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#whenever i complete an objective or solve a puzzle myself i jump up and down and clap my hands in joy
lexsnotdead · 1 year
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almost every time i play something new i wish that those video games that don't hold player's hand the entire time were more popular... absence of a task and guidelines makes room for forced exploration and that's when environmental storytelling really comes out on top. when a game trusts me to figure stuff out on my own and the childish sense of pride that comes next >>>
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[Games in 2023: Ghost Trick: Phantom Detective]
I was pleasantly surprised when the Switch port of Ghost Trick was announced: under-appreciated DS games are kinda my thing, this game’s stylized look conveyed a real sense of personality, and I’ve only ever heard good things from people who have played it.  “Why have I never played this before??” I asked myself, wracking my brain for the answer.  Then I played the demo and remembered “Oh yeah, I suck at puzzle games.”  But despite that, I still really wanted to see where things went, and boy am I glad I did!
Spoiler-free tl;dr: Ghost Trick is a wonderfully engrossing story about whacky characters uncovering insane plot twists that all build towards a satisfying and heartfelt conclusion.  I would recommend going in as blind as possible, but even without shock, the game is easily clever and fun enough to be a fantastic experience.
(Also content warning for animal death; the game is all about undoing deaths so it’s not permanent, but it can still be distressing to see it happen.)
The premise of Ghost Trick is simple yet creative: you play as a newly-dead ghost who has completely lost his memory, and must use your ability to possess and manipulate objects to solve this mystery and save the lives of the many characters you meet along the way.  The full narrative is anything but simple by the end, but I felt it was a steady, easy-to-follow escalation—though I have been told I have a high tolerance for plots involving time travel, so a grain of salt might be in order.  In my opinion it’s not especially hard to keep track of the game’s time shenanigans since you only ever go back 4 minutes before a person’s death to influence the situation in a way to avert their fate…until the very end, where you do learn a lot in a short time, and I could see a player struggling with that.
The style of the game really is impeccable.  Characters have very unique designs with bright colors and expressive actions, making it hard to mix anyone up despite how many people you meet over the course of the game.  Everybody makes a strong impression, and it’s easy to care about them and want to save their lives and find out how they tie back to the overall plot.  The connections between various characters are a bit tighter than you might expect going in, and it’s so much fun to steadily piece things together, each answer leading to only more questions.  There’s a point about halfway from which plot twists start to come one after the other, but instead of piling up, they come together, all building towards the same goal in a masterful manner.  It’s a very hard game to put down.
So, those puzzles!  I have to admit I was hesitant after struggling for the better part of an hour on one in chapter 2, but in the end I was able to solve all of them without looking up any answers!  It came real close a few times, and there was definitely an occasion or two where I stumbled into the right answer without realizing it, but hey, it counts.  The hints provided do a good job of leading you to the solution without just stating it, and can easily be ignored by players who don’t want their process interfered with.  I feel like I started to do a lot better once I started expecting I wouldn’t get everything right first try—don’t be afraid to do some trial and error.  The mechanics are sound: an item will clearly tell you how you can manipulate it if you can, and what items can be possessed are all easily identifiable whenever you enter the ghost world.  The trick (heh) most often is in getting the timing right, as you have a very limited range to “jump” between objects and can miss your chance completely if you don’t act fast while objects are in motion.  You’re explicitly taught this very early on, of course—the tutorial is very nicely structured, giving you all the information you need while a puzzle is unfolding around you with all the moving parts and tension you can expect all throughout the game.  The prison escape sequence stands out as a one-off with unique mechanics; it can be frustrating, as escort missions tend to be, but if you take it one step at a time it’s not too bad.  The only major addition to the basic structure is towards the end of the game where you gain a second ghost who can reach much farther, but in lieu of manipulating objects, he instead swaps the position of objects with the same shape.  It may only affect a handful of puzzles, but I think there’s a benefit to giving the player time to fully master the core mechanics before adding this new layer to things, and the possibilities it opens are well-utilized when they do come into play.  What tripped me up most often was needing to move each ghost to different objects out of each other’s way, since they can’t inhabit the same object; a minor annoyance, and quite possibly a skill issue on my part.
That’s essentially all there is to say on a mechanical level, so let’s talk more about the narrative.  The tone is largely playful but not afraid to be serious when it needs to be—you’ll laugh, you’ll cry, you’ll be aghast in horror, etc.  Again, the plot is continually escalating and building more and more tension, quickly becoming too fascinating to put down, and the fact that it manages to stick the landing is no small feat.  It seems to me the moral of the story is selflessness: every character is shown to be in the wrong when only serving their own interest, yet when they do something with others in mind, the narrative consistently rewards them.  Sissel says his only real goal is finding his own memory, but what makes him the hero of this story is his willingness to use his abilities to solve others’ problems.  Cabanela is painted in a villainous light when it seems he cares only about his career ambitions, but when we find out this was a means to the end of helping Jowd, he’s presented as unequivocally a good guy.  Jowd may say he’s so eager to take the fall for Kamila’s sake, but when Sissel calls his methods out as ultimately selfish, he changes course and takes on an active role in resolving the night’s many mysteries.  Yomiel obviously embodies the selfishness the story is speaking against, but in the end, he makes the choice to do something selfless, and the narrative rewards him with a second chance. (More than that, the game wouldn’t have happened at all had he not brought Sissel with him to the junkyard; while perhaps not entirely selfless, I think it’s important to note that Yomiel’s path to a better future began with his desire to not leave his only friend all alone.)  It’s really cool to see this theme reflected in so many different ways across the cast!  And of course, the one who embodies the virtue of selflessness above all else is the top Pomeranian himself, Missile!  The very first time we meet him, he basically ignores the fact that he’s dead and instead prioritizes saving Kamila.  After he develops his powers, he makes the decision to remain dead so that he can use those powers to help Kamila and Lynne.  And at the very end we learn that he went back in time 10 years, and while waiting faithfully that entire time, he devised a brilliant and complex strategy to ensure Sissel’s cooperation in saving his family once and for all.  “Because that’s what doggies do!”  This whole wild ride that ends up saving so many lives was all possible purely due to the awesome, selfless love of a dog.  That’s beautiful.
It’s hard to think of any major criticism.  Ghost Trick is just really, really good.  It may be a few years overdue, but I’m really glad I finally got to experience this game!
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Potato peeling
I shared one of my head canons with Monkey-d-momo and then the next day it kind of spiralled out of control in my head, to the point where I had to leave my half-destroyed Animal Crossing island to come and write this out. So, this is for you, Momo!
Summary: Sanji's had never had an assistant before, but now, at least once a week, Nami's there to keep him company. Rating: K. 
This can also be found on AO3 and FFN. 
Enjoy.
Sanji made a point not to think too deeply about his childhood before Baratie, but now he’s racking his brain in search for a time, any time, that he could ever remember having an assistant in the kitchen. Not other chefs that were working around him on their own dishes or bus boys or dish washers, someone by his side just to help him. Although, when he thought about it, back then he would have refused the help, with his ego far too proud as a fledging chef.
He spent a lot of time alone cooking and there’s nothing wrong with that, it’s what he was trained to do, and he enjoyed it. Enjoyed creating dishes that’ll fill empty stomachs and watching as delight bloomed across his crewmates face when they took their first bite. But now, as Nami hummed next to him, eyebrows drawn together in concentration as she stirred the sauce in the pot, he realised how much he liked having an assistant. How much he liked having the company.
It also helped that it was fantastic company. Nothing gets better than Nami-san.
The first time she’d walked in to offer help, he’d tried to persuade her to relax instead, in the kitchen of course because he’d never turn her away, but she hadn’t listened. She’d fixed him with a hard stare as his words rolled over her and held her hand out, waiting for a knife to help him peel potatoes.
That was a few weeks ago now, and he’s glad she didn’t listen to him. His kitchen is now filled with humming, quiet conversations or peaceful silences- with someone. It’s nice. It’s not every day, after all she’s the navigator, not the cook and she does have other responsibilities. But those little moments together, at least once per week now, made him start to notice the difference. Nothing bad, he still loved to cook but there’s no one peering over his shoulder to see what he’s doing or how he’s doing it (or asking for food- Luffy) or shooting him wonderfully smart remarks that bring a smile to his face or… well, he could go on all day.
They get along very well in those small moments together, when they’re not fighting for their lives or surrounded by the rest of the crew and it makes him happy. He got to see her truly relaxed, walls down, and their actions are almost domestic, and it made his head spin slightly. He tried not to think too much about that though when he’s dealing with sharp objects or high temperatures.
But he does wonder what spurred this on, the thought lingered in the back of his head. Her offer came completely out of the blue and they’d already been sailing together for so long, so naturally he wondered why. She’d never offered any explanation and he hadn’t asked, because why would he? He was thrilled to have time alone with her and to pass on his knowledge to someone who was so interested.
She hadn’t helped him tonight though, not that she said she would, mind you. Sometimes she’d mention in passing that she’d be there but other times she’d just appear, and it kept him on his toes.
After dinner though, as she put her plate on the side (just before he could get it for her), she left him with a quick, “See you later” and was gone. Maybe he was becoming too predictable because whilst dinner may be finished with, she knew he would occasionally prep ingredients for the next day and apparently, he’d have her company for that tonight without even breathing a word of it.
He couldn’t wait.
.
.
.
As much as he’d like to wait for her, that’s never how this worked. Sometimes she’d come later, depending on whether she got held up with something, so he always started, and she’d join in.
Tonight, he went to the toilet after organising the potatoes he’d need for the next day but on his short trip he didn’t catch sight of her. That wasn’t necessarily bad, but it could mean she’d been distracted with something. It was foolish, because he knew how this worked and he shouldn’t expect this from her, but he was slightly disappointed. He shook his head; he was being ridiculous.
Despite giving himself a talking to in the toilet, it didn’t stop his eyes from drifting to see if the orange haired navigator was around. He was sorely tempted to knock on the library door to offer her a drink, just to confirm it but he stopped his feet from wondering off course.
So when he pushed open the door to the kitchen, he couldn’t stop his jaw from dropping to stare at the sight of Nami already sat down on one of the stools, knife carefully peeling the potato in her hands.
So, she’d beaten him here, huh?
He didn’t get the chance to compose himself before she was looking up and her lips curled upwards, like she could read his thoughts.
“You’re slacking, Sanji-kun. I thought you’d abandoned me to peel potatoes all by myself,” she teased.
He smiled then. “Never, Nami-san. The day that happens I’d forfeit my own hands.”
