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#turning 19 on the 19th of the 9th !
mangostar · 2 years
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im so glad its illegal to hate leafpool/squilf/dovewing/sparkpelt <333 
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solarlunarsstuff · 2 months
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𖦹- SOLAR'S KINKTOBER M.LIST 2024 !!!
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Hõla and welcome to my 2024 Kinktober masterlist!!! (YIPEE) This is going to be my fisrt one (besides the cancled one), I AM so happy to be apart of this for this year! Be sure to check the warnings and if you're uncomfortable, please ignore!!! (WARNING! ALL IS WRITTEN BY MINOR!!!)
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1st "KEEP IT ON" Suguru G.
⁀➷ <clothes> Suguru forces his poor baby into wearing her skirt while pumping her until she can't breath.
2nd "NICE AND TIGHT" Timothée C.
⁀➷ <collars/bondage> Tim loves seeing the red marks on your skin from the tight collars he puts on you.
3rd "MY PRINCESS" Yuji I.
⁀➷ <nicknames> Yuji swears he never uses more than one nickname on you during sex (he's lying)
4th "CALL ME DADDY" Muzan K.
⁀➷ <roleplay> Muzan takes full control in bed but oh does he get worse when you both roleplay.
5th "POPPED BUTTONS" Simon R. (Ghost)
⁀➷ <suits> You'd never think your big boyfriend would look that good in a suit.
6th "KEEP IT LIKE THAT" Satoru G.
⁀➷ <sex toys> He gets so turned on to see you twitch as you cum for the nth time.
7th "LOOK HOW PRETTY YOU ARE" Walker S.
⁀➷ <mirror/window> Forcing your pussy to take him as you see how pathetic you are.
8th "COVER YOUR EYES" Arataki I.
⁀➷ <blindfold> 'Taki is so in love with the fact that you both like feeling than seeing.
9th "ITS GOOD, RIGHT?" Billy (The Kid)
⁀➷ <food> Billy thinks that gagging you with long foods is hot. >-<
10th "I HAVE TO WEAR THIS?" Ellie W.
⁀➷ <crossdressing> Ellie and you decided too swap clothes for a day just for fun and it ended.... Well?
11th "HOW ARE YOU THIS WET?" Toji F.
⁀➷ <wet> You love Toji so much he can't believe how ready you are for him!
12th "WAS I TO ROUGH?" Billy (Ghostface)
⁀➷ <aftercare> Billy is an intimidating man but flips the switch once he finds out you pass out.
13th "MY MARK" Paul A.
⁀➷ <biting> Paul hates going on hour long missions, so he tries to get a taste of you!
14th "YOU LIKE THAT?" Coriolanus S.
⁀➷ <dom/sub> Coryo, well, he's Coryo. He's a bit extra in bed.
15th "KEEP IT DOWN" Mahito
⁀➷ <muffling> His family is in the other room. So hush up before he slaps you harder.
16th "TAKE IT OFF" Luke C.
⁀➷ <striptease> Finding an 19 year old boy at a private strip club is rare but twice the fun!
17th "ON YOUR KNEES" Enmu
⁀➷ <pet play> Forcing you into acting like his pet is one way of intimacy.
18th "RIGHT HERE?" Peeta M.
⁀➷ <public> Peeta is a sweet boyfriend but sometimes the relationship calls for desperate mesures..
19th "DO IT QUICK" Charlie B.
⁀➷ <mouth/oral> Before Charlie goes out for a Grammy award, he needs to 'feed' his pretty girl his mouth full.
20th "STOP SQUIRMING" König
⁀➷ <handcuffs> You messed up a bit (a lot) in training so König needed to tutor you.
21st "RECENTLY MANICURED NAILS" Mike S.
⁀➷ <scratching> Oh how Mike loves to see his back all scratched up from you the night before.
22nd "TOO BAD!" Tom B.
⁀➷ <teasing/edging> Tom sees how hard you cum after edging your cunt a couple of times.
23rd "YOU NEED ROPE TO WHAT?" Alhaithem
⁀➷ <ropes> Keeping you in place with rope that way he could make you cum for as many times as he wants you too.
24th "THATS A NICE COLOR" Wriosthesley
⁀➷ <lingerie> In a dressing room of an adult store while putting a show on for your boyfriend is....Suggestive...
25th "SUCH PRETTY HAIR" Sejanus P.
⁀➷ <hair> Either in bed or in public, Sej always has his hands in your hair.
26th "YOU LIKE MY NOSE?" Hiromi H.
⁀➷ <face riding> From you using his pretty tongue to his nose to reach your own high for the night.
27th "YOU LOVE ME MORE THAN HIM?" Diluc
⁀➷ <polyamore> Diluc, you, and some other friend are in a relationship. But he's sure you love him more.
28th "DROP TO YOUR KNEES" Finnick O.
⁀➷ <begging> Before the reaping, Finnick just needs one long-lasting touch from his gorgeous girlfriend.
29th "WHERE'S THE MASK?" Choso K.
⁀➷ <cosplay> Choso thought 'scaring' you with a Ghostface mask would scare you but it did something else.
30th "WE NEED TO TALK" Megumi F.
⁀➷ <punishment> If you did something stupid, be worried that your fiance will be waiting...with a belt.
31st "DOES IT TASTE GOOD?" Shiu K.
⁀➷ <romance> A nice home prepped dinner with your husband is another way to spend a cozy night.
(BONUS) 32nd "FULL LIKE A DOUBLE-STUFFED DOUGHNUT!" Pyramid H.
⁀➷ <size> How he would love to force himself deep in you. (Raw)
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All fics will vary from 250-1k+ words !!! All will be posted on the days thay are assigned at 12:00 PM . And of course, the crossed out fics means I will not be doing them but maybe on a later time !!!
©2024 SOLARLUNARSSTUFF | do not copy, plagiarize, or translate my work + dividers are not made by me !!!
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thecreaturecodex · 10 months
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Ha-naga
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Image © Bad Moon Art Studio, accessed at their gallery here
[Sponsored by @justicegundam82, who's been having me convert monsters from both Epic Level Handbook and Serpent Kingdoms for a while. And this one is from both! I do find it interesting that the greatest of the nagas, rather than being neutral or being posited as an ancestor or patron to all nagas, is explicitly chaotic evil. I'm going to be working this into the Age of Monsters/Great Game stuff, believe me. Also, thanks to this excellent art, I gave my version both disintegrate and Still Spell]
Ha-Naga CR 20 CE Aberration This human-headed serpent is enormous, its head the size of an entire human, and its body as long as a caravel. Its scales shimmer in color but default to a pearlescent white.
Ha-nagas are the most powerful and magically gifted of the naga lineages. It is a shame, therefore, that they are universally evil. Every ha-naga is self-absorbed to the point of megalomania, and they respect nothing else besides the gods, and even those only grudgingly. Most ha-nagas like to view themselves as divine incarnations, extinction level events, civilization destroyers, and other over the top entities. They have the power to back these claims up on a practical level. Spirit nagas view ha-nagas with a combination of envy and awe, and most ha-nagas have one or more nests of spirit naga minions.
In combat, a ha-naga would rather avoid violence altogether with its mesmerizing gaze. Most ha-nagas have charmed victims to slow down dedicated enemies with, and they do not hesitate to allow said charmed victims to be slain in its stead. If a ha-naga’s mind-controlled allies turn on it, they merely become additional targets for its spells. Ha-nagas tend to like big flashy spells that deal damage over a wide area, and then focus fire on any healers or fellow casters left standing. If they are allowed the freedom of an open-air location for combat, they take to the skies, flying gracefully like a snake swimming through water. Their slam attack is a grasping loop of their coils, and their stings contain venom that causes flesh to decompose within seconds.
Ha-nagas are enormous, and as such require enormous lairs. Abandoned and ruined cities are a favorite, with the ha-naga nesting inside of a temple complex, coliseum or other monumental building. They are very tactile creatures, and often sleep on mounds of treasure in the way that dragons do. Dragons are the only creatures ha-nagas feel remotely threatened by, and some ha-nagas make a habit of eliminating all of the dragons within a comfortable radius of their lairs (and stealing their hoards) before settling down in a location for good.
A ha-naga is about 100 feet long. Their lifespans are best measured in centuries, and a ha-naga can survive two or three millennia if not slain in combat.
