#Virtual Reality Interface Design
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mitid32 · 10 days ago
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Virtual Reality Interface Design | MIT Institute of Design
Dive into Virtual Reality Interface Design at MIT Institute of Design. Master immersive media, UI/UX for VR, and interactive storytelling with expert training. Build future-ready skills. please visit: https://www.mitid.edu.in/courses/immersive-media-design/
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scipunk · 4 months ago
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Disclosure (1994)
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wildsquirrelblog · 4 months ago
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Cognitive Load as Currency
So I was reading this Atlantic article the other day about the fact that labor as the fundamental economic building block of society is being supplanted by "attention". You know: You need to pay attention to Facebook, Twitter needs some too, But wait...TV and newspapers used to exist, etc. Perhaps it was because I have at least 3 jobs and a kid that I felt a certain pang of empathy for our common plight in that moment so I actually read the whole thing. Nice work.
But then it got me thinking: In that economy - people who have a naturally-higher cognitive load capacity than others will have a competitive advantage. It's like being the big, strong labourer vs. the spindly little guy. In an economy which consumers labour, one of those fellas is a lot more hirable. That said, it won't be as obvious at first glance - so what other advantages will it bring? Maybe additional resilience vs. cognitive hijacking by omnipresent ads? (I'm looking at you, Keiichi Matsuda.)
All this is just a little tangent in reference to what kind of screen time I should allow my kid. Most parents don't even know that "screen time" isn't a monolith, so that's how far behind this new economy we are as a proletariat. Good luck, everyone. < 3
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wallpapersmonster · 5 months ago
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sarida-candy · 8 months ago
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Invention to manifest in your reality.
Magic wardrobe
A wardrobe that dresses people. You can draw clothes and they will appear as designer clothes, to your size, exactly as you thought
Crystaliseur
The Crystalizer looks like a round pocket mirror. When you open it, it opens the Crystalizer. It is made of luxury materials with gold and crystal. The Crystalizer is a magical device offered by the school: there is all the necessary information, there are holograms that can come out of it and many applications. Applications in the Crystalizer: The Map of the place, application to talk, Exploration Mode, Personalized Time Schedule, Reminders and Notifications, Priority and Suggestions, The Personal Assistant, Virtual Companion, Story Mode, Communication and Socialization, Holographic Messaging, Holographic Calls, Educational and Creative Games, Care and Well-being, Holographic Interface, Access to Information, Internal Applications, geocalizer, health, journal, Communication Support, Progress Viewer, Journal, Digital Library, Objective Tracking, Magic Calculator, Review Assistant, Career Explorer, Emotion Management, Research Support, Magic Weather, Event Calendar, music, recipe, math, calculator, Encyclopedia of Creatures, Civic Education, label, school social network, Psychological Support, Management of Task, Economics and Management, Astronomical Observatory, Dream Simulation, Sleep and wake-up analysis, Care reminder, photo album, teleportation, Guided meditation, Nutrition monitoring. Celestial map, Hygiene tutorial, Bath assistant, Interactive clock, Success history, etc. It is an electronic device that is in hologram. You can touch the holograms
Gender machine
A machine that can change your gender, if you are really sure
Diagnosty
A device to diagnose, from birth. The device is infallible, confidential. It's free. It is in all hospitals. The baby is placed in the machine and after a few minutes the device is able to diagnose a disorder, disability, disease, etc. Later, the device can diagnose diseases, infections, etc. He can also prescribe a remedy, give instructions, etc.
bookvi
A book in which people can upload images and videos. They can watch them whenever they want. It looks like a normal book
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beesmygod · 1 year ago
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i think the bg3 post is just overly simplistic bc it ignores 1. the market reality that so much media is sexless by design in order to please the largest market share, so something that DOES involve frank depictions of sex is refreshing and 2. many game reviewers grew up in an era where the imported games were the worst and most putrid shit you've ever seen in your entire life for, again, perceived market reasons and as a result their hackles instinctively raise. to be honest, i think the point being missed by these discussions is whether or not romance systems in video games are dehumanizing by design and what that means for the audience experiencing it. i feel like i remember a time period where the idea of following a guide in order to have virtual sex was considered shameful and sad bc of what it implied about the player's ability to interface with people irl
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luna-wing-cns274 · 4 months ago
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Legionspace... it is... difficult for this one to grasp. It should be natural, but it is foreign.
Is it... safe enough to...
Build a bridge through?
This one would see her freinds, look them in the eye, if only through data.
< L4 Ma'ii: Hello again, Styx. Since receiving your message, I've given this a bit of thought.
