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#way too many flower+flowey associations on him.
myosotis-secunda · 4 months
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oooh so ralsei is like dead dead. not going to make it
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https://www.tumblr.com/haveyouseenthisskeleton/752192652944048128/so-brought-skeleton-to-a-pride-parade?source=share
Can we please have this with the UT cast?
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Sans and Papyrus are on the original ask!
Undertale Toriel - She's not too sure how she ended there, but now she is kinda stuck in the middle of the crowd so she guesses she's a part of it now? She's more concerned about all these young people walking in the street topless. Don't you know it's still cold outside? You're all going to be sick! What if it rains? She learns a lot of things about nonbinary people though and keeps taking notes to report to Frisk as soon as she gets home :')
Undertale Asgore - He just had a bunch of rainbow flowers in front of his shop and somehow now his shop is invaded by young people who kept congratulating him for some reason and he has no flowers anymore after an hour. He's a bit in shock and confused, but, eh, at least his business is working! He's still not sure what happened though.
Undertale Undyne - She's having fun, both proudly representing lesbians and scaring the shit out of any queerphobe guy too close to her. She has Alphys on her shoulders the whole time and even takes breaks to get out of the crowd when her lizard wife is too overwhelmed.
Undertale Alphys - So many people... She's holding for dear life to Undyne, but slowly relaxes as the day goes on, as Undyne makes sure to let her breathe from time to time when she's too overwhelmed. Eventually, Alphys even starts talking to some people and finds another lesbian scientist and they end the day talking excitingly about nerd things while their girlfriends sympathize.
Undertale Frisk - They're both here to represent genderless people and queer monsters! Frisk has to do a lot of speeches during the day. They're the one everyone sends when journalists ask too many questions as Frisk is trained to answer most of them. Frisk is excited they can help their way and make things move because they're a little bit of a celebrity now.
Undertale Chara - They're following Frisk around, being the second prince(ss) of Monsterkind but Chara refuses all interactions with other humans. They clearly stated they're here to support monsters during pride month, not the others. They're hissing at every journalist or giving death glare, letting Frisk handle everything.
Undertale Mettaton - He's an official guest of the pride and he's performing all day to support his fellow queer people. He's having fun, everyone is calling him a trans icon and he could never get bored of all the attention.
Undertale Gaster - What... What's going on? He wanted to go to the grocery stores. And now he's in the middle of a crowd. With his groceries. And people are drawing random flags on his bones? And somehow he's too confused to say no? Gaster is completely lost. Can he go home now?
Undertale Grillby - He's making sure everyone stays hydrated and well-fed. He cooked a lot for the pride and he has his own Grillby's float where everyone can come and buy food during the walk. He's also watching his niece, walking with the lesbians like 10 meters in front of him. He's multitasking!
Undertale Muffet - She's mad because Grillby has a float and hers got refused. So she's selling her pastries at the foot of Grillby's float, trying to steal his clients lol. Sure, all that she sells technically goes to the same association Grillby's sales are going, but still! She will sell more than him! Her ego can't take it!
Undertale Burgerpants - He's hiding from Mettaton in Grillby's float, making himself busy by helping the fireman because he can't stand the idea of staying an entire day next to Mettaton. It's not that bad though. He keeps flirting with gay people so he's having fun! At least until he flirted too much with a guy already married and got chased by the husband across the entire parade.
Undertale Flowey - Well he can't really participate since, you know, he has no legs. So he's insulting homophobes from the window. He even throws himself from the balcony after he saw someone insult Chara and then he bit their ankles like an enraged chihuahua.
Undertale Gerson - He's only there to show all these stupid Karen that old boomers understand what being queer means and that they have no excuse to be queerphobic. He painted his shell with flags so he's visible from far away!
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sukifoof · 1 year
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(this is my main lol my other acc is @princeyralsei) I JUST WANTED TO SAY THAT I ABSOLUTELY LOVE HOW U INTERPRET FLOWEY/AZZY like so many utdr fans dont get him at all and it's so hard to find ppl to talk ab him with i just love him sm!
idk if u associate him with this but I like to compare his trauma to dissociative disorders, since his journey with feeling numb really helped me come to terms with my experiences with something similar. Maybe deltarune azzy just has a dissociative disordee this time instead of being a flower XD. Ofc the situations are VERY DIFFERENT LOL but yeah.
I love his and papyrus' friendship too bc i relate to papy a lot and very much want to form a fan club for Flowey too 🤣🤣🤣🤣 Anyway those are my thoughts I WOULD LOVE TO HEAR MORE OF UR HEADCANONS AB HIM. AND UR ART IS AWESOME!!
THANK U!!! i feel like i also really struggle to find other people who interpret him the way i do so i am always so pleased when someone agrees with my many paragraphs of analysis on him <3 i think dissociative disorders make a LOT of sense for flowey!! i always like to see other people who have been able to come to terms with their Various Struggles thanks to flowey cuz. Me Too Man. i've had Extremely Similar Experiences to flowey when it comes to our type of trauma and the ptsd that comes with it and it's really touching to see a character like flowey handle what exactly that kind of loss and the aftermath feels like. like yeah man flowey u get it. which i think is probably why i analyze him so much i look at him and the spiderman meme pops up in my head we point at each other and go SAME TRAUMA??? hes a very special character to me i love him dearly
ALSO THANK U!! i love talking about flowey so much.... one of my hcs is that the only person hes Like That (extra edgy and dramatic) around is frisk cuz theyve already seen him when hes. Having A Moment. but i also like to think papyrus is the only person he really feels calm around cuz hes. u know. papyrus. while with frisk i imagine he doesnt really wanna reopen old issues so hes just their weird edgy older brother who sits at home all day. "just let frisk live their life" yeah thats frisks loser brother who WILL throw rocks directly at ur face if ur mean to them cuz only HES allowed to bully them. i also think he probably tries very hard to stay away from his parents cuz he doesn't know how to go about That issue... but i think one day he'll finally be able to open up and maybe calm down a bit. and yet he still tries to kinda... take care of things Behind The Scenes like making sure asgores plants dont die if he forgot to water them or making sure toriel is taking care of herself. i think about him a lot
ALSO!!! i have been thinking about an au where he comes back and hes pretty much flowey but hes still in Goat Form which i might post later so if u are interested.... 👀
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cellydawn · 4 years
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sans IS gaster (OR the sans theory masterpost pt. 2)
Part 1 || ❤️ || Part 3
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(drawn by me, color by @magenteel​)
Previously, we discussed: Sans and his hand in the destruction of a world, his connection to Ice-E and Deltarune, and how he relates to Gaster. We’re going to continue the thread we left off on.
Section III - Gaster (Cont.)
Snails are mentioned too many times throughout Undertale for them to not be of any significance. As it turns out, they are pretty important in unraveling the mystery behind Gaster and Sans.
When you enter the area with Napstablook’s snail farm, you’ll notice that Sans’s theme is playing despite him not making an appearance. 
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In one of Papyrus’s phone calls, he mentions that Sans recently bought snail-shaped pasta and says “He’ll probably fill them with hotdogs and slime.” Toriel also owns a book called “72 User for Snails”. Track 72 in the Undertale OST is “Song That Might Play When You Fight Sans”. That’s multiple times that Sans is likened to snails. 
Snails belong under the taxonomic class Gastropoda. Gasterpods.
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These long pauses between words and phrases are not unlike how Gaster speaks.
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Here is Gaster speaking with us in the opening sequence of Deltarune. And...
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Now. Let’s move on.
(More under the cut.)
Mus_smile is the track that plays in room_gaster. This is my personal opinion, but the character that is the most strongly associated with smiles is Sans.
And Sans is certainly intelligent enough to be the prime suspect for being Gaster. The proper name for his namesake is Comic Sans Microsoft, or Comic Sans MS. MS can also be used as a suffix for the name of a person who has a degree in a Master of Science.
Sans also owns quantum physics books. The subject of Gaster’s scientific research is revealed in Entry #17: “photon readings negative”. Photons are described as a "quantum" of electromagnetic energy, and are of course within the realm of study under quantum physics.
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Gaster, like Sans, is brilliant yet slow-working. Slower than Alphys, who is repeatedly noted to have nothing to show yet as the royal scientist in the eyes of the people and is shown to slack off constantly.
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Gaster is implied to have perished, and I suppose he did, in a way, if these speculations do end up being correct. However, there’s something more to this statement. Ghosts are sort of in the realm of being not-alive, and Sans and Napstablook have a surprising level of comparability.
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They both:
Get likened to “garbage”
Have connections to snails (Napstablook runs the snail farm)
Speak completely in lower case
Pretend to sleep and say “Z’s” out loud
Have black “sclera”
And the black sclera is also a topic of its own; it’s equated with the status of being brought back to life. Being “determined”. (See: Asriel and Undyne)
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Undyne is especially suspect due to the strange right-eye-phenomenon she has in common with Sans, with spears shooting out of hers. Spears that are actually colored light blue, not unlike Sans’s eye. 
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To recap: 
Sans and Gaster are heavily involved in Deltarune
They have been displaced from time and space
They have connections to snails
They are both doctors with knowledge in quantum physics
They both “fell” into the abyss
They both talk similarly
They are both slow
They are both characterized by their smile
They are both some degree of dead
Sans is Gaster or a significant piece of him. Sans has Gaster Blasters because they belong to him. If all prior conjecture proves true, he is and will be responsible for the destruction of a world or THE world within Deltarune. After all, the Latin definitions of “gaster” and “sans” are to destroy and to be without, respectively. 
That brings us to the next subject: why is Sans Sans? More specifically, why is that his name? Why even change his name?
Below is the Japanese version of the fun event with Sans’s phone call. It features completely different dialogue from its English counterpart. 
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Am I Licca-chan? (Select No) Then from now on call me Sans. I need to check every once in a while. I won’t know when my name has changed. 
“Licca-chan” is a well-known Barbie-esque dress-up doll in Japan, so popular to the point where it is even used as a synonym for other dolls from different companies. Perhaps it implies that Sans is adaptable due to Licca-chan’s nature as a doll and how she is in a constant state of change to reflect the times. It also seems to be a pun on “liquor” because Sans was talking about beer in the English version. I tried to scour the Japanese fandom for clues, but they also seemed stumped. If anyone has any ideas on what this could mean, please let me know!
Regardless, “Sans” doesn’t seem to be his actual name. Perhaps his true name was Gaster...?
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Additionally, If the player changes the name of the fallen child via going into the code, this message appears in the stats menu. The vernacular is very Sans-like, with his frequent use of question tags at the end of his sentences (I counted 14 huh’s from Sans).
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Finally, let’s talk about the number six. We know that it’s Gaster’s number--All of the explicitly Gaster-related fun events trigger for fun values in the sixties, Gaster’s stats are all comprised of 6′s, Gaster’s “typer-value” is 666--you get the idea.
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The concept art Toby drew for the Alarm Clock’s character screen features what is presumably Sans and the number six.
“The Choice”--the track that plays during Sans’s judgements--is “Undertale” slowed down by 666%.
Section IV - Angels and Demons (The “Why”)
In modern day culture, 666 is closely associated with the devil. The Book of Revelation (13:17-18) asserts that 666 is “the number of a man” (this is important, and we’ll come back to it later) and is “the number of the Beast”. The Beast is mentioned as “coming out of the abyss”. 
Sounds a lot like someone else we know, doesn’t it? And how fitting for Sans, the one who judges our sins and demands us “to burn in hell”.
But if we go further, the Beast of Revelation is described to have seven heads representing seven kings. The beast itself is an eighth king who is of the seven and "was and is not and shall ascend out of the bottomless pit, and go into perdition." 
Chara is an eighth of the seven fallen children. 
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There’s something Chara, Sans, and Gaster all share, and it’s their association with demons.
Here is an excerpt from the Cutting Room Floor:
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Among the four strings in version 1.0, the last one, designated by variable “demond”, stands out for two reasons. 
 The letter “d” is separate from the other letters denoting the demon variables--the rest, “x”, “y”, and “z” are in sequential alphabet order.
The speech pattern of the last string is different from the others. It has that signature question tag at the end of the sentence that a certain character is known for.
In version 1.001, the strings clearly reflect Chara’s speech pattern. This time, all the variables are in sequential order from “a” to “d”. 
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Pieces of dialogue at the near-end of a genocide route from Chara and Sans. Recall that Chara is using the same “Now” from earlier with Gaster and Sans.
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Chara makes a reference to Banana Yoshimoto's book “Kitchen”. Take note of the page number.
Chara is also linked to the number nine. It’s the highest achievable stat in-game. It’s the stat of the locket and real knife. It’s how much damage Chara deals. It’s also the number six flipped upside down. 
The connections are undeniable. 
And yet, it goes further. Let’s take a look at how Christmas comes in to play.
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In Deltarune, there are a few references to it, the most foremost probably being the importance of Noelle Holiday as a character. We also get Lancer’s laugh and the joke with “Krismas”.
Back to Undertale, there is significant Christmas iconography represented by “Gyfmas” and Gyftrot (bearing a strong resemblance to Photoshop Flowey, the DT Extractor, and Gaster Blasters).
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What I’d like to focus on is Santa.  Papyrus describes him as “a chubby, smiling man who loves to surprise people.” From the thank you note addressed to Santa we find in Sans’s room, we can assume that Sans is a Santa, at least to Papyrus. It’s pretty fitting, since Sans can be described as someone who “knows if [we’ve] been bad or good”. Maybe he can even tell if we’re sleeping or awake with how the Dark World appears to be linked with sleep and dreams (please read my theory on Sans being a Darkner for more on this).
So we can reasonably conclude that Sans presents himself as a friendly, child-oriented figure, in-line with the nature of Comic Sans, a font for children, and Ice-E, a mascot of a company marketed towards children.
Santa is an anagram of Satan. 
To recap: Gaster’s association with the number 666 marks him as a “demon”. Chara and Sans are also called demons and similarly have connections to the number 6. This is more evidence that Gaster and Sans is or used to be the same people, and Chara has some form of correspondence with them.
I failed to mention before that there is actually a second Beast of Revelation “from the Earth” with "two horns like a lamb”. From the “earth” like Flowey, with horns like Asriel. 
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Asriel is most likely the “Angel” depicted in the prophecy within the scope of Undertale; he’s named similarly to Azrael, an angel of death, and one of his attacks is literally called “Angel of Death”. He also bears a striking resemblance to the Deltarune in his God of Hyperdeath form.
Surprise, surprise, he and Sans also share parallels. 
Let’s start with their introductions. “Flowey the flower”. “Sans the skeleton”. It’s a similarly alliterative greeting and they’re both using fake names.