Ha-Naga CR 20 XP 307,200 CE Colossal aberration (evil) Init +12; Senses darkvision 60 ft., Perception +36, scent Defense AC 34, touch 14, flat-footed 22 (-8 size, +12 Dex, +20 natural) hp 372 (24d8+264) Fort +19, Ref +22, Will +23 DR 20/good; Immune charms, compulsion effects; SR 31 Weakness corrupted Offense Speed 60 ft., fly 120 ft. (perfect) Melee slam +22 (4d6+9 plus grab), sting +22 (2d8+9 plus poison), bite +22 (4d4+9) Space 30 ft.; Reach 20 ft. Special Attacks charming gaze, constrict (4d6+13) Spells CL 19th, concentration +30 9th (5/day)—meteor swarm (DC 30), wail of the banshee (DC 30) 8th (7/day)—fire storm (DC 29), horrid wilting (DC 29), power word stun 7th (8/day)—greater arcane sight, greater teleport, regenerate 6th (8/day)—disintegrate (DC 27), greater heroism, heal (DC 27) 5th (8/day)—baleful polymorph (DC 26), cone of cold (DC 26), nightmare (DC 26), wall of force (DC 26) 4th (8/day)—cure critical wounds (DC 25), divine power, freedom of movement, scrying (DC 25) 3rd (9/day)—dispel magic, displacement, lightning bolt (DC 24), slow (DC 24) 2nd (9/day)—alter self, mirror image, resist energy, scorching ray, spiritual weapon 1st (9/day)—cure light wounds (DC 22), identify, mage armor, magic missile, shield of faith 0th—bleed (DC 21), detect magic, ghost sound (DC 21), light, mage hand, message, read magic, stabilize, touch of fatigue (DC 21) Statistics Str 28, Dex 34, Con 32, Int 31, Wis 29, Cha 33 Base Atk +18; CMB +38 (+42 grapple); CMD 58 (cannot be tripped) Feats Agile Maneuvers, Arcane Strike, Combat Reflexes, Dodge, Empower Spell, Eschew Materials (B), Extend Spell, Flyby Attack, Lightning Reflexes, Quicken Spell, Skill Focus (Stealth), Still Spell, Weapon Finesse Skills Acrobatics +39 (+51 when jumping), Bluff +35, Diplomacy +35, Fly +39, Intimidate +38, Knowledge (arcana, dungeoneering, planes) +34, Knowledge (history) +37, Perception +36, Sense Motive +33, Spellcraft +37, Stealth +41, Survival +36; Racial Modifiers +12 Stealth Languages Abyssal, Aklo, Common, Draconic, Senzar, Undercommon SQ camouflage, compression, flight, metamagic mastery Ecology Environment any land or underground Organization solitary Treasure double standard Special Abilities Camouflage (Ex) A ha-naga gains a +12 racial bonus on Stealth checks. It does not need cover or concealment to make Stealth checks. Charming Gaze (Su) Range 60 ft.; effect charmed (as per charm monster) for 20 days; save Will DC 31. The save DC is Charisma based and includes a -2 racial penalty. Corrupted (Ex) A ha-naga is treated as an outsider with the evil subtype, as well as its actual type, for spells and abilities affected by creature type. Flight (Su) The fly speed of a ha-naga is a supernatural ability. Metamagic Mastery (Su) A ha-naga does not need to increase the casting time of a spontaneous spell in order to modify that spell with its metamagic feats. Poison (Ex) Sting—injury; save Fort DC 33; duration 1/round for 6 rounds; effect 1d8 Con damage; cure 2 consecutive saves. The save DC is Constitution based. Spells A ha-naga can cast spells as a 19th level sorcerer. It treats spells from the cleric spell list as being on the sorcerer/wizard list. It does not gain any of the other class abilities of a sorcerer, such as a bloodline.
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artsyarcane · 3 months
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Good god, ok… I started getting tired around year 10 and I just finished this a few minutes ago (it’s past 3 am). There are a lot of plots at the beginning that don’t differentiate between meta lore plots and world lore plots but they become distinctly separate at year 6. The crossed out dates are because I’d like to come up with month names that don’t sound as infantile as the canonical ones.
Neopets Timeline:
Faeries arrive in Neopia. (Year unknown)
Queen Fyora ascends to the throne and unites the elements. (Year unknown)
Calabrus gifts the faeries a magic bowl and Faerieland is created with the aid of said artifact. (Year still unknown)
Altador gathers his companions. (Year unknown)
City of Altador founded. (Year unknown)
Darkest Faerie betrays Altador and is turned to stone and banished by Queen Fyora and the sorceress Jerdana. (993 SE/BN)
Qasala seemingly abandoned and buried in supernatural sandstorm-Razul’s curse takes hold of the city. (193 SE)
Neovia cursed its residents returning as ghosts once every Halloween. (Year 2 SE)
Faerieland discovered. (approx. Year 1 KE)
Dr. Sloth attempts to take over Neopia by turning neopets into VirtuPets. (Year 2 KE)
Tyrannia and the Chomby are discovered. War breaks out in Tyrannia soon after. (March 20th-May 10th Year 3 KE)
Lost Desert discovered. (June 12th-July 10th Year 3 KE)
Investigation of the murder of King Coltzan III by Princess Sankara. (July 9th-16th Year 3 KE)
Retrieval of Coltzan’s crown. (July 17th-19th Year 3 KE)
Destruction of Maraqua and discovery of Krawk Island. (August 17th-23rd Year 3 KE)
Lord Darigan tries and fails to conquer Meridell. (Year 4 KE)
Mystery island nearly destroyed. (Year 5 KE)
Lord Kass tries and fails to conquer Meridell. Lord Darigan reinstated as the ruler of the Citadel (February 2nd-May 13th Year 6 KE)
Bori discovered and the Bringer of Night defeated. (October 21st-December 22nd Year 6 KE)
Maraqua rediscovered. (March 15th-June 10th Year 7 KE)
Qasala rediscovered and Razul’s curse lifted. (August 30th-November 29th Year 7 KE)
The Darkest Faerie freed and imprisoned again. Altador rejoins Neopia. (November 15th Year 7 KE)
The Wand of Wishing is retrieved and hidden away again. (March 14th Year 8 KE)
Shenkuu discovered. (August 3rd-September 8th Year 8 KE)
Neovia discovered and its curse lifted. (October 3rd-November 21st Year 8 KE)
Roxton A. Colchester III and Co. discover and subsequently lose an island inhabited by giant mutant petpetpets. An event all involved would rather forget. (Year 9 KE)
Dr. Sloth tries and once more fails to conquer Neopia by mutating neopets but differently this time. (Year 10 KE)
Moltara discovered and global warming averted. (Year 11 KE)
Faerieland falls at the hands of the sorceress Xandra. (Year 12 KE)
Krawk island disappears and is reformed in an effort led by Gavril McGill. (Year 13 KE)
First time in over a decade where nothing (officially canonical) of note has happened. (Year 14 KE)
Discovery of Tyrannian obelisk. Obelisk war begins. (Year 15 KE)
Diplomatic crisis at Lost Desert trade summit averted. (Year 16 KE)
Nothing (officially canonical) of note occurs. (Years 17-18 KE)
Darkest Faerie is freed and begins an attempt to take revenge on all Neopia. (February Year 19 KE)
Darkest Faerie is defeated and flees, weakened, into the Haunted Woods. (May Year 20 KE)
Diplomatic tension in the Lost Desert and subsequent rising and quelling of Sakhmet rebellion. (November 19th Year 20-March 2nd Year 21 KE)
Legends and Letters. (Year 21 KE)
Nothing (officially canonical) of note occurs. (Years 22-24 KE)
The faerie Luxinia is discovered on a small piece of Faerieland that survived the fall and freed from a crystal. New Faerieland is founded with Luxinia as mayor. (Year 25 KE)
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away-ward · 1 year
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DN Character Ages / Grades Timeline:
This is my best guess as to a timeline for when they're in high school. I did my calculations going by the boy’s birthdays and the assumption that Michael is the oldest and him being 23 in Corrupt. Although I am absolutely horrible at math and visualizing time so assume there are errors.
I created this mainly because if I want to write something about their high school days, figuring out how old they are and what grade they're in always gives me a headache, so this is a quick reference and I figured other people may be able to use it as well.
Michael – Birthday August 30th (ages up before Devil’s Night)
14/15 – 9th grade
15/16 – 10th grade (first DN according to Corrupt Epilogue, age 16)
16/17 – 11th grade
17/18 – 12th grade
18/19 – 1st year (skipped DN)
19/20 – 2nd year (Corrupt, past; 4th annual DN)
20/21 – 3rd year
21/22 – 4th year (graduated; starts career as professional athlete)
23 – Corrupt, present
Kai  - Birthday September 28th (ages up before Devil’s Night)
14/15 – 9th grade
15/16 – 10th grade (1st DN, age 16)
16/17 – 11th grade
17/18 – 12th grade (Hideaway/Nightfall)
18/19 – 1st year at college (skipped DN)
19/20 – 2nd year (Corrupt, past; 4th annual DN; arrested age 20)
Damon – Birthday October 19th (ages up before Devil’s Night)
14/15 – 9th grade
15/16 – 10th grade (1st DN, age 16)
16/17 – 11th grade
17/18 – 12th grade (Hideaway/Nightfall)
18/19 – 1st year at college (skipped DN)
19/20 – 2nd year (Corrupt, past; 4th annual DN; arrested age 20)
Will – Birthday May 9th (ages up after Devil’s Night)
14/15 – 9th grade (sees Emory for the first time in the summer before start of the school year)
15/16 – 10th grade (1st DN, age 15)
16/17 – 11th grade
17/18 – 12th grade (Hideaway/Nightfall)
18/19 – 1st year at college (assaults Martin in summer, age 19)
19/20 – 2nd year (Corrupt, past; 4th annual DN; arrested age 19)
Rika – Birthday November 5th (ages up after Devil’s Night)
13/14 - 8th grade (1st DN)
14/15 – 9th grade (Nightfall)
15/16 – 10th grade (year DN was skipped)
16/17 – 11th grade (Corrupt, past)
17/18 – 12th grade
18/19 – 1st year at college
19/20 – 2nd year (Corrupt, present)
Banks – November 8th (ages up after DN)
14/15 – 9th grade (1st DN)
15/16 – 10th grade
16/17 – 11th grade (Hideaway/Nightfall)
17/18 – 12th grade (year DN was skipped)
18/19 – Corrupt, past; Damon arrested
Winter – Birthday January 19th (ages up after Devil’s Night)
14/15 – 9th grade (Kill Switch, past)
15/16 – 10th grade (year DN was skipped)
16/17 – 11th grade (Kill Switch, past/Corrupt, past)
17/18 – 12th grade
Emory – Birthday July 14th (ages up after Devil’s Night)
14 – 9th grade (1st DN)
15 – 10th grade
16 – 11th grade (Nightfall)
17 – 12th grade (year DN was skipped)
17/18 – 1st summer/year at college (Martin assaulted over the summer; Will arrested in October)
*Please note: in the Corrupt Epilogue, Michael says that Rika is 13 that October, meaning she would start high school a year later. If Michael is only a sophomore at the time (which he is according to these calculations) he would a junior Rika’s freshman year. This contradicts Nightfall where the boys are seniors and she is a freshman. I’m going with the assumption she was meant to be 12, turning 13 in a few days but PD was always pretty exact when stating ages, so this could be my mistake.
It's very possible I missed something. I'm not as familiar with Hideaway and Kill Switch, so if you see something to be fix, feel free to mention it.
