A conglomeration of Yomic's indie games and other miscellaneous creations
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It seems that Tumblr is still a very active place. So active that my game has found some discussion on some peoples' blogs. If people want to find more information about the game and what it represents, I'm usually more active on Twit/X and also have a Patreon. Just search for "Wholesome Monster Girl Academia" or WholesomeMGA and you'll find it.
For just a brief description: WMGA is an authentic attempt to write a truly wholesome (i.e. no lewdness) visual novel about Catholicism and monster girls. I also try my best to represent the view points of others as well, while maintaining the truth of Catholicism. Some other belief systems I cover will be Southern Baptism, agnostic, atheism, someone who dabbles in Gnostic thought + Wicca, and general Eastern spirituality.
If any of this seems like it's for you, consider wishlisting the game on Steam, following the game on itch.io, or joining the discord (which you can find on the Steam page and Twit/X profile).
Thanks for reading and I hope you check out the game if it seems like your kind of thing!
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Alphaman is now out on Steam and Itch.io! Go save the world one bot at a time!
https://store.steampowered.com/app/1068800/Alphaman/
https://yomic.itch.io/alphaman
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Alphaman is now releasing on November 19th due to an oversight! An early release is better than a delay!
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Alphaman comes out November 30th! Don’t forget to wishlist on Steam or follow me on itch.io! EDIT: The release date has now changed to Nov 19th due to a scheduling error!
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Alphaman is almost complete
Come join us in the Alphaman / When It Hits the Fan discord: https://discord.gg/YceeAHA
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It’s been a while since I’ve posted, but here’s an update on Alphaman! We now have 4 full stages. Enjoy!
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When It Hits the Fan is now 50% off during the Steam Summer Sale! That’s only $5! Get it while it’s hot!
https://store.steampowered.com/app/522900/When_It_Hits_the_Fan/
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When It Hits the Fan is now released! Thanks for everyone’s support! Please like and reblog if you can since I’m still relatively unknown!
Check it out on Steam: http://store.steampowered.com/app/522900/When_It_Hits_the_Fan/
And Itch.io: http://yomic.itch.io/when-it-hits-the-fan
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When It Hits the Fan now has a Steam Page and will be out on Sept. 19th! Look forward to facing the Quadrapocalypse soon!
http://store.steampowered.com/app/522900/When_It_Hits_the_Fan/ Free Demo also available!
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This past weekend was Geek’d Con again, and this year we teamed up with Shreveport Arcade to put When It Hits the Fan in an arcade cabinet next to a bunch of other great locally made indie games! Like last year, I compiled stats about what players experienced. If it interests you, check out the game demo at http://yomic.itch.io/when-it-hits-the-fan also coming to Steam September 19th!
***General Stats***
maxCombo 216
***Enemy Kill Counts***
zombiesKilled 34753
superZombiesKilled 2790
roachesKilled 2139
miniRoachesKilled 8439
impRedsKilled 341
hoverbotsKilled 3799
minebotsKilled 410
slimesKilled 618
turretsKilled 427
hoverbotBulletstormKilled 68
turretFlamethrowersKilled 61
impsKilled 15129
lavaSpittersKilled 182
devilsKilled 115
alienBabiesKilled 920
aliensKilled 1483
alienBluesKilled 166
alienHulksKilled 55
Total Enemies Killed: 71950 (probably also counting enemies that died offscreen due to boss events)
***Enemies Killed with Which Weapons***
killedWithPistol 5760
killedWithDualPistols 7227
killedWithMachinegun 16587
killedWithShotgun 18082
killedWithChainsaw 2797
killedWithLaserPistol 1330
killedWithGrenadeLauncher 1600
killedWithLaserCannon 381
killedWithFlamethrower 971
Total Enemies Killed: 54845