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Mirrored dialogue yet again...
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…and similar meta-commentary.
These three characters--Sans/Gaster, Chara, and Flowey/Asriel--they have all fallen. Gaster fell into his creation. Chara fell into the Underground. Asriel had “fallen down”. (Sans and Papyrus are also the only sibling pair other than Chara and Asriel. I won’t talk about Papyrus in this part though because this thing is shaping up to be too long already.)
What does this mean for Sans? I have a personal theory.
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Above the entryway of the Judgement Hall, there is a reversed Deltarune. The triangles are inverted and the wings are more bat-like. In the room where only Sans appears, the same room that plays a version of “Undertale” slowed down 666%.
I think Sans is a candidate for the Angel prophesized to destroy the world in Deltarune. I think he is Sans Serif, a seraph. He fell into his experiment and became a “fallen” angel, a demon. 
The Angel’s Heaven mentioned alongside, on the other hand...  Heaven can also be used to refer to God. Dog is an anagram of God. 
Sans has many, many connections with dogs, especially one Annoying Dog. More on this next time.
Part 1 || ❤️ || Part 3
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undertalethingies · 4 years
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Venn Diagram
They hadn’t always been opposites. Hadn’t always been short and tall and lowercase and capital and introvert and extrovert.
They hadn’t always stood apart, even when they were together.
--
It’s hard to say when the brothers began to grow apart. It wasn’t some sudden divide, some abrupt shattering of seemingly every similarity they possessed, but rather a slow change, a creeping realization that they weren’t the same as each other anymore.
Perhaps the earliest divide came when they learned speech, stepping blithely over the rules of language as only the ignorant can.
Papyrus used only capital letters, because his teacher told him they were for Important Words and Papyrus felt that everything was important, that the supposedly less significant words were being done dirty and that if no one else would acknowledge them as they deserved, he’d just have to do it himself. Even so early in his life, he showed his compassion.
Sans, if he’d had the words to put voice to his thoughts at the time, would have said that capital letters simply felt too loud to him. He was a creature of quiet, hiding in the dark spaces his caretakers tried so hard to forbid him from (and isn’t it funny, how even then he’d decided that rules were something for other people) and while he respected his brother’s choice like he’d respect every one of Papyrus’ choices for the rest of their lives, he knew it wasn’t a choice meant for him.
Sans spoke softly, his words round and friendly, while Papyrus had never been anything but a bundle of sharp edges trying his hardest to be heard.
--
Sans wasn’t a people person. He thought the majority of monsters were irritating and a bit slow, but he’d learned young how to smile and laugh in the right places and he was just quiet enough that people mistook him for a good listener. He’d learn later how not to be filled with contempt every time someone was different from him, but in the beginning of his life he was popular and surrounded with people who thought they were his friends, and he let himself inject venom in his teasing remarks.
Papyrus loved people. He was desperate for them to like him, desperate to fit easily like so many others seemed to. He wanted so badly to be like his brother, to be surrounded by people who thought the world of him, but he said the wrong things in the wrong places and he didn’t seem to know where he was supposed to joke, to laugh, and where he was supposed to be serious.
Papyrus was a pariah looking as hard as he could for just a single friend, and Sans had allowed himself to become a bully because he was charming and looked kinder than he was.
--
Papyrus shot up like a weed, easily outstripping his peers. Combined with his loudness, his new size tended to intimidate the people around him. Soon enough, though, they learned he was kind and harmless and only recognized cruel words when they weren’t said with a smile. 
Sans stayed short, and his very presence seemed to put those around him at ease. He turned a blind eye to the people who hurt his brother with kind expressions and told himself it was Papyrus’ own fault for trusting so easily, told himself the abuse he ignored would help his brother learn lessons.
Sans was small and friend shaped, with a sharp kind of cruelty hidden behind his smiling mask, and Papyrus was big and looked the grim spectre of death the humans so feared, but wouldn’t have hurt a fly if doing so would cure malaria.
--
The brother’s parents eventually heard about the bullying, and about the way Sans was learning to inflict harm with a word, and they moved to a new neighborhood with a new school.
After that, the brothers learned how to lie, though you wouldn’t guess from either of them how thoroughly they knew the art.
--
The new school was more proactive, and Papyrus no longer had to worry about his lunch going missing or his desk being graffitied. Sans, on the other hand, was quickly learning that his now routine manipulations would no longer be tolerated.
They were both quick learners. They picked up on the new rules fast.
Both brothers made friends, at that school. Papyrus became close with two children who were as brash and reckless as he was, while Sans made the acquaintance of a shy lizard girl named Alphys.
--
In the years that followed, both siblings mellowed out. Sans lost the venomous edge to his words after Alphys threatened their friendship over it in a rare moment of courage. He collected a circle of associates and kept them all at all arms length as he was wont to do, and his grades stayed high.
Papyrus learned how to hold his tongue when a harsh truth would cause someone pain, after he lost a friend to a thoughtless comment. He learned how to fake a smile when the other moved away. His grades were high too, because for all that people thought he was an idiot, the pure logic of the classroom came easy to him in a way people never had.
The next big thing happened when the brothers graduated at 16.
--
Papyrus got a job as an accountant, crunching numbers for a construction company in the capital. He found the work boring and far too easy, but he needed the money and it was one of the few jobs where they still wanted him after the interview, so he didn’t have much of a choice.
Sans worked odd jobs until he was 18, and had bought a cheap apartment in Hotland the year before. The reason he stopped the odd jobs when he was 18 is because he’d received an offer to be assistant to the new royal scientist- his old friend Alphys. 
Sans was satisfied with his job. Papyrus would have given just about anything to be doing anything else.
--
When the brothers were twenty, Sans and Alphys did something horrible and desperately attempted to cover up the evidence. They stayed friends, because an event that traumatic could only really serve to unite them, but both thought it best if they went their separate ways, and kept Sans’ involvement in the whole thing as quiet as possible. Thankfully, they’d never publicized his status as assistant to the royal scientist, so it was a simple task for him to pack his bags.
Papyrus, on the other hand, had accumulated quite a bit of nest egg from his job as an accountant. A housing lease had opened up in Snowdin, a small town on the outskirts of the kingdom that had a reputation for its kind and welcoming residents. Papyrus figured the place would be perfect for him, so he started looking for a roommate to cover what little of the lease he couldn’t afford himself.
Sans contacted him, and the brothers moved to Snowdin.
--
Long ago, they’d made a game of lying to each other, of covering up everything about themselves that might have hurt the other, and it was such an ingrained habit by the time they went back to living together that it would have been odd if they’d begun telling each other the truth.
Here are the things they never mentioned, that the other knew anyway.
Papyrus had moved to Snowdin because he hadn’t had a close friend in years, and he hoped that it would be easier in a place renowned for its kindness.
Sans had discovered a horrible secret about the nature of time a few days before the amalgamates had awoken, and he would never tell anyone about it, even Alphys.
Papyrus had made the acquaintance of a golden flower that called itself Flowey, but had all the mannerisms of the dead prince and none of his kindness.
Sans had a machine in a secret basement, one that he hoped would be able to break the cycle once and for all.
Papyrus knew that Flowey had no soul, and that ever one of his kind smiles were faked.
Sans would never finish his machine, because the cost of its activation was too great to pay.
Papyrus knew exactly what happened to humans captured by the royal guard.
Sans kept secrets in a notebook spelled against time itself.
--
A human fell, and they changed the world in ways no one had ever dared dream.
Papyrus had nightmares about xenocide, and Sans had entries in his notes that told him exactly what had happened in the last corridor.
--
The surface was nice, and even if Frisk seemed to smile in all the wrong places and react to things before they happened, well.
Everyone had eccentricities, right? 
--
Sans finally got to see tomorrow, and Papyrus allowed his smile to become entirely real when he spotted a hedge trimmed into the shape of his smile.
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underroleau · 6 years
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underrole chapter 3
- I WILL MAKE YOU PAY!! - Flowey shouted, out of his mind. He shut his eyes closed, the time to reset… but the reset didn’t happen. Flowey opened his eyes, in shock, just to see Wave still petting him.
- Are you STUPID? I tried to kill you and you touch my head like an idiot! Are you brainless???? Or you just wanna die? Because I can kill you all the times you want !!!! -
Wave was extremely relaxed and answered serenely. - Are you sure this is what you want? -
Flowey flinched, bothered. - YOU’RE ALIVE JUST BECAUSE MY ATTACKS DIDN’T WORK!!!!!… I can kill you anytime !!!!!!!! -
Slowly, a metal noise started to resound, getting closer hastily.
- You’re adorable. - stated Wave, without a care in the world.
- I’m adorable? I AM ADORABLE?!?!?!?!? I WILL KILL YOU, AND YOU WILL SUFFER!!! LIKE YOU NEVER SUFFERED IN YOUR ENTIRE LIFE!!! I don’t know what you are, but I’ll find you and...! -
A spear sizzled in the air, ripping one of Flowey petals and getting stuck in the ground right in front of Wave.
- THE FISH! -
Flowey gasped, before fleeing.
- A flower…? - Undyne halted next to Wave, getting back her spear. - Are you ok? -
- I’m fine! - Wave replied – I made a friend! -
- ...A friend? - Undyne stared down at him – He did just attack you. -
- He is just shy. - Wave stared right back.
- He was trying to kill you, do you understand /that/? -
- Understand what? -
Undyne took a deep breath. Then stomped on Wave’s head, making it impact on the floor.
- How many times… do I have to tell you… not to leave the lab? - she hissed, short tempered – The day just started, and why are you here? -
- I was bored. - Wave replied, under Undyne’s sole, with nonchalance.
The royal guard summoned a spear, pointing it against the kid aggressively. - ENOUGH GAMES! We’re going back to the lab. -
- TO THE LAB!! - Wave yelled, flipping Undyne by pushing her leg away, and running.
Undyne fell to the ground, growling at the figure that was getting away, and breaking her spear in half, shaking with anger.
- Remember, don’t kill him. You can’t kill him. You want to kill him, but you can’t. -
(…)
Back at the lab, Wave ran right into Sans, making both of them stumble to the ground. The kid got right up, helping the skeleton, who stared back at him disappointedly.
- No waffles for you! I told you not to go out... brother… -
Wave immediately hugged Sans, touched by that little nick he used.
- You called me brother!! -
Alphys rushed to the duo, alarmed – Don’t hug him too tightly, or you’ll break him! -
Both stared back at her, and Wave put Sans back to the ground – Woops. -
The skeleton brought a hand to the back of his head, winking – Well, that made me jump outSKIN. -
Wave looked ad him with sparkling, admiring eyes.
- Wow!… -
And right then, Undyne came roaring inside the lab.
- ALP...H….is… -
An embarrassing silent gloomed over them, everyone staring at Undyne, and Wave smiling in a silly way.
- Hello, you!!! -
- Wow… you’re already here.. ok.. - Undyne recomposed herself, with a light cough to lighten the mood. - Well… we have to talk… uhm… -
- Wave. - Alphys suggested.
- Wave, go and play with something. - Undyne pushed him away, with a light gesture of the hand. - I’m going to play with the doggie!! -  he perked up.-  N-NO… Not now!!!! - Stammered Alphys, a shiver rushing up her spine. - Sit. - And Wave sat on the floor.  - Dog? - Undyne furrowed a brow, looking questioningly at Alphys.- Nope! No dog here!! - Another long silence followed…- So.. everything is solved here.. - started the fish woman .- Yup.. ahah.. -
Sans stared at them, hands in his hoodie pockets. - ...so… -- I.. I… I’LL BE PATROLLING!! - 
and away ran again Undyne, as fast as she came.-
 UNDYNE!!!! - Alphys tried to call her back, in vain. -   Wow. - Sans commented, talking a step aside – She really knows how to run against the  CURRENT - - Sans!! This is not the time! - - Aw, c’mon, she is just TRACING the FLOW -As he was finishing the pun, he was already at the door. Alphys sighed heavily, turning tiredly toward Wave, that was still sitting in the same place on the floor. She was used to get Sans out by now, and to be left with the kid. But it’s not like it was going to live with her … right? …  Right?- … .let’s go… to the dog!! - She said, trying to at least sound enthusiastic.-  YAAAAAAAAAAAAAYY!! - Wave yelled, dashing to the elevator.-  Wait for me.. - the scientist whined, joining him right after getting some papers from the printer. As the elevator music tuned in, Alphys shuffled through the sheets, and Wave peeked over her shoulder .- What are those? - - Your test results. Let’s see… - She furrowed her brows - ...Your soul is weird… I was not able to find anything existing to associate with it. You have something just similar to Determination, but maybe it’s a residue, I don’t know… your soul should be composed of two components, but it’s not like this, it’s like gelatine in some moments, and fire in other, with a great energy, but it’s not magic. - She scratched her head – A weird energy, maybe this explains your regeneration, and this weird thing that you do, remember without remembering, sigh. - - I AM SPECIAL! - Wave esulted, assuming a proud pose.-  ...Yes you are. -The elevator stopped itself, as Wave rushed outside to see Endogeny, as Alphys kept reading in a muffled voice.  - Nothing.. nothing at all.. -She was traced off her thoughts as she heard… barks? Angry growls? - Wha…. Endogeny? Wave??? -The lizard ran into the lab, to see Wave being absorbed by a black substance.  Wave was just standing there, not a trace of fear nor panick.- WHAT is THAT??? -Without second thought, she ran to help the kid, bus as soon as she approached it, the blackness attacked her.-  NOO!! -(...)When Alphys opened her eyes again, she was in a random and common room.-  What happened?? And where am I??? -She took quick breaths, as she tried not to panic, and took a glance around: walls of a brownish tinge, a desk with a pc, a bed with a blanket and three pillows, a wardrobe with a backpack next to it and Flowey in a vase on the bedstand.-  Flowey… w-what?? -Flowey jolted it’s head up, as if answering Alphys, but instead…-
 Frisk!! STILL! -The kid dashed in the room.-
 Don’t start again Flowey!! I have to go to school! -
- I knooooww, - the flower whined, - but it’s been a YEAR, when are you going to reset??