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bestcatboychatnoir · 1 year
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‘Out Of Character’
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Cover art by the amazing @akumatizedcamembert!
my fic was fully posted a few days ago so i’ve made a new pinned post, complete with incredible artwork from Cheese above and at the end of the post!
‘Out Of Character’ tumblr Master Page 
AO3 link
Summary:
When fashion model Adrien joins Marinette’s D&D group with a grumpy and aloof character, it completely changes the dynamic of the game and frustrates her to no end. But when she later meets someone at a superhero LARP who has the complete opposite personality, her world is turned upside down yet again.
Author’s notes:
This is a sort of reverse love square idea, and they are 18/19 (based on the idea that they were born in 2003 and i wrote this fic for 2022 - although, this is also a 2022 in which the plague-that-shall-not-be-named does not exist). Should still be suitable for most readers as there’s no smut and the worst i’ll write is kissing and maybe a few swears. Superheroes/villains are not real in this AU and the protagonists have never met before as Adrien was not allowed to go to public school, but apart from that, pretty much everything else is the same. Other than that they are now massive nerds.
Announcement post
Character info (with art of their d&d characters made on the reroll app)
7th January 2022 - tumblr - ao3
6th February 2022 - tumblr - ao3
14th February 2022 - tumblr - ao3
19th March 2022 - tumblr - ao3
8th April 2022 - tumblr - ao3
20th May 2022 - tumblr - ao3
18th June 2022 - tumblr - ao3
9th July 2022 - tumblr - ao3
20th August 2022 - tumblr - ao3
18th September 2022 - tumblr - ao3
13th October 2022 - tumblr - ao3
25th November 2022 - tumblr - ao3
10th December 2022 - tumblr - ao3
17th December 2022 - tumblr - ao3
31st December 2022 - tumblr - ao3
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art for 17th December chapter by the insanely skilled @akumatizedcamembert​!
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ashes-of-ailell · 9 months
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I've spent a lot of my day sorting out my three houses ocs and i. am so happy with how they've turned out so far.
as I've said before, they're all characters that I like to throw into various games. while they differ to suit the series they've been thrown into, their background will near enough stay the same.
here's some basic info! (about them in the three houses universe)
The Midnight Rabbits are a small group of merchants selling valuable goods, as well as offering mercenary services. Due to their positive reputation, the Church currently have them employed at Garreg Mach to help out the knights and townspeople, and to sell their wares to them too. At least, that's what you've been told... but it feels as though there's more to them than what everyone is letting on.
Lunaris (He/Him):
The leader of the Rabbits. Seen as a very quiet and possibly unnervingly calm individual, he's actually very sweet once you get to know him. Is fiercely protective of his friends if he feels they're in danger.
Birthday: 13th Day of the Wyvern Moon (October 13th) - 17/18 Pre-timeskip / 23 Post-timeskip.
Preferred Class - Warlock / ???? (secret unit exclusive class ooooooo)
Strengths - Reason / Lance / Authority / Flying
Weaknesses - Heavy Armour / Bows
Budding Talent - Faith
Supports - Byleth / Lucien / Max / Tyler / Edelgard / Hubert / Linhardt / Bernadetta / Petra / Dimitri / Dedue / Annette / Ashe / Claude / Marianne / Ignatz / Seteth / Flayn / Yuri / Hapi
Can be S-supported by either gender Byleth
While he has paired endings with most of the characters he has supports with, it should be noted his canon ending is with Lucien.
Lucien (He/Him)
Armed with a sharp wit and silver tongue, alongside some frustratingly good luck, Lucien is very good at getting what he wants. While he certainly has a snarky streak, he cares a lot about his friends. Lunaris's right-hand man.
Birthday: 21st Day of the Garland Moon (June 21st) - 18/19 Pre-timeskip / 24/25 Post-timeskip.
Preferred Class - Trickster / Dancer
Strengths - Sword / Reason / Faith / Authority
Weaknesses - Heavy Armour / Axes
Budding Talent - Bows
Supports - Byleth / Lunaris / Max / Tyler / Hubert / Ferdinand / Dorothea / Dimitri / Felix / Mercedes / Ingrid / Lorenz / Hilda / Lysithea / Manuela / Hanneman / Yuri / Balthus / Constance
Can only be S-supported by male Byleth
While he has paired endings with most characters he has supports with, only the ones with male characters are romantic in nature. Any endings paired with female characters are purely platonic. (Basically, he's gay).
It should also be noted that his canon ending is with Lunaris.
Max (He/Him)
Upbeat and outgoing, almost to the point of recklessness, Max is just a ball of sunshine. Has a love of the outdoors and lot of skill in combat and, surprisingly, baking. Tries to approach every task with enthusiasm.
Birthday: 19th Day of the Lone Moon (March 19th) - 15/16 Pre-timeskip / 21/22 Post-timeskip.
Preferred Class - Sniper
Strengths - Bow / Riding / Flying
Weaknesses - Reason / Faith
Budding Talent - Lance
Supports - Byleth / Ferdinand / Caspar / Petra / Felix / Annette / Ingrid / Ashe / Raphael / Leonie / Lysithea / Flayn / Balthus
Can be S-supported by either gender Byleth
Tyler-Rose / Tilly (She/Her)
Should be given an award for her patience. Loves her friends very much, and they love her just as much back. Despite her usually gentle demeanor, she is not afraid to lay down the law when needed. Has great knowledge of different weapons due to her father being a weaponsmith.
Birthday: 9th Day of the Great Tree Moon (April 9th) - 18/19 Pre-timeskip / 24/25 Post-timeskip.
Preferred Class - Falcon Knight
Strengths - Flying / Axe / Lance / Heavy Armour
Weaknesses - Riding / Bow
Budding Talent - Sword
Supports - Byleth / Hubert / Bernadetta / Dorothea / Dedue / Sylvain / Mercedes / Marianne / Hilda / Claude / Leonie / Hapi
Can only be S-supported by female Byleth
Tyler has paired endings with many characters she has supports with, however only the ones with female characters are romantic.
I plan to make more detailed posts about them all in the future (probably during oc week if it happens, whenever that may be). Some of this is subject to change as this is all a quick summary of what I have for them so far. I hope yous like them! :3
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Boujee Business
What seemed like once a business luxury has now turned into a business need. Expansion into the global marketplace is now something that all brands and businesses aim to be a part of. The accurate definition of the global marketplace is “the exchange of goods, ideas, and services uninhibited by geographic boarders” and is an environment where these brands and business can “target and access relevant customer bases regardless of their proximity”, not to mention the participation in the “international supply chain management, logistics, service partnerships and scaled operations” that they get to be included within (G-P, 2020).
The major advantage of becoming a part of this new marketing realm is the new revenue streams that would be added to a business however, other benefits include “gaining competitive advantage, accessing a global talent pool, finding new global customers and utilizing government incentives” (Velocity Global, 2019). On the other hand, however, there are just as many risks involved for businesses when the opportunity for expansion arises. Aspects such as “tax compliance, HR management and legal complications” (G-P, 2020) are set to follow. Specifically after the COVID-19 pandemic, brand and businesses were forced to revaluate how they would take a new approach to global marketing. Although trading global can provide stability during economic turbulence, “for brands operating on an international scale, this meant navigating complexities on a country-by-country basis” (Howe, S 2021) forcing brands to completely scrape their marketing strategies.
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With now more than half the world using some form of social media (59%), this left almost every social media branded business on the planet reconsidering their marketing strategies (Chaffey, D 2022). With the E-commerce sector booming now more than ever, it has now become easier to become a part of those international markets and tap into the new consumer bases they did not previous have. In a survey conducted by the United Nations, it was found that “countries with previously smaller online sales figures were the countries that have seen the biggest increase. All of this point to an increased opportunity to embrace digital sales in order to offset potentially declining sales via traditional routes” (United Nations, 2020). If brands didn’t already have a digital presence prior to the pandemic, “more companies are looking into internationalising their business and more companies are globally minded due to the pandemic” (Howe, S 2021).
References: Howe, S 2021, ‘6 Ways Covid-19 has changed international marketing’, February 12th 2021, LinkedIn, viewed 9th November < https://www.linkedin.com/pulse/6-ways-covid-19-has-changed-international-marketing-sophie-howe >
G-P, 2022, ‘Navigating the Global Marketplace’, 2022, viewed 9th November, < https://www.globalization-partners.com/blog/navigating-the-global-marketplace/?utm_source=Adwords&utm_medium=cpc&utm_campaign=Search_|_AU_-_Dynamic_[en]&utm_term=&gclid=Cj0KCQiAgribBhDkARIsAASA5btQ4Xqz5BrPUpZVwrSaSDh6fIzTGeIIDZg7EJG_013sx7pTYSKlvFwaApMaEALw_wcB#Global-Expansion-Risks >
Velocity Global, 2019, ‘Think Global: Top 5 Benefits of an International Expansion’, July 19th 2019, viewed 9th November, < https://velocityglobal.com/blog/think-global-top-5-benefits-international-expansion/?GLOBAL_EX >
Chaffey, D 2022, ‘Global social media statistics research summary 2022’, Insights, 22nd August 2022, viewed 9th November, < https://www.smartinsights.com/social-media-marketing/social-media-strategy/new-global-social-media-research/ >
United Nations, 2020, ‘COVID-19 and E-commerce; Findings from a survey of online consumers in 9 countries’, United Nations & Netcomm Suisse, October 2020, viewed 9th November, < https://unctad.org/system/files/official-document/dtlstictinf2020d1_en.pdf >
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pathfinderunlocked · 2 years
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Hot-Headed Dragon Kid, Great Wyrm - CR22 Dragon
This is the anime kind of dragon, where it’s just a teenager with dragon powers.
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Artwork by Mowar25 on Pixiv.
Last one, I promise.
Many dragons have the ability to shapeshift into a humanoid form.  A few vastly prefer this form, spending almost all of their time in it from a very young age, and have learned how to channel their draconic powers through it.
