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#why does joel always die so stupidly
sn0wp1anets · 6 months
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i think we should talk about the 100 hours hardcore more like that is peak content !!
joel and scar being there, pvp specifically being disabled so joel and grian cant kill each other, scar taking the enchantment table, grian talking abt scar dying in hermitcraft alot as if he isnt the one killing scar all the time, scars insanely dangerous base, joel's hey scar farm, grian dying, the whole episode with jimmy, joel blaming jimmy for grians death and when jimmy tried to protest this joel attacked him and then jimmy started calling him sir?? like peak comedy. lizzie's death when she fought the wither, grian's moustache, killing scott and bigb with those minigames for literally zero good reason, scar stealing grians helmet then dying immediately, the whole finale episode, 'we should make out', JOEL BLOWING HIMSELF UP W THE MINECART.
like this is literally one of my favourite series please can we talk about it more.
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3rd life Villain!Impulse perhaps? Reasoning because he's been so nice to all factions and appears very harmless...until he kills Tango in the firing squad scenario. Do with that as you will :3
honestly i think the villain 3rd Life AUs are some of my best writing. also i’m pretty sure i’m gonna end up writing everyone as a villain at some point lol (villains so far: Scar, Etho, Tango, Grian, Ren, Martyn, now Impulse. Joel too if you count that fic where he kills Jimmy)
A feeling of dread hangs over Impulse as he makes his way up to Tango’s base. Getting a private message from his best friend, simply saying “we need to talk”, has highly unsettled him. He has absolutely no idea what Tango could want to talk to him about.”
As he gets to the hill Tango calls home, he spots Tango himself standing at the top, arms folded, clearly watching him. A shiver running down his spine, Impulse slowly climbs up the hill. Tango watches him all the way.
Finally, he gets to the top. Keeping an eye on the sun, which must be about an hour away from setting, he gives his friend a wave. “Hi, Tango. What’s… What’s going on?”
Tango’s looking at him with a narrow-eyed expression of distrust. “I know your game, Impulse.”
“Huh?” Impulse blinks. That’s not what he was expecting. “What?”
“Your little game of pretending to be allies with everyone so nobody will ever turn against you. Etho, Dogwarts, the crastle folk. You’ve got them all wrapped round your little finger.”
Impulse frowns. “I don’t know what you’re talking about.”
Tango rolls his eyes. “Uh huh, ‘course you don’t. You change the sheet music for everyone, don’t you? Everyone believes they’re the only one getting your support. Well, not me. I know what you’re up to and I’m gonna make sure you stop getting away with it, starting today.”
As Tango turns to start walking away, Impulse grabs his wrist, stopping him from leaving. “Please don’t, Tango,” he says calmly.
Tango scoffs. “Let go of me, Impulse. I’m gonna expose you whether you like it or not.”
Impulse hangs on to Tango’s wrist. “I’m giving you one last chance to back down. You’re red; if something happens to you, you won’t come back.”
“You’re not gonna stop me,” Tango retorts. “I know you. Your niceness has always been your biggest weakness, and in this case, it’s gonna be your downfall.”
“You’ve misjudged me.”
Impulse abruptly seizes Tango’s lapels and roughly swings him closer to the edge of the cliff, holding him dangerously close to the precipice. “I‘ll do anything to survive,” Impulse says coldly. “Anything.”
Tango’s eyes widen with shock. “Impulse-!”
But Impulse shoves him off the top of the cliff.
He waits for a few seconds, listening to Tango’s screams get quieter and quieter, until they’re abruptly cut off.
Tango fell from a high place
Taking a deep breath, Impulse takes off running. He doesn’t know if there’s anyone nearby but he can’t risk it. If anyone sees him here, he’s done for. Absolutely done for.
The chat is filling up with confused and concerned messages but it doesn’t matter now. Tango is gone forever. Nobody ever needs to know what happened.
Impulse dashes back towards the wool castle but as he passes Tango’s still-gushing lava minigame, he bumps into Etho, who’s running the other way.
“Impulse!” Etho breathes. “Gosh, you scared me. What happened?”
Despite internally panicking quite hard, Impulse manages to stammer, “I-I dunno, I was just going to Tango’s base to talk to him when I saw the message. I thought he might have been somewhere around here but I couldn’t find any dropped items or anything. He must’ve been somewhere else when he died.”
“Tango doesn’t just fall from a high place like that,” Etho says. “He’s careful. Impulse, I’m worried that someone might have murdered him.”
“What?!” Impulse gasps. “Who would do that?!”
“I don’t know for sure, but my prime suspect is the crastle alliance. Bdubs had it out for Tango for some reason so I’m sure he knows something.”
“Oh no…” Impulse stares at his friend with wide, innocent eyes. “Bdubs wouldn’t have taken TWO of Tango’s lives… would he?”
Etho slowly shakes his head. “I don’t know. I thought I knew our friends really well but lately, I…” He sighs quietly. “Let’s just say I wouldn’t put it past him. But it’s getting late; I’ll go talk to him tomorrow.”
He turns back towards the castle. “You coming?”
“I‘ll be there later. I’m just gonna go check on my villagers.”
“Gotcha. And Impulse…”
Impulse pauses as Etho glances back at him. “Thanks for being the only person on this server I can really trust.”
Impulse smiles back. “No problem.”
Under the cover of darkness, Impulse makes his way to the crastle. He can see Cleo up on the roof, aiming a crossbow at him, but thankfully, she lowers it when he gets close enough for her to see who he is.
Cleo and Bdubs let Impulse into the crastle. “What’s going on, Impulse?” Bdubs demands. “Nobody seems to know what happened to Tango!”
“Nobody’s owning up to knowing, anyway,” Cleo adds. “I don’t suppose you do?”
Impulse shakes his head. “I’ve no idea. But I’ve heard rumours going round the server and I thought I should come to you directly to let you know.”
“Let us know what?” Bdubs says.
“That Etho suspects you guys had something to do with Tango’s death.”
“What?!”
Bdubs and Cleo exchange a shocked look.
“Why would he think that?!” Bdubs snaps. “He has no evidence!”
“That’s why I thought I should come over and warn you,” says Impulse. “He’s gonna come over here tomorrow to confront you about it.”
“Oh gawsh…” Bdubs groans. “Thanks for telling us.”
“Oh, but this is just to give you some warning to prepare. You can’t let Etho know I told you, okay? Otherwise he might not tell me other stuff that concerns you guys.”
“Don’t worry, we won’t,” Cleo says. “If we’re your secret girlfriend, does that mean Etho’s your… uh… spouse?”
“I don’t really have a singular “spouse”,” responds Impulse, making air quotes over the word “spouse”. “More like the rest of the server is my “spouse” and I can’t let them know that I favour you over them.”
“Riiiight, gotcha. Guess you’d better head home before your “spouse” misses you.”
Impulse nods. “Yeah, I gotta go back to Etho. See you guys later.”
As he leaves the crastle and starts to head for home, he spots a figure watching him from next to one of Bdubs’s tall spruce trees. When the figure comes forward, Impulse recognises the person as Joel.
“Hi,” he says, giving a friendly smile. Joel isn’t one of his official allies at the moment but that doesn’t mean he can’t be nice to him. “What’s up?”
“I heard Tango died,” Joel says, eyes sparking with interest. “Do you know what happened?”
“No, I don’t. I just saw it in chat.”
“I think you’re lying.”
Impulse blinks. “What?”
Joel grins as he senses he’s caught Impulse off guard. “I said I think you’re lying. I think you’re manipulating everyone into believing you’re their friend when in actuality, you don’t care about any of them. And I think you killed Tango when he confronted you about it. Am I wrong?”
Impulse stares at him, unable to say anything in his defence.
In the ensuing pause, Joel takes a sudden step towards Impulse, who backs up a few steps, his hand automatically flying to the hilt of his sword. But he pauses. He has to be extremely careful here; Bdubs and Cleo may be watching him. If they see him put a single foot wrong here, it’s over. He has to let Joel make the first move.
