Hi! I'm a solo Game Dev making a Town Builder game about Goblins! Please support me on Ko-fi and Patreon 💚 💚 https://thrallgames.bio.link
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Minecart goes NYOOOOOOOOOOM!
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Game Dev Progress Post for November
Happy December everyone! I hope you're all well!
Mostly just did sprite and UI work last month, but I did overhaul the action code relating to them such as Building/Crafting/Converting/Enchanting etc.
Now you can access your inventory from from to select specific Items instead of just relying on the automatic options.
See the full post here (because of file size limitations):
Please take care and have a wonderful holiday season!
#gamedev#indiegames#gamemaker#goblins#pixelart#rpg#game maker#gms#farmingsim#farmingrpg#soloDev#game development#indiedev#indiegamedev#townbuilder#goblin#fantasy
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Woop! My Goblin gamedev Progress Post for October is now up!
Thanks for checking it out and for all of the support, it all helps me out so very much. Even if it's only motivational! (˶ᵔ ᵕ ᵔ˶)
Please take care and have a wonderful November! 💚
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This serves no gameplay purpose, but I managed to draw a Piano and found a tutorial on how to pitch shift a note to each key in Game Maker so I had to add it!
I already knew about pitch shifting, but this tutorial gave me the correct frequencies for the notes: https://youtu.be/wqlU7FfXRqc?si=89R47xA9g1qICEdH
There's a couple issues;
-Because of keyboard ghosting it's not possible to press all the notes since it requires holding a couple keys, so after this I rebound the keys from using the game controls to using twelve separate keys. Joypad control should be fine.
-Shifting the pitch up seems to end the note quicker? Might be worth getting a separate starting note wav file for each C note.
All and all I'm pretty happy with this.
https://www.patreon.com/Balmut
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September GameDev Progress Post
Happy October everyone! I hope you're all well! My post for everything I got done last month is up at the usual place
But here's a couple things if Tumblr will allow! XD
It was my birthday this month so I update the Mail and Calendar systems to allow NPC's to send you messages and gifts on your birthday!
Set up the pathfinding for Restaurants! Goblin Cooks can now wander between the Oven, the Till and any Table with a Goblin sitting at it, giving them food!
My version of GMS doesn't have built in 9 Slice, so I had to make my own! 9 Slice is when you break in image into 9 parts, the 4 corners, the 4 mid edges and the centre.
This allows you to draw the same image at different sizes without stretching it, by repeating the non-corner parts! I'm using it here for the Rug behind the Blacksmiths non-work area!
I don't think any of the other gifs will work so please check out the full post here
Please look after yourselves and have a fantastic Spooky month!
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is my birthday💚
ヾ( ˃ᴗ˂ )◞ • *✰
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Progress Post for August
I hope you're all well! Here's some stuff I got done last month, please check the main post since tumblr doesn't like my big gifs.
Thanks for checking things out!
Main post here! https://www.patreon.com/posts/109608571
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Did a rework of how status effects work, combining it with the system that dealt with things like Burning effect applied by Tools.
Also worked on some HUD Status images, usually they wouldn't always be on display but I wanted to show them all. They also probably wont be in the bottom left, but I have too much debug info in the top left.
Added backgrounds to menu portraits based on the ground entities are on.
Reworked the code that draw the ground so I could reuse it in the menu to draw a smaller area of ground that entities are on, might add a little dome over them as if they're figurines?
Upgraded Lightning to have particles and random amounts of bolts and offsets
There's more I got done but Tumblr wont let me post, links up the top if you wanna see more!
Thank you all again for your interest, I hope you all have a fantastic September!
Please look after yourselves and keep being awesome!
#gamedev#goblins#pixelart#game maker#gamemaker#rpg#farmingsim#gms#indiegames#farmingrpg#fantasy#cozy#cozy gaming community#cozygames
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Added background to the Profile images in Chat window/Menu
Also updated Goblin preview in the Town menu to include the ground they're walking on.
One slight issue is it doesn't draw shoreline, since that's not tiles.