 -Alphys stood there, awkwardly, wondering what a reset was, and if they could see her. Frisk reached for Flowey, taking his pot –
 I told you Flowey. I never used the reset, and I won’t use it. -
 OK, OK, OK!! JUST DON’T LET ME FALL!!! -
- Yeah, yeah.. - said Frisk, grabbing his bag and leaving the room with it, and Flowey – I’m leaving you to Toriel. -Alphys peeked the shut door, concerned.- ...why is Flowey so friendly… where is this… what is… going on.. I need to follow them. -She went to the door of the room, opening it.. but what she found, was a school full of monsters, and as she got her surroundings, something told her she was on the surface. And the more she looked, the more she saw humans interacting with monsters, cohesisting with them, with only some exception. Everything around her changed once more, fading.-
 What now… - Alphys turned around, a sharp pain in her head, focusing with what was happening in front of her. Monsters were around her, facing a stage. Humans, and monsters alike. Toriel walked forward holding Frisk’s hand, who was still holding Flowey. There was something under a blanket, that was briskly uncovered and turned on. It was a machine, in which electricity started to flow. From the design, Alphys recognized the machine to the void they were building. - What is that doing here…  and where’s the human?? I’ve been following him in these… loopholes.. but I still don’t know why.  
-As soon as she spotted the human, the machine started malfunctioning, and the portal generated by it started to be unstable, cackling and roaring.-
 O-oh no!! If the same thing happens like with my machine, in those proportions…!!! 
-A deafening explosion, and the portal started to suck violently inside it’s womb everything. - NOO!!! -Alphys, still thinking she was physically there, stumbled trying to grab something, but her hand went right through it.  - R-Right, I’m not... here… -Noticing that the other Alphys was about to be sucked inside /how on earth were there two of her?? That wasn’t reality, she got that/, her instinct was to save herself. The perspective changed, and she was suddenly holding a pole, reaching out for herself. But her arm, wasn’t her arm, it was the human’s!! 
How..?? Well, if she couldn’t even save herself, she was truly useless!!
No time to think, she grabbed Alphys, pulling with all her might against the opposite strength till she was able to throw her off the stage.
- And now.. -In all the commotion, she didn’t see a piece of rubble crashing down in her direction, knocking her out. 
When she regained consciousness, she was in her own body, and through a foggy sight, where did her glasses even go?, she saw Frisk attempting to rescue Papyrus, but the pain in her head came back so strong and sudden, that Alphys yelled.  (…) When Alphys opened her eyes once more, she was in the lab. -  W-Well… that was… that w-was quite the dream… -She muttered, before stumbling and fainting on the floor immediately after. (…) Meanwhile, Sans woke up in his house, and got ready to go to work. - Another day without Papyrus…  -He muttered, noticing the scarf of his brother, the only thing left of him, and decided to put it on.  Grabbed a bottle of ketchup, he left. His station was overflowing with empty ketchup bottles.-  I should clean this mess… maybe the old lady could help me, at least with my mood. - (…) The skeleton leaned against the door with his back, the crunching sound of snow under his slippers, and he knocked.
- Al. -- Al who? - replied the voice on the other side.- Alone with you. -Sans tried to sound happy, but even he realized the sadness of the joke itself.
 Silence resounded, and the voice spoke again, soft but filled with doubt.- 
Sans…? Are you ok? This isn’t one of your best puns.. 
-- Oh.. well.. I’m fine… I’m just tired… after something that happened.. - he said shortly, digging deep his hands in his pockets.- 
Have you tried talking about it with your brother? 
-Sans’ head lowered, a dry sigh coming out of him. He just felt… empty. Lost. Broken. He just wished… it was all a dream.. maybe it was, and he couldn’t 
wake up. - Sans..? Sans??? - The lady called, not hearing any answer. - Sans! --
 Huh? - He lifted his chin, staring sideways – Oh, sorry lady.. My head drifted away. -
- Did something happen with your brother? Did you two fight? - asked softly the voice, concerned.Sans took a sip of ketchup, and answered tiredly. -
 I… don’t know.. he isn’t… - - He isn’t…?
 C’mon, Sans, you can tell me… -Sans felt the anguish fill his soul once more, just wanting to burst.. 
- He isn’t here anymore… he is gone! Just dead. Or almost. -- G-GONE!! -
 the lady pressed her face against the door, in disbelief. - What happeend?? -
Sans drank more ketchup, gasping afterwards.- I made a mess… it was all just a big mistake.. He followed me to the lab… everything went wrong. The machine, the human… everything. -
- W-what… the machine… the human…? I’m not following what you’re saying… but your brother… what happened to your brother? -
- He fell in the malfunctioning machine, and… he isn’t there anymore… and what’s there… it’s not him.. -
- What’s… left…? Please Sans, explain… you’re not making any sense.. -
The skeleton slipped down, sitting.  -I know I’m not.. but it does make sense that it is my fault. If I had warned him of what I was doing… if the door was locked… I failed to protect him. - he said grimly.- 
Sans… don’t talk like this… I know the feeling of losing someone dear to you, oh, so well… but you said there’s still something left of him? What’s that all about? Can we do something? Is his soul still there? 
-Sans sighted, looking upwards.– We can say that the human… took his soul. And now he is acting funny, like he is him, without being him… I don’t know what to do or what to think. -
- A human… it’s been so long since one passed by here.. are you sure about this? -
- Yes. It was a human. I tried to prevent this, I did my dardnest best.. but I was powerless. I saw it happened. Then, this human with white hair appeared, acting like him with me and everyone else, calling me brother… it’s too much for me. -A brief silence followed. T
he lady stood silent for quite a while, before resuming, cautious. - Sans… you told me about this white haired person… have you tried to… talk to him? Understand what are you for him? -
The skeleton just stared in front of him.- He saved me from a spear, is energetic like my brother, follows me around like my brother, acts like him, and is nice too. But I can’t consider him as my brother, cause he isn’t. -
The lady sighed, quietly suggesting. - Sans… I understand what you’re telling me. But give him a chance, before closing your heart. If he is convinced of being your brother, see how that goes for a while. -
- Heh… - chuckled Sans, with a weak smile – Maybe you’re right, with all this snow, by heart froze. - 
MASTERPOST! @nephdetermined is the best collaborator ever uwu praise her !
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ebottswake · 7 years
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Ebott’s Wake Character List Part One
These summaries will be as complete as I can make them without spoiling future chapters or stories.
Shop Class:
Elijah McGraw: Current owner and operator of the Dank Memehaus, a local hangout that services food, alcohol, and non-alcoholic beverages. The Dank Memehaus has gone through many names and iterations of its primary service, but it has been a fixture in Ebott’s Wake for about a century and it has been owned by the McGraws all this time. Currently it functions as a cybercafe in addition to its other functions. Elijah used to tend the bar himself before hiring Grillby, so he knows recipes and techniques for all of the common drinks and some of the less common ones, and he is also an excellent student of human nature because he has mastered the art and science of listening to other people. He’s also well versed in computer science, although he has little professional training or education in the field.
Hal Greene: The town’s best mechanic and craziest individual, bar none. Hal inherited the Greene Machine’s Garage, Gas Station, and Mini Golf from his father, Dave Greene, and has proven himself at least competent enough at the business side of things to keep them running, but his real expertise is in all things mechanical. Between his knowledge of metallurgy, metal casting, automotive mechanics, pyrotechnics and demolitions, he’s basically a one man Industrial Revolution. On top of all that, he was taught music theory and how to play multiple instruments at an early age. Hal is widely considered insane by the rest of the town (and most of the county) because he does not seem to possess any sense of personal or social self preservation. It is this preconceived notion that makes the “occasional” lucid conversations with him that much more terrifying.
Officer Steven Ward: A beat cop in the Ebott’s Wake Police Department, Officer Steve is the man who Diogenes was looking for; he cannot be bought. This trait would have gotten him stuck at the lowest ranks of the Police Department had monsters not appeared one October day, but as one point of contact between two races, he has become much more important than he or his employers ever expected. By the time the events of the original Ebott’s Wake story take place, he has managed to improve the performance and ethics of the department through a combination of Leading By Example and osmosis, so there’s that. The nature of his responsibilities has precluded him entering into the Ebott’s Wake Kludge Derby for the last few years, but he still tinkers with assorted designs in his limited spare time, most of them based on the “monowheel” drive system.
Josef “Joe” Stanton: Joe works at All Fine Labs, and has been trying to figure out how to integrate monster magic with human science since the moment he knew that it was an option. This finally starts paying off near the end of Ebott’s Wake, so the moral of the story is that good things come to those who never give up. Joe has degrees in electrical engineering and electronics, but the 2008 Great Recession caused the company he was working for to collapse in on itself, so he ended up getting certified as a locksmith and using that as a source of income for a few years. He actually got interested in picking locks and cracking safes after reading Richard Feynman’s biography as a youth, so it was a fairly painless career transition. Joe is widely considered an asshole, but that’s an oversimplification; he can be polite, but he has an extremely low tolerance for bullshit and people trying to bullshit him cause him to drop the pretense of fake kindness. This distinction is something only his friends would recognize, as he himself has completely embraced the title of “asshole” out of spite. Out of all members of Shop Class, he is the one most interested in the “race” part of the Kludge Derby more than the “inventing vehicles” part, although he enjoys that too, and he has a possibly unhealthy love for the Eurobeat musical genre. He’s also an avid motorcyclist.
Michael Van Garrett: Van Garrett is the Vice President of the Ebott’s Wake Librarby Board, does most of the heavy lifting around the place, and is widely (and correctly) considered the strongest man in Lost Eagle County thanks to a regimen of weight training and muscle building exercises he has followed since junior high. Between the size of his body and the size of his beard (not Duck Dynasty length, but pretty big) he presents an intimidating image that is largely at odds with his personality; Mike is a soft spoken intellectual type who is more than happy to answer questions and direct people to whatever books they might be looking for. He’s also very interested in folklore, both historical and the more modern counterpart of conspiracy theories; people don’t think of him in the same way they think of Quentin Forsythe, the town conspiracy nut, because Van Garrett does not shout it from the mountaintops.
Justin Carrow: Justin is the soldier who went to war, and came back home to a land he did not recognize, although Ebott’s Wake itself didn’t change that much until after the monsters showed up. Rather, Justin changed. Having to kill multiple human beings will do that to a person. It’s clear that he experiences some of the symptoms associated with PTSD, although the most obvious is executive dysfunction; for a long time, he had considerable difficulty holding down a regular job. This resulted in him becoming the town’s semi-official odd job guy; between all the practical skills he learned in the Army (computers, construction, welding, etc) and the stuff he learned as part of Shop Class, there’s very little he can’t do as an independent contractor. Justin is a decent marksman, but his real combat expertise is with grenades; he actually managed to send home an M32 MGL that he got from horse trading with a marine unit, a weapon that is definitely not something a civilian would normally be able to own. He is also an extremely fast runner, which is how he got so familiar with grenade launchers in the first place; a soldier with a grenade launcher is a high value target because of the damage they can do.
Byron Thorton: Byron is the unfortunately deceased former Ebott’s Wake Postmaster, who managed to warn the people of Ebott’s Wake when the local cult (The Guardians of the Legacy of the Magi) started getting up to no good. Not everyone could be saved, and certainly the effort cost Byron his life, but he did save a lot of lives in the process. Nobody knows how he learned what he knew. He was the only member of Shop Class to marry and have kids; in a bizarre twist of fate, both children ended up climbing Mt. Ebott and the Souls of Sam and Andrew Thorton were used by Alphys to create Flowey the Flower, and by Asriel Dreemurr to destroy the Barrier.
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hiverforesteevee · 7 years
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Undertale Fridge Highlights
My favorite entries from Undertale’s Fridge page on TV Tropes
Some of these entries may be edited/abridged/modified, but for the most part, these are copy/pasted directly from the page.  I didn’t write any of these, I just compiled them here for my own amusement.  Go to the site for even more intelligence and insight on this precious game!
SPOILERS
·        When you first meet Toriel, she introduces herself by saying "greetings". Who else introduces themself like that? Chara!
·        All of the human SOULs have a certain color associated with them, and the player character's SOUL is colored red. The PC is also the only human to survive their journey through the underground. When dealing with the light spectrum, red is the color with the longest wavelength—that is, to say, out of all the colors, red is the one that travels the farthest.
·        At first, Flowey's tendency to say things like "Howdy!" and "golly" seem to be there only to enforce his Faux Affably Evil act until you meet Asgore, who speaks in a similar manner, and learn that he's Asriel/Flowey's father.
·        Flowey the Flower is kind of an uninspired name. Looks like Asriel inherited his father's Giver of Lame Names trait.
·        If you kill Flowey during a Neutral run, on subsequent runs through the game, he doesn't appear throughout the game until the end. This could be interpreted as a permadeath of sorts, except that he shows up anyway to destroy Asgore's SOUL after the latter sacrifices himself. So what's going on? One of the possible endgame conversations with Flowey (in a run where you have not previously killed him) gives a possible answer: Flowey mentions that Sans caused him his "fair share of resets", but if you talk to Sans, he's never seen Flowey, and thinks his brother's conversations with a flower involved an Echo Flower. So Flowey's deliberately been avoiding Sans because Sans is a danger to him...and after you killed him in the previous ending, he's now started avoiding YOU for the same reason.
·        Asriel's final form looks a bit abstract and attacks with rainbows, stars, a huge laser, and they all have attack names. Considering his age when he died, it starts to make sense that his ultimate form is closer to what an 8-year-old would see in a Saturday morning cartoon villain and makes it all the more tragic.
·        During the battle with Flowey's final form, Flowey regains the power to save and load, meaning he's the only boss in the game that could actually kill you for good if he felt like it... but he doesn't. He keeps bringing you back with that power so he can keep killing you. Why? He's been unbelievably bored with the Underground for goodness knows how long...and finding out how many different ways he can kill you is the first exciting thing to happen to him in ages. The fact his true form is a child makes this make even more sense: Flowey is a child who'd gotten bored with his entire toy box and is now obsessed with his brand new toy: you.
·        Asriel's name is a combination of his parents' names, Asgore and Toriel... because Asgore is terrible at naming things. It was probably the only thing he could come up with. (Another rationalization would be that Asgore just followed the Germanic naming convention of combining the parents' names to name the child.)
·        "Three out of four grey rocks recommend that you push them." Literally. You have to ask the fourth one to move.
·        Toriel, a very motherly character, has the track "Fallen Down" for her non-battle theme. Guess what game the instruments in that song come from? EarthBound, aka MOTHER 2.
·        If you interpret Frisk as having parents before falling down, then Toriel is Mother (number) 2.
·        Why are the Ruins' puzzles activated in the beginning? Because the field of flowers the player character landed on is the Fallen Child's grave, and Toriel doesn't want people messing with it.
