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#waveclan unique rank
lostcoastclans · 2 years
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ARGONAUT
WaveClan Unique Rank | Multiple | art by @rainstride
A select group within WaveClan, warriors vastly outnumber the argonauts in the Clan at any given time, and this has been the trend throughout the rank’s history – both because an argonaut’s duties can be rather risky, and because some are more inclined to be homebodies than the adventurous spirit being an argonaut typically demands.
Argonauts are tasked with the restoration and maintenance of historically or culturally significant sites, and with the exploration of the territory’s furthest reaches to contribute to the archivist’s records. Argonauts are often the first to investigate any changes that may befall the territory following things like storms, and may act similarly to a lifeguard or first responder if a Clanmate is injured or trapped in dangerous terrain. They work to avert the deterioration of historical sites; they will often dive to remove debris like rocks or sea life from the surface of underwater landmarks, and do much the same at low tide when they are more easily accessible. Investigating new or lesser-explored areas of the territory, such as the caves, tidal islands, sandbars, atolls, etc., for resources and relics is equally important. While the majority of the exploration part of an argonaut’s duties is spent planning expeditions, with expeditions only happening once every half or full moon, exploration can uncover new places to hunt or collect herbs that are useful to the Clan, and argonauts may be tasked with recovering the remains of cats who may have perished in hard-to-access locations. Additionally, though it is not a prescribed duty, argonauts are often the most knowledgeable about both land and sea wildlife, and similarly are the most likely group to interact with fauna that can verbally communicate. Cats must be trained into this role, and can only be selected for it by the Clan leader and other argonauts after a cat has received their warrior name.
Argonauts may perform warrior duties like hunting and patrolling, but their focus is on expeditions and maintenance tasks.
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fan-clan-fun · 4 years
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Stormy Skies Clans
Note: these Clans all four live in Japan. Allegiances are taken from a generator which can be found here.
Thank you for your submission!
I see you used a generator. Im curious, was there a reason you decided to use more traditional western based prefixes rather than looking into local options for prefixes? If you didnt want to do the work for the research, completely understandable, but there could be a hidden wealth of prefixes and names you could use for such a unique setting. 
ALLEGIANCES
BlossomClan LEADER: Petalstar-pinkish—red tabby she-cat with calico spots on her back. DEPUTY: Wildtansy—spiky-furred black sam with blue eyes. MEDICINE CAT: Tansypetal—tawny she-cat with one aqua eye and one yellow eye. Apprentice, Laurelpaw
LEAFGAZERS: (oldest to youngest) Chervilfoot—mostly white, cream pseudo classic tabby tom with long fur and yellow eyes. Heatherfoot—red spotted tabby tom with gold eyes. Crowcloud—black and red mackerel torbie she-cat with yellow eyes. Lionleg—blue and cream mackerel caliby she-cat with long fur and blue eyes. Mistblaze—blue classic tabby tom with long fur and hazel eyes. WARRIORS: Sootcloud—black and red mackerel tortoiseshell-tabby she-cat with a white chest and toes and amber eyes. Fennelwhisker—cream ticked tabby-and-white tom with golden eyes. Roseberry—red ticked pseudo tabby she-cat with copper eyes. Apprentice, Magpiepaw Egretwhisker—white tom with a ticked cream pseudo tabby tail and ears. Apprentice, Fritillarypaw Breamcloud—blue ticked tabby she-cat with long fur and green eyes. Plumfoot—black and red spotted tortoiseshell-tabby she-cat with curly fur and yellow eyes. Nightclaw—black tom, with gold eyes. Shadowberry—black tom with hazel eyes. Apprentice, Whinchatpaw Burnetstream—red mackerel pseudo tabby tom with copper eyes. Raventhroat—long haired, black mackerel tabby tom, with copper eyes. Orchidstorm—blue and cream mackerel calico she-cat with green eyes. Apprentice, Martenpaw Lionstream—red spotted tabby she-cat with gold eyes. Crowstream—black tom with hazel eyes. Thriftberry—red ticked pseudo tabby tom with long fur and yellow eyes. Beestone—cream mackerel tabby tom with green eyes. Slugfoot—black tom with hazel eyes. APPRENTICES: Laurelpaw—white she-cat with a taupe tail and ears and golden eyes. Medicine cat apprentice. Magpiepaw—lilac-and-cream mackerel torbie she-cat with white gloves and yellow eyes. Fritillarypaw—red classic pseudo tabby-and-white tom with green eyes. Whinchatpaw—mostly white, fawn demimolly (she/they, born a she-cat) with blue eyes. Martenpaw—chocolate and red mackerel calico she-cat with green eyes.
