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Ballzzio offical Android release
The official Android release of my new game Ballzzio is finally here!
#ballzzio#indie game dev#game dev#indie game#gamedev#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#indiegamedev#mobile game#mobile.#hypercasual game
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Hi everyone, my new Android game Ballzzio is now in its open testing phase. Feedback will be greatly appreciated!
And here is the open testing link: https://play.google.com/apps/testing/com.usg.ballzzio
#mobile game#hypercasual game#casual game#gamedev#indie game dev#game dev#indie game#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#indie music#Youtube
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Ho ho ho, Happy new Year!
I created the main menu, what do you think about it?
#indiegame #indiegamedev #gamedev #madewithunity
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I've made the map modular, allowing it to be created from smaller pieces and eliminating the necessity for a quadratic form. Additionally, I've added the functionality to rotate the camera in 90-degree steps. I'm not entirely satisfied with the user interface for this feature, so I'm considering whether to keep it.
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#indie game dev#game dev#indie game#gamedev#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#Youtube
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A city for you to destroy!
I need to add vehicles, humanoids and some small details, but the biggest part is finished.
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Idyllic Village brutally destroyed! I added some new buildings including a level 5 building #gamedev #indiegame #indiegamedev #unity3d #hypercasualgames #casualgame #iogames
#indie game dev#game dev#indie game#gamedev#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#hyper casual game#casual game
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Update XIII - tamed bots moving more naturally. Offscreen indicators for the enemies #gamedev #indiegamedev #indiegame #hypercasual #hypercasualgames #mobilegame #unity3d
#indie game dev#game dev#indie game#gamedev#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#hyper casual game#casual game
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Great news everyone! I finally made a WebGL build! You can find it here:
What do you think?
#indiegamedev #indiegame #unity3d #gamedev #webgl #html5
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#indie game dev#game dev#indie game#gamedev#unity#unity 3d#indiegame#unity3d#magicavoxel#blender#godot engine#Youtube
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To bee on the safe side I decided to switch the human looking models with skeletons. You know, the undead infected the city and now is time to smash everything to pieces...
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I'm almost finished with porting my game in development to Unity3D. Godot is a great engine, and I really enjoyed working with it. I also like GDScript a lot, though I wish it were statically typed. However, Godot still isn't quite there yet for my needs. My primary platforms are WebGL and mobile, and Godot has its issues on both. On WebGL, Godot faces too many restrictions, and the performance is so poor that it becomes unusable. On new Android devices, it almost works perfectly, but on older devices, the performance significantly lags. I've found the physics engine quite challenging to work with. Although now you can choose Jolt as a replacement, which is great, it doesn't support mobile yet and may never support WebGL. The Unity 3D version of the game plays at 60fps on a 4K display on my old Intel Mac in full screen in the Chrome browser. This clearly shows the performance difference! Sorry, Godot, but I have to leave you for now. However, I'll keep an eye on your progress! #indiegame
#godot#godot tutorial#indie game dev#game dev#indie game#gamedev#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#godot engine
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The eight dev update of my new Godot game - driving cars and running people. Now it looks almost like a real city! Will you play it?
#indie game dev#game dev#indie game#gamedev#unity#unity3d#unity 3d#indiegame#magicavoxel#blender#godot
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#indie game dev#game dev#indie game#gamedev#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#godot engine#godot
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#indie game dev#game dev#indie game#gamedev#unity#unity 3d#unity3d#indiegame#magicavoxel#blender#godot
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