Although in standard D&D and Pathfinder lore, only metallic dragons have the ability to take a humanoid form, it’s common in other media for this ability to extend to all dragons.  And frankly, chromatic dragons are way more likely to fight the PCs than metallic dragons, not only because of their personality but also because they’re more iconic, especially in that other media.  A lot of people’s games are set in worlds of their own design or generic fantasy lands, rather than using the full lore of Golarion, so I decided that making a series of red dragons in this style would be useful.
I only used the young adult version of this dragon in my magical girl games, but for this blog I’ll be creating and posting one for every age category.
This creature functions pretty much like a normal red dragon in combat, aside from running fast instead of flying, and using Dex instead of Str for its attacks.  It does gain Fire Trail as a new ability, which makes use of its high speed.  If the PCs are heavily resistant to fire or can all fly, it’ll transform into its proper dragon form.
Outside of combat, it has Nondetection and Mind Blank at this age category, making it much harder to recognize as a dragon if it doesn’t want to be recognized as such.  Although, obviously, it should turn off its auras if that’s the case.
Hot-Headed Dragon Kid, Great Wyrm - CR 22
A youthful boy stares at you angrily with glowing orange eyes.  His spiky red hair erupts into flame, and fire gathers within his hands.  He doesn’t look like he’s in a mood to listen, and his mere presence instills a level of dread in you that you can’t fully explain from his physical appearance.
XP 615,000 CE Medium dragon (fire) Init +20 Senses dragon senses, smoke vision; Perception +38 Aura fire (10 ft., 2d6 fire), frightful presence (360 ft., DC 30)
DEFENSE
AC 38, touch 30, flat-footed 22 (+16 Dexterity, +4 insight, +4 mage armor, +4 shield) hp 449 (29d12+261) Fort +25, Ref +32, Will +24 Defensive Abilities improved uncanny dodge, uncanny dodge DR 20/magic Immune fire, paralysis, sleep SR 33 Weaknesses Vulnerability to cold
OFFENSE
Speed 160 ft. Melee 4 short range flame blasts +46 (4d6+16 fire) Space 5 ft.; Reach 30 ft. Special Attacks manipulate flames, melt stone, short-range flame blasts, triple breath (3 70-ft. lines, DC 33, 24d10 fire)
Spell-Like Abilities (CL 29th; concentration +35)    Constant—detect magic, mage armor, nondetection, shield, tongues    At will—detect magic, discern location, find the path, quickened fire trail (see text), pyrotechnics (DC 18), suggestion (DC 19), wall of fire
Spells Known (CL 19th; concentration +25)     9th (4/day)—time stop, weird (DC 25)     8th (6/day)—greater shout (DC 24), prismatic wall (DC 24), screen (DC 24)     7th (6/day)—limited wish, mass hold person (DC 23), spell turning     6th (7/day)—antimagic field, contingency, greater dispel magic     5th (7/day)—polymorph, telekinesis (DC 21), teleport, wall of force     4rd (7/day)—fear (DC 20), fire shield, greater invisibility, stoneskin     3rd (7/day)—dispel magic, displacement, haste, tongues     2nd (7/day)—alter self, detect thoughts (DC 18), misdirection (DC 18), resist energy, see invisibility     1st (7/day)—alarm, grease (DC 17), magic missile, shield, true strike     0 (at will)—arcane mark, bleed, light, mage hand, mending, message, open/close, prestidigitation, read magic
STATISTICS
Str 18, Dex 43, Con 29, Int 22, Wis 23, Cha 22 Base Atk +29; CMB +45; CMD 63 Feats Agile Maneuvers, Critical Focus, Empower Spell, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Mobility, Piranha Strike, Quicken Spell, Staggering Critical, Vital Strike, Weapon Finesse, Weapon Focus (short-range flame blasts) Skills Acrobatics +45, Appraise +38, Bluff +38, Intimidate +38, Knowledge (arcana, history) +38, Perception +38, Sense Motive +38, Spellcraft +38, Stealth +48, Use Magic Device +38 Languages Abyssal, Common, Draconic, Dwarven, Giant, Ignan, Orc SQ draconic grace, dragon shapeshifting
SPECIAL ABILITIES
Smoke Vision (Ex) A very young hot-headed dragon kid can see perfectly in smoky conditions (such as those created by pyrotechnics).
Dragon Shapeshifting (Su) As a standard action, a great wyrm hot-headed dragon kid can transform into a great wyrm red dragon. It retains its current hit points, spells per day, and conditions, but otherwise its entire stat block is replaced by that of the great wyrm red dragon when it does so.  The effects of its constant spell-like abilities are suppressed while it is in its great wyrm red dragon form.  It can dismiss this transformation as a standard action.
(Note that, at the time of this post, the linked stat block has an error - the great wyrm red dragon should have the Staggering Critical feat in place of Stunning Critical.)
Short-Range Flame Blasts (Ex) A great wyrm hot-headed dragon kid has 4 short-range flame blasts that act as primary natural weapons, dealing 4d6 points of fire damage. These attacks have a natural reach of 30 feet.
Draconic Grace (Ex) A hot-headed dragon kid can add its Dexterity bonus instead of its Strength bonus to the damage of its short-range flame blast attacks.
Triple Breath (Su) Once every 1d4 rounds, as a standard action, a great wyrm hot-headed dragon kid can launch three 70-foot lines of fire that function as breath weapons in three different directions at once (one from each hand, and one from its mouth).  These lines cannot overlap and must be aimed at least 45 degrees apart from each other.  A creature caught in any of the three lines takes 24d10 points of fire damage, Reflex DC 33 halves.  The save DC is Constitution-based.
Fire Aura (Su) An adult hot-headed dragon kid is surrounded by an aura of intense heat.  All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon’s turn.  An old hot-headed dragon kid’s aura extends to 10 feet.  An ancient hot-headed dragon kid’s damage increases to 2d6.
Incinerate (Su) A great wyrm hot-headed dragon kid can incinerate creatures in its fiery breath.  A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon’s DC).  Failure indicates that the creature is reduced to ash.  Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Manipulate Flames (Su) A great wyrm hot-headed dragon kid can control any fire spell within 120 feet of the dragon as a standard action.  This ability allows it to move any fire effect in the area, as if it were the caster.  This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell.  Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster.  It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) An ancient hot-headed dragon kid can use its breath weapon to melt rock at a range of 100 feet, affecting a 50-foot-radius area.  The area becomes lava to a depth of 1 foot.  Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools.  If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Quickened Fire Trail (Sp) A great wyrm hot-headed dragon kid can cast Fire Trail at will as a quickened spell-like ability, as the Quicken Spell metamagic, except that the maximum length of the trail is increased to twice its move speed (typically 320 feet).
Uncanny Dodge (Ex) An adult hot-headed dragon kid gains the ability to react to danger before its senses would normally allow it to do so.  It cannot be caught flat-footed, nor does it lose its Dex bonus to AC if the attacker is invisible.  It still loses its Dexterity bonus to armor class if immobilized.  An adult hot-headed dragon kid with this ability can still lose its Dexterity bonus to armor class if an opponent successfully uses the feint action against it.
Improved Uncanny Dodge (Ex) A very old hot-headed dragon kid can no longer be flanked.  This defense denies a rogue the ability to sneak attack the hot-headed dragon kid by flanking it, unless the attacker has at least four more rogue levels than the hot-headed dragon kid has hit dice.
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f1 · 8 months
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FP1: Verstappen edges Alonso and Hamilton in opening practice
FP1: Verstappen edges Alonso and Hamilton in opening practice By Balazs Szabo on 25 Aug 2023, 13:46 Home hero Max Verstappen ended the opening practice session at the Dutch Grand Prix on top of the leaderboard, beating Aston Martin driver Fernando Alonso and Mercedes racer Lewis Hamilton. Championship runaway leader Max Verstappen, who won the Dutch Grand Prix in the last two years, kicked off his weekend on home soil in perfect style as he ended up fastest after the opening 60 minutes of running. The Dutchman led the way early on in the session on the hard compound before setting a benchmark of 1m11.852s on Pirelli's red-walled soft compound. With his Aston Martin sporting a heavily revised floor at Zandvoort, Fernando Alonso finished the practice second fastest, only three tenths of a second slower than the reigning champion. His team-mate Lance Stroll failed to set a timed lap as he was forced to limp back to the pit on his installation lap due to a suspected issue to the power unit of his car. Using an updated floor this weekend, Lewis Hamilton appeared to be very competitive both on hards and softs, setting the third-fastest lap time in the end. His team-mate George Russell, who struggled for pace in final F1 rounds before the summer break, ended up only 9th fastest. Ferrari displayed low-key performance in the opening session. Charles Leclerc finished down in P16, only using the hard and the medium compound, putting his focus on heavy fuel performance in the dying stages of the session. At the other side of the Ferrari garage, it was Robert Shwartzman to climb behind the wheel as the Russo-Israeli took over the car of Carlos Sainz for the opening 60-minute session. The former F3 champion concentrated on the hard compound before setting the 19th fastest lap on Pirelli's yellow-sided mediums. The session was red-flagged with 17 minutes left on the clock after Nico Hulkenberg lost the back of his Haas at Turn 14 and spun off. The gravel trap did a good job to scrub his speed, but he touched the barriers with the brand-new front wing of his Haas picking up damage. Results Pos. No. Driver Car Time Gap Laps 1 1 Max Verstappen Red Bull Racing Honda Rbpt 1:11.852 31 2 14 Fernando Alonso Aston Martin Aramco Mercedes 1:12.130 +0.278s 22 3 44 Lewis Hamilton Mercedes 1:12.225 +0.373s 24 4 11 Sergio Perez Red Bull Racing Honda Rbpt 1:12.323 +0.471s 27 5 23 Alexander Albon Williams Mercedes 1:12.447 +0.595s 25 6 4 Lando Norris Mclaren Mercedes 1:12.460 +0.608s 22 7 2 Logan Sargeant Williams Mercedes 1:12.617 +0.765s 30 8 81 Oscar Piastri Mclaren Mercedes 1:12.658 +0.806s 21 9 22 Yuki Tsunoda Alphatauri Honda Rbpt 1:12.749 +0.897s 21 10 31 Esteban Ocon Alpine Renault 1:12.802 +0.950s 29 11 63 George Russell Mercedes 1:12.813 +0.961s 23 12 10 Pierre Gasly Alpine Renault 1:12.895 +1.043s 30 13 3 Daniel Ricciardo Alphatauri Honda Rbpt 1:12.990 +1.138s 26 14 20 Kevin Magnussen Haas Ferrari 1:13.322 +1.470s 30 15 77 Valtteri Bottas Alfa Romeo Ferrari 1:13.448 +1.596s 30 16 16 Charles Leclerc Ferrari 1:13.519 +1.667s 26 17 24 Zhou Guanyu Alfa Romeo Ferrari 1:13.826 +1.974s 20 18 27 Nico Hulkenberg Haas Ferrari 1:14.023 +2.171s 13 19 39 Robert Shwartzman Ferrari 1:14.803 +2.951s 25 20 18 Lance Stroll Aston Martin Aramco Mercedes 2 via F1Technical.net . Motorsport news https://www.f1technical.net/news/
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spoilertv · 11 months
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v-l-d-s · 1 year
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Gunslinger
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As a gunslinger, you gain the following class features:
HIT POINTS Hit Dice: 1d8 per gunslinger level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per gunslinger level after 1st
PROFICIENCIES Armor: Light armor Weapons: Simple weapons, simple firearms, martial firearms Tools: One type of gaming set Saving Throws: Dexterity, Charisma Skills: Choose two from: Acrobatics, Animal Handling, Athletics, Deception, Insight, Intimidation, Perception, Persuasion, and Sleight of Hand
EQUIPMENT You start with the following equipment, in addition to the equipment granted by your background: • Leather armor with a longcoat • A dagger and (a) a handgun and 20 bullets or (b) a revolver and 10 bullets • Any two-handed firearm that isn’t heavy and 30 bullets or shells • (a) a dungeoneer’s pack or (b) an explorer’s pack
Fighting Style You adopt a particular style of gunfighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again. AKIMBO When you engage in two-weapon fighting with firearms, you don’t take a penalty to the damage of the second attack. BULLSEYE You gain a +2 bonus to ranged attack rolls you make with firearms. The weapon must have the Sighted property or have a normal range of 80 feet or longer to gain this benefit. This benefit doesn’t stack with the Archery fighting style. DUELIST While you are wielding a firearm in one hand and nothing in the other, if you make a ranged weapon attack and exceed the target’s AC by 5 or more, you deal one extra die of weapon damage. You can only use this ability once per round. SHOTGUNNER When you hit with a ranged weapon attack using a firearm that has the Scatter property, you can reroll the lowest damage die, and you must use the new roll, even if the new roll is worse than the original.