“Would you kill me?” says Joel challengingly. “Would you kill me as callously as you killed Tango?”
Impulse carefully turns his back to the crastle and narrows his eyes. “Come and find out. Or would you rather die stupidly and pointlessly because you forgot about FIRE DAMAGE?”
That does it. Impulse knew exactly how to rile Joel up and it works. Eyes flashing red, Joel growls and lashes out with his fist.
Impulse allows himself to be hit in the chin, narrowly avoiding biting his tongue. Joel’s second blow, this time to the stomach, winds him and causes him to drop to his knees, vulnerable. Out of the corner of his eye, he sees Joel drawing his sword. This is it; this is the moment. Either his position on the server will elevate… or he will simply die.
He holds his breath and squeezes his eyes shut.
“GET AWAY FROM HIM!”
An arrow flies out of nowhere and buries itself in Joel’s chest, causing him to stagger back a step. A split second later, a second arrow hits Joel in the neck, and that’s all it takes.
SmallishBeans was shot by BdoubleO100
Impulse stares at the ground where Joel had landed, a second before he died. He can’t believe his plan worked so well.
“Impulse, are you okay?” Bdubs appears at Impulse’s side, discarding his crossbow. “What happened?”
“He… He was gonna kill me,” Impulse chokes out. This isn’t entirely an act; Joel’s unexpected hit to his stomach has completely snatched the wind from his sails.
“Why? Why did he wanna kill you?”
“Did he really need a reason?” Cleo says. “He was red and Impulse is green. Nuff said.”
“Wh-Whatever it was, you guys saved my life.” Impulse gives them a smile. “Thanks. If Etho or anyone else asks what happened, you guys spotted me getting attacked by Joel on my way back from checking on my villagers. Okay?”
“Ooh, good story,” Bdubs says approvingly. “But are you sure you’re okay? You’re not hurt, are you?”
“No, no, I’m fine. Thanks to you guys. I should probably head home, though.”
Bdubs pats him on the shoulder. “Yeah, go get some rest. Thanks again for… um… coming past and not visiting.”
Impulse nods, knowing exactly what Bdubs means. “No worries.”
“Joel just attacked you?” Etho frowns. “Why would he do that?”
“He doesn’t need a reason,” responds Impulse, recalling what Cleo said earlier. “He was red. I guess he just saw an easy target and couldn’t resist.”
“So he attacked you on your way back from the villagers, huh. And you’re okay, right? You’re not hurt.”
“No, I’m fine,” says Impulse. “A little shaken and tired from everything that’s happened, though.”
“Oh yeah, you should get some sleep.” Etho smiles at his friend. “See you tomorrow.”
“Night, Etho.”
As Impulse gets into bed in his room, he can’t help a small smile. He took a big risk today but it has really paid off. Getting rid of two red lifers in one day is enough of an accomplishment in of itself, but doing it without arousing suspicion on himself AND managing to turn Etho and Bdubs further against each other? That’s something he can be proud of.
All he needs to do now is make sure he’s in the right place at the right time for Etho’s confrontation with Bdubs tomorrow and perhaps he can be there for another red life death. Bdubs may be one of his strongest allies but if Impulse sees a chance to get another player out of the game, well…
He’s going to take it.
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callmemythicalminx · 4 years
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The Last Of Us 2: We Need To Talk About It
*Spoilers ~ ye have been warned!
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I’ve held this off for as long as I could, but I’ve given up resisting- we need to talk about The Last of Us 2. It’s an incredible masterpiece, there’s no doubt about it. The graphics are beautiful and incredibly realistic, and the gameplay has made bounding leaps in progress since the first game, offering a more exciting and intense experience for the player. The actors have of course done incredible jobs and the sound design is amazing. Altogether, a pretty amazing game… Except for one thing- the story.
The first game was widely loved for many reasons, but most prominently, and I’m sure many will agree with me on this, the story and the characters are what made it stand out and still hold up to this day. Joel and Ellie are amazing characters, incredibly complicated and realistic. The former was a man we as players grew to love, after seeing the horrible pain he had to go through and the hardships he faced. We saw him do unspeakable things, hurting and killing many, all in the name of survival. But still, we cared for him, because we saw him grow to love too, risking all to keep his new daughter safe. Ellie was a young kid, forced to grow up too soon in a world that didn’t really care about her. Faced with the fact that she was the possible saviour of humanity, she had the weight of a brighter future on her shoulders. In each other, these two characters found someone to care about again. Joel saw the daughter he lost and couldn’t protect. Ellie saw a father who wouldn’t leave and would help keep her safe.
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After seeing the bittersweet ending of the first game, we waited for 7 long years to see Ellie and Joel return to our screens once more. Trailers promised new adventures with the pair, as well as the much-anticipated impact of Joel’s actions after taking Ellie from the Fireflies and stopping the creation of a possible cure. Even when leaks about the story were released, the majority of fans held strong to the belief that Naughty Dog would lead us well and would give us a great sequel to finish off an incredible generation of progress, leading us into a new age of video game storytelling.
Oh, how wrong we were…
Make no mistake here- I know Joel isn’t a hero. What he did at the end of the first game was incredibly selfish. I’ve always seen him as an anti-hero because of his sometimes cruel and violent actions and that can’t be forgotten. Undeniably though, he is still such a beloved character, who we can’t help but connect too because he’s human and vastly complicated. He was also living in a world where people are doing much worse things to survive. Darker, more evil actions that weren’t close to anything Joel ever did. Can he really be blamed for some of his actions, when seeing what other surivors had done? When I first played The Last of Us, I couldn’t help but sympathise with him, especially as I saw him slowly become more caring again after meeting Ellie. He’s incredibly interesting too in terms of characterisation because he’s neither good nor evil- he’s just human, trying to survive in a nightmare world.
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Obviously, playing as Joel made a world of difference as to how we perceived him and whether or not he was a hero or villain. If we’d been playing as a completely different character, perhaps a Firefly, we would have most definitely seen him in a different light. This is where Abby comes in. I’ll give Naughty Dog credit here, it is a really interesting concept to introduce a playable character who’s seen the other side of our famous duo’s actions. It’s a great way to make us think even more about the consequences and the effect we have on our environment. As the daughter of the lead surgeon meant to operate on Ellie, Abby has seen the negative effects of Joel’s actions first hand.  This opens up a widely explorable concept for the player to experience, offering a new complicated character who has seen her own pain and hardships just like Joel and Ellie did. She’s sure to be liked… Right?
Unfortunately, no.  
In the span of two weeks, Abby has become one of the most hated gaming characters of all time. The reason why- bad storytelling.
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I understand what the game was trying to do, I really do. I see what the story was trying to tell and portray, but the writing and pacing ruined this before the game had barely even started. I know I can speak for most when I say that I was expecting Joel to die, either it be naturally or inflicted by someone (or something) else. Naughty Dog know how to tug players’ heartstrings, as we saw at the start of the first game when Sarah was killed. It was bound to happen, though I didn’t really want it to. Joel deserves a worthy death, one befitting of his character which would complete his arc and bring a conclusion to his story. What we got instead was single-handedly one of the worst character deaths ever presented in a video game.
Joel dies at the hands of Abby, less than 2 hours into the game after we’ve seen him for only 10 minutes or so. He and his brother Tommy willingly walk into a very suspicious situation, in the most stupidly uncharacteristic way, revealing their names and where they’re from. They say this to a group of 10-20 strangers, in a building where they can easily be ambushed and restrained. Abby is at the helm of this group, driven to Jackson for one thing- the need to avenge her father who Joel killed. After hearing who they are, the group is obviously more alert and ready to strike. Joel then says, and I quote ‘Y’all act like you’ve heard of us or something’… Bear in mind here, that our Joel from the first game knew he was a wanted man and that he couldn’t trust anyone. Hell, he didn’t even trust Ellie for a good while before he started to care for her. But here he willingly gives his name and acts shocked when it’s recognised? This is not the Joel we know, who’s incredibly smart and can see a trap a mile off.
