undeadswarm
undeadswarm
Indie Game Dev, 3D Printing & Programming
249 posts
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undeadswarm · 1 year ago
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Ballzzio offical Android release
The official Android release of my new game Ballzzio is finally here!
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undeadswarm · 1 year ago
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Hi everyone, my new Android game Ballzzio is now in its open testing phase. Feedback will be greatly appreciated!
And here is the open testing link: https://play.google.com/apps/testing/com.usg.ballzzio
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undeadswarm · 1 year ago
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Ho ho ho, Happy new Year!
I created the main menu, what do you think about it?
#indiegame #indiegamedev #gamedev #madewithunity
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undeadswarm · 1 year ago
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I've made the map modular, allowing it to be created from smaller pieces and eliminating the necessity for a quadratic form. Additionally, I've added the functionality to rotate the camera in 90-degree steps. I'm not entirely satisfied with the user interface for this feature, so I'm considering whether to keep it.
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undeadswarm · 1 year ago
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undeadswarm · 1 year ago
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A city for you to destroy!
I need to add vehicles, humanoids and some small details, but the biggest part is finished.
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undeadswarm · 1 year ago
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Idyllic Village brutally destroyed! I added some new buildings including a level 5 building #gamedev #indiegame #indiegamedev #unity3d #hypercasualgames #casualgame #iogames
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undeadswarm · 1 year ago
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Update XIII - tamed bots moving more naturally. Offscreen indicators for the enemies #gamedev #indiegamedev #indiegame #hypercasual #hypercasualgames #mobilegame #unity3d
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undeadswarm · 1 year ago
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Great news everyone! I finally made a WebGL build! You can find it here:
What do you think?
#indiegamedev #indiegame #unity3d #gamedev #webgl #html5
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undeadswarm · 1 year ago
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undeadswarm · 1 year ago
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undeadswarm · 1 year ago
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To bee on the safe side I decided to switch the human looking models with skeletons. You know, the undead infected the city and now is time to smash everything to pieces...
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undeadswarm · 1 year ago
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I'm almost finished with porting my game in development to Unity3D. Godot is a great engine, and I really enjoyed working with it. I also like GDScript a lot, though I wish it were statically typed. However, Godot still isn't quite there yet for my needs. My primary platforms are WebGL and mobile, and Godot has its issues on both. On WebGL, Godot faces too many restrictions, and the performance is so poor that it becomes unusable. On new Android devices, it almost works perfectly, but on older devices, the performance significantly lags. I've found the physics engine quite challenging to work with. Although now you can choose Jolt as a replacement, which is great, it doesn't support mobile yet and may never support WebGL. The Unity 3D version of the game plays at 60fps on a 4K display on my old Intel Mac in full screen in the Chrome browser. This clearly shows the performance difference! Sorry, Godot, but I have to leave you for now. However, I'll keep an eye on your progress! #indiegame
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undeadswarm · 1 year ago
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The eight dev update of my new Godot game - driving cars and running people. Now it looks almost like a real city! Will you play it?
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undeadswarm · 1 year ago
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undeadswarm · 2 years ago
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undeadswarm · 2 years ago
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