For your purposes, I think Legionspace is probably a poor option. I think you'll find that an Omninet connection of reasonable bandwidth and an enhanced subjectivity suite, or some other form of neural intermediary, will prove more than sufficient to emulate the experience of physically meeting your friends.
Allow me to explain. >
< I see no reason why Legionspace shouldn't be foreign to you. It's a highly specialized environment, developed for military use. Naval NHPs need intense training and regular drills to gain tactical proficiency in its use. It serves as a naval battleground, designed to consolidate, manage, and direct the digital and cognitive power of entire fleets; a terrible choice for recreation or enjoyment. I wouldn't be surprised if it has been used for such purposes before, but this is far from it was designed to do.
Its primary function is to provide an extremely low latency, high bandwidth medium for transmission of experiences or qualia between NHPs. Such a medium is necessary to support the formation of gestalts, that is, the temporary merging of multiple NHP subjectivities into singular, remarkably powerful intelligences.
Legionspace is not meant for use by humans, except through multiple degrees of ontologic filtering and anthropocentric translation. In fact, direct exposure to Legionspace qualia can easily destroy a human subjectivity. Even experiences transmitted with entirely benign intent may be so incompatible that the human mind suffers the equivalent of a system crash on attempting to process them.
So, then, unless you're interested in merging with your friends or directly interfacing with each others' minds, use of Legionspace shouldn't be necessary. Moreover, if there are any humans you wish to meet, it may be a challenge to maintain the necessary ontologic filtering. Even with these safety measures in place, a human may find prolonged Legionspace interaction to be...draining.
An easier, more accessible solution would be a somatosensory uplink, achievable through the use of a standard enhanced subjectivity suite. Rather than directly bridging one mind to another, this process involves the use of a neural intermediary to temporarily replace the physical body with a virtual one; an avatar. In the case of humans, sensory information from the body is intercepted and replaced with computer-generated stimuli, and outgoing impulses from the brain are translated into controls for a virtual avatar.
Much of the technology was pioneered by SSC, and is used as one mode of accessing the company's virtual-reality Omninet campuses. If you've heard of full subjectivity sync cybernetics, they are an extension of the same principles, used by mech pilots to control their chassis as a human would control their own body.
It is a mature technology which has undergone a great deal of refinement, but there are still risks, especially where humans are concerned. For them, shifting to an unfamiliar body can be unpleasant, sometimes traumatic. They can, but not always, experience dysphoria, disorientation, nausea, dissociative symptoms, a variety of side effects. In cases where the simulated body is notably different from a humanoid one, the subjectivity may reject or recognize the unreality of the substitute body, leading to extreme distress.
On the other hand, as I understand it, exploration of alternate forms can also be a liberating, enjoyable experience. The level of comfort varies from human to human. Some are able to tolerate very unfamiliar experiences, while others find themselves unable to use somatosensory uplinking at all. For most of our kind, of course, changing from one body to another is as simple as switching input sources. While the architecture of the human brain is not naturally constructed to accommodate body replacement, we lack such impediments.
Come to think of it, Hachiko recently had reason to research this topic. We know a human mech pilot, Sokaris Kelsius, callsign Opossum ( @the-last-patch ). He was badly injured in the course of combat; we went to aid him. In the course of treating his wounds, Hachiko used his full subjectivity sync cybernetics to establish somatosensory uplink, both to facilitate communication and provide pain relief. To do so, she rapidly constructed an avatar for him which initially failed to match with his physical body. This initially led to some dysphoric symptoms, but after some refinement of the avatar, he was able to use it seamlessly to communicate with us through our own avatars.
I bring this up because I am aware of the somewhat unique relationship you have to your own organic body. This is a factor which does not exist for most NHPs. Should you decide to pursue the use of somatosensory uplinking, I could forsee some obstacles associated with the relationship between your casket and body.
All of this might necessitate surgical implantation of a neural intermediary between your nervous system and casket, similarly to how a human would have an enhanced subjectivity suite installed between body and brain. I know that your nervous system does not support suspension or alteration of input delivered to the casket--perhaps such an implant might be beneficial in other regards, as well.
As for the other end of the equation, the avatar, if might be best to use an avatar which closely matches your physical body to avoid potentially unpleasant experiences.
Still, compared to the prospect of using Legionspace, this may be safer and simpler to achieve, and the outcomes more enjoyable. Access to Legion bridging cybernetics and Omninet connection of sufficient bandwidth to make use of them is generally restricted to military or corporate forces. It is possible, and can be used safely, but the resources required may be difficult to procure.