·        Toriel seems weaker than Asgore, with simpler attack patterns and no flashy weapons, but she knocks him away easily in the True Pacifist ending. Why is that? Because she was treating you with kid gloves to scare you back into staying with her. She even weakens her attacks and deliberately misses you when your HP gets too low.  She actually has the same stats as Asgore: 80 ATK, 80 DEF. Another sign that Toriel is holding back in her fight is in her attack that opens with her hand going across the soul box with fire trailing it. If the hand hits the child's soul (implying that Toriel physically hit the child) the attack immediately stops.
·        Why are Toriel's socks considered scandalous? Because she's a Barefoot Cartoon Animal. Socks in general seem to be an 'inappropriate' article of clothing in this universe. If you hum with Shyren, monsters show up to make it a concert and toss their socks at you.
·        Toriel is overprotective of Frisk because she lost two children in one night.
·        Toriel says she wants you to prove you're strong enough to survive before engaging the battle, yet even if you've been treating the game like a typical RPG and killing every encounter thus far (but not going full Genocide in the sense that you're deliberately seeking out everything), bringing yourself to hurt her isn't easy. She's not just testing if you're strong enough physically, but mentally as well — all the fighting power and ability in the world won't help you if you're not willing to make use of it, so she wants to know if you'd be willing to fight someone who's been nothing but kind to you if your life depended on it. If you can kill someone under those circumstances, then you can take on anyone, so she knows she won't have to worry about you.  It seems to be a major reason she lets you go even if you simply stand your ground and don't fight back. By refusing to back down, you've shown a different kind of strength—the resolve to stand up and face danger head-on.
·        Sans and Papyrus are named after typefaces that get a lot of hate in the design world for being overused. Similarly, the characters get little respect when they show up (they're upset at their limited appearance in the demo, and the narrator shuts them down in the Steam Greenlight trailer). Their personalities are also based on the common perceptions of those typefaces. Comic Sans is used when businesses try to appear friendly (but end up looking lazy) and Papyrus is used to make something seem more meaningful and important than it really is. Their personalities also extend to the typography of their speech — the excessively enthusiastic Papyrus is all capital letters and exclamation marks. Even if he means well, he is trying a little too hard. Sans, on the other hand, is too lazy to even capitalize properly (except in certain... instances). Even their physical appearance resembles their namesakes: a short, stocky, casual-looking buddy, and a tall fellow trying to look important.
·        Not to mention Sans... is a comic. And in a No Mercy run, he loses all his comedic intent and his font changes to 8bitoperator. On top of that, it's a sans serif font, which is also a semi-homophone for 'seraph,' an angelic rank. What are angels often depicted doing? Opposing the demonic forces of evil.
·        Undyne mentions that Papyrus has everything it takes to be a member of the Royal Guard, but refuses him on account on him being 'too nice'. It shows in his stats, too — Papyrus has 8 ATK and 2 DEF; the only boss monsters he's weaker than on a Pacifist run are Toriel (who has 80 ATK and DEF, but is holding back) and Asgore (who also has 80 ATK and DEF, but is also holding back (albeit not as much as Toriel) and can be talked down into holding back further). Undyne herself has 7 ATK and a DEF score of zero, and Mettaton EX has 8 ATK and 1 DEF.
·        On the No Mercy path, when Papyrus dies, he asks the player to keep moving forward out of the hope that they'll change their ways. Meanwhile, Sans makes an effort to stop the player in their tracks. They're orange and blue respectively. What do orange and blue attacks do?
·        While Papyrus' CHECK text in the No Mercy route describes him as "forgettable", out of any other monster you can kill, Papyrus gets mentioned the most. Undyne drops all of her energetic theatrics and coldly promises to kill you. Sans, meanwhile, drops out of the game entirely should you kill Papyrus until the very end of the game, where he delivers a much more scathing judgement than he would even if you'd killed every monster except Papyrus. (He'll also refuse to make fun of your level if you keep reloading before the judgement, and won't congratulate you for any self-imposed challenges in the end-of-game phone call.)
·        If you call Papyrus outside of Alphys' lab, he, being Papyrus, winds up pronouncing it "Labrador-y" and wonders if that means there are dogs inside of it. Sans chimes in with a wink that he wouldn't rule it out. The True Lab has Endogeny, meaning Sans knows, at the very least, the dog sentries' parents never left Alphys' lab, though he doesn't drop any hints that he knows their fate.
·        During the Papyrus date, if you look in the sink drawer, you find the Annoying Dog stealing a bone, and after Papyrus fails to catch him, Sans comes out of his room and plays a Trombone. Yes, a TromBONE.
·        Papyrus' comment about needing 12 more followers to get a 2-digit number makes sense when you remember that hexidecimal notation is common in computers, suggesting he has 4 friends online.
·        Sans killing you after you spare him seems trollish of him, but it's pretty much sweet karma. You killed his brother when he was sparing you, so he was just showing you the utter betrayal he felt.
·        Sans' speech during the You Are Not Alone segment before the True Pacifist final boss seems to pretty much be Sans being Sans, but look a bit deeper at his wording, "What, you still haven't beaten this guy yet?" Since he can observe timelines, he's probably aware that the one he's in is one that keeps going after Frisk leaves the Underground, so while the others are egging you on in their belief in you, Sans is doing it because he knows as an absolute certainty that you'll win.
·        Examining the dog couple's hut in Snowdin, you'll find coloured definitions of the threat levels — White, Blue, and Red; however, the word Red is actually coloured green. Dogs are red-green colourblind.
·        When you talk to Papyrus during his date or hangout, he talks about how Sans tried making a "quiche" with a sugary substance instead of egg. In other words, pie. An early indicator that he knows Toriel.
·        Sans being the first character you encounter in Snowdin may seem a bit odd at first, until you remember that Toriel asked him to protect any humans who came through his area. He even comes up to you from behind — meaning he was walking away from the Ruins! He didn't just passively accept Toriel's request; he was waiting for you from the start!
·        Papyrus' plan of calling every cell phone to find Frisk's number seems ludicrous at first glance. On the overworld where there are millions of cell phones, it would certainly be this way. In the underworld, however, there are far fewer active lines: if you consider that Mettaton, the underworld's greatest superstar, only has three dozen fans, it seems likely that there are no more than 20 or 30 cell phones active overall. It would then be easy for him to request the underworld's client list using Undyne's authority "in an effort to find the human" and call every single number. Papyrus would need 30 minutes at most to find the right one.
·        The fact that Papyrus never lets the player drop below 1 HP, even by accident. Remember who has 1 HP in total? It makes sense that Papyrus, more than any other monster, is used to being very careful not to hurt someone else.
·        You can buy the Tough Glove from the shopkeep in Snowdin, even though you get it for free inside the first dimensional box you find. If each weapon belonged to a previous human, why is this the only one you can acquire two of? Because it's actually a pair of gloves, left and right.
·        Undyne has more DEF without her armor than with because the only time you fight her without her armor, you've already gone to immense lengths to spare and befriend her (which, by the way, is only possible if you've been a pacifist to everyone else, too). The protagonist can't muster the ill will to do her any real harm.
·        The music that plays during Undyne's death on the Neutral run is a mix of her regular theme and "Battle Against A True Hero." She's trying to muster the determination to take on her Undying form like on Genocide, but because of that lingering doubt that you might still be a good person on the inside, she can't do it. You might have brought Undyne's HP to zero, but it was her own internal conflict that killed her.
·        Napstablook's name makes little sense when you first meet them, but when you get to their house, you discover they're a music aficionado. They're a Napster bloke.   You also first encounter them when they're pretending to sleep and blocking your way, preventing you from progressing. Naps-ta-block.
·        Undyne's death animations in any run always involve her beginning to melt. It's apparent that Undyne truly is badass enough to delay her own death, making her the only monster in the whole underground capable of generating her own Determination. Unfortunately, she's still a monster, so while it lets her revive multiple times for a short while, it ultimately causes her body to melt just like the Amalgamates after she uses it for too long.
·        In a more literal case of Fridge Brilliance than most: Undyne's "hot fridge" might seem like a bad idea... unless you've spoken to the toothy monster at Grillby's and remember that monster food doesn't spoil. For monsters, whether a fridge is cold or hot really is just a matter of preference.
·        Why does Mettaton NEO go down so easily in a Genocide Run? When you think about it, it's very likely he was a rushed production on Alphys' part. To elaborate, Mettaton has an infatuation for the human world, so there's no way he would ask Alphys to intentionally turn him into a human-killing machine from the get-go unless absolutely necessary, and when Frisk started to gain an advantage over Undyne the Undying, that was probably the point when she deemed things went to shit, forcing her to make some last-minute adjustments to Mettaton whilst also evacuating the monster population.
·        Killing Mettaton NEO nets you a metric ton of EXP, enough to raise your LOVE to 19. Until now, you've been slaughtering dogs, bugs, slime, seahorses, airplanes, and sentient fire, with the most humanized monster being a goat woman and a fish woman. Aside from his arm cannon, Mettaton NEO looks extremely closely like a human, and your willingness to cut him down shows how willing you are to kill an actual human.
·        The quiz question about smooching a ghost seems odd until you realize Mettaton is a former ghost himself, so this might be flirting.
·        It makes sense that Alphys, based on a lizard, has a lab/home in Hotland, the warmest part of the underground. Lizards are, like all reptiles, cold-blooded and need to spend time in the warmth to not freeze to death.
·        Why did Asgore destroy the "Mercy" button? ... Because after all he's done, he feels that he doesn't deserve mercy.
·        Alternatively, in destroying the option for mercy, he's desperately trying to force you into attacking him, in the hopes that it'll give him some measure of a reason to hate you, so that he can (attempt to) bear the burden of killing you, a child. Same reason he doesn't meet your gaze in battle. He doesn't want to see you as a living being with feelings and compassion like him because it would make it all the more difficult for him to bring himself to kill you.
·        Eating Toriel's pie lowers Asgore's ATK and DEF stats. On an obvious level, this is due to being reminded of her... but it could also be partly because, if you have the pie, it means that Toriel cared about you. Asgore may have realized that, in attempting to avenge the children he'd shared with Toriel, he may essentially have to kill one of her own children.
·        Trying to talk to Asgore on a non-pacifist, non-Genocide run results in the game commenting "But there was nothing to say". You can't bring yourself to try and convince Asgore to spare you, because you too were responsible for another's death in order to escape the underground.
·        You go through Autumn (the Ruins), Winter (Snowdin), Spring (Waterfall), and Summer (Hotland) in perfect order. Waterfall is filled with water, and is smack-dab in the middle of Snowdin and Hotland. The heat radiating from Hotland most likely allowed for any ice or snow in Waterfall to melt.
·        Meta Fridge with the Toriel Plush—the official plush contains a small plush "Soul" inside of it, but the only way you'd see it is to cut open the plush. From a business standpoint, adding such a thing would seem like a waste of time and resources for something most consumers wouldn't get to see, since few would be willing to damage something so cute that they paid for. Why is it there then? It ties in perfectly with the theme of the game—how far are you willing to go to see every last secret for yourself?
·        Why does Flowey take multiple hits to kill, despite Chara being at the height of their killing intent? People may assume it's because he's an actual flower instead of being made of magic, but look at him just before the act. His face takes on the appearance of Asriel, the only person Chara may still have affection for at this point. It's possible their killing intent is weaker for him than any other monster.
·        Why is Mettaton NEO so easy to kill? Because he was meant to be a HUMAN eradication robot. By the time you reach him, you're not really human. Speaking of which, that's why Sans gets the first turn in his boss fight, that's why he is able to dodge attacks when nobody else could, that's why he is able to grant fake mercy, and that's why he is able to pause the fight just so you can't kill him. Think about it — you always get the first turn, you're able to dodge attacks (heck, it's even possible to beat Sans without getting hit ONCE), you're able to make monsters sparable and THEN kill them, and you're able to pause the fight so the enemy cannot attack you for a short span of time until you do something. Yup. At that point, Sans is more of a human player character than you are. You aren't fighting Sans. Sans is fighting you.
·        The Song That Might Play When You Fight Sans doesn't play in the battle because it's Sans' battle theme, a supercharged remix of his Leitmotif, including elements of Papyrus' battle theme and Gaster's theme. Instead, the admittedly awesome track Megalovania plays. Megalovania isn't his theme, it's YOURS. YOU are the Final Boss and he's trying to stop you from triggering The End of the World as We Know It.
·        Why does the True Pacifist run require, well, being a True Pacifist? Because it involves succeeding in destroying the barrier, which requires the power of 7 human SOULS. Since they only have 6, the only conventional way to get the 7th would be if Frisk died, which just isn't going to happen. It's mentioned that human SOULS are so powerful that it would take the SOULS of every monster in the underground to match one. That's literal — Flowey's backup plan when 6 SOULs aren't enough to defeat you is to gain an artificial 7th by absorbing every single monster and getting the power of a God without yours. If you kill even a single monster, he can't complete that plan because he wouldn't have enough power to create a false 7th SOUL.
·        If the player doesn't complete the True Lab portion of the game, the player is shunted into a Neutral Path. The Amalgamates must be freed for Flowey/Asriel to make the 7th soul. Without them, he simply doesn't have enough monster SOU Ls to create the 7th soul from scratch. The True Pacifist route requires befriending ALL monsters and freeing ALL monster souls in the Underground, not just those who are easily accessed during normal gameplay.  On a similar note, you're only told to go to the True Lab on a True Pacifist run; not on a Neutral — one death, even accidental, bars you from it. If the Amalgamates really are necessary to create that false 7th soul, then Flowey only feels safe having you go there if you go out of your way to avoid killing anyone no matter what. Anyone less than a Friend to All Living Things would likely take one look at those monstrosities and think something along the lines of "Kill It with Fire", which would ruin Flowey's plan. He needs to make absolutely sure there's no risk of you killing them before he can tell Papyrus to send you there.
·        To beat you during a No Mercy run, Sans has to go out of his way to use an Interface Screw — when his regular attacks fail, that is. You turn the tables and do the exact same thing to him, attacking twice in one turn after physically moving the box confining your heart over your FIGHT button.
·        Another reason might be that in the fight interface, every entity (human or monster) can use one attack per turn. It is not you who deliver the final blow: it's the Fallen Child, who never used their turn. This is confirmed by the fact that the killing blow isn't delivered via the player's actions — it just happens.
·        This, along with how he hobbles offscreen after defeat, is his way of making sure Frisk/Chara (who are, at this point in the game, a sociopathic mass-murderer) doesn't get the satisfaction of watching him suffer in his final moments. This fits, since the entire point of a No Mercy route is that it's unsatisfying and dull, with your only victories being hollow at best. Sans is by far the longest and most unfairly hard battle in the entire game, and when you finally get a hit in, he doesn't cry, lament his defeat, or drop his permanent grin. He just says "don't say I didn't warn you", climbs to his feet, and calmly staggers away, acting like you didn't just hand his ass to him.