***Player Deaths***
zombiesDiedTo 2957
superZombiesDiedTo 251
roachesDiedTo 130
miniRoachesDiedTo 294
minesDiedTo 593
zombieTankBossCannonDiedTo 102
zombieTankBossTurretDiedTo 96
zombieTankBossBodyDiedTo 3
hoverbotsDiedTo 1208
hoverbotBulletstormDiedTo 86
minebotBodyDiedTo 33
turretsDiedTo 736
turretFlamethrowersDiedTo 28
slimesDiedTo 552
alienBabiesDiedTo 259
teslasDiedTo 241
madMechBlueFollowerDiedTo 9
madMechLaserDiedTo 0
madMechRedDiedTo 50
madMechGreenSplitterDiedTo 12
lavaSpitterDiedTo 152
impsDiedTo 592
impRedsDiedTo 93
devilsDiedTo 113
demonBossBodyDiedTo 0
demonBossFireSpitDiedTo 17
demonBossRockfallDiedTo 1
lasersDiedTo 90
aliensDiedTo 566
alienBluesDiedTo 97
alienHulksDiedTo 8
alienBossArmDiedTo 11
alienBossLaserDiedTo 0
alienBossSlimeShotDiedTo 5
totalPlayerDeaths 9285 (numbers not in sync because somethings may not have been counted or one or the other stat)
***Item Collection***
doublePistolCollected 830
machinegunCollected 1650
shotgunCollected 1532
laserPistolCollected 297
grenadeLauncherCollected - (counter was bugged)
flamethrowerCollected 101
laserCannonCollected 37
crossesCollected 100
invincibilityCollected 249
forceShieldCollected 262
coinsCollected 1715
diamondsCollected 299
livesCollected 136
***Stages Completed***
city1completed 52
cityBonusTimesWon 0
cityBonusTimesLost 94
city2completed 28
city3completed 20
zombieTankBossStarted 20
zombieTankBossKilled 20
lab1completed 15
labBonusTimesWon 1
labBonusTimesLost 26
lab2completed 10
madMechStarted 5
madMechKilled 5
lab3completed 5
hell1completed 3
hellBonusTimesWon 0
hellBonusTimesLost 5
hell2completed 3
demonBossStarted 3
demonBossKilled 3
hell3completed 3
alien1completed 3
alienBonusTimesWon 0
alienBonusTimesLost 6
alien2completed 2
alien3completed 2
alienBossStarted 1
alienBossKilled - (counter was bugged)
alien4completed 1
fullGameCleared (from start to finish) 0
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Check out the new demo for When It Hits the Fan. First stage of Hell is available to play now and the lab has gone through some changes. Check it out! http://yomic.itch.io/when-it-hits-the-fan
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SURPRISE! Aliens Go Home Run actually came out today! Just now! And it’s 10% off for the first week! wow!
You can also buy this game on itch.io for Windows AND Linux: https://anim-ace.itch.io/aliens-go-home-run A Mac port will be pushed onto itch.io soon, and Mac and Linux ports will probably be on steam within the next month. Play ball!
-Ult
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When It Hits the Fan Kickstarter and Geek'd Con Post-Mortem
https://www.kickstarter.com/projects/trueyomic/when-it-hits-the-fan
The When It Hits the Fan Kickstarter seemed to have many things going for it: Well organized information, a gameplay trailer, even a demo, something many game Kickstarters lack. So what went wrong?
These are just my opinions, so give your own opinions at the bottom for others to also take into consideration along with this article of how I think my Kickstarter project failed.
1. Uniqueness
I will be the first to admit that When It Hits the Fan is not a very original concept. Top-down shooters with zombies are nothing new. That alone could have been a main contributing factor to the Kickstarter's failure.
I thought I had something unique to offer through the arcade machine, but a mixture of possible overpricing through not enough research and the machine costing too much to produce combined to turn off most who would be otherwise interested in a machine. That, and it's difficult to sell an arcade machine for a game that's not complete yet.
Lesson 1: Have something unique to market. It's no guarantee, but it helps.
2. Demographics
According to google analytics almost all of the people who visited the Kickstarter were primarily 13-17 males and secondly 18-32 males. For the former case, most 13-17 year-olds don't have access to credit cards (and rightly so) so they were out as far as being donators to a crowdfunding project. It would have been better for this group to have shown it off completed as they DO have access to physical steam cards, paid with cash as I did with World of Warcraft game time cards when I was that age.
