants Placeable On Slots [BG & SEAS]
More Slots for EA Furniture - End Tables, Coffee Tables, Windows, Bookshelves & More
Midnight Hollow Toys and All Teddies on Surfaces
Horse Trophies for Display Cases
Shelves + Extras Shift & Hide With Walls Down
So Many Shiftables! And a little more.
Shiftable Curtains
'Cortinas Festivas!' and 'Traditional Curtains' Blind Fix UPDATED!
Shiftable Televisions
Shiftable Skill and Partnership Certificates
Shiftable drafting table sketches
Fountain and Hot Tub Fixes by sydserious (simlogical.com)
Base Game Half Walls FIXED!!!!
Dangerous Stoves Mod - More Fire!
Objects:
Collection Icons and Files
Functional Washboard - Sims 4 Conversion
Harvestable Tree Default Replacement
More Harvestables
Buyable Mermadic Kelp
Same Energy Gain For Every Bed
Super Hampers -- Automatic Laundry Pick Up (Plus Bigger Hampers) by Nona Mena (simlogical.com)
Spring Harvest And CookBook
Harvestable Flowers
Better Hoverboards
Canning Station Overhaul
The Transmogrifier (aka Object Script Changer)
New and Improved 9/11/21] Functioning Well - and Off-Grid Plumbing!
No Crappy Bunk Beds!
Default Umbrellas & Parasols
Default Taxis
Digital Photo Frame Overlay Replacement
Unlocked Permanent Tents for Residential and Community Lots
Wildflower Sell Price Nerf
Buyable Beach Towels (with custom script)
Vending Machine Tweaks
Salvaged Junkyard Objects Made Usable
Make those elevators go faster! Or slower...
Toilet Tweaks
Fairy House motive tuning: Bladder and Hygiene
Buyable Culinary Career Rewards: MinusOne Kelvin Fridge by Nona Mena (simlogical.com)
[WA] Buyable Permanent Sultan's Tabernacle (Scripted object) by Nona Mena (simlogical.com)
[SEAS] Gift Pile Tweaks by Nona Mena (simlogical.com)
[SEAS] Buyable Bunch o' Gifts (Gift Pile) by Nona Mena (simlogical.com)
Motorcycle Parking Spaces
World:
Reduce/Remove Lag caused by Houseboats
SetHour Cheat
Lot Population Mod
TS3 Apartment mod - Updated for patch 1.55 - 1.63/1.67
nraas - Apartment Mod
Invisible Sim Fixer Mod by Consort (simlogical.com)
RPG Manager - Edit your Bin sims, towns and Active household!
NPCRomance
Space Rock Spawner Edit
Lunar Lakes missing EP rabbit holes by Darkitow (simlogical.com)
Auto-place official festival lots in later Store worlds
AMB Community Lots Auto Placement Fix + Add Other Lots (Compatible with Patch 1.63-1.67)
Chores + Services:
Gardener Service 2
Housekeeper Service - v1.2
Housecleaning For All Sims
Dirty Laundry Mod (Update 8/8/23) - Maid & Butler Tweaks
Butler & Maid will Feed Pets & Clean All Pets.
DouglasVeiga's Dancer Service
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