She smiled back at him and they settled into comfortable silence as he sat on the stool opposite her, taking the knife she’d left out for him and grabbing a potato. There’s something relaxing about doing this. The same sweeps of the knife almost sent him into a trance and all the stress of the day bleeds from him as his mind wondered. He’d never found potato peeling a chore. It anything, he looked forward to the monotony of it.
He’s not sure how long they peel in the quiet of the kitchen, but he almost jumped as Nami started to quietly talk.
“The first time I offered to help, it was because I missed Bell-mére,” she said it softly and it should sound sad, but she sounded soft instead. “She used to get me peeling the potatoes when I had nothing to do or thought I’d studied for too long.”
Ah. Well, that answered one of Sanji’s questions. There was something quite special about not having to ask after the reason but being told instead. She wasn’t always very forthcoming about her childhood and he’d never blamed her; he hadn’t been either. It’s why he never enquired.
“You should have seen the first time I’d ever done it; you’d have turned in your grave. There was almost nothing left by the time it’d been peeled and I’d somehow managed to cut myself multiple times,” she continued, chuckling to herself and dropped a perfectly peeled potato into the steel bucket before moving onto the next one. “She hadn’t been angry though. Well, she had at my cut fingers, but she stopped what she was doing to show me how to peel the carrots next.”
“I’m not surprised she wasn’t angry. I can’t imagine being angry with you now, let alone when you were younger.” It was the truth; it was no secret that he was soft around children and he’d seen first-hand a young Nami- she was adorable. He’d have stood no chance.
Still doesn’t.
“What about you?” She asked tentatively, eyes flickering up to his, unsure about whether this was a topic that she should broach. That she could breach.
Sanji smiled lightly and answered with ease, his voice filled with fondness at the memory. “My Mum thought the world of whatever I made. Some of it was truly horrible, Nami-san, I’d had no training whatsoever apart from some tatty books and the opinions of mice.”
“I find that hard to believe- about being a horrible cook, that is. Feeding mice I’m totally on board with.”
He picked up another potato before he responded, “It’s true! There were pieces of eggshells in it, it was overcooked, yet also undercooked because I hadn’t set the oven properly.” There was a firm smile on his face though, despite the description he was giving.
“I sense this didn’t deter her,” she guessed, pausing the potato peeling as she waited for his response.
He laughed. “Not at all. She still boasted to the nurses and handmaids whenever she had the chance and when I was leaving, she’d tell me to bring some more next time.”
“Ah. So that’s where you get your kind heart from.” She nodded to herself, like she’d solved a piece of her own puzzle.
He tried to keep his cool, but he couldn’t stop the blush that bloomed across his cheeks. Instead of responding to that, he decided to continue on.
“On the cruise ship I worked on before Baratie, I was passable at best, but definitely better than the rest of the chefs. The real wakeup call was when I got to Baratie. Zeff was horrified by the bad habits I’d picked up and spent all his time picking on me.”
“Like what?” At his blank look she clarified, “How did he pick on you?”
“Ragging on me in front of staff and customers. To be fair, I probably needed to be taken down a peg or too. I couldn’t be told back then. Oh, and that damned peg leg, hurt like hell,” he groaned, recalling the way Zeff had kicked him when he’d wanted to throw away fresh food. “The worst, though, was the nickname- little eggplant. That’ll haunt me to my dying day. He had no tact, the damn old man, and he’d call me it regardless of who was around. Even the regulars knew of it.”
“Fatherly love, then,” she summarised, an affectionate smile on her face.
Sanji laughed but nodded his head. “Unfortunately so.”
They continued on like that, trading stories back and forth from their childhood. Not always revolving around cooking in Nami’s case, but small things, like the time she’d convinced Nojiko to let her cut in a fringe and her sister had wound up with a mullet until it grew out or how Sanji had singed his hair trying to show off around the oven.
The pile of unpeeled potatoes started to dwindle as the bucket with peeled potatoes filled up. Sanji was so lost in conversation that he hadn’t noticed until they were both reaching in for the last potato and as they both look at each other and down to the last potato, he felt a competitive thrill go through him. He managed to snag the potato just before she could, but she didn’t look sour about it, so he took that as a sign to crack on.
There were no more potatoes to peel but Nami still stayed sitting with him.
“So, what made you stick around?” It was ballsy and he was risking scaring her off, but it’s the one thing she hadn’t freely given during their conversation and he really wanted to know. To finally scratch the itch of curiosity.
Nami doesn’t respond straight away, she fiddled with the knife in her hands and it’s only for a second, but it felt like a lifetime to Sanji. He was holding his breath, waiting for some form of reaction from her.
She breathed out and finally looked at him. “I realised I enjoyed spending time with you.”
That’s not the explanation he’d expected. At all.
He has to fight down the urge to sputter off nonsense, it would not win him her favour. “I enjoy spending time with you too.”
“I didn’t doubt that for a second,” she said, her voice playful.
There’s a clever smile on her face and as much as he enjoyed that, he wanted her to know he was serious. He enjoyed her company.
“I’m serious,” he hummed, not looking up from the final potato he’s peeling, and he might need to long this one out, just to keep himself busy, so he didn’t chicken out. “I’ve always enjoyed cooking, but you’ve only made it better with your company. I’ve never had an assistant before, but I’m glad it was you.”
Nami’s flushed and she looked like she was struggling on how to respond. He wondered if he’d gone too far. It’s not how he’d planned this evening to go and it’s clearly not what she’d intended either. Yet here they were.
“Because I’m a woman or…” She trailed off and the silent ‘because it’s me’ is left in the air, but they both know it’s there.  
She’s watching his face carefully and he doesn’t know what to make of that. It felt like he was balancing on a tight rope and any wrong answer will have him plummeting without a safety net to catch him. The last thing he wanted to do was make her uncomfortable or put an end to their occasional kitchen activities together.
It almost sounded like a confession when he finally spoke, and he supposed it was.
“Because it’s you,” he said, his voice sure and face even.
The tension in the room increased tenfold and it felt like he needed to use one of the knifes to cut at it. It’s diffused instantly when Nami smiled softly at him and it sent his heart racing.
The next second she’s up on her feet, leaving their potato peeling bubble, like nothing happened. “We need to put these in water and into the fridge, right?”
“Yeah,” he replied breathlessly, stunned by the sudden shift. What had even just happened?
She walked into the kitchen, pulling out a much smaller container and filling it with water. She turned and raised an eyebrow as he’s still sitting there. He realised a beat later that she’s waiting for him to follow after her with the potatoes. Who was the professional chef here? He was on his feet in seconds before he could be prompted any further and they fall back into their normal pace, like nothing had happened.
… Had anything happened? He’s going to need some time alone to replay this scene and figure it out.
As soon as he’s done putting the potatoes away safely in the bottom of the fridge, ready for tomorrow, Nami’s done washing up the knives they’d used and then it’s just them, alone in the kitchen.
Nami’s leaning against the kitchen unit, arms folded and looking at him expectantly, because she doesn’t look like she’s leaving anytime soon. It made him nervous and he resisted the urge to play with his hands.
“Thank you for your help, Nami-san,” he said gratefully, and he really meant it. He hoped she knew that, that it came across.
“Anytime, Sanji-kun.” She pushed away from the counter to walk towards him and he’s frozen, watching her get closer and closer until he had to tilt his head down to keep looking at her face.
Her hands are on his tie and he realised after a beat that she’s adjusting it. He’d loosened it earlier, like he always did this late at night and she knew that too. He wondered if this was an excuse to touch him, but he squashed that thought down as quickly as it appeared. Maybe it just looked weird.
Her hands are warm and as she played with his tie, they brush against his chest and it sent his heart into fits.
When she looked up at him, seemingly happy with the end result, and she’s so close that he could count the fair freckles that litter her nose if he wanted to. And he really wanted to, but he’s distracted by the way her eyes are searching his. She looked expectant and he didn’t know what to do with that. Or what she wanted.
Nami lingered, her hands still clasping his tie lightly but resting against his chest idly and he’s stopped breathing because it’s all slightly overwhelming and he didn’t want the moment to break before he figured out what he’s supposed to be doing. The voice in the back of his head is screaming at him to ‘make a move, you idiot’, but he can’t bring himself to act on it. What if he’s wrong? What if he’s building this up to be something bigger than it actually is?
There’s another long moment where he can practically feel her breath on his face before she’s pulling away and he’s instantly regretting not acting on what the voice had told him because he felt like he’d just missed his moment.
The smirk on her face made him wonder if that’s not the case at all.
She released his tie and patted his chest before taking a step back. He missed the closeness already.
“Goodnight, Sanji,” she said lowly and then she’s turning around, walking towards the door.
The door swung closed behind her and for the first time in hours, he’s left alone in the kitchen. The scent of her perfume is still under his nose and the skin under his shirt burned from where she’d touched him.
He’s not sure what’s just happened. From the atmosphere to her new behaviour, he’s left reeling trying to catch up. He doesn’t want to get his hopes up, but this seemed to be a new development… towards something.
But right now, it’s late and his brains just turned to mush, so he’s not figuring it out now. He just hoped he could get his mind to settle down enough that he’d be able to actually sleep.
He flicked the kitchen light off behind him.
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So. The tiny little drabble this was supposed to be has now turned into a two part-er. I messaged Momo when I’d almost finished writing the first part and gave her two possible endings to choose from when this was originally a one-shot. Momo picked one and my brain betrayed me (and my other WIPs) by going ‘do both’. So here we are.
The second part is almost finished- I’m aiming for it to be up in a week max.
Please excuse any errors.
Thanks for reading.
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okimargarvez · 5 years
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FIRST DATE
Original title: First date.
Prompt: Luke asks Pen a date in a particular way.
Warning: none.
Genre: romantic, fluff.
Characters: Penelope Garcia, Luke Alvez, Phil Brooks, Roxy.
Pairing: Garvez.
Note: oneshot 70 in Garvez collection.
Legend: 🐶.
Song mentioned: Persone silenziose, Luca Carboni feat Tiziano Ferro.
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GARVEZ STORIES
Note: this is not about episode 15x10. I written it weeks before seeing that moment. It was just a dream (one of the little about garvez) I made.
FIRST DATE
 There are some silent people, there are timid presences hidden among people... but silence makes noise, the eyes have an amplifier... those eyes that have always been used to listening...
Hearing his cell phone vibrate, for a moment Luke fears that they have a new case. He looks at the display and smiles. -Alvez.- he gasps, trying to catch his breath. Roxy runs around him, agitated by the unexpected break.