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In one of the most sickening occurrences I’ve ever seen in a video game, Abby then shoots Joel in the knee with a goddamn shotgun. Tommy, of course, jumps into action to help his brother but is quickly restrained and knocked out. While listening to Joel’s horrific groans of pain as he lays wounded on the floor, Abby then has the audacity to ask him to ‘Guess’ who she is? Other than the fact that this is incredibly cringy, there’s no way in hell Joel would have the faintest clue who she is. He doesn’t run a family check on everyone he kills, does he? She could be the daughter of a random soldier he killed or some other nobody.
Ever a badass till the end, still having no clue who she is, Joel tells Abby to get on with whatever she has planned. She gets someone to tourniquet his leg while she collects her weapon to end his life- a golf club of all things. After calling him a ‘stupid old man’, something that both upset and pissed me off too much, Abby then begins to start beating Joel to death. You play as Ellie now, as she tries to find him. She enters this group’s hideout to see her father hunched on the ground, curling in on himself, spasming because of numerous brutal hits he’s received to his head. His face is bloody and bruised, his eyes barely open as a pool of blood spreads around him. We feel the horrendous pain Ellie does as she’s quickly restrained and forced to watch Joel meet his death. She begs, rambling for him to get up and leave, but there’s nothing she can do.  Ellie’s horrified cries are ignored as she begs for mercy and with a sickening crunch, Joel receives one final brutal blow to the head.
And he’s gone. Like that.
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If this was written true to the character we know and love, Joel would have never entered that building and given his name that easily. Neither would’ve Tommy. These are two seasoned veterans of a zombie outbreak, who have seen the horrid measures people will go to when provoked or desperate. Is the game really trying to tell me that they’d trust a bunch of suspicious-looking kids, walking willingly into a crowded area with no weapons, standing apart instead of together? Joel didn’t trust anyone in the first game, why would this change?
Regardless of the fact that he’s in Jackson now, which is ‘friendly to travellers’, and that he’s grown ‘softer’, he’s still not gonna be trustworthy of strangers. By and by, Joel is still a wanted man and he knows this, he took away the world’s chance at a cure for Pete’s sake. Secondly, this is plain and simple a terrible death for Joel. Not because of how he died (because this is a zombie apocalypse, after all, it’s going to be brutal even if it’s awful to see) but the fact that this happens the way it did and the placement of it. There’s no closure to his character arc or to the rift between himself and Ellie that’s, at this moment, unknown to the reader. He didn’t die saving Ellie, which as cliche as it sounds, would have juxtaposed beautifully with Sarah’s death at the start of the first game. Imagine how satisfying it would have been to see that Joel would be willing to die for Ellie after he’s been focused only on surviving and himself. Imagine if he’d died in Ellie’s arms just like Sarah did in his…
The timing is also really bad considering we’ve barely seen any of him in the two hours we’ve played. When we see Joel die, it doesn’t feel as impactful as it could’ve been. We haven’t seen any new or old encounters with him and Ellie, except for the small seconds at the start as he retells the end of the first game. We haven’t had a chance to fully reconnect with him. His odd actions further distance us away from him because he’s not acting like he usually would. Therefore we’re left with a horrifying death that feels hollow, strange and disconected.
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Abby does not help make this scene any better, which is a shame, because I think if different choices were made to push this death further in the game, we could have had a chance to care for her or at the very least begin to like her. Instead, we have no clue as to who she is or what her motivations are before this. All we know is she’s looking for someone. To then see this new character kill someone so beloved, in the most brutal way… Players are gonna hate her immediately! I hated her immediately! And like I said, her dialogue in this scene is atrociously bad, especially when she insults Joel. That really felt like you were adding salt to the wound there Naughty Dog.  
Imagine if you will, what a better death or a change in chronological order of Joel’s death could have done to help the story. If we’d got to know Abby more, playing as her for longer than two hours, she might not have been as hated. The player could have begun to like her and sympathise with her, slowly realising who she is and at the same time, seeing the damage Joel has caused in his selfish decisions. She could have still killed Joel, but towards the end of the game, so that the player would have felt more conflicted about her doing it after seeing her past, seeing the pain that she went through. The game could have reminded us that Joel is still an anti-hero. Imagine that? If the game had made us admit to ourselves that, though it’s painful to watch, his death might have just needed to happen to make up for the loss of everyone he killed? It could still have fit the environment they’re in too, with a brutal and harsh death that could’ve come out of nowhere, but still felt justified in the story. Tess in the first game had a brilliant death, befitting of her badass character, yet still shocking and realistic to the world she lived in. Instead of becoming a zombie, she instead let herself be shot after bravely standing outnumbered against the enemy while Joel and Ellie escaped. It was a great death and Joel had every right to one of his own. 
Maybe he didn’t even need to die for his actions at all though? Let’s not forget that he’s not the only one who has done bad and unspeakable things in this broken world the characters live in. He’s not irredemable, he’s a complicated human being who has had to adapt to the world around him. Think about some of the groups we came across in the first game- is Joel really worse than them? Yes, he took away the world’s chance at a new begining, but did it even deserve to start again after seeing how horrid people had become? Imagine if your loved one was sacrificing themself for a world that didn’t deserve it? Imagine if the cure might not even work or be possible to create, would you really just let them die? Joel’s only human, he acted with his heart instead of his mind. I have no doubt that Abby would probably do the same, or Ellie, or any other character who had those same choices ahead of them. Joel’s actions were selfish, yes, but he shouldn’t have to die for it. I wouldn’t want to lose someone I cared deeply about, just for a possible cure that would save an unworthy world.This is why we aren’t finding fault with the fact that Joel died, it’s HOW and WHY it happened that’s got us so pissed off.
What makes his death and the story even worse is the ending of the game. All the pain and trauma Ellie goes through killing all of Abby’s friends to find her becomes worthless. Why- she lets her go free. After fighting her twice and losing her fingers during one of those fights, Ellie suddenly has an epiphany and realises that revenge isn’t the answer. She lets Abby go. Once again, I understand what Naughty Dog were trying to do here and once again it could have worked.
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‘Revenge is bad’. It’s been in many games and this message has worked beautifully in most too, like in Red Dead Redemption 2 for example. It worked beautifully in the game because it’s something that Arthur makes reference to a lot, reiterating the fact that ‘revenge is a fool’s game’. We see that pan out when John gets revenge at the end of the game and pays the price for it. The reason it fails in The Last of Us 2 is that this message comes from nowhere. Ellie has killed hundreds of people leading up to her final fight with Abby and she’s lost even more in the process too, including friends, her family and now her ability to play the guitar which was the final big thing linking her back to Joel. She’s brutally murdered many, torturing others so badly that she turned into a shell of herself afterwards. She suffers from PTSD because of Abby’s actions, seeing the death of Joel repeatedly, leaving her physically and emotionally weak. It doesn’t make any sense that after all this traumatising violence and pain, she suddenly gives up on the notion of revenge when she’s just about to kill the murderer of her father. The most disappointing thing is this message could have still worked if done correctly. If she could have realised revenge is pointless sooner, this wouldn’t feel as out of place as it does. Why does this one person, the murderer out of all people, change Ellie’s mind, after killing so many? Sure, you could say she has a family now and she was reminded of them, but then why would they have such an impact at the point of Abby’s near death, when Dina begging Ellie to stay didn’t work in the first place? It’s. Bad. Writing.
Abby and Ellie have both hurt each other equally, killing family, close friends and their fathers. Instead of killing each other, the story could have led them to realise together that Ellie is still the key to saving humanity, and with Abby’s link to the fireflies, they could somehow still create a cure.
Imagine. That. How fulfilling that would have been? Instead of the horrid, pointless ending we got instead.