So either I: -need to finally update that. (probably not too hard, except for animating it. Game Maker 1.4 doesn't have animated tiles) -swap to only show the tile they're standing on (duped to be 3x3) -scrap this and figure out how to do [picture in picture]/[split screen] but with culled NPC's... -add the shore sprite to this??
P.s I was thinking of adding like, a dome to them? Like they're little figurines or something. But since they can still jump in the menu they'd go past the top and break the illusion
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Sometimes I just sit and watch my Goblins interacting because they're cute.
#gamedev#indiegames#gamemaker#goblins#pixelart#game maker#rpg#farmingsim#gms#farmingrpg#fantasy#townbuilder#indiegamedev#indie#indie games#indiedev
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Ko-fi
Ahhh! hazelnutneko gave me Cheese through Ko-fi!!
THANK YOU SO MUCH!! You are far too kind! 💚💚
hazelnutneko is a self taught artist (com for emotes and overlays!!), Youtube streamer and awesome person! Please check them out!
#game maker#gms#indiegames#gamemaker#pixelart#goblins#rpg#gamedev#gif#farmingrpg#farmingsim#ko fi#ko-fi
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How it started, how it's going!
Here's a quick before and after of my Goblin Game!
If you like what you see, maybe give me some cheese via Ko-fi?
It really helps me out a lot! Also you get put on this Statue in game (plus some other things)
#pixelart#rpg#game maker#farmingsim#goblins#gms#gamemaker#indiegames#farmingrpg#gamedev#fantasy#goblin art#goblin girl#townbuilder#farming#farming rpg
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Goblin GameDev Progress Post for July
Tumblr wont let me post most of the gifs because of their file size, so here's a few select ones, link to the main post below!
Updated Fishing, now you can change the angle and power of your throw!
Added Storm Clouds
Reworked how the game deals with flying objects, such as Fruit falling from Trees
Reworked the Emote System so I can chain them together
Also...
Thanks so much for checking it out, I really appreciate your support! Please look after yourselves and have a wonderful day!
#gamedev#goblins#pixelart#rpg#game maker#gamemaker#indiegames#farmingsim#gms#farmingrpg#gaming#video game#videogames#games#fantasy
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Weather Update
Made Storm Clouds darker, split cloud and rain particles into separate systems so I could layer them correctly, also reduce cloud height.
I'm toying with the idea of Lightning spawning a fish item if it hits water, but that could be overpowered, also items over water are destroyed if not near the player after a short time...
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It's not fancy, but it works.
Went through many iterations, slowly making the UI smaller and smaller X'D I think I'll either add fishing spots, or have some fish shaped blobs randomly appear that you have to try hit with the indicator, otherwise you can just infinitely farm fish.
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I can now chain Reactions/emotes together so that will be handy for cutscene type things!
Heheheh IT HAD TO BE DONE.
I saw someone else's indie game with their character dancing so I had to add one too, that and I have had this dang song stuck in my head since the show. iykyk
#gamedev#indiegames#goblins#pixelart#gamemaker#rpg#game maker#farmingsim#gms#farmingrpg#bling bang bang born
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Been going through my code fixing and updating a bunch of stuff related to Built Object Interactions.
Hmm, Looks like I still have Fishtanks set up to either open the menu if you're NOT holding a fish, or add the fish you are holding to the tank.I should update this to use my Add from Inventory System!
SUPER OLD GIF: (Look at how small the island is! It fits on the Minimap!! X'D)
After the code update and a couple fixes looks like it's all still working! Now I need to update the way you add Fish so that it uses the Inventory screen instead of just you placing it from the hotbar.
Also update removing Fish, every other interaction that involves getting an Item puts it directly into your inventory (unless full), but the Fishtank still spawns the Item on the ground next to you (you pick it up after a short delay)
Oh! Also I added Fishtanks to the Save System! It's funny, even though they aren't Chests I was able to use the same code I use to store the contents of Chests to get the Fish data for the Save File X'D
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