Quick Draw Gunslingers have twitch reflexes and can pull a gun in the blink of an eye. You have advantage on initiative rolls. Additionally, you can draw or stow up to two weapons when you roll initiative and whenever you take an action on your turn.
Critical Shot At 2nd level, your ranged firearm attacks score a critical hit on a roll of 19 or 20. Starting at 9th level, your ranged firearm attacks score a critical hit on a roll of 18–20, and at 17th level your ranged firearm attacks score a critical hit on a roll of 17–20.
Poker Face Starting at 2nd level, you have advantage on ability checks and saving throws made to prevent others from sensing your motives, perceiving your emotions, or reading your thoughts.
Risk By 2nd level, you can perform incredible feats of daring that are fueled by special dice called risk dice. RISK DICE You have four risk dice, which are d8s. You gain additional risk dice, and your risk dice change as you gain levels in this class, as shown in the Risk Dice column of the Gunslinger table. You regain all expended risk dice when you finish a long rest. USING RISK DICE Once per turn, you can expend a risk die to perform a deed of your choice. Your deed options are detailed at the end of the class description. SAVING THROWS Some of your deeds require your target to make a saving throw to resist the deed’s effects. The saving throw DC is calculated as follows: Deed save DC = 8 + your proficiency bonus + your Dexterity modifier
Gunslinger’s Creed By the time gunslingers reach 3rd level, they embrace a way of living, known as their creed, which guides their judgments and their unique brand of gunslinging. Your choice grants you features at 3rd level and again at 7th, 10th, and 14th level.
Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Gut Shot Starting at 6th level, whenever you score a critical hit against a Large or smaller creature with a firearm, the bullet lodges itself in the target. Until the creature uses its action to dislodge the bullet, it moves at half speed and has  disadvantage on attack rolls and ability checks. Elementals, oozes, and undead are immune to this effect.
Evasion Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Mankiller Starting at 11th level, when you use your action to make one or more ranged attacks with a firearm, you can add your ability modifier to the firearm’s damage rolls. Note that firearms do not normally add your ability modifier to their damage rolls.
Dire Gambit Beginning at 13th level, whenever you score a critical hit, you regain one expended risk die.
Cheat Death By 15th level, you have a knack for evading the grave. When you drop to 0 hit points and don’t die outright, you can use your reaction and expend one risk die to remain standing. You instead drop to a number of hit points equal to the number rolled on the die. Once you use this feature, you can’t use it again until you finish a short or long rest.
Maverick By 18th level, you have become unshakable. You have advantage on Constitution checks and saving throws.
Head Shot At 20th level, when you score a critical hit against a creature with a firearm, you can choose for the shot to be a head shot. If the creature has less than 100 hit points, it dies. Otherwise, it takes an extra 10d10 damage from the hit. Elementals, oozes, undead, and creatures that lack nervous systems or vital organs take no extra damage from this feature. Once you use this feature, you can’t use it again until you finish a short or long rest.
DEEDS BITE THE BULLET As a bonus action on your turn, you can expend one risk die to gain temporary hit points equal the number rolled on the die + your Constitution modifier.
COVERING FIRE When you hit a creature with a ranged weapon attack, you can expend one risk die as a bonus action to cow the creature. Roll the risk die and subtract it from the next attack roll the creature makes before the start of your next turn.
DODGE ROLL You can expend one risk die as a bonus action to move up to 15 feet and reload any firearm you are holding. This movement doesn’t provoke opportunity attacks, ignores difficult terrain, and allows you to move through a hostile creature’s space, as long as you don’t end your movement there.
LIMB SHOT When you hit a creature with a ranged weapon attack, you can expend one risk die as a bonus action and aim for one of its limbs, attempting to force it to drop one item of your choice that it’s holding. The target must make a Constitution saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
SKIN OF YOUR TEETH When an attacker you can see makes an attack roll against you, you can expend a risk die as a reaction to dodge out of harm’s way at the last second. You add the risk die to your AC against this attack, potentially causing it to miss.
STEADY AIM On your turn, you can use a bonus action and expend one risk die to double the normal and maximum range for the next ranged weapon attack you make.
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ledenews · 2 years
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Wheeling Nailers Start 2022 Signings with Four Returning Players
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The Wheeling Nailers, proud ECHL affiliate of the Pittsburgh Penguins, are excited to announce their first four player signings of the 2022 offseason - all of whom are returning players from the 2021-22 campaign. Wheeling has re-signed forwards Cam Hausinger, Sean Josling, and Matthew Quercia, as well as defenseman David Drake. Hausinger, 23, had a terrific rookie season with the Nailers, as he finished tied for fifth on the team in scoring with 21 goals, 22 assists, and 43 points in 64 games. A few highlights from Cam's first campaign in Wheeling included his first pro goal on October 27th at Iowa, his first career hat trick on December 11th against Cincinnati, and a two-goal effort in his first head-to-head game against his brother Kenny on February 19th at Reading. The Anchorage, Alaska native was a key contributor down the stretch, as he netted back-to-back game winning goals, to help the Nailers clinch their first playoff berth since 2016. Hausinger took his game to another level in the postseason, as he led the way with nine goals in ten games, including a hat trick as part of a seven-goal performance in the opening round triumph over Fort Wayne. Prior to turning pro, Cam played five seasons of junior hockey in the Western Hockey League with Saskatoon, Red Deer, and Kootenay. "Cam is the ultimate Nailer - an all-heart player, which is very reflective of our culture," Army said. "He played through a lot to lead us in playoff scoring, and we're looking forward to another big season out of him." Josling, 23, is coming off his second season with the Nailers, and he saw his numbers improve greatly, as he produced at nearly a point-per-game clip with 14 goals, 19 assists, and 33 points in 36 games. After tallying six points in the club's first four games, Sean earned his first AHL opportunity, as he was signed to a professional tryout by the San Diego Gulls, with whom he collected one goal and one assist in 15 games. The Toronto, Ontario native returned to Wheeling at the beginning of February, and proceeded to pick up right where he left off, as he produced points in 11 of 13 games, while the team went 9-4-0. Josling carried his regular season success into the playoffs, as he added three goals and one assist. He scored the winning goal in game two against Fort Wayne, then tallied a goal and an assist in the game seven victory. Prior to turning pro, Sean played four seasons of junior hockey with the Ontario Hockey League's Sarnia Sting. "Sean is a young player with a lot of potential, and it was good to see him get a look in the AHL this season," said Nailers Head Coach Derek Army. "I am excited to have him back to help us continue that push, as he has lots of tools that make him a great Nailer." Quercia, 23, joined the Nailers in February, after completing his collegiate career at Michigan Tech University. He made his pro debut on February 22nd against Reading, recorded his first career point with an assist on March 9th against Toledo, then scored his first professional goal on March 30th at Fort Wayne, en route to season totals of three goals, four assists, and seven points in 19 regular season games. Matthew's biggest moment in the early stages of his Wheeling career came during the playoffs, when he netted the winning goal in overtime of game seven to defeat the Komets at Allen County War Memorial Coliseum. That marker was part of a two-goal, two-assist contribution in the postseason. In addition to his year at Michigan Tech, the Andover, Massachusetts native attended Boston University for three years. "Matthew came in during the year, and his role increased as he started getting comfortable and confident with the pro game," said Army. "He was a big piece to our third line last season down the stretch, and he will always be remembered for scoring the overtime goal in Fort Wayne." Drake, 27, has played three full seasons as a pro, mostly in the ECHL. The Nailers acquired David from the Reading Royals in a January trade, and he went on to play in 40 regular season games and 11 playoff contests with the team. Known predominantly for his defensive prowess, the Naperville, Illinois native finished the 2021-22 campaign with nine assists and a +3 rating. Drake also earned two AHL opportunities, as he appeared in five games with the Rochester Americans and Providence Bruins. Originally drafted by the Philadelphia Flyers in 2013, David attended the University of Connecticut for four years, before making his pro debut with the Lehigh Valley Phantoms in the spring of 2018. He has played in 190 career pro games. "We traded for David in the middle of the season, and he was a major reason we had the success we did when we had players called up to the AHL," said Army. "He steadies the ship for us, and he is especially strong on the penalty kill." The Wheeling Nailers will begin their 31st season on Saturday, October 22nd, when they host the Toledo Walleye at 7:10. Season memberships are available for the 2022-23 season by visiting wheelingnailers.com or calling (304) 234-GOAL. The Wheeling Nailers, considered one of the top things to do in Wheeling, West Virginia, provide affordable family entertainment for fans throughout the Ohio Valley. Read the full article
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May 25, 2022-Watchman News- James 1:19 - Ebola, Zika Fever & Smallpox Simulation 2016, South Korea & Japan Jets Scramble & More! from Trevis Dampier Ministries on Vimeo.
