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wealwright-studios · 6 months
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See, I'd argue that both things can be true. You are a very cool person. You have done some really cool things. I do look up to you for that. And Also: Anyone can be a really cool person. Anyone can do cool things. You just gotta find something you like and do it, sincerely. It's precisely because of the fact that you found something that you like to do, and do it unapologetically, sincerely, and amazingly, that I look up to you We love Artists Solidarity, and the Universality of the Artistic Experience among Humans on this webbed site.
At the end of the day, I'm just some random dingdong with a blog trying to sell books on the Internet and I really hope nobody takes me seriously. I don't need that kind of pressure.
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wealwright-studios · 6 months
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...The nanobots, despite lacking the capability to think on their own, as a collective registered a sense of pride in how well I had taken care of my organic components so far... ...I checked the time; 15 seconds since signal reception, an unknown amount of time since signal transmission, and an unknown amount of time until signal loss...
Thaumcrash Stories Saturday!
Hi All! i'm Cass, the lead writer and developer for the tabletop game thaumcrash.
For this Saturday, I'd like to introduce the very first Thaumcrash Story Saturday! Hosted on our new Neocities Webbed site, I will be posting various stories and other useful utilities.
The first chapter of the first story (Excerpted above) is already posted.
Do you like transforming robots, Furries, and Wizards, in action adventure/queer romance stories set in a postapocalyptic north america? If so click here.
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wealwright-studios · 7 months
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"Liminal" means "boundary" as in "the veil is thin here"
Liminal spaces are places that feel dreamlike, fuzzy on reality. Their boundaries are unstable. A bus station at night. A long desert highway. A bridge over a river.
They do, however, have an opposite; the Proximal space. These are places that feel far too real, extremely defined, boundaries that seem to override natural forces like time or space. Large warehouses without windows, identical chain stores at disorienting hours, your home after a nap of indeterminate time.
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wealwright-studios · 7 months
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Changelog: October, 10, 2023.
I'm going to start noting the Change logs of the game here, partly so that I've got a list of what happens week by week, and partly cause its fun to read changelogs.
Added prices to the Inhibitor Tags
Clarified the Function of 75% of the Inhibitor tags.
Clarified the Function of the other 25% of the item tags by not clarifying them.
Added new species traits for Most Natural Item Types
Reworded all Natural Item Traits so that they make more sense / aren't 1000% OP.
Alphabetized... some? of the species traits. not like, a lot of them. but some of them. Tweaked the natural supply Species trait so that you can't simply 3d print a big top tents every day for 600 bead of pure, instant profit.
Created the Incapacitating Hunger, Killing Hunger, and Inescapable Hunger species traits.
Added the Incapacitating Hunger trait to all robots, so that robots wont starve to death. plug them back in and the get right back up. after like, an hour. or more. charging batteries can take a while.
Rewrote the Transmutation Feature tree to even further represent the Hermetic Tradition of Alchemy, and to integrate even Further into the other systems of the game. This includes:
Changing the main focus of the feature tree from 'ultima materia' to new materials representing the 4 stages of hermetic alchemy 'tenebrum', 'Album', 'Aurantium', and finally, the philosophers stone 'Illustrum'
Made the tree more time-focused rather than the endlessly escalating difficulty of the previous model.
Increases the payouts of the final chunk of the tree. If you invest the FP and the time, your money eventually becomes Infinite.
Moved the simpler, more immediately useful chunks of the tree lower down the tree. Want to combine materials like water and stone to make mega-clay? 3FP dip.
On the flip side of the, made each chunk of the direct stage of Alchemy immediately useful to the team, by giving each stage a new function that can be used to do things other than Alchemy.
Made the philosophers stone actually grant immortality. y'know. Like the whole point of the philosphers' stone. With the Magnum Opus Complete, this is Cass, signing off on this weeks changelog.
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wealwright-studios · 10 months
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My first proper 3d head bust! made for milkbomby. Really proud of how well this turned out honestly.
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wealwright-studios · 10 months
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Thaumcrash is Here!
After years of development, Thaumcrash is here! http://thaumcrash.wikidot.com/ With 25 Base game species (like humans, typical fantasy creatures, furries, robots, and even a few odd balls for fun), with 3 Subspecies each; A custom spell system with over 80 Spell Effects to mix and match; Over 50 branching Feature Trees; And a Unique Knowledge System, Our game is built for maximum player choice in mind! We here at Wealwright studios, long ago decided that the tabletop games that were available to us at the time were too restrictive. So, we decided to make our own. We worked all the way up from base principles like "What makes a tabletop game fun?", to bring to everyone (Us Included) the best game that we make. Now I'm delight to say that we can share our game with everyone out there! Join us at our discord and tell us what you think! https://discord.gg/kVyFDMMfWS
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