TOWER OF MISTAKES VERY IMPORTANT™ POLL ‼️
If you read the comic, pls take a min to answer the poll IT'S SUPER IMPORTANT-
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Here's the thing. Let's say I want to remake the comic (not from scratch but from a determined starting point).
I feel stuck when it comes to motivation and story direction at the moment, but I have ideas to continue that can only be done if I change some things.
Doing the remake means:
Go back in time to start over in past chapters, to add changes and improvements to the story, dialogue, art, page format and organization.
Chapter 3 would be delayed for a bit, but also remade with it's respective new ideas and art improvements.
More constant ToM updates (hopefully)
No major changes to the plot, of course. It's still tower of mistakes.
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i have never and will never use rails and minecarts in minecraft because they are just so inefficient and expensive for such little gain. theyre incredibly slow unless you use a rare and expensive material thats difficult to find and much more so get in large amounts to make a small number of powered rails that you have to place pretty close to one another if you want to reach an actually useful speed, and if youre making a rail system that small whats the point you can just walk or run there. there are no other relevant blocks for rails except detectors. no bumpers or launchers or stations or anything, very little utility outside of complicated redstone machines for furnace, hopper and chest minecarts that most players arent concerned with. i think theyre a horribly underdeveloped feature but also one that has SO MUCH potential. here's what i would do to make this feature better and how i actually would use it if it was that way.
i would remove the need for powered rails to go at any useful speed. you could travel in the minecart at the speed you can with a powered rail in the game now just by holding the direction you wanna go. powered rails are still there, and you can use them to go even faster if you want. they're like a speed upgrade rather than a necessity for travel. secondly, you dont have to keep holding down the button to keep moving, the minecart wont lose speed as it goes unless it hits a powered rail, where it will decrease in speed similarly to how it does in the base game, but only down to normal speed and not to a snail pace or complete stop. if you push a minecart (without being in it) it will slow down quickly to a stop, because itd be pretty annoying watching it run away on you if you accidentally push it. but also that already happens when you have to place powered rails down every 10 blocks and if the minecart touches them it just runs away on you. in my ideal update, to push a minecart down a track without losing speed, you can either get in it and get out of it when you reach speed, or you can use a powered rail to get it going. ADDITIONALLY, powered rails just act like normal rails when inactive instead of stopping entirely. if you want a rail that automatically stops the minecart, keep reading cause i have a replacement for this usage.
i would allow diagonal rails to exist, including on slopes. this is something i wish for other blocks that connect to each other in minecraft too, like fences, walls, iron bars etc. the zigzagging pattern is very ugly in most use cases and requires you to use double the materials. this would also be useful for setting up proper train stations where a train can be pulled to the side of the track either to let another train pass or to be filled with passengers/items.
i would allow multiple rails to connect to one another, letting you have multiple paths. a redstone activated directional rail could control which path you go on while in a minecart, while the default is just continuing straight.
I would add rail signals with an associate redstone connected rail that can decide when a minecart is allowed to pass or be stopped, or set a precise timer that counts down before making a redstone signal. you can set it to repeat or to only start its timer when receiving a redstone signal. would this remove the need for other forms of redstone timers? yes because i think its such a simple thing that requires incredibly complicated setups to do precisely that are frankly unnecessary to the average player and would allow them to make redstone more useful to them without having to spend nearly as much time and energy fine tuning multiple different complicated timer setups. you can still use the complicated timers if you want. no one is stopping you. anyways, this would let you automate trains a lot easier or automate a round trip rail system with consistent schedules, or to send a minecart back to you after sending it away.
Minecarts will have an updated model with a clear front side and a back side. you can flip directions whenever you want if youre riding in it, its mostly just an aesthetic change, but ive run into situations where if i stop a minecart on an inactive powered rail and activate it again, it will start going back in the direction it came from rather than continuing forwards and that is REALLY ANNOYING. i get that thats useful for sending a minecart back and forth but my bumpers would solve that issue while the clear front/back side fixes the one i mentioned above at the same time, as well as just making it more predictable and visually clear.
I would also aesthetically change the chest minecart cause i think it looks really ugly, i would prefer the chest minecart to show the minecart filled up with the sprites of the items that are inside it. i think that would be way cuter than just having a big wooden chest inside a metal minecart.
finally have actual linkages to tie minecarts together. it can just be a lead idc.
maybe a minecart that can be filled with rails that it automatically places as it goes? idk about this one
another maybe is that detector rails could be configured to only activate one-way.
a third maybe is having "lazy rails" that let the minecart travel at the speeds that they do now, so people who would inevitably complain about these changes ruining their finetuned overly-complex redstone rail machines could have something to use.
