unofskylanderspages · 6 months ago
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Seen above: Echo in-game in Skylanders: Trap Team
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moon-reviews-skylanders · 7 months ago
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Gill Grunt
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Gill Grunt is a water core from Spyro’s Adventure. His primary attack is to shoot a harpoon from his harpoon gun, while his secondary is to shoot a stream of water. His tertiary is activating his water jet pack so he can fly a short distance above the ground. His upgrade paths enhance his harpoons (top) and his water spray (bottom). I would recommend the water spray path, as it unlocks the ability to have the water gun and jetpack never run out of water, which is very useful. His water gun does good damage with fantastic knockback. I definitely enjoyed him, but I think he's a little basic. Gill Grunt is a true longranger with a dash ability. It's noteworthy, and he's very beginner friendly, but he's a little boring for an experienced player. Overall: 7/10. I enjoyed him, but there are better longrangers in later games.
If you want to play a similar skylander, Gill Grunt plays similarly to other fast longrangers, like Flameslinger and Trigger Happy (both of Spyro's Adventure)
If you like to play co-op, Gill Grunt would play well with a shortranger, like Stealth Elf or Terrafin (both of Spyro's Adventure)
@ratcorner this guy looks familiar
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ignis-moon · 7 months ago
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ZAP
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Zap is a water core from Spyro’s Adventure. His primary attack is to send out a small bolt of lightning from his mouth, and his secondary attack is to slide around using slime that can slow and shock enemies. His tertiary is to summon a small wave, which he can ride around. His upgrade paths enhance his lightning breath and wave attacks (top) and his slimes (bottom). I took him down the slime path because it causes the slimes to become automatically electrically charged and they do more damage. Zap is a fantastic longrange charger, a bonus for him is that his electrical powers often stun enemies, freezing them in place. He's really good against enemies that follow you, as they will get stuck in the slime and perish! I'm really fond of him, and would recommend him if you like faster longrangers. Overall: 9/10, he's just a fun little frog of a guy
If you want to play as a similar skylander, Zap plays similarly to Gill Grunt, Flameslinger, Cynder, and Sunburn (all of Spyro's Adventure)
If you like to play co-op, Zap would play well with a slower melee companion, like Chop Chop, or Voodood (both of Spyro's Adventure). Zap also plays well with Ninjini, the magic Giant
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tfsshko · 8 months ago
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Haven't drawn a normal Skylander in while... but I find comfort in going back to them.
So have a Snapshot post!
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efraart-mix · 29 days ago
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Snap Shot 💙 and Food Fight 💚... The starter pack Skylanders of the best game in the franchise!!! 😁 Happy 10th anniversary Skylanders Trap Team
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sweaterblitz · 5 months ago
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The silly
This sketchbook came with water colors so I tried to do something funky with the background
Emphasis on tried-
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all-things-skylanders · 19 days ago
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Custom Skylander: Prismystic!
(Art and Concept by: @duckduckhjonk)
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Prismystic: Water and Light Twin-Type Skylander
Catchphrase: “Over the Rainbow!”
Concept: A rainbow based eastern dragon. In Water form, it's hidden away in a fog of mist, but in Light form, they learned to accept themselves and become a sparkling spotlight
Origin:
Prismystic, in both timelines, was born a powerful rainbow dragon, able to control light and water. However, depending on the events within their lifespans, the two ended up very different.
The Prismystic who centered their magic on Water grew up shy and ignored, hiding away in a cloudy fog of mist, fighting evil with stealth, refusing to be seen.
But in the world where they focused on the Light, Prismystic had been given the love and acknowledgement that all children deserve, and grew happy and joyous, taking pride in their skills. While they can be a bit egotistical, they always still seek to protect above all else.
Now, combined as one, thanks to King Kaos' machinations, the two are a perfect balance of humble silence and self loving pride, able to keep their emotions in check and fight with both stealth and strength!
(As usual, if you would like to take part in the Twin Skies project, just DM me or join the discord through the link provided in my pinned post!)
Stats and Upgrades under the cut:
Stats:
In Water Form:
Health: 320 (Level 1) 960 (Level 20)
Power: 40
Speed: 38
Armor: 60
Critical Hit: 50
Elemental Power: 25
In Light form:
Health: 320 (Level 1) 960 (Level 20)
Power: 60
Speed: 50
Armor: 38
Critical Hit: 40
Elemental Power: 25
Water Form Upgrades:
Core Abilities:
Primary - Mist Claw: Prismystic makes a quick, medium range slash, extending their claws with mist.
Secondary - Mist Cloud: Prismystic summons a large cloud of mist that obscures everything inside of it. While inside of the cloud, Prismystic (and other Skylanders) will be invisible, but not invulnerable. If they attack while in the cloud, they will become visible for a few seconds. The cloud will last for around 10 seconds, before it shrinks into nothing. Only one cloud can exist at a time.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
1200 - Tertiary: Echoed Ripples: Prismystic creates a ring of water that burst out from their current location, slowly expanding, while dealing more damage the bigger it gets.
1700 - Extended Echoes: The Echoed Ripples will now create three ripples, the first one being smaller and weaker, the second being the same as the original Echoed Ripple, and the third one being larger and stronger.