The friend on the other end of the line chuckles. -Hey, brother, how are you?- he caresses the dog, calming him down. -Am I bother you?- he sighs.
-Never! I was running with Rox!- she barks, greeting Phil in her own way.
-You really have to find a girl, Luke.- he lovingly scolds him. Latin smiles inside himself. I'm just working on it. -About this... Did I mention my physiotherapist, Lisa? She's very pretty. I was wondering... would you like to have a double date? She, Penelope, you and I.- Luke's brain freezes on hearing that name. The heart starts pumping blood again at a speed not recommended. -What do you say? Hey, man, are you still there?- he blinks several times to recover.
-Yes, yes, I’m, but... What does your proposal mean? Do you know? Is it so obvious?- he blushes, but at the same time he is unable to get that grimace of absolute joy out of his face that appears every time he accidentally thinks of her.
-I understand what? Oh, wait. I hoped I saw wrong... You like her, don't you?- Luke runs his tongue over his lips, sighs in a teenage way.
-Yeah, huh, in fact... I asked her out. Or...- he scratches his head, nervous. -Technically I wrote her a letter. So, I don't know if you can consider it…- he recognizes Phil's exclamation.
-A letter? You mean paper letter? Only you can do such an old-fashioned thing!- he struggles to stop laughing. -Let me know how it goes, heartbreaker!- he is about to hang up, but he understands that he still has a joke in store. -If it goes bad, remember that there is someone else interested, not too far away...- Luke shakes his head. He doesn’t have time to put the phone in the pocket, that it starts ringing again.
He answers without looking. -Any other ridiculous joke, Brooks?- but he soon realizes it's not Phil.
-Alvez, we have a case and it's pretty bad. How long does it take you to get here?-
People who can't speak, who put their thoughts in order, people full of fear that someone might know their little and big... contradictory thoughts!
 Although not many are convinced of this, Penelope is capable of being a professional person. That's why she notices the envelope just beyond her office door. But she decides not to consider it until the case is resolved. And so, she does.
Leaning against the backrest, she yawns. Her eyes fall on that envelope, still sealed, intact. She looks more carefully at the only writing. Her name. Penelope. She recognizes the handwriting before opening it. She closes her eyes, thinking that when she opens them again, she will understand that it was a hallucination.
Instead it is always there. She starts reading.
Penelope,
I can't imagine what you're thinking right now. In fact, she has no idea what she should expect from the continuation. For this reason, she decides to go ahead. Maybe I should have started by calling you Garcia, like the rest of the team. But you are not only Garcia, for me, and especially when I think of you outside of work.
Here, now her head is definitely confused. She has to read the sentence a second time. It's the same. It is always there. She's not just Garcia for him. What else, then? I hope you are still reading it. I wrote you this letter instead of an email or a message, because I had too many things to say and I hope that a little of what I feel has been transmitted to the sheet and that you can believe me. He managed to snatch a laugh from her and he is not even physically here. She finds herself stroking those sentences with her fingers. He is really so sweet... And suited to his style. A cold email could never give her heart pounding. I'd like to go out to dinner one evening with you. She jumps, risking falling off the chair. Luke's next sentence scares her even more. He seems to read her mind. Yes, I don't mean as colleagues or friends at O'Keefe. I mean a real full-blown appointment. Considering how they have always been going around the issue, without ever taking an effective step that leaves no room for doubt... well, yes, it is quite strange. Romantic. Intimate. Just the two of us. He continues to puzzled her, every word he adds.
In case you haven't died from a giggle attack now, I'd like to try to show you that it's all true. For once he hasn't guessed her reaction at all, quite the opposite. Laugh? She is not thinking about it at all. No, rather, should this irregularity in her heart beat worry her? Is she by chance having a heart attack? Should she call someone? I have been imagining that moment for far too long (more than I would admit). Oh shit, if he goes on this log, she'll really have to call an ambulance. I see you as if you were now in front of me. I see your extraordinary beauty in every nuance. Holy crap, holy crap. Her extraordinary beauty? Was he by chance drugged when he started writing this letter? Does he really think this of her? So, this is the reason why he stares at her for so long even in the least indicated moments. And I see myself, awkwardly, with my heart rumbling in my ears and sweaty hands, forcing me to ring the bell. And listening with tension to every noise coming from beyond the door. And your steps. He is a cursed poet, a director, an artist, because he has managed to show what he has described as almost real, a film, an anticipation... a spoiler aimed at the future. And then I imagine your smile a little uncertain, as if you had feared that in the end it would turn out to be a joke. Damn profilers; how can you play with them equally? I would make a compliment, you would thank me by touching my arm, I would reach to heaven. In Heaven just for a light touch on the arm? She doesn’t dare, really, Penelope doesn’t dare to imagine what effect it would then have if she accidentally came into contact with a slightly more pushed area... like the chest. I don't want to irk you; I'll spare you the rest of the evening. Irk you; here's the mystery solved, it's a Reid joke! But she doesn't believe it, never for a second. I will just tell you that I am sure I would have a fantastic time. Just because it would be with you. Damn bastard, what creature, no matter the gender, could decline an offer presented in this way? Without feeling like an idiot.
Because you are this. When I am close to you, it is as if the words no longer want to collaborate with me and form sentences of complete meaning... She knows the feeling perfectly, bro. But at the same time, I'm fine, you make me feel good, otherwise I wouldn't want to spend so much time with you. Well, it has its own logic. When love is logical? And why she thought that damn word?
I don't want to tell you what I feel for you loud and clear. I'd rather do it face to face; however cowardly I may be. And you're smart enough (actually a genius) to read between the lines. Smart enough, he says. And she knows it's true, but she doesn't dare to make assumptions. Lie, she already did. She did so whenever their eyes chained themselves for more than four seconds. But does anyone know this rule? Luke definitely doesn’t. Over four seconds means that the person who is looking at you wants to do something more with you, besides staring at you. No, not just a kiss. Of course.
I look forward to your reply, with trepidation and I hope I haven't ruined everything. For me, even just your friendship is important, but I could no longer live without knowing the truth, without getting involved. In her heart she wasn’t convinced that he would ever be able to take the first step.
Wherever and wherever you are, I wish you a wonderful day,
Luke
She emits so many sighs that she looks like a teapot about to explode, or a steam train. Has she really read those beautiful (wonderful, other than beautiful) words addressed to her by the Newbie (which for some time now can no longer be considered such)? No, she must have misunderstood, misinterpreted something. Instead it's all there, black on white: Luke Alvez wants to go out with her, a real date, romantic, intimate. He has swept away all doubts and loopholes. And now it's up to her, to answer him.
When was the last time she picked up one of her colorful and oddly shaped pens to do anything other than close a call with the team?
Okay, come on, it can't be that hard. He exposed his soul with her. The least she can do is try to return the favor.
 Luke didn’t expect an answer so soon, on the contrary, it would be more legitimate that he had not imagined to get a real reaction from his blonde colleague, only... he needed to get rid of that weight. He still felt good. He regretted to not meeting her before returning home after the case was over. It was strange, but it had already happened that she wasn't there waiting for them.
He would lie if he denied he has thinking about it until his brain went out. Or that it wasn’t his first thought when he woke up, while shaving with a little more attention than usual.
Yet he can't help but feel some fibrillation down the path to his desk. And when he sees that envelope on the smooth surface, he reacts more or less like Garcia. At first, he believes it is a projection of his mind. He must touch it to accept that it is a concrete object belonging to this dimension. Penelope imitated him in a sublime way. His name, only four letters, seems almost a drawing, traced by her fantastic hands. He tries very hard to hold back the cry of joy that has gone up to his throat. It may also contain a negative response; but he doesn’t even consider this possibility. Usually he is not a positive person, but this time... He looks around. There is practically nobody, here there are the positive sides of get there early. So how long has that envelope been there? Did she leave it here the night before? Or is Penelope already hidden in her office?
A lot of unnecessary questions. He opens it and instantly his nostrils are struck by a heavenly perfume. Gingerly, he brings it close to his nose. Yes, it is hers. Oh jeez, will he come out alive in the end? He takes a quick look. The first thing he notices is that it's much shorter than his. But didn't someone say that the synthesis is the maximum understanding of the text? Maybe he's confusing the areas.
He starts reading, calmly.
Luke,
but he bursts already after the first word, which is none other than his name again. He must close his eyes and press his fingers on his temple, to achieve a mental balance stable enough to be able to continue. wow, a letter, what... Anachronistic thing. And somehow, I must admit, fascinating. Never as much as she is, but the bottom line is that... she liked it! A good start. It is useless to dance around it: you completely puzzled me. I confess that I find it hard to believe that you want to go out with me as... As an interested man. Why does it have to be so complicated to accept? She thinks she is not live up to him? What nonsense! If anything, the exact opposite! She could have any one man, doesn't she know? But he hopes she wants only him. He wants to be the lucky chosen one, more than anything else in the world. But I decided to get involved, as you did. It seems to me a story a bit too elaborate to be a joke. Yeah, elaborate… why does he fall even deeper for her every word? And I suspected that there was a romantic under the beard and the hunter's skin. Caught, Alvez. Never been so happy to be discovered by a girl, since elementary school, when he played hide and seek. Are you glad I used your same method? And also one of my favorite pens; enjoy the perfume, and consider it an appetizer for that day... He doesn't resist, he tastes the aroma a second time, letting his lungs fill themselves with it, closing his eyes like a moron, hearing Garcia's voice in his head that repeats the last sentence. An appetizer. It is so erotic that... he is happy to sitting with the lower half of the body under the desk. And by the way: you didn't indicate a date. Oh shit, she's right! How could he have been so stupid? He blushes, cursing himself. Out of the corner of his eye he sees that Matt and Tara are entering. He must hurry to finish the reading.
I wish you and Roxy a good evening, and I apologize you for forgetting Sergio 😉 And, here is a second unforgivable omission. But no, she said the exact opposite. She's giving him a chance. For real.
Your fantastic Penny
Penny. He savors that name on his lips, slowly. Fantastic, she certainly is. He puts the letter in a drawer at random, he doesn't need to see it again, he has already learned it by heart, even if he doesn't have Reid's skills.
Luke proves even bolder than she thought. Taking advantage of the fact that no new cases have arrived, he manages to find a way to send the letter to her the same day. Now that he has received a first green light it is really difficult to refrain.
She could access the video of the camera placed outside her office to watch him put it under her door. But it would be a slightly maniac thing. So, she just picks it up from the floor and opens it with little grace. She reads all in one breath.