News Feed – liveactioneating.com/
VERSE OF THE DAY James 1:19 (New King James Version) So then, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath;
Understanding of ARM vs Right Hand of Revelation 13;16-18 – youtu.be/o4nXtcnz0Ls
The Dove Release of Noah symbolism to the 3 End Times Ministry Segments – liveactioneating.com/2021/08/16/the-dove-release-of-noah-to-the-3-part-end-times-ministries/
Jacob ( Jesus) and His Work for the Father to gain Rachel (Bride of Christ),Leah (Israel), the Flocks (Church) and the World (Those that are lost) Timeline – 1988 -2028 – liveactioneating.com/2021/08/20/jacob-jesus-and-his-work-for-the-father-to-gain-rachel-bride-of-christleah-israel-the-flocks-church-and-the-world-those-that-are-lost-timeline-1988-2028/
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Dream of Bill Larkin (7 Years Ago) La Palma Destruction Falling into the Sea – liveactioneating.com/2021/09/17/watch-vision-of-tsunami-in-east-coast-florida-new-jersey-underwater-bill-larkin-on-youtube/
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High Watch Times
Nov 10th – Abomination of Desolation related to Daniel 9 & Jeremiah 52 Study by Leeland Jones – liveactioneating.com/2021/11/02/jeremiah-52-key-to-daniel-9-dont-speak-news-by-leeland-jones/
Nov 14th – Laudato Si (7 Year Covenant with Many to Begin)
Nov 18th-19th (Kislev 15) – when the Blood Moon occurs and the Abomination of Desolation according to the Book of Maccabees in 168 BCE.
Nov 21st – 17 Kislev (1947) – The United Nations General Assembly approves a plan for the partition of Palestine
Nov 23rd – Fibonacci Day (La Palma shown in I PET GOAT with Psalm 23 on the Wall + Math Equation of F = -F on Chalkboard)
Nov 26th – 7 Day Marker from Nov 19th Eclipse- 1 Kings 8:65
Nov 29th (Kislev 25) – This is 10 days from Nov 19th, brings us to Nov 29th, which is 4 years from the True Birth of Israel. Nov 29th, 1947 and the Parable of the Fig Tree.
Dec 1st (Kislev 27) – Forty days of rain end; begin 150 days of water’s swelling and churning, Dec 3rd/4th – 14 Day Marker from Nov 19th Eclipse – 1 Kings 8:65
Dec 5th-6th – 8th Day of Hanukkah related to 1 Kings 8:65-66 and the 14 Days between the Blood Moons of Nov 19th-Dec 5th (Gen 8:5 – Tops of Mountain Seen – Noah Story)
Dec 7th-8th – 8th Day of Hanukkah (Torah Calendar). Ezekiel 1:1 on the 8th/9th – Ezekiel’s Vision of God
Dec 12th/13th (Tevet 8)- Festival of the Septuagint -Septuagint is Completed - Megillat Ta'anit (Daniel’s 70th Week) – 8th Day related to 1 Kings 8:66
Dec 14th – (Tevet 10) – Esther appears before Achashverosh for the first time and is chosen by him to be the Queen, Nebuchadnezzar besieged Jerusalem, Holocaust remembered in Israel
Dec 19th – Full Moon (Original 7th Day of Hanukkah 164 BCE)
Dec 21st – Winter begins in Israel (Midnight) (Original 8th Day of Hanukkah 164 BCE)
Dec 25th – Festival of the Septuagint -Septuagint is Completed - (Daniel’s 70th Week) – 8th Day related to 1 Kings 8:66 (Leeland Jones April 30th, 2018 - 1335 Day Count from Host of Daily Sacrifice
Jan 5, 2022 – 5G Turns On
Jan 8/9, 2022 – 1335 Day Count from Israel’s 70th Bday (911 Backwards)
Jan 11, 2022 – (Sh’Vat 9) or 911 backwards and 11/11
Jan 16/17, 2022 – Tu BiShevat – New Year for Trees & Full Moon
Feb 14-16, 2022 – Purim Katan – Adar I (Minor Purim) – Esther meets with the King, saves God’s People
Feb 20-23rd – 5 BCE Actual Esther Moment from Esther 9 (Real Purim- Quantum Time)
March 15-20, 2022 – Purim - Adar II - Esther meets with the King, saves God’s People (Spring Equinox)
March 31st/April 1st – Swedish Boy’s Dream says we get pulled to Egypt on last day of March.
May 1st/2nd, 2022 – 150 Days from Kislev 27 (Iyar 0) New Moon
May 4th-7th, 2022 – Iyar 5, Israel celebrates it’s 74th Bday on the Hebrew Calendar
May 15th/16th, 2022 – Centered Blood Moon in between 100 Eclipses forward and Back
April 11th - 13th - (Nisan 10 & 11) - Fast of Nadab and Abihu & Fast of Ezra, Aliyah Day, Triumphal Entry of Jesus, Israel with Joshua enter Promise Land
April 14th - 23rd - (Nisan 13-21) - Fast of the FirstBorn & Fast of Esther begins, Passover
April 26th - (Nisan 26) - Israel Holocaust Memorial Day
April 30th/May 1st - Partial Solar Eclipse
May 28th/29th - Aliyah of Messiah (40 Days from Nisan 17) - Jerusalem Unification Day - 53 Yrs Old - Paul's Journey Age 53-58 (5 Days) This literally takes us to Pentecost as mentioned in the Scripture Timeline
June 2nd/3rd - The Day the Sun and Moon Stood Still - Joshua 10:12-15 . Possible UFO Landing in D.C.? The Day the Earth Stood Still Movie
June 4th/5th - Pentecost- Ezekiel’s Vision of Jesus on the Throne - Chariots of Wheels and the Angels ________________________________________
Prepare for the Coming of the Lord Jesus Christ!
Please repent and accept the free gift of Jesus Christ’s Death on the Cross for payment for your sins.
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jalehs · 3 years
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[GP999 RUMORS/SPOILERS] - LIST OF ALL LIKES ON ALL GP999 FANCAMS
please keep in mind that this was figured out by people on twitter using the download button on the fancams then turning off their wifi. you can try this for yourself, but i heard that it only works for the older versions of youtube (can’t fact-check this though, also having youtube premium let’s you see likes ?? can’t fact-check as well). however, i don’t know if these are 100% true. also, it is unclear if these likes are after the 24 hour mark or not + some numbers vary for different people, but it’s all in the same range. nevertheless, it is said that the trainee with the most likes gets to be the center for the final o.o.o performance on gp999.
!! no like count for xinyu, ruiqi, wen zhe, hsinwei, and may have been found out yet. i will update this post when i find them !!
!! these likes we’re found at different times, so likes may vary, but still be somewhat accurate !!
1) huening bahiyyih: 219k likes
2) ezaki hikaru: 200k likes [hikaru’s fancam varys from 93k - 200k likes for different people, so she’s either in 2nd or 9th place]
3) choi yujin: 181k likes
4) seo youngeun: 155k likes [youngeun’s fancam varys from 150k - 155k likes for different people, but this does not affect her ranking on this list]
5) kim dayeon: 130k likes
6) sakamoto mashiro: 115k likes
7) kim chaehyun: 107k likes
8) fu yaning: 99k likes
9) shen xiaoting: 94k likes
10) kim bora: 90k likes
11) kim suyeon: 89k likes
12) kang yeseo: 85k likes [yeseo’s fancam varys from 85k - 103k likes for different people, so she’s either in 8th or 12th place]
13) guinn myah: 75k likes
14) kawaguchi yurina: 74k likes
15) nonaka shana: 69k likes
16) cai bing: 62k likes
17) kamimoto kotone: 42k likes
18) ikema ruan: 41k likes
19) nagai manami: 39k likes
20) kishida ririka: 33k likes [ririka’s fancam varys from 33k - 41k likes for different people, so she’s either 18th, 19th, or 20th place]
21) huang xingqiao: 20k likes
22) hirokawa mao (may): 20k likes
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edwardsshinyvolvo · 2 years
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Twilight timeline
*dates from twilight lexicon*
2005 –
January
March
17th (Mon) – Bella Swan moves to Forks, Washington.  (SM-TL)
18th (Tue) – She meets Edward Cullen who is drawn to her blood.  Edward leaves Forks for Alaska for one week to avoid killing Bella. (TW1)
24th (Mon) – Edward returns to Forks (TW2) (SM-TL).