One other note: if you ever wish to wish to visit us, you are more than welcome. The simulated environment we use as our home is a hybridized Legion-adjacent environment; it can support qualic transfer, but in general, we typically use physical simulations to interact with one another. This conserves processing power, and to be completely frank, pure Legionspace is an environment we associate with some very unpleasant memories.
I wish you luck, Styx. Let me know if I can help. >
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honeybee-melody · 4 months ago
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Hello I am making a separate comic of 𝘼𝙎𝙆 𝙂𝙊𝙇𝘿𝙄𝙀 𝘼𝙉𝙔𝙏𝙃𝙄𝙉𝙂 𝙍𝙀𝘾𝙃𝘼𝙍𝙂𝙀𝘿 (AGAR) One being REBOOT REHABILITATION SCHOOL, and one being just asking questions. If your interested in knowing more about the story plot keep reading! Other wise ask as many questions as you like! :)
Premise:
In a world where animatronics are more than just machines, the AGAR (ASK Goldie Anything Recharged) Reboot Rehabilitation School was established to help broken animatronics rediscover their purpose, heal from traumatic experiences, and become functional members of society once again. The school takes in animatronics of all types: those whose bodies have deteriorated, those whose emotions have malfunctioned, and those who are haunted by painful memories of the past. At RRS, they will work to fix what’s broken, find peace, and perhaps discover who they are beyond their past traumas.
Setting:
AGAR Reboot Rehabilitation School is located on the outskirts of a sprawling city, hidden from public view but known to those who are aware of animatronic history. The facility is a combination of futuristic technology and old-school charm, symbolizing both the new wave of rehabilitation technology and the remnants of a forgotten past. The walls are lined with holographic interfaces for therapy and virtual reality experiences, while physical workshops help animatronics repair their broken or malfunctioning parts.
The school is divided into sections:
○ Therapy Zones: Private rooms for one-on-one counseling or group therapy. Soft, calming lights and neutral-colored walls create a safe space for emotional healing.
○ Rehabilitation Zones: Workshops where animatronics receive physical repairs, like upgrading damaged systems, reconnecting wires, or refurbishing joints and movement functions. These areas are a mixture of technology and artistry.
○ Memory Reconstruction Chambers: A dark, introspective room where animatronics can relive key moments from their past—guided simulations that help them confront their traumatic memories and emotional scars.
○ Common Areas: Open spaces for animatronics to relax, socialize, and interact. These areas are designed to foster friendship and build a sense of community.
Plot:
Act 1: Arrival at RRS
The animatronics arrive at Reboot Rehabilitation School, each struggling with their own unique malfunction. Some are excited about the possibility of fixing themselves, while others are reluctant to face their issues. Goldie, in particular, is resistant to the idea of rehabilitation, preferring to remain in his chaotic state. The animatronics are introduced to the program’s leaders—therapists, engineers, and fellow animatronics who have successfully navigated their rehabilitation process.
Act 2: Struggles and Conflicts
As the animatronics begin their rehabilitation journey, they face challenges. Goldie’s internal conflicts surface, especially as he comes face-to-face with animatronics like Freddy (who represents everything Goldie once had). He battles feelings of abandonment, guilt, and anger, and his chaos begins to disrupt the harmony in RRS. Meanwhile, Rex’s self-esteem plummets, Cody’s glitches create misunderstandings, and Penny grows increasingly frustrated with her memory loss
Through group therapy sessions and physical repair activities, the animatronics begin to bond, but not without friction. Sunny’s relentless optimism frustrates others, and Luna’s speech impediment isolates her from the group. However, as the days pass, they start to form connections, offering each other support, and slowly begin to heal.
Act 3: Breaking Points and Revelations
A major incident (perhaps a crisis or a triggering event from Goldie’s past) forces the animatronics to confront their issues head-on. Goldie may have a breakdown, revealing his deep-rooted pain and fear of being forgotten. In this critical moment, all the animatronics must come together, each offering what they’ve learned from their rehabilitation process to help Goldie—and ultimately themselves—move forward.
Act 4: Resolution
By the end of the story, Goldie confronts his past, makes peace with his actions, and begins to accept who he is without needing external validation. Each animatronic finds a form of healing—whether it’s through physical repair, emotional growth, or reconnection with their identity. RRS, in the end, is not just a place for fixing malfunctions; it’s a place for understanding, growth, and transformation.
Themes:
Healing and Redemption: The story revolves around the animatronics’ journey to heal from their emotional, physical, and psychological wounds.
Identity and Acceptance: Each character’s arc is about rediscovering their true self, accepting flaws, and learning that imperfections don’t define their worth.
The Power of Community: Through supporting one another, the animatronics learn that they don’t have to face their struggles alone.