The second group I had more of a chance to talk with at the convention. Most of them seemed to have fun with the demo and proclaimed interest in old school games that were similar to those played in their childhood, but many did not follow up with a pledge, with a few (gracious) exceptions.
Most people who said they would support it, said they would do so during a Steam sale. This is common nowadays, and I can't blame them since I've fallen into the same trap myself. Having a huge backlog I haven't even gotten to, it's common for me to wait for a game to be on sale before buying it, just to add it to my to-play list.
Lesson 2: Although money isn't the primary purpose of making games for most indies, it takes money to make them sometimes. If you want to earn the money to make them, make sure the target audience is willing or able to pay.
3. Marketing
Having no prior experience marketing, I tried venturing into this solo with nothing but the advice of those who have done this sort of thing previously. While their advice was invaluable for the success I did have, perhaps I should have hired someone to promote for me while I worked on other things like improving the game. Hiring a trailer-maker could have also been useful as I did get some complaints that the alpha gameplay trailer didn't stand out enough.
Lesson 3: If you don't have the experience, it is sometimes better to let someone else handle it.
4. Exposure and Luck
Some Kickstarters just get lucky with articles from big names like Rock, Paper, Shotgun or Destructoid, but When It Hits the Fan had no such luck with a total of 4 articles from smaller websites. While grateful for any attention at all from those otherwise awesome niche sites, it would have been a great boon to grab the attention of bigger sites with more views.
Same goes for Youtubers and twitch streamers. I did get 3 or so youtubers’ attentions and a Twitch streamer, but in both cases the audiences were too small to have an impact on the Kickstarter. The playthroughs however were valuable in other ways such as the commentary and opinions expressed during the streams.
That being said, I want to give a huge thanks to all of my local Bossier / Shreveport, LA supporters. A vast majority of my donations came from locals, even before the local convention. All of this is supported by analytical data from Google and Kickstarter. Don't discount your local community nor Facebook (also where most referrals that paid came from).
Lesson 4: Be incredibly lucky or make the necessary connections you need before crowdfunding.
5. Geek'd Con Convention and Expectations
Towards the end of the campaign, the Kickstarter was nowhere near where it should have been to finish, but I held out hope that the convention would open up new doors when the players got their hands on the actual game. These expectations were assumed in error.
1000 flyers were handed out during the convention, and through those I received six $10 donations through the Kickstarter. Although I am grateful for each of those donations, my last hope for the Kickstarter was gone.
The convention did however provide very useful feedback and information through the hundreds of conversations I had those days. Through many suggestions and even quiet playthroughs from con-goers, I watched and gathered data on how they were playing, how often they were dying to what, what enemies and traps they were having trouble with, and more. From that, I have been able to determine what needs to be tuned in-game to provide maximum enjoyment while also providing appropriate difficulty for both casual and hardcore gamers.
Lesson 5: Conventions are not for selling your game. Conventions are for getting the word out, gathering opinions, and gameplay analytics.
In Conclusion:
I have learned a lot from this Kickstarter. "Every failure is a learning experience," so they say. In the future, if I decide take this sort of crowdfunding adventure again, I won't be doing it alone. I'll be taking all of what I learned from this project with me to improve how I present my games in the future.
And while I haven’t been able to raise all the funds I need, getting to hang out with fans while they played my game, watching let's plays of my game, and networking around has been absolutely worth the experience.
