#virtual interfacing
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Disclosure (1994)
#disclosure#90s#cyberpunk#scifi#aesthetic#vaporwave#gifs#retrofuture#computers#90s movies#1990s#graphic design#user interface#1990s movies#3d animation#gifset#michael douglas#michael crichton#virtual reality#vr headset
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sketch from awhile back. i really like the lr helmets, so i ended up making a variant
looking back, it’s pretty messy
#obviously i’ve added some of my own flair - the cables and extra bits don’t exist on the actual helmets#completely took out the visor because i was imagining a virtual interface within the helmet itself.#guess that makes this a customized design#myart#armored core
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#Cyberpunk#AI Woman#Futuristic#HD Babe#Techno Beauty#Neon Cityscape#Robotic Enhancements#Sci-fi Fashion#Cybernetic#Virtual Reality#High-tech#Neon Lights#Augmented Reality#Artificial Intelligence#Digital Femme#Futuristic Makeup#Dystopian Aesthetic#Cybernetic Eyes#Urban Techscape#Holographic Interface
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Cybernetics Girl
#Cyberpunk#Science Fiction#Anime#Manga#Cybernetics#Artificial Intelligence#Existentialism#Transhumanism#Hacking#Society and Technology#Action#Dystopia#Law Enforcement#Philosophy#Virtual Reality#Futuristic#Identity#Technological Advancements#Human-Machine Interface#Political Intrigue#Mind Upload#Consciousness Exploration#Futuristic Cityscapes#Surveillance#Futuristic Weapons#Ethical Dilemmas#Techno-Thriller#Androids#Mystery#Mind-Hacking
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-{{ It expects me, wants me to demonstrate that I can be trusted, that I... That I won't fall into the sins of another. }}-
#[broadcast sent]#[about anomaly]#[the atlas]#in character#rp blog#roleplay blog#ask blog#character blog#nms#no man's sky#nms the atlas#nms atlas interface#game screenshot#game photography#virtual photography#nms photography
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Virtual Reality Interface Design | MIT Institute of Design
Dive into Virtual Reality Interface Design at MIT Institute of Design. Master immersive media, UI/UX for VR, and interactive storytelling with expert training. Build future-ready skills. please visit: https://www.mitid.edu.in/courses/immersive-media-design/
#Virtual Reality Interface Design#visual graphic design course#immersive media design courses#immersive media design colleges
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Does the Age Tech take into account the fact that the arrivals are baby boomers who know what tech and AI are?
The Age Tech is evolving as baby boomers, who make up a significant portion of today's seniors, become increasingly familiar with technology.
Here's how it manifests itself
Designing more intuitive interfaces
Tech age developers strive to create user interfaces that are simple, clean, and easy to navigate, drawing inspiration from design principles used in consumer apps and devices.
This includes large touchscreens, self-explanatory icons, voice commands and interactive tutorials
Integration of artificial intelligence (AI)
AI is increasingly used in the tech age to personalize experiences, anticipate needs and provide proactive assistance.
For example, AI systems can analyze health data to detect anomalies, recommend personalized exercises or remind people to take medication.
Chatbots and AI-powered virtual assistants also facilitate communication and access to information.
Adapting to Baby Boomers' Technological Habits
Age tech companies are conducting studies to understand how baby boomers use technology and what their specific needs are.
This allows us to develop products and services that fit seamlessly into their daily lives, taking into account their preferences in communication, entertainment and health management.
For example, knowing that many Baby Boomers use social networks like Facebook allows companies to create products that use this platform as a means of communication.
Training and support
There are many initiatives aimed at providing older people with personalized training and support to help them use age tech technologies.
This may include workshops, online tutorials, in-home demonstrations and telephone support.
In short, the tech age recognizes that baby boomers are increasingly comfortable with technology and adapts its solutions accordingly.
The goal is to create technologies that are user-friendly, useful and tailored to the needs and preferences of this generation.
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#Access to information#Technological adaptation#Age Tech#Health management assistance#Proactive assistance#Virtual Assistants#Baby boomers#Chatbots#Voice commands#Communication#Friendliness#Market research#Facebook#Personalized training#Senior technology training#Technology habits#Artificial Intelligence (AI)#Touch interfaces#Intuitive user interfaces#Software and applications#Connected objects#Personalization#Social networks#Technology and aging#Interactive tutorials#Post navigation#Previous#“Age tech” is a growing field#and it is important to distinguish it from “health tech.”
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Cognitive Load as Currency
So I was reading this Atlantic article the other day about the fact that labor as the fundamental economic building block of society is being supplanted by "attention". You know: You need to pay attention to Facebook, Twitter needs some too, But wait...TV and newspapers used to exist, etc. Perhaps it was because I have at least 3 jobs and a kid that I felt a certain pang of empathy for our common plight in that moment so I actually read the whole thing. Nice work.