25th (Tue) – Car accident (TW3) (SM-TL)
26th  – March 1st  (Tue) – Edward avoids Bella ( TW4)(SM-TL)
2nd  (Wed.) – Bella is asked to the dance by Mike, Eric, and Tyler.  Edward spends the night in Bella’s room without her being aware of it.(TW4) (TW14)
3rd (Thurs.)  – Bella sits with Edward at lunch – Blood testing – Bella nearly passes out and Edward drives her home. (TW5)
4th (Fri) – Edward hunts with Emmett (TW5)
5th (Sat) – Bella goes to First Beach and meets Jacob Black – Jacob tells Bella about the cold ones being the enemy of the wolf – Bella has a horrible dream about Edward. (TW6–7)
6th  (Sun) – Bella searches the Internet for information about vampires – she walks in the wood to clear her head. (TW7)
7th  (Mon) – Very sunny – Edward does not attend school (TW7)
8th  (Tues) – Sunny again – Edward does not attend school – Bella shops in Port Angeles and is nearly attacked by thugs – Edward saves her and admits he is a vampire and that he can hear everyone’s thoughts but Bellas. (TW7–8–9)
9th  (Wed) – Edward and Bella let it be known they are a “couple” – Bella asks all the questions. (TW10)
10th (Thurs) – Edward’s turn to ask questions. (TW11)
11th  (Fri) – Edward leaves after lunch to hunt with Alice. (TW12)
12th (Sat) – Edward takes Bella to the Meadow. They spend the night together with Edward just holding Bella as she sleeps.(TW13–14)
13th (Sun) – Edward introduces Bella to his family – the baseball game – James targets Bella – Bella tells her father she is leaving Forks. (TW15–16–17–18–19)
14th (Mon) – Alice, Jasper, and Bella arrive in Phoenix (TW20)
16th  (Wed) James tricks Bella into running away and meeting him – Bella nearly dies and Edward is forced to drink her blood to save her from becoming a vampire. (TW21–22–23)
18th (Fri) – Bella awakens in the hospital with multiple injuries. (TW24)
May –Edward escorts Bella to the Prom  (TW Ep) (SM-TL)
September
13th (Tues) – Bella’s 18th birthday.  Party at the Cullen’s – Bella cuts her arm and causes a near riot – Edward takes her home and stays with her though the night. (NM1–2)
14th (Wed) – Edward is distant and refuses to stay will Bella at night. (NM2)
15th (Thurs) – Edward avoids Bella and Bella works on her scrapbook (NM2)
16th (Fri) – Edward tells Bella that he and his family are leaving Forks and Bella forever – Bella goes into some sort of shock – a tracking party finds Bella nearly comatose. (NM3)
October – December – Bella exists in a zombie-like state only doing the bare minimum needed to really survive.
2006
January
16th (Fri) – Bella goes out with friends to a movie to appease Charlie – Bella discovers that when she puts herself in danger, she seems to hear Edward’s voice. (NM4)
17th (Sat) – Bella buys two motorcycles to put herself in further danger – She enlists the help of Jacob Black to fix up the bikes – Bella sleeps without dreaming or screaming. (NM5–6)
18th (Sun) – Bella and Jacob buy parts for the bikes – they eat dinner with the Clearwater family. (NM6)
19th (Mon) – Bella talks to friends at school about the local bear sightings – it has been one year since Bella arrived in Forks – Bella visits the empty Cullen house – Jacob has finished Bella’s motorcycle.(NM6–7)
20th (Tue) – After work, Mike invites Bella to the movies.(NM7)
21st (Wed) – Jacob comes over to study and stays for dinner. (NM7)
23rd(Fri) – Bella and Jacob work in the garage to fix his bike. (NM7)
24th(Sat) – Bella worked at Newton’s and then did homework with Jacob again. (NM7)
25th (Sun) – Jacob finished both bikes – They see Sam and his gang cliff diving – Jacob teaches Bella how to ride a motorcycle – Bella wrecks and gets a cut on her head, but she doesn’t mind – Bella gets seven stitches in the ER and tells Charlie she got hurt in Jake’s garage. (NM7–8)
28th (Wed) – Bella again visits the ER but tells Charlie it came from a fall while hiking. (NM8)
30th (Fri) – Bella enlists Jacob’s help in finding the meadow. (NM8)
February
14th (Sat) – Jacob visits to do homework.  Bella invites him to the movies on Friday with her friends from school. (NM9)
16th (Mon) – Bella tells Mike about going to the movies as a group. (NM9)
20th (Fri)– Jacob finishes his Rabbit and brings it by to show Bella – Everyone but Mike cancels for the movie – Bella, Jacob, and Mike go to the movies – Mike gets sick – Bella notices that Jacob feels very hot – Jacob takes Bella home and admits that he isn’t feeling very well – Bella calls his house later that night and Billy tells her Jake is sick and she should stay away. (NM9)
21st (Sat) – Bella is sick and doesn’t go to work. (NM9)
22nd (Sun) – Bella talks to Jake on the phone and he tells her to stay away until he calls again. (NM9)
23rd-27th (Mon-Fri) – Bella keeps calling Jacob only to be told he can’t come to the phone. (NM10)
28th (Sat) – Harry Clearwater tells Charlie he has been having heart trouble – Harry explains that Jake has mono and that Bella needs to stay away – Bella is suspicious and decides to give it one more week. (NM10)
March
4th (Sat) – Billy tells Bella Jacob is feeling better and that he is out with his friends – Bella goes looking for the meadow on her own where she sees Laurent – Laurent explains that Victoria sent him to find Bella and that he intends to kill her – Five huge wolves appear and chase Laurent away from Bella. (NM10)
7th (Tue) – Bella calls Jacob, but gets no answer. (NM11)
8th (Wed) – Bella calls Jake’s house every half hour. (NM11)
9th (Thus) – Bella sits in her truck in front of Jake’s house. (NM11)
10th (Fri) – Bella figures out that Jake must be in Sam’s gang and talks to Charlie about it – Bella gives Quil a ride home and he confirms that Jake is now with Sam’s gang – Bella goes to see Jake and he says he can’t hang out with Bella anymore – Charlie confronts Billy about the situation – Jacob comes into Bella room at night and apologizes but says he still can’t tell Bella the truth – he reminds her of the scary stories he once told her and tells her to think about them. (NM11–12)
11th (Sat) – Bella has a nightmare and wakes up to realize that Jacob is a werewolf – Charlie tells Bella that the wolves have attacked someone and that they are going to shoot the wolves – Bella goes to warn Jacob – Jacob explains that they killed Laurent but there is still another vampire around – Bella tells him about Victoria – Jacob explains a few aspects of being a wolf – Paul and Jacob get into a fight – Bella visits with the pack at Emily’s house. (NM12–13–14)
12th (Sun) – Bella spends all day at La Push. (NM15)
13th (Mon) – First day of Spring Break. (NM15)
14th (Tue) – Bella works and then visits Jake – He explains more about being a werewolf and Bella explains more about the vampires. (NM15) 15th (Wed) – Bella hangs out at Emily’s house and then walks on the beach alone – Jake promises to take her cliff diving. (NM15)
16th  (Thurs) – Bella jumps off a cliff alone and Jacob rescues her – Harry Clearwater dies from a heart attack – Jake and Bella almost kiss – Alice returns. (NM15–16)
17th  (Fri) – Alice and Bella catch up. (NM17)
18th (Sat) – Charlie goes to Harry’s funeral – Edward is told that Bella is dead – Alice and Bella race to Italy to stop Edward from killing himself. (SMW) (NM17 – 18)
19th (Sun) – Alice and Bella make their plans while on the plane to Italy. (NM19)
20th (Mon) – Bella stops Edward from stepping into the sun – the Volturi meet with Edward, Alice,  and Bella – the Volturi agree to let them go so long as they promise to make Bella a vampire soon. (NM20–21)
21st (Tue) – Edward, Alice, and Bella fly back to Forks. (NM22)
22nd (Wed) – Edward explains why he left Bella and that he will never leave her again – Bella puts her mortality to a vote – Edward agrees to change Bella himself is she will marry him. (NM23–24)
April
7 (Sat) – Jacob confronts Edward and Bella about the treaty and gives Bella back her motorcycle. (NM Ep)
May
June
14th (Mon) – Bella reads in the paper about the trouble in Seattle.  She gets her acceptance to the University of Alaska.  (EC1)
15th (Tue) – Alice has a vision of Victoria.  Edward convinces Charlie to let him take Bella to Florida. (EC2)
18th (Fri) – Edward and Bella leave for Florida.
19th (Sat) – The wolves and the Cullens chase Victoria and get into a fight over crossing the boundary line. (EC4)
20th (Sun) – Bella has a chat with her mother about Edward.  They return home from Florida. Jacob calls Bella for the first time in weeks. (EC3)
21st (Mon) – Jacob confronts Edward in front of school.  Edward tells Bella that Victoria had been in Forks.  (EC3)
25th (Fri) – Edward goes hunting.  Bella runs off to LaPush to visit Jacob.  Jacob tells Bella in detail what happened over the weekend with Victoria. (EC4)  Bella learns about imprinting and that the wolves don’t age while they phase. (EC5) Bella avoids Edward and goes to Angela’s house to help her with graduation announcements.  Bella declares that she is “Switzerland.” (EC6)
31st (Thurs) – Bella is kidnapped by Alice after work.  Bella sees that Edward has purchased a bed. (EC6)  Rosalie tells Bella her story of how she became a vampire. (EC7)
1st (Fri) – Bella escapes from school with Jake. (EC7) Bella tells Jacob that she will be a vampire very soon and he gets angry.  Edward returns home and they come to an agreement.  Bella sleeps in his arms in his bed. (EC8)
2nd (Sat) – Bella can’t find certain personal items and Edward realizes that another vampire has been in Bella’s house.  The Cullens debate who it was. (EC9)
3rd (Sun) – Bella calls Jacob and he and Edward agree to let Jacob come over to investigate. (EC9)  Jacob learns that Bella will be changed at graduation and cuts his hand.  Edward explains more about what’s going on in Seattle.  He agrees to let Bella go to LaPush while he is hunting.  Bella sees Edward’s motorcycle.  He drives Bella to the boundary line where they meet Jacob. (EC10)  Bella attends the bonfire and learns all about the werewolf legends and the third wife.