·        During a No Mercy run, Asgore asks "What kind of monster are you...?" The obvious implication is that he's briefly mistaken you for one of his own kind, since it's commented several times throughout the game that you've ceased to appear human. The less obvious one is that this statement is not addressed to the character.
·        The message shown when you die to Asriel but automatically revive right away works as a Stealth Pun: it can mean either that Frisk's SOUL refused to give in, or that their SOUL re-fused back together from two halves.
·        Determination is the power of unflinching resolve that persists against all odds. The word can also be read as "de-termination", which means negation of death. It is the in-game power letting a SOUL do just that. This double meaning aptly describes those who refuse to die, such as Frisk and the player themselves.
·        One of the biggest complaints about the No Mercy path is that it can be very grindy at times. That's part of the point. Some people aren't morally opposed to murder or killing under various circumstances. And many moral codes, including Christianity, posit that any deed, no matter how wicked, vile, or destructive it may be, cannot be considered a sin unless it was committed with full knowledge of the immorality of the act and the damage it could cause — accidental evil isn't true evil. Undertale's No Mercy route works on similar premises. The encounters slow down the more you kill to illustrate that you, the player, are hunting them down and murdering them in cold blood. If you simply kill everything you encounter without going out of your way to Leave No Survivors, you get a neutral ending — there's still some room for the benefit of the doubt, that you could have been doing it in ignorance or self-defense. This makes it so that there is absolutely no way to get the No Mercy ending by mistake, or even by intention unless you're going about it knowingly (since even if you start on it, you can back out more or less at any time).
·        If you get a True Pacifist ending but ended up fleeing from some monsters instead of sparing them, their outcomes listed in the credits are different (on top of them being in white rather than yellow, letting you know who you missed). Since you act as the main link between Monsters and Humans, you probably help everyone find their place in the human world, but if you didn't befriend them in order to spare them, you don't know them as well as you could and thus can't find them their perfect calling with what little you do know about them.
·        At the tail end of the "date" with Alphys, you're put into the same moral dilemma that you just had to help Alphys conquer — when Undyne asks if Alphys was joking about anime not being real (as in non-fiction) and asks you for confirmation, do you lie to keep her happy or be honest but break her heart? The choice might seem inconsequential in the short-term, and it's largely Played for Laughs, but considering that if you're on this date, you're likely on your way to getting the monsters to the surface, she's going to find out and have to deal with that paradigm shift eventually. Yet despite just teaching Alphys it's better to be honest up front, a lot of players are inclined to tell Undyne anime is real the first time through and not think twice (or justify it by telling themselves it's real in the sense that it exists, even though that's not what Undyne's asking). It's a lot easier to tell someone to be honest than to be honest yourself, isn't it?  Another interpretation could be that, at least in the Undertale universe, anime is real. Think about it for a moment: the player character is a determinator capable of shrugging off death simply by refusing to die and finds themselves in a world where both magic and monsters exist. The backstory speaks of an ancient war between the humans and monsters which eventually led to the latter being sealed underground for what was probably centuries at least. The final battle of the Neutral and Pacifist Routes involves the tragically villainous antagonist gaining the power of an eldritch abomination/outright godhood only to be bested by the seemingly inferior protagonist. A well-meaning, but misguided scientist ends up creating horrific (though largely harmless) chimeric beings due to her research into ways to overcome death going horribly right, and also ends up creating the Big Bad the same way. And then, of course, there's Undyne herself. While she may have been largely inspired by the anime Alphys showed her, she definitely fits the bill for a Stock Shonen Hero. Oh, and there's time travel with all the complex goodness that entails. At this point, you aren't really lying when you tell her anime is real. After all, you're living in one.
·        The idea that Frisk is a pacifist makes more sense considering their starting equipment, the Stick and the Bandage. Neither have bonuses to the traditional stats, but have alternate uses. The Stick is used in many fights to facilitate sparing the opponent, usually dog monsters, but can be used to spare Madjick, a late-game enemy, and Mettaton to gain a significant boost in ratings. The bandage can be used as a healing item, healing only 10 HP, which would be only useful in a Pacifist or otherwise low LV run. Also, if you keep it equipped, it lets you run away from fights on the first turn, something useful if you can't figure out how to spare a certain enemy, but don't want to kill them either.
·        When you face Asgore at the end of a Genocide run, despite Undyne claiming that Alphys saw her defeat and would subsequently warn Asgore about you, Asgore is completely unprepared. Seems like a case of Idiot Ball, but consider that Alphys probably specifically said that a dangerous human was approaching. When you meet him, Asgore asks what kind of monster you are — he doesn't recognize you as a human and therefore doesn't realize that you're the one Alphys warned him about.
·        What animal are Toriel and Asgore based on? Goats. What (or who) plays an important role in their stories? Their kids.
·        In order to complete a True Pacifist run, you don't just need Determination, you need every mentioned trait. Patience—Not letting yourself get frustrated or aggravated with how other monsters treat you. Bravery—Taking the time to spare every monster can sometimes require you to face them longer than you would if you just attacked, so by putting the extra time and effort to spare them, you're not taking the cowardly way out. Perseverance—Enduring every harsh attack and word throughout your trek through the underground. Integrity—Never violating Thou Shalt Not Kill no matter how justified you'd be in fighting back in self-defense. Kindness—What you show to every monster. Justice—The run ends with you giving the monsters the fate they truly deserve.
·        It should be noted that Undyne, the underground's greatest active warrior, has a will to kill that makes her fairly unique among monsters, even more powerful ones like Sans and Asgore. She also seems to be the only monster to possess Determination. Despite her Fantastic Racism, she became monsterkind's hero by expressing human qualities.
·        The developers suggest that the desire to kill everything might be dormant in every single one of us. We all could end up in a mentality of "kill or be killed" and unless we make a conscious effort to be kind to others, we might become something that will even frighten a monster.
·        "Let us erase this pointless world, and move on to the next." The Fallen Child’s not just remarking that the world doesn't have meaning anymore- it's literally pointless. There are no more points left to earn in the game, because you've already killed every monster in the Underground.
·        Why does Sans use so many blue and gravity-based attacks in his fight? Well, think back — who's the first boss to use gravity, or "blue " attacks? Papyrus. Of course Sans is going to use them a lot — either he originally developed the move and acted as a Stealth Mentor to his brother, or his brother actually did develop the technique first, and Sans thought the technique was the coolest thing in the world. Knowing how much Sans loves his brother, it's not too far of a stretch for Sans to have taken Blue SOUL techniques to the absolute limit as a way of remembering him. Also, as Laser-Guided Karma for killing the person he cared for most in the world.
·        Why does Toriel show up during the True Pacifist Ending, when visiting the True Lab doesn't actually change anything relevant to her? Actually, it does. If you visit the True Lab before fighting Asgore, it gives her much more time to rethink her decision and set out after you. This was even foreshadowed at the very beginning of the game. During the combat tutorial, Toriel told you to stall for time, and she will come to resolve the conflict. By visiting the True Lab, you're stalling for time so Toriel can rethink everything and go after you to New Home, and it pays off when you encounter Asgore. Toriel does come to resolve the conflict by blasting Asgore away.
·        During the date/hangout with Undyne, there's a scene where she tells you to project your worst enemy onto some vegetables and then punch them. You then have the option to pound "strong" or "wimpy". Selecting "wimpy" makes you pet the vegetable — something you truly would do to your worst enemy on a pacifist run, given the chance. Alternatively, selecting "Strong" merely results in you pushing the vegetable over. As a pacifist, you're unable to muster any strength to fight.
·        Why is New Home so grey and lifeless-looking? Imagine yourself as a father of two, with a loving wife and hope for the future. Now imagine you lose both children in one night, make a rash promise in great anger, and accidentally drive away your wife, who leaves in disgust. You're now alone with the responsibility to continue forth with your anger-made promise, alone, against your very nature, all to try and give hope to the grieving masses. A long, slow plan that, while it does move closer to fruition, every death from it is entirely YOUR FAULT. At least in your own mind. It's any wonder Asgore can even do his daily activities... but then again, that might be how he stays sane. The color left New Home the second Asgore's loved ones did.
·        The opening with a child (we never see their face) climbing Mt. Ebott takes place in "201X". Toriel has an "old" calendar that's labelled "201x." That's not Frisk we see falling in the opening, that's the Fallen Child. Confirmed in the No Mercy route by the Fallen Child as "The day I came here." Additionally, If you look at the shirt of the person in the opening, their clothes don't match up with Frisk's; there's only one stripe on the shirt. They do match up with the shirt that the Fallen Child wears in flashbacks and the Genocide ending.
·        Mettaton gives you extra points for complimenting his legs in the essay, and uses some leg-based attacks. As either a ghost or a box-on-wheel robot, he has never had legs before, so of course he is excited about them!
·        Asgore seems like a walking Satanic Archetype, between the weapon he uses, mythology surrounding him, and goat-like appearance, but it becomes clear within ten seconds of meeting him that none of them are applicable to him as a person. That in mind, recall that Monsters existing with humans was fact that turned into myth with the passage of time, it's incredibly likely that over the years, humanity took a measure of Written by the Winners and, requiring a designated villain, that any religions that formed probably used him as their devil figure as an attempt to demonize the monsters further and justify the fact they were the ones that started the war. In other words, he doesn't fit into a Satan-like role, but the Satan-like role was created around him.
·        Bratty and Catty are found in an alley. Bratty is an Alley-gator, and Catty is an Alley-cat, while both act like V-alley girls.
·        Why exactly did Toriel block Undyne and Alphys' first kiss despite everything you have experienced in the Underground? Note how she says "the human" instead of "the child". Perhaps it's because you are a human, a race of beings who have systematically hurt and killed people who have relationships of two men or women, even some of the nicest people have in history. She wasn't preventing loss of innocence, she was protecting them from being hurt by you overreacting out of disgust or offense. Sure, humanity is a lot more tolerant now, but with how little of human culture monsters know outside of what flows into a trash heap, they wouldn't have any way of knowing they've moved past homophobia being an acceptable standard.
·        Why does Chara have to describe everything? Frisk's eyes are closed or squinted for whatever reason. Frisk has poor eyesight, apparently.
·        The most overlooked bit is that most people usually get the meaning for Toriel's name but wonder why the player/Frisk can't call Toriel anytime after they leave the Ruins. Well, who goes BACK to the tutorial after they finish it?
·        The battle against Undyne looks a lot like a Dance Dance Revolution stage. By the time you fight her, the best equipments you can have are the Ballet Shoes and the Old Tutu.
·        Why is the best armor obtained by paying for shopkeep Temmie's college? Because Temmie's the Author Avatar of one of the game's main creators. You're bribing one of the creators of the game to make it easier for you!
·        The dusty toys at Home. It's easy to get chills because, especially after a No Mercy run, you know quite well that dust equals death, but all the dust you encounter is the immediate result of monster-slaying (for instance, the Old Tutu is remarkably dusty and suggests that the human who wore it originally killed at least one monster). But then recall how monster funerals work: they scatter the ashes of dead loved ones over their favorite things. Those are Asriel's ashes. His parents gathered up the ashes from the golden flowers and scattered them on his toys, not realizing that his consciousness had already gone into the flower bed. Even worse: no one has touched them since it happened, Asgore still has his children's room enshrined, showing that he's still deeply grieving them.
·        With 1 of each stat, Sans is listed as likely the weakest enemy in the game, but considering how powerful he is against the player in-game, this would sound like Blatant Lies, right? However, the things that make Sans so powerful against the player probably wouldn't work as well against other monsters. His Gaster Blasters not only do draining damage, but are also implied to only do damage based on negative karma. Even the worst monsters are more along the lines of just aggressive or jerkish, and none of them can really be called evil. Not only that, but most have more than enough HP to survive against hits from the blasters even if they could be damaged. Sans is also able to dodge all of your attacks, but why wouldn't he be able to when the main attack used by a player by that point is a straightforward slash? Many monsters have much more complex attacks that Sans would never have as easy of a time dodging, and with 1 HP it would only take a tap from even a weak attack to do him in. Sans really is the weakest monster, if he's only being compared to other monsters.
·        The final boss of the Pacifist path never requires you to use the FIGHT button. The final boss of the Genocide path never requires you to use the ACT command. And the final boss of the neutral path requires both of them to defeat.
·        Why can't you get the Temmie Armour in a Genocide run? Well, the population of Snowdin would at that point be either dead or evacuated, leaving the “Librarby” completely empty, which is the only place even remotely resembling the "colleg" that an aspiring and prospective Temmie could go to. Two other possibilities: Either even Temmies can recognize at this point that helping you is a bad idea(note that in the colleg's place is some premium Temmie Flakes that cost the same. An attempt to scam you, perhaps?), or anyone who's sticking with the Genocide route at this point wouldn't be that generous anyway—even if the option is still there in-universe, the PC isn't seeing or registering the option because they can't comprehend the idea of helping a monster.
·        Asriel's 'rainbow trail' in the fights against him is very prominent and most of his attacks feature rainbow colors. It's not really a rainbow though. It cycles through every color except red, because Asriel doesn't have Frisk's red SOUL.
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drundertalescum · 7 years
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The Kings Beneath The Mountain - Fic Questions
SOOOO...
@audaciousanonj asked a few questions, and then @rabbitpietale decided to challenge me to do ALL the questions for this fic, so I’m doing all the questions for this fic.
Please send me questions for not-this-fic.
I’ll put it under the cut. It’s long.
1: What inspired you to write the fic this way?
I was in an angst mood and started writing for a few hours and ended up with a huge, disconnected mess. A week later I decided to publish the first part since it was pretty solid and could stand on its own. Then I made the mistake of trying to continue before I was really ready for it.
I don’t really remember the exact inspiration for the first night of mad typing. It was probably a migraine. That’s the cause of most fics I write down.
2: What scene did you first put down?
HONESTLY? It’s a scene way in the future. Like... 20 chapters ahead if it continues at the pace I want to? I’ve got doubts about going down that route for a few reasons, so there’s a chance the fic will divert before it ever gets there, but it’s... uh... it’s really not pleasant.
Maybe if I do divert I’ll spin that off into another fic. I do really like the scene. I just... I dunno. Self doubts.
3: What's your favorite line of narration?