Penelope,
I thank you for your magnanimity. Yes, you cannot imagine what pleasure it is for me to can hold a handwritten script by your hands. Do you understand now how hopeless I am? She's starting to get an idea. They are on the same boat. Do you think that a joke would be worth this self-denunciation and humiliation? You're right, for the emotion (and stupidity) I forgot to indicate a date, or maybe I was afraid that you might be scared of it, as if I had already decided everything. Yes, it is a far from remote hypothesis. Unless we will get a case, what you think about tomorrow night? Tomorrow. Tomorrow night. Just over 24 hours from now. She strives to breathe normally. And forgive me if I haven't been able to rely on post delivery times,
your Luke
Hers! Hers! Will he ever really be hers? Her boyfriend. Luke Alvez her boyfriend. It looks like a joke. It seems too real. And it frightens her.
She spends most of the day wondering what is the best way to answer him. She discards another letter because someone would surely notice it as she leaves it on Agent Alvez's desk. A message is too little and an email... Too detached. She wastes time so long that it is the moment to go home.
 She is waiting for the elevator, always swimming in indecision. And it is at that moment that fate sets in motion. Luke appears from around the corner. At first, he seems almost frightened to find her there. Then his face melts into a smile. -Hey..- he is unexpectedly shy.
-Hey.- she replies with the same intonation. They look at each other for a few minutes. Weirdly, no one, stranger or part of the team, arrives to interrupt that moment. -Okay.- says Penelope after a century. Luke's eyes widen. She approaches him slowly, and puts her hand on his shoulder. -Okay, Luke, tomorrow is fine.- she whispers, making him shiver. -But you still forgot to indicate a time.- she smiles, going away.
Luke blushes. -Oh, you're right... it’s good 8.00 p.m.? Then you should have enough time to... You know.- she nods.
-It's perfect.- the elevator arrives, he lets her go up first. They are silent throughout the journey. Just before arriving, she approaches him again and places a kiss on his cheek. -Good night, Luke. See you tomorrow.-
 The next evening
And suddenly you run away... without saying goodbye. Your eyes go down the stairs... I don't know what they are going to do, if to be moved or to dream... to get angry or to meditate...
Luke manages to hold back anxiety for the first twenty minutes. After another ten he goes into paranoia. Half an hour late seems to him a socially acceptable time to lose his head and call her. The phone rings empty. He waits a few more minutes and tries again. Ring endlessly, until the voice mail goes. Damn, why the hell isn't she picking up? It is on the third call that he completely loses his mind. He presses the repeat button practically without even realizing it. He takes strangely little time to reach thirty; thirty calls.
He doesn't even think for a moment if he should call the police. If something bad happened to her, what could a policeman do more than a federal agent (not on duty)? He drives like a madman to her house; he only went once but he has already memorized the route. Like whatever concerns her. He forces himself to park in a decent way and also to close the car; if someone would steal it, he would certainly be not be very clever, in case he had to take her somewhere, like a hospital... He climbs the stairs three steps at a time. He is already ready to knock down the door, he is mentally preparing himself for the act, when it opens wide and behind it there is her, perfectly healthy, intact, except that she seems very shaken.
He can finally start breathing again. Oxygen enters his lungs violently. -Penelope.- he coughs, as an inevitable consequence.
She just stares at him with terrified eyes. -You gave me... you gave a heart attack!- she puts one of her hands on her chest. Luke notices that she is wearing an open dressing gown that reveals a pajama. Did she prepare for their date or did she never give him a real chance? Did he just delude himself? He intends to get all the answers right now.
After the relief a little anger takes over, transmitted through a pungent irony. -Why, you thought you got rid of me forever?- but he doesn't last long, because she seems really too lost and fragile to be really angry. He already knows the reason for her behavior. He just needs to hear her say it.
-What?- Penelope asks, even more confused. Luke shakes his head.
-Forget it.- but he has a spasmodic need to touch her, any part of the body will be fine. -Why did you ditch me?- he caresses her arm, that thin layer of skin exposed to the outside world, and, surprisingly, she doesn't jump, she doesn't chase him away. -I waited until eleven o'clock.- is a reproach, but he has said it in the lowest and sweetest tone that is available in his vocal range. Penelope looks at him in passing. She doesn’t let her eyes fall into male ones. They are too magnetic. And she is in pajamas. And that's enough to embarrass her. Why does he persist in staying on her doorstep? She sighs, recalling the spirit of the Garcia of the past. The queen of ice. Anything just to get rid of him.
-You and the team wanted to play a trick on me and I ruined your party... I can't say I'm really sorry.- she is an excellent actress, even though she has never been able to exploit these qualities in real, private life... only on a stage. Luke seems to have taken really bad. As if... nope. It doesn't really care. -It's life, sometimes you win, sometimes you lose...- and instead, she seems to be rotten wrong. The man grabs her wrist that a second ago he was gently stroking and drags her dangerously towards him. Now she just can't avoid eye contact. And maybe it's better to not focus on his beautiful mouth.
That is now ranting at her. -What are you talking about?- the tone seems desperate, pained. -I will have called you thirty times and surely your voice mail will be clogged.- in fact it was really so. She didn't believe he would be able to go that far and listen to him beg her to tell him if she was okay, that the rest didn't matter, that he just needed to know that everything was ok... of course he shook her. But not enough to give her the strength to answer and reassure him. Why the hell was she so stupid?
Luke doesn't seem to think this of her, but the blonde continues straight on the road that will lead her to crash and collect the pieces of her heart. -I thought you would get there alone.- the voice, however, is already trembling, and she is wavering and seeking support in the door, rather than in him.
She reads sincerity in his face, yet she is unable to do anything other than boycott her own happiness. -Penelope, let's face it: did you think it was just a joke?- she doesn't nod, nor does she deny. Her eyes speak, confess. -Really? After everything we've written to each other?- a vein in his neck throbs, his face is red and his eyes are shiny. It's the first time she's seen him so furious. And to know that she is the reason... no, it is not at all good.
Even if she tells him exactly the opposite. -You're not cute when you're angry.- she shoots before she can stop it. This is not a thought that first formed in her mind and then was came out from the mouth. No, it born of nowhere.
Luke frowns. He is so puzzled that he lets her go. -What?- and she can no longer deny. She would like to have his arms around her back and his lips on hers. By this time, she could have already gotten it, if she wasn't an idiot and a coward. Never again, she promises. Never repeat the same mistake again.
-I won't take it back.- from now on she will be 100% sincere, even if it means having to suffer. She was never able to protect herself from the feelings that people cause her before Luke Alvez appeared on her radar. Why was everything different with him right away? She already knows the answer to this question too. She looks him straight in the eye. She could so easily fall in love with him... and it probably has already happened. -I said you're not cute when you're angry.- she tries to use a firm, stable tone of voice, even if a samba contest is taking place inside her.
Luke's face darkens. -But I'm not mad at you. I'm... just sad.- he has found a way to make her feel guilty, and almost certainly he is not aware of it. Both his attitude and tone are killing her. -It was so difficult to find the courage to ask you out and...- she interrupts him, practically caught by an electrocution. For a moment she sees him kneeling at his feet. No less insecure than now, despite they having been together for years. Willing to stay with her, even if she were to say no. And she can no longer really continue to doubt.
-Oh God. You really wanted to go out with me.- she starts shaking her head and at the same time her legs melt. Luke promptly holds her up, making her rest on his chest. He sticks his fingers in her blonde strands. Just to get this, the evening cannot be considered a fiasco, for him.
-I still want it.- he whispers. Then he sees her closing her eyes and trying to reach his lips. He barely rejects her, practicing violence against himself. -No, no kisses- Penelope teases him with a lost puppy look, abandoned in a cardboard while it's about to rain  -don't look at me like that, don't tempt me, it wouldn't be fair.- he feels a jerk, but he has already waited so long that twenty-four more hours won't make much difference. Quite right? He could convince himself. -I want to do things right, with you.- because she deserves it, that's what he doesn't add. Because he doesn't want too much frenzy to extinguish their flame, even if he doesn't really believe it's possible.
She tickles him on the chest through the layers of cloth. -But between us has there ever been anything normal and ordinary?- she replies promptly. And she's right. Fucking right. Her scent, the same of the letter, clouds his brain. But he holds on.
-But I'd still like to try.- Penelope nods, giving up and contenting herself with embracing him and trying to merge with the male body. -Then, will you blow me off a second time?- it had to be a joke, but she catches the few shades of seriousness in it.
She sighs, touching his neck and catching his eyes. -I can't promise you that I will. I wish I could, but my... fears, sometimes... win and...- Luke nods too, because this is a fight he has often faced, since he met a certain Penelope Garcia, BAU’ computer technician.
He takes her face in his hands. -I hope you just know that on the other side there is a man waiting anxiously and with heavy heart.- the phrase seems too retro and artificial to remain serious. Straight output directly from a nineteenth-century comedy. -Look, I made you laugh, it's already something.- he rests his lips on her forehead. -It's all real, Penelope, you don't have to be afraid you can suffer. Do you believe me?- he feels her nod.
But she understands alone that he also needs to hear it from her voice. -Yes.- even if it's a murmur, just whispered.
Luke smiles. -Well.- he's going to do something again that is against what he really wants. Kissing her, entering her apartment, closing the door with his foot, as they do in the movies and scandalizing Sergio. What would be wrong with that? -Now I go home, I have to force myself, otherwise I would stay here with you forever.- her eyes are exactly asking him why he shouldn’t. -I put almost all the cards on the table, I think I can't do more.- he comes off with difficulty, it's really a painful action.
For her too. -See you tomorrow, Luke.- she greets him only. But then the man turns, before turning to take the stairs, and then she adds a simple, very small sentence. That changes everything. -I'll miss you!-
---------------------------
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clickbliss · 4 years
Text
13 Sentinels is a meandering, emotional mess of a science fiction story--that only just works
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by Amr (@siegarettes)
13 Sentinels: Aegis Rim
Developer: Vanillaware
Publisher: Atlus, SEGA
PS4
Relentless in artistic and storytelling ambition, 13 Sentinels: Aegis Rim still comes off as lacking in confidence. It takes plenty of risks, and in presentation at least marches forward with a swagger that makes it clear Vanillaware knew how many people they could bring in purely on the promise of their incredible 2D artwork and its time-travel, mech centric premise, myself included. Yet by the time the credits roll on the game 13 Sentinels’ big ideas and ambitious remixes of the adventure game formula feel more like distractions than essential components of its storytelling. 