TyphoonClan LEADER: Crowstar—black she-cat with hazel eyes. DEPUTY: Cootstone—black she-cat with long fur and hazel eyes. MEDICINE CAT: Ravenblaze—black she-cat with hazel eyes. SKYWATCHERS: Comfreyfang—mostly white red classic-mackerel tabby she-cat with amber eyes. Apprentice, Plumpaw Emberwhisker—furless, chocolate and red ticked tortoiseshell she-cat with copper eyes. Owlleg—chocolate tom with curly fur and green eyes. Sandfur—cream spotted tabby she-cat with yellow eyes. Hornetheart—apricot ticked pseudo-tabby she-cat with green eyes. Shinecloud—black tom with green eyes. Shadowpelt—long haired, black mackerel tabby tom with hazel eyes. Rowanfoot—chocolate and red ticked tortoiseshell she-cat with amber eyes. WARRIORS: Sandfang—short haired cream mackerel tabby tom with gold eyes. Skipperwhisker—red classic pseudo-tabby tom with long fur and amber eyes. Apprentice, Slugpaw Burnetbriar—red ticked pseudo-tabby tom with copper eyes. Redstorm—long furred, red mackerel tabby tom with gold eyes. Campionfur—blue and cream classic calico she-cat with hazel eyes. Apprentice, Starlingpaw Chervilpelt—white tom with copper eyes. Apprentice, Sootpaw Hailstorm—blue she-cat with yellow eyes. APPRENTICES: Slugpaw—black mackerel tabby tom with gold eyes. Sootpaw—long furred, black she-cat with hazel eyes. Plumpaw—red mackerel pseudo-tabby tom with gold eyes. Skywatcher apprentice. Starlingpaw—black spotted tabby tom with gold eyes.
MountainClan LEADER: Larkstar—chocolate she-cat, with yellow eyes. DEPUTY: Hollystorm—red classic “pseudo-tabby” tom, with short fur, and amber eyes. MEDICINE CAT: Yellowleaf—cream ticked pseudo-tabby she-cat with yellow eyes. PATHFINDERS: Whimbrelstep—chocolate and red mackerel torbie she-cat with yellow eyes. Apprentice, Cootpaw Weaselfoot—fawn and cream mackerel torbie she-cat with amber eyes. Oakleg—red mackerel pseudo-tabby tom with yellow eyes. Slugcrawl—chocolate classic tabby-and-white tom with green eyes. WARRIORS: Frostcloud—white she-cat with copper eyes. Leechblaze—chocolate and red, spotted tortoiseshell-tabby she-cat with long fur and gold eyes. Apprentice, Swanpaw Slugcloud—black spotted tabby tom with copper eyes. Crowfur—black she-cat, with amber eyes. Apprentice, Chubpaw Lionstone—apricot classic tabby tom, with green eyes. Starlingfoot—black spotted tabby she-cat with copper eyes. Apprentice, Nightpaw Rooknose—black she-cat with amber eyes. Apprentice, Ravenpaw Beenose—black and red spotted calico she-cat with long fur and green eyes. Rookfang—white she-cat, with a black and red mackerel calico tail and ears and yellow eyes. Cormorantwhisker—black tom with long fur and gold eyes. Apprentice, Sycamorepaw Ravenfur—black mackerel tabby tom with amber eyes. Apprentice, Nettlepaw Aspenheart—blue mackerel tabby tom with green eyes. APPRENTICES: Cootpaw—gray and red spotted torbie she-cat with a white locket, white gloves and green eyes. Pathfinder apprentice. Swanpaw—black and red mackerel calico she-cat with hazel eyes. Nightpaw—long furred, black spotted tabby she-cat with gold eyes. Nettlepaw—blue tom with hazel eyes. Ravenpaw—black mackerel tabby she-cat with gold eyes. Chubpaw—chocolate tom with amber eyes. Sycamorepaw—blue spotted tabby tom with yellow eyes. QUEENS: Mistletoestone—white she-cat with hazel eyes. Cuckoofoot—blue she-cat with long fur and hazel eyes. Slugstream—blue mackerel tabby she-cat with yellow eyes. ELDERS: Lilyclaw—white she-cat with green eyes. Spiderfur—black classic tabby she-cat with long fur and yellow eyes.