It’s a paragraph, not a line, but this:
Undyne would have known what to do. She knew all sorts of things about magic, and about Asgore, too! She knew how he handled things, the way he made it all work. This was knowledge he desperately needed now. And it just would have been lovely hear her stories and share a cup of tea! (Papyrus himself hated tea, but he drank it all the time now. Asgore must have had good reason for drinking the stuff. Which flowers did he use again…? He was so forgetful lately.) They didn't have to spar or cook or do any of the stuff they used to. They could just chat or walk around the garden and reminisce about older, better times. His joints hurt so much; that sounded more appealing. She'd probably think it was boring, but he could make it fun! She could play piano for him and he could try to sing along. They should have done that more. It was fun. Or maybe they could watch some of those baby cartoons together. He didn't know which one was her favorite, and he felt now that he'd really like to know.
I just love their friendship so much and it hurts knowing how much he missed her and how much he was ignoring about his own self-destruction while still thinking about her opinions and ways to spend more time with her.
I also like this ultra secret future snippet:
Creativity was always strongly associated with humans, and for good reason.  Papyrus had seen so many old maps and books about human buildings and architecture. If, with unlimited time and resources, you asked a single human to build you two great cities, you would get exactly that: two cities. Different streets, different buildings, different names. A monster, on the other hand, would just build the same city twice. After all, the first was fine, wasn't it? There was no reason to betray tradition-- even if it was a tradition of just a few short days.
There’s another actual line that might be my favorite but it’s spoilers.
4: What's your favorite line of dialogue?
Of what’s currently written:
“WOWIE, UNDYNE! I DIDN'T KNOW THERE WERE FRIEND RULES!” “OBVIOUSLY! That's rule number two of the Friend Rules!!” “AND WHAT'S NUMBER ONE?” “‘Don't talk about Friend Rules!’” “BUT YOU JUST--!!!”
I also like: 
COOLSKELETON95: THERE ARE LOTS OF THINGS FOR BABIES THAT ARE STILL VERY GOOD FOR GROWN MONSTERS! LIKE MILK! AND DEADLY SPIKES!
ALPHYS: * ummmmm * spikes!?
COOLSKELETON95: OF COURSE! KIDS LOVE SPIKES!!!
There’s a conversation way down the line that I love (part of the sequence that might get cut that I mentioned) but the whole thing is spoiler-town.
5: What part was hardest to write?
The next chapter. (:
I’m serious. It’s awful. I thought  I would be able to get it done months ago! It’s not really all that hard, it’s just finding a balance, because the way the scene plays out really determines the direction of the story in a lot of ways. It’s just the chat with Undyne, it’s not some big surprise, but it’s hard! It doesn’t seem to want to work out right! And I get overwhelmed when I try to work on it.
The dinner with Sans was really tough, to, and the conversation that followed dinner. I didn’t want to give too much away from what Sans was thinking or what he’s aware of and that made it pretty tricky getting the dialogue to not go the wrong way.
The brothers actually wanted to talk things out and this is an Undertale fanfiction. It cannot be allowed.
6: What makes this fic special or different from all your other fics?
It’s really long.
And uh... aside from Papyrus and Alphys friendship showing a bit it hasn’t really reached any of the “different” parts yet. 
Fun fact though: pretty much every detail of the King Papyrus ending Papyrus came from is the reverse of the details of my other (planned) King Papyrus fic Observe:
TKBTM:
Fell down 9 months in
Aborted genocide run
not Frisk’s first rodeo
features at least 2 timelines
Papyrus banned himself from sleeping
Papyrus has near-perfect reset memory (from origin timeline to new timeline)
Flowey died in Origin timeline
KPCV:
Takes place 1 year into reign
“Coward” run
the first Frisk run
the only Frisk run
Papyrus sleeps whenever he can he gets it now
No reset memory, only deja vu
Flowey lives
7: Where did the title come from?
It’s a reference to Asgore’s intro-to-battle music, which translates to The King Beneath The Mountain. Only there’s plural kings. Because Papyrus is also a king.
It’s really clever, you see. I’m really good at names.
8: Did any real people or events inspire any part of it?
Naw, not this one. This one is just pure self-indulgent fulfillment of my Papyrus angst needs.
9: Were there any alternate versions of this fic?
Not really! There’s a lot of scenes that I changed or cut and by the end of it there may be a very different ending than the self-indulgent trash I was aiming for but right now its not that far.
Here’s a cut part of the scene where Sans and Papyrus are goofing off after Papyrus throws a glove at Sans’s face. Originally he missed:
“i feel so attacked right now. i better get going before you start throwing your boots too. ‘m weak, not sure my sole can handle it!”
“ARRRGHHH!!!” Sans had shortcut a short distance away before the shoe could properly land, as both knew he would.  They’d played this game many times, but it never got old. If anything, it only got better with time. It was hard for Papyrus to maintain his look of great offense while he was holding back a giggle. He started to chase after him, using his magic to prevent himself from tripping from having only one shoe.  “GET BACK HERE!!”
“i wouldn’t do that! you’re running a temperature!” Sans dodged out of the path of the second shoe before it even came close. “later!” Sans yelled from his spot down the road, then shortcut out of sight once more, this time for good.
Papyrus smiled as he floated above the ground and gathered up the strewn pieces of his gear.
10: Why did you choose this pairing for this particular story?
There’s no pairings here besides maybe one or two if-you-squints in the future. And one of those squints is... really not a healthy relationship if you read it as a relationship. Please don’t ship that.
11: What do you like best about this fic?
This isn’t clear yet but it’s super self-indulgent on my favorite tropes.
12: What do you like least about this fic?
This isn’t clear yet but it’s super self-indulgent on my favorite tropes.
13: What music did you listen to, if any, to get in the mood for writing this story? Or if you didn't listen to anything, what do you think readers should listen to to accompany us while reading?
hmmm....
You know, I don’t really listen to music when I write. It doesn’t work. (Conversely, I MUST listen to music while I draw). I can’t remember what I was listening to around the time of writing, since music usually plays a role in brainstorming.
Maybe a nice, soft, sad orchestral ASGORE. Or if it exists, a soft, sad, orchestral ASGORE/Bonetrousle mashup.
14: Is there anything you wanted readers to learn from reading this fic?
Sleep is healthy.
15: What did you learn from writing this fic?
“Nope! Still can’t handle longfics! A pity!”
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regiqoa · 7 years
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Why Chara Is Evil and You Need To Shut The Fuck Up About Them
So recently I’ve been seeing so many videos, texts, essays and even blogs by the UT Fandom defending Chara, making some of those Character Defense Squads, saying that they’re actually good and that there’s much more to them besides how they’re portrayed in the Genocide Run and it’s honestly becoming a hassle, if not worrying. I am familiar with Tumblr’s habit of going out of its way to look deeper into things just for the sake of erasing an evil character’s traces and dark tendencies and thus turn them into a pure sweetie who did nothing wrong and it’s honestly annoying me. You guys are having sympathy for a character that’s supposed to be a PSYCHOPATH. And before you come saying “Chara is good, the player is responsible for the Genocide Run! The PLAYER is the real villain!”, the hole is a bit lower than that. Just because the player is indeed responsible for the Genocide Run doesn’t mean Chara isn’t evil. Bear with me. Let us begin then. Let’s look into the arguments people use to defend Chara as a “good” character and I will turn them around and, trust me, there’s not much you’ll be able to say to defend them after this because the logic in those arguments are HORRIBLY flawed.
“Chara was only laughing away the pain when Asgore got sick and nearly died after eating that poisoned Butterscotch pie made by them and Asriel!”
While laughing away the pain is a huge theme in Undertale (Hell, Sans does it all the time), I HIGHLY doubt they were laughing at stress. Let’s look into the VHS tape where this situation is mentioned and talked about by Asriel:
Asriel: Howdy, <Name>! Smile for the camera! Ha, this time I got YOU! I left the cap on... ON PURPOSE! Now you're smiling for noooo reason! Hee hee hee. What? Oh, yeah, I remember. When we tried to make butterscotch pie for Dad, right? The recipe asked for cups of butter... But we accidentally put in buttercups instead. Yeah! Those flowers got him really sick. I felt so bad. We made Mom really upset. I should have laughed it off, like you did... Um, anyway, where are you going with this? Huh? Turn off the camera...? OK.
So Asriel playfully tricks Chara, they start laughing and all of a sudden they just remember how they nearly killed their dad along with Asriel, right? In those circumstances and context, it means Chara remembers poisoning Asgore as a prank, something funny to laugh about, the same way purposefully leaving the lens cap on was for Asriel. So, yeah, they weren’t laughing any pain away; they were sadistically laughing at the pain Asgore was in and how probably they were rubbing their hands together while cooking up their little plan to use Asriel to destroy humanity under the guise of “freeing everyone”. This tape also really goes to show how different Asriel and Chara are, as Asriel also mentions how he felt so bad at the incident. I should also mention how Chara smiles creepily at Flowey’s distress when they make him scared of them when he realizes Chara would never hesitate to kill him if he got in their way and they are also shown smiling when we see them for the first time after killing Flowey at the end of the Genocide Run. Also, isn’t it Flowey himself who comments Chara has a "sick sense of humour”? Hell, many many Monsters comment on the protagonist’s “creepy smile” or "strange expression" throughout the Genocide Run, not to mention the =) face that appears instead of the exclamation point (!) atop the protagonist’s head before they fight a monster starting from the Waterfall area is highly associated with Chara. They’re HAPPY to be fighting the Monsters they come across and hunt, they’re happy to kill.
“Chara is clearly uncomfortable with the player the second time they do the Genocide Run”
This argument likely stems from that one line of Chara’s during their monologue if a Genocide Run is done twice:
"But you and I are not the same, are we? This SOUL resonates with a strange feeling. There is a reason you continue to recreate this world. There is a reason you continue to destroy it. You. You are wracked with a perverted sentimentality. Hmm. I cannot understand these feelings anymore."
I’d say “impatient” is the right word, not “uncomfortable”. At this rate, the player’s and Chara’s motives and desires are different. The reason the player continues to recreate and destroy the world is to satisfy their completist desire of wanting to find out every single thing there is to know about Undertale (or any game, for that matter), even if it means traversing the Genocide Run more than once, which is exactly the “perverted sentimentality” Chara is referring to and, considering how much of a real pain in the ass it is to complete it, it’s no surprise that Chara calls such an action “perverted". So they don’t understand you anymore, your desires are not the same anymore. The same is commented by Sans during his fight:
“i know your type. you’re uh, very determined, aren’t you? you’ll never give up, even if there’s uh… absolutely NO benefit to persevering whatsoever. if i can make that clear. no matter what, you’ll just keep going, not out of any desire for good or evil… but just because you think you “can”. and because you “can”… you “have to”…”
Chara on the other hand desires to go out and destroy humanity (and the Monsters, too), which brings me to my next point: The post-Genocide Pacifist Run. Chara is dead and thus lacks a physical body to do anything, so they know the only way to escape the Underground is through Frisk, the character the player controls. Have any of you ever paid attention to what Chara says after what I just put above?
"Despite this. I feel obligated to suggest. Should you choose to recreate this world once more, another path would be better suited."
Chara is suggesting the player “tries another path” and is thus manipulating them into doing the True Pacifist Run so they can go out and destroy both the Humans and the Monsters that now reign the surface.
“Chara didn’t destroy the Humans and Monsters of the surface in a post-Genocide Pacifist Run, they’re bringing justice to the player! They care about the Monsters and is thus punishing the player!”
No, it’s NOT Chara punishing the player, that’s the game itself doing this. One of Undertale’s main messages, especially the Genocide Run, is that your actions have consequences. The only thing that happens at the end of a post-Genocide Pacifist Run (or Soulless Pacifist Run) is that Chara fully possessed Frisk’s body after the player sold them their SOUL and now, with the Barrier separating the Humans from Monsters destroyed, Chara can now go out and destroy both species that live in the Surface. I mean, DAMN, Toby Fox said it himself in his Twitter when asked about the Soulless Pacifist Ending. There is absolutely NO “justice” in Chara’s side. If they were REALLY a good and pure person who loves the Monsters then, well, I’m sure they wouldn’t have to kill them just for rubbing it in the player, right?! Seriously, don’t ANY of you realise how pathetically contradictory this argument is?!
“But Chara is just a child!”
Bitch, have you ever watched two movies called “The Good Son” and “Child of Rage”? Go watch them, your argument is once again invalid. I will also mention how these two children are psychopaths. Also, the youngest arrested and condemned killers of the 20th century were brought to justice when they were both 10 and their names are Robert Thompson and Jon Venables, who kidnapped, tortured and killed 2 year-old James Bulger. So yeah, with real-life evidence, children like Chara are completely capable of being psychopathic murderers.
“Chara is the narrator of Undertale! They nicely narrate every enemy and object to you!”
No, it’s not canon. It’s never said anywhere that they are. The narrator through the ENTIRETY of Undertale is completely up to speculation. Have you ever heard of something called an “omniscient narrator”? Hell, it could be Frisk narrating stuff to you in a Neutral or Pacifist Run. It wouldn’t be that much of a stretch to say it could be the player themselves, considering the amount of 4th Wall Breaks in the game and how Flowey is aware that there’s people that watch gameplays of Undertale out there. The only pieces of narration that are clearly narrated by Chara are the ones in red in New Home in the Genocide Run (which are written in first person). This is also the very same place where Flowey talks about him to Chara the most, should I add. This argument likely exists because the narrator in question is always saying “you did <insert action here>”, in third person as if talking about someone else. Well, the same thing happens in the Genocide Run. There are TONS of entries in the Genocide Run narrated in third person.
“Papyrus is sparing you”
“You punched the dummy at full force. Feels good.”
“Glad Dummy lets you go”
“You took the Snowman Piece”
“You took the key and put it on your phone’s key-chain”
“You feel like you’re gonna have a bad time”
“You feel your sins crawling on your back”
It’s also worth noticing how darker and crueler the narrations both in first and third person get the more the Genocide Run progresses, right? It’s because the more you kill, the more you allow Chara to posses Frisk and the more they can manifest themselves.
“Chara lectures the player when the world is completely destroyed”
Yes, that is true but that still doesn’t make them good, they’re merely acknowledging the reality of the player’s actions. They sound completely cold and stoic saying those words and asking the player if they’re above consequences, which shows they’re neutral about this, not sad or bothered, not to mention it is them who destroy the world REGARDLESS of the player’s choice. I should also remind you that, right after that, the player is left with no choice but to make a literal deal with the devil (as Chara calls themselves “the demon that appears when people call its name”), giving Chara their SOUL as a deal to make them bring the world back. Chara also calls the player a “great partner” if they agree to destroy the world with them so its plausible to think that this is yet another form of manipulation.