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At its heart, 13 Sentinels is a visual novel style adventure game, played from a sidescrolling perspective. In order to produce the absurd level of detail put into the 2D artwork, scenes and animations are constantly reused, restricting the story to only a few key locations that’ll become very familiar by the end of the game. It’s an intimate story that seems borne both of necessity and intention, trading detail for pure visual variety. Returning Vanillaware and visual novel fans will feel right at home here, while fans of more sprawling adventures might initially be surprised. 
What it lacks in geographical scale it makes up temporal scale and its rapidly expanding cast. 13 Sentinels takes place across five different time periods, and, as you might have guessed from the name, tells the story through thirteen different protagonists. Stories jump around through points in time, with various time specific incarnations of each of them even making appearances. 
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It becomes complicated to track, especially given character storylines often leave out huge chunks of a timeline in order to let it be filled in during another character’s plot. One chapter might have you complete an objective, only for the next to take place far after the results of your actions, leaving you at a loss to what happened in the meantime. It’s convoluted to the point where the game offers a dedicated Analysis mode, where you can unlock glossary entries for characters and places, as well as put the game’s events into proper chronological order. 
There’s an enjoyable puzzle box aspect to reconstructing what’s actually happening alongside the characters, but it doesn’t always pay off, particularly when you have to put one character’s story on hold to dip into other character stories, or the bothersome Destruction segments, which provide the “action” part of the game. Just over a third into the game however, I’d practically solved the puzzle box conspiracy beneath it, then spent about 20 more hours waiting for the reveals to occur within the story, and not exactly in a “dramatic irony” kind of way. 
I was still plenty invested in the characters and their fates, and story progress is at least gated in a way that paces out the story well, but at this point the broken up plot structure was more getting in my way of seeing the story through than adding any real intrigue. Especially with so many character stories rewinding back progress to reiterate ideas already explored. It became little more than a distraction, one that betrayed Vanillaware’s confidence that they could sell the game on its story alone. 
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If the mystery box structure is a distraction, though, the Destruction segments are the equivalent of setting the next town over on fire. Attached to the main part of the game are pseudo-real time strategy sections. Action takes place over a short amount of time where you need to defend a specific point, with the game pausing to give you a moment whenever you choose commands. Up to six of the thirteen cast members can be operated during a mission, with the rest staying back to defend the point. Plenty of sub-systems and unit types are introduced during its runtime, but in the end it all boils down to rudimentary tower defense that isn’t particularly challenging for anyone with a basic understanding of the genre. 
Destruction mode is flashy, inoffensive, and sometimes even fun, but it misses a trick by not integrating any of the incredible art seen during its main game into the action. Aside from character portraits and small, postage sized previews of each attack, Destruction mode takes place entirely within a cold tactical map view, with little more than small icons representing your characters and enemies. The sound and hit effects manage to still sell the impact of your moves, and there’s excitement in seeing so many missiles and explosions take place that they cause the frame rate to plummet, but without even animated cut-ins of the attacks, the action here really lacks the humanity and charm present in the rest of the game. 
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At the same time, the interface manages to be so visually busy that it becomes difficult to make out important information. I felt relieved that it never asked much of me, because the few times I did manage to fail it was because I lost important information in the noise, like the fact a certain enemy was shielding others, or even the fact that my character was taking damage. 
Destruction mode in ultimately nothing more than a break from the story, and not always a welcome one. It gives of the feeling of something grafted on because Vanillaware felt they couldn’t hold their audience’s attention without some kind of action sequence. Honestly, aside from a few moments near the end, it rarely does anything to add to the story, and the few events that occur during its events are almost entirely disconnected from anything that happens within the main plot. Vanillaware struggles so hard to make this part compelling, they literally had to stop me from progressing the story by gating character progress behind it, and forcing me to unlock entries in the glossary with currency that can only be earned here. It could be cut entirely, vastly improving the pacing of the game as a whole. 
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Nothing makes it more clear how out of place it is than the prologue, which chops up segments of several characters’ plots, jumps between timelines and interrupts itself after each chapter with a Destruction segment that acts as a tutorial, making the narrative even more disjointed. I’d go so far towards saying that the prologue itself is the worst part of 13 Sentinels as a whole, condensing all its flaws into the weakest pitch for what eventually becomes a genuinely fantastic tale. 
The prologue makes sure 13 Sentinels gets off on a weak start, and combined with its first steps treading immediately in well worn science fiction tropes, you’d be forgiven for not believing that Vanillaware won’t be able to pull it off. Time travel, terminators, kaiju and plenty of other in-universe homages to 80’s pop culture create a familiar atmosphere, getting you a little too comfortable in your assumptions before setting up a constantly unraveling thread of reveals. Shades of Koji Suzuki’s RING novels appear here, foreshadowing similar late story twists with a similar kind of investigative voice. 
Through all its narrative experimentation, what ties it all together by the end is the cast itself. 13 Sentinels is ultimately a romantic tragedy about the ties made by a group of survivors. They change, develop, falter and even transcend time and consciousness, but they remain connected and can’t help returning as catalysts for each other. And like its characters, 13 Sentinels is often a mess, confused about what it wants to achieve, and not always able to express itself well. But it’s a heartfelt mess--a genuine one--and sometimes saying it with your heart means more than picking the perfect words.
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miraculouslbfangirl · 6 years
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Complications - 3 - A near miss
Chap 1    Chap 2    Chap 4
The akuma attack wasn’t the worst, but Ladybug needed Chat Noir as a distraction at that very moment.
“Where’s that cat?” she muttered angrily as she hid behind a wall.
She heard him landing beside her and could almost hear him saying “Oh, missed me, My Lady?” with a grin on his face, but she didn’t. She shook her head, that didn’t belong to them anymore.
“Where were you?” she asked concealing her disappointment.
“Sorry. I had problems getting away from my girlfriend.” He wasn’t looking at her. If he was avoiding her or just assessing the scene she couldn’t tell.
“Now you know how it is.” She tried to say as casually as possible.
“Yeah.” He glanced at her “We wouldn’t have this problem if we were dating each other.” He gasped as if just then realizing what he had said. Neither of them had brought the subject up in the two weeks after the incident. “Never mind… So what do we have here?”
Ladybug explained briefly the situation and they jumped into action. However her mind would swirl over his words throughout the fight. He did get a girlfriend, she thought, jealousy slowly draining her senses.
A moment of distraction, it was all it took for the akuma victim to pounce upon Ladybug and snatch one of her earrings. It was all a blur. Chat Noir barely had time to tackle the akuma out of Ladybug as she reached for the earring mid-air putting it back before her transformation wore off completely. They managed to win the fight with an uncomfortable silence between them. They excused themselves out of the scene before the press could reach them, but the near miss was there, on the news. It had been a really close call, after all.
A close call that had led them to where they were now. Sitting on their heels onto a mattress on the ground in front of Master Fu. He was calm, eyeing them. Ladybug had expected him to punish them taking their Miraculous, or at least hers, right away. They, no… she had made a mistake that could have cost the city’s safety. Chat Noir just saved her, again.
Chat Noir fidgeted with his ring. Used to his father angriness whenever he made a mistake, he found this unsettling. He was sure that the man, whom he discovered to be his master, would take their Miraculous. What was he waiting for? His intense gaze was innerving. Did he have the power to kill them? Chat wished he had known the master before as Ladybug apparently had, maybe he could know what to expect. Well, judging for Ladybug’s nervousness, maybe not.
“It’s incredible the scenarios that one’s mind can create when there’s lack of communication” Master Fu said at last.
Chat hadn’t expected his master to be such a small man, but it seemed that wisdom was his true force. He played with their minds making them guess what would happen to teach them that their lack of communication was what led them to that mistake.
“What will be our punishment, Master?” Ladybug asked in a low voice.
“In the last two weeks I have watched the mess you created in both sides of your masks.” He looked at Chat that seemed surprised to hear that “Of course I know who you are. I chose both of you and I’ve kept an eye on you. Anyway, your civilian’s lives are not of my concern, but your superhero lives are.” He rose from where he was sitting and went for his teapot filling three cups and gave one to each of them. Chat found that strange, but accepted, glad to have something to distract and calm him down. “I chose you based on your individual skills and was pleased to see that you got along so well. I’ve never regretted my decision… until now.”
“Master, I…” Chat Noir started, but Master Fu raised his hand to silence him.
“I believe that you can get out of this. Something happened between you two and it seems that you are not talking about it. You are a team; you need to communicate to make this work. I confess that I get mesmerized to see how much you two can do without words, as if you’re reading each other’s mind.” This brought a small smile to their faces “But now words are needed. I’ll give you one day to work this out. If you don’t, I expect both Miraculous back tomorrow at this same time. Do you understand me?”
“Yes, master.” They said in unison.
“Good. You can go” The superhero duo was reaching the door when the master called “Ladybug, can you stay a little more?”
She looked at Chat Noir. They needed to talk, that was their last chance.
“Eiffel Tower, tonight” he offered and she nodded.
“You told Chat Noir about your boyfriend, didn’t you?” Master Fu asked when Chat left.
“Yes. He didn’t take it well at first, but then he decided to move on and find a girlfriend to himself.”
“That was expected. He likes you.” He watched her “But you didn’t like the fact that he has a girlfriend now.” She kept silence “Listen Marinette, I trust you to fix this. Just remember that your identity is not more important than your partnership.”
“I don’t think that telling him my identity will solve this, but I’ll take this to heart.”
Master Fu felt powerless; knowing full well that if they knew who each other was none of this would have happened. However that was something that he could do little about. It was a decision they needed to make by themselves. The seed was planted though.
“See you tomorrow Ladybug”.
“I won’t bring my Miraculous back, master.” She joked.
“I hope you don’t.” Then she left.
 When Ladybug arrived at the Eiffel Tower Chat Noir was already there sitting near the edge, hugging both his legs to his chest, chin resting on his knees, crestfallen. Ladybug swallowed thickly. How was she supposed to fix this? He seemed to have heard her breathe heavily because he turned his head to look at her.
“Didn’t see you arrive.” He returned his gaze to the shining city, sadness imprinted on his face.
She sat next to him mimicking his position “I’m sorry, Chat. I put us in this mess. I…”
“It was my fault.” He interjected “I let my jealously take over me and I messed up.” She faced him surprised by his words. “You have the right to date whoever you want. You haven’t promised me anything. I just assumed that you would give me a chance and got mad because of a fantasy that I created myself. I tried to keep things normal while respecting your relationship, but it didn’t work. And then today… well, I shouldn’t have said what I said and… I was a little distracted, I didn’t see the akuma attacking you until it was too late.”