BambooClan LEADER: Sandstar—mostly white, blue and cream mackerel calico-tabby she-cat, with short fur and gold eyes. DEPUTY: Heatherflower—cream spotted “pseudo-tabby” tom, with short fur, and green eyes. MEDICINE CAT: Egretcloud—white tom, with long fur, and hazel eyes. FELLGATHERERS: Heatherblaze—black and red classic tortoiseshell she-cat with copper eyes. Owlberry—black and red mackerel tortoiseshell she-cat with amber eyes. Linnetear—chocolate tom with green eyes. Poppyfur—red spotted tabby she-cat with gold eyes. Cypressstream—red spotted pseudo-tabby tom with yellow eyes. Applestream—blue and cream mackerel tortoiseshell she-cat with yellow eyes. Pipitfang—cinnamon mackerel tabby tom, with green eyes. WARRIORS: Laburnumface—red mackerel pseudo-tabby tom with amber eyes. Goldenleg—furless, red ticked pseudo-tabby she-cat with hazel eyes. Apprentice, Fennelpaw Cootstripe—black mackerel tabby tom with copper eyes. Apprentice, Rookpaw Crowberry—black tom with copper eyes. Apprentice, Hornetpaw APPRENTICES: Fennelpaw—red spotted “pseudo-tabby” she-cat with short fur, and yellow eyes. Hornetpaw—short haired, red mackerel “pseudo-tabby” she-cat with gold eyes. Rookpaw—black mackerel tabby she-cat with hazel eyes. Lightpaw—white she-cat with copper eyes. QUEENS: Chanterellecloud—mostly white, black and red spotted calico-tabby she-cat with long fur and gold eyes. Tansyclaw—curly furred, lilac and cream, mackerel tortoiseshell she-cat, with gold eyes. ELDERS: Squirrelfang—blue and cream, ticked tortoiseshell-tabby she-cat, with copper eyes.
The allegiances look pretty good so far! Pretty standard
RANK DESCRIPTION
Leafgazer - someone who is a leafgazer pays close attention to the leaves on the trees in order to tell when seasons are changing. When the leaves begin to grow back, the Clan lays back on the over preparedness they have for leaf-bare. When the leaves are greener then ever, the Clan begins hunting just a little extra. When the leaves turn brown and orange and begin to fall, the Clan starts a hunting initiative due to the coming leaf-bare. And when the leaves on the trees are almost none, the Clan puts their hunting game into overdrive.
The only concern I have for this is that the leaves and trees dont always accurately signify when things are changing. A late frost could destroy a whole tree’s buds, or the leaves could turn colors early or late. It might be worth looking into how that works, if you want to. As an idea its quite interesting though!
Skywatcher - TyphoonClan’s name didn’t come from nowhere - they have a bad track record of losing cats to storms and such that often come to their territory due to it being close to the sea. Skywatchers watch the sky, keeping track of any darkening clouds and such. They are taught in the “writing” of Clawscript, a language using various claw scratches to correspond to different letters, words or phrases, allowing them to keep track of the weather. As TyphoonClan’s kits are taught from a young age how to read Clawscript, it allows warriors to plan their huntings and missions to other Clans, and allows leaders and deputies to plan when to retreat to their second camp.
Good old Skywatchers, I’ve always been a fan of them since my Waveclan had them. Although Clawscript is a unique interpretation! Its always interesting to see how people might implement the idea of writings in their clans. 
Pathfinder - due to the rocky terrain of the mountains, all patrols have a pathfinder leading. Pathfinders are cats with extra good eyesight and strength, allowing them to find good paths and push rocks out of the way when needed. Their pelts are almost always at least mostly black, red or brown, in order to blend in with the rocks if that is needed. Most MountainClan cats have such colored pelts as is, however.
This is cool! Its always good to have cats who specialize in certain aspects and making sure to find stable and safe terrain to cross is good. 
(Random fun fact about MountainClan: they have common run-ins with leopard cats, which they call kitty-leopards, and I’m thinking of giving them one eventually)
Fellgatherer - living in a bamboo forest can be tough sometimes, as many bigger animals live there and can rip cats apart easily. Due to this, some cats have been trained in the art of felling bamboo trees and gathering the fallen pieces due to their supplies of protein. Fellgatherers often also make meals with combinations of the gathered fell, herbs and prey animals.
