No more
There is no solidarity, no hope for us on the left. We disabled were abandoned, and the way were were abandoned showed us in no uncertain terms that the left we have now is a paper tiger.
We are alone
What is the point.
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I need a Morcia conversation about Luke where Morgan asks what's holding her back and Penelope bursts out that she wasn't going to do this again.
And when Morgan finally gets her to explain, she explains that she loves the way they are and their friendship just as it is, and she doesn't want to change it, but there was a moment, just one moment, when she realized she wanted more.
And she swore right then that she wouldn't do it again. She wasn't going to replace Morgan with some other unfairly pretty man who was good at bantering with her. And she wasn't going to fall in love with someone who was never going to love her back the same way.
And Morgan just looks at her for a moment, recalling her once saying to him that just because he wouldn't cross a crowded room to hit on her didn't mean everyone else was that shallow, and how they never really cleared that up...and finally says:
"You know I had a moment too?"
And Penelope just blinks at him, because WHAT?
"A few actually."
More confused blinking.
"I'd look over at you and you'd be doing something so you, and I'd think god...I am in love with this woman. But it was never the right time. I wasn't ready for that. Then I was, but you were with Phil, or Kevin. Or you were going on a date with some hot guy you rescued at a coffee shop."
"Derek," Penelope says, and she is stunned, totally stunned, because he's talking about years. YEARS of their friendship pining in silence. "Why didn't you ever say something?"
"Because like I said...it was never the right time. You were with other people. Then I was. And...truth be told, I was scared. What if it didn't work out? What if I lost what we had already? I was always too afraid to take that risk. I didn't want to fade out of your life."
"Never," Penelope says.
"Yeah, I know that now. But you know...sometimes I think there was another reason."
"Yeah?"
"I moved on. And you moved on, a few times. But do you see the way Alvez looks at you? After three years since your only date? He isn't gonna just move on, Penelope. That poor man is so gone over you."
Penelope laughs, like a sad watery crying laugh though.
"You wanna know a secret?"
"Always."
"I haven't dated anyone since then either."
Derek smiles.
And that's how Penelope finally lets herself love Luke back.
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SPN 4.18, The Monster at the End of This Book
CHUCK
Well, there's only one explanation. Obviously I'm a god.
SAM
You're not a god.
CHUCK
How else do you explain it? I write things and then they come to life. Yeah, no, I'm definitely a god. A cruel, cruel, capricious god. The things I put you through – The physical beatings alone.
DEAN
Yeah, we're still in one piece.
CHUCK
I killed your father. I burned your mother alive. And then you had to go through the whole horrific deal again with Jessica.
SAM
Chuck…
CHUCK
All for what? All for the sake of literary symmetry. I toyed with your lives, your emotions, for… entertainment.
The reveals about Chuck in season 14 weren't a "retcon." This clue is rather on the nose, and like me, I'm sure many people thought it was funny at the time and weren't looking at it as an earnest statements of Chuck's actual motives. It's delivered as if it's realization and remorse.
Kinda hits differently now. The remorse isn't even false. Chuck makes them suffer, and watches them suffer, for his entertainment. And it is cruelty. He's also a tortured artist, haunted by his own ideas and what he's about to put his creations through and the feelings of guilt are even sincere. Even if he's not truly regretful or remorseful but he gets off on the anguish of it, of feeling bad for them. For what he puts them through. (Which is a commentary on the nature of fiction, audiences feel things seeing our favorites suffer, writers also get satisfaction from writing pain, it's now stories work--even if sometimes fiction can go overboard on the gratuitous pain, without satisfying payoffs, and then the story grows less pleasurable, but that doesn't change that pain and conflict is part of the lifeblood of stories).
There are hints throughout Kripke era on the metaphysical nature of things, and it continues into Carver era, it's in ever era, late season era SPN isn't putting anything in there that wasn't there in the DNA already, spn's philosophy and metaphysical notes, on the nature of God, the universe, free will.
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Simplicity Template v1.0.0
Hi. It’s me again, emerging from the depths of ukagaka hell to bring you new and strange things.
So here’s the thing about ghosts, I helped make this one called Needle for ghost jam 2022, and it’s kinda sorta maybe the best thing I’ve ever participated in. And it maybe kinda triggered a big shift in how I think about ghosts. And I think maybe, the process doesn’t need to be nearly as complicated as it is.
Right now, the existing ghost templates are very, very big. Everything everywhere will tell you that making a ghost is a long project that requires a lot of dedication. And that can be true! There are some wonderful and detailed ghosts out there that take a long time to produce. But as we’ve seen in ghost jams, that’s not necessarily true! Ghosts don’t HAVE to be big! Ghosts don’t HAVE to be complicated! And even ghosts with a lot of content don’t have to be a huge project that eats up months of your life! Just about everything in the existing templates is optional, but I always feel like I’m cheating or doing a bad job if I skip things.
The more I think about it, and with a lot of the work I’ve done lately, I think it is easy to get burned out by the amount of tedious work you have to do filling in side functions that many users won’t ever see. New devs may find those functions uninteresting, or confusing, or just simply overwhelming from the sheer amount of them. And I think a lot of folks may not realize they can be omitted entirely without causing any harm to the ghost! SSP has default dialogues for the stuff that there need to be dialogues for!
Additionally, I’ve started to see more possibilities for ghosts lately, and the existing templates are making me feel very boxed in. Many ghosts right now have the same premise of “X character but on your computer”, and I don’t have anything against that, but there’s lots of other interesting ideas out there that we haven’t explored hardly at all! What if it’s not that a character has appeared on your desktop, what if you’ve appeared in their world! What if you’re not actually human? What if they know you already! There are so many things I would love to see happen, and some ideas that I’m hoping to start exploring myself.
Anyways! That was a whole lot of words for me to introduce my new template. I’ve made a new template called the Simplicity Template, and these are the things I hope it accomplishes:
Makes ghost making less intimidating for new developers by having less to fill in
Helps more ghosts reach completion by getting straight to content first, with very few side features to fill in
Gives developers more freedom to experiment and try new ideas, and to break away from the current formula
If any of that sounds interesting to you, give it a try! You can always add in more features later and build upon the simple base that is here!
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