4th (Mon) – Bella finds that Edward has read a part of Wuthering Heights.(EC11)  Alice tells Bella that she is having a graduation party.  Bella sees the graduation poster.  Bella and Edward talk about marriage. (EC12)
5th (Tue) – Bella reads the paper about the events in Seattle. (EC12)  Jasper tells his story.  The Denali vampires won’t help the Cullens because Irena was involved with Laurent. (EC13)
6th (Wed) – Alice insists on going ahead with the party.  Bella suggests that she could help if she were turned into a vampire now.  Renee cancels her trip to Forks on account of Phil’s broken leg. (EC14)
7th (Thurs) – The first day of finals.
8th (Fri) – Second day of finals.  Bella spends the afternoon in LaPush.  Bella invites Jacob to the party.  Jacob tells Bella he is in love with her.  (EC14)  Jacob kisses her and she punches him.  Edward threatens Jacob while Charlie is near by.  Bella learns that Emmett and Jasper have a wager on how many people she will kill. (EC15)
11th (Mon) – Alice gives Bella something to wear for graduation.  Bella figures out that everything is connected and that Victoria is behind it all.  Bella graduates and tells Edward what she discovered. (EC16)  The Cullens make plans during the party.  Jake and the wolves show up and make an alliance with the Cullens.  Jake gives Bella a wolf charm bracelet. (EC17)  The wolves meet with the Cullens in the woods for their first batch of training.  Edward and Jacob work together to plan a way to hide Bella’s scent during the fight. (EC18)  Bella asks Edward to sit out the fight.(EC19)
12th (Tue) – Bella sleeps for most of the day.  Edward goes hunting.  Alice makes arrangements with Charlie for Bella to be gone for a while.  The wolves and vampires meet for their second night of instruction. Bella learns that Leah Clearwater is a werewolf. (EC19)
13th (Wed) – Bella spends the night alone with Edward at his home.  He gives her a “crystal” charm for her bracelet.  He agrees to make love to her while she is human if she agrees to marry him first.  They are officially engaged.  He shows her the engagement ring. (EC20)
14th (Thurs) –  Bella leaves her scent all over the forest.  Edward explains how her blood no longer tempts him the way it used to.  Jacob carries Bella to the camp site. (EC21) Jacob sleeps next to Bella to keep her warm.  Edward and Jacob have an honest conversation while Bella sleeps. (EC22)
15th (Fri) – Jacob learns that Edward and Bella are engaged and runs off.  Edward brings him back.  Bella begs Jacob not to fight.  She asks Jacob to kiss her. (EC23) Feeling badly for it, Bella urges Edward for some intimacy and he insists on waiting.  The newborns attack the Cullens in the clearing.  Victoria and Riley attack Edward, Seth, and Bella at the camp site.  Edward rips off Riley’s arm and Seth finishes him off.  Edward rips off Victoria’s head. (EC24) Victoria and Riley’s remains are burned.  Jacob is wounded and both Seth and Edward “feel” it though the werewolf bond.  The Volturi arrive to clean up. They murder the newborns that are left behind. (EC25)  Bella goes to check on Jake and has to say goodbye to him for good. (EC26) Edward finds Bella crying in her truck and takes her home.  Bella spends the night crying in his arms. (EC27)
16th (Sat) Bella tells Edward she will survive so long as she has him.  They go to talk about the wedding with Alice.  Alice shows her the wedding dress.  Bella asks Alice to be her Maid of Honor. (EC27
(?)  Edward asked Charlie for Bella’s hand in marriage. (BD1) (Note – This date is not specified but this probably happens in the evening of the 16th.)
(?) Bella tells her mother that she is engaged. (BD1) (Note – This date is not specified but this probably happens a few days after Charlie learns of the engagement.)
(?) Bella truck breaks down and Edward buys Bella a Mercedes Guardian (BD1) (Note – this date is not specified but it takes place a few weeks after the 16th)
August
(?) Jacob receives an invitation to Bella and Edward’s wedding along with a note from Edward.  Grief stricken, Jacob phases and runs off.  The pack lets him go. (EC Ep) (Note – This happens sometime between June 16th and Aug 13th.)
(?) Charlie puts up posters in every major city along the Olympic Peninsula looking for Jacob. (BD1) (Note – this probably happened a week or so after Jacob left.)
12th (Sat.) Bella calls Seth to see if he has any news of Jacob.  Alice does the final fittings for Charlie and Bella.  Edward attends his bachelor party. (BD1)
13th (Sun) Edward and Bella are married. (BD3) Jacob attends the reception and nearly starts a fight. (BD4)  Edward and Bella leave for Isle Esme.
14th (Mon) Edward and Bella make love for the first time. (BD5)
15th – 20th Bella has strange dreams and her appetite changes. (BD6)
21st (Mon) Bella and Edward make love for the second time. (BD6)
31st (Thurs) Bella determines that she is pregnant.  Edward and Bella return to Forks. (BD7)
September
October – November
December
7 (Thurs) – Jacob learns that Bella has returned and is very sick. He assumes she has been changed into a vampire.  (BD8) He visits the Cullen home to find that Bella is pregnant.  Edward asks Jacob to kill him should Bella die in child birth. (BD9) Jacob explains to his pack what has happened and Sam orders Bella and the child to be killed.  (BD10) Opposing this decision, Jacob takes his place as an Alpha wolf. Seth follows him. (BD11)
8 (Fri) – Leah joins Jacob’s new pack.  (BD12) Bella drinks blood to sustain her pregnancy.  Jared talks to Jacob about returning to the pack.  Jacob refuses. (BD13)
9 (Sat) – Bella’s pregnancy worsens with another broken rib.  Carlisle determines that Bella will go into labor in four days. (BD15)
10 (Sun) – Jacob and Leah talk about the reasons for imprinting.  Edward hears the thoughts of the baby for the first time. (BD16) Edward asks Jake for permission to break the treaty by trying to save Bella by turning her into a vampire.  Jake agrees. (BD17) Bella goes into labor.  Renesmee is born.  Edward changes Bella into a vampire.  Jake imprints on Renesmee. (BD18)
13 (Wed) – Bella’s 19th birthday.  She awakens as a newborn vampire.  (BD19-20) Edward and Bella hunt.  (BD21) She finds out that Jacob has imprinted on “Nessie.”   (BD22) Alice and Edward show Bella the cottage on the Cullen property where Bella and Edward will live. (BD24)
14 (Thurs) – Jacob phases in front of Charlie.  Charlie sees Renesmee for the first time and realizes she is Bella and Edward’s child.  They all agree on the story that Renesmee is Edward’s niece. (BD25)
Leah becomes the Beta is Jacob’s pack. (BD27)
Bella decides to travel to Volterra to assure the Volturi that she is a vampire. (BD27)
Aro sends Bella an ornate necklace as a wedding gift. (BD27)
Edward and Carlisle continue to research people like Renessee. (BD27)
10th (Sun) – Renesmee’s 3 month birthday. (BD27)
11th ( Mon) – Irina sees Renesmee with Bella and Jacob and assumes Renesmee is an immortal child.  (BD27)
14th (Thurs) –  Alice has a vision that Irina has gone to the Volturi to report Renesmee’s existence and that the Volturi, including the guard and the wives, are coming after the Cullens.  They decide to gather friends to stand as witnesses to Renesmee’s uniqueness.  (BD28)
15th (Fri) The Cullens discover that Alice and Jasper have left them.  Bella finds clues from Alice to seek out a J Jenks.   All the Cullens except for Edward and Bella, head out to round up the witnesses.  (BD29)
16th (Sat) – Tanya, Kate, Eleazer, and Carmen arrive at the Cullens and after being briefly shocked and frightened by Renesmee, they are taken with her. (BD30)  Eleazer realizes that Bella is a shield.  The Denali Coven agree to be witnesses and fight if necessary.  Peter and Charlotte also arrive.  They were sent by Alice and Jasper.  They, too, agree to witness. (BD31)
18th (Mon) – 21st (Thurs) (?) – The Irish and the Egyptian covens arrive followed by as many nomads as Emmett and Rose could find.  The Amazon and Romanian covens arrive unexpectedly, but are welcomed.  Many people agree to be witnesses but not necessarily fight.  Bella works on projecting her shield in order to protect others. (BD32)
23rd (Sat) – Renesmee and Jacob spend time with Charlie while Bella goes to visit J Jenks. She learns he is a forger and she asks him to make documents for Jacob and Renesme in case they have to run.  (BD33)
25th (Mon) – Bella, Edward, Jacob, and Renesme spend Christmas at Charlie’s with the entire pack and Sue Clearwater.  Alistair leaves the Cullens before the Volturi arrive. (BD34)
27th (Wed) – Bella gets the forged documents from J. Jenks and plants them in a bag where Jacob will find them after the battle. (BD35)
Dec 29th  – 30th (Fri – Sat) – The Cullens, werewolves and assembled guests all sleep in the clearing waiting for the Volturi to arrive.
31st (Sun) – The Volturi arrive mid morning with the entire guard, the wives, and 40 witnesses of their own.  Aro at first believes that Nessie is an immortal child but sees through Edward that she isn’t.  Aro meets Nessie and lies to her about not hurting her family. (BD36) Caius brings Irina forward to testify again and then promptly kills her.  Aro tries to convince the Cullens’s witnesses that Renesemee is a danger and should be dealt with.  Garret speaks up and says the Volturi are reaching and are scared by the power of the Cullen family.  (BD37)  Bella uses her power to protect her family and friends from Alec and Chelsea’s powers.  Before the real battle begins, Nahuel the other half immortal half human arrives with Alice and Jasper to speak with the Volturi. (BD38)
2007
January  1st (Mon) –  The house guests leave one by one.  Bella allows Edward to read her mind for the first time. (BD39)
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