“Chara may call themself a demon but Asriel calls himself the ‘God Of Hyperdeath!’"
Exactly. Asriel is the GOD of Hyperdeath. “Of Hyperdeath” is merely a name and a very obvious one, considering Asriel inherited his father’s trait of being terrible at naming things. However, think about this: A God is a creator or recreator, a deity, a divinity. When you look at what he says during his fight, this name makes perfect sense:
“You know, I don’t care about destroying this world anymore. After I defeat you and gain total control of the timeline, I just want to reset everything! Then we can do everything all over again!"
Asriel’s intentions are not remotely bad, even. He does not wish to harm anyone, he only wants to reset the entire timeline and redo what he and Chara did wrong, even if it means killing the protagonist to gain their Determination, for the greater good.
“Chara forgave Asriel for his betrayal!”
Dude, WHERE do people get this from?! Chara clearly DIDN’T forgive Asriel for betraying them and is clearly merciless to him at the end of the Genocide Run. They inclusively mention his betrayal when talking to the player:
“At first, I was so confused. Our plan had failed, hadn’t it?"
When Flowey is talking to Chara in New Home, they make him scared of them the moment he realizes that they would never hesitate to kill him if he got in their way, not to mention Chara is the one to make Flowey realize that his “kill or be killed” philosophy does not work, he knows Chara is much stronger than him. Hell, Chara clearly doesn’t care at all for Asriel as they, not the player, CHARA completely MUTILATES Flowey right when he reveals his true identity as Asriel after killing Asgore in one shot. Also, speaking of which, it is clearly stated on the books in the “Librarby" that the stronger the will to kill a Monster a human has, the more damage their attacks will do. One more thing worth mentioning is this parallel right here which pretty much speaks for itself:
Asriel, in the second True Lab VHS tape: Okay, <Name>, are you ready? Do your creepy face! AHHHHH!! Hee hee hee! Oh! Wait! I had the lens cap on... What!? You're not gonna do it again...? Come on, quit tricking me! Haha!
Flowey, in New Home: S-s-stop making that creepy face! This isn’t funny! You’ve got a SICK sense of humor!
The real thing that goes to show that Chara is evil is their relationship with Asriel/Flowey. Asriel was never comfortable with Chara’s plan, to the point that he cried at the thought of having to hurt or kill anyone. Flowey (who is equally evil), on the other hand, understands and even admires Chara for their murderous genocidal tendencies when he talks to them at the end of the Ruins and in New Home, not to mention Flowey only recognizes the protagonist as Chara if the player is doing the Genocide Run. It’s also worth mentioning that it was because of Chara that Flowey acquired his “kill or be killed” philosophy. Hell, Asriel even comments that Frisk and Chara are completely different from each other despite their very similar fashion choices and that he was only projecting. Hell, he’s the one who admits and recognises that Chara was never the greatest person.
Now on to something to top it all off: The Sociopath Flowey and Psychopath Chara theory. What you’re about to read now is a written adaption of a video in Portuguese explaining that Chara is a psychopath, whereas Flowey is a sociopath.
So, as you’ve probably gathered, there’s not much data about who Chara truly is but the they are just enough for us to understand their mentality and perspectives throughout the game. Chara was the first human to fall down Mount Ebott after the war that separated humans from monsters. Upon falling, they are found by Asriel, Toriel and Asgore’s biological son, and is adopted by the Dreemurr family as a family member. However, when Asgore gets awfully sick after eating a pie prepared by Chara and Asriel, Asriel feels bad about everything that happened, yet Chara LAUGHS in relation to that (I already proved your little “they were laughing away the pain” point wrong so shut the fuck up). Instead of putting “cups of butter” to make the pie, Chara uses Buttercups, poisonous golden flowers in the recipe, causing Asgore to fall horribly sick. Seeing the potency that the flowers have in Monsters, Chara starts to cook up a plan. Chara then gets terminally ill (too) and, before passing away, they ask Asriel to take them to see the golden flowers of their village in the Surface. Throughout the game, it is revealed that Chara had poisoned themself intentionally so that Asriel could absorb their SOUL and thus cross the barrier so that they could kill humans together and harvest their SOULs. So, yeah, Chara INTENTIONALLY poisons themself so that they have the chance to kill humans (which they succeed with the sole exception of Frisk that they posses depending on the ending we achieve in-game). But anyway, upon reaching the Surface, Asriel is attacked by the humans, for they have thought Asriel had attacked and killed Chara. This causes Chara’s desire to kill humans to manifest into their fusion and put it in a state of hatred but Asriel is able to resist that and let the fusion be attacked. Asriel then returns to the underground horribly wounded and both Asriel and Chara thus die. This story takes us to the story of Flowey; when Asriel died, his dust was spread across Asgore’s garden of golden flowers. Later, Alphys, doing experiments with Determination, injected the first flower that bloomed after Toriel left Asgore with Determination. The initial experiments didn’t work, which made Alphys return the flower to Asgore to be replanted in the garden. However, the flower woke up alive in the garden and thanks to Asriel’s essence from his dust in the garden, Flowey retained Asriel’s memories, but he also noticed that he din’t feel any emotions since he didn’t have a SOUL and thus was unable to feel love, joy or compassion. Those, dear readers, are all the information available about these two characters, so now let’s move on the psychological part. All of these informations affirm that both Chara and Flowey suffer from psychological problems, with Chara being a psychopath and Flowey being a sociopath. Now let’s analyse this a bit; many people assume amiss that psychopathy and sociopathy are the same but that’s wrong. Indeed, both disorders are very similar but there are a few details that set them apart so let’s see what psychopathy and sociopathy have in common, first:
Both are “antisocial personality disorders”;
Both lack empathy;
Both despise and disobey rules of social behaviour;
Both do not feel remorse or guilt;
Both are violent and hurt people;
Now that’s where things change. Differing from a sociopath, a psychopath possesses the following symptoms: The origin of their disorder is in the innate condition of their existence. According to a research made by the International Institute of Minnesota, 60% of psychopaths are psychopathic by heredity, meaning they were simply born this way. Now:
A psychopath has GREAT chances of being a nice and well-mannered person with a good professional career;
A psychopath possesses a very controlled temper and behaviour;
A psychopath is highly manipulative;
A psychopath is completely incapable of creating (real) bonds with other people;
A psychopath is generally very smart, intelligent and carefully calculates and plans their actions and risks, leaving the least amount of evidence as possible in their crimes;
Whereas a sociopath is very different. The origin of their disorder has great chances of being generated due to the environment they live in. Researches show that great part of sociopaths have become sociopathic due to their precocious institutionalisation, meaning they were NOT born this way. Now:
A sociopath has difficulty in being polite or well-mannered and generally cannot maintain themselves in a job;
A sociopath has a behaviour of loss of control that generates hate and anger;
A sociopath is impulsive and spontaneous;
A sociopath is capable of creating bonds with other people or an individual group;
A sociopath is spontaneous and thus leaves marks and evidences in their crimes;
Now it’s when we analyse how Chara and Flowey fit in those profiles, starting by Chara. Chara is a psychopath: If we analyze their story enough, we’ll see that their story is indeed based in a frenetic impulse of psychopathy. Like I said above, a psychopath is usually a well-mannered person and gets very well socially. Chara was very well-seen by the Monsters while living in the Underground, so much that they say they “filled the Underground with hope” and therefore had great capacity of interacting with others. However, when we look into the manipulation thing, Chara is an extremely manipulative character, both while living in the Underground and at the end of the Genocide Run. Their attitudes in relation to the player at the end of the Genocide Run testify that: They induce the player to erase the world and is thus manipulating them by doing exactly that. They are intelligent, they know they need you to escape to destroy and kill everyone, so they need you to do their bidding, which is exactly what happens at a potential post-Genocide Pacifist Run. The same way they manipulated Asriel: to take him to the Surface as a SOUL inside him and carry their own dead body so the humans can see and make the mistake that leads them to attack him. Chara is clearly manipulating him by doing that. Chara also does not possess sympathy or empathy for anyone; When Asgore eats the poisoned pie and gets sick, Chara sadistically laughs at what happened and thus does not feel remorse before that. Another example of Chara’s lack of empathy towards anyone is how they didn’t care for how clearly uncomfortable Asriel was with their plan, they literally have to convince him through guilt-tripping and manipulation when he’s CRYING to go along with their plan:
Asriel (fourth True Lab VHS tape): I... I don't like this idea, <Name>. Wh.. what? N-no, I'm not... ... big kids don't cry. Yeah, you're right. No! I'd never doubt you, <Name>. Never! Y... yeah! We'll be strong! We'll free everyone. I'll go get the flowers.
This tape really goes to show how Chara clearly despises weakness, chastising Asriel for being “weak" and only cares about gaining more power, not caring a thing in the world on how other people feel. Remembering that Chara does all of this calculatedly, planning everything step-by-step, the same way a psychopath would do. Now, it is said by Asriel that Chara “hated humanity” and people just assume that this somehow means that they are actually depressed and abused and jumped on Mt. Ebott as an attempt of suicide, right? Well, that’s unfortunately NOT the case. The real reason why Chara “hated humanity and felt very strongly about it” is NEVER stated out loud and Asriel even goes to say that Chara never said why they felt this way. That’s right, Chara has no reason to hate humanity, they do what they do because they want to and because they LIKE hurting and killing. Like I said above, psychopaths are born psychopaths; They just want people to die and suffer by their hands and they leave it as less evident as possible, to the point of using Frisk as a physical vessel for them to kill Monsters and they only reveal their true colors and their plan to erase the timeline at the very end of the Genocide Run. Not to mention the way they fell down Mount Ebott is a bit suspicious to me. The intro of the game shows them tripping on a vine then falling on the hole leading to the Underground so it isn’t really a stretch to say that they’ve been lying to Asriel to gain his sympathy (another form of manipulation). Now on to Flowey. Flowey is a bit more different. Yes, Flowey also has the very same destructive impulses to destroy everything and everyone, but differing from Chara, his attitudes and motives to do that are different. First off, Flowey doesn’t have that much of a good capacity to interact with other monsters, as his explosive temper and his urge to attack everything he comes across turn Flowey VERY distanced from the others. Indeed, Flowey usually resides in an place that’s excluded from the Monster society, the Ruins. Flowey also isn’t very polite, his way of speaking is very different from the others. His signature “Howdy!” is southern slang, the way country people speak, whereas Chara, should I also add, politely greets the player with “Greetings”, a very formal way of saying hello. All of Flowey’s explosive behavior and lack of control towards Frisk, especially at the beginning of the game, shows that he doesn’t calculate his attitudes or his actions and is impulsive, the same way a sociopath acts. Also differing from Chara, Flowey has and had bonds, with Papyrus and possibly many others after he found out about his power to reset, save and load and, of course, with Chara. Flowey constantly feels like he has to do Chara’s bidding and even apologises to them at one point, showing that he is capable of bonding with someone, different from a psychopath. Flowey’s acts of violence are also very clear; he doesn’t do it all in secret like Chara does, he shows it in your face that he is indeed an antagonist. Who else makes crimes leaving marks behind? A sociopath, obviously. And surely, Flowey wasn’t always a sociopath, he became one, he is what Asriel became after being manipulated by Chara, Chara made him a sociopath (if not the boredom he felt after seeing all the Underground has to offer but you get my point). Indeed, Flowey/Asriel only turns evil and sociopathic due to the manipulative influences of Chara, Chara made him this way, Chara was the starting point for Flowey to start having those attitudes of violence in the game. To sum it all up: Chara was born a psychopath, as they have no reason to hate humanity, and Flowey is a sociopath because he was manipulated by Chara as Asriel. He doesn’t do what he does because he wants to, he only wants to satisfy Chara.
Conclusion (Chara=The Player/Character Analysis): Now, it is indeed a bit difficult to explain this line of thinking. Every RPG has in its essence killing and defeating your enemies, getting stronger, winning new equipments, gaining experience to evolve in levels and going to face new challenges. But that’s different in Undertale. This game values every single character it has, from simple enemies to NPCs, killing and defeating is not a necessity. Indeed, the more you kill, the worse your (most precisely Neutral) ending becomes. It really goes to show how being stronger than everyone else doesn’t necessarily make you better than anyone else, and in Undertale, the exact opposite happens, it makes you the worse. It completely goes against the idea that the more you kill, the better you are, without caring about anyone else, without the least bit of remorse, being the very best at every cost even if it means killing everyone around you. Chara is never met in person at all in every other route of Undertale besides the Genocide Run, and that’s because every EXP and every LV you gain gives them power, thus causing them to grow stronger and mentally posses Frisk. Why do you think Chara is the embodiment of the feeling you get every time your statuses increase? Why do you think you’re supposed to name them after yourself as the player (as stated by Toby Fox himself)? That's because completing a Genocide Run would be just like completing an RPG like any other and Chara is that feeling we have inside of us every time we gain more power, when we feel nothing upon seeing people get hurt, upon seeing the news of terrible things happening in the world and feeling nothing at all. They’re that evil voice whispering “kill them, you have the power” when we’re clutching a knife in our hands just about to cause pain and suffering for those who hurt you instead of feeling empathy and learning to forgive. Have you noticed how Chara is the only character in the entire game that we don’t fight? It's because Chara, being the feeling of only wanting more power and feeling no empathy for others at all, can only be defeated by doing good to others, by forgiving, by making friends and not using or manipulating them into doing what only YOU want them to do. Chara only resurrects at the very end of the Genocide Run, when everything and everybody are truly destroyed and only for wanting more power, they tell you that your “human SOUL” and your “Determination" are what brought them back to life, meaning that, upon wanting to become more powerful, you as the player, acquired their traits. HP. ATTACK. GOLD. DEFENCE. EXP. LV. Every time time a number increases, that feeling, that's Chara. With your guidance, Chara has finally resurrected, they could have never done this without you and have finally realised why they’re back to life: power, and that’s exactly what Chara represents. As that old saying says: “Power corrupts. Absolute power corrupts absolutely”. The player needs an equal, a representative in-game to represent their thirst and lust for power, their want to be the best at every cost and to kill everyone in their way if needed. Chara is a separate entity that lives in all of us, our thirst and lust for power that, if one lets it grow, can destroy worlds regardless of one’s choice, because YOU are never in control. Chara takes the game's control away from the player more and more as the Genocide Run progresses and, towards its end, more and more and more Monsters do not recognise Frisk as human anymore. That is because, as you kill, you literally strip yourself of your humanity. Is it really you in control of your actions, or your greed? Are you really the one making the rules, or your selfishness? Is there really anything more than just your ego and your futility that keeps you going? Are you leaving good things to the people around you or are you just an asshole wishing to manipulate everyone and have an easy life? Are you a true true friend or do you manipulate your friends and steal their attention, their empathy and sympathy with lies just so they can all cater to your needs and whims? In other words, you inner Chara? Soulless monster, you have no excuses to say you haven’t been warned, for when there is nothing nor nobody around you, do not complain that you did not know where you were going to.