This is really interesting! Im curious though, since this opens up a lot of possibilities. Do Feligatherers cook their food or simply put it together? How do the cats consume all that fiber (since most cats generally arent equipped to eat fibrous food)?  
I’ll probably fill the form you made out at somepoint, it’s just that I’d likely end up having to fill it out frice. I’m currently writing a fanfic with these Clans (Laurelpaw, Plumpaw, Cootpaw and Laburnumface are the main characters) and it’s on Ao3, link if you’re curious!
Sorry for a really long post!
Looks good! Good luck with your writing!
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Yo dudes
Do you like warrior cats? Do you like worldbuilding? Do you like roleplaying? Well, you're in some serious luck. This new site called Ancient As The Sea needs members. The owner/s have done an absolutely impeccable job. Their three Clans (WaveClan, RootClan and FerryClan) have their own unique cultures, ways of life and history. As of current there are a ton of high ranks, including some new ranks including Skywatcher and Head Queen! I'm in there as Tilly, with a FerryClan warrior-scout in the making. Ready to check it out? Here you go!: http://clansofseagrasscove.proboards.com
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lostcoastclans · 2 years
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ARCHIVIST
WaveClan Unique Rank | Singular | art by @rainstride
Archivists are the Clan’s recordkeepers, keeping track of the Clan’s history in the form of both stories and lessons, and shanties, hymns, and other songs. These cats are both knowledgeable and artistic, not only memorizing the oral history of WaveClan’s past, but also chronicling major events occurring in the Clan throughout their own lifetimes. An archivist is not chosen from birth or apprenticeship, but rather it is a position given specifically to a senior member of the Clan, when an older archivist feels it’s time to choose a senior warrior to train as a successor.
Archivists keep track of events within the Clan such as births, deaths, rank changes, and more. They are generally very eager to share their knowledge and to collect more tidbits of history. Though archivists are largely uninvolved in the political aspect of leadership, they are viewed as community organizers, and may conduct certain ceremonies – such as weddings, funerals, and the promotion of new argonauts – and lead celebrations or festivals within the Clan. Archivists can also be an invaluable resource in assessing situations dealing with natural processes or events, such as tides, weather, flooding, rockslides, and more. If something has occurred before in the Clan’s history, then it may not be cause for concern, or if it is, there may well be a protocol for dealing with it. Archivists also work very closely with the Clan’s argonauts, often the first that the argonauts report to after an expedition, and typically the keeper of any artifacts recovered on those expeditions that the argonauts do not use for piercings.
An archivist’s job, while not always physically demanding, is one that requires thoroughness and dedication, and archivists typically take to their work with pride. Whether they are advising the leader and deputy in crisis management, noting reports and recovered artifacts from argonauts’ expeditions, or working with the monarchs to begin educating kits on the Clan’s history, there is joy to be found in performing and sharing their duties. What’s better than whistling while you work being your work?
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lostcoastclans · 2 years
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Welcome to the Lost Coast!
Lost Coast Clans is a Warrior Cats roleplaying group set in Northern California, in a fictionalized version of a relatively remote region known as the Lost Coast, though the setting takes inspiration from various landscapes and features of California. The story is inspired by fantasy and gothic literature! The server will feature an emphasis on players’ in-character choices and efforts to solve problems or mysteries, interactions with Clanmates and rival Clans, and individualized, unique cultures specific to each Clan. The overarching story we will be telling relies in player participation, and will include fantasy, supernatural, horror, and mystery elements!
Players will have the choice of joining one of three Clans – MeadowClan, inhabitants of the windswept coastal prairies, keepers of diverse knowledge and unravellers of mysteries; WaveClan, inhabitants of the beaches and coastal cliffs, eager singers and explorers of many storied histories and artifacts; or MarshClan, inhabitants of the tidal salt marshes, swashbuckling seekers of joyous challenges and beautiful individuality.
The RP begins at the end of a harsh storm season. MarshClan’s territory suffered severe flooding, the rain and tides having harsh effects on the Clan’s herb supplies and food – enough to prompt them to take a portion of what was once WaveClan’s territory along the beach. Flooding affected WaveClan as well, exceptionally high tides and frequently rain-slicked cliffs made traversing their own territory dangerous, and the death of WaveClan’s healer apprentice has prompted dissent on whether to offer aid to the other Clans at all. MeadowClan, while the the least directly adversely affected by the storm season, struggled to recover after an off-season fire prior the storm season damaged their herb supplies, leading some warriors to wander over borders in search of ways to provide for the Clan.