Upgrade Paths:
Path 1 - Smokey Wallflower: Prismystic shrinks in on themselves further, living within their fog cloud near constantly
2200 - Extended Fog: The Mist Cloud lasts for 50% longer
3000 - Misty Echoes: When Prismystic uses the Echoed Ripples, the rings will generate a small fog cloud that works identically to the Mist Cloud, but lasts for half the time.
Path 2 - Water-Cloaked Assassin: Prismystic is a master of stealth and espionage, putting their sneaking skills to use with powerful, sudden attacks
2200 - Steaming Claws: Hold down the primary button to turn the Misty Claw into the Steaming Claws. Release for a medium damage double claw swipe. The Steaming Claws does double damage when an Enemy hasn't seen/can't see Prismystic.
3000 - Silent Echoes: The Echoed Ripples no longer turn Prismystic visible when used while in the Mist Cloud.
Soul Gem:
4000 - Lingering Mist: Prismystic will remain invisible for a time after leaving the Mist Cloud, but will become visible after using an attack.
Light Form Upgrades:
Core Abilities:
Primary - Rainbow Tail: Prismystic spins in a circle to do a medium range tail slap all around themself.
Secondary - Bursting Rainbow: Prismystic fires a bright laser forwards that deals high damage and pierces through enemies. The laser will get the attention of nearby enemies, causing them to notice Prismystic faster (Risk reward dynamic of high damage VS. more enemies)
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertiary: Flashing Rainbow: Prismystic teleports a set distance in any direction in a burst of light, creating a bright explosion when reforming that deals low damage.
1200 - Rainbow Wraparound: The Rainbow Tail leaves lingering light around Prismystic that will deal minor damage to any foes close by.
Upgrade Paths:
Path 1 - Elongated Warrior: Prismystic is a bit of a show off, and they love to spin their whole body at top speed to show just how proficient they are!
2200 - Rapid Rotations: Hold the Primary button to have Prismystic begin to rapidly spin. Prismystic can still move while doing this, and leaves a trail of damaging sparkles in their wake. The spinning will deal rapid amounts of low damage as it repeatedly hits everything in range.
3000 - Rainbow Reversal: Hitting a projectile with the Rainbow Tail will bounce it back, causing it to be reflected. This only works on proper projectiles, so it can't reflect lasers and similar attacks.
Path 2 - Seven Colored Artillerist: Take any notion of secrecy and throw it out the window! This path is for Prismystic to go all out with brute force rainbow lasers!
2200 - Blazing Rainbow: The Secondary button can be held to have Prysmistic continue firing the Bursting Rainbow, with it glowing brighter and brighter as it deals more damage. Once the laser hits maximum charge, it'll remain in that state, with Prismystic taking 10 damage every two seconds it's held.
3000 - Rainbow Explosion: When the Bursting Rainbow attack is concluded, it will explode, with the explosion being more powerful the larger the charge was. This will attract enemies in an even wider range than the laser does.
Soul Gem:
4000 - Rapid Flash: The Flashing Rainbow travels twice as far, now making two explosions. One at the halfway mark, and a second one at the destination.
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nicokoneko · 4 months ago
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Zap
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yourlocaltoad · 10 months ago
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Assets used for Skylanders Trap Team's Water Villain Polaroids (skylanders.com, 2014)
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madamegixxysticks · 7 months ago
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Okie, now I made the Water magic moment! I thought it would be fitting to use watercolor brushes.
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unofskylanderspages · 10 months ago
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Seen above: A green Rip Tide variant figure
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moon-reviews-skylanders · 7 months ago
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ZAP
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Zap is a water core from Spyro’s Adventure. His primary attack is to send out a small bolt of lightning from his mouth, and his secondary attack is to slide around using slime that can slow and shock enemies. His tertiary is to summon a small wave, which he can ride around. His upgrade paths enhance his lightning breath and wave attacks (top) and his slimes (bottom). I took him down the slime path because it causes the slimes to become automatically electrically charged and they do more damage. Zap is a fantastic longrange charger, a bonus for him is that his electrical powers often stun enemies, freezing them in place. He's really good against enemies that follow you, as they will get stuck in the slime and perish! I'm really fond of him, and would recommend him if you like faster longrangers. Overall: 9/10, he's just a fun little frog of a guy
If you want to play as a similar skylander, Zap plays similarly to Gill Grunt, Flameslinger, Cynder, and Sunburn (all of Spyro's Adventure)
If you like to play co-op, Zap would play well with a slower melee companion, like Chop Chop, or Voodood (both of Spyro's Adventure). Zap also plays well with Ninjini, the magic Giant
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heart-star · 21 days ago
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A circular golden slate with all the skylanders elements plus fan made glyphs I found to expand the lore.
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The things stolen from the different kingdoms in Super mario odyssey because I like weddings and I wanted to see them in my style.
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foximator-blog · 1 year ago
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Skytober Day 7: Water
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Brace for the Mace! I decided to draw, Wham-shell!
Here's the link to the Skytober post again as usual
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midnight-darkfrost · 1 year ago
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"Making a splash!"
Here is the finalized design for Tsunami!
I've yet to write her backstory though.
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portaldisaster · 2 years ago
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oh want more requests? cobra cadabra and gill grunt
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gunt
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