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Joel’s death could have brought the two together, connecting the Fireflies once again with the cure to right the wrongs he did. He could have realised that Abby was looking for him and willingly sacrifice himself to make up for what he did, completing his arc like I mentioned while also dying a fitting, badass death. He could have left a note for Ellie to read, explaining his actions, to say sorry and to show that he knows this is the only way to fix what he did. At the end of the game, Ellie could have looked out on a recovering world, singing her own rendition of Joel’s song, this time full of new beginnings in the face of great sacrifice.
That’s how you finish a story and a character’s arc. I’m no world-class writer, but I could imagine many different ways this same story and message could have panned out but with better writing, pacing and time, telling a tale of angst and sadness, while opening up a new chapter of hope and healing. The real end of the game leaves you feeling hollow and depressed, unfulfilled in the journey you’ve just experienced. Games are at their basic principle means of enjoyment, we play them to escape our lives and to have fun. They can be dark, harrowing and painful but still an absolute pleasure to play. What doesn’t help in defence of the game’s story is that the game director Neil Druckman said himself ‘For us, with The Last of Us specifically (Uncharted is a little different in our creative approaches), we don’t use the word ‘fun’. That feels… wrong to hear. If video games are not enjoyable, then what is the point in playing them?
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I think it really says something in particular when the most enjoyable part of the game is a flashback between Joel and Ellie where there’s no real action. It’s just them, exploring a museum for her birthday, talking and joking and it’s the best part of the game hands down. It doesn’t include any of the new brilliant gameplay and while stunning, doesn’t really have much visual impact either. What makes it so special is just seeing the characters we love interact and have fun like it’s a scene cut straight from the first game. After 7 years, us fans were yearning to see more of Joel and Ellie’s cute relationship, so to only have that and a few other small scenes is so… unsatisfying. If we had more of their adventures before Joel’s death, I know that many people would have been much more accepting of it. It would have definitely been more impactful, having given us the chance to reconnect with them both again. Going back to Ellie on her revenge path after that museum scene was so depressing. It’s such a shame that further interaction between them was just forgotten about and thrown aside. They were such a big factor in the first game’s success, so to see them barely together felt too strange. Though we play as Ellie for the most part, it began to feel less and less like Last of Us and more like some new zombie game. Playing as Abby so suddenly too and for so long just further implemented that weird feeling. It’s a real shame because I really can’t stand her at all now. But she could have been a great character if the story was much different.
I can’t help but feel that the story feels patronising and degrading to its audience in some ways. Some of the choices and plot lines feel very disrespectful to the characters and fans, simply because of what it expects of you after forcing you through unwanted pain and misery. Let’s not forget also that we were lied to in the trailers. Showing numerous clips of Joel as his oldest self to reel us in, then change them to be flashbacks? Flashbacks which happen to be the only good pieces of storytelling in the whole game. It’s just wrong. And quite frankly it’s disgusting. Video games are expensive nowadays. We already knew many fans were gonna buy it anyway because we’re loyal to what we love. But to intentionally make that push, using lies, to secure sales for an expensive game from a huge fan base… it’s disrespectful.
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As a whole, I can see what Naughty Dog were trying to do. They were trying to create something different, do what they wanted instead of what the fans wanted. That’s not a bad thing at all, it’s ballsy and creative to do something like that with a well-loved franchise. Rockstar took that same leap when they created Red Dead Redemption 2, forcing you to play as Arthur instead of the beloved John. It worked for them because they wrote the story well enough so that you’d have time to explore this new character and grow to love him, especially when faced with his actions and his mortality. Arthur dies brutality but fans still love the game because it was a fitting and wonderful way to finish his character arc.
This idea fails with The Last of Us 2 because the player isn’t properly engaged with the story before shit hits the fan and their favourite character is dead. I have no doubt that if it was written differently, if we’d been able to see more of Joel before his death and had more than two hours played with Abby that this story could have actually worked. The message that ‘revenge is bad’ could have worked. Ellie and Abby both have the same arc, experiencing something traumatic, being consumed by revenge, then ultimately realising it’s worthless to kill. We could have followed the same arc with a much better version of the story we actually got.
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Instead, it feels like the game is intentionally pissing us off, continuously ruining that idea, first by making us watch as Joel is brutally and stupidly killed so soon, then secondly, by then forcing us to play and connect with Abby for 50% of the game when that seed of hate for her has already been planted. This is another one of the moments in the game where I feel like we’re being patronised. Is it really fair to paint us in such a bad light for not wanting to play and grow to like Abby, when we saw her as a stranger brutally kill our favourite character? Is it really that bad for us to hate her after she has caused so much pain when we’ve only known her for two hours? It’s such a shame because she could have actually become a new well-loved character.
I’d just like to say that while I think the story is bad, no one who was involved in the making of this game should be attacked for it. Video games, especially in this age, are such hard things to make because so much goes into them and I don’t want to discredit anyone’s work. Regardless of my or anyone else’s opinions on the game or its story, the team at Naughty Dog have still poured hours of time and effort into making it. They shouldn’t be receiving attacks or hate, we can still discuss the game and our opinions while being respectful. The actors shouldn’t be receiving hate either, they acted brilliantly with what they were given. Ashley Johnson and Laura Bailey especially should be credited for their work. And Troy Baker, though he was only in it for a short while, deserves an award just for that final ending scene between Ellie and Joel- it made me cry buckets. He made this character come alive beautifully and he deserves all the praise for it. And so do the rest of the cast, who did exceptionally good jobs.
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In my eyes (though it sounds bad) The Last of Us 2 doesn’t exist as a game. In my own perfect world, it’s actually just badly written fanfiction posted to Tumblr or Wattpad. As goes in my made up ending, Joel and Ellie move to Jackson and restart their lives after the end of the first game. Eventually, he tells her about what happened and there’s a rift between them for some time, which is, of course, to be expected- it was a momentously selfish thing for him to do. Over time though, Ellie learns to forgive him and the rest is history. Because there’s no real canon ending, anything can happen. So… Did they eventually create a cure? Who knows. Did they stay in Jackson, happily living out their lives? Maybe. Did Joel die a badass and sacrificial death protecting Ellie? Possibly. Or did Joel die eventually in old age, surrounded by his family, holding his daughter’s hand as he passed away?
I hope so…
He may have been a complicated anti-hero. He may have even been a villain. Regardless, he still deserved a respectful death and in my perfect makebelieve ending…
He got it.
🌟🌟/5
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Photo Credit ~ some from @ inora_miller on Instagram
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calliecat93 · 7 years
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Red vs Blue: Season 1 - The Blood Gulch Chronicles P1
 If you have been a fan of Rooster Teeth or been on the internet since 2003, chances are you may have heard of the series, Red vs Blue, at least once. Created April 1st 2003, the Halo-inspired webseries about two opposing teams in a box canyon and the stupidity hat ensues has evolved form a 3 minute show made by some nerds in a spare bedroom to not only the internet’s longest running episodic webseries, but the longest running American produced science fiction series. Originally helmed by creator Burnie Burns, the show has run for 15 seasons with a 16th upcoming and gone through various showrunners and tone shifts, but it has always maintained it’s comedy, character dynamics, and wide appeal.
I am very late to the game with RvB, having only gotten into it in early 2017. But even in that amount of time, looking back onto Season One after watching the rest of the show... felt a little jarring. There’s various reasons why. Low quality audio , below average voice performances, characters not being fully fleshed out, and outdated graphics.  When you look at this season and then look at... say Season 10, you can see how far the quality of all of these, as well as the writing, have come since the old days. However the importance of this season and it’s success cannot be ignored. Without this, Rooster Teeth most likely would not have existed. Which that would mean that Achievement Hunter, RWBY, Camp Camp, Day 5, etc would also not exist. It’s importance cannot be ignored here.
So I guess that gets the exposition out of the way, so lets go into the review.
