unevenloaf
unevenloaf
I have no clue what I'm doing
18 posts
Bad programmer with medium-sized dreams
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unevenloaf · 3 months ago
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There are curves now!
Made some basic geometry and made a ceiling fan to play with shadows a bit. Kind of empty, but it'll do for now.
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unevenloaf · 3 months ago
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I'M BACK
Well, it's been almost a year since my last post and needless to say, a lot of shit has happened since. Between college eating all my free time and a LOT of soul-draining personnal things, I didn't really have the time to work on anything. I did, however, rethought a couple of things about my previous projects and was able to do a couple things in the last few days, so here's a giant post detailling it all.
So, what DID I do?
First of all, I decided to focus completely on the "side project" mentionned in previous posts (An offer you can't refuse) as well as reworking it's main mecanic. Basically, while I really loved the whole camera switch gimmick, I felt like it lacked... substance. So, instead of a single camera, I made it so that any camera currently on the map can be used as a switcing target. A little demonstration can be seen below, as well as a WIP tutorial level.
To make a long story short, the player can "divide" their vision between different cameras inside a certain range. While not perfect, I love what I was able to make, especially how easy it will be to implement this mecanic in future levels. For now, I'll focus in working on the tutorial level to help me figure out the visual style I want to go for. That's kind of it for now.
Anything else?
I made a Bluesky account!
That's it. I'll also post my progress there.
Until we meet again!
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unevenloaf · 1 year ago
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Side project - I made an arm
I FINALLY DID IT!!!!
After 2 weeks of smashing my head on my desk, one model stands above the corpses of failed attempts.
BEHOLD, AN ARM!
This stupid limb took so long to make because I couldn't figure out how to make the model look passable when deformed with a skeleton. I probably restarted this damn model 10 times before getting this. I know I said I'd do the sounds next, but I couldn't get that stupid thing out of my head. With this done, I can finally make the final models needed for the first map. I swear I'll get to the sounds afterwards.
I also decided on a name for the game : An offer you can't refuse. From now on, I'll use this name or an acronym in these logs.
See ya soon!
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unevenloaf · 1 year ago
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Side project - Updated first map
Here it is!
Because of how much of a rabbit hole making the monster seems to be, I decided to finish the rest of the level before tackling it. So here is the updated map, with better floor textures, geometry that takes advantage of the two cameras and decorations!
I'm really proud of how everything turned out. It's still far from perfect, but at least I got the look I wanted! Plus, with the way it's set up, I can easily modify the walls and floors to add details if I want. I think I'll try to add some sounds next, because I need a break from trying to make a good looking hand in blender for the whole gimmick of the stage, which I will not go on further cuz spoilers.
Until next time!
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unevenloaf · 1 year ago
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A sneak peek of what I've been working on.
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unevenloaf · 1 year ago
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Side project - First Update
Hello again!
I somehow managed to make enough progress to justify an update, so here goes.
I decided to make the objective something simple: the player only has to collect objects around a map and leave while not dying. Not too complicated and simple enough to make multiple variations for every level I want to make. Both the exit and the objectives were pretty easy to make, meaning that the game is technically playable.
I also found a way to use the two camera system I got going on. By using geometry to open views only a certain camera can see/use, I might be able to do something worthwhile.
I also started work on a basic version of the first level any special materials or the geometry mentionned above (thought about it after modeling it). I can't wait to see what it will look like with actual decorations and materials.
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That's about it for today.
See ya!
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unevenloaf · 1 year ago
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Side project - Beginning
Hello again!
Since I'm a bit dry when it comes to motivation about Fading Will, I decided to start a little side project to take a small break and learn more about Godot. After all, no one sees these posts, so it's not like anyone's gonna complain. I'm thinking about doing something with a mix of first-person camera and top-down camera. I managed to do this after a while:
Made some placeholders for the player model and worked out some small issues I had with the fp camera rotation, but I'm happy to see the results considering I never did anything like this before. I'll definetly need to come back later to make it look better, but it'll work fine for now.
More news to come!
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unevenloaf · 1 year ago
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Fading Will Dev Log #9
Welp, here I am, back after a month of not posting anything. Nobody sees these posts anyway, so I might as well explain myself a bit.
Before that, what did I do during all this time? Fire.
That's it. I mean, it's a pretty nice fire, but a month seems a bit TOO much. And that's because the old brain decided to go back to some, let's say, pretty dark places again. I normally wouldn't bring this up in a post like this, but since no one is going to see it anyway, and I don't really have anyone to talk to about this, so hopefully this'll do. I might only put up some basic tags on this post just so some news about this project can be seen.
Shitty mental health aside, to whoever might be even slightly interested in this project of mine, I'll try getting back into it if I manage to get a better... grip? I guess? Don't really know how to describe what I wanna say, so "grip" will do. See ya!
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unevenloaf · 1 year ago
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Fading Will Dev Log #8
I'm back!
Just making this post to get the fact I've basically finished building the first half of the tutorial map. All that's left aside from small tweaks here and there to refine everything is the sound effects, the lures (aka the 4 legged thing I made some posts ona while ago, finally found a name for it) and the code for unrelated things I want to add.
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Considering the man currently in the pilot seat and his complete lack of Godot knowledge, I have no clue how long this'll actually take me.
To end this, I guess I'll just add that I finally found a name for this project, Fading Will. Not the best, but it'll work.
Until we meet again!
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unevenloaf · 1 year ago
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Untitled Dev Log #7
It's been WAY too long since I posted something here, so here's a quick rundown of what I did, which isn't much considering the amount of time I was silent.
Ok so first of all, I started building the tutorial/first map, which includes makithe models and placing them. I also refined the textures a bit so things would be less awful to look at.
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I haven't found a name for the game yet, but it'll come in due times. I'm also going to try to not use queues because I prefer posting big logs like this instead of multiple small ones.
Until we meet again!
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unevenloaf · 1 year ago
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Ok so it turns out starting a project at the same time school decides you don't have free time anymore is a bad idea. Haven't given up on the project yet, but I might not have the time do work on it for a LONG time.
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unevenloaf · 1 year ago
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Development Entry #6
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Remember the guy I showed in the first post? Well I gave him a skeleton and imported him in to my project. Haven't done the animations or the actual movement code yet, but honestly, I'm surprised I managed to do that at all.
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unevenloaf · 1 year ago
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Dev Log #5
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Snow
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unevenloaf · 1 year ago
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Dev log #4
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Added the traditionnal horror flashlight. That's it for this one.
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unevenloaf · 1 year ago
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Dev log #3
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Ok so I broke the player's legs so they can't jump anymore. I also stole their glasses for...
✨aesthetics✨
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unevenloaf · 1 year ago
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Ok so I poked around Tumblr a bit and turns out queues exists. I might use them when I end up doing more than I expected just to make sure my brain doesn't forget anything. I'm also going to start numbering these dev logs.
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unevenloaf · 1 year ago
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Didn't do a lot of interesting stuff in terms of coding (it was basically just basic movement stuff), so here's a couple of eyes I did to better understand hollow-face illusions
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