“Chat, I…” she begun but he shook his head and turned his body to be facing her.
“Let me continue. You are an amazing superhero. I don’t think that anyone else would be able to solve things so fast with random objects like you do. I don’t want Master Fu taking your Miraculous back.” He hung his head “I’m giving up on mine.”
“Wait, no!” She almost shouted in panic. “You can’t”.
“Of course I can. Master Fu can choose another person to be Chat Noir.”
“I don’t want another Chat Noir.” She gripped his arm “You are my partner. Heck, we are good together.” She looked at her hand and loosened her grip “Sorry, I didn’t mean to…”
“That’s fine” he sighted “I’m clearly making you uncomfortable.”
“I have a confession to do” she blurted out.
“Confession?” he was puzzled.
“This is my fault. As you said, you tried to keep things normal, but you weren’t flirting, I understand that you were respecting me and… thanks for that… But I missed you calling me your lady.” She couldn’t meet his eye and he kept quiet not knowing what to say. “I have to be honest with you. I may not love you as you wanted, but… I have feelings for you and when you said that you would try a relationship with your friend I lost my ground. Today when you said that you were with her I lost my balance, as if just then the truth sunk in.”
“You have feelings for me?” Chat Noir’s head was spinning. He tried not to be too happy about it, but was enough for him to ignore the other things she had said.
“Yeah. And I would never use you as a fallback while still being in love with someone else.”
“That’s why you are dating other guy and not me.”
“You get it now. I mean… don’t take me wrong. It’s not like I don’t care about his feelings, but he doesn’t feel for me the same as you do. We’ve just met and… Let’s put it this way… We’re just enjoying each other’s company.”
“I understand. I think I can say the same thing about me and my girlfriend. So, where do we stand?”
Ladybug moved to sit in front of him cross-legged and he did the same, she looked at him in the eye.
“We are aware of our feelings and the fact that we’re both in relationships outside the masks.”
“That’s what Master Fu meant by ‘conversation’.”
“Yeah, that was his intention. He doesn’t want to take our Miraculous from us. We’re friends and partners above all; I’m sure that we can control our jealousy and respect the other’s relationship. We’re better than that.” She took his hands in hers squeezing then gently.
“Yes, we are. Hum… should I call you “My lady” again? Won’t it be… I don’t know…” he trailed off not know exactly what he wanted to say.
“Chat, despite the fact that we’re not romantically involved, I am your lady and you are my kitty, this a part of our partnership that I don’t want to take away. As for the flirting…”
“No flirting, I know.” He raised an eyebrow “What about the puns?” he grinned.
“No. Please no puns.” She made an exaggerated gesture putting her hand in her forehead.
“Come on. You love my puns” he laughed.
“Maybe” was her answer between giggles.
Oh! How they both missed this.
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fanart-pancakes · 5 years
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☆●•°• Finding the Diary •°•●☆
Hey! If you didn't check my last post you won't know what this is about, so please go see it if ya haven't already!
I have a bnha oc called Nari Akagi!
Want to know about her?
Clickity Here!
Already seen both? Ya can keep reading!
Hope ya enjoy!☆
°•.•╔✿════๏ ❀ ๏════✿╗•.•°
You wait for her, sitting on the comfortable couch of the detailed living room. It was a pretty room, with walls that had a red and blue contrast with a purple to blend them. The room would be dark without the lava and ice that were somewhat and how completely still in place, floating on top of metal pieces on shelves and counters, lighting up the surroundings; there was also a fireplace to do that but it was off, 'cause it wasn't cold. The floor had a big carpet, in front of the couch, colored like lava, it felt a bit scary to step on it even, so you avoided it whenever you'd sit on the couch. The couch was always so cozzy, you could quickly fall asleep on the blanket-like covering and the cloud-soft cushions. That is if Nari took too long to get ready, but she? Slow? Never someone as energetic would do that unless there was too much blue surrounding her...Thinking about it, you liked to see her when she was slower, it was like she was sleepy; she was adorable like that.
Your thoughts kept invading your head along with memories of Nari; a lot of things in the living room made you remember her, even things that weren't related to her at all. Must be since you're friends, good friends, very good. You met her 4 months ago and couldn't stop hanging out with her since; she was a fun and energetic person, and could be interesting to stay around even if you were a calm person. Her positive energy was contagious.
Time weirdly seemed to pass slow as you thought of her, so many thoughts. It actually passed so quick, and Nari took like 3 minutes to take a bath and 2 minutes to choose and put clothes on; how fast. You suddenly get interrupted from your weird philosophying by the one person that wouldn't leave your mind.
She greets you again for the 5th time today by jumping on you on the couch, and somehow she doesn't hurt you.
You scream, having been taken by surprise. Normally something like that could be predictable to be done by Nari but you had your guard down for it.
You look at her and sigh, calming down and telling her that she scared you. She blinks and laughs happily. " Not my fault ya weren't paying attention, moon kid" Nari pets your forehead in a weirdly calm way.
You snicker and question the nickname, letting her pet you but wanting her to move from on top of you, she was a little heavy. Little Orai explains to you her thoughts. " Well you were..spacing out.....so y'know-...........moon-" You laugh at this. That explanation was totally the best she's done.
She sighs and sits on you, kind of on your stomach but a bit lower. You tell her she's a little heavy and you'd like her to get off; the way you said it was soft and polite so she obeys and gets off, intentionally falling off the couch afterwards. She laughs as that happens, her bright smile barely having left her face for a single second, since you've seen her for the very first time.
You want to ask if she's okay but you know she's resistant, and would be crying anyway if it actually gave her pain. She rolls on the carpet a bit, before getting up and running to her room. " Follow if you can!" Nari tells you as she gets away.
You get up and chuckle, patiently walking over to her room, whistling as you looked at the already familiar photographies pinned to the walls of the corridor that lead to Nari's room. She was there already, moving non-stop as seemingly snuggling with her blankets. You snicker. She could be like a kid sometimes. This was one side of Nari that only her friends would see, or people that stayed around her long enough per day, like some of her classmates.
You sit on her bed, staring at her as she now stays completely still under the blankets, staring at you from a small gap between them, as if she was about to jump from there and attack. The hell-
She calmly backs up from the blankets and gets out from under them, looking at you with her genuine smile. " I like it when you come over!" She says a bit loudly, excited. You can't help but smile back, appreciating her compliment.
She then seems to remember something.
" Oh! That reminds me! I baked you brownies! 'Cause you said you liked them" Akagi giggles like crazy, her smile widening even more. You process her words for a few seconds, and question how she knew, and she answers that she heard you telling someone else. Sneaky little f*cker. You think that's a little weird, yet maybe sweet that she remembered. Well it's her way of showing affection.
The energetic tall gets up from her bed and gets up from her bed, and goes to the door. " I'll be back!" She nearly yells and them runs off. You snicker and roll your eyes. ' Loud' You think.
As she's gone, you look around her room, to remember the details of it.
Her room could match a lot of her personality and needs.
Her walls were a ocean-blue, and floor was wine-red, her ceiling looked like a stary night sky; blue could make her sleepy in big quantities so the walls were colored to calm her down and the ceiling to make her fall asleep. Her bed was full of very fluffy and comft blankets that were messed around, a part even looking like nest, which was something she liked laying and staying curled up on. General objects of her room could have solving systems that needed to be done for things to be reached, for example, there was a small puzzle on the doors of her wardrobe, that could change everyday, those would make Nari busy solving them, and make her exercise her brain; she was someone that liked thinking. Many other things were made with purposes of being adapted to the alive magnet that owned the room.
As you stop looking at the rest of her room, you look back at her bed, and notice something you hadn't seen before. Under the pillow there was a visible object. You decide to take a peak, and lift the pillow, to reveal what seemed like a book; or a purple and blue notebook.
Your curiosity pokes you hard, and you open it, to see the first page, which clearly said:
" First thing I'd like to note down in this unnecessary thing is that I was convinced to do this, and did not nor do think it's any useful or needed. "
                    - Owner of this stupid thing.
Uh, she seemed a bit irritated there- She wasn't one to talk that way. ' Stupid thing'. You blink, wondering if it was some kind of diary, but you suddenly remember Nari went away just to get brownies, which being a supposedly easy task, she should be back very quickly, and it could happen at any moment. Her paces were light and she usually didn't make noise stepping, even if running. You got a bit scared of continuing, but your curiosity was killing you...
Tumblr media
.•°•╚✿════๏ ❀ ๏════✿╝•°•.
So heccccc this was pretty quick! :0
Also I made the gif myself especially for this post so please DO NOT use it for yourself! ;D
Also, those things I used to separate the texts, was made by Dis person ;0; Credits of those to 'em!
Phew- Btw this isn't exactly any kind of Reader X Character, I think- Like, the "you" is usually the reader in these kind of cases but the "you" is supposed to be some Nari's friend, and the narrating is supposed to be as if her friend was the reader.
Hope you enjoyed reading!
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aurelliocheek · 4 years
Text
Iron Danger: The Story of the Story
Story beats and dialogue are finally seeing the light of the screen.
A conversation between the characters tells the player that the healer can be found nearby.
The development of Iron Danger proceeded in an equal combination of fits and starts on the one hand, and leaps and bounds on the other. From the writer’s point of view, the most interesting step appears, as story beats and dialogue, written months ago are finally seeing the light of the screen. All the while I’m going back to those earlier pieces of writing, updating them to conform to changes in the game’s mechanics, level design, characters, enemy roster, and so on. As a result, the script is constantly in flux which is an interesting aspect of game writing. Nothing is set in stone before the game is finished and shipped, but then again, without a solid script, there’s no way to make progress on the actual levels in such a story-driven game. So in this article, we take a look at the process of writing the story that we started building our levels on.
It Starts With A Secret Ingredient When I first started working on Iron Danger, I talked with our lead designer about the story, and he gave me the kernel of it. He had been planning the game for a while and wanted the story to have real emotional resonance, not just one event after another. His insight was that to guide our writing and design in a direction that would produce that resonance; the story should have an underlying metaphorical level: we should treat the story as an allegory of an inherently resonating core metaphor, like a symbolist painting or poem. I thought that was a brilliant approach, and we agreed immediately to construct the story on his core metaphor. We would not make the core metaphor explicit, but its dynamics would provide us with a foundation, on which to construct a coherent story and game experience. The events of the game and the supporting characters, seen from the point of view of our heroine, would symbolize experiences and forces, respectively, relating to this core metaphor. What a kooky, romantic way to write a game!