Overview
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Talking about Red vs Blue, especially the Blood Gulch Chronicles (Seasons 1-5) is honestly... not easy. The first season especially. Why? Well while RvB has always been a comedy, it later shifted into being more of a dramedy with an ongoing story. This one has the least amount of story, driven more by the characters shenanigans and dialogue.The good news though is that, despite what I thought when I began the show, you don’t have to know shit about Halo to enjoy it. There are some references, like one character referencing Master Chief and the Covenant in the first episode, but you don’t have to understand the lore at all. It may help, but its unnecessary. Which is good since I’ve never played the game and anything I know about is either from this show, Lets Plays, or looking it up.
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The show’s concept is, at least in the beginning, pretty simple. So there’s this box canyon, Blood Gulch, smack dab in the middle of nowhere. In this canyon are two bases, Red Base and Blue Base. There are also two teams, the Read Team and the Blue Team. These two sides are at war because... ugh... some reason. The first episode points this out, so lets meet our cast. On the Reds, we are first introduced to Richard ‘Dick’ Simmons (voiced by Gustavo ‘Gus’ Sorola) clad in maroon and is the one pondering this to begin with (”Do you ever wonder why we’re here?). The other soldier, clad in orange, is Dexter Grif (voiced by Geoff Fink, better known today as Geoff Ramsey) and... yeah he has no idea why either, just getting strangely philosophical (”It’s one of life’s greatest mysteries, isn’t it?). The answer is because each side has a base in the canyon. Yeah, that’s the reason. Just go with it.
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There’s two other Red soldiers, but we’ll get to them later. For now, lets shift over to the Blues. They only have two guys, Team Leader in colbalt Leonard Church (Burnie Burns) and Lavernius Tucker (Jason Saldana). Episode One very quickly establishes the two sides daily routine. Often, they just stand at their base on guard duty ether talking or watching the other side. Sometimes even both! It’s something that they’re used to/tired of with Church getting annoyed at Tucker pestering him about what the Reds are doing, which is the same thing they always do. Considering that these Season 1 episode are around three minutes long each, they do put that time to good used. The first two episodes alone are enough to establish the majority of the main cast and give us a feel of the two sides regular routine.
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Speaking of Episode 2, Simmons and Grif have been called down by their leader, Sarge. Out of all the characters, Sarge is.. the most noticibly different in terms of voice. In the entire series he is voiced by Matt Hullum, RT’s current CEO... but the voice he uses here is DRASTICALLY different. But I’ll elaborate on that more when I get to character stuff. But speaking of voices, this is also a good time to mention one of the season’s biggest flaws, the audio work. It is very difficult to understand what the characters are saying a good chunk of the time with the filter effect not making it any easier. I had to turn up the volume various times to fully makeout what was being said. There is a reason why however. The RT guys were doing all of this out of a spare bedroom, pr in Matt and a few others cases, over the phone. The company was literally three guys (Burnie, Geoff, and Gus and at some point during BGC Gus temporarily moved to Puerto Rico, leaving only two guys) in a bedroom with an XBox and some cheap equipment. So it is very understandable why the audio was low quality, not counting the below average voice acting. But still the audio, especially compared to later seasons were they do have high quality equipment, is noticeable and annoying.
Okay, back to the series. Sarge shows the two privates their newest toy, the Warthog. An army jeep that... I gotta agree with Grif, I think Puma is a much more fitting name. We also learn that Sarge wants Grif dead. Seriously, he gets very creative with ideas in later seasons. The When You Wish Upon a Star parody in Season 8 always kills me. Lets put it this way, we learn that Grif gets shit on. A lot. The Reds are also expecting a rookie to be joining their ranks soon, much to the privates aggravation. A sentiment that the Blues can relate to as they too are expecting their own rookie. Oh, they’re also getting a tank! Cool... but can it play polka music like the Warthog? I don’t think so!
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This leads us to episode 3! I’ll give the show this, it goes by quick. So while arguing over going to the Vegas Quadrant, which funnily enough was based on a true story that was later made into an RTAA, Simmons and Grif meet the rookie! Franklin Delano Donut (Dan Godwin), currently clad in the same red-colored armor that Sarge wears. Speaking of, Sarge is currently away at command and as left Simmons in charge... a memo that Grif didn’t get. No surprise there. Anyways, the privates decide to mess with Donut, tricking him into going to a non-existent a store to pick up some elbow grease and headlight fluid. Well now this RTAA suddenly makes sense. While Simmons does wonder if this was too harsh, Grif assures him that all that’s gonna happen is that the kid will run around the canyon for a few hours. What could possibly go wrong?
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Meanwhile, the Blues got their tank as well as their own rookie, Michael J Caboose (Joel Heyman). They’re all admiring it with Church bringing up having a girlfriend back home. This causes Caboose to accidentally call her a... not nice word, annoying Church and setting up their relationship for the rest of the series. History in the making folks! Anyways, the two older soldiers get annoyed and send Caboose to guard the flag inside and await a general who doesn't look like them. Just as Donut arrives, and the two stupidly don’t turn around to see who they’re talking to, just assuming that it’s Caboose. So Donut goes in and since he doesn’t loo like the Blues... yeah you can both guess what Caboose does and how much Church probably wants to bang his head into the wall.
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Church, believing Donut to be Sarge, wants to use a teleporter to cut him off... by making Tucker go first. Tucker refuses since it’s only been used on rocks, but Church forces him into it. And... nothing comes out of the other end. Wow, I’ve seen characters die early on, but daaaang. So Church goes on foot. Meanwhile, Grif eventually sees that Donut has the flag and he and Simmons get the Warthog. Church catches up to Donut, discovering that it’s not the sergeant... as Tucker finally comes out of the teleporter. His armor, which is normally aqua, is now completely black and he assumes that he got sent into the past. No, no Tucker, it’s two seasons too soon to bring time travel into the mix. Be patient kind sir! Anyways, the Reds show up and cause the Blues to take cover with Grif sending Donut back to Red Base. Kind of weird to see Grif doing his job tbh. Caboose, seeing that the others are in trouble, goes to get the tank.
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We now meet Shelia. The tank! Yes, the tank has a name. She takes Caboose through the tutorial program... which he sucks at. Don't you just hate it when that happens? He is able to get it to the Reds, who have left the Warthog to get at the Blues, and the two plan to run back... with Grif leaving Simmons in the dust. Jerk. Well it doesn't matter, the Warthog ends up blown up when Caboose turns on the automatic firing system. Simmons yells at Grif for having the bright idea of exiting the Warthog... though if they had stayed in it, they’d be dead. But meh, whatever. In the meantime, Church realizes that Caboose is piloting the tank and comes out... causing Shelia to target on him and... 
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So... yeah... Church is dead. Damn, and only eight episodes in too. But ah well, he’s dead! That’s that! It happens! No reason to care whatsoever! Moving right along now! Oh, and going back to the audio, that explosion nearly blew my ears out when I had it on 10% of the volume. SO thanks for that RT, bunch of assholes.
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The Reds eventually make it back to the base as the tank continues to fire madly. Caboose is afraid to try anything to stop it since... you know, he just became a team killing fucktard and all. Fortunately, Sarge calls the team, currently on his way back to base. Grif, in rapid succession, explains what’s happening and luckily Sarge has a solution... by dropping bombs! To his credit it works as Shelia is blown up, though Caboose is able to exit in time. He mourns the loss of the lady in the tank (roll with me here) and the Reds take the first victory in what up to now was a standstill. And that ends the first half of the season!
So lets about the production a little bit. Season 1 is 19 episode long, averaging at around three minutes. This was not the plan. From what I understand, Burnie’s original plan was for RvB to be a miniseries, IDK the exact intended episode count but it wasn't supposed to be this long. I can only assume that the initial success caused him to expand on it. But the point is, there was no long term plan. As such, Burnie originally wrote the episode mere days before they were set to premiere. Unless you are South Park, that kind of production schedule is INSANE. Now since this was initially going to be a miniseries, its once more understandable, hence hwy I’m not going to go off on it like I would with any other show. I only bring this up for a historical perspective and because the next few episodes are going to contain events that will shape the series much later in the future. Events that were conceived shortly before the episode went into production. But I’ll get more into that when we get to the Recollection Trilogy. 