After a Gathering gone unattended by all Clans due to extremely harsh storms, all three Clans now welcome the arrival of the dry season. Grieving the losses of the storm season and preparing to deal with the consequences of desperate actions, the Clans now also must face an increase in the presence of larger wildlife and predators in their lands – some of whom seem to be acting… strangely.
Further information about each of the Clans, setting, and plot can be found in the side tabs / mobile links. Stay tuned for additional lore soon to be posted to the blog!
We intend to open high rank applications on August 12th, and general applications on August 19th.
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lostcoastclans · 2 years
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Apprentices & Mentorship
At six moons of age, kits become apprentices of their Clans, beginning to explore the world around them and train to earn their full name and rank, be it as a warrior, healer, or other special rank unique to an apprentice’s respective Clan. An apprentice’s growth and education is a vital matter for any Clan, and all three thus make mentorships and training an important duty for the leadership to manage. However, each of the Clans goes about training their apprentices differently.
MeadowClan
The responsibility of mentoring an apprentice is seldom left to just one cat. Apprentices don’t have an individual mentor when they begin their training, instead learning in groups and alternating mentors between lessons. Apprentices undertake generalized education in the early moons of apprenticeship, learning the basics of multiple fields of study, such as hunting, combat, basic first aid, and more. All cats learn differently and are interested in different things, so an apprentice’s training may become more specialized or held more often with particular cats as their apprenticeship progresses. Warriors and shepherds will step forward as volunteers (vetted by the leadership) to participate in mentorship at a general or specialized level; some take to and enjoy such work and mentor regularly, while others only volunteer occasionally. When an apprentice has completed both their general education and more specialized study, they will be tasked with coming up with an exhibition to present to a small council of the Clan’s leader, deputy, healer, gamekeeper, and permanent monarchs in order to earn their full rank. These exhibitions are almost entirely self-directed, with the goal of an apprentice presenting a new skill, idea, tactic, or other piece of knowledge to the council that will be useful to the Clan and overall broaden the knowledge available to MeadowClan – they are commonly referred to as thesis presentations, and oftentimes a cat’s full rank name will relate to their thesis in some way.
WaveClan
Mentorship is both proof of a warrior’s skill, and a testament to their level of responsibility. While it is an honor to be named a mentor, it is seen as a commitment comparable to starting a family of one’s own; WaveClan mentors have just as much of a paw in raising apprentices as a parent, and it is common for mentors and apprentices to form very strong bonds. However, mentors may pick one or two cats close to them who can act as assistant or backup mentors, similar to parents naming godparents for their child. Mentors tailor their training regiment to their apprentice’s needs, with only the basics of hunting, fighting, climbing, fishing, and swimming being requirements – what apprentices choose to devote themselves to mastery at will determine what their training mainly focuses on. Assistant mentors are especially useful during this phase of training, to help cover any topics a main mentor may not specialize in themselves. Even healers may assign assistant mentors to their apprentices to broaden their skills or increase self-sufficiency. Archivists and argonauts operate much the same, though their training is somewhat more communal than other apprenticeships. The importance of balance is never neglected in training, however, and assessments usually involve a sort of triathlon of skill exhibitions meant to test a cat’s endurance in both body and mind.
MarshClan
Mentorship is as much a privilege and a symbol of status within the Clan as it is an important responsibility. Being a mentor is something most warriors aspire to, and warriors who have had multiple apprentices are often esteemed, whereas not having an apprentice even after reaching senior warriorhood might be seen as embarrassing. Mentors primarily focus on teaching their apprentice to navigate and interact with their surroundings first, translating that cultivated spatial awareness into hunting, fishing, combat training, territory assessment, mapmaking, etc. over time, depending on their area of study (warrior, healer, or scribe), and working with their apprentices to develop their own unique flair last. Mentors help their apprentices to find the right “niche” in Clan life for them throughout training. This is reflected in assessments, where mentors will assign relatively simple goals for their apprentices to accomplish. Achieving those goals is not the point of the assessment, however – an apprentice doesn’t necessarily have to succeed at the goal to pass. Instead, they must demonstrate their specialties, their ability to think for themselves, and their individual flair. How they attempt to achieve the goal set for them is more important than if they succeed. Individual skill sets, notable deeds, or aspects of personality are all typical of full rank names, and tend to be specific to a rising apprentice’s experiences.