The dynamics of the core metaphor provides us with a foundation on which to build a coherent story and game experience.
Concept To Outline The core metaphor provides us with an idea. But ideas are cheap, as any writer will go out of their way to tell you. So, the next step was to turn that idea into the outline of a story. For this purpose, I wrote up a sequence of major events over the course of the game, in a table with one column for gameplay events, and a second one for the underlying meta-level meaning. This table went through a number of revisions until I was happy with the logic and structure of both sides. The meta-level was instrumental in making the surface-level story work. Whenever I was in doubt about an event, or some element seemed off, I looked at the meta-level meaning and used the logic of that side to figure out how to fix the surface-level problem.
When I was happy with my table, I turned it into a 3-page prose synopsis, divided into chapters. We dug into this synopsis with the lead designer and other members of the team, seeing how it could be improved, and translating it into an idea of the kinds of game content we would need. If I had invented a character or a place, someone needs to turn that into a game asset. And if I had written an event, say “Kipuna collapses from pain”, that implied another entry on our coders’ and animators’ checklists. Based on such considerations, we moved some of the characters and events around, fusing or removing extraneous ones, and tightening the whole skein a notch. Throughout it all, we kept the meta-level story in mind, to make sure we didn’t lose sight of the emotional core of the game.
To give the player hints, we can get the characters to look at something, or we can have them talk about it.
Scenic Route Once we had a good story synopsis, it was time to refine that into a list of actual scenes. We think of movies consisting of scenes, but games, of course, are made of levels. Right? Well, the approach we took was that from the story point of view, a level would consist of one or more gameplay scenes, interspersed by shorter, story-focused scenes that would just advance the narrative instead of serving up actual gameplay. I went through the prose outline, splitting it up into scene-sized chunks. These I labelled either:
cutscenes, in which the player would more or less passively watch a short presentation of information,
gameplay scenes, the meat and potatoes of actually running around, fighting enemies, and solving puzzles, and finally,
interactive cutscenes in which the player would control the main character in exactly the same way as in core gameplay, but with the focus on dialogue.
  These were further arranged into levels, sequences of scenes that would carry from one to the next seamlessly, each level separated from the next by a cut implying the passing of time.
The spreadsheet containing all this became one of our main tools for managing the production, with required assets listed for each scene, and each one assigned to a specific level designer. Although we all collaborate on each other’s levels, one person finally bears the responsibility of bringing the level to completion and making sure it hangs together. (Yes, I’m one of the level designers too, as are the lead designer, the producer, and the lead concept artist; nobody wears just one hat in our team.)
One of the earliest features that our programmers built into the first Iron Danger prototype was an examine action.
Two Steps Forward, One Giant Leap Back Of course, no big project — even a moderately big one like ours — proceeds from point A to B in a straight line. Time and time again, I find myself going back to the story outline with revisions, and small changes to our level spreadsheet are always ongoing. That’s how it should be, too! A game isn’t a piece of writing, and its story isn’t told when it’s written down: it’s only when we’re actually playing what we’ve built that we can figure out what really works and what doesn’t, and so we jump back frequently and make the changes to the story that our experiences with the game, half-finished as it is, tells us are needed.
So, what is the core metaphor? It doesn’t matter. If we’ve succeeded, the story will be entertaining and evocative, and if not, only knowing about it would not improve things. It’s nothing unique — on the contrary, it’s almost universal — and once you know it’s there, you can probably guess when you’ve played the game if we’ve done our jobs right. Now, I’ve got to fix some dialogue to take out references to an enemy we replaced with another one — seems like the right time to add a more in-depth look at the fundamental practices for creating dialogues.
The characters learn and make decisions through dialogue.
The Three Goals Of Dialogue  Aside, of course, from providing work for voice actors, the dialogue in Iron Danger serves — you guessed it — three purposes:
Providing gameplay information to the player
Carrying the story forwards
Displaying the personalities of the characters and background information about the game world
  Those are three goals that sometimes might not have anything to do with each other, while other times being intimately connected. So I want to show you how we were trying to hit those goals when writing dialogue.
The three goals of the dialogues have not been set up in a vertical hierarchy, because each one flows into the others.
It’s Over Here, Dummy You might not think so, but communicating stuff to the player can be really hard. On the user interface side, pointing out the relevant slab of pixels can involve moving it, putting a highlight around it, making it blink, enlarging it, changing its colour… the list goes on. These are all tricks that use the inborn tendencies of our eyes and brain to guide our attention in the visual field. But we’re more complex than the average mammal, and we have an additional mechanism that most of them don’t: we tend to pay attention to what other people are paying attention to. There are two ways we can use this in our game: we can make the characters look at something, or we can have them talk about it. That latter option is one of the main uses we put dialogue to.
Of course, it’s not just about telling the player where to look; it’s at least as much about providing information the characters have, that the player does not yet have because of the limitations of an artificial game world. That’s why one of the earliest functionalities our coders built into the first Iron Danger prototype was an examine action, for when the player wants to inspect something the heroes come across during the game.
We wanted to have an experience reminiscent of older point-and-click adventure games and isometric RPGs, where the characters are surrounded by a large variety of objects of interest that the players can inspect at their leisure. While we don’t focus on complex puzzles, inventory management or the like, examining objects is still a core part of gameplay, giving the player advice on what to interact with and how.
The conversations should advance the story, give the player real information about what to do next, and round out the characters and setting.
What’s Going On A large slice of Iron Danger’s total word count (I’m not sure if it’s actually a majority, but it’s a lot) is in the form of back-and-forth conversations between two or more characters — that is: actual dialogue. Much of the story is presented in this form: the characters learn and make decisions through dialogue.
It’s all skippable… but if you do skip it, you’ll probably miss a big chunk of the story. In fact, we don’t want to put in any story-carrying dialogue that’s redundant in combination with gameplay. If we decide to tell something through player action, we don’t need to recap it with dialogue, except occasionally to clarify something.
Put In Some Flavour! You could say these three goals are arranged in order of necessity: players need vital information to play the game. They want to know what’s happening in the story they’re playing. And the rest? Character personality and background? It’s just nice to have. You could say that… but I’d disagree with you. These goals haven’t been set up in a vertical hierarchy. Each one feeds into the others, making them more meaningful.
The background details and personalities motivate the player to care about the world and the characters, so the events of the plot gain emotional force. And the plot is vital to motivating gameplay: if you know that the heroine is looking for a shard of ancient power, you, the player, are going to be looking for one in the game. And going all the way around the circle, the gameplay is what brings out little details of the game world and the characters.
The short examination notes are written from the perspective of each specific character, and different characters notice different things.
Mix It Up In addition, the interdependency of the three goals brings us to one core aspect of dialogue that works: it serves more than one purpose. Information that only helps gameplay is almost always dry. Dialogue that just advances story is typically boring, and usually skipped outright. And chit-chat that does nothing except show off the characters or the setting is useless. But combine two goals and nail both, and you’re, well, not guaranteed that the dialogue is worth the player’s time, but at least it’s a start. And if you manage to hit all three, you’re doing something right.
So, optimally, we’d like our conversations to move the story along, provide the player real information on what to do next, and round out our characters and setting, all at the same time. Whenever I write an exchange that manages to do that, I pat myself on the back.
All About The Point Of View The examine action is, again, one way we try to approach this target of hitting two goals at the same time. When the player examines an object in the game, this prompts a short piece of text — a bark — from the currently selected character, just a line or two. But these barks are written from the point of view of that specific character. And different characters notice different things. Sometimes it’s even worth your while to examine the same object with two different characters, to gain twice the insight, both into whatever you’re checking out, and the characters!
Joel Sammallahti Lead Writer
Joel started out in the game business as a concept artist, drifted into designing narratives and game mechanics, and came onboard Action Squad in 2017 as the lead writer. He’s mostly responsible for the game’s storyline, level progression, and dialogue.
The post Iron Danger: The Story of the Story appeared first on Making Games.
Iron Danger: The Story of the Story published first on https://leolarsonblog.tumblr.com/
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devontroxell · 4 years
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Our Top 10 Social Media Engagement Hacks for 2020
Social media moves dizzyingly fast, but some fundamental concepts stay the same—like the importance of organic engagement and connecting with your audience.  In this article, I've rounded up 10 ideas to boost organic engagement, with examples from brands that are successfully adding followers and building communities online. That way, you can use these tips to start improving your own engagement right away.
Here are 10 hacks for improving your social media engagement in 2020:
Private Facebook groups
Games and giveaways
Video challenges
Gif conversations on Twitter
User-generated content
Virtual events
Collaborations and takeovers
Augmented reality lenses
Mixed media
More in-app actions
But first, let’s make sure we’re clear on why organic engagement is an important metric.
Why organic engagement matters on social media
From time to time, someone will announce that organic social media is over. It's all about the ads. And it is certainly true that the accuracy of targeted ads on social networks like Facebook, Instagram, and TikTok has increased.
 But at the same time, ad costs are rising, and, especially right now, more people are relying on digital media to stay in touch with friends and make meaningful connections.
TikTok was downloaded 87 million times just last month.
All of which means that genuine, organic engagement still matters. In fact, it matters more than ever. If you want your brand to succeed on social media, you need to build an active and authentic community which adds value for your followers.
10 social media engagement hacks in 2020
These engagement hacks are based on strategies and tools that I've used myself and found worked really well for different types of companies in many different countries. Take a look and see what inspires you!
1. Private Facebook groups
Facebook has been encouraging the use of groups for a while. While your main Facebook page is great for broadcasting information, groups allow you to create a focused, tight-knit community where people can share, discuss, and collaborate around your brand.
Anyone can request to join a Facebook group, but you can set up filter questions to make sure that your group is populated with your target audience.
I really encourage people to work with Facebook groups, because they're a workable way to build engagement for almost any business. There are broadly three categories of Facebook group run by brands:
Support groups: People share ideas, knowledge and advice.
Social groups: People share projects, make friends and organize events.
Insider groups: People get exclusive access to branded content, releases and events.
For example, this fashion brand runs a book club as a private Facebook social group.
Meanwhile, this SaaS brand runs a support group for its users. People compare notes about the application, share their work, and even suggest new features that they'd like to see. The group also uses Facebook's "Mentorship" feature, which connects experienced users with those who need a hand. Brand admins are very active in the group, so members feel that their engagement is valued.