And if anyone wants to continue to support When It Hits the Fan and future games, please consider transferring your donation over to the new Patreon site: https://www.patreon.com/heartfeltgames
Thank you all for your support from the bottom of my heart! Hope to see you all again when the game is finished! Bonus section - Articles and Let’s Plays from during the campaign: Anomulus0: https://www.youtube.com/watch?v=YjW6QlC6xf0 (part 1) Anomulus0: https://www.youtube.com/watch?v=EhgSSB5t5wM (part 2) Jupiter_Hadley: https://www.youtube.com/watch?v=yEE4kgVG2_0 Port City Games Interview: https://twitter.com/PortCityGames/status/767538885740130304
http://www.oneangrygamer.net/2016/08/when-it-hits-the-fan-offers-classic-top-down-arcade-action/8691/
http://www.alteredconfusion.com/home/2016/8/3/nostalgia-is-sure-to-set-in-when-it-hits-the-fan.html
http://linuxgamenews.com/post/148555352158/when-it-hits-the-fan-arcade-action-on-kickstarter#_=_
https://www.bluesnews.com (August 1st archive - no direct links)
Special thanks to: @ryunocore for advice given and music made so far. Cryptic Hybrid: Who intended to have a let’s play, but instead helped me fix a crashing bug he was experiencing.
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Made a new post outlining all the things you should expect for following as a free or paid patron.Also made another post for paid users (at $5) that includes the current full beta version.
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The Kickstarter does not seem to be on track for making it so I have decided to redirect it all over to Patreon.
Here’s the brief explaination of where When It Hits the Fan will go in the future:
https://www.kickstarter.com/projects/trueyomic/when-it-hits-the-fan/posts/1662799
Don’t worry! I will be finishing it! If you still believe in the project, a reblog would be appreciated! Thanks again to everyone who has supported the game so far!
https://www.patreon.com/heartfeltgames
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Geek’d Con convention was a lot of fun this year! We spent 3 whole day promoting the kickstarter for When It Hits the Fan and collected a lot of input from players as well as these crazy stats below:
*edit: added slimes killed
https://www.kickstarter.com/projects/trueyomic/when-it-hits-the-fan
Players: 1340
***Enemy Kill Counts*** Normal Zombies killed: 66281 Super Zombies Killed: 6603 Roaches killed: 4278 Mini-Roaches killed: 16309 Hoverbot kills: 2852 MineBot kills: 808 Imp kills: 13718 Turret Kills: 226 Alien Kills: 473 Slime Kills: 475 Zombie Tank Boss killed: 16 Total Zombies killed: 72884 Total Enemies Killed: 112023
***Player Deaths*** Deaths to Zombies: 4636 Deaths to Super Zombies: 541 Deaths to Big Roaches: 276 Deaths to Mini-Roaches: 705 Deaths to running into Hoverbots: 262 Deaths to Hoverbot bullets: 1133 Deaths to running into Minebots: 0 Deaths to Imps: 444 Deaths to Turrets: 603 Deaths to Aliens: 296 Deaths to Mines: 908 Deaths to Slimes: 207 Deaths to Zombie Tank Turrets: 99 Deaths to Zombie Tank Main Cannon: 32 Deaths to Tesla Zappers: 65 Total Players Deaths: 10099
***Item Collection*** Coins collected: 1906 Diamonds collected: 241 Cross Powerup collected: 163 Invincibility Cloak collected: 96 Force Shield collected: 107
***Gun Collection*** Double Pistol picked up: 536 Shotgun picked up: 1029 Machinegun picked up: 1219 Grenade Launcher picked up: 75 Flamethrower picked up: 69 Laser Gun picked up: 74 Laser Cannon picked up: 27
***Stages Completed*** City - Stage 1 Completed: 66 City - Bonus Stage Completed: 66 City - Stage 2 Completed: 24 City - Stage 3 (Boss Stage) Completed: 16 Lab - Stage 1 Completed: 7 Lab - Bonus Stage Completed: 7 Total bonus stages survived: 1 Total levels completed: 179
From this data I can tell a lot of things (besides lots of people having fun)! The biggest thing that pops out is that not a single person survived the bonus round! It seems I need to nerf the difficult just a bit there.
If you enjoyed this stat page and want to add to the kill count yourself (the game doesn’t log your stats outside of the showcase, don’t worry!) you can check out the kickstarter here:
Kickstarter: https://www.kickstarter.com/projects/trueyomic/when-it-hits-the-fan
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=656196168&tscn=1471865980
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4 more hours until [When] It Hits the Fan @ Geek’d Con in Bossier / Shreveport Louisiana!
https://www.kickstarter.com/projects/trueyomic/when-it-hits-the-fan
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