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lostcoastclans · 2 years
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do the two other clans have any unique traditions, like waveclan’s piercings? and, will there be any more information available for the clans before applications open?
All of the Clans have traditions and practices unique to them, including different methods of mentorship, different celebrations or holidays, and other things! WaveClan is the only Clan that practices body modification, i.e. piercings, but MeadowClan and MarshClan do have other traditions specific to them – for instance, MeadowClan practices horticulture, insect-keeping, and even paints on special occasions, while MarshClan practices cartography, ecology, and crafts trinkets and small items out of various materials.
There is more information coming about some of these topics when the unique rank blurbs are posted, as some of these skills are heavily tied with ranks specific to each Clan. We are also planning to release a setting map, and blurbs regarding healers and spirituality in each Clan. Some information about each Clan and their culture will be kept in the server, however, for people to learn more about once they've joined!
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fan-clan-fun · 7 years
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Fanclans Masterpost
Unlike some writers,  I have a tendency to focus on the culture and worldbuilding of a particular idea, which means I often get caught up in the nitty gritty details and never write stories about them. So here is a simple masterpost of all the many fanclans which i have developed over time, which anyone can ask questions about.
Clans for my Oracle Project, set in the North Carolina Smoky Mountains:
Ashclan: The most diverse clan, which believes fire as their deity. Ashes are a main component of clan ceremonies, and they have a unique rank who dedicate their lives to tending the living flame of their clan. They are adaptable, and admire and appreciate someone who can overcome their shortcomings to become a better cat. They live in a forest often wracked by fires.
Coveclan: Their spirituality is tied to water, but they also have a firm belief in a Great cat, whose two eyes are always watching, the Night eye, and the Day eye. Most of their beliefs and culture center around dualities, thee are always two sides to a story, two forces at work, good or evil. They live on the edge of a lake with their camp in a cove.
Ridgeclan: The martial clan, they are very heavily tied to earth, and their spiritual place is a spire of quartz which reaches into the sky, a perfect example of how the earth connects to the sky and Starclan. They are very no nonsense and have rules for everything, and despite having the largest amount of territory spreading across a ridge, they also deal most frequently with predators and prey shortages.
Bloomclan: Almost a matriarchy, this clan is heavily centered on familial interaction, particularly between a mother and her kits. As such this is the only clan where the requirements for deputy are either mentor an apprentice/or raise a litter. In many ways, they are the most flexible or lax when it comes to traditional clan ways, particularly about mates and mating. They are firmly connected to nature and plants, and always bury their dead with seeds and seedlings so that a new thing may grow from the remains of an old. They live in a meadow which supports many species of trees, shrubs and flowers.
Clans for my old roleplay site, Ancient as the Sea, set on the coast of North Carolina:
Rootclan: The most traditional clan, they split from Waveclan due to disputes on the warrior code and Starclan. They are exclusive to the point of beginning to have issues with severe inbreeding. Like one of my previous clans they are more strict and martial, but they focus around aspects of the code and staying traditional to the original ways. One might call them the extremist clan, where they pursue everything with passion and fervor, including their belief in Starclan. Rootclan is a clan of competition, of honing skills through activities, they have tournaments and hunting challenges as part of their holidays, a chance to earn rewards in prey and prestige. They live in a heavily forested area and are expert tree climbers.
Waveclan: The clan of water and ocean, this clan is deeply in tune with the tides and the changing of the weather. Half of their territory is waterside, briny water with water foul and the coast, the other half is open windy fields. They have the rank of Skywatcher, who works to predict the weather and help protect the clan from the violent storms which once flooded the clan and nearly drove it to extinction. Waveclan has a higher amount of prey and as such have more free time than the other clan to enjoy their territory and cultivate relationships. They consider themselves to be a huge family, and nothing goes on in the clan without everyone knowing. They are generally a peaceful clan, especially after an event  which only the elders remember where a warmongering leader led an attack on Rootclan which ended up killing the medicine cat. Leaders have been encouraged since then to avoid war and aggression, which leads the younger generation to feel like the other clans walk all over them.