Lastly, here's an example of an insider Facebook group, run by a brand. If you've ever taken a content marketing course from HubSpot, you probably got an invitation to join this group.
HubSpot uses it to run invite-only webinars and make product announcements. At the same time, they reap all the engagement benefits of running a social or support group.
2. Games and giveaways
It's strange to think how fast social media has evolved. In the beginning, we just shared written status updates. Then photographs took over. Then we discovered that video content got more engagement then photos.
So what's next? Interactive video, playable ads, and mini-games. Big brands (with budgets to match) are increasingly ambitious with the content they share: platform games, interactive video storylines and so on. Interactive content increases the time that followers spend on your social media profile, it has strong viral potential, and it can function as a painless method of lead generation.
The most recent example I've seen (via Mobile Marketer) is this game from Burberry, a mix of dressing up and classic platform game. It's surprisingly addictive.
The game is available on Burberry's own site, other shopping sites, the app WeChat and as an in-store activity. (If you want to know why that's significant, jump ahead to hack #10!) And when you finish playing, you get access to exclusive Burberry-branded gifs, so that you keep sharing online.
Obviously, this level of game design is beyond most content marketers' budgets. However, you can reproduce the ideas on a smaller and more feasible scale. Ready-made apps, game platforms for marketers and simple puzzles are rapidly becoming more popular.
Ideally, any branded game will tap into a dynamic that's already popular. For example, hidden objects games have been around for decades. If you use an off-the-shelf app, you just have to supply your own graphics and the game is ready to play.
Spin the wheel games are also popular, just like the classic TV show “Wheel of Fortune.” People love to play it, it's completely fool-proof, and you can run a major promotion without blowing the whole budget on rewards.
I suspect that interactive content has partly become more popular this year due to lockdown. We're all desperate for distractions, either for ourselves or for our reluctantly home-schooled children. Paradoxically, that's great news for brands—because it means that consumers will reward you for creativity and entertainment value.
3. Video challenges
You might not have taken part in a video challenge yet, but you've definitely heard of them.
The ice bucket challenge. The cinnamon challenge. The Renegade dance challenge.
Most video challenges share some key characteristics. They're quick and easy to do at home. They often have a signature soundtrack or phrase. And because they're filmed as short video clips, popular challenges tend to spill over from their original social platform and onto other social media. (This is great news in terms of viral reach.)
To create your own challenge, you just need a fun idea and an active audience. Don't create a challenge that’s too difficult, time-consuming, or derivative; if you borrow someone else's idea, you risk a backlash.
Here are a couple of examples to get you started. Remember the first few weeks of the 2020 lockdown, when everyone was suddenly making that coffee?
The Dalgona coffee challenge was inspired by a Korean TV show, took off on YouTube, and then spread to TikTok. And it was a gift to instant coffee manufacturers.
Like many challenges, Dalgona coffee emerged pretty much spontaneously. But some consumer brands have successfully engineered viral challenges, such as the NYX cosmetics challenge that publicized their new Butter Gloss Pop product.
Image source
Last time I checked, the hashtag had already reached 10.8 billion views. These challenges are designed to increase reach and brand awareness. They aren't ideal for lead generation or reaching a very focused audience, but they can help to bring your brand to a larger public.
4. Gif conversations on Twitter
Let's be blunt: I know of at least a few marketers who have given up on Twitter. But I think they're missing out. Twitter is still a key channel for customer service, customer feedback, and online discussion. It's also a great way to reach specific demographics, including B2B audiences.
If you want a quick engagement fix, then starting a gif thread can get you some attention on Twitter. This is where you pose a question, or give people a prompt, and ask them to respond with a single gif.
For some reason, this is especially popular with sports communities.
So why does this work? Well, like most things on social media, it's easy for people to join in. A frictionless experience is vital when you want people to engage with you.
Secondly, it mixes text with visual media and pop culture references. It taps into the media and style of communication that people are already using on Twitter, and gets plenty of attention in the process. You'll benefit from showing that you appreciate and understand online culture, especially if your brand skews to younger demographics.
5. Sharing user-generated content on brand hashtags
This trend has been around for a while, but it shows no signs of slowing down in 2020. The idea is simple, and similar to a video challenge: You create a hashtag that refers to your brand, and encourage people to share. But instead of asking people to complete a challenge or show a specific product, you invite them to share their unique experience of your brand.
Fashion and cosmetics brands are often at the forefront of consumer-focused social media, so it's no surprise that they're skilled at this. For example, the cult footwear brand Rothys uses the hashtag #rothysinthewild to collect photos and videos posted by their customers. All of that user-generated content is essentially free advertising, bringing Rothys to new audiences and building a mountain of social proof.
 The key to getting user-generated posts like this is to reward people who post. Whenever content pops up on your hashtag, reshare it to your own feed or add it to a dedicated Instagram highlight. Show people that you've noticed their contributions!
Once your hashtag is established and there's a regular stream of posts coming in, this is also a way to build community online. People who share posts with your brand will find each other through the hashtag. This solves a key problem for some social networks: While you can't create groups on Twitter or Instagram, you can develop a strong sense of community through hashtags.
6. Virtual events, chats, and networking
We've already touched on the idea of social media groups, or hashtag communities, around your brand. The natural next step is community events in real time: webinars, live chats, interactive livestreams, and networking.
The good news is that social media networks are rapidly introducing new features to support this. You can now broadcast live video on every single social platform, and most offer the option for viewers to share comments and reactions in real time.
Early in 2020, Facebook released Messenger Rooms for live video chats. This takes live broadcasts to the next level: you can invite a select group of people to fully participate in the conversation. When you create a room, you can choose to invite specific people or open the room to anyone. You can also schedule a room to "unlock" at a specific time or date, which is really useful for busy social media managers.
It's already available across Facebook Messenger and Instagram, with WhatsApp expected to follow soon.
Facebook is still playing around with the details of Rooms, but this is an app with huge potential. You can create private rooms within Facebook groups. Rooms also works on Instagram—just tap the video camera icon in the top-right of your private messages.
Most brand events in 2020 have, of necessity, been virtual. But even when life goes back to normal, don't lose touch with these virtual channels. Virtual events—or at least livestreaming in-person events—will help you reach people who can't attend due to distance, other commitments, or accessibility issues.
(And speaking of accessibility, follow these tips to make your video more accessible for people with hearing impairments. If you plan to use video regularly, invest in good software for automatic captions.)
7. Collaborations and takeovers
When you hear the word "collaboration," a lot of marketers' minds jump to expensive influencer campaigns. And those have their value—but, as always on social media, there are simpler and more affordable alternatives.
As we've seen, ordinary customers can bring huge benefits to your brand when they share content about your brand. So why not give them the chance to run your account for a day?
You can collaborate with customers, other local businesses, and complementary companies (for example, a brewery teaming up with a snack company). One great example of this is the Paperchase ambassador scheme. Every year, the stationery company selects a few university students to represent the brand. They get to run the brand's social media accounts for a day and try out new products.
You could team up with an influencer, customer or partner brand to run Twitter chats, Facebook Live, split-screen Instagram Lives or TikTok takeovers.
If you partner with someone who already has a sizeable audience, collaborations can increase your reach very rapidly. But they're also powerful because they create a sense of excitement for your regular followers. You can transform a weekly Q&A session into a sold-out event just by adding a new name and face into the mix.
8. Augmented reality lenses
Don't be fooled by the science fiction name: augmented reality is already an everyday part of our lives. If you've ever used an Instagram Story effect, you've used augmented reality.
With that said, augmented reality lenses are rapidly becoming more sophisticated—and both social networks and brands are waking up to the possibilities. Single Grain has pinpointed augmented reality as a major trend for Facebook Ads in 2020, while SnapChat is busy adding new features for brands and creators to design new AR lenses.
Many young creators, artists, and influencers are already playing around with these lens creation tools. They're easier to use than you think! If you're not sure where to start, speak to a graphic designer or try contacting a creator whose work you enjoy.
For example, you can search for AR effects by theme in your Instagram Story editor. Just tap the icon of a magnifying glass with stars on it. Each effect is credited to a creator who you can then track down and contact.
So what's the engagement value of these lenses?
Well, like every other hack mentioned here, they're something that social media users already enjoy interacting with. When you join in the fun, you have the chance to increase your audience and connect with followers by showing you care about the same things. Try creating AR filters that link to your followers' interests, let them play with your products, or even represent your values.
9. Mixed media
One of the things I love about social media is that people always find a way to make it work for them. Long before Twitter had a built-in camera, people were sharing video from other sites. And when Instagram users wished they could use their words more, people started sharing screencaps of Tweets and notes.
The only problem with this DIY version of social media is that it doesn't always look beautiful. You can save a lot of time on content creation by re-sharing content across different platforms—but you have to make sure your design is up to scratch.
My favorite app for this is Remix by Buffer. The design tools are very effective, and it's extremely fast to use. Start by putting in the URL of any website, tweet or even a Shopify product listing. The app then allows you to add backgrounds, change the image dimensions and pick a design that will look great.
 This is a fun way to share news, customer reviews or testimonials, or even just funny Tweets that caught your eye. If you decide to share content from other users, make sure you include proper credit. If it's your own content … fire away!
10. More in-app actions
Finally, let's take a second to think about the future of social media. What's coming next?
Judging from the features that social networks are putting out, the goal is to do more and more within social media. Facebook, Instagram, and Pinterest have all released new in-app shopping features during 2020. Instagram now offers Story stickers to buy gift cards, make charitable donations and order food. SnapChat has announced their new SnapChat Minis scheme, which gives brands the power to build mini-apps on the platform.
The inspiration for many of these ideas is the Chinese social media giant, WeChat. You can pretty much live your entire life inside WeChat, including messaging, social sharing, shopping, ordering food, paying bills, and booking appointments.
It remains to be seen whether this approach will work for Western audiences. While in-app features offer plenty of convenience, they also involve handing over a lot more data to the social media giants. So finding the right balance—and keeping your data policies transparent, accurate and up to date—will be key.
Start improving your social media engagement today
The key to success on social media is to keep on posting, engaging, and trying out new ideas. By this time next year, we'll probably have 10 new social media engagement hacks to share! But in the meantime, I'd love to hear if you've tried out any of these engagement hacks and what results you saw
About the author
Corinna Keefe is a freelance writer who specializes in digital marketing, tech and social media. 
Our Top 10 Social Media Engagement Hacks for 2020 published first on https://wabusinessapi.tumblr.com/
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