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Now for the second half of the season. With a member dead and the tank totaled, Tucker, whose back to aqua-colored armor, calls command for backup. He’s answered by VIC. Now VIC is usually voiced by Burnie, but in this season he’s voiced by a different actor, and it shows. Anyways, the best that VIC can offer is to bring in a nearby Freelancer agent. Freelancers are neutral agents, often being employed by either side... or that’s the story Tucker gives. Oh Recollection Trilogy/Freelancer Saga, it’s gonna be FUN going over you. The agent being hired is known by Agent Texas, or Tex for short. It’s then that Tucker and Caboose receive a visitor... Church! As a ghost! Just... just go with it, okay? Anyways, Church came back to warn the two about Tex, an overly aggressive agent who murdered all of Church’s former squadmates on a snow planet known as Sidewinder. One soldier in particular, Jimmy, got beaten to death with his own skull. Man, that doesn't seem physically possible.
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The point is, Tex is dangerous. Having this soldier in particular get involved may end up being more trouble than it’s worth. Church can’t elaborate too much, but he does make it clear to Tucker and Cabosoe that they, under ANY circumstances, should NOT involve Tex whatsoever. He also adds that Tex is the reason why he and his girlfriend didn’t get married, but he vanishes before he can talk further. Tucker is left confused... just as Tex arrives tot he canyon. Ho boy... so guys, do the Blues either A, heed Church’s advice and decide to not use Tex after all? Or B, disregard it completely and let Tex do whatever the Hell they want? If you guessed A, you are giving this show far too much credit, no cookie for you!
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Well actually, I guess I can’t blame Tucker too much for not keeping Tex out though. I mean the first thing that they do is use Caboose for target practice. Considering what we find out later, there is another way to interpret this. But the Blues need Tex to get back their flag, and they have a very simple plan: go murder everyone and get it. Bloody... but hey, points for simplicity. Meanwhile, Grif gets the blame for the Warthog and yelled/shot at by Sarge. Donut is lamenting wanting his own armor color... before getting grenaded by Tex, who knocks Grif out and Simmons... meh, he just faints.  All as the Blues watch the carnage from the safety of their base.
Tex returns the flag to the Blues... somehow without leaving Red Base. Weird. But that’s not all that returns, so does Church! Needless to say, he’s not happy when he realizes that his teammates completely ignored what he said and let Tex get very much involved in the conflict. Speaking of Tex, Sarge is able to catch them and knock them out. Grif and Simmons get back up, the latter denying that he fainted. Donut is still down and heavily injured cause a grenade to the HEAD at POINT BLANK RANGE is totally survivable, but if they move fast, he can get treated and recover, so they go look for Sarge.
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Lets go check back with the Blues, who have realized that Tex has been captured. Church is annoyed and Tucker brings up his previous comment about Tex being why he didn’t marry his girlfriend. This... isn’t the exact truth. This leads into the biggest plot twist of the season, one that Burnie came up with shortly before the episode’s release. So that girlfriend of Church’s? Turns out that is Tex. Yep, Tex is a girl. We confirm this when she gets back up and a voice filter she was using to sound masculine shorts out, revealing the voice of Kathleen Zuelch (Gynda Goodwitch in RWBY). Much to the Reds shock.
Church goes on to explain Tex’s deal. You see, she had been recruited into a secret military program and given an AI. This AI caused spikes in anger and aggression levels, turning Tex into a violent, bitchy killing machine. Still, Church does care enough that he rallies the others into mounting a rescue. How? Well Church plans on breaking into the Red Base, which with him being a ghost is the most logical option, while Tucker and Caboose play distraction. To help with this, he has the two go through the teleporter to turn their armor back. Yeah I glossed over this, but Freelancers supposedly dress in black armor. This gets majorly retconned later though.
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The plan ultimately works pretty dang well. The Blues distract Grif, Church possesses Sarge (which Burnie’s impression ALWAYS kills me), who goes down and knocks Simmons out... again. Well it wasn't by fainting this time. Tex... takes this this all pretty well. The two make their escape, but Caboose is unaware of the possession and... ends up shooting Sarge. GDI Caboose. Which then leads us to, what is by far, the most confusing episode of the season. Not the show, oh Season 3 in itself is a major mindscrew, but man does this one hurt my brain.
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So after being shot, Sarge wakes up in the afterlife where Church also is. Oh, Shelia’s there too and Church isn’t happy about... you know, her killing him and all. So Sarge is currently in limbo as in the real world, Grif tries to save him... with CPR... on a head wound... yeah if you wanna survive Blood Gulch Chronicles, then you are going to have to throw logic COMPLETELY out the window. Trust me, when you do it makes it more bearable. This works, again forget logic, and Sarge wakes up good as new. He still berates Grif for it though, even though he just saved his life and all. At least Church and Tex got away alive... okay Church is technically dead, but just... just go with it!
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Sometime later, Donut is back and recovered. He also has his own armor color now! Pi... I-I mean, lightish-red!  Sarge also has obtained a speech unit for a Red member that I haven’t talked about yet because he has done absolutely nothing. Lopez, the group’s mechanic who as it turns out is a robot. Up until now he had zero lines and no overall relevance to the Reds antics, so I didn’t feel the need to bring him up. The speech unit works... except only in Spanish. I watched a recent RT Podcast the week before Christmas and Burnie, who also voices Lopez (yeah he does a good amount of voices, I think he did Tex’s voice filter too), got the idea from talking toys that would get stuck on the wrong language setting. When he explained that, it made SO MUCH MORE sense. So no one can understand Lopez and misinterpret everything that he says, a running gag for the entire series that’ll be better utilized in later seasons.
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Over on the Blues, Tex is convinced to stick around until the Reds are taken out. as repayment for saving her. Why are the Blues keeping her around? Well Church wants to get the AI out of her head still and that would be kind of hard if she left. Plus forcing her when he can’t even fire a gun properly would not end well. They get Tex to work on repairing Shelia and Church finds that his body is still where he died. Worst, it’s rotting. Eww!! So a bit of a snag comes up. You see, when the Reds are dead, Tex will leave. Church can’t have that happen, so that means that he needs the Reds to stay alive. Since Tex almost has Shelia operational and will strike with her when done, he decides to go and warn them, leading us into the season finale.
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Church leaves the Blues to update him on Tex as he goes to the Reds. He takes over Lopez and tries to warn them of the attack... but since Lopez can only speak Spanish, it goes about as well as you’d expect. Tex finishes Shelia and makes her move. Tucker allows Caboose to radio Church over this, a point that we’ll get to later. Church can’t properly convey that his warning failed and Tex proceeds to open fire on the Red Base. Well... shit. The now repaired Warthog fails to help, so what can stop Tex? As it turns out... Donut! He gets what may be some of the best karma upon someone ever, managing to throw a long-distance grenade into Shelia, causing her to explode and promptly kill Tex... for now.
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Church, mortified, runs to Tex, leaving the Reds confused. In her dying breath, Tex confirms that the AI is gone and thanks Church. So that leaves the question, what happened to the AI? We find out soon enough. Tucker, realizing that things have gone to Hell, tells Caboose to fall back to Blue Base. But Caboose turns towards the camera, his voice becoming noticeably more menacing as he insists on being called O’Malley. And thus, Season One and the first part of The Blood Gulch Chronicles, comes to a close.
Review
(WARNING: POTENTIAL SPOILERS FOR LATER SEASONS)
Phew! That was a LOT of typing! For Blood Gulch, I’m going to be covering each season in their own post unless it looks necessary otherwise. Mainly because out of the current arcs, Blood Gulch is the least story heavy and the hardest to talk about due to it. But that doesn't mean that there’s nothing to say about it. But, as the warning above indicates, I’m going to bring up later seasons, but I’ll try not to give too much away. So... lets begin with...