Ferryclan: This clan is an urban clan, living in a town which holds a ferry to the Outer Banks. The clan is an odd mix of kittypets, rogues, and clan cats. They are the most open of outsiders, but before a cat become a warrior and full member, they must take a journey and make a specific oath, at this point, the least dedicated are often simply encouraged to seek another lifestyle. As part of being an urban clan, they are far more lax when it comes to certain parts of the code, particularly involving humans. Since there is less prey to hunt, particularly during the winter, Ferryclan makes use of every resource available, and thus will accept food from humans, or steal it, in order to survive. Their contact with humans has allowed human vocabulary/ knowledge or certain items to make their way into clan knowledge, and certain prefixes exist in the clan, like pepper, salt, oil, gravel, which dont exist in any other clan.
Other info of note: These clans share a very similar religious structure, in that their dead are all buried in a specific burial place, in order that their spirits may ascend to Starclan. If their bodies are not buried there, they become trapped as spirits on earth. This is why the greatest punishment on a clan cat is to be refused to be buried there, either by exile or other methods. Since spiritual energy is far more active in these clans, certain ranks have very specific spiritual energy attached to them, thse are leaders, medicine cats, and the guardians. Each of these ranks have special abilities, but also consequences. Leaders gain nine lives, but these lives are the spirits of past cats which become fused to their own bodies, which means leaders sometimes have cats speaking to them in their head, or can lose their own sanity and identity. Leadership is not for just anyone. Medicine cats bond with a significant cat of their past, often a medicine cat or their mentor, and thus gain a line of access to Starclan for spiritual advice. And Guardians are the protectors of the burial grounds, and fight off scavengers, predators, and malevolent spirits. They gain enhanced abilities, endurance and a second sight which allows them to see spirits and spiritual energy. Any cat of these ranks who has become connected to Starclan through spiritual energy is forbidden to bear or sire kits, with the understanding that that spiritual energy would be both physically, mentally, and spiritually harmful to any resulting kits, if they even managed to survive. Of course there is more to this religious system, and is possibly the most complicated I have ever created…. Yet.
And my most recent project, my medieval scottish clans. I intend to make them a roleplay if anyone is interested!
Quick Note: My medieval clans are still somewhat under construction, particularly their religion and pacts with the Faerie. If anyone has any suggestions or knows a lot about the mythology of Faeries, send me a message, I need all the help I can get! That said I do have a few things figured out. First of all, In ancient times, the first clan cats made a pact with one of the most powerful of the faerie. In return for service  in the afterlife (and essentially guarantee of an after life), some cats, those who became heroes and legends in their lives, could essentially become faeries themselves. Unfortunately because it was a faerie deal, it did not go too much as planned, yes the cats would go to the stars, but very few became actual faeries. As such there is gratitude but also great distrust. However, some faeries offer better terms, certain deas to certain cats which improve the lives of cats and increase the chances of becoming a faerie in the afterlife. Each clan and rank has a pact with different faeries. Also, in Scottish folklore, Cat Sith are black cats who are associated with faeries or witchcraft, but are untrustworthy and thought to steal souls. For the clans, having a solid black pelt is considered at least unlucky, and at most the dangerous possibility that they are not true cats at all but faeries in cat skin. Black cats outside the clans are vehemently driven away, and never welcomed into the clans. Names are also considered sacred, and some mothers give their kits secret names, under the hope that this means they cant be replaced as changelings. A lot of what I want to do with these clans is take certain superstitions in medieval times, and play with them, as well as give a completely different context and time period for a warriors world.
Moorclan: The clan of the high moors, descended from actual Scottish Wildcats, who were pushed out of their territory by human villages and the domestic cats within them. Some would say this clan is the most broken and hurt. Their decisions, made in terms of survival, are often considered barbaric in the eyes of others. Yet they are quite structured in their own way, with certain specific roles which attempt to maximize the abilities and potentials of the cats they have. They have two unique aspects, the rank of counselor, who serves as a repository for the knowledge of clan history and law, and the herbalist, who serves as the main healer for the clan. Because of the counselor’s importance, they have a bodyguard which happens to be their apprentice, who protects the teachings in order that they may be passed on, and since one healer for an entire clan is not enough, the healer has three assistants, who specialize in specific areas, but who may or may not succeed them as full healer. What sets them apart from the other clans however, is their stance on faeries. While they are a part of the original pact, they became immediately displeased with faeries, and sought a way to cut themselves off from them in any way. They found one faerie, who offered to essentially cut their territory off from the fae world, but asked a terrible cost. Any kit born with a solid black pelt  must be sacrificed to them, in the possibility that they might be a faerie kit, who could disrupt and destroy that isolation from the faerie realm. Of course the clan does not directly murder the kit, but simply leaves it out in the open, exposes it to the elements. This more than anything has isolated it from the other clans and most other outside cats. This also means that neither their leader nor their healer have any faerie bond, and so are as mortal as any warrior.