I am open to discussions and will ignore flames.
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monochromerose · 8 years
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Undertale Ramblings/Headcanons
this will be extremely spoiler-heavy for all runs of the game, mostly pacifist and no mercy: DON’T READ UNLESS YOU’RE WILLING TO HAVE THE GAME SPOILER OR HAVE BEATEN MOST RUNS
Okay so. starting with souls. based on the in-game information abt the souls carrying different qualities (patience, bravery, integrity, etc.) it seems like there are only seven traits associated with different souls and, to break the barrier, one soul of each trait would need to be collected by the monsters. at least, HUMAN souls only have seven traits- monster souls seem to be the wildcards, seeing as Asriel was able to use the six human souls and all of the monster souls to break the barrier 
All the monsters who turn the player's soul different colors seem to be lacking in that quality. papyrus and sans turn frisk's soul dark blue: integrity, and that relates to honesty and moral character. papyrus exaggerates parts of himself in hopes of being liked, going against honesty, and sans doesn't do anything abt the player killing anyone until he and asgore are literally THE ONLY monsters left
Papyrus is very,,, out there? he isn't very true to himself and is (sort of) willing to lie to get ppl to like him. Sans is kind of a mess. he's only willing to step up and do smth abt the player's no mercy route until, as said, he is one of two monsters left in the entire underground (with the exception of ppl u don't see during no mercy like alphys and the amalgamates). he knows more than he lets on and acts like he has strong morals but only seems to care about the safety of his brother and himself, which is understandable, but the player can literally murder him even in a neutral route and he won't do anything abt it at all 
tl;dr papyrus and sans both need to learn the lesson of integrity but sans more than papyrus, in some ways
However! both of them have another SOUL quality that they fit: patience and kindness. Sans is p much known for procrastinating and not caring, but he's willing to wait and see what the player does on a no mercy route in hopes that they'll give up. his fight at the end is ridiculously difficult because he's willing to wait until the player gets bored or infuriated enough that they reset and start the game over again, hopefully for a better ending. his downfall was the fact that he cheated the fight system (which would be against the themes of integrity he needs to learn/lacks) to "attack" twice in one turn, giving the player that opportunity as well
Papyrus is more simple. he seems self-absorbed, but he's extremely kind and good-hearted. notice how even on pacifist, when all the other bosses can kill you (and will, with the semi-exception of toriel, who takes some skill to die to) papyrus literally stops the fight when you have one HP left? thus giving you an opportunity to prepare and try again. even undyne talks about how he's too kind on the player's ""date" with her: "he'd get ripped to smiling shreds" is a quote that comes to mind
And even still, on no mercy, he dies smiling and tries to convince the player that they can still change and become "a better person" (fun fact: i have stopped many a no mercy run here bc i didn't have the heart to kill papyrus). his downfall is the result of both his integrity (which, while he has more of it than sans, still needs to learn its lessons) and kindness. on a neutral run, when you're trying to kill him (if you are), once he reaches a certain amount of health he'll give you the option to spare him willingly. 
In no mercy, as mentioned, he dies trying to make the player a better person and sparing them from the start- he was kind to someone who took advantage of it, and wasn't willing to fight back in a way that would injure or kill the player because it went against his values
Okay this got long so i'll just talk about the nature of souls and save files now. human souls on their own are quite powerful: the defining trait that their soul represents has no influence on the actual power of the soul, just how the human in question uses it. monster souls are jack of all trades- they're magically oriented and adaptable to the natures of others, but weaker. human souls are the only thing powerful enough to create a save file, with only one exception, flowey. 
Alphys gave flowey not a soul, but the will to live, and that will became stronger than the magic of all the monster souls in the underground, even the souls of boss monsters. flowey's will to live, being stronger than monster souls in the fact that alphys literally extracted determination from the human souls and gave it to him, allowed him to create a type of save file. monster souls don't have 'determination' on their own, only humans do, so no 'true-born' monster, without the help of a human soul, could create a save.
The power to save is based on what being has the strongest SOUL power, and seeing as determination is the essence of human souls, Flowey would have the most. while Flowey doesn’t have a soul, human souls are stronger than monster souls. his will to live is made up of the determination that allows human souls to persist after death, leaving him with the most and strongest SOUL power.
However, human souls are stronger than just their “determination”. thus, even though flowey could create a save, as soon as a human fell down, he would lose his power to save and reset. 
At least one human had to have fallen down and died in the underground for flowey to exist. When Chara died and Asriel absorbed their soul, he went out into the human world with the combined power of his and Chara’s souls. The humans wounded him enough that when he returned underground, he died almost immediately, and his dust spread through the palace garden. Chara’s SOUL died with Asriel, so Alphys could not have extracted the determination from their soul.
It is believed in-game that the essence of a monster will live on through their dust, so a monster’s dust is spread on whatever said monster loved most so they can be one with it. When Asriel died, and his dust ended up on the flowers (including the first flower that bloomed, which Alphys used to create flowey), his essence was kept on through them. This is why, when given the power of seven human souls, Flowey returns back to Asriel’s form. The power of that many souls returns a soulless being to a form which the soulless form only contains some of the essence of. That’s also why it takes so many souls in the first place.
Back to Flowey’s save- a human soul is more than determination. It also contains the trait that the human is strongest in, and the general power of the soul that monsters have less of. In Frisk’s case, as their SOUL trait is determination, their determination is stronger than the rest of the human souls’. So although Flowey has the determination of human souls and is stronger in terms of soul power because of it, the soul power is still outweighed by a human’s. As soon as a human falls into the underground, Flowey would lose his power to save and reset. When said human dies, their soul doesn’t have a form to harness its power, giving Flowey back the power to save.
SAVE files, like SOULs, are a magical portion of the world in Undertale. However, they only exist in the underground. Because the underground was sealed away from the human world, the latter advanced and moved away from the power of SOULs and magic at least somewhat, while monsters didn’t and couldn’t. SAVE files are a physical manifestation of a being’s SOUL power. The power of a human soul, called by Alphys “the resolve to change fate”, creates a literal point in time that the human can return to by the power of their SOUL.
Whoever is in possession of a SAVE file can also choose to reset it. With strong enough SOUL power, one can literally move themselves to another timeline where the contents of their SAVE hadn’t happened yet. This does not fully erase the memories of those affected unless a TRUE RESET is performed. When the ultimate goal of a human is reached (leaving the underground, for example), they can choose to carry out a TRUE RESET. Unlike a normal reset, which can be done at any point of a human’s journey as long as they have a SAVE file, TRUE RESETs can only happen once a human has achieved their ultimate goal.
The difference between a normal reset and a TRUE RESET, besides the fact that the latter can only occur under specific conditions, is that a TRUE RESET erases everything. Every save that a human has reset ceases to exist, along with the memories of all those in said saves. Beings without strong enough SOUL power (that is to say Flowey) cannot ever perform a TRUE RESET.
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angisam · 7 years
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your wild side
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AO3
chapter summary:  they talking  
Tag: underfell au , Fellwolves au, bad language (I do not cut anything at all) , violence, fight ,”gore”, experiments, panic attacks, I'm bad to describe things as labeled ...
character chapter: underfell!Sans , wolvesfell!Pap, Frisk, Flowey
note: I sincerely hope that  the chapter is conformed because it has not convinced me, I mean, this is how you have to go through things but it has cost me because I do not know how to approach it ...> n> ung wharever I hope too that you do have any problem to read, my english isn't well
Chapter 8
Sans was completely spread out on the floor face down he could almost lift his head all his body was tied with thorny tendrils, it was practically impossible to escape. He would always have his shortcuts but he didn't like to use it publicly (even with a future heap of dust) it was always his last card.
"Let me go now!" - he demanded calmly without losing his angry touch - " afterwards if I feel like it " replied the other with a grim chuckle "are you going to imitate me or you will delight me with some creativity " - "Why should use my creativity in a heap of dust? "- after he finished your creative sentence could feel like the tendrils were beginning to squeeze - Shit - he will prepared  to teleport when ...
"DON'T! Stop! DO NOT KILL HIM! "- that voice was youthful. It was the human being who fled along with the minipapyus. Did he pity her? Anyway, he was not being pressured any more.
“I’ve already told you thousands of times in this world -" - kill or be killed ... "-" exact "-" but you can’t just kill him "-" so, tell me a good reason why I should not “Killing is not right and it is not fair ... "-" right? How many times have you fallen already, you should wake up, this monster has followed us, knows where we are and has attacked us, our lives are at stake. Again! "-" I can load "- “When was the last time? "-" .... "-" I already look to me”
For Asgore they were arguing as if they were a married couple, couldn't avoid remembering some moments in the bar when Dogaressa and Dogamy argued for things as insignificant as for who left first house, didn't even make sense. As the human and the other monster struggled with killing him or not Sans got lost in his memories until he came back to reality. Then he is realizing that most likely (sure) there wasn’t one taking notice of him.
"What’s more, you should kill him yourself" - "WHAT!?" - "You need to earn EXP, you need to be stronger. Its better that way and you know it "-" I'm begging to you about don’t to kill him and you tell me to kill him? "-" yes ... maybe you're not layers of ... I think I kill him...? "- "WHAT!? Why did you do it? "- the boy ran out of the shrubbery leaving his nice hiding place to find the tendrils which were surrounding the absolute nothing." This is very strange, there isn't dust and I have not felt to gain EXP , It's as if he had pierced my tendrils ... "- can skeleton monsters do that?" - "Nop, but we're good to get out of the way" -Sans pushed the boy his right arm "catching" him in a friendly hug - the boy's face was pale when he realized his situation and the monster that was with him, which was a flower that was hooked with its roots in the right arm of the kid, had eyes like dishes.
"Relax ~ none of those present are in the mood for a fight, right?" - inform the skeleton, almost being about the same height as the human, winking and showing a smile, highlighting his sharp teeth even more than he already showed, As incredible as it seemed the colors returned to the child. " What makes you think we're going to trust you with a smiling bone bag " -hehe was supposed to be an insult- "Flowey" - I moaned the child- "your name is Flowey ?, Flowey the flower" -he laugh- " And that you laugh your bony !? "- the flower changed face to one with what seemed to have fangs -" hehe I am Sans, Sans the skeleton "-" I am Frisk! Frisk the human ^^! "- cute-" Frisk! "- I scream to tell off -" hey weed relax or explode "- " What do you want Sans! "-" answers to some questions "- there was a silence for a moment -" do you mean if we know  who are? b-because I really don't know who you are "- Sans's grip on the kid was more stronger and sorta with a few muted sockets made this a very bad sign-" before, in the city I didn't get those guy feeling. Paras surprised even surprised to find me, not to mention that you knew my name "- he said calmly but nothing reassuring, Frisk tried to get out of his arm but only served for Sans still keep it stronger" mm-I was confused with another person but You were not a swearer! "-" a human being hiding in the forest must be associated with many monsters who are called Sans "-Flowey sacked an intimidating tendrils from under the ground in an attack position as a warning, but the grip didn't become loose. The tension was felt in the air. "no no. You don't understand, it's all a misunderstanding I thought you were Sandy "-" Who the fuck is "Sansdy"!? "Bossy's brother" - practically whine- " Bark! "- minipapyrus came into action casting the imposing face to the skeleton in front of him growling and blood red eyes-" Bossy! "" Papyrus? "-" Papyrus? "The boy repeated.
Sans finally let go of the human being who slowly walked away from  surprise of both release as he watched as the skeleton sat down on a rock from the mound heap.Frisk was supposed to be taking no notice of the painful discomfort of an injured foot.
The tension of a moment gave way to absolute confusion.
Flowey broke the awkward silence " we should give him some mercy and kill him. Not only is it dangerous he get the feeling that he is not mentally stable "-" he is not crazy just confused ... "-" Frisk. No! "- but the boy was already moving forward, standing in front of the monster skeleton with his head down. Frisk had no sense in surviving.
"Maybe we can help if you tell us what happen to you?" - his vegetable companion made the blade to the head in front of the situation .- we are dead - the skeleton in front of him had his elbows on his knees while covering his face With his palms, hearing the boy simply sigh with exhaustion. His face was covered but Frisk could feel that it was not just confusion that also distressed him, tiredness, sadness or even fear was a somewhat strange but obvious mixture.
Flowey bit the boy's ear and stretched back, causing the boy to back off before the pain. Bossy stood half a meter away from the skeleton watching him.
"Perhaps you have not learned anything during all those deaths and all those" betrayals". You can't trust no one an less in a crazy as him. Frisk for the love of Toriel you can't try to be friends at everyone. We owe him nothing. Let's get out of here now that we can! "
"No, I can't leave him here, he needs our help" -” Do whatever you want idiot but don't cry later!" - Frisk returned back to the skeleton this time looked more relaxed but with the misfortunes still on top of him.
"Maybe we can -" "Honestly kid I don't know how you've survived even one day" - "It wasn't for himself " - pointed the flower angry, Frisk embarrassed - became silence ... again.”* sigh * I haven't had the best day of my life and I doubt you can help me at all" - "it's never good to keep it to yourself ... maybe you want to tell something, I know you'll feel better" - ?, Maybe it wasn't such a bad idea to talk about it ... who knows maybe he would get some answers to everything, or he would look like a lunatic but at this point everything was the same. Relief was what I needed most.
"Do you want to know what is happening to me? Well I'll tell you: this morning I've been sleeping in my snowdin sentry station, like every day I used to do, nothing out of the ordinary, a normal day" his listeners They looked at him in surprise. "When I woke up that's when it all went to hell" - he clarified the "throat" - "I'll try to sum it up; I woke up in a fucking place where everybody wanted to capture me and I do not know why, snowdin, place where me and my brother have been living for years and where apparently we never existed, My house is no longer my home, nobody knows who we are There is the exception of a human being who apparently has recognized me and who I have never seen in my fucking life. OH! And the icing on the cake, finally! I found my brother but with ears and in childhood, have I left anything? "
The three looked at each other without knowing what to say before that confession.
"That's ... strange" - "no shit" - he said tiredly.
"I think I can know what's happening" - said the boy. "Sans ... it's possible that you're Sandy"
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