Machinima
I couldn’t find a good place to talk about this in the overview, so we’ll do it here. For those unaware, RvB is not a traditionally animated series. It is created via use of machinima. According to Wikipedia, Machinima is “the use of real-time computer graphics engines to create a cinematic production. Most often video games are used to generate the computer animation.“  In short, it means taking an engine like say an X-Box and using a program like say Halo to create the graphics. 
Now there is some belief that RvB is the first to do this, but that isn’t true. This method has existed since at least the 90′s, although it didn’t get the name ‘machinima’ until the early 2000′s. But what can be said is that RvB took the concept and made it work on a mainstream level. No one else was using machinima on the scale that Rooster Teeth was. The only other notable works I could find before RT’s influence was some short films using a video came called Quake, which was the first machinima to be created. I think it’s safe to say that no one had tried making a full-fledged continuous series out of it, or at least no one was hugely successful. It’s also not exactly an easy process, especially in 2003. For example, if you leave a character standing too long they’ll do a default motion as programmed into the game. This can kill a scene and therefore the machinimators will be forced to start all over again. If you have three or so characters all in the same scene and just one does this or you make even a minor mistake with the controls, you have to start from scratch. How Burnie and Geoff did this and lived I’ll never know. Just imagine how it is in later seasons when more characters are brought in, ugh...
The guys used the original Halo for Season 1 and years later would make a remaster. So as far as the machinima goes, it’s done pretty good. They’re limited in what they can do n some shots looked weird, like how when Tex’ filter shorts out she’s facing the Reds, then in the next shot is faced away form them. So that can be kind of jarring, but nothing that really throws off anything.  About the only thing I hated looking at was VIC, who is more uncanny here than in any other season. But meh, his scenes are brief so I can live.
The graphics... have not aged well. This is not RT’s fault, the original Halo is nearly 15 years old and was part of the first generation of XBox. It’s not going to like Final Fantasy, is all I’m saying. Blood Gulch nowadays looks... IDK how to describe it. The settings look more realistic and less bulky and cheap in later seasons, though granted we get more than one location in later seasons. We’re limited to only the box canyon here. But again, I’m not expecting Pixar-quality CGI, so it doesn’t really take away form anything.
Writing
Like I said earlier, episodes were written shortly before they were set to be released. There was also no long-term plan, so Burnie was pretty much making things up as he went along. I mentioned Tex’s gender reveal, but things like Church being killed and in turn the ghost thing were not planned. They were conceived essentially on the spot. Normally, this kind of production style would murder a production. But... I’m not gonna lie, the writing is not bad. Yeah there’s stuff that breaks my brain like the ghost thing and Sarge in the afterlife, but there do get explained in later seasons and humor is subjective, so it might just be me.
Because of machinima’s limitation, the script and writing was probably the most vital thing. If people didn’t find it funny or engaging, then they weren’t going to watch it. This is a very dialogue heavy show where the lines and interactions are what tells you about a character and what they are feeling. Since the character models... you know, have a helmet covering the face and body language is near impossible, you can get why. And the dialogue is pretty good. Tucker’s en about women hooking up like Voltron cracked me up. Oh that’s one thing, the series relies heavily on black humor that wouldn't be out of place in South Park, so... be prepared for that.
BGC is very comedic focused. There is a plot and there are elements that later seasons will heavily rely heavily on. But the comedy is ultimately what comes first. There's a lot of jarring things as I mentioned, but I can say this. They do put many of these things to good use. For example, the teleporter turning armor black. I guess that may be a joke about Halo that I don’t get, but Church later utilizes this to create a distraction. Church is a ghost, and he uses this twice ti limited success. Church mentioning a girlfriend was done to have Caboose make a slut joke, and then it turns out that Tex is that girlfriend. Considering how the writing schedule was, it’s impressive that Burnie was able to take so many little things that were jokes and utilize them for the plot later. Looking back, it’s like a precursor to the decisions he makes for the Recollection trilogy, but that’s for there and not here. Still, kudos for taking those elements and making something out of them. That’s the kind of writing I like to see!
But as I said, the plot is secondary. Season One relies heavily on it’s character and the shenanigans they get into. The plot is kicked off by Donut mistaking Blue Base for a store when Caboose was conveniently told that the make-believe general didn’t look like a Blue. Pretty contrived when you think about it. The biggest plot twists were Church’s death and Tex being a girl, which again were split second decisions. It helped keep things interesting, but it shows that not a whole lot of thought went into the story. Ultimately while the show is genuinely funny, knew how to use certain bits to it’s advantage, and had those two twists, I don’t thin that the writing is exactly what got the show to succeed.
Audio/Voice Acting
We already went into the audio, and how it’s not very good. But the voice acting... is not much better. Aside from Joel and to a degree Matt, none of these guys are actors. So it is not at all a surprise that the voice acting is below average at best. I can tell that they’re trying, but... it comes off as empty and unmotivated a lot of the time. The best of the bunch are Burnie, Kathleen, and the aforementioned Matt and Joel. And even then, it’s weak compared to later on. I’m not saying that the others are bad, it’s just obvious that they were new to this at the time. I mean here’s a video of Gus and Geoff’s first recording session. 
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If you’re not distracted by how young they are  (seriously, QUIT GETTING OLD), Geoff missing about 90% of his tattoos, and Gus’ lack of hair, you can tell that they have zero idea what they are doing. I can’t blame them though, this is the very first session after all and again they are trying. Matt, Joel, and Kathleen were also working out of California so I can only imagine how tough getting the proper direction for them was. All of them do improve MASSIVELY though as the series goes on, Heck Season 2 is noticeably better but more on that then. I think another big reason on why it was lacking is because aside from Matt, they aren’t really playing a character so much as exaggerated versions of themselves, so they don’t have as much to work with. Hence why it’s good that Burnie fleshed them out in Season 2.
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The show’s music is... actually pretty good! There’s not a lot, mainly just guitar rifts used during season transitions, but they’re work. They have a folk music feel to them (or in the Warthog theme’s case polka) and I’m not normally a huge fan of that genre, but here it works. The shows intro, Blood Gulch Blues, it itself is really catchy and fun to listen to. The music was done by a group called Trocadero, who would do several other seasons. Now do I consider this to be the best music in the series? Well... it’s good, but no. Later seasons have a lot of really good tracks. But still, the soundtrack is nice to listen to and I really enjoy it!
Characters
To me, what makes or breaks a show is the use of it’s characters. A cliched story can be good if it’s both told well and if it’s character are utilized well. The cast here have a range of personalities and no two are the same. That said... they’re definitely not that fleshed out yet. There’s a few tiny things here and there. Simmons is a kissass to Sarge, Tucker makes the comment about using the tank to pick up women, Caboose is... not the brightest crayon in the box, but it’s not what defines them initially. Grif might be the biggest example of this I can think of. Later seasons establishes him as a fat, lazy slob who proudly shrinks his responsibilities, steals rations, and will eat expired food if he feels the need. Here? He... actually is trying to do his job with minimal complaint. I mean one of his lines in Episode 1 has him refer to joining the army to kick alien ass. He would NEVER say that nowadays.
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Since I’m already talking about Grif, we’ll start the deeper looks with him. Grif is my favorite character in the show, albeit it took until Season 15 to set that in stone. So going back to now helps put things into perspective for me. As I said, the characters aren’t all that fleshed out yet. Grif is definitely the most laid back of the Reds, but again he’s willingly doing his job. He doesn't really display much of his more lazy characterization that we’re used to. The worst thing he does is leave Simmons to be killed by the tank to save his own skin, which yeah is a pretty shitty thing to do. None of these characters are exactly the most moral, to put it lightly. Back on topic, Grif’s the one who has them go get Donut, makes him go back to base, actually tries to get at the Blues before Shelia came, and even tried to save Sarge, I honestly believe that after Sarge got after him for using CPR, he decided ‘fuck this, I’m gonna get shit on no matter what the fuck I do, so I’m gonna do whatever the hell I want. It’ll make Sarge and Simmons pissy either way, so why even care? I’m just gonna do whatever the fuck I want and they can suck it up!” If that’s true, I can totally buy that and I’m sticking to that. But otherwise, Grif doesn't o very much aside from being the Red’s punching bag. Poor guy.