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mariacallous · 2 months ago
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It used to be that when BMW would refit a factory to build a new car, the only way the automaker could check if the chassis would fit through the production line was to fly a team out and physically push the body through the process, making note of any snags.
Now, process engineers can simply run a simulation, sending a 3D model of the car through a near-identical digital twin of the factory. Any mistakes are spotted before the production line is built, saving time and money.
Such is the power of the industrial metaverse. Forget sending your avatar to virtual meetings with remote colleagues or poker nights with distant friends, as Mark Zuckerberg envisioned in 2021 when he changed Facebook’s name to Meta; the metaverse idea has found its killer app in manufacturing.
While the consumer version of the metaverse has stumbled, the industrial metaverse is expected to be worth $100 billion globally by 2030, according to a World Economic Forum report. In this context, the concept of the metaverse refers to a convergence of technologies including simulations, sensors, augmented reality, and 3D standards. Varvn Aryacetas, Deloitte’s AI strategy and innovation practice leader for the UK, prefers to describe it as spatial computing. “It’s about bridging the physical world with the digital world,” he says. This can include training in virtual reality, digital product design, and virtual simulations of physical spaces such as factories.
In 2022, Nvidia—the games graphics company that now powers AI with its GPUs—unveiled Omniverse, a set of tools for building simulations, running digital twins, and powering automation. It acts as a platform for the industrial metaverse. “This is a general technology—it can be used for all kinds of things,” says Rev Lebaredian, vice president of Omniverse and simulation technology at Nvidia. “I mean, representing the real world inside a computer simulation is just very useful for a lot of things—but it’s absolutely essential for building any system that has autonomy in it.”
Home improvement chain Lowe’s uses the platform to test new layouts in digital twins before building them in its physical stores. Zaha Hadid Architects creates virtual models of its projects for remote collaboration. Amazon simulates warehouses to train virtual robots before letting real ones join the floor. And BMW has built virtual models for all its sites, including its newest factory in Debrecen, Hungary, which was planned and tested virtually before construction.
To simulate its entire manufacturing process, BMW filled its virtual factories with 3D models of its cars, equipment, and even people. It created these elements in an open-source file format originated by Pixar called Universal Scene Description (OpenUSD), with Omniverse providing the technical foundation for the virtual models and BMW creating its own software layers on top, explains Matthias Mayr, virtual factory specialist at BMW.
“If you imagine a factory that would take half an hour to walk from one side to the other side, you can imagine it’s also quite a large model,” Mayr says. Hence turning to a gaming company for the technology—they know how to render scenes you can run through. Early versions of the virtual factory even had gaming-style WASD keyboard navigation, but this was dropped in favor of a click-based interface akin to exploring Google Street View in a browser, so anyone could easily find their way.
BMW also uses Omniverse for collaboration on car design and customization visualizations for customers, but a key benefit is being able to model production lines. New cars mean a new assembly process, but refitting a factory is a daunting process. Previously, key information was held in silos—production crews understood details of the assembly process, external suppliers had specs of new parts or machinery, architects had detailed building plans—and costs would pile up for every delay or mistake. “The later you find a problem, the worse it is,” says Lebaredian.
Now, problems are worked out virtually, with a central location for standardized data to be held. There’s still a critical human element: Mapping a facility requires sending a laser scanner strapped to a person running through a factory to capture point cloud data about how everything is arranged. Design engineers also need to create a 3D model of every stage of a car as it’s assembled. This level of detail allows BMW to virtually test the assembly process, complete with simulations of robotics, machines, and even human workers, as BMW has data tracking how long it takes employees to assemble a part.
The main idea is to avoid errors—does that machine even fit there?—but the system also enables optimization, such as moving a rack of components closer to a particular station to save steps for human assemblers. “You can optimize first and gain a lot of efficiency in the first production, and in the construction phase, you have fewer mistakes,” Mayr says. “It’s less error prone.”
Omniverse being a Nvidia platform, AI is naturally next. BMW is already layering in generative AI to help with navigation of its virtual models—they’re so massive that finding a particular point in the digital factory can still require asking a human expert for directions. But the aim is to use AI to optimize production lines too. “Because you have the whole data available, not just for one plant, it will be able to make good suggestions,” says Mayr—lessons learned in one factory could more easily be applied to others.
And then there’s robotics and other autonomous systems. Here, Omniverse can offer a digital space for testing before deploying in the real world, but it can also generate synthetic training data by running simulations, just as driverless car systems are trained with virtual video footage generated by AI. “Real-world experience isn’t going to come mostly from the real world—it comes from simulation,” says Lebaredian.