But then it got me thinking: In that economy - people who have a naturally-higher cognitive load capacity than others will have a competitive advantage. It's like being the big, strong labourer vs. the spindly little guy. In an economy which consumers labour, one of those fellas is a lot more hirable. That said, it won't be as obvious at first glance - so what other advantages will it bring? Maybe additional resilience vs. cognitive hijacking by omnipresent ads? (I'm looking at you, Keiichi Matsuda.)
All this is just a little tangent in reference to what kind of screen time I should allow my kid. Most parents don't even know that "screen time" isn't a monolith, so that's how far behind this new economy we are as a proletariat. Good luck, everyone. < 3
#virtual reality#augmented reality#interface design#screen time#heady#mixed reality#extended reality#spatial interface design
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Disclosure (1994)
#disclosure#90s#cyberpunk#scifi#aesthetic#vaporwave#gifs#retrofuture#computers#90s movies#1990s#graphic design#user interface#1990s movies#3d animation#gifset#michael douglas#michael crichton#virtual reality#vr headset
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Augmented Reality Interface?
#imagination#ai generated#art#ai art#digital art#ai girl#girls of tumblr#artificial intelligence#virtual reality#reality interface
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#Cyberpunk#AI Woman#Futuristic#HD Babe#Techno Beauty#Neon Cityscape#Robotic Enhancements#Sci-fi Fashion#Cybernetic#Virtual Reality#High-tech#Neon Lights#Augmented Reality#Artificial Intelligence#Digital Femme#Futuristic Makeup#Dystopian Aesthetic#Cybernetic Eyes#Urban Techscape#Holographic Interface
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Cybernetics Girl
#Cyberpunk#Science Fiction#Anime#Manga#Cybernetics#Artificial Intelligence#Existentialism#Transhumanism#Hacking#Society and Technology#Action#Dystopia#Law Enforcement#Philosophy#Virtual Reality#Futuristic#Identity#Technological Advancements#Human-Machine Interface#Political Intrigue#Mind Upload#Consciousness Exploration#Futuristic Cityscapes#Surveillance#Futuristic Weapons#Ethical Dilemmas#Techno-Thriller#Androids#Mystery#Mind-Hacking
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Episode 130: Been There, Done That
TNG: "Liaisons" and "Interface"
It's a week of old Trek plots that have been done better previously on TNG. First up, aliens have a weird way of experiencing unfamiliar human (and Klingon) sensations in "Liaisons". After that, Geordi plays VR while aliens play pretend to get help in "Interface".
Also this week: 90s crap, the bulge patrol, and Tristram Shandy.
Note: spoilers for Dolores Claiborne at 22:11 - 22:18
Timestamps: Liaisons: 2:02; Interface: 25:37
#star trek#star trek podcast#podcast#the next generation#star trek tng#liaisons#interface#jean luc picard#william riker#data#worf#geordi la forge#deanna troi#beverly crusher#silva la forge#virtual reality#SoundCloud
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La evolución de la comunicación humana
La comunicación ha sido un pilar fundamental en la evolución humana desde sus inicios. Las primeras formas de comunicación eran principalmente visuales, como las pinturas rupestres, que no solo eran manifestaciones artísticas, sino también herramientas para transmitir conocimiento. Estas representaciones en las paredes de las cavernas, como las de Lascaux, en Francia, ofrecían escenas de caza y…
#accesibilidad#aprendizaje#barreras ling��ísticas#comunicación humana#educación#entretenimiento#ética#innovación#Inteligencia artificial#interacción#interfaces cerebrales#personalización#privacidad#RA#realidad aumentada#realidad virtual#RV#seguridad#tecnologías#traducción en tiempo real#Turismo
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Immersive Media Design Courses in Pune | MIT Institute of Design
Explore MIT Institute of Design’s immersive media design courses in Pune. Master virtual reality interface design, AR/VR interaction, visual graphic design & audio visual communication. Apply today! please visit: https://www.mitid.edu.in/courses/immersive-media-design/
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A 69-Year-Old Paralyzed Man flies Virtual Drone using Brain Implant
A 69-Year-Old Paralyzed Man flies Virtual Drone using Brain Implant @neosciencehub #Brainimplant #BCI #VirtualDrone #InnovativeTool #Sciencenews #neosciencehub
Using a brain-computer interface (BCI) that decodes neural signals, a 69-year-old paralyzed person has maneuvered a virtual drone. Thanks to this creative accomplishment, the participant can now use their imagination to move their fingers through an obstacle course in a video game. The innovative tool, which connects real-time control and brain activity, shows promise for helping people with…
#Brain Implant#brain-computer interface (BCI)#featured#neurological impulses#sciencenews#Virtual Drone
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