Simmons also does not do a whole lot. We do establish very quickly that he’s a kissass to Sarge’s command and he and Grif have this weird love-hate relationship. I can't think of too many nerdy moments for Simmons this season, IDT that really comes out until next season. Maybe even Season 3 when he’s fiddling with the portals. I could easily just be forgetting though. He’s kind of an arrogant dick, but he doesn't do anything that really makes him unlikeable. Maybe yelling at Grif about the Warthog, but Grif left him to die... yeah I guess I can’t blame him there... sort of. But otherwise, Simmons isn’t given a whole lot to do aside from arguing wit Grif and siding with Sarge. What I can say that him and Grif’s interactions were probably one of my favorite things in the season. The banter and chemistry between them felt really natural and I snickered at a lot of their bits, like arguing over Simmons fainting. This is probably because Gus and Geoff IRL are best friends, so I can imagine that their dialogue just wrote itself. But it’ works really well and helps make these two likebale despite both being assholes.
Sarge is still the leader and the one most determined to kill the Blues, but it’s definitely not as insane as later. The voice very much reflects this. Sarge has a very exaggerated southern accented voice in the show... except here and the start of Season 2. The southern accent is still there, but it’s mroe... .subdued? Laidback? Normal? IDK the right word, it’s definitely less exaggerated though. It was so jarringly different that I wasn’t sure if it was Matt still doing the voice at first. Sure enough it was still him. I can only assume that when they made Sarge’ murderous tendencies more exaggerated starting next season, Matt felt the need to do the same with his performance to reflect the character, And thank God for it. It felt so wrong here. Matt was probably the best actor, but that’s because he’s the only one given a character. As I said, Burnie essentially write exaggerated versions of his co-workers. Matt, as far as I know since I don’t work for him, isn’t a southern-accented drill Sargent. Anyone who works at RT reading this, please feel free to correct me. But anyways, Sarge is the leader, hates Grif, and is probably the most competent fighter among them, though not by much. Not much else to say otherwise except kudos for getting the most confusing scene in the season Sarge!
There’s even less to say about Donut and Lopez. Lope.... does nothing except fix the Warthog and shoot at Grif once. He eventually gets a speech module that only works in Spanish, and that only serves to make Church fail to warn the Reds. That’s it. Donut is the rookie who has no idea what is happening. He, next to Grif, is also the most different form later. he’s... normal here. I don’t recall him spouting even one innuendo an Dan’s voice is a lot less high pitched than later. He kicks off the plot by accidentally stealing the flag and is ultimately the one to defeat Tex. Which I will admit, was awesome and it was very fitting. But otherwise, Donut doesn’t get much to do here... or for much of the series infact. And don’t get me wrong, I like these characters and find them fun, but from a story perspective... yeah these two in particular aren't given much. But we’ll focus on that in later seasons.
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As you may have noticed, the Reds don’t have much story going on.. and don’t for the majority of the series, sadly. They’re just the opposing force/comedic relief essentially. The Blues are the ones who move the story... well most of them. Tucker moves it the least, so we’ll start with him. He’s essentially there to be someone that Church can bicker with when not pissed at Caboose. In this season, this makes him the least interesting compared to Church with his ghost development and relationship with Tex, the badass Tex, and the dim-witted Caboose. His defining trait of being into women isn’t even really here aside from the earlier stuff with the tank. He will have more time to shine and show his competence, but that’s really not going to be until he gets the sword. We’re going to be waiting a while. But as with Grif and Simmons, the banter between Tucker and Church was really good and it worked. I can say the same for Tucker and Caboose as well.
Speaking of Caboose, he’s still an idiot... but not as badly. I mean Joel’s not even using the 'act like I’m taking to tiny animals’ voice that we’re familiar with. He’s using his regular voice. While Caboose is still obsessed with Church being his ‘best friend’and a dimwit, such as shooting Church when possessing Sarge, it’s not even close to what we’re used to. he has common sense and some train of thought for one, such as getting the idea to use the tank. It backfired horribly, but he recognized the danger. Now there is a potential in-universe reason on why Caboose became dumber, but we’ll cover that next season. For now, Caboose is at worst dimwitted and frustrating to Church, but hilarious for us. He’s still the character that I laughed at the most.
Tex comes in later, but she’s drastically different form the others. Not just because she’s the only girl either. She’s the most violent and willing to kill. I mean even Sarge hasn’t exactly done anything as brutal as hit a Blue with a grenade at point blank yet. Part of this can be blame on the AI making Tex more vicious than she would otherwise be. Personality wise, she’s no-nonsense and serious minded, there to get her job done as quickly and effectively as possible. She’s easily able to take on the Reds and only loses due to Sarge getting the jump on her... and even then she got the flag back tot he Blues so she didn’t exactly fail. She’s a tough person and doesn't have the best attitude in the world, even without the AI. She;s awesome and her arrival is ultimately the biggest story element. Her and Church's relationship is funny and really interesting, which helps both characters. Whether her feelings for Church are genuine or not, or even existent, isn’t expanded on here. But I do interpret her shooting Caboose as ‘practice’ as her getting revenge for killing him to begin with. Add that to her dying wors to him and... yeah I’m sure she does in her own way.
Finally that brings us to Church himself. Church is ultimately the character who pushes the story along and actually gets the Blues to do something. He’s a snarky asshole, easily frustrated and annoyed. He’s the straight man to Tucker pestering him and Caboose being... Caboose. His death is one of the biggest things to happen in the season and even in death, he pushes things forward. His relationship with Tex, he’s the one who plans her rescue, he’s the one who carries it out, and he’s the one most motivated to get rid of the AI. Lets face it, Church is the most proactive character and the one who ultimately keeps the plot moving forward, It’s why he was my favorite character in the beginning... that and Burnie being the only person I really recognized aside form Joel due to RWBY. Church is definitely who’d I consider the most well-written and relevant character, especially with what happens later and the closest thing that we have to a lead character.
Final Thoughts
Man, I did NOT expect this review ot get so long. I mean it took up 18 pages in my notebook, but still...
Ultimately, I don’t thin that Red vs Blue succeeded due to it’s writing or vocal performances. No, I think what made this work was both luck and being innovative. As I said, machinima existed, but not tot he scale that RT was putting it out. I think them choosing Halo, a popular game that was new at the time, really helped them. It also helped that they had somewhat of a fanbase due to their previous work on the sadly dysfunctional drunkgamers.com.  Which, as the title says, has a bunch of drunkards reviewing games. Think of it as a sort of precursor to Achievement Hunter. They also released a parody video of the then new Apple Switch, as seen here:
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Sheesh, and I thought Gus looked young in the recording session video... but my point here is the show was a success for several reasons. They took an obscure media form and did something different with it, took advantage of the open opportunities (Halo’s popularity, their previous fanbase.) They were also very lucky when it came to copyright. Yes even then, when Youtube didn’t exist, they could have gotten into legal trouble for making this show. Fortunately, Microsoft and Bungie liked it and allowed them to continue without paying a fee. How the deal works nowadays IDK, but I’m assuming that things are good since it’s still being made and all.
Season One proved to be a major success. It drew in Halo fans and fans of their previous drunkgamers efforts. Now IDK how things worked in 2003, I was only 10 and had no idea how to use the web was was too young to watch RvB anyways. However they counted views or whatever, it worked. It launched machinima to a more mainstream market and they even got interviewed by CNN and other news groups. Rooster Teeth very quickly became a spearhead in the world of web content, and they’d only grow form here. Season Two was a guarantee, especially with a cliffhanger that would keep viewers interested. But we’ll discuss all of that in the next review.
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