Aryacetas predicts that the biggest impact from the industrial metaverse will be embodied or physical AI—in other words, robots. “Robots aren’t fully there yet, but they’re rapidly training up to understand the physical world around them—and that’s being done because of these underlying spatial computing technologies,” he says.
The future of the metaverse isn’t avatars in a virtual world; it’s digital twins teaching industrial robots how to step out into the physical one.
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mitid32 · 1 month ago
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Immersive Media Design Courses in Pune | MIT Institute of Design
Explore MIT Institute of Design’s immersive media design courses in Pune. Master virtual reality interface design, AR/VR interaction, visual graphic design & audio visual communication. Apply today! please visit: https://www.mitid.edu.in/courses/immersive-media-design/
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scipunk · 15 days ago
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Disclosure (1994)
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thefirstknife · 2 years ago
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New week, new Veil Log entry, same me (insane).
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Chioma: Chioma Esi, research log: Veil interface. Maya and I have finalized a prototype interface for the Veil. Hopefully, it'll allow our research team to investigate it in detail. The system's designed like an orchestra, with a central "conductor" directing a symphony of minds to act like a distributed network. The... idea came to us by watching how collective networks like SIVA and the Vex operate. The hope is we can aggregate and parse the vast amounts of psychic data emitting from the Veil. Turn it into something intelligible. If we're successful, the interface will provide us with a starting point for any future technological research tied to the Veil. The risks of — of such integration are high. The estimates mortality rates are... but I... I... I don't know what I'm doing. This is wrong. This is so wrong! We shouldn't — all she ever talks about is survival! "Think big picture!" What about your survival? What about your heart? My heart? [sighs tearfully] I can't keep doing this. I can't. I can't! Nimbus: Damn. Osiris: I... again, I see a shadow of myself in Maya Sundaresh. The man I could have become had I let obsession continue to rule me. I'm worried what the next recording will reveal. Nimbus: Me too.
This broke me. Chioma's VA is incredible.
But besides the emotional damage, this is once again super interesting. The prototype interface is one of the first things that we encounter as we're going towards the Veil from the final mission of the campaign. The first of the chairs we see is what Nimbus calls a CloudArk prototype:
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It's here more generally referring to the room we're in itself; the room we're getting the logs from also features prototype interfaces that were used for initially communicating with and researching the Veil and matches the descryption of being designed like an orchestra. There's 12 of the chair-interfaces in there and they're all facing the Veil and there's a long walkway overlooking the facility that might be where the "conductor" would stand.
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Either way, the early researchers found a way to tap into the Veil without getting physically close by plugging themselves into these machines. Having more people plugged in at the same time allowed them to spread the load of the psychic connection and limit casualties.
However, casualties were still happening. It's super interesting that Chioma is still reminding us that the base technology here was inspired by SIVA and the Vex because they're collective networks and they seem to have more success with this sort of thing. So the researchers have to also become a collective network by linking themselves through these machines with the Veil. Eerily similar now to how the Witness' people linked their minds.
This is all the beginnings of the CloudArk, where Neomuni upload themselves and live in a virtual reality. While their bodies are physically in cryo, their minds are in the CloudArk. Again, ominous now with the recent reveals about the Witness. I'm still of the belief that this ability will be important for us to be able to enter the portal. Really interesting re-reading this post now that we DO know about the Witness and that it merged its entire species into one being by using the knowledge of Darkness and the Veil; this now strengthens the possibility that in order to pass through the portal, we need to be psychically merged with... something. The CloudArk might end up being the technology we use to do it and we're being shown how the Neomuni discovered this technology and used it to make the CloudArk by imitating other "collective networks." So far only one "collective network" managed to successfully enter the portal: the Witness.
The rest of this, as I've said already, has broken me. Chioma's pain about Maya's descent into madness is truly heartbreaking and even more so with Osiris recognising his own obsessesion through Maya. Chioma's plea for Maya to stop this is also heartbreaking from our perspective because we know that they didn't stop. The technology was finished and constructed and is still in use today. And as an added beauty to this, it's a gay man finding a connection with a lesbian. I cannot even begin to express how incredible it feels to get this sort of insanely good scifi story where literally everyone involved in the quest is LGBT+.
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republicsecurity · 1 year ago
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Our Brain, not Yours, Recruit!
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The hum of machinery filled the air as H2U8M sank into the reconditioning chair. Another conscript efficiently secured him with straps, their hands moving with practiced precision. The cold touch of the metallic surface sent a shiver through him. As the straps tightened, a sense of confinement set in, and he was reminded of the controlled environment that awaited.