Pineclan: Pineclan lives in a predominantly pine and evergreen forest, which runs to the coast and some cliffs. The closest to human settlement, but remaining separate from them, Pineclan has the widest range of pelt colors and genes, with accents like silver, and amber, and chocolate. Perhaps they have been influenced by humans, as they follow a fairly linear hierarchy. Their leader is the Monarch, chosen from amongst the kits of the previous monarch as the one with most potential and insight to lead the clan. The deputy/second of this clan, is the chosen Consort of the monarch, their pair and counterpart who compliments the skills of the monarch and fills the gaps in the leadership. Often they share two separate skill sets, where one specializes in the matters within camp, social interactions and mentor/apprentice pairings, while the other specializes in matters outside of camp, such as organizing hunting, and territory patrols. Although it is encouraged that the consort and Monarch also be mates and produce kits, it is not required, in the case that they are both of the same gender. In this case, what is preferred is a strong bond and ability to work and lead together. For this clan, the faerie pact which was made to benefit the clan was made to extend to the specific royal line, so if a leader must be chosen, they must be chosen from the royal line to accept the blessing. This blessing involves longer life, but also the benefit that they cannot get sick (in this case are also immune to cancer). Eventually there are things which the blessing cannot cure or suppress, and the cat will die, after a longer than average life, or in battle. Healers also have a pact with  a faerie, but it is one which must be earned. The healer has 2-4 apprentices when the time comes to choose, and they learn the arts of healing, but also of good counsel and wisdom, and of cunning. They are trained with how to deal with faeries, of the dangers. Then they go to the faerie ring within their territory and pass into the faerie realm. There they must make their way to the faerie which issued this challenge. If they survive, and do not get lost or flee from fear, they gain the ability to walk between the real world and the faerie realm. With this ability they can protect their clan from certain faerie interference, and save cats on the verge of death. But it is dangerous, and they must choose who to save, because they only have a certain amount of energy to use in saving others, lest they risk being stuck in the faerie realm forever. This clan, although it interacts with faeries, is still quite wary of them, and cunning and word games are encouraged or taught to kits, because words and names are quite powerful, and faeries although they never lie never tell the full truth.
Firthclan: The clan of the pure mountain waters, and the mysterious bogs and fens. This is by far the most spiritual of the clans, and the one most open to faerie influence. Firthclan cats are very respectful of faeries, and very tolerant of them, even of the smallest variety, and interact almost daily with them. This means that there are more benevolent faeries to grant them even small gifts, but many of the most heinous villains, under the promise and pact of a malevolent faerie, originated from this clan. They are somewhat removed from the other clans, and there has been debate if they should just give up the territory on the other side of the firth to the other two, but there is significant benefit to what they do have, and so they still maintain their borders, although not as aggressively or strictly as the others. Their relationship with faeries has made them bitter enemies to Moorclan, and some of the more precocious Firthclanners have been known to sneak into Moorclan territory and save black kits left out to die. They have the traditional leader deputy structure, and the faerie pact which saves the leader is one which is similar to the traditional understanding of nine lives. If some injury or sickness would take a cats life, faerie energy heals them. As for the healer, the pact is one in which the healer communes with benevolent water spirits, and urges them to heal and soothe an afflicted cat, especially in times where herbs may not be enough, like in an infection where the water may cleanse it, or a fungal or viral sickness. Firthclan focuses greatly on an understanding of purity, and greatly values honesty and truth, and perceives kindness and caring of others in the clan to be high value.
Anyway these are my main clans that I have contributed to and devoted significant time to developing. I can always create more detail, and give more unique aspects which is why i enjoy worldbuilding so much!
Also if anyone likes an aspect or two from my clans, and would like to borrow it for their own (in combination with other unique aspects to make it new and unique) feel free to let me know. Or if you want to brainstorm for your own clans send me a message!
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