And finally i would have a bumper rail that can bounce back a minecart at half its speed, or its full speed with no loss if powered with redstone.
so i would definitely use rails and minecarts WAY more if these features were in place, they would be actually efficient for long and short distance travel, more versatile and less rigid in how you can actually place them, you can use redstone and train linkages to create more complicated railway setups if you want, it would all LOOK better, and it could actually be useful for putting in mineshafts. as it stands now, you have to put powered rails all over the place (a full chest minecart can only move 16 blocks per single powered rail boost! and it will slow down heavily before reaching the next too), fill up your stupid looking chest minecart and push it down where you then have to have a big redstone setup to automatically send the cart back, timed with a redstone timer (either a massive repeater one or a smarter comparator/observer one) so that the cart has time to unload into the hopper below it before being sent off again where it can make its way back to you.
in my update, you can fill the (good looking) chest minecart and use a single powered rail to push it where it will continue to the end (slowly, but at a far more consistent and as a baseline FASTER pace) where it will reach a detector rail connected to a rail signal which will start its timer, stopping the minecart. the cart will unload into the hopper, the timer will finish, sending the minecart into a powered bumper rail on the end where it will flip directions and be sent back, it will pass through the rail signal (because the detector block is on the other side) as if it were a normal rail, and come all the way back to me.
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🎇 Year-End Asks 🎇
Send an emoji and a number!
🎊 GENERAL
What emotion sums up this year for you?
What were your goals for this year?
What do you hope to do by the end of the year?
What did you most improve at this year?
What did you learn about yourself this year?
How have you grown this year?
What is one kind thing someone did for you this year?
What's a lifestyle or routine change you made this year?
How would you describe your fashion sense this year?
What’s a place you went to for the first time this year?
What's one new thing you learned this year?
What achievement are you proudest of this year?
What was your best purchase of the year?
Shout out a friend (IRL or online) you made this year!
What's one way the world (and/or your country specifically) improved this year?
What were you posting about a year before today?
What would you tell the you from the beginning of this year?
How did you spend, or will you spend, New Year's Eve?
🎉 SUMMARIZE THE YEAR / BEST OF THE YEAR IN...
(all can either be examples which sum up the year to you, or are your favorite—or pick one for each!)
One book.
One book quote.
One movie.
One movie quote.
One TV show.
One TV show quote.
One album.
One song.
One song lyric.
One (some other kind of art—game, sculpture, painting...)
One news story.
One of your posts.
🍾 MEDIA
What's something you just watched/read/played/listened to for the first time this year that you loved?
What's something you RE-watched/read/played/listened to this year that you loved?
What have you been telling everyone this year to watch/read/play/listen to?
What did you read/watch/play/listen to this year that surprised you?
What book/film/show/game/album/song changed your worldview?
What’s your favorite book/film/show/game/album/song of all time, and has that changed this year?
What are you looking forward to seeing in art in years to come?
What’s one recommendation you got this year that you really enjoyed?
Name an indie creator you just discovered whose work you love, in any medium. (If you get this multiple times, name new ones!)
Did you get into any new fandoms this year? Did you do any art/fic/fannish things for them?
What's something coming out next year that you're excited for?
Do you have any watching/reading/listening goals?
🎆 ART
Did you do any challenges this year (Hourly Comic Day, NaNoWriMo, game jams, etc.) and, if so, how did they go?
Describe your experience making art this year in one word.
Do you see yourself trending in any direction with your art this year, and into the future?
What's something you'd like to see in your art moving forward?
How many projects are you in the middle of right now?
What project most surprised you this year?
What project did you work the hardest on this year?
What's your personal Project of the Year?
🧨 FOR POSTERITY
What are you reading right now?
What are you watching right now?
What are you playing right now?
What are you listening to right now?
Where are you answering this ask from?
How are you feeling right now?
What are you thinking about right now?
🕛 LOOKING FORWARD
What are your goals for next year?
What are you looking forward to next year?
What changes do you hope to see in the world next year?
What are you hopeful for next year?
How are you preparing for next year?
What will you be taking with you from this year into the next?
What would you like to tell or ask your future self one year from now?
Share a positive message for everyone reading this to take into the new year ^__^
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