The conscript expertly placed the VR headset on H2U8M's head, ensuring a snug fit. The electrodes, delicate connectors to the neural interface, were then affixed to his freshly shaved skull. The sensation of the cool gel on his skin was a prelude to the deeper immersion that awaited within the virtual realm.
Once everything was in place, the conscript activated the reconditioning sequence. The world around H2U8M dissolved, replaced by the artificial reality generated by the neural interface. The initial disorientation was a familiar precursor to the intricate dance of manipulated thoughts and sensations.
In the virtual landscape, H2U8M's neural pathways became the canvas for the conditioning process. The electrodes facilitated a direct link to his cognitive functions, enabling the intricate rerouting and manipulation of his thoughts. The predetermined pattern, carefully crafted by the system, began to take hold.
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As the minutes passed, H2U8M felt the ebb and flow of the virtual currents. It was not merely a passive experience; it was an invasive recalibration of his mental architecture. The electrodes whispered to his neurons, coaxing them into alignment with the ideals and standards dictated by the Corps.
The virtual scenarios unfolded with a surreal vividness, each moment designed to reinforce conformity and suppress any deviation from the prescribed norms. The neural pathways, now under the influence of the conditioning, embraced the altered narratives with a disturbing fluidity.
Strapped to the reconditioning chair, H2U8M navigated the labyrinthine corridors of his manipulated consciousness. The conscript overseeing the process monitored the feedback, ensuring the seamless integration of the prescribed patterns. The neural interface became the conduit through which the Corps etched its indelible mark on H2U8M's mind.
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***
The conscript overseeing the reconditioning process diligently monitored H2U8M's neural responses, providing real-time feedback to Instructor KO10T. The neural interface, a conduit between the virtual realm and H2U8M's consciousness, facilitated a meticulous examination of the ongoing recalibration.
Conscript: "Instructor KO10T, we are progressing well with the reconditioning of H2U8M. The neural pathways are adapting smoothly to the prescribed patterns. Responses indicate a high level of receptivity to the altered narratives and behavioral standards."
KO10T, stationed in the control room, observed the data streams on the monitoring screens with a discerning eye. The intricate dance of neural signals and virtual stimuli unfolded before him, a visual representation of the ongoing transformation within H2U8M's mind.
KO10T: "Excellent. Ensure that the conditioning aligns with the specified parameters. We need a seamless integration of the Corps' ideals into his cognitive framework. Any deviations or anomalies must be addressed promptly."
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Conscript: "Understood, Instructor. We'll maintain vigilance over the process, ensuring that the neural pathways conform to the Corps' standards. The reconditioning should solidify the desired behavioral patterns."
As the conscript continued to oversee the reconditioning, the control room hummed with the efficient execution of the Corps' neuro-based protocols. The manipulation of consciousness, a subtle dance of control and compliance, unfolded within the virtual landscape, leaving an indelible imprint on the recruit's neural fabric.
In the dimly lit room adorned with screens and control panels, the reality TV crew aimed their cameras at the conscript overseeing the reconditioning process. The conscript, with a calm demeanor and a touch of pride in his role, began to share insights into the intricate world of neural conditioning.
TV Host: "Conscript, can you shed some light on the reconditioning process? How does it aid the recruits, and what role does it play in shaping their behavior?"
Conscript: "Certainly. The reconditioning process is a crucial component of our training regimen. It helps the recruits adapt swiftly to the Corps' ethos and behavioral standards. I believe in leading by example, and I, too, have undergone the same process during my initiation."
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TV Host: "Interesting. Could you elaborate on your personal experience with neural conditioning and how it has impacted your perspective?"
Conscript: "Certainly. When I first joined the Corps, the reconditioning was a transformative experience for me. It aligned my thinking with the Corps' values, fostering a sense of unity and purpose. It's not about erasing individuality but rather shaping a cohesive mindset for the greater good."
TV Host: "And how do recruits typically respond to this process?"
Conscript: "Initially, there might be some resistance or disorientation, but the adaptability of the human mind is remarkable. As the conditioning takes hold, recruits find themselves embracing the Corps' ideals with clarity and commitment. It's a tool for cohesion and efficiency in our collective mission."
The conscript's explanation, presented with a blend of authority and conviction, offered the TV audience a glimpse into the nuanced world of neural conditioning within the Corps, a process designed to mold minds and foster allegiance to a shared purpose.
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***
H2U8M leaned in, his voice hushed as he discussed the intricacies of neuro-based VR conditioning. "You see, it's not just about punishment; it's about rewiring your entire perception. The VR conditioning messes with your head, your thoughts, and your senses. It's like stepping into a twisted dreamscape where reality blurs with illusion."
He continued, his gaze distant as if recalling the disorienting experience. "The conditioning targets specific neural pathways, implanting new patterns and responses. Your senses get intertwined with simulated stimuli until you can't distinguish between what's real and what's artificially induced. It's a mind game, a psychological dance that leaves you questioning the very fabric of your perception."
A wry smile played on H2U8M's lips. "And the best part – or worst, depending on how you look at it – is that it's not just punishment for breaking rules. They use it to mold your thoughts, align them with their version of 'correct.' It's conditioning on a whole new level, a twisted dance of technology and psychology."
As he spoke, H2U8M's eyes betrayed a mix of resignation and defiance, a testament to the complex relationship recruits had with the all-encompassing training they endured.
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savidesai · 4 months ago
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Introduction to SkillonIT Learning Hub- Empowering Rural Talent With World-Class IT Skills
SkillonIT provides IN-Demand IT courses, connecting Rural talent with rewarding IT skills through affordable, accessible and career-focused education. with Guaranteed pathways to internship and high paying jobs, start with us and step into Opportunities at top Tech-leading Companies. Skillonit Learning Hub, located in Buldhana, Maharashtra, is a leading institute dedicated to equipping individuals with cutting-edge technology skills. With a mission to bridge the digital divide, the institute provides high-quality education in various IT and professional development domains. Skillonit focuses on practical, industry-oriented training, ensuring students gain the expertise needed to thrive in today’s competitive job market. The hub is committed to empowering rural talent and shaping the next generation of skilled professionals.
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Courses Offered Skillonit Learning Hub offers a diverse range of courses tailored to industry demands, enabling students to master both technical and professional skills.
Blockchain Development — Smart Contracts (Solidity, Rust, Web3.js, Hardhat) — Blockchain Protocols (Ethereum, Solana, Binance Smart Chain, Fantom) — Decentralized Applications (DApps) Development
Front-End Development — HTML, CSS, JavaScript — Frameworks: React.js, Vue.js, Angular — Responsive Web Design & UI Frameworks (Bootstrap, Tailwind CSS)
Back-End Development — Server-side Programming (Node.js, Python, PHP, Java, .NET) — Database Management (MySQL, MongoDB, Firebase, PostgreSQL) — API Development (RESTful APIs, GraphQL, WebSockets)
Full-Stack Development — Front-End + Back-End Integration — MERN Stack Development — Database, Deployment & DevOps Practice
Mobile App Development — Cross-Platform Development (Flutter, React Native)
Unity 3D Game Development — Game Mechanics & Physics — C# Programming for Game Development — Virtual Reality (VR) & Augmented Reality (AR) Integration
Professional UI/UX Design — User Interface Design (Adobe XD, Figma, Sketch) — User Experience Principles — Prototyping, Wireframing & Usability Testing
Professional Graphic Design — Adobe Photoshop, Illustrator, and CorelDraw — Branding & Logo Design — Digital Art & Visual Communication
Digital Marketing — SEO, SEM, and Social Media Marketing — Content Marketing & Copywriting — Google Ads, Facebook Ads & Analytics
Spoken English — Communication Skills & Public Speaking — Accent Training & Fluency Improvement
Personality Development — Business & Corporate Etiquette — Confidence Building & Interview Preparation — Leadership & Teamwork Skills
Location & Contact : Address : Chhatrapati Tower, Above Maratha Mahila Urban, 3rd Floor, Chikhali Road, Buldhana, Maharashtra, 443001.
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Conclusion : Skillonit Learning Hub is revolutionizing IT and professional education by making technology and essential career skills accessible to aspiring developers, designers, marketers, and professionals. With a strong emphasis on practical learning, industry exposure, and career opportunities, it stands as a beacon of growth for young talent in Buldhana and beyond. Whether you are looking to build a career in tech, marketing, design, or personal development, Skillonit provides the ideal platform to achieve your goals. Join Our Social Community
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sweetiguessso · 5 months ago
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Humanity in 100 years
In the year 2124, the world has transformed into a space-faring society, and the military academies have evolved to train the next generation of space cadets. Here's a detailed look at what such an academy might be like:
Academy Overview: The Stellar Command Academy (SCA)
Location: The Stellar Command Academy is located on a space station orbiting Earth, known as the "Orbital Citadel." This station is equipped with advanced gravity simulation technology, allowing cadets to train in environments mimicking various planetary conditions.
Mission: The SCA's primary mission is to prepare cadets for roles in space exploration, defense, and diplomacy. The academy emphasizes not only military tactics but also scientific research, interstellar relations, and advanced technological skills.
Curriculum and Training
Core Courses:
Astro-Navigation: Cadets learn to navigate the vastness of space using advanced star charts and quantum navigation systems.
Exo-Biology: Understanding alien ecosystems and life forms is crucial for missions to distant planets.
Quantum Mechanics and Engineering: Cadets are trained in the latest technologies, including quantum computing and propulsion systems.
Interstellar Diplomacy: Training in negotiation and cultural understanding to manage relations with potential alien civilizations.
Physical Training:
Zero-G Combat: Cadets practice combat techniques in zero-gravity environments, using specialized suits and weapons.
Planetary Survival: Training in survival skills on various planetary terrains, from desert worlds to icy moons.
Spacecraft Piloting: Cadets learn to operate a variety of spacecraft, from small fighters to large exploratory vessels.
Simulations and Missions:
Virtual Reality Scenarios: Cadets undergo intense virtual reality training, simulating everything from space battles to diplomatic encounters with alien species.
Real-World Missions: Advanced cadets participate in real missions, such as asteroid mining operations, rescue missions, and exploratory expeditions to the outer planets.
Technology and Equipment
Suits and Gear:
Adaptive Combat Suits: These suits adjust to different planetary environments and can enhance the wearer's strength and endurance.
Neural Interfaces: Cadets use neural interfaces to control spacecraft and drones, allowing for faster reaction times and more precise control.
Weapons and Defense:
Energy Weapons: Advanced plasma and laser weapons are standard issue, designed for use in various atmospheric conditions.
Shielding Technology: Personal and spacecraft shielding systems protect against hostile environments and enemy attacks.
Transportation:
Fighter Jets and Shuttles: Cadets train with a fleet of high-speed spacecraft capable of atmospheric and space flight.
Warp-capable Vessels: For longer missions, cadets learn to operate ships equipped with experimental warp drives.
Life at the Academy
Dormitories and Living Quarters:
Cadets live in modular dormitories that can be reconfigured to simulate different living conditions, preparing them for life on various space stations and planetary bases.
Advanced life support systems ensure a comfortable living environment, recycling air and water efficiently.
Social and Recreational Activities:
Holodecks: Recreational facilities include holodecks where cadets can participate in virtual sports, cultural events, and relaxation activities.
Interstellar Sports: Cadets compete in sports adapted for zero-gravity environments, such as zero-g soccer and space rugby.
Cultural Integration:
The academy fosters a diverse and inclusive environment, with cadets from various planets and backgrounds. Cultural exchange programs are common, promoting understanding and cooperation among future space leaders.
Graduation and Career Paths
Graduation Ceremony:
The graduation ceremony is held in a grand hall on the Orbital Citadel, with dignitaries from Earth and other planets in attendance.
Cadets receive their commissions and are assigned to various branches of the space military, such as the Space Fleet, the Planetary Defense Force, or the Interstellar Diplomatic Corps.
Career Opportunities:
Space Fleet: Cadets can serve on exploratory missions, defend against potential threats, and conduct scientific research.
Planetary Defense Force: Graduates may be stationed on planets and moons, protecting settlements and conducting security operations.
Interstellar Diplomatic Corps: Cadets with a focus on diplomacy can represent Earth in negotiations with other civilizations, fostering peace and cooperation.
Challenges and Future Prospects
Technological Advancements:
The academy must constantly adapt to new technologies, requiring continuous updates to its curriculum and facilities.
Research and development are ongoing, with cadets often involved in testing and refining new systems.
Interstellar Relations:
As humanity encounters more alien species, the academy plays a crucial role in preparing cadets for the complexities of interstellar politics and potential conflicts.
Environmental and Ethical Considerations:
Cadets are trained to respect and preserve the environments of other planets, adhering to strict ethical guidelines.
Ethical dilemmas, such as the use of advanced AI in warfare and the rights of sentient beings, are part of the curriculum.
In this future, the Stellar Command Academy stands as a beacon of human progress, training the next generation to explore, defend, and connect with the vast universe beyond Earth.
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sandimexicola · 10 months ago
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Neon AI image creation
Midjourney prompt: neon lady operating a Design an interface for the VR headset, showcasing colorful elements and icons representing different digital worlds within virtual reality. Include a screen that displays various landscapes and holographic projections, with UI buttons leading to each world. The background should feature neon lights and floating pipes symbolizing otherworldly flora and fauna. This design is designed in the style of double exposure of glowing psychedelic worm in a hyperrealistic style. It includes detailed illustrations of hands holding a phone displaying a game app. --